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Yurell
 
PostPosted: Mon, Aug 02 2010, 13:02 PM 

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I was wondering if the official timeline would be kept up to date with events? It's a useful tool, and I'd imagine it'd be easier to keep it updated than have to backlog it all (I seem to remember Iron having great difficulties there).

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Glyph
 
PostPosted: Mon, Aug 02 2010, 15:50 PM 

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ya its easy to forget when things happened. didn't even see a thread for the storm in dale.

also i've been told amia sticks to the original timeline story but since then i've discovered it really doesn't after a certain date, anyone wanna clarify that a little?


 
      
TormakSaber
 
PostPosted: Mon, Aug 02 2010, 20:03 PM 

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Clarification is easily found if you actually go read the thing.

Yes, it will be kept up to da with events. The year is 1379 and we'll be updating it and then moving into 1380 D.R.

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Yurell
 
PostPosted: Mon, Aug 02 2010, 22:26 PM 

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Thanks Tormak, that's all I needed to know ^.^

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J.G.
 
PostPosted: Mon, Aug 02 2010, 22:28 PM 

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1379DR?

Quick question,
are these canon?

Eilistraee dieing in the month of Flamerule(summertide)?

and Kiaransalee's death during 1377DR?

and both of those drow male dietys who died during 1375DR?

As well as the Civil War in Thay, And the death of Halaster?

http://forgottenrealms.wikia.com/wiki/1379_DR
http://forgottenrealms.wikia.com/wiki/1377_DR
http://forgottenrealms.wikia.com/wiki/1375_DR

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Yurell
 
PostPosted: Mon, Aug 02 2010, 22:34 PM 

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We're ignoring canon FR, and running our own timeline. AFAIK, no gods are going to be killed.

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TormakSaber
 
PostPosted: Mon, Aug 02 2010, 22:36 PM 

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J.G. wrote:
1379DR?

Quick question,
are these canon?

Eilistraee dieing in the month of Flamerule(summertide)?

and Kiaransalee's death during 1377DR?

and both of those drow male dietys who died during 1375DR?

As well as the Civil War in Thay, And the death of Halaster?

http://forgottenrealms.wikia.com/wiki/1379_DR
http://forgottenrealms.wikia.com/wiki/1377_DR
http://forgottenrealms.wikia.com/wiki/1375_DR


Please read the timeline linked in the OP. IT answers all these questions.

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J.G.
 
PostPosted: Mon, Aug 02 2010, 23:09 PM 

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Sorry about that, I only read the last post.

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TormakSaber
 
PostPosted: Tue, Aug 03 2010, 0:39 AM 

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No problem. But yep, it has big nice marker after... 1373? 1372? That basically says "Here ends canon realms". There's some notes at the end of the timeline that explain the differences more deeply as well. Lady Pentinent never happened, ad only the first book of Last Mythal happened. So Myth Drannor is still in ruins, in our timeline.

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Glyph
 
PostPosted: Tue, Aug 03 2010, 16:51 PM 

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I have read it like 5 times -_- i'm asking weather you really ment its -not- an alternate timeline cause I am seeing an alternate time line.

Quote:
"Here ends canon realms"
<-- this, is why, because this, was not here before.


 
      
TormakSaber
 
PostPosted: Tue, Aug 03 2010, 18:47 PM 

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That's always been there.

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AlphaWaves
 
PostPosted: Tue, Aug 03 2010, 19:02 PM 

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It has indeed. I remember it from when it was posted.

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Yurell
 
PostPosted: Tue, Aug 03 2010, 22:45 PM 

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Glyph wrote:
I have read it like 5 times -_- i'm asking weather you really ment its -not- an alternate timeline cause I am seeing an alternate time line.

Quote:
"Here ends canon realms"
<-- this, is why, because this, was not here before.


Its always been there ... you can check the Amia wiki and read back through as revisions, because it's in there also, and the post has simply been copy/pasted (with some ongoing formatting revision) into the wiki.

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TormakSaber
 
PostPosted: Wed, Aug 04 2010, 9:00 AM 

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Updated 1378 and added the year so far in 1379 to my best recollection.

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Loranys
 
PostPosted: Thu, Aug 12 2010, 17:40 PM 

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Can I give one suggestion for both the official timeline and the wiki one? Could the events that take place on Amia itself be bolded? Other than playing old Baldur's Gate and the NWN campaigns, I know nothing about Forgotten Realms. Reading place names and comparing it to the map I'm completely lost.. then I see "Waterdeep" or whatever and realize that the events I'm reading about probably are on the mainland, not Amia, so no wonder I can't find it on the map. This little distinction would greatly help any new players, trust me. I really REALLY like having both histories in the timeline, but because I'm such a noob I can't tell where anything is unless it's on the map (like until I saw Winya Ravana in the locations forum I thought it was on the mainland).

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TormakSaber
 
PostPosted: Thu, Aug 12 2010, 19:27 PM 

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Sure.

And yes, whoever drew that nice map in Rules and Lore seems to have... not put in Winya. :) Cookies tto anyone who wants to make a new map.

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AlphaWaves
 
PostPosted: Thu, Aug 12 2010, 19:55 PM 

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Looking at the map, something I never really thought evident when in game became quite lucid. Cordor since its destruction and rebuilding, it's now a set of islands. Though at the same time, what is considered Cordor North and West are still on Mainland Amia.

Fascinating.

I had no point, just remarking. :D

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TormakSaber
 
PostPosted: Thu, Aug 12 2010, 20:04 PM 

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AlphaWaves wrote:
Looking at the map, something I never really thought evident when in game became quite lucid. Cordor since its destruction and rebuilding, it's now a set of islands. Though at the same time, what is considered Cordor North and West are still on Mainland Amia.

Fascinating.

I had no point, just remarking. :D


Yep. That canal is where the earthquake tremor and faultline split, and filled in with water. Somewhere at the bottom of those chasms lies old Cordor.

I've changed the timeline: Italicized comments refer to Amia specific events, and normal text is faerunian/mainland. I've also added a few notations to old events circa 1374-1376 DR Amia, re: Khem.

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Merrien
 
PostPosted: Thu, Aug 12 2010, 20:08 PM 

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TormakSaber wrote:
Yep. That canal is where the earthquake tremor and faultline split, and filled in with water. Somewhere at the bottom of those chasms lies old Cordor.


*Peers into the depths where old Cordor lies*
I dropped my cookie. And I think I see Khalon's bench.
*points*

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Kudark
 
PostPosted: Thu, Aug 12 2010, 22:55 PM 

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Just out of curiosity, why does Amia time line not follow Forgotten Realms?
Wouldn't it be easier and less confusing to follow one that is established?
This is no argument for or against, I'm just curious why.

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J.G.
 
PostPosted: Thu, Aug 12 2010, 23:19 PM 

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all of the dead deitys and ragging madmen probably. :D

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Loranys
 
PostPosted: Thu, Aug 12 2010, 23:30 PM 

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I honestly thought it was because Amia actually PREDATES all those events and, after reading some, the spellplague alone would have been horrible to even attempt ingame. I could be wrong though.

Frankly, I love where it split and I hate most of the events that happened after it in the core timeline. The whole thing just didn't make much sense to me. One could see where it would be nifty for books, but in an actual game setting... ick.

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Yurell
 
PostPosted: Fri, Aug 13 2010, 0:13 AM 

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Kudark wrote:
Just out of curiosity, why does Amia time line not follow Forgotten Realms?
Wouldn't it be easier and less confusing to follow one that is established?
This is no argument for or against, I'm just curious why.


Deities dying like flies, Spellplague ruining everyone's fun, cities getting nuked, rampant deus ex machina etc.

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AlphaWaves
 
PostPosted: Sat, Aug 14 2010, 17:53 PM 

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TormakSaber wrote:
Sure.

And yes, whoever drew that nice map in Rules and Lore seems to have... not put in Winya. :) Cookies tto anyone who wants to make a new map.


I'm working on it.

Work in progress:
Thumbnail. Click to view
Image

I plan to colour it and neaten up a lot of the labels, etc.

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Grymia
 
PostPosted: Sat, Aug 14 2010, 18:12 PM 

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That's a darn good map!


 
      
AlphaWaves
 
PostPosted: Sat, Aug 14 2010, 20:37 PM 

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Update:
(click to enlarge)
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AlphaWaves
 
PostPosted: Sat, Aug 14 2010, 23:53 PM 

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Updated again. Much more labels, and sorted out a spelling mistake.

Image

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Yurell
 
PostPosted: Sun, Aug 15 2010, 0:36 AM 

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Oooh pretty ... do we get a scale?

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AlphaWaves
 
PostPosted: Sun, Aug 15 2010, 0:39 AM 

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That's a good point. Does anyone know the dimensions of Amia?

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Gunz
 
PostPosted: Sun, Aug 15 2010, 1:04 AM 



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Nice work, dude. I dig it.

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Yurell
 
PostPosted: Sun, Aug 15 2010, 1:32 AM 

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From the other pics, it's ~1.5 times bigger than Ruathym, the latter of which is ~190km across. This is end-to-end distance, of course.

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Last edited by Yurell on Sun, Aug 15 2010, 4:09 AM, edited 1 time in total.

 
      
NinjaClarinet
 
PostPosted: Sun, Aug 15 2010, 4:06 AM 



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Thank you so much Alpha, the road lines are so nice.


 
      
Zanthair
 
PostPosted: Sun, Aug 15 2010, 4:17 AM 

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hm... I might go through and map out the underdark in a similar style. wouldnt be too odd of a priest of selvetarm to do so, would it? I suppose I'd have to divide up sections to others though, would be a ton of work to do it as one person..

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Yurell
 
PostPosted: Sun, Aug 15 2010, 4:28 AM 

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Zanthair wrote:
hm... I might go through and map out the underdark in a similar style. wouldnt be too odd of a priest of selvetarm to do so, would it? I suppose I'd have to divide up sections to others though, would be a ton of work to do it as one person..


If you're doing that, it'd probably be best to start with a node map

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Zanthair
 
PostPosted: Sun, Aug 15 2010, 4:41 AM 

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i figured i'd set it up via layers, setting l'obsul top as the base point, and going through transitions to see how many layers i'd need, and how many places are alone in their heights. then divide them up in height groups.

only l'obsul as base and not edonil because it branches off to pretty much everywhere, though edonil caves branches quite a lot as well...

one question though, what do you mean by node map?

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Yurell
 
PostPosted: Sun, Aug 15 2010, 4:44 AM 

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This sort of thing

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Zanthair
 
PostPosted: Sun, Aug 15 2010, 4:50 AM 

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hm... posibility, and would actually probably make it a little easier... i was thinking of something a little more... visual though. the nodes represent location, but not geography at all. works for stars in a 3dimensional distribution, but how successful would it be with caves?

regardles, if i do go through with it, it wont be for a few weeks. still working full time, so i dont have time to waste. thats for when classes at my university start ;p

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Yurell
 
PostPosted: Sun, Aug 15 2010, 5:09 AM 

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What I mean is, once you have the nodes, then dump the geography in - it will just be easier while you're still changing things

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BlackDahlya
 
PostPosted: Sun, Aug 15 2010, 5:19 AM 

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Zanthair wrote:
hm... posibility, and would actually probably make it a little easier... i was thinking of something a little more... visual though. the nodes represent location, but not geography at all. works for stars in a 3dimensional distribution, but how successful would it be with caves?

regardles, if i do go through with it, it wont be for a few weeks. still working full time, so i dont have time to waste. thats for when classes at my university start ;p


Would you like to have someone IC to walk around with you? Depending on where you are going, though, I might need to max the character I have in mind.

EDIT: As some sort of aide.

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Xaviera
 
PostPosted: Sun, Aug 15 2010, 5:58 AM 

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AlphaWaves wrote:
That's a good point. Does anyone know the dimensions of Amia?

1.4 km, WYSIWYG :D

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AlphaWaves
 
PostPosted: Sun, Aug 15 2010, 14:13 PM 

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Are the interiors of buildings in another dimension? TARDIS syndrome.

I remember Disco remarking a few times that he sees Amia as the size & climate of Ireland. Is this considered true by the whole team?

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Xaviera
 
PostPosted: Sun, Aug 15 2010, 15:13 PM 

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AlphaWaves wrote:
Are the interiors of buildings in another dimension? TARDIS syndrome.

It follows PnP in that outside tiles are 30' across while inside are 10' across.

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AlphaWaves
 
PostPosted: Sun, Aug 15 2010, 16:16 PM 

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It's not entirely that simple. Take for example the Forest of Despair.

The area around it is smaller than the forest itself, then in the forest there's the temple of Malar as well as the arcane grove. The grove contained the tower, too.

So, there are quite a few scales involved. The area around the forest is a bigger scale than the forest, which is a smaller scale to the grove, which is a smaller scale to interior. Though I suppose there's no tower there, so it's not worth mentioning, but still it's not as simple as 30ft per tile to 10ft per tile.

Amia Forest is another that is a pain in the rear. It changes scale inside the forest to the area around it.

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Mobile Zanthair
 
PostPosted: Sun, Aug 15 2010, 16:22 PM 

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BlackDahlya wrote:
Zanthair wrote:
hm... posibility, and would actually probably make it a little easier... i was thinking of something a little more... visual though. the nodes represent location, but not geography at all. works for stars in a 3dimensional distribution, but how successful would it be with caves?

regardles, if i do go through with it, it wont be for a few weeks. still working full time, so i dont have time to waste. thats for when classes at my university start ;p


Would you like to have someone IC to walk around with you? Depending on where you are going, though, I might need to max the character I have in mind.



EDIT: As some sort of aide.


Would be great! I bet you'll hit max before me though. Need to drop spiderkeeper 2 for map maker 2 still..


 
      
NinjaClarinet
 
PostPosted: Mon, Aug 16 2010, 3:42 AM 



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Any chance of ever getting a dungeon map? Somewhere that labels dungeons and a suggested level range? I find I get stuck a lot with no idea where to go next.


 
      
Yossarin
 
PostPosted: Mon, Aug 16 2010, 3:49 AM 



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AlphaWaves wrote:
I remember Disco remarking a few times that he sees Amia as the size & climate of Ireland. Is this considered true by the whole team?


It is consistent with my imagination, yes.


 
      
TormakSaber
 
PostPosted: Mon, Aug 16 2010, 4:18 AM 

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I never really fussed over it. If that's how the area designer makes his areas, then it sounds just fine to me.

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Zanthair
 
PostPosted: Mon, Aug 16 2010, 4:39 AM 

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NinjaClarinet wrote:
Any chance of ever getting a dungeon map? Somewhere that labels dungeons and a suggested level range? I find I get stuck a lot with no idea where to go next.


possibly something IC, there already is a kind of map for the Underdark, put together by a variety of PC sources with descriptions of what is down each cave (and using descriptions to specify how tough things are. nothing like "oh this is ecl 14, but you can do it easily with a level 12 cleric"

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NinjaClarinet
 
PostPosted: Mon, Aug 16 2010, 4:44 AM 



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Anything to push people in the right direction. It seems the common theme is to encourage to ask people IC, but I have a hard time going up to someone and going "Hey, I wanna go kill stuff. I'm level 20, btw." without it sounding ridiculous.


 
      
TormakSaber
 
PostPosted: Mon, Aug 16 2010, 4:48 AM 

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"Hey, I've killed minotaurs before, and Minogons are really easy. Fighting Asabi Lizardmen in KHem gives me trouble. Know anywhere else that won't kill me?"

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