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TeroSNS
 
PostPosted: Fri, May 13 2011, 20:54 PM 

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I have been juggling with a breath weapon rdd build, using 20 rdd for maximum dc and damage for his breath weapon, having high con etc... the trouble is how should I build the rest 10 levels? obviously 1 level of bard or sorcerer is a given. Help with feats could be useful too (in epics I thought of getting epic damage reduction, just to be alive enough to breathe devastation against everyone)

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Mobile_Svensk
 
PostPosted: Fri, May 13 2011, 21:00 PM 

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http://nwn.wikia.com/wiki/Dragon_breath

As you can see, You'll get a VERY Meager DC on that breath and should also satisfy yourself with 19RDD levels, since going 20 doesn't give anything beside +1AC.
Im using the NWNWiki because there's no info anywhere on the Forum whether the Breath weapons have changed, Beside the different colours and types of breath's you can choose depending on RDD Type.

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TeroSNS
 
PostPosted: Fri, May 13 2011, 21:08 PM 

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Very_Svensk wrote:
http://nwn.wikia.com/wiki/Dragon_breath

As you can see, You'll get a VERY Meager DC on that breath and should also satisfy yourself with 19RDD levels, since going 20 doesn't give anything beside +1AC.
Im using the NWNWiki because there's no info anywhere on the Forum whether the Breath weapons have changed, Beside the different colours and types of breath's you can choose depending on RDD Type.

check class changes. rdd breath is nifty.

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Mobile_Svensk
 
PostPosted: Fri, May 13 2011, 21:12 PM 

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:lol: Failhat.

Go 9 Ranger, That'll net you some goodies and fancy hide spells? If you feel like being a sneaker

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TeroSNS
 
PostPosted: Fri, May 13 2011, 21:17 PM 

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interesting choice, but would more tanky style fit it at all?

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-Cloak-and-Dagger-
 
PostPosted: Fri, May 13 2011, 21:27 PM 

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I wouldn't choose a class to go with a Dragon Disciple until I'd chosen a colour. Id struggle to see a Barbarian Gold Dragon Disciple, for example. Are you going Red?


 
      
TeroSNS
 
PostPosted: Fri, May 13 2011, 21:30 PM 

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-Cloak-and-Dagger- wrote:
I wouldn't choose a class to go with a Dragon Disciple until I'd chosen a colour. Id struggle to see a Barbarian Gold Dragon Disciple, for example. Are you going Red?

no

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-Cloak-and-Dagger-
 
PostPosted: Fri, May 13 2011, 21:39 PM 

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What colour are you aiming for?


 
      
TeroSNS
 
PostPosted: Fri, May 13 2011, 21:49 PM 

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I've narrowed it down to black, green, brass or copper.

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Yannickbl
 
PostPosted: Fri, May 13 2011, 21:57 PM 

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Because of the answers you got to your previous question? >.<

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Mobile_Svensk
 
PostPosted: Fri, May 13 2011, 22:01 PM 

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Yannickbl wrote:
Because of the answers you got to your previous question? >.<

'
Does it matter?

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TeroSNS
 
PostPosted: Fri, May 13 2011, 22:04 PM 

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this many posts to my question but only one of them answered to it and gave reasoning as to why.
Yannickbl wrote:
Because of the answers you got to your previous question? >.<

Those were few of the factors I used to conclude onto the things.

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Vaul Tarrith
 
PostPosted: Sat, May 14 2011, 1:53 AM 

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I read that GMW, Darkfire, and FW work on gloves; since Bladethirst isn't listed, is it safe to assume it does NOT work? I've been told by a DM that Bladethirst DOES work on any weapon as listed (adding keen, etc)...but I've never asked about gloves. Just curious...


 
      
Uncle-Opustus
 
PostPosted: Sat, May 14 2011, 8:28 AM 

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To my knowledge, it doesn't work. As of yet anyway.

Also, I'd like to remind you that the meaning of this thread isn't to moralise people for their choices, nor is it snooping to find out if there's something rotten in their characters. Of course, if you notice that something is offbeat, feel liberated to be courteous enough to note them of such, but otherwise we're not here to point fingers at anyone.

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Swallow the Stars
 
PostPosted: Sat, May 14 2011, 9:55 AM 

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So, I need a spot of help picking some feats - feats I previously didn't have and now have. It's a good problem to have, but a problem nonetheless.

I now have 12 feats pre-epic, with 2 of those being Fighter bonus feats and 2 of those being Champion of Torm bonus feats. That's one more than the 11 I had before. That being said, I have no idea what to pick.

My current list is:

(Pre-Epic Bard 15/Fighter4/Cot1)

Weapon Focus, Toughness, Blind Fight, Improved Critical, Curse Song, Weapon Specialization, Extend Spell, Maximize Spell, Craft Wand, Knockdown, Improved Knockdown

I'm switching to:

(Pre-Epic Bard 12/Fighter 3/CoT5)

Weapon Focus, Toughness, Blind Fight, Improved Critical, Curse Song, **Weapon Specialization, Extend Spell, Maximize Spell, **Craft Wand, Knockdown, Improved Knockdown, +1 Feat

I don't know what to take. Cleave? Power Attack? Do I drop Craft Wand and go with Cleave + Great Cleave / Power Attack + Improved Power Attack? Also... with only 3 Fighter levels Pre-Epic, I just realized I'll probably have to take Weapon Specialization in Epic. I don't think that's good, cause without the Fighter levels in epic I start missing bonus feats. Let's see, if I need Weapon Specialization in Epic, then I lose Epic Prowess. So a net gain of 0 AB from the previous build, since I gained from pre-epic level optimizing but lost from loss of Epic Prowess. My saves from the previous build were spread as 23/20/18 including the +3 from CoT levels and Epic Fort, but nothing else. In the new build, the spread looks like 19/21/18, as I lose Epic Fort.

Huh. Honestly, I think the spread I've got works better. Unless I'm doing math wrong.

Any obvious errors or things I'm not accounting for? Also, recommendations on how to go about getting optimized AC and +7 Str / +7 Cha on gear?

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MaliciousSwine
 
PostPosted: Sat, May 14 2011, 9:58 AM 

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What we need to know is your ability spread and what epic feats you want. Are you a dev critter?

Your level 30 level spread would be helpful also.

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Mobile_Svensk
 
PostPosted: Sat, May 14 2011, 12:08 PM 

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Khaunwalksthisearth wrote:
What we need to know is your ability spread and what epic feats you want. Are you a dev critter?

Your level 30 level spread would be helpful also.


This. Do like above suggested and show us your entire build layout.

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Sin4given
 
PostPosted: Sat, May 14 2011, 13:43 PM 

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Okay.. I've got so many ideas in my head, it's just.. annoying now. I don't suppose a ranger dual wielding axes, not handaxes but battle axes/dwarven axes would work? A hunter, mainly, or a Warden maybe.

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Ulir
 
PostPosted: Sat, May 14 2011, 13:51 PM 

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TeroSNS wrote:
I have been juggling with a breath weapon rdd build, using 20 rdd for maximum dc and damage for his breath weapon, having high con etc... the trouble is how should I build the rest 10 levels? obviously 1 level of bard or sorcerer is a given. Help with feats could be useful too (in epics I thought of getting epic damage reduction, just to be alive enough to breathe devastation against everyone)


I got a silverDD. 18 RDD/10 ftr/2 bard. Works neatly. I should have made him 18 rdd/8 ftr/4 bard though. Fun stuff.

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Uncle-Opustus
 
PostPosted: Sat, May 14 2011, 13:59 PM 

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Sin4given wrote:
Okay.. I've got so many ideas in my head, it's just.. annoying now. I don't suppose a ranger dual wielding axes, not handaxes but battle axes/dwarven axes would work? A hunter, mainly, or a Warden maybe.

Sure it works. Just a -2 to AB, so not that big an ouch.

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Sin4given
 
PostPosted: Sat, May 14 2011, 17:55 PM 

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Cool. Interested in how this would work then.. http://forgottenrealms.wikia.com/wiki/Warden

Would go heavy/medium armor and rely mostly on shield but have Bane of Enemy so, would be good dmg :D? Or should I go dual wielder with DEX, BoE, Epid Dodge and stuff?

I think a dex based ranger with Bane of Enemies would do well, and have epic dodge.. if it's possible, and it would be awesome >.>?

The Stealthy Hunter, or Prowler would be what I am fgoing for. The Nature warden that is like the panther, sleek and deadly. I'm think.. Wood Elf would be best for this maybe

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-Cloak-and-Dagger-
 
PostPosted: Sat, May 14 2011, 18:02 PM 

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You cant get Bane of Enemies and Epic Dodge on the same character, unfortunately. Not without getting to level 31.


 
      
Sin4given
 
PostPosted: Sat, May 14 2011, 18:10 PM 

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Hmm... well I still think the Dex path may be good, too. I think at least

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Mobile_Svensk
 
PostPosted: Sat, May 14 2011, 20:41 PM 

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Sin4given wrote:
Hmm... well I still think the Dex path may be good, too. I think at least


What about a Ranger/Barbarian? Dual-wielding going either CON Or DEX Route?

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Sin4given
 
PostPosted: Sat, May 14 2011, 21:14 PM 

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Wanna try to avoid Barbarian. If I dual wield my AC would suffer even more with Barb. I'm either wanting to go Ranger but use shield and weapon, using medium-heavy armor and try to act as a Warden, or go Dual wielding sneaky rogue that is a hunter/prowler. Either would work, since they both interest me, and I'd want mostly ranger for a big pet and BoE and Fav Enemies

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Swallow the Stars
 
PostPosted: Sun, May 15 2011, 4:51 AM 

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Human

Bard 20 / Fighter 4 / CoT 6

Ability Statistics:

STR 16 -> 24
DEX 8
CON 12
WIS 8
INT 14
CHA 16

1Bard1 Feat: Toughness, Feat: Knockdown
2Fight1 Feat: Weapon Focus Longsword
3Bard2 Feat: Extend Spell
4Bard3 Str +1
5Bard4
6Bard5 Feat: Blind Fight
7Bard6
8Bard7 Str +1
9Bard8 Feat: Curse Song
10Bard9
11Bard10
12Bard11 Feat: Craft Wand, Str +1
13Fight2 Feat: Improved critical Longsword
14Bard12
15Bard13 Feat: Maximize Spell
16Bard14 Str +1
17Fight3 Feat: Improved Knockdown
18Fight4 Feat: Weapon Specialization Longsword
19Bard15
20CoT1 Str +1
21Bard16 Feat: Epic Weapon Focus Longsword
22Bard17
23CoT2 Feat: Epic Weapon Specialization Longsword
24CoT3 Feat: Great Str I, Str +1
25CoT4 Feat: Armor Skin
26CoT5
27CoT6 Feat: Epic Fort, Feat: Epic Prowess
28Bard18
29Bard19
30Bard20 Feat: Lasting Inspiration

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PaladinOfSune
 
PostPosted: Sun, May 15 2011, 4:53 AM 

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I'd rather Exotic Weapon Proficiency over Toughness.

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O'Raghailligh
 
PostPosted: Sun, May 15 2011, 5:22 AM 

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I don't understand why anyone would ever take Toughness unless they were going for Dwarven Defender.


 
      
DerkDerkistan
 
PostPosted: Sun, May 15 2011, 5:23 AM 

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If he went Exotic, he'd have to shuffle his feats around a little. Hardly problematic, though.

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TeroSNS
 
PostPosted: Sun, May 15 2011, 6:10 AM 

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O'Raghailligh wrote:
I don't understand why anyone would ever take Toughness unless they were going for Dwarven Defender.

extra hp is extra hp

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O'Raghailligh
 
PostPosted: Sun, May 15 2011, 6:12 AM 

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30Hp is hardly worth using a feat on.


 
      
MaliciousSwine
 
PostPosted: Sun, May 15 2011, 6:48 AM 

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Toughness is basically like 2 constitution. When you stack it with constitution gear and buffs its going to amount to higher top end health when fully buffed, which can debatably be the equivalent of 2 ability points. Which is something that some builds spend 2 epic feats on. Personally I like having toughness because I am rarely able to fit as much constitution into my builds as I would like.

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Uberuce
 
PostPosted: Sun, May 15 2011, 7:20 AM 

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Luck of Heroes is better than Toughness.

I'd take Brew Potion over Craft Wand. Wand vs potion is an interesting argument; the potions have infinite shop supply, no-UMD, shapeshifting/Tenser's compatibility and Hastability on their side, whereas the wands are far quicker to create per casting than potions and get up to fourth level spells, although due to wacky Bioware, War Cry is innately a 3rd level spell, so it brews.

The thing that swings it for me on your build isn't the above argument, it's that you only have 20 caster levels, and that means your product will have (on average) 10 less charges than a pureclass crafter. I'd rather go to one of them than you.


 
      
hendrack
 
PostPosted: Sun, May 15 2011, 7:21 AM 

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Sin4given wrote:
Wanna try to avoid Barbarian. If I dual wield my AC would suffer even more with Barb. I'm either wanting to go Ranger but use shield and weapon, using medium-heavy armor and try to act as a Warden, or go Dual wielding sneaky rogue that is a hunter/prowler. Either would work, since they both interest me, and I'd want mostly ranger for a big pet and BoE and Fav Enemies


Stock 25 ranger 4 fighter 1 rogue sounds like a bet. Works with both STR or DEX route. Can cornersneak with all the ranger hide stuff. STR just makes a lot more dmg, DEX gives you more AC and sneakiness. BoE and +6 dmg from EWS should give you enough dmg without STR too. You'll be useful in the party in any case because you have a lvl 25 pet.


 
      
Swallow the Stars
 
PostPosted: Sun, May 15 2011, 8:09 AM 

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Alright, Brew Potions over Craft wand. You really like 1 saves more than 30 HP, Uce? He's squishy, as is - uber squishy. And I suck at gearsetting, so I'm having a hard enough time counteracting that.

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Uncle-Opustus
 
PostPosted: Sun, May 15 2011, 8:14 AM 

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You should be more worried about your saves than HP. If you attain a reasonable enough AC, which every decent non-DR build should do, you don't have to worry so much about your HP.

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Swallow the Stars
 
PostPosted: Sun, May 15 2011, 8:39 AM 

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Alright.. I gotcha. I can work with that, then.

Then I'll change the two feats, but I'm assuming the level spread looks fine? Also: Skills allow me to max everything useful, as well as put 25 points in UMD and 25 points in spellcraft.

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Alterlife
 
PostPosted: Sun, May 15 2011, 8:57 AM 

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I'd like some help planning a shortbow and trap using goblin rogue / assassin / Shadowdancer.

My first time actually planning a character instead of winging it, so... Er... Sorry :-/ .

Starting Stats:
STR: 12
DEX: 18
CON: 8
WIS: 12
INT: 16
CHA: 6

All points into dex.

levels 1-5 rogue.
+ Blooded
+ Dodge

levels 6,7 Assasin
+ Mobility

levels 8 - 13 The shadow-dancer levels (+ hips!)
+ Stealthy
+ Skill Focus: Hide

Levels 14 - 30
+ ** Point Blank Shot or maybe Improved Critical (Shortbow)
+ Improved Initiative
+ Epic Skill Focus: Hide
+ Epic Skill Focus: Move Silently
+ Superior Initiative
+ Improved Sneak Attack I, II, III

Skills:

I'm having trouble determining how many skill-points I actually get... How can I calculate this?


Anyway, the idea is to max hide, move silently and bluff.

As many points as I need to craft and set good traps (I need help here)...

After that, I'll put as many points as I can spare in: UMD (is 20 enough?), search, spot and tumble.

So... where did I screw up? :)


 
      
Sin4given
 
PostPosted: Sun, May 15 2011, 13:01 PM 

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hendrack wrote:
Sin4given wrote:
Wanna try to avoid Barbarian. If I dual wield my AC would suffer even more with Barb. I'm either wanting to go Ranger but use shield and weapon, using medium-heavy armor and try to act as a Warden, or go Dual wielding sneaky rogue that is a hunter/prowler. Either would work, since they both interest me, and I'd want mostly ranger for a big pet and BoE and Fav Enemies


Stock 25 ranger 4 fighter 1 rogue sounds like a bet. Works with both STR or DEX route. Can cornersneak with all the ranger hide stuff. STR just makes a lot more dmg, DEX gives you more AC and sneakiness. BoE and +6 dmg from EWS should give you enough dmg without STR too. You'll be useful in the party in any case because you have a lvl 25 pet.


So if I went DEX route, I'd still have more AC then a STR based route with a big shield and heavier armor? I'm leaning torward the DEX as is, because it'd be cool to be able to dual wield effectively then switch to shield and have more AC.

Suppose I go DEX, I'd assume I'd be trying to get skill focus in hide, and perhaps a few feats to help with saves?

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PaladinOfSune
 
PostPosted: Sun, May 15 2011, 14:02 PM 

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Alterlife wrote:
So... where did I screw up? :)

Blooded, Stealthy, Skill Focus: Hide, Improved Initiative, Superior Initiative, and all three Improved Sneak Attacks are a waste of feats. You should have Weapon Focus, Epic Weapon Focus, Point Blank Shot, Rapid Shot and Blind-Fight in there. You're missing Epic Dodge.

Why does the build have Assassin? What do you have to gain?

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MoshingChris
 
PostPosted: Sun, May 15 2011, 14:49 PM 

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Blooded isn't that bad if your going the epic spot route (its better than SF: Spot if its a choice between the two in my humbledore. But yeah your initiative feats aren't really worth it.

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PaladinOfSune
 
PostPosted: Sun, May 15 2011, 16:18 PM 

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He's clearly not going for Spot, though. :D

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Alterlife
 
PostPosted: Sun, May 15 2011, 16:47 PM 

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PaladinOfSune wrote:
Why does the build have Assassin? What do you have to gain?


MoshingChris wrote:
yeah your initiative feats aren't really worth it.



Hmm... Okay. Clearly I've misunderstood either how initiative works, or how hide works. I'd appreciate some explanation.

Here are the assumptions that led me to the initiative feats:

1. The attacks in the first flurry count as death attacks. Death attacks have a chance to stun.

2. With four attacks a round (hasted), I get two attacks in the first flurry.

3. Rapid shot adds one more attack, 5 attacks total. The additional attack goes to the second flurry (not death attacks). This causes the ab of the shots in the first flurry to reduce by 2.

4. High initiative means that (most of the time) I can get two high damage shots off before the enemy can react.

5. I should be able to HIPS immediately after the first flurry to avoid retaliation, atleast from sword swinging types.

Where did I go wrong?


 
      
bambootoothpick
 
PostPosted: Sun, May 15 2011, 20:24 PM 

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Hey Guys,

I'm thinking of using epic mummy dust summon. My current lvl 9 summon has an AB of 32. Does a construct have a much better one?

Thanks


 
      
TormakSaber
 
PostPosted: Sun, May 15 2011, 20:29 PM 

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Is the construct something actually fitting for your character?

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TormakSaber
 
PostPosted: Sun, May 15 2011, 20:30 PM 

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Also: Initiative feats are worthless because your dexterity is going to cover it, and due to the realtime combat engine, attacking from stealth automatically gets you the first swings on a flatfooted person, and then you HIPS and do it all over.

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PaladinOfSune
 
PostPosted: Sun, May 15 2011, 20:33 PM 

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Alterlife wrote:
1. The attacks in the first flurry count as death attacks. Death attacks have a chance to stun.

You haven't put down your Assassin level so I can't say what your DC will be, but suffice to say, it isn't going to be worth it when you could pick up a 1/1 AB class for a whole load more advantages over taking Assassin and screwing over your BAB.

In addition, Death Attack has a chance to paralyse, not stun. Said paralysis is affected by Freedom.

Afterlife wrote:
2. With four attacks a round (hasted), I get two attacks in the first flurry.

See first point. If you took fighter, for instance, you'll get two attacks in the first flurry even without Haste. I'd rather not rely on Haste as it's not something you can cast - you're going to have limited access to it short of generous mages you're partied with.

Afterlife wrote:
3. Rapid shot adds one more attack, 5 attacks total. The additional attack goes to the second flurry (not death attacks). This causes the ab of the shots in the first flurry to reduce by 2.

Again, see other points.

Afterlife wrote:
4. High initiative means that (most of the time) I can get two high damage shots off before the enemy can react.

While initiative can be important in PnP, it's... just not very useful in NWN, wherein combat is more frantic, frequently breaks mid-battle, etc etc. Attacking out of stealth with a ranged weapon gives you first attack, either way. And besides all this, you have HiPS, so it's not like you'll ever be attacking when you're disadvantaged. That said...

Afterlife wrote:
5. I should be able to HIPS immediately after the first flurry to avoid retaliation, atleast from sword swinging types.

Relying entirely on HiPS to win battles will get you killed, both in PvM and PvP. Epic Dodge is an incredibly, incredibly, incredibly good feat and you'd do yourself an injustice not taking it on a build with the prerequisites already laid on a plate for you.

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bambootoothpick
 
PostPosted: Sun, May 15 2011, 20:35 PM 

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TormakSaber wrote:
Is the construct something actually fitting for your character?


Honestly, I don't know. It would be good to have some advice on it. I'm have a pure caster. No fighting ability to speak of. My alignment is Lawful Good. Currently I am constantly summoning a fire Azer as my minion. I have no idea if the Azer makes sense also.


 
      
DerkDerkistan
 
PostPosted: Sun, May 15 2011, 22:07 PM 

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Well, what do you focus in? What is your mage good at? What is he/she like?

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bambootoothpick
 
PostPosted: Sun, May 15 2011, 22:24 PM 

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DerkDerkistan wrote:
Well, what do you focus in? What is your mage good at? What is he/she like?


Well, I have greater spell focus in Necromancy and Evocation. I am pre-epic so I don't have epic SF yet. I am maxing out my crafting skills and have taken all of the magic crafting feats that I are available. I think that my long term job will be doing some type of crafting. I max out spell casting abilities as much as possible whenever possible. So I add stats to intelligence and all of my gear adds spells rather than adding defense. My summon is really my back bone for combat. I buff him/her up and invis. Combat wise in a group I just buff and sometimes spam wail of the banshee and horrid wilting.

Character wise, my toon is an adventurous spirit that never really finds himself at odds with the law or doing good. He's just focused on learning new things and creating new things. Usually will help out fellow adventures with making items with out really asking for things in return.


 
      
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