For the deity rings, see this list.
You can bind to a god (or: take a deity as your patron god) if you meet the alignment requirements. Everybody can bind to a god, and pray to it, but Clerics get the best mileage out of it. You can bind to a god in two ways:
a. You search for its idol in the game. Click on it to open a conversation which allows you to bind to it if you have the right alignment.
b. You enter the deity's name in the deity field on character creation. Mind that the deity will fry you if you pray without meeting the alignment requirements.
I'll use Nicholas the Maniac ( Level 7 CE Cleric, domains Magic and Destruction ) who has bound to Cyric as an example.
NB: You may reconsider your faith until reaching level 10, ie, you may choose a new deity before you hit level 10. After that, deities can only be changed with DM assistance (and a bloody good RP reason; deities don't fancy people swapping them like socks!).
You can pray to your patron once a RL hour. Non-cleric characters have a 40% chance to gain a personal blessing. Clerics always get a party-wide blessing (as long as the party members are in the same area). The aformentioned blessings are based on your alignment. Clerics get an additional party-wide bonus if they have domains that match their patron's portfolio.
Druids that follow a god with Animal or Plant domains will act like Clerics and give an auto-success party -wide alignment blessing. They do not get any domain blessings (as they obviously don't have a domain).
All other characters add twice their Paladin, Rangers, Blackguards and Champions of Torm levels to the 40% base success rate. A level 30 Paladin would thus get an automatic success.
The duration of a prayer is 5 turns + 1 turn / 3 Cleric (or Druid) levels. This equals 5 minutes + 20 seconds for every Cleric level.
Nicholas' prayer would thus last 7 minutes and 20 seconds.
The prayer is accessed from the Rest menu. This effectively means that you cannot use it in the thick of a fight.
You get a +2 dodge bonus vs the opposite alignment on the Good-Evil axis. Neutrals get a +1 vs both Good and Evil. A further +1 is added when you have 10+ Cleric levels.
Nicholas is Evil and gets +2 vs Good. He'll get +3 vs Good when he reaches his 10th Cleric level. This bonus is given to himself AND party members in the same area because he is a Cleric.
Air - Immunity Increase vs Electric, 20% + cleric levels
Animal - Increases damage of Animal summons, 1 for every 7 cleric levels
Death - Increases damage of Undead summons, 1 for every 7 cleric levels
Destruction - Damaging Fire shield, d6 + 1 for every 5 cleric levels
Earth - Immunity Increase vs Acid, 20% + cleric levels
Evil - Extra damage vs Good, 1 + 1 for every 7 cleric levels
Fire - Immunity Increase vs Fire, 20% + cleric levels
Good - Extra damage vs Evil, 1 + 1 for every 7 cleric levels
Healing - Regeneration, 1 for every 10 cleric levels
Knowledge - All skills boost, 1 for every 5 cleric levels
Magic - Spell Resistance increase, 10 + 1 for every 2 cleric levels
Plant - Natural AC, +1 for every 5 cleric levels, capped at 5
Protection - Concealment, 20% + cleric levels
Strength - Strength increase, 1 for every 7 cleric levels
Sun - Extra damage vs Undead, 1 + 1 for every 7 cleric levels
Travel - Immunity to Movement Speed Decrease
Trickery - Invisibility
War - Damage increase, 1 for every 10 cleric levels
Water - Immunity Increase vs Cold, 20% + cleric levels
Nicholas doesn't get the effects for the Magic domain, as Cyric doesn't support it. He does get the Fire Shield from Destruction, which does d6 + 2 damage. This is also given to his party members.
There are currently 116 gods to worship in Amia
| Idol | Alignment | Follower Alignments | Domains |
|---|---|---|---|
| Abbathor | NE | CE LE NE NN | Earth Evil Trickery |
| Aerdrie faenya | CG | CG CN NG | Air Animal Good |
| Akadi | NN | CN LN NE NG NN | Air Travel Trickery |
| Angharradh | CG | CG CN NG | Good Knowledge Plant Protection |
| Anhur | CG | CG CN NG | Good Strength War |
| Arvoreen | LG | LG LN NG | Good Protection War |
| Auril | NE | CE LE NE | Air Evil Water |
| Azuth | LN | LE LG LN NN | Knowledge Magic Travel |
| Bahamut | LG | LG LN NG | Air Good Protection |
| Bahgtru | CE | CE CN NE | Destruction Strength War |
| Bane | LE | LE LN NE | Destruction Evil War |
| Baravar Cloakshadow | NG | CG LG NG NN | Good Protection Trickery |
| Berronar Truesilver | LG | LG LN NG | Good Healing Protection |
| Beshaba | CE | CE CN NE | Destruction Evil Trickery |
| Brandobaris | NN | CN LN NE NG NN | Sun Travel Trickery |
| Callarduran Smoothhands | NN | CN LN NE NG NN | Earth Knowledge Travel |
| Chauntea | NG | CG LG NG NN | Animal Earth Good Plant Protection |
| Clangeddin Silverbeard | LG | LG LN NG | Good Strength War |
| Corellon Larethian | CG | CG CN NG | Good Magic Protection War |
| Cyric | CE | CE CN NE | Destruction Evil Trickery |
| Cyrrollalee | LG | LG LN NG | Good Protection Travel |
| Deep Duerra | LE | LE LN NE | Earth Evil War |
| Deep Sashelas | CG | CG CN NG | Good Knowledge Water |
| Dugmaren Brightmantle | CG | CG CN NG | Good Knowledge Travel |
| Dumathoin | NN | CN LN NE NG NN | Earth Knowledge Protection |
| Idol | Alignment | Follower Alignments | Domains |
| Eilistraee | CG | CG CN NG | Good Protection Travel |
| Eldath | NG | CG CN NG NN | Good Plant Protection Water |
| Erevan Ilesere | CN | CE CG CN NN | Magic Travel Trickery |
| Faluzure | NE | CE LE NE NN | Death Earth Evil |
| Fenmarel Mestarine | CN | CE CG CN NN | Animal Plant Travel |
| Garagos | CN | CE CG CN NN | Destruction Strength War |
| Gargauth | LE | LE LN NE | Evil Knowledge Trickery |
| Garl Glittergold | LG | LG LN NG | Good Protection Trickery |
| Geb | NN | CN LN NE NG NN | Earth Knowledge Protection |
| Ghaunadaur | CE | CE CN NE | Animal Destruction Evil |
| Gond | NN | CE CG CN LE LG LN NE NG NN | Earth Fire Knowledge |
| Gorm Gulthym | LG | LG LN NG | Good Protection War |
| Grazzt | CE | CE CN NE | Destruction Evil Fire War |
| Grumbar | NN | CN LN NE NG NN | Earth Protection Strength |
| Gruumsh | CE | CE CN NE | Evil Strength War |
| Haela Brightaxe | CG | CG CN NG | Good Strength War |
| Hanali Celanil | CG | CG CN NG | Good Magic Protection |
| Hathor | NG | CG LG NG NN | Good Healing Protection |
| Helm | LN | LE LG LN NN | Protection Strength War |
| Hoar | LN | LE LG LN NN | Strength Travel War |
| Horus Re | LG | LG LN NG | Good Protection Sun |
| Ilmater | LG | LG LN NG | Good Healing Strength |
| Ilneval | NE | CE LE NE NN | Destruction Evil War |
| Isis | NG | CG CN NG NN | Good Protection Travel |
| Istishia | NN | CN LN NE NG NN | Destruction Travel Water |
| Idol | Alignment | Follower Alignments | Domains |
| Jergal | LN | LE LG LN NN | Death Knowledge Travel |
| Kelemvor | LN | LE LG LN NN | Protection Sun Travel |
| Kiaransalee | CE | CE CN NE | Death Evil Trickery |
| Kossuth | NN | CN LN NE NG NN | Destruction Fire Sun |
| Kurtulmak | LE | LE LN NE | Earth Evil War |
| Labelas Enoreth | CG | CG CN NG | Good Knowledge Travel |
| Laduguer | LE | LE LN NE | Evil Magic Protection |
| Lathander | NG | CG LG NG NN | Good Protection Strength Sun |
| Lliira | CG | CG CN NG | Air Good Travel |
| Lolth | CE | CE CN NE | Destruction Evil Trickery |
| Loviatar | LE | LE LN NE | Evil Fire Strength |
| Luthic | NE | CE LE NE | Earth Evil Healing |
| Maglubiyet | NE | CE LE NE NN | Destruction Evil Trickery War |
| Malar | CE | CE CN NE | Animal Evil Strength |
| Marthammor Duin | NG | CG LG NG NN | Good Protection Travel |
| Mask | NE | CE LE NE NN | Evil Travel Trickery |
| Mephistoteles | LE | LE LN NE | Evil Fire Knowledge Trickery |
| Mielikki | NG | CG LG NG NN | Animal Good Plant Travel |
| Milil | NG | CG LG NG NN | Good Knowledge Magic |
| Moradin | LG | LG LN NG | Earth Good Protection |
| Mystra | NG | CG LE LG LN NG NN | Good Knowledge Magic |
| Nephthys | CG | CG CN NG | Good Protection Travel |
| Nobanion | LG | LG LN NG NN | Animal Good Strength |
| Oberon | CG | CG CN LG LN NG NN | Animal Protection Strength |
| Oghma | NN | CE CG CN LE LG LN NE NG NN | Knowledge Travel Trickery |
| Idol | Alignment | Follower Alignments | Domains |
| Orcus | CE | CE CN NE | Death Destruction Evil |
| Osiris | LG | LG LN NG | Death Good Plant |
| Queen of Air and Darkness | CE | CE LE NE | Evil Magic Trickery |
| Red Knight | LN | LE LG LN NN | Knowledge Protection Strength War |
| Rillifane Rallathil | CG | CG CN NG | Good Plant Protection |
| Salandra | NG | CG CN LG LN NG NN | Good Healing Protection |
| Savras | LN | LE LG LN NN | Knowledge Magic Protection |
| Sehanine Moonbow | CG | CG CN NG | Good Knowledge Travel |
| Selune | CG | CG CN NG | Good Protection Travel |
| Selvetarm | CE | CE CN NE | Evil Strength War |
| Set | LE | LE LN NE | Air Destruction Evil |
| Shar | NE | CE LE NE NN | Evil Knowledge Trickery |
| Sharess | CG | CG CN NG | Good Travel Trickery |
| Sharindlar | CG | CG CN NG | Air Good Healing |
| Shaundakul | CN | CE CG CN NN | Air Protection Travel |
| Sheela Peryroyl | NN | CN LN NE NG NN | Air Earth Plant |
| Shevarash | CN | CE CG CN NN | Destruction Strength War |
| Siamorphe | LN | LE LG LN NN | Knowledge Protection Strength |
| Silvanus | NN | CN LN NE NG NN | Animal Plant Protection Water |
| Solonor Thelandira | CG | CG CN NG | Good Plant War |
| Sune | CG | CG CN LG NG | Good Protection Sun |
| Talona | CE | CE CN NE | Death Destruction Evil |
| Talos | CE | CE CN NE | Air Destruction Evil |
| Tempus | CN | CE CG CN NN | Protection Strength War |
| Thoth | NN | CN LN NE NG NN | Knowledge Magic Travel |
| Idol | Alignment | Follower Alignments | Domains |
| Tiamat | LE | LE LN NE | Destruction Evil War |
| Titania | CG | CG CN LG LN NG NN | Good Knowledge Magic |
| Torm | LG | LG LN NG | Good Healing Protection Strength |
| Tymora | CG | CG CN NG | Good Protection Travel |
| Tyr | LG | LG LN NG | Good Knowledge War |
| Ulutiu | LN | LE LG LN NN | Animal Protection Strength Water |
| Umberlee | CE | CE CN NE | Destruction Evil Water |
| Urdlen | CE | CE CN NE | Destruction Earth Evil |
| Urogalan | LN | LE LG LN NN | Death Earth Protection |
| Uthgar | CN | CE CG CN NN | Animal Strength War |
| Valkur | CG | CG CN NG | Air Good Protection Water |
| Velsharoon | NE | CE CN LE LN NE NN | Death Evil Magic |
| Vergadain | NN | CN LN NE NG NN | Knowledge Travel Trickery |
| Vhaeraun | CE | CE CN NE | Evil Travel Trickery |
| Waukeen | NN | CN LN NE NG NN | Knowledge Protection Travel |
| Yondalla | LG | LG LN NG | Good Healing Protection |