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ainjyll
 
PostPosted: Mon, Nov 15 2010, 14:24 PM 

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Those look pretty good, but I've gotten too used to my completely transparent windows from Amethyst Dragon.

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Herr Delta Houdini
 
PostPosted: Thu, Jan 06 2011, 14:21 PM 

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A few people have asked about these, so here's the link for Colourized icons, spells/feats/abilities and whatever else.

Image

Image

Class Icons

Feats and Abilities Icons

Spell Icons

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My Sovereign
 
PostPosted: Thu, Jan 06 2011, 15:07 PM 

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Yurell wrote:
No problems with windowed mode for me. Except at the very start - if I alt-tab, and then come back, I won't be able to click anything, but if I do it again everything will run just fine.


Make your computer allow NWN to be run in windowed mode, then use Alt-Enter to switch between full screen and windowed to reach your desktop.

That fixed the exact same problem for me.

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Naivatkal
 
PostPosted: Fri, Jan 07 2011, 19:53 PM 

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My Sovereign wrote:
Yurell wrote:
No problems with windowed mode for me. Except at the very start - if I alt-tab, and then come back, I won't be able to click anything, but if I do it again everything will run just fine.


Make your computer allow NWN to be run in windowed mode, then use Alt-Enter to switch between full screen and windowed to reach your desktop.

That fixed the exact same problem for me.


I feel like such a newb for asking, but how do you do this? I'm not aware of any option other than in the NWN control files.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Selmak
 
PostPosted: Fri, Jan 07 2011, 19:58 PM 

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Open nwn.ini in Notepad.

Scroll down to where it says [Display Options].

There is probably a line there which says FullScreen=1. Change that to read FullScreen=0.
Add a line if it doesn't exist already, to say AllowWindowedMode=1.


 
      
Naivatkal
 
PostPosted: Fri, Jan 07 2011, 20:05 PM 

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Yeah, that's what I was referring to.

Works for me, cept sometimes when I switch from windowed back to fullscreen (running Win7 Pro 64bit, mind you) it gives me the Windows mouse pointer rather than the NWN one. When I click, takes me back to Windows and I have to Alt+Tab back then click again a few times to get back into NWN with control of my chara ><

Downright annoying but I live with it lol

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Mobile_Svensk
 
PostPosted: Thu, Jan 20 2011, 22:11 PM 

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Bumped for Sovereign.

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My Sovereign
 
PostPosted: Thu, Jan 20 2011, 23:52 PM 

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Naivatkal wrote:
Yeah, that's what I was referring to.

Works for me, cept sometimes when I switch from windowed back to fullscreen (running Win7 Pro 64bit, mind you) it gives me the Windows mouse pointer rather than the NWN one. When I click, takes me back to Windows and I have to Alt+Tab back then click again a few times to get back into NWN with control of my chara ><

Downright annoying but I live with it lol



Meep, thanks Sven.

Dont alt-tab, ALT-ENTER

It seems to work differently for some reason.

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Nekhy
 
PostPosted: Fri, Jan 21 2011, 0:11 AM 

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Alt-tab switches between windows, alt-enter toggles full screen and windowed mode.

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Naivatkal
 
PostPosted: Fri, Jan 21 2011, 1:02 AM 

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indeed

What I am referring to is that if I Alt+Enter to go windowed and then go back to fullscreen, I get stuck in a quasi NWN/Windows state. I have the windows pointer and if I click I go back to Windows, but I can move and control things IG via the letter keys (WASD, etc). I have to Alt+Tab back to Windows, then the game, click, and might be back in the game completely, or I just have to rinse and repeat until I am in NWN completely.

I could probably have avoided this by installing NWN to XP Mode, but I don't feel like uninstalling and trying that lol

Like I said, not a huge deal just something that gets irritating. Besides, I think I like being in windowed mode now all the time. I just increased the screen size in windowed mode to 1024*780 or something to that effect and I can see fine and still be able to multitask. For serious IG times, I just hit up fullscreen again =D

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
My Sovereign
 
PostPosted: Fri, Jan 21 2011, 2:31 AM 

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Oh, well if you did that then I have no solution for you. :o

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Jehran
 
PostPosted: Fri, Jan 21 2011, 3:03 AM 

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Naivatkal wrote:
indeed

What I am referring to is that if I Alt+Enter to go windowed and then go back to fullscreen, I get stuck in a quasi NWN/Windows state. I have the windows pointer and if I click I go back to Windows, but I can move and control things IG via the letter keys (WASD, etc). I have to Alt+Tab back to Windows, then the game, click, and might be back in the game completely, or I just have to rinse and repeat until I am in NWN completely.

I could probably have avoided this by installing NWN to XP Mode, but I don't feel like uninstalling and trying that lol

Like I said, not a huge deal just something that gets irritating. Besides, I think I like being in windowed mode now all the time. I just increased the screen size in windowed mode to 1024*780 or something to that effect and I can see fine and still be able to multitask. For serious IG times, I just hit up fullscreen again =D


If you press alt-f4, it will open up the Confirmation dialog of whether you want to exit Neverwinter Nights and it will give you back control over the mouse.

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Prink- Jehran's Familar
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Tri'Polar
 
PostPosted: Fri, Jan 21 2011, 6:01 AM 

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I don't know if these are posted yet, but if they are well...here they are again. :lol: I've tested these, and they work. I've used the immunity icons for years.

Colorized Scrolls!
Image


For the DMs: Dungeon Master Icons: Colorized!
Image


Immunity Icons!
Image


Last edited by Tri'Polar on Fri, Jan 21 2011, 10:54 AM, edited 1 time in total.

 
      
Pony
 
PostPosted: Fri, Jan 21 2011, 9:08 AM 



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Joined: 07 May 2005

Ick, Ravenloft of Baldur's Gate style. These colored icons would be like amia on acid, and I think that overdose can outright kill you.


 
      
HellScourge
 
PostPosted: Fri, Jan 21 2011, 9:10 AM 

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One of the many gorgeuous overrides has caused me a little problem.

Whenever I travel through the Frost giant territory in Brogendenstein I see huge holes in the ground.

Perhaps a Dm could tell me the tile floor used there so I could delete it from my ovverride and alls normal again?

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"I think we are the only group where AD&D stands for Attention Deficit Disorder."
TeroSNS wrote:
Hello Everyone [...] I like tentacles [...] :)


 
      
Tri'Polar
 
PostPosted: Fri, Jan 21 2011, 10:56 AM 

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Phearnun wrote:
Ick, Ravenloft of Baldur's Gate style. These colored icons would be like amia on acid, and I think that overdose can outright kill you.


I like the colored icons! They keep my brain going *coughs*


 
      
The Peacock
 
PostPosted: Fri, Jan 21 2011, 11:21 AM 

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Location: Patrollink ze borderz! Wo ist das Hahn!?

Okay! Screw this... We already have a Numbers! What do we bloody call you?

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The Great Equalizer
 
PostPosted: Fri, Jan 21 2011, 11:26 AM 

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I say go with "Seven eighths"... That or Steven (no reason for this one but go for it).


 
      
Selvec Darkon
 
PostPosted: Fri, Jan 21 2011, 12:15 PM 

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Numie, duh.

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Tri'Polar
 
PostPosted: Fri, Jan 21 2011, 12:21 PM 

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Um...Seven? V? Maybe even J? My real name starts with a J...so whatever works? :lol:

Oooh! Or Letters!


 
      
Mobile_Svensk
 
PostPosted: Fri, Jan 21 2011, 12:22 PM 

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V FOR VENDETTAAAAA!

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Selmak
 
PostPosted: Fri, Jan 21 2011, 14:25 PM 

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Or you could just call 'im Twenty t' Eight.


 
      
Pony
 
PostPosted: Fri, Jan 21 2011, 17:02 PM 



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Joined: 07 May 2005

Fifteen. Voila.


 
      
Dergaii
 
PostPosted: Fri, Jan 21 2011, 18:13 PM 

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Location: Waffles, Beer & Chocolate

Call him Nanaki.


 
      
Selmak
 
PostPosted: Fri, Jan 21 2011, 18:27 PM 

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I'm surprised nobody suggested Numerals, or Roman.


 
      
Kudark
 
PostPosted: Fri, Jan 21 2011, 18:35 PM 

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I like how you all assume it's a he :wink:

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Kudark
 
PostPosted: Fri, Jan 21 2011, 18:36 PM 

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ainjyll wrote:
Those look pretty good, but I've gotten too used to my completely transparent windows from Amethyst Dragon.

Same here, I like it. i have the colorized icons too, nice.

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ShortSlasher
 
PostPosted: Fri, Jan 21 2011, 20:45 PM 

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Kudark wrote:
I like how you all assume it's a he :wink:



masculine superior


 
      
Selvec Darkon
 
PostPosted: Sat, Jan 22 2011, 0:09 AM 

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Kudark wrote:
I like how you all assume it's a he :wink:

Females do not exist on the internet.

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"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
Tri'Polar
 
PostPosted: Sat, Jan 22 2011, 0:27 AM 

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Selvec Darkon wrote:
Kudark wrote:
I like how you all assume it's a he :wink:

Females do not exist on the internet.


That's what my husband thought too, till I proved him wrong. :P

But in all seriousness, V or Ann works...or even Cala. I've been called Cala for so many years from an old character that I'd respond to that before anything else.

And for the sake of topics, I've gone and basically downloaded every override I can find, except for the town changing one. My game now looks like a new one, lol.


 
      
Azekial
 
PostPosted: Sat, Jan 22 2011, 2:22 AM 

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VII-VIII wrote:
Selvec Darkon wrote:
Kudark wrote:
I like how you all assume it's a he :wink:

Females do not exist on the internet.


That's what my husband thought too, till I proved him wrong. :P

But in all seriousness, V or Ann works...or even Cala. I've been called Cala for so many years from an old character that I'd respond to that before anything else.

And for the sake of topics, I've gone and basically downloaded every override I can find, except for the town changing one. My game now looks like a new one, lol.




She is not lying either! I so thought she was a guy with the whole "Everyone playing this game is a dude and some are creepy dudes that like to play female chars to come after your nickers." Yet she completely proved me wrong. First the MSN happened with the whole "Im so not a dude" then the phone call on my birthday proving to me she was indeed a female.

Good thing to because the feelings I was getting where all confusing. Totally straight guy who was finding himself overly interested in talking to a person online. Freaked this beach bum out. But after time we got to know one another then got hitched. So she technically stole this Canadian and imported him to america. But! I can confirm she is definitely a woman and definitely my wife.

And with that *Goes shifty eyed with a Katana* My wife....my precious *cough*

On a lighter note like my colors in my font so be the colors she has added to our computers. So figured it was befitting to make my writing all color coded like the overrides. Ohhh shinny *wonders off to stare at the bloomin neon spell things and scrolls and junk.*

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HellScourge
 
PostPosted: Sat, Jan 22 2011, 6:13 AM 

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MMORPG = Many Men Online Role Playing Girls.

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"Most assume that all the followers of Lathander are great morning people. They're very wrong."
"I think we are the only group where AD&D stands for Attention Deficit Disorder."
TeroSNS wrote:
Hello Everyone [...] I like tentacles [...] :)


 
      
The Peacock
 
PostPosted: Sat, Jan 22 2011, 14:58 PM 

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I still don't like it, nor will I agree with it. You do not exist to me.

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HellScourge
 
PostPosted: Sat, Jan 22 2011, 15:54 PM 

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Fuerchte meine existenz PeaCock!

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"Most assume that all the followers of Lathander are great morning people. They're very wrong."
"I think we are the only group where AD&D stands for Attention Deficit Disorder."
TeroSNS wrote:
Hello Everyone [...] I like tentacles [...] :)


 
      
Mahtan
 
PostPosted: Sat, Jan 22 2011, 20:16 PM 

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Joined: 28 May 2006
Location: That place with the green grass and that blue sky.

Ioun Stones better visiuals, http://nwvault.ign.com/View.php?view=Ha ... il&id=6894

Now, to install this you need to do some advanced stuff within the .2das. Its the only way I could get it to work.

:arrow: First, download this hak.
:arrow: Next, go into your NWN/Utils folder and find NWhak
:arrow: Use NWhak to open this hak.
:arrow: Now, extract all the contents of it, except the visualeffects.2da, to the Override.
:!: Extract the visualeffects.2da (Which we'll rename to IounStone.2da now so we do not get confused) to your desktop or some other place.
:arrow: Open that with notepad.
:arrow: Fine lines 580, 581, 582 and 584. These are the Blue, Red, Green and Yellow Ioun Stone effects.

:!: Next, open your Amia_V2_a.hak and find the visualeffects.2da there. (BACK THIS UP!)
:arrow: Extract this to the same place as the IounStone.2da.
:arrow: Open with Notepad.
:arrow: Find lines 499, 500, 501, and 502

:!: Now, in the IounStone.2da Copy all of line 580 -except the number-
:arrow: Go to the visualeffects.2da from the hak.
:!: We want to highlight all of line 500 -except the number- and paste.

:!: Do this for all the appropriate colors. They are all named VFX_DUR_IOUN_STONE_RED/BLUE/GREEN/YELLOW

We just need to switch them from one .2da to another.

:!: Once you have done that, replace the visualeffects.2da (The one you extracted from the Amia_V2_a.hak! Not the IounStone.2da!) back in the Amia_V2_a.Hak and say yes to overwrite.

Now you will have fancy and lore correct Ioun Stones.
http://vnmedia.ign.com/nwvault.ign.com/ ... ullres.jpg
I have tried this without changing the hak client side and it will not work since the hak includes a custom .2da which we need to edit so on our sides show the nicer VFXs as an override, otherwise the Haks, 2da will always go over our custom ones.



:idea: The second way, and less hak intrusive way requires a lot of manual editing with the new VFX models. Each one will need to be renamed to the default effect for the Ioun Stones, which the .2da doesn't even show, you'll need NWN Explorer and look through things in there for the correct names to make it a .2da-less override. You will also need to edit each and every model file to now work with the new names. I am not going to be doing this since I do not have the time. But anyone else is free to try if they want to make it an easier override.

Sorry if the directions are confusing. And if you do not understand this at all, I suggest you do not even try. Since if you do things wrong and then overwrite the .2da in the hak, you'll have to re-download the hak all over again if you did not back up the visualeffects.2da as I said.

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TormakSaber
 
PostPosted: Sat, Jan 22 2011, 21:00 PM 

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I'd just say to add that shit to the hak but I think it would actually mess with Sanctuary and Mage Armor.

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Mahtan
 
PostPosted: Sat, Jan 22 2011, 21:11 PM 

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Nope different effect. Sanctuary and Epic Mage armor are like effect 408 or something. Works perfectly. Nice these actually have more ioun stone effects too. So we can even make our own stones.

Guess only unfair thing is everyone with this can tell the difference between a blue Ioun stone and GS/EMA

Mostly posted it since its a way to update some simple things in the hak without making it require a full new download. Where normally trying to make this an override will not work.

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TormakSaber
 
PostPosted: Sat, Jan 22 2011, 21:25 PM 

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That's not unfair at all, Sanctuary and Epic Mage Armor ICly look nothing like a hovering stone.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
AlphaWaves
 
PostPosted: Sat, Jan 22 2011, 21:30 PM 

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Joined: 16 Jun 2006
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I think the 'realistic' ioun stones look amazing. But looking at all the work to change a minor visual really put me off. Not owning an ioun stone is also a factor in my laziness.

I would love to see these in the next hak update if there ever is one.

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~ A hin proverb


 
      
PaladinOfSune
 
PostPosted: Sat, Jan 22 2011, 22:26 PM 

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They should totally be in the hak. They're awesome. Might do it myself later, since I'm sick trying to tell the difference between all the ioun stones and EMA visuals swirling about.

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Mahtan
 
PostPosted: Sat, Jan 22 2011, 22:37 PM 

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Looking it over again. I am sure unless people are like me, they never touch the 2das for this stuff. So here is a clean Visualeffect.2da straight from the hak with the modifications. http://www.megaupload.com/?d=H7IF7FBH
You still -must- have the models in your override. If not this will remove all ioun stone visuals from your game.

So download the Ioun Stone hak, export the files to override, then place this into your Amia_V2_a.hak and overwrite when prompted.

See my previous post for details on how to do this.

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Mahtan
 
PostPosted: Sat, Jan 22 2011, 23:18 PM 

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If we ever touch the hak again, these should be included. http://nwvault.ign.com/View.php?view=Ha ... il&id=6051

If its even just the horns it is worth it. Eyes aren't needed any more. Though those ones do seem to be more... in the head model rather than hovering in front of the eyes.

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Selvec Darkon
 
PostPosted: Sun, Jan 23 2011, 2:40 AM 

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Joined: 12 Oct 2005
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More important and useful things could be added to the hak if you ask me. Ioun stones aren't widely distributed enough to make it worth doing. Don't see why something like this should be added that benefits a very small percentage of players. A lot of which gained their ioun stones through endless grinding and not RP.

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"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
TormakSaber
 
PostPosted: Sun, Jan 23 2011, 6:45 AM 

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They're plenty enoguh distributed to make it worth doing.

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colanah
 
PostPosted: Sun, Jan 23 2011, 9:23 AM 

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Mahtan Tasadur wrote:
If we ever touch the hak again, these should be included. http://nwvault.ign.com/View.php?view=Ha ... il&id=6051

If its even just the horns it is worth it. Eyes aren't needed any more. Though those ones do seem to be more... in the head model rather than hovering in front of the eyes.



*looks and gets very excited and anyone that knows who she plays, immediately knows why*


 
      
Selmak
 
PostPosted: Sat, Jan 29 2011, 18:05 PM 

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New override file for you.

This will turn your bluish white magic missiles pinkish white. Try it, if you don't like just remove the file fxpa_flare02.tga from your override folder.

Unfortunately your conjuring VFX don't change, since they are shared with various other spells, it's just the actual missiles that change.


 
      
wereguy2
 
PostPosted: Sun, Jan 30 2011, 6:42 AM 

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Joined: 07 Mar 2010
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Would it be possible to give each stone a different colour, too (as opposed to, say, Pink and Deep Red sharing the same model) - if you guys do end up releasing a new hak?

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TormakSaber
 
PostPosted: Sun, Jan 30 2011, 7:02 AM 

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That would be the point.

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PaladinOfSune
 
PostPosted: Sun, Jan 30 2011, 7:48 AM 

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Yeah, I've done that already for myself. There isn't a colour for pink in that hak though, so I used purple instead. It's awesome being able to tell the difference between the pink/red ioun stones, and GS/EMA too.

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wereguy2
 
PostPosted: Sun, Jan 30 2011, 8:08 AM 

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And it's not possible to simply change the models?
(For a pink tint, that is.)

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