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BrainSplitter
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Posted: Fri, Oct 31 2008, 12:59 PM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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Alright, guys, it's starting to really drain on my nerves.
If you want to break a law, you have two choices;
A - Wait until a PC Guard is in the area (As a sub for NPC Guards)
B - Ask a DM.
If you can meet neither parameter; go to an area that is designated for that sort of RP, such as Cordor: South.
Minor, itty bitty little things can be ignored, of course, within common sense. But anything serious (Such as banned people walking around areas they are barred from without supervision; disguise or not) will result in the loss of either levels, XP, or equipment (epic loot inclusive).
You've been warned. Grab a DM/PC Guard, or keep it to the designated areas (Such as Cordor: South)
_________________ Mostly Retired
Last edited by BrainSplitter on Sat, Nov 01 2008, 11:00 AM, edited 3 times in total.
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BrainSplitter
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Posted: Sun, Aug 01 2010, 4:12 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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Cleaned and Bumped.
_________________ Mostly Retired
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corypx
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Posted: Thu, Aug 05 2010, 18:54 PM |
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Joined: 14 Oct 2006
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Bump
also might want to clarify in your post about faction base NPCs and escape.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Alkor
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Posted: Fri, Aug 06 2010, 12:05 PM |
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Player
Joined: 25 Feb 2010 Location: Somewhere on a tiny speck of a planet, in a tiny speck of a universe.
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Cordor:South, is sadly filled with guards to which people can utter "don't metagame the guards" and kill that sort of rp. The guard increase happened as a result of an old dm event that never was completed(It's been rl months), and the extra guards that are nearly everywhere in the South, have remained. So perhaps... 'under' Cordor South?  (Hinting that I'd love for Cordor:South to return to it's original purpose, and the excess guards removed, if they're not going to be used in a plot anymore) Ty  I'd also present an idea for a third choice, making it possible to attack the guards? (Not saying anything about power-level here, it'd be a gamble if the player can defeat them or not) I'd just think the above is preferable to immortal/invulnerable/engines of metagame claims that ruin all sorts of possible rp. Simple script? Player A attacks player B, Guard Faction sets to hostile towards (player A) first attacking character. (unless they have a pc-guard insignia item...)(The above idea obviously would not apply to 'start' areas, such as Cordor:East or similar no-pvp points.) ..unless they were really really uber... "It's over 9,000!"
_________________ When good wins the day, and evil is destroyed, then the movie is over ...and you do something else.
Let's make it, not over.
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Grymia
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Posted: Fri, Aug 06 2010, 14:32 PM |
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Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Actually Alkor, the reason Cordor South was mentioned in the original post was that had been written before the guard recently poured into the area.
Thus, at that time yes it was ICly an appropriate trouble zone.
A mixture of things have prompted the situation to be as it is now though.
And, I think honestly if you get a Dm they would likely be amenible to possessing the guards so you can have your shot at killing guards, if you have more of a reason then just 'Rawr me kill guardz' ..
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Glyph
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Posted: Fri, Aug 06 2010, 16:35 PM |
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Joined: 10 Jun 2010
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the problem with this is the whole take it outside thing, up to the kobolds is cordor, unless you wanna brawl in the festival grounds and I think thats pvp safe area aswell...
but thats not the problem, the problem is people purposely try to bug you, and make you want to carve them up, and you can't because they are in a pvp safe zone. i've seen people emoting things that would probably get them arrested if a guard was there (unfortunatly meaning if a DM is online.)
last time I ever step in the water in the square thats for sure XD.
also the increased guard presence is probably ICly right considering where certain bats came from. (recently)
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Valve
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Posted: Sat, Aug 07 2010, 16:25 PM |
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Joined: 12 Aug 2009
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It's true I'll admit to talking a lot of smack about the guards while they are around. I still think they wouldn't do much to me if I'm not committing a crime. Please correct me if I am wrong.
_________________ Plays: Mina Ashby, Meche, and Winter Addams
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Kraniumbrud
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Posted: Sun, Aug 08 2010, 18:51 PM |
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Joined: 08 Dec 2008 Location: Denmark
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would be nice if people stopped wearing helmets in kohlingen since it is against the law
_________________ -Ja'acira Arrows'R'Us -Balorin Wolfhammer- A dwarf so old he remember when the Beer stein was invented Saisha Jai'diem Knight of bahamut, and abit of a looker
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Glyph
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Posted: Sun, Aug 08 2010, 18:53 PM |
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Joined: 10 Jun 2010
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you only need to show the guard your face, helmets arn't fully illegal.
also I never got an answer to "is killing a familiar in cordor illegal"
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Colapops
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Posted: Sun, Aug 08 2010, 19:04 PM |
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Joined: 16 Feb 2008 Location: Keep your distance.
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Familiars are not allowed in Cordor to begin with, so...
_________________ The origin of storms.
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Glyph
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Posted: Sun, Aug 08 2010, 19:40 PM |
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Joined: 10 Jun 2010
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thats what I mean, but theres no specific law on the stones that says you won't get done for slaying someones pet bat thinking it was a vampire.
(in dale it is specified)
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TormakSaber
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Posted: Sun, Aug 08 2010, 19:42 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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IUf your justification for doing something is "But the rules don't say I CAN'T!" then you probably shouldn't do it.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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corypx
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Posted: Sun, Aug 08 2010, 20:30 PM |
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Joined: 14 Oct 2006
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looks like Ron might have to clean the topic again soon, I only bumped it so we could get clear info on how Faction base guards count for metagaming.
lets say the temple of Skeletor throws a person in its jail and no DM is on how does that work or effect it.
1.person or people cant try and force a escape till a DM is on to play the guards unless the PCs say its ok be it braking in or braking out?
2.Guards are treated as asleep on the job so if you can brake out some how its the PCs problem to stop him?
because I notice alot of people taking others to thier jail or locking them up and knowing abit more might help with some OOC drama.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Glyph
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Posted: Sun, Aug 08 2010, 20:39 PM |
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Joined: 10 Jun 2010
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yes the goblin thing.
and being a wizard its not unlikely a thing to say ICly, i'm pretty sure I said "vampires?!" before I said "its someones familiar but who..."
but whatever this is going nowhere. I assume a flat no you can't kill the familiars which are also illegal themselves. barring perhaps ravens which has been asked in the lore thread.
again did I name names, and again, i'm dissapointed in the forums. RPly I should have just ganked it and got banned from cordor possibly. and I think thats my questions answered.
(ninja removal again, tis not specifics...)
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BrainSplitter
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Posted: Sun, Aug 08 2010, 21:16 PM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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I'm getting tired of having to clean this thread.
Re; Cordor: South. it was set to No PvP and filled with guards because it was long since demonstrated that it was a bad idea to have a PvP Area there. Made zero IC Sense (given how often people go caught down there, or tried murdering guards that were called to help, etc), and OOCly was being abused.
That isn't likely to change.
Re; Faction Areas. You capture someone, you provide them with RP. You capture someone and leave them there for NPCs, they probably aren't going to be interested in staying and twiddling their thumbs. Faction Guards are not Omnipotent or Amazing. Same rule that applies to city guards applies here. If you capture someone, you provide them with roleplay as in locking them away you're preventing them from finding their own.
_________________ Mostly Retired
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BrainSplitter
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Posted: Sun, Aug 08 2010, 21:18 PM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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Re; Familiars/Companions. Quote: • Familiars/Animal Companions/Summons. Must always be kept outside the stonewall gates. Undead beings are not permitted with Cordor's limits in any fashion or manner and will be dismissed immediately. You are responsible for unsummoning all creatures accompanying you. This law does not apply to trade animals (oxen, horses), domestic animals (cats, dogs), and birds. From PC Story, Cordorian Laws. Bats, Ravens, Hawks, and other non-magical avians are fine.
_________________ Mostly Retired
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Alkor
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Posted: Mon, Aug 09 2010, 20:22 PM |
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Joined: 25 Feb 2010 Location: Somewhere on a tiny speck of a planet, in a tiny speck of a universe.
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I'm not going to bother explaining possible alternatives or seeking to find a solution to a problem in this thread, as it's seemingly overlooked at surface-value, will likely get deleted in the end anyway, and would take awhile including providing the motivation's explanation and counter-arguments whilst weeding through flames. Perhaps in a new thread or PM's. Needless to say it's -not- 'rawr me kill guardz' at all, and shouldn't be confused as a possible motivation. On current situation: corypx wrote: looks like Ron might have to clean the topic again soon, I only bumped it so we could get clear info on how Faction base guards count for metagaming.
lets say the temple of Skeletor throws a person in its jail and no DM is on how does that work or effect it.
1.person or people cant try and force a escape till a DM is on to play the guards unless the PCs say its ok be it braking in or braking out?
2.Guards are treated as asleep on the job so if you can brake out some how its the PCs problem to stop him?
because I notice alot of people taking others to thier jail or locking them up and knowing abit more might help with some OOC drama. I'm quite curious as well, and second the effort of the post.
_________________ When good wins the day, and evil is destroyed, then the movie is over ...and you do something else.
Let's make it, not over.
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LordAzack
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Posted: Mon, Aug 09 2010, 21:40 PM |
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Joined: 11 Nov 2007
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Pretty sure this is the deal... You take someone prisoner and toss em in jail, you provide RP for them. If you just leave em there with no one to RP with, then how can you expect them to stay? If I was taken prisoner, and just left to rot without anyone to interact with, I'd be out of there in a heartbeat. Its a matter of good form folks. Provide the entertainment that was provided to you, or dont put people in jail.
_________________ Evil never looked so hot.
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Goblin
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Posted: Wed, Aug 11 2010, 14:42 PM |
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Joined: 02 Sep 2008 Location: Scotland
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Roadwardens in Amia Forest. I've seen the amount of stuff that goes on right infront of them without much consideration to their value as NPC Guards. As a genuine question to settle this, how should Roadwardens (in general) be treated?
_________________ "O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, But take away our pride."
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Mobile_Svensk
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Posted: Wed, Aug 11 2010, 14:50 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Goblin wrote: Roadwardens in Amia Forest. I've seen the amount of stuff that goes on right infront of them without much consideration to their value as NPC Guards. As a genuine question to settle this, how should Roadwardens (in general) be treated? Yeah. What the fakk? Are they guards or not? They seem COMPLETELY oblivious that there's people Hellballing And Burning Ruins everywhere around them on a DAILY basis
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Grymia
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Posted: Wed, Aug 11 2010, 15:31 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Although I can't remember where I'm pretty sure this had a public answer.
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BrainSplitter
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Posted: Wed, Aug 11 2010, 15:32 PM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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The Roadwardens remain uninvolved when it comes to fights.
_________________ Mostly Retired
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Mobile_Svensk
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Posted: Wed, Aug 11 2010, 15:33 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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...What the heck is their purpose then?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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BrainSplitter
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Posted: Wed, Aug 11 2010, 15:35 PM |
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Player
Joined: 06 Apr 2005 Location: Victoria, Australia
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Find out IC, maybe.
_________________ Mostly Retired
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Dramatic_Prince
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Posted: Wed, Aug 11 2010, 15:41 PM |
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Joined: 11 Sep 2008
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TormakSaber
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Posted: Wed, Aug 11 2010, 19:59 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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IF you ask there, you will be told to use the search function, for it has been explained a dozen times on the forum, or told to find out IC.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Goblin
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Posted: Wed, Aug 11 2010, 20:30 PM |
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Joined: 02 Sep 2008 Location: Scotland
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Sorry. All the information I've read via Search seems to conflict with other information, between DMs to make things worse. Now I'm asking as a question, are they NPC guards or are they not? It's a simple question and the answer is not as readily available as your trolling bullcrap suggests. I have a querie relevant to the server rules regarding NPC guards. Answer it.
_________________ "O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, But take away our pride."
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TormakSaber
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Posted: Wed, Aug 11 2010, 20:37 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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BrainSplitter wrote: The Roadwardens remain uninvolved when it comes to fights. You had your answer 4 posts up. Now drop your attitude.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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LordAzack
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Posted: Thu, Aug 12 2010, 0:09 AM |
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Joined: 11 Nov 2007
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seriously though.. the name roadwarden suggests nothing even close to a guard... I'll make it easy for you... In RL a roadwarden is akin to a park ranger, or a guide... I'd say if you eff with the animals, theyd kick your arse. as far as man to man fights, prolly just laugh at you... DM correct me if I'm wrong
_________________ Evil never looked so hot.
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Goblin
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Posted: Thu, Aug 12 2010, 0:50 AM |
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Joined: 02 Sep 2008 Location: Scotland
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Quote: seriously though.. the name roadwarden suggests nothing even close to a guard... Warden literally means guardian. Roadwarden - Guardian of the road. It's not such a hard thing to come to the conclusion that - these guys must be the authority. I won't press it any further, the DMs say these guys are essentially just a resource dump. While it seems utterly retarded to you that anyone would see a Roadwarden as a guard, to me, it seems utterly retarded that a Roadwarden would be seen as anything 'but' a guard.
_________________ "O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, But take away our pride."
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BrainSplitter
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Posted: Thu, Aug 12 2010, 3:11 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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No Specific Incidents on the forum. Again.
_________________ Mostly Retired
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Valve
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Posted: Thu, Aug 12 2010, 13:52 PM |
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Joined: 12 Aug 2009
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LordAzack wrote: seriously though.. the name roadwarden suggests nothing even close to a guard... I'll make it easy for you... In RL a roadwarden is akin to a park ranger, or a guide... I'd say if you eff with the animals, theyd kick your arse. as far as man to man fights, prolly just laugh at you... DM correct me if I'm wrong Just because I work with park rangers everyday.. they defiantly do more than just protect animals, some are historians, translators, law enforcement, and EMTs.
_________________ Plays: Mina Ashby, Meche, and Winter Addams
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Yossarin
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Posted: Thu, Aug 12 2010, 13:57 PM |
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Joined: 23 Jan 2006
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The piddly pissing contests between adventurers are usually not an immediate threat to the merchant caravans. I think that should obliquely answer your question.
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Silvarus
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Posted: Thu, Aug 12 2010, 14:02 PM |
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Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Yossarin wrote: The piddly pissing contests between adventurers are usually not an immediate threat to the merchant caravans. I think that should obliquely answer your question. This makes perfect sense.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Yurell
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Posted: Thu, Aug 12 2010, 14:05 PM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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That actually makes a huge amount of sense, and certainly helps put things into perspective.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Glyph
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Posted: Thu, Aug 12 2010, 16:45 PM |
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Joined: 10 Jun 2010
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asked peeves? i think, yesterday, if forest is pvp safe zone, he said no, therefore the roadwarden are not the guard.
this does not mean willow will not bust you down if you start exploding things however. and RP is still required.
this is getting far too long a discussion, everyone chill. also i'd like to ask if shadowscape has any laws, there are guard, can't see no laws.
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TormakSaber
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Posted: Thu, Aug 12 2010, 20:06 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Of course it has laws, it is a city.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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jimbono1
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Posted: Fri, Aug 13 2010, 16:16 PM |
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Joined: 30 Sep 2007 Location: England
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I've heard some people have been using the mortuary and inner parts of the Temple of Velsharoon who are not part of the Clergy, Doing such is metagaming the Guards. I'd like to ask you to stop it, or a DM to watch it more, either one works. Thanks.
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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TormakSaber
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Posted: Fri, Aug 13 2010, 20:04 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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I've heard that you are attempting to take control of the guards and tell people what they would do. Doing such is metagaming the guards. I'd like to ask you to stop it, or ask ICly as to why you do not have control of the guards like you think you do. Thanks.
Clarification: Since your glorious "return", the guards in your temple do not listen to your commands and have not. They will not throw people out, they will not report to you, they aren't subservient to you.
Therefore, these people are generally free to continue using the mortuary.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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FattyBunny
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Posted: Sat, Aug 14 2010, 4:25 AM |
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Joined: 02 Jul 2010
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Just to say, if anyone is in Cordor and needs a guard about something, feel free to send me a tell.
_________________ Player of: Leon R. Aritek ~ Warpriest of Helm Bokart Gorstag ~ The friendly barbarian who's not so great at common. Stass'et Trem'nys
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Murex
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Posted: Sat, Aug 14 2010, 6:03 AM |
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Joined: 01 Dec 2009
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I don't like gurads in general. I'll obey the rules, but it just seems that the places that are guarded by npcs are inpenetrable. I don't like that. Not being able to infltrate an opposing factions base is kinda lame just because there are guards at the door.
Why not make some of these guards fight back when attacked? Make them really powerful, and it wouldn't have to require a DM to get past some guards.
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DerkDerkistan
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Posted: Sat, Aug 14 2010, 6:06 AM |
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Joined: 18 Jan 2009 Location: Earth
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Everything is so much smoother and there is far less crying from either side when a DM oversees an infiltration. I'm all for keeping it like it is.
_________________ Remember when I knew a boxer, baby
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Logicality
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Posted: Sat, Aug 14 2010, 6:16 AM |
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Joined: 23 Apr 2008 Location: The Otherworld
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Murex wrote: I don't like gurads in general. I'll obey the rules, but it just seems that the places that are guarded by npcs are inpenetrable. I don't like that. Not being able to infltrate an opposing factions base is kinda lame just because there are guards at the door.
Why not make some of these guards fight back when attacked? Make them really powerful, and it wouldn't have to require a DM to get past some guards. Too many things beyond combat NPC's can't keep track of on their own... for example, everything.
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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Murex
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Posted: Sat, Aug 14 2010, 6:18 AM |
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Joined: 01 Dec 2009
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DerkDerkistan wrote: Everything is so much smoother and there is far less crying from either side when a DM oversees an infiltration. I'm all for keeping it like it is. Why would either side 'cry' if the guards have to be evaded/killed to get past?
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DerkDerkistan
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Posted: Sat, Aug 14 2010, 6:20 AM |
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Joined: 18 Jan 2009 Location: Earth
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"OMG, you just powerbuilt your whole faction just so you could easily kill all my guards!!!"
_________________ Remember when I knew a boxer, baby
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Murex
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Posted: Sat, Aug 14 2010, 6:21 AM |
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Joined: 01 Dec 2009
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Logicality wrote: Too many things beyond combat NPC's can't keep track of on their own... for example, everything. If they remain stationary, have good regeneration, have high Spot and Listen, and a ranged attack....I don't see any problems. Edit: qoute was not working correctly.
Last edited by Murex on Sat, Aug 14 2010, 6:23 AM, edited 1 time in total.
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Murex
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Posted: Sat, Aug 14 2010, 6:22 AM |
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Joined: 01 Dec 2009
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DerkDerkistan wrote: "OMG, you just powerbuilt your whole faction just so you could easily kill all my guards!!!" What's wrong with that?
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TormakSaber
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Posted: Sat, Aug 14 2010, 7:50 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Murex wrote: DerkDerkistan wrote: "OMG, you just powerbuilt your whole faction just so you could easily kill all my guards!!!" What's wrong with that? You don't see a problem with shameless, roleplayless numbers determining the fate of a faction that probably roleplayed more than your mindlessly grinding powerbuilding ass did? (as an example: Do not read this as if I'm actually speaking to you.)
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Murex
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Posted: Sat, Aug 14 2010, 9:11 AM |
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Joined: 01 Dec 2009
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You cannot gather a large force to attack a faction base without role play.
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TormakSaber
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Posted: Sat, Aug 14 2010, 9:12 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Sure you can. Easily. I've got a dozen friends I could all have roll up alts, get to 30 inside a week, get geared up inside the second week, and be dne, all without a word said IC.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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