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Glyph
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Posted: Thu, Jul 29 2010, 20:56 PM |
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Joined: 10 Jun 2010
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This video is not available. <-- awsh missed it
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Gunz
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Posted: Thu, Jul 29 2010, 20:56 PM |
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Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Jyro X
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Posted: Thu, Jul 29 2010, 21:04 PM |
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Player
Joined: 04 Dec 2009 Location: North Carolina (EST/GMT -5)
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This is why I will always prefer gaining xp through quests or job-system grinding. And it's already been established that people would not like to see monster-grinding replaced by job-system grinding. As such, I feel we will make little head-way on that front, unfortunatley.
I personally hate going around bashing monster brains in. I like it to have a purpose/goal. I think after you've destroyed the Yaun-Ti lair once (including Babylon), you kinda lose your "purpose" for that day.
Circular dungeons kill RP imo. I will always be a fan of quest-grinding. It's just a shame there's not enough man-power to crank out enough creative quests to get players to 30 without grinding gaps. Most of them are at lower levels. I have yet to see any "epic" quests.
Those would be cool.
_________________  
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Glyph
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Posted: Thu, Jul 29 2010, 21:26 PM |
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Joined: 10 Jun 2010
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maybe if the things that you can just about solo didn't give you 10 xp there wouldn't be a problem.
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Selmak
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Posted: Thu, Jul 29 2010, 23:10 PM |
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Joined: 17 Dec 2004
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Jyro X wrote: Circular dungeons kill RP imo. I will always be a fan of quest-grinding. It's just a shame there's not enough man-power to crank out enough creative quests to get players to 30 without grinding gaps. Most of them are at lower levels. I have yet to see any "epic" quests.
Those would be cool. Well, the first step there would be to create a dungeon which is not circular. So, encounters only trigger once per run through, and once you've had a run you are locked out for a while so that other players can get in. To do this without breaking immersion, you could have an NPC who takes you to the quest location (and, optionally, brings you back). If you try and do the quest again too soon, he makes some random excuse as to why you can't go back. You could have a whole story explaining why you can't just dive in there on your own, or you could let the PCs dive in and scream AHH! all the way down until they splat at the bottom. It is a manpower issue, but that's not a show-stopper. What does tend to slam on the brakes is the sheer amount of work for one person to do in writing one quest. For example, if someone else wrote the dialogue/storyboard for a quest, I'd have no trouble figuring out the script to make it work, but I wouldn't know the best way to set up the areas or the creatures (aside from, as I said, one-shot and one-way).
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GreatPigeon
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Posted: Thu, Jul 29 2010, 23:11 PM |
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Joined: 04 May 2009 Location: London, UK
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^ that idea is broken due to portal wands.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Selmak
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Posted: Thu, Jul 29 2010, 23:27 PM |
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Joined: 17 Dec 2004
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GreatPigeon wrote: ^ that idea is broken due to portal wands. Even if you could portal someone in, the dungeon isn't circular and will only spawn encounters once (until the quest is completed and/or everyone bugs out). If someone can portal out and back in again, that's no worse than what happens already. Making the place completely closed (so, no portalling in or out) is certainly possible. But since everyone forgets to pack enough heal kits, raise scrolls, and potions, you may as well allow them to and just design the dungeon based on the availability of those things. Otherwise nobody will use the place.
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The Peacock
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Posted: Fri, Jul 30 2010, 11:17 AM |
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Player
Joined: 17 Feb 2007 Location: Patrollink ze borderz! Wo ist das Hahn!?
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I was under the assumption that rub out was a euphemism for masturbation. I used it quite alot in my uni days.
'Hey guys, I'm goin' to just... Rub one out.'
_________________ 'Ze Cock! Ze Cock ist shtill aut der!! Kapitulation feiern - NEIN DANKE!'
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Jyro X
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Posted: Fri, Jul 30 2010, 11:38 AM |
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Player
Joined: 04 Dec 2009 Location: North Carolina (EST/GMT -5)
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Selmak wrote: Jyro X wrote: Circular dungeons kill RP imo. I will always be a fan of quest-grinding. It's just a shame there's not enough man-power to crank out enough creative quests to get players to 30 without grinding gaps. Most of them are at lower levels. I have yet to see any "epic" quests.
Those would be cool. Well, the first step there would be to create a dungeon which is not circular. So, encounters only trigger once per run through, and once you've had a run you are locked out for a while so that other players can get in. To do this without breaking immersion, you could have an NPC who takes you to the quest location (and, optionally, brings you back). If you try and do the quest again too soon, he makes some random excuse as to why you can't go back. You could have a whole story explaining why you can't just dive in there on your own, or you could let the PCs dive in and scream AHH! all the way down until they splat at the bottom. It is a manpower issue, but that's not a show-stopper. What does tend to slam on the brakes is the sheer amount of work for one person to do in writing one quest. For example, if someone else wrote the dialogue/storyboard for a quest, I'd have no trouble figuring out the script to make it work, but I wouldn't know the best way to set up the areas or the creatures (aside from, as I said, one-shot and one-way). As it stands, I know how to script Amian dungeon crawls to be just like WoW dungeons (minus the whole multiple parties can go through the same dungeon at the same time thing). I could do the scripting and the dialogue/storyboard stuff, etc. I just fall short when it comes to designing the NPCs/monsters and things. I've offered. Never been taken up on it. Don't expect to be either.
_________________  
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Vhalus_VoA
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Posted: Fri, Jul 30 2010, 12:07 PM |
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Joined: 27 Jul 2010
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Jyro X wrote: Selmak wrote: Jyro X wrote: Circular dungeons kill RP imo. I will always be a fan of quest-grinding. It's just a shame there's not enough man-power to crank out enough creative quests to get players to 30 without grinding gaps. Most of them are at lower levels. I have yet to see any "epic" quests.
Those would be cool. Well, the first step there would be to create a dungeon which is not circular. So, encounters only trigger once per run through, and once you've had a run you are locked out for a while so that other players can get in. To do this without breaking immersion, you could have an NPC who takes you to the quest location (and, optionally, brings you back). If you try and do the quest again too soon, he makes some random excuse as to why you can't go back. You could have a whole story explaining why you can't just dive in there on your own, or you could let the PCs dive in and scream AHH! all the way down until they splat at the bottom. It is a manpower issue, but that's not a show-stopper. What does tend to slam on the brakes is the sheer amount of work for one person to do in writing one quest. For example, if someone else wrote the dialogue/storyboard for a quest, I'd have no trouble figuring out the script to make it work, but I wouldn't know the best way to set up the areas or the creatures (aside from, as I said, one-shot and one-way). As it stands, I know how to script Amian dungeon crawls to be just like WoW dungeons (minus the whole multiple parties can go through the same dungeon at the same time thing). I could do the scripting and the dialogue/storyboard stuff, etc. I just fall short when it comes to designing the NPCs/monsters and things. I've offered. Never been taken up on it. Don't expect to be either. The only real way to do instancing is to have duplicate copies of the same area which isn't really desirable. What could allow multiple parties to run a quest without needless duplication, and indeed bringing increased fun to those who have ground up many characters before is essentially a pseudo-random transition system that makes each run through of the quest unique by taking you to different areas and perhaps with different subgoals but the same end result. It could easily be scripted to keep party members together if you know what you're doing. However this is more time consuming than the typical quest creation for obvious reasons (there is more content to be created). On the off chance someone does want to think further about the idea I'm happy to provide insights or assistance on scripting it in this way.
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ainjyll
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Posted: Fri, Jul 30 2010, 14:51 PM |
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Joined: 14 Jun 2006 Location: wilmington, nc
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Glyph wrote: maybe if the things that you can just about solo didn't give you 10 xp there wouldn't be a problem. XP is ridiculously easy to get on Amia. I can get from character creation to epic levels in about 3 days and I can get to 30 in a little over a week and I'm not even a real grinder. A real grinder can get to 30 in the amount of time it takes for me to get to 20. Back on topic, though. Hunting is hunting is training is whatever you want to call it. While some people may not like it, it is one of the core basics that D&D is built around. Killing monsters. Of course, it wasn't on the level that it's done on Amia, but the intention is still there. I can understand wanting to have purpose to those mass murders, but there can always be a purpose somewhere. Sometimes you just have to fudge that purpose a bit, is all.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Dwagin
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Posted: Fri, Jul 30 2010, 15:33 PM |
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Player
Joined: 08 Aug 2006 Location: The Land of Nod
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that kind of xp gaining IS grinding and requires a great group and not a lot of sleep.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
-Extraordinarily ordinary in the mostest of ways.
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Jyro X
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Posted: Fri, Jul 30 2010, 16:10 PM |
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Joined: 04 Dec 2009 Location: North Carolina (EST/GMT -5)
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Dwagin wrote: that kind of xp gaining IS grinding and requires a great group and not a lot of sleep. qft It took me quite a while to get my main to 30. And I don't appreciate being told by people that "you're doing it wrong" simply because I prefer RL and RP over grinding.
_________________  
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GreatPigeon
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Posted: Fri, Jul 30 2010, 18:39 PM |
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Joined: 04 May 2009 Location: London, UK
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Glyph wrote: maybe if the things that you can just about solo didn't give you 10 xp there wouldn't be a problem. I solo things that give 50-60 xp per kill? Im not saying folks grinding is bad, do this instead of that. Im just asking perhaps more creativity then saying lets hunt, or lets do training!
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Lally
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Posted: Fri, Jul 30 2010, 19:53 PM |
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Player
Joined: 16 Jun 2007 Location: Leather chair, USA. Tell me about your mother.
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How about
"Are you insane? It's warm in here and I just bought this outfit."- Cerri
_________________ We are all here on earth to help others; what on earth the others are here for I don't know.
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Glyph
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Posted: Fri, Jul 30 2010, 21:41 PM |
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Joined: 10 Jun 2010
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unfortunatly I am a spellsword, or a rogue, so the ecl of monsters doesn't quite match the damage I can dish solo. party of three or more though might as well be holding two chainsaws XD (ed: damage I can dish -yet-)
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ainjyll
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Posted: Sat, Jul 31 2010, 20:28 PM |
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Joined: 14 Jun 2006 Location: wilmington, nc
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I'm not saying that anybody is doing anything right or wrong. My only point was that XP is insanely easy to come by on Amia. If one chooses to spend their time RP'ing, that is completely their choice. Yet, if that is how they spend their time, then they shouldn't complain about how it takes them forever to level. The exact opposite is true for those who grind all the time, they shouldn't complain about how their characters are never involved in RP.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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GreatPigeon
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Posted: Sat, Jul 31 2010, 20:30 PM |
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Joined: 04 May 2009 Location: London, UK
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^^ Or lack of DC's 
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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speedgrab
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Posted: Sat, Jul 31 2010, 20:35 PM |
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Joined: 07 Apr 2008 Location: That England place (Gmt+0)
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i "harvest my crops" it even tells me my crops ar monsters! 
_________________ ~ Dill Buck-tooth ~ Alan Snowfall ~
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Selmak
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Posted: Sat, Jul 31 2010, 22:10 PM |
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Joined: 17 Dec 2004
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In my opinion, the choice is not between whether you're going to RP or go fight monsters. It's how much RP you're going to do, how well you're going to get to know your party before during and after the fighting bit. Though it may be grinding no matter how much you try to dress it up, it's much more bearable if it's not with randomdude15342 but with Dude R. Andom who has two hungry children aged three and four to feed, five people trying to kill him, and one really good friend.  it doesn't matter whether you call it hunting or training or whatever. It's what happens that really defines the time you spend with a party.
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NinjaClarinet
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Posted: Sun, Aug 01 2010, 2:16 AM |
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Joined: 12 Jul 2010
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Is it just me, or is it bad juju to find Underdark drow hunting spiders?
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HellScourge
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Posted: Sun, Aug 01 2010, 5:33 AM |
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Joined: 17 Jan 2007 Location: GMT+1
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NinjaClarinet wrote: Is it just me, or is it bad juju to find Underdark drow hunting spiders? Very much. As i recall it was an instant smite if any DM sees it, and instand fall for any cleric.
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Glyph
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Posted: Sun, Aug 01 2010, 6:48 AM |
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Joined: 10 Jun 2010
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if they spend time RPing they should complain their level is low, on an RP server, right...
personally I no longer give a damn about XP. I have been happily RPing my new character since I entered the server with it, and am level 8 with no regrets, and no DC either.
the only thing that does bug me is, no, its not easy to get XP solo at all, you lie. powergamer >_<
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HellScourge
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Posted: Sun, Aug 01 2010, 8:13 AM |
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Joined: 17 Jan 2007 Location: GMT+1
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Glyph wrote: the only thing that does bug me is, no, its not easy to get XP solo at all, you lie. powergamer >_< Depends on the class  Fighter? Easy at the lower levels. Rogue? Tough. Mage? Puh-lease! Far to easy.
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Selvec Darkon
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Posted: Sun, Aug 01 2010, 9:12 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Pigeon Shooting...
Wait thats what you say when your hunt Hoarites xD
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Selmak
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Posted: Sun, Aug 01 2010, 10:37 AM |
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Joined: 17 Dec 2004
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HellScourge wrote: Glyph wrote: the only thing that does bug me is, no, its not easy to get XP solo at all, you lie. powergamer >_< Depends on the class  Fighter? Easy at the lower levels. Rogue? Tough. Mage? Puh-lease! Far to easy. Soloing is a far slower way to gain XP, not least because if you die you have nobody to raise you and therefore your progress grinds to a halt. But also, because you can't fight through five or six enemies at the same rate a group can, and you don't get your Brucie bonus when fighting solo. A rogue does far better with company because they can dish out more sneak damage. A mage does far better with company because they can crank through enemies more quickly. A fighter does far better with company because they can get buffs and healing which they usually have to supply out of their pocket.
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HellScourge
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Posted: Sun, Aug 01 2010, 11:50 AM |
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Joined: 17 Jan 2007 Location: GMT+1
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Of course they all work better with groups, after all is the game centered around group work. But when you solo with a single class things change, like a purple Dragon Knight. Granted, I never touched one before, but, eh. *shrug* A rogue gets her sneak attack when flanking an opponent. While soloing she can't flank anyone, unless they cast spells. A fighter can survive alone, but it is hard. And a mage can summon two companions (Familiar + summon) PLUS dominate one with Dominate person/Monster/Undead, for a maximum of three which all can be buffed. From all the classes has a Mage it the easiest to solo, that was my whole point Selmak. 
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Selmak
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Posted: Sun, Aug 01 2010, 12:46 PM |
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Joined: 17 Dec 2004
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Well, yeah, but if their meatshields are killed and they suddenly have something attacking them directly, a mage can get into some pretty dire straits. It's time for them to run around Benny Hill style, reach for the Ring of Invisibility, or some other escape tactic, unless they're a multi-class mage in which case it's time to get the boomstick out.  A fighter on the other hand can win in a bad situation because their AC makes it harder to land a damaging hit on them, they get a better chance at hurting their opponents, and they hurt them a lot when they do hit. Plus of course, they can take more punishment.
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Glyph
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Posted: Sun, Aug 01 2010, 12:50 PM |
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Joined: 10 Jun 2010
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Quote: Rogue? Tough. thank you. however yes mages I now know now, are easy because you can just summon and invis -_- the things you learn with see invis... ed: personally I gain more XP through the job system than soloing, mainly because you lose XP when you fail...
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TormakSaber
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Posted: Sun, Aug 01 2010, 17:37 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Well, then don't solo.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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HellScourge
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Posted: Sun, Aug 01 2010, 17:45 PM |
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Joined: 17 Jan 2007 Location: GMT+1
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Quote: Well, yeah, but if their meatshields are killed and they suddenly have something attacking them directly, a mage can get into some pretty dire straits. It's time for them to run around Benny Hill style, reach for the Ring of Invisibility, or some other escape tactic, unless they're a multi-class mage in which case it's time to get the boomstick out.  That is why most mages run around with improved invisibility. It keeps you hidden and IF your meatshields die the mage just runs ^^ Quote: A fighter on the other hand can win in a bad situation because their AC makes it harder to land a damaging hit on them, they get a better chance at hurting their opponents, and they hurt them a lot when they do hit. Plus of course, they can take more punishment. Or with enough health pots 
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Kraniumbrud
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Posted: Sun, Aug 01 2010, 20:15 PM |
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Joined: 08 Dec 2008 Location: Denmark
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lets emasculate "mob"'s
_________________ -Ja'acira Arrows'R'Us -Balorin Wolfhammer- A dwarf so old he remember when the Beer stein was invented Saisha Jai'diem Knight of bahamut, and abit of a looker
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NinjaClarinet
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Posted: Sun, Aug 01 2010, 20:20 PM |
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Joined: 12 Jul 2010
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Old MMO term, short for "mobile". It's applicability to NWN is vague, though I doubt you'll get it cut from most gamer's lexicon. I've always liked "creep" myself.
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ainjyll
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Posted: Sun, Aug 01 2010, 22:47 PM |
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Player
Joined: 14 Jun 2006 Location: wilmington, nc
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Party Ball means not having to solo unless you're rather impatient like me.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Selvec Darkon
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Posted: Mon, Aug 02 2010, 5:18 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Or come online in a low Pop timezone.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Yurell
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Posted: Mon, Aug 02 2010, 6:09 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Now, now Selvec, there's both the other people on the server to hunt with.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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TormakSaber
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Posted: Mon, Aug 02 2010, 7:05 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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It's 2 AM and there's 56 people on the servers. You'd find someone. This excuse of "there's no one around" doesn't hold much water these days.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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GreatPigeon
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Posted: Mon, Aug 02 2010, 7:09 AM |
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Joined: 04 May 2009 Location: London, UK
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Lets go hunting Tormie!
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Glyph
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Posted: Tue, Aug 03 2010, 17:59 PM |
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Joined: 10 Jun 2010
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not in the afternoon GMT theres not, there like 20 people max. and ICly finding people in range is harder than using the party people thing and stumbling across them somewhere.
(I admit night time since for americans its afternoon time, the server is maxed out and its not too hard.)
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Ego680
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Posted: Wed, Aug 04 2010, 4:25 AM |
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Joined: 12 Jul 2008 Location: Flying Battery Zone
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I always have found it irritating when people just decide to go "hunting" as if killing sentient life is a hobby, but frankly it's one of the core functions of the game and thus can't be avoided, and really it shouldn't be. RPing while you do it makes it rather enjoyable for the most part. That being said my personal favorite IC excuse for doing it is as follows:
Richard: Well looks like funds are getting kinda low again, who wants to pillage a sacred tomb and get some coin?
Quin: Knights don't pillage, that's wrong, knights "procure".
Vrok: We go now!
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Zinovy
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Posted: Wed, Aug 04 2010, 16:45 PM |
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Joined: 10 Jun 2010
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Quote: Quin: Knights don't pillage, that's wrong, knights "procure". In my opinion, the perfect sentiment about how much OOC is engrained in peoples' idea of what is IC. Experience points are OOC. They are not necessary unless you need to be lvl 30 to do your roleplay.
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Glyph
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Posted: Wed, Aug 04 2010, 17:17 PM |
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Player
Joined: 10 Jun 2010
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training, honing your skills, and self defence unfortunatly, are IC things that require ganking vast amounts of monsters, if you don't wanna call it hunting or farming, increase the XP you get from kills. and it will no longer -be- farming.
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TormakSaber
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Posted: Wed, Aug 04 2010, 18:16 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Zinovy wrote: Quote: Quin: Knights don't pillage, that's wrong, knights "procure". In my opinion, the perfect sentiment about how much OOC is engrained in peoples' idea of what is IC. Experience points are OOC. They are not necessary unless you need to be lvl 30 to do your roleplay. Wh... what? What does Quin ICly making a joke about BLACK (The "Branded Legion of Amian Conscripted Knights") have to do with OOC fighting?
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Zinovy
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Posted: Thu, Aug 05 2010, 0:16 AM |
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Player
Joined: 10 Jun 2010
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Without knowing Quin, the quoted line sounded like what alot of goodly characters do: paraphrase "let's kill things for gold and xp" into something vaguely IC covering for something almost entirely OOC.
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Peeves
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Posted: Thu, Aug 05 2010, 3:28 AM |
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Player
Joined: 08 Jul 2008
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//as a side note: Quin is clinically insane, thinks he's a noble knight, and will kill (or maim) anyone who suggests otherwise. That includes suggesting that he steals things. He doesn't steal things, he "Procures" them. 
_________________ Persephone Ashallin - Persistant Salandran Vrok - Cudgel?
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Selvec Darkon
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Posted: Thu, Aug 05 2010, 4:23 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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TormakSaber wrote: It's 2 AM and there's 56 people on the servers. You'd find someone. This excuse of "there's no one around" doesn't hold much water these days. I'll screenshot the player count at my normal play time and send it to you, since it seems like whenever I say that not many people are on when I am I get hit with the reaction of "BS" or similar.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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