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Sin4given
 
PostPosted: Wed, May 11 2011, 1:40 AM 

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Khaunwalksthisearth wrote:
PaladinOfSune wrote:
You'll get much more use out of going Strength. You have your Ranger level to look snazzy dual-wielding, after all.


Very good point. Would this kind of character be better off chasing dev crit or extra caster feats?


Well, I'm wanting him to be able to hit something lol, so it's more of a Warrior Bard but I want the lingering song, lasting inspiration feats and curse song and all the neat stuff. The ranger level is for the dual wielding and I don't plan on wearing cahin so far. I don't know if Dev would be the way to go, could be fun, but I'm making him a Winyan Elf though so lol, so being dexterous and graceful would be nice.

The kind of elf that wades into battle with his brethren and boosts their morale and strength with his voice and stuff :D? CoT is looking better and better as it sort of may go with the concept. So yea.. Warrior Bard.. >_>

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Naivatkal
 
PostPosted: Wed, May 11 2011, 2:32 AM 

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Naivatkal wrote:
So, never done a barbarian before but I had wondered about the following:

1) What are the 'stopping points' for the class? (ie like WM has certain points you should only take until)

2) How cheesy is something like a 20 Barbarian/1 Bard/9 RDD? Not Very? Very? Cheetos-Dangerously-Cheesy-Style?


edit: Also, tell me how bad this Barbarian/WM/Rogue build is

Abilities
STR: 16 (23)
DEX: 13
CON: 14
WIS: 10
INT: 13
CHA: 10

Feats
Human: (Quick to Master)
01: Barbarian(1): Weapon Focus: Greataxe, Dodge
02: Barbarian(2): {Uncanny Dodge I}
03: Barbarian(3): Mobility
04: Barbarian(4): STR+1, (STR=17)
05: Barbarian(5)
06: Barbarian(6): Expertise
07: Barbarian(7)
08: Barbarian(8): STR+1, (STR=18)
09: Barbarian(9): Improved Critical: Greataxe
10: Barbarian(10)
11: Barbarian(11)
12: Barbarian(12): STR+1, Spring Attack, (STR=19)
13: Barbarian(13)
14: Barbarian(14)
15: Barbarian(15): Whirlwind Attack
16: Barbarian(16): STR+1, (STR=20)
17: Barbarian(17)
18: Barbarian(18): Power Attack
19: Barbarian(19)
20: Barbarian(20): STR+1, (STR=21)
21: Weapon Master(1): Cleave, Weapon of Choice: Greataxe
22: Weapon Master(2)
23: Weapon Master(3)
24: Weapon Master(4): STR+1, Epic Prowess, (STR=22)
25: Weapon Master(5)
26: Weapon Master(6)
27: Barbarian(21): Terrifying Rage
28: Weapon Master(7): STR+1, (STR=23)
29: Rogue(1)
30: Rogue(2): Armor Skin, {Evasion}

Skills
Discipline 31(37), Intimidate 33(33), Lore 33(34), Taunt 30(30), Tumble 30(31), UMD 25(25), remaining skillpoints 10



I know that the stats are a bit off, but I've never built a barbarian. CON is a must, I figured, but I also wanted some STR. Not pure STR, but enough. I know it ends in an odd number, but gear can make up for that.
Also not too sure on the UMD dump at the end. It could be taken out for other skills, yesh.


Bumping for help, thanks!

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PaladinOfSune
 
PostPosted: Wed, May 11 2011, 3:08 AM 

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OK, I'll bite on the barbarian: in my opinion, for the majority of builds with Weapon Master in them, it's not worth it in comparison to how many feats you had to pay if you don't have Weapon Specialisation/Epic Weapon Specialisation.

In other words, a 24 Barbarian/4 Fighter/2 Rogue would do quite a bit better.

Finally, 20 Barbarian/1 Bard/9 RDD does nothing the just-mentioned build can't do, except this one doesn't have a max level Tumble dump, it lacks the best rage bonuses and gains no bonus epic feats.

Sin4given wrote:
Bard stuff

You don't need more than 16 CHA. If you're really keen on Devestating Critical you can make it fit, but I wouldn't personally bother with it.

You want Extend Spell, Maximise Spell, Curse Song, Lasting Inspiration, but NOT Lingering Song or Extra Music, as they're not worth it. Unless your name is Uberuce and you're making yet another gimmick bard multiclass, anyways.

Finally, you want 16 Bard/4 Fighter pre-epic and your Ranger taken in epic for free Epic Weapon Focus. Now have a go with that information. :D

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Naivatkal
 
PostPosted: Wed, May 11 2011, 3:20 AM 

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PaladinOfSune wrote:
OK, I'll bite on the barbarian: in my opinion, for the majority of builds with Weapon Master in them, it's not worth it in comparison to how many feats you had to pay if you don't have Weapon Specialisation/Epic Weapon Specialisation.

In other words, a 24 Barbarian/4 Fighter/2 Rogue would do quite a bit better.

Finally, 20 Barbarian/1 Bard/9 RDD does nothing the just-mentioned build can't do, except this one doesn't have a max level Tumble dump, it lacks the best rage bonuses and gains no bonus epic feats.


Cool, thanks!

So am I to understand it's best to get epic with a barbarian? 24 seems like a good point, eh?
And yeah, WM is really bad at making feats sparse haha
Anything in particular that a barb needs featwise?

The RDD build was just to see what was going to work, and because I am still considering an RDD build. However I noticed the lack of epic barb kinda sucked.

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Sin4given
 
PostPosted: Wed, May 11 2011, 3:22 AM 

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Hmm.. alright!

So..

12 STR
16 DEX
10 CON
8 WIS
12 INT
16 CHA

I'm not interested in Dev crit really. I'm thinking Weapon Finesse would be better honestly. I'm running with the info given lol, but I'm just speculating now. Curious on what my saves, AB and AC would be. The Bard song will help greatly I think, and he'll have alot of dodge AC me thinks..

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Brother Joe
 
PostPosted: Wed, May 11 2011, 4:23 AM 



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Hi, I was wondering about attack bonus. I have a Cleric that is mostly a melee build. In a few levels I will have a AB of 41 (fully buffed; about 20 rounds) Will I be able to hit epic monsters?

Thanks,


 
      
Ulir
 
PostPosted: Wed, May 11 2011, 6:51 AM 

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Yes you will. Shouldn't be a problem.

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Mobile_Svensk
 
PostPosted: Wed, May 11 2011, 10:54 AM 

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Epic monsters generally have an AC between 30-50. You should be fine.

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hendrack
 
PostPosted: Wed, May 11 2011, 16:39 PM 

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@Previous page... I've done the bard23/fighter6/ranger1 with a twohanded weapon, works exceptionally well.


 
      
Mobile_Svensk
 
PostPosted: Wed, May 11 2011, 16:58 PM 

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hendrack wrote:
@Previous page... I've done the bard23/fighter6/ranger1 with a twohanded weapon, works exceptionally well.


Didn't it have slightly to low HP to survive ?

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hendrack
 
PostPosted: Wed, May 11 2011, 17:05 PM 

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Survive what? It turned out decent in PvM with a balanced party.


 
      
Mobile_Svensk
 
PostPosted: Wed, May 11 2011, 17:13 PM 

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I just remembered we trolled Actand and got pretty beaten up, :mrgreen:

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Sin4given
 
PostPosted: Wed, May 11 2011, 19:51 PM 

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Well on regards to the two hander one, I'm still trying to calculate the AB and AC and saves for the build.. Math is not my strong suit xD

What two handed weapon did you use exactly?

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QPR
 
PostPosted: Wed, May 11 2011, 20:27 PM 

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About the ranger/cleric/HS build on page 29: How effective is knockdown on a char with 20 str and 20 BAB at level 30? I really want to put in zen archery somewhere, and knockdown seems to be teh only feat I could perhaps live without, and that I doubt is very effective.

Alternatively; is there any item with zen archery feat on it that can be aquired in game?

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TormakSaber
 
PostPosted: Wed, May 11 2011, 20:31 PM 

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You can get KD on a ring, Zen Archery nowhere.

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QPR
 
PostPosted: Wed, May 11 2011, 20:42 PM 

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Easy choice then. Not giving up my throwing axes!

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Garret Smith - Archer and peddler of deity-statuettes
Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.


 
      
Mobile_Svensk
 
PostPosted: Wed, May 11 2011, 20:49 PM 

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QPR wrote:
About the ranger/cleric/HS build on page 29: How effective is knockdown on a char with 20 str and 20 BAB at level 30? I really want to put in zen archery somewhere, and knockdown seems to be teh only feat I could perhaps live without, and that I doubt is very effective.

Alternatively; is there any item with zen archery feat on it that can be aquired in game?


20 base + 20 AB CAP + STR Modifier(11) + EWF(3) = 54
You'll run at 54AB ~
-4 for knockdown = 50 DC to save vs your knockdown.

Why don't you grab Imp.KD?

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QPR
 
PostPosted: Wed, May 11 2011, 20:55 PM 

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Aint room for Imp KD when going HS.

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Valygar 'Stonesnake' Stark -Human Ranger
Garret Smith - Archer and peddler of deity-statuettes
Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.


 
      
Uncle-Opustus
 
PostPosted: Thu, May 12 2011, 4:57 AM 

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QPR wrote:
About the ranger/cleric/HS build on page 29: How effective is knockdown on a char with 20 str and 20 BAB at level 30? I really want to put in zen archery somewhere, and knockdown seems to be teh only feat I could perhaps live without, and that I doubt is very effective.

Alternatively; is there any item with zen archery feat on it that can be aquired in game?

I thought you were getting 21 BAB? Just checking, but the plan was to go Cleric16/Ranger4 pre-epic to nab the fourth attack.

Sin4given: It's basic preschool maths, and you visit this thread enough to learn it yourself. http://nwn.wikia.com/wiki/AB
http://nwn.wikia.com/wiki/AC

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MaliciousSwine
 
PostPosted: Thu, May 12 2011, 5:54 AM 

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Hi there everyone. I was thinking of doing a Cleric of Torm one of these days, so I'm messing around with the build a bit trying to figure out how to achieve what I'm after.

The first thing that I'm concerned about here is that I want this character to be a melee Cleric. A front line warrior type of guy; as a Priest of Torm he'll use a Greatsword. The issue I'm having is that clerics require wisdom, charisma and strength. Would I be better off splitting this heavily with CoT or Fighter so I don't have to invest so many ability points into wisdom to justify being a high level cleric? It seems as though there's little concrete reason for me to have a lot of wisdom if I'm going to be chasing them around bashing their faces with a Greatsword.

Secondly, I'm also kind of stumped concerning Torm's domains. The only source content that I have says that they are Justice, Civilization, and Protection, only one of which is available in NWN.

Any insights that people can offer me with regards to this character will be helpful.

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QPR
 
PostPosted: Thu, May 12 2011, 5:56 AM 

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1 ranger/19 cleric pre-epic is the blue print. I believe I can make do without the fourth attack in exchange for better spell duration and power.

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Garret Smith - Archer and peddler of deity-statuettes
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Uncle-Opustus
 
PostPosted: Thu, May 12 2011, 6:19 AM 

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QPR wrote:
1 ranger/19 cleric pre-epic is the blue print. I believe I can make do without the fourth attack in exchange for better spell duration and power.

If you're going Cleric24/HS1/Ranger5 in the end, for the love of god, go Cleric16/Ranger4 pre-epic. You won't miss out on anything but gain a fourth attack in trade. I''ll have to hate you forever if you choose not to take my advice.

Khaun: According to http://www.amiaworld.net/about/deities.php this they are Good, Healing, Protection and Strength. There's been a lot of talk about clerics in this thread lately, so it shouldn't be hard for you to scroll a few pages back and find a perfectly adequate blueprint to use. Anyway, clerics do not need wisdom, charisma and strength. You can leave charisma out easily enough, I would actually even prefer it in most of the cases.

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QPR
 
PostPosted: Thu, May 12 2011, 7:02 AM 

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I am considering taking less ranger and more cleric, ie: 27 cleric, 2 ranger, 1 HS. What concerns me with only 24 cleric levels is that its not dispel proof, spell duration suffers, the spell 'spell resistance' wont be as effective, and I assume that also summons won't be all that good. I have never actually played a cleric before, so is all this worth sacrifising for one more attack?

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Uncle-Opustus
 
PostPosted: Thu, May 12 2011, 10:58 AM 

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Well, might not be, but your initiative plan took Ranger5, because it looked better on your character. I'd stick with that. Besides, you have already taken the level 1 Ranger pre-epic which is only ever taken epic for the bonus epic feat it grants. Well, naturally the skill points are nice too, but you won't be taking Spot, which means that it is a bit trivial to go for the second level.

Your summon will be the same as it would at level 24, spell duration suffers but meh, spell resistance isn't as effective, but proper mages plunge through it one way or the other anyway. I wouldn't worry about not having the ultimate dispel immunity as you're only a 1/20 easier to shuck.

But really, it's entirely your choice.

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QPR
 
PostPosted: Thu, May 12 2011, 12:24 PM 

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I do actually take spot, along with spellcraft, disciplin, save for tumble and a bit of AE and lore for flavour. I suppose you are right though, my uncertainty stems from no experience with clerics whatsoever.

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Garret Smith - Archer and peddler of deity-statuettes
Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.


 
      
Vaul Tarrith
 
PostPosted: Thu, May 12 2011, 14:48 PM 

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Quick clarification: if a character is created human with an outsider sub-race, does that character lose the +1 skill point per level inherent to humans after activating that subrace? I read that the stats are reduced, and I see some races where all racial mods are stripped...but I'm confused on this one.


 
      
Ulir
 
PostPosted: Thu, May 12 2011, 15:03 PM 

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You only recieve the human +1 skill bonus on first level, it doesn't apply once you confirm your subrace.

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Vaul Tarrith
 
PostPosted: Thu, May 12 2011, 15:10 PM 

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That's what I thought; thanks for confirming


 
      
Swallow the Stars
 
PostPosted: Thu, May 12 2011, 15:23 PM 

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With a Bard, how much UMD do I really need? I have a feeling it's about 21, since I'll get +9 from Charisma, but I may go with the safer 25 (in case some of that Cha is supposed to come from UMD'd gear).

Also - I'm in the midst of a terrible inner debate. 15 skill points in Bluff and Persuade, or rock out Spellcraft for the saves? Someone please halp mez.

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Ulir
 
PostPosted: Thu, May 12 2011, 16:15 PM 

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Swallow the Stars wrote:
With a Bard, how much UMD do I really need? I have a feeling it's about 21, since I'll get +9 from Charisma, but I may go with the safer 25 (in case some of that Cha is supposed to come from UMD'd gear).

Also - I'm in the midst of a terrible inner debate. 15 skill points in Bluff and Persuade, or rock out Spellcraft for the saves? Someone please halp mez.


30 UMD will let you use almost everything I wager, although something tells me there are items with a restriction for over 300k, but just a nagging feeling. 21 UMD seems fine. You dont really need to use 25 since you can use bard song to gain the UMD you need to equip your gear.

Bluff and persuade are fine to have, but won't let you persuade everyone if succeeding a roll, due to the fact that you need other peoples consent to be using it, as far as I know. Neat skills still.
Spellcraft is both handy for rp and combat. Your call entirely. I'd suggest putting at least a few points into spellcraft if you chose to pick bluff and persuade. Skill points from bard song + int mod + skills should end up looking like 10-15-20-25 etc. for you to gain a little boost in saves vs. spells. You won't receive any bonus saves if you avoid spellcraft entirely.

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Naivatkal
 
PostPosted: Thu, May 12 2011, 17:12 PM 

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I would suggest Spellcraft. Bluff is almost pointless since you can just RP that sensibly (plus you can't epic it like hide/ms vs spot/listen), though Persuade is a little bit more useful I think, for some reason.

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Khasir :: From the East a storm is coming


 
      
Swallow the Stars
 
PostPosted: Fri, May 13 2011, 9:14 AM 

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Alright, been doing some math for optimization. Bard 12, Cot5, Fighter 3 Pre-Epic seems the best way to maximize AB. I lose Epic Fort in the process, but that isn't the worse loss. I also dramatically gain in the saves department.

What do y'all think? Am I doing the math right? Finish out with 8 bard, 1 Fighter, 1 CoT. Huh.

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Uncle-Opustus
 
PostPosted: Fri, May 13 2011, 10:39 AM 

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You're doing it right, yus.

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MaliciousSwine
 
PostPosted: Fri, May 13 2011, 12:17 PM 

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Hi there, guys. I'm a noobie with clerics and I'm about to make that obvious to you. Trying to cook up an "asskicker" cleric build, i.e. righteous vengeance kinda cleric of Torm.

Here's the best results I've gotten so far:
Human, LG: 6 Fighter/23 Cleric/1 Monk
Strength: 16, 24@lvl30.
Dexterity: 8.
Constitution: 10.
Intelligence: 8.
Wisdom: 17, 20@lvl30.
Cha: 13.

1. F1: Power Attack, Cleave, Weapon Focus (Greatsword).
2. C1: Domains: Strength, Protection.
3. C2: Divine Might.
4. C3: Strength 17.
5. C4.
6. C5: Divine Shield.
7. C6.
8. C7: Strength 18.
9. F2: Great Cleave, Extend Spell.
10. F3.
11. F4: Weapon Specialization (Greatsword).
12. C8: Strength 19, Improved Critical (Greatsword).
13. C9.
14. C10.
15. C11: Blind Fight.
16. C12: Strength 20.
17. C13.
18. C14: Extra Turning (Advice please!)
19. C15.
20. C16: Wisdom 18.
21. C17: Great Strength 1.
22. C18.
23. C19.
24. C20: Wisdom 19(Changed to Strength 22), Epic Weapon Focus (Greatsword).
25. C21.
26. C22.
27: C23: Great Strength 2, Great Wisdom 1 (End Wisdom=20).
28: F5: Strength 24.
29. F6: Epic Weapon Specialization (Greatsword).
30. M1: Skill Dump, Overwhelming Critical.

Edit: Changed ability taken at 24 to Strength, freeing up a feat and just accepting having 19 wisdom for 9th level spells, thus only needing 11 wisdom bonus on items to cap at 30 for buffs/summons while engaging in wtfpwnage with greatsword.

Ok, I figured out what I can do with this after all, but advice is still welcome!

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jimbono1
 
PostPosted: Fri, May 13 2011, 13:44 PM 

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8 int. Ew.

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Mobile_Svensk
 
PostPosted: Fri, May 13 2011, 13:49 PM 

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I am in agreement with the above comment.

You sacrifice far to much.
You're better off trying one of the 20STR/20WIS or 20WIS/20CHA builds as few pages back, They -will- get you further with less effort.

MoshingChris wrote:
Bog Standard 23/6/1

14 Strength
8 Dexterity
10 Constitution
12 Intelligence
16 Wisdom -> Raise to 20
15 Charisma -> Raise to 18

4 Fighter/16 Cleric Pre-Epic

Feats: Extend Spell, Maximise Spell, Power Attack, Improved Critical, Great Fort, Blind-fight, Divine Might, Divine Shield
Fighter Bonus:: Exotic Weapon Prof, Weapon Focus, Weapon Specialisation

7 Cleric 2 Fighter 1 Rogue Epic.

Epic: Epic Weapon Focus, Epic Mummy Dust, Epic Skill Focus Discipline, Epic Fort
Cleric Bonus: Armor Skin
Fighter Bonus: Epic Weapon Specialisation

Skills: Spellcraft, Discipline (33), Concentration, Tumble (30), UMD (10)


Dug this up for you. It's the 'standard' cha heavy cleric. Works like a charm. Running at 65-69AC and 50-51AB

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hendrack
 
PostPosted: Fri, May 13 2011, 13:56 PM 

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WIS20 without spell focus and without epic spell, STR without devcrit, low CHA for sucky divine power/shield -> doesn't work. Either go spell route, STR route or CHA/WIS route, but not all three. Or use Mosh's template.


 
      
Mobile_Svensk
 
PostPosted: Fri, May 13 2011, 14:44 PM 

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I usually run my Clerics on 14INT(humans) So i can afford Concentration - Spellcraft - Discipline - Tumble - Spot and some spare UMD.
I think you should, too. :)

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TeroSNS
 
PostPosted: Fri, May 13 2011, 16:20 PM 

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what is the rarest elemental resistance/immunity on players and monsters, besides sonic that is?

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Mobile_Svensk
 
PostPosted: Fri, May 13 2011, 16:21 PM 

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...Negative. Because you can fix that with a bubbly.

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Naivatkal
 
PostPosted: Fri, May 13 2011, 16:29 PM 

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Divine/Positive/Magical were the rarest I thought

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serbiris
 
PostPosted: Fri, May 13 2011, 16:42 PM 

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They're not really "elemental" though, nor is negative (which wouldn't be true anyway due to the heavy presence of undead mobs). I presume by elemental he means a somewhat videogamey definition (fire cold blah), though moreso because the game treats them as such--spells of elemental protection don't protect vs negative etc.

As for the question itself, I don't have a good answer I'm afraid. Maybe electric? Maybe acid? There are a lot of fire/cold attuned monsters who would have immunity/resistance to one, the other or both, but not so many of the other two. It's probably similar for players too, because either their elemental protections are all-round due to spells, they get them from random items (which are more likely to protect vs fire/cold generally), or they're DDs--gold/red/silver/white *tend* to be more popular than the other kind. Or they're shifters, which is kind of a crapshoot.

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Naivatkal
 
PostPosted: Fri, May 13 2011, 16:55 PM 

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Good point, I hadn't thought of it that way haha

And yeah, if not sonic I'd guess.... elec/acid?

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MaliciousSwine
 
PostPosted: Fri, May 13 2011, 19:07 PM 

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Well here's the thing with my above build, its actually going to end at 19 wisdom. So its going to have level 9 spells in exclusion, not epic spells but are the epic spells going to even be necessary with 24 strength and all of the damage from Overwhelming Critical/the feats needed to get there + Epic Weapon Specialization + Cleric buffs? Its definitely not going to be charisma strong, its probably going to manage 30 wisdom at best, 13 base charisma + between 7 and 9 from gear, and the rest of my gear will be dumped on strength.

So I'm not going str/wis/cha, I'm going str/wis really.

The 8 int is enough for discipline and tumble which is all that a front line fighter like this should really need, though the approach to RPing his personable side is going to have to be pretty well thought out, as its pretty commonly accepted that low intelligence is harder to RP than high intelligence.

I guess what it amounts to is: Is it really going to be better picking up greater ruin over overwhelming critical?

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Naivatkal
 
PostPosted: Fri, May 13 2011, 19:16 PM 

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Remember you need spellcraft points for the epic spells.

EMD is a fair choice if you are not investing a lot of Spellcraft points, it only requires 15 which is the lowest of the epic spells.
For 22 you can get Dragon Knight instead, or Epic Mage Armor for 26.

Just throwing them out there.

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hendrack
 
PostPosted: Fri, May 13 2011, 19:18 PM 

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You don't need WIS above 20 if you don't take spell focus. Healing+buffery doesn't need a high DC, and your offensive spells wont do anything good bar some earthquake spam luck.


 
      
MaliciousSwine
 
PostPosted: Fri, May 13 2011, 19:25 PM 

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Um, yeah guys. That's why I just said... this character is going to have 19 wisdom. xD I believe epic spells require 20 do they not? Simply put, this character is going to be a buffer-basher.

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Naivatkal
 
PostPosted: Fri, May 13 2011, 19:39 PM 

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Khaunwalksthisearth wrote:
Um, yeah guys. That's why I just said... this character is going to have 19 wisdom. xD I believe epic spells require 20 do they not? Simply put, this character is going to be a buffer-basher.


Yup, I was just saying because your last post mentioned if you should get an epic or not :D

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MaliciousSwine
 
PostPosted: Fri, May 13 2011, 19:41 PM 

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Naivatkal wrote:
Khaunwalksthisearth wrote:
Um, yeah guys. That's why I just said... this character is going to have 19 wisdom. xD I believe epic spells require 20 do they not? Simply put, this character is going to be a buffer-basher.


Yup, I was just saying because your last post mentioned if you should get an epic or not :D


Ah then I appreciate that :)

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PostPosted: Fri, May 13 2011, 20:49 PM 

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Khaunwalksthisearth

Dump Charisma entirely. Grab Armor skin and equip a shield 'n you'll run at 59AC. You will still do kickass damage
And for the love of god - Get maximized spell.

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