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MoshingChris
 
PostPosted: Sun, Jul 18 2010, 14:17 PM 

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Uncle-Opustus wrote:
brooksthegreat wrote:
1) Where would we suggest the remaining skillpoints go, and 2) How do we feel about Improved Expertise as a feat? I wound up with an extra pre-epic feat this way as well.


1) Nowhere. INT modifier +1 means you get three skills to max. You don't get the feat Skilled.

2) It's useful to you in solo PvM, but in a party you'd make the best use having Improved Power Attack.


His Int modifier is +2. Being 14 int he can max out four skills.

I'd say spot or Concentration.

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Silent2001
 
PostPosted: Sun, Jul 18 2010, 16:34 PM 

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15 rogue/8 fighter/7 weapon master - dex based, possibly Mulani subrace.

Duel wielded with hand axes with epic dodge and (Maybe Epic Fort, Great Fort, Luck of Heroes to be 'alright' at perhaps resisting the horror that is dev crit)

I'll write up the level progression and such, just want to get your building imput on the idea.

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Uberuce
 
PostPosted: Sun, Jul 18 2010, 16:56 PM 

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I've done Rogue17/WM7/Ftr6 as a Chultan with Frank Adegunle Ojukwu, and he's bloody hard to Devcrit even though I inexplicably took Epic Discipline over Epic Fort. Moshing's got the same thing in base human with Sergei, but the lack of subrace abuse there meant he to get one more Great DEX, so no Epic Fortsauce there either.

It's a very well rounded build; Epic Dodge and a shade over 60 AC with Haste'n'Mage Armour, and the non-Sneak damage is actually not too shabby if you can keep your STR maxed out: 25-30 critting into the 120's, and of course when you are racking Sneaks you get another ~30/hit. You have skillpoints enough to be a decent cornersneak and have non-epic Spot or Listen.

Go Rogue16 minimum, though. You want Crippling Strike.


 
      
brooksthegreat
 
PostPosted: Sun, Jul 18 2010, 17:41 PM 

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Uncle-Opustus wrote:
brooksthegreat wrote:
1) Where would we suggest the remaining skillpoints go, and 2) How do we feel about Improved Expertise as a feat? I wound up with an extra pre-epic feat this way as well.


1) Nowhere. INT modifier +1 means you get three skills to max. You don't get the feat Skilled.

2) It's useful to you in solo PvM, but in a party you'd make the best use having Improved Power Attack.


MoshingChris wrote:
Uncle-Opustus wrote:
brooksthegreat wrote:
1) Where would we suggest the remaining skillpoints go, and 2) How do we feel about Improved Expertise as a feat? I wound up with an extra pre-epic feat this way as well.


1) Nowhere. INT modifier +1 means you get three skills to max. You don't get the feat Skilled.

2) It's useful to you in solo PvM, but in a party you'd make the best use having Improved Power Attack.


His Int modifier is +2. Being 14 int he can max out four skills.

I'd say spot or Concentration.


Yar. The buildy thing told me I had 68 points to spend, not 38.. So I manually subtracted the points to compensate for the loss of the human bonus.

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Glyph
 
PostPosted: Sun, Jul 18 2010, 23:14 PM 

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"for what class"

weapons master, I have seen an oocly evil and good one in some of the auctions and sales from the past in the threads, also weapons master AND weapon focus, but no neutral......maybe i'm not looking hard enough.

no spell penetration huh, i'll have to get a helm or something thats got that then.

I have figured out just how close i'm cutting it for lv9 spells, I think I get 1 (level 17 wizard, 6 fighter, 7 weapons master) is it possible to get the epic feats with this set up? I'm guessing no...I'd use the character creator but I don't want to powergame the stats unless I need them for pre-requisites.


 
      
GreatPigeon
 
PostPosted: Mon, Jul 19 2010, 1:27 AM 

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Need input for my rebuild. Rikkudai, Chaplain of the Ecclesia of the Blessed Assuran.

What they all have is... Domains = Death (permission) /War (domain)
blindfight, powerattack, wf, silent spell, divine might, divine shield, max spell, improved crit, extra turning, epic fort, epic disc, armor skin, greater ruin,

Whats different in each build is... (all skills and saves are after feats, before buffing)

Cleric 24/Fighter 4/ Rogue 2 Option A:
Weapon Spec. Epic Weapon Spec, Evasion, +1 CL over Option C.
Skills -33 con, 40 disc, spellcraft 33, spot 31, tumble 30, umd 11 (ln character with +9 cha), 25 more points to spend (the above stats are maxed depending where levels fall on, would be new skill
Saves: 22,21,11 (fort after buffing and my cloak = 33)

Cleric 24/Fighter 4/ Rogue 2 Option B:
Epic Spot, Epic Prowess, Evasion, +1 CL over option C.
Skills- 33 con, 43 disc, spellcraft 32, spot 41, tumble 30, umd 11 (see above), About 19 more points.
Saves-22, 21,11 (fort after buffing and cloak = 33)

Cleric 23/CoT 6/ Rogue 1 Option C:
Epic Spot, Epic Prowess, Uses Morning Star (or warhammer, his old weapon but -2 ab or no imp crit. Or lose extra turning), +3 div wrath, uniqueness.
Skills-31 con, 43 disc, spellcraft 30, spot 43, tumble 30, umd 11 ( see above), 2 more points.
Saves- 26,24,15 (fort after buffing and cloak = 37)
NOTE: This option can use monk instead of rogue to gain cleave and evasion and lose umd.


Futhermore, depending I could drop extra turning for great fortitude for +2 fort. Any other ideas?

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Mr. Hackums
 
PostPosted: Mon, Jul 19 2010, 3:10 AM 

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Alright, so I'm really piss poor with melee builds. I typically go with ranged, spellcasting, or the occasional dex-based, so I wanted to try out a solid fighter build. I've got a character and his concepts in mind, but I'm curious on the efficiency of a Fighter/ COT/ Rogue. Any fun combinations you folks can think of?

Any help is appreciated!


 
      
GreatPigeon
 
PostPosted: Mon, Jul 19 2010, 3:19 AM 

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Mr. Hackums wrote:
Alright, so I'm really piss poor with melee builds. I typically go with ranged, spellcasting, or the occasional dex-based, so I wanted to try out a solid fighter build. I've got a character and his concepts in mind, but I'm curious on the efficiency of a Fighter/ COT/ Rogue. Any fun combinations you folks can think of?

Any help is appreciated!


Rogue 17, Fighter 6, WM 7 is sexy

Or 16 rogue, 4 fighter, 10 CoT GO

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
MoshingChris
 
PostPosted: Mon, Jul 19 2010, 3:48 AM 

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I'd drop the idea of using extra turning at all Pidge. Its not really required at max level and the Clerics AC means you wont need it for tanking Abyss either.

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GreatPigeon
 
PostPosted: Mon, Jul 19 2010, 3:57 AM 

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So... Drop extra turning, Take option C, and have 2 weapon focii?

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Suliman
 
PostPosted: Mon, Jul 19 2010, 19:09 PM 



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Not sure if this is the right place to ask this or not, but what sort of might bonus are on epic bows on amia? Thanks.


 
      
Mobile_Svensk
 
PostPosted: Mon, Jul 19 2010, 19:19 PM 

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+5 can be found. But im pretty sure i've seen a +6

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TormakSaber
 
PostPosted: Mon, Jul 19 2010, 20:54 PM 

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+6 AB exists only on 2 sets of monk gloves.

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Suliman
 
PostPosted: Mon, Jul 19 2010, 20:55 PM 



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Thanks! Also, I was wondering if trap DC's are different on Amia.. I've never used traps before, and want to make a rogue that can possibly set epic traps.. Is it a type of skill you just max out or is it like tumble and only a certain amount matters?


 
      
Dramatic_Prince
 
PostPosted: Mon, Jul 19 2010, 21:04 PM 

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Suliman wrote:
Not sure if this is the right place to ask this or not, but what sort of might bonus are on epic bows on amia? Thanks.


Gers wrote:
*the following notes are placed up in prominent areas around most of the surface regions of the isle*

I, Jud'Vardas Kenlyl, am putting up for auction an item of such power not seen for many a year upon this isle. The item in question is one of the legendary Darkwood Sniper Bows! These bows are so rare now that they were only found in the lairs of dire beasts now long dead. After much consideration, I have decided to part with this legendary item of ancient legacy. It possesses an aiming enchantment of the sixth tier, a striking enchantment of the seventh tier, and, upon impacting a vulnerable area, it's arrows strike far deeper than normal into vital organs.

Bidding on this item, to promote vigorous competition, will start at 1 million gold pieces. I will accept trades for it, as well as gold. But trades will be considered only of the rarest items. Those interested may leave a note at Griff's Nomad in Cordor, the Shrine of Eilistraee, the Hin Inn, or the Noway Inn, or post them below this notice. This auction shall run for one tenday.

Sincerely,
Jud'Vardas Kenlyl


//Stats:
+6 AB Longbow
+7 Mighty

1d8 Massive Criticals

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brooksthegreat
 
PostPosted: Mon, Jul 19 2010, 21:16 PM 

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Just a curiosity that I wasn't sure where else to post - tactically, are any of the other wizard's familiars worth anything? I've been using the imp for some tanking on my lowbie wizard and I know the panther CAN be cool if you can be arsed to possess it (its AI wants to tank and get killed rather than flank and get sneaks in).. what of the others?

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GreatPigeon
 
PostPosted: Mon, Jul 19 2010, 22:56 PM 

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Wizard strategy for low levels.
Panther + Summon Monster + Buffing + Invis

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
brooksthegreat
 
PostPosted: Tue, Jul 20 2010, 0:11 AM 

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I'm at level 9 now with him. Switching between panther and imp - though the panther's ai keeps getting it killed. Was just looking at the other familiars. I want to experiment some, i'd just hate to get stuck with something useless for a level.

_________________
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also staring:
Elyon Vassius, Paladin of Kelemvor
Kael Jericko, gentleman of fortune.
Marcus Tyberius of the Eternal Order


 
      
BrainSplitter
 
PostPosted: Tue, Jul 20 2010, 0:20 AM 

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Dramatic_Prince wrote:
Suliman wrote:
Not sure if this is the right place to ask this or not, but what sort of might bonus are on epic bows on amia? Thanks.


Gers wrote:
*the following notes are placed up in prominent areas around most of the surface regions of the isle*

I, Jud'Vardas Kenlyl, am putting up for auction an item of such power not seen for many a year upon this isle. The item in question is one of the legendary Darkwood Sniper Bows! These bows are so rare now that they were only found in the lairs of dire beasts now long dead. After much consideration, I have decided to part with this legendary item of ancient legacy. It possesses an aiming enchantment of the sixth tier, a striking enchantment of the seventh tier, and, upon impacting a vulnerable area, it's arrows strike far deeper than normal into vital organs.

Bidding on this item, to promote vigorous competition, will start at 1 million gold pieces. I will accept trades for it, as well as gold. But trades will be considered only of the rarest items. Those interested may leave a note at Griff's Nomad in Cordor, the Shrine of Eilistraee, the Hin Inn, or the Noway Inn, or post them below this notice. This auction shall run for one tenday.

Sincerely,
Jud'Vardas Kenlyl


//Stats:
+6 AB Longbow
+7 Mighty

1d8 Massive Criticals


Legacy Item. Not in any lootbins or the rest, nor a viable base for DC Requests.

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Suliman
 
PostPosted: Tue, Jul 20 2010, 2:22 AM 



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Back again >_< . So basically I am making a making a rogue / bard / aa. I am unsure about my feats and skill points. I want him to be good with traps, but not sure which skills really need to be maxed... search, set trap, disable trap, open lock? What are good numbers to stop at for these. I won't have enough to max everything considering hide, ms, tumble, umd, disc, etc...

As for feats, I am thinking:
Point blank shot, WF: Longbow, Rapid Shot, Imp Crit: LB, Called Shot, Great Fortitude, Expertise(?)

Unsure about the expertise..

Epic:
EWF: LB, Epic Fort, Great Dex, Epic Dodge, Crip strike

Thanks for any suggestions or comments.


 
      
GreatPigeon
 
PostPosted: Tue, Jul 20 2010, 2:29 AM 

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If going for epic dodge and AA, best to drop the bard. A bard without 20 levels is a nuissance.

You'll want 13 levels of rogue minimum, for epic dodge, 13 rogue, 13 aa, 4 fighter?

If you're willing to drop epic dodge to be awesome bard 21, rogue 2, aa 7

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Suliman
 
PostPosted: Tue, Jul 20 2010, 2:50 AM 



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I was going to do 17 rogue / 2 bard / 11 AA, I imagine him more as a stealthy archer who, although isn't exactly charming, is fond of telling stories of his wanderlust-driven adventures.. rather than a fighter type.

I remember reading that rogue bard aa works well in that set up..

Also.. don't you have to have a caster class to be AA? Therefore rogue aa fighter wouldnt work?


 
      
Roppi
 
PostPosted: Tue, Jul 20 2010, 3:35 AM 

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You do, yes.

sorc/bard/wiz + elf/haf elf.

13 rog/13aa/4 ftr is not possible yea.

edit: And 19rog/2brd/9AA might be better. you get an extra feat whilst still able to pierce through premonitions.


Last edited by Roppi on Tue, Jul 20 2010, 3:41 AM, edited 2 times in total.

 
      
GreatPigeon
 
PostPosted: Tue, Jul 20 2010, 3:36 AM 

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Meant to type bard, causea 4 bard nets songs.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uberuce
 
PostPosted: Tue, Jul 20 2010, 8:36 AM 

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Mr. Hackums wrote:
Alright, so I'm really piss poor with melee builds. I typically go with ranged, spellcasting, or the occasional dex-based, so I wanted to try out a solid fighter build. I've got a character and his concepts in mind, but I'm curious on the efficiency of a Fighter/ COT/ Rogue. Any fun combinations you folks can think of?

Any help is appreciated!
I guess by 'solid fighter' you mean STR-based? I've been toying with Barb18/CoT10/Rogue2, but I don't know if I've time to level it.

I imagine it's pretty humdrum for mobwork, but it's got saves out the bahookie and in two rounds it'll drop decent damage and Devcrit attempts at 56AB.


 
      
QPR
 
PostPosted: Tue, Jul 20 2010, 14:02 PM 

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No subrace Human barbarian. I understand the most fun and easy going is barb 24/Fighter4/Rogue 2, with Barb all the way up to 20, with HA taken at level 1, yes? Question i am wondering is if making him a greatsword user wil cripple him severely, or if a such char can survive without a shield? Otherwise i assume shield + warhammer is the better option?

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Garret Smith - Archer and peddler of deity-statuettes
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MoshingChris
 
PostPosted: Tue, Jul 20 2010, 14:05 PM 

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Shield is the better option.

Greataxe is the funnest.

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Mobile_Svensk
 
PostPosted: Tue, Jul 20 2010, 14:09 PM 

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Schyte!

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QPR
 
PostPosted: Tue, Jul 20 2010, 14:13 PM 

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*slaps Svensk The Sillybums*

The day I accept anyone with a scythe as something more than a farmboy is the day the Pope will publicly announce that he has always been fond of homosexual satanists.

Greatsword is more stylish though, I think. The idea is the oh so original concept of a Rasheman Barbarian on his dejema. And no, he will not have a mini-giant-space-hamster companion. Nor will he have 9 int. Or tattooes in his face. Or be bald. And his name will certainly not be Minsc.

Just how much worse off will he be with a greatsword instead of shield + hammer?

_________________
"Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II

Valygar 'Stonesnake' Stark -Human Ranger
Garret Smith - Archer and peddler of deity-statuettes
Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.


 
      
QPR
 
PostPosted: Tue, Jul 20 2010, 14:38 PM 

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Or, rethinking the concept; is it possible to make a dex based barb that is not useless? I'm thinking wood elf with handaxes could be quite fun, but very much worried about the damage output.

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"Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II

Valygar 'Stonesnake' Stark -Human Ranger
Garret Smith - Archer and peddler of deity-statuettes
Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.


 
      
MoshingChris
 
PostPosted: Tue, Jul 20 2010, 14:52 PM 

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I'll PM you a tasty build QPR.

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QPR
 
PostPosted: Tue, Jul 20 2010, 14:57 PM 

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Ooh, thanks :D

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"Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II

Valygar 'Stonesnake' Stark -Human Ranger
Garret Smith - Archer and peddler of deity-statuettes
Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.


 
      
MoshingChris
 
PostPosted: Tue, Jul 20 2010, 15:07 PM 

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Done.

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Glyph
 
PostPosted: Tue, Jul 20 2010, 23:50 PM 

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is it possible to craft +6 weapons? with DC's or something, or for people RP wise in game with DC's, or divine mythals, or something? *adamantine bastard sword with sonic visual and +6 :O~ *

on a similar note I always see people with short weapons save a few. all these dual visual mythal'd daggers and such. I can't find where I mentioned this before but, yes you can make metal whips :P and a baseball bat >:D wish I had enough job points for all the smithy like jobs. but thats where contacts come to play :)

also greatsword 2 handed 2d6, bastard sword 1 handed (X D) 1d10. meaning greatsword base max 12, dual weilding B's 20 =) I have no idea how much damage i'm doing now, has superior weapon focus, how do you do more attacks in one round? I seen people going balistic on things (not talking about monks :P I know you get flurry.)


 
      
GreatPigeon
 
PostPosted: Wed, Jul 21 2010, 2:23 AM 

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Bastard sword is a larger type of weapon. You lose ab with dual wielding, a lot. You get more attacks per round with ambidextry, two-weapon fighting, and improved two-weapon fighting.

Without monk levels, you can get 4 main hand and 2 off hand attacks. Thats it, until you include haste.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
He, yes he
 
PostPosted: Wed, Jul 21 2010, 2:29 AM 

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I need general advice on building a Shifter.

Another character I'd like to try building is a Monk.

Any takers?

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Boevile, Shifter of currently unknown allegiance.
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Selvec Darkon
 
PostPosted: Wed, Jul 21 2010, 2:47 AM 

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What do you want from your Monk?

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commandozzzz
 
PostPosted: Wed, Jul 21 2010, 9:38 AM 

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hey guys!

i've got an idea for a nice monk build, but i could use your input to see if it's:
A) possible
B) effective

so here it is:
Name: Hunta
Chultan subrace
20 monk/5 fighter/5 SD
DEX based with weapon finesse and unarmed.
I think i'm going 16 monk 4 fighter pre-epic for the full attacks (8 per round at the end), then 1 fighter epic for EWS (if it's possible), 5 SD for Epic Dodge (if it's possible) and the rest of the monk. I know the subrace will give me EXP problems so i'm going monk all the way till 16 before i start multiclassing. I think this might be a good build, so i'm willing to suffer the EXP penalty, but i could use some input as to whether this build will be worth something in the end.
Thanks for the input!


 
      
StandingBehindYou
 
PostPosted: Wed, Jul 21 2010, 10:20 AM 

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commandozzzz wrote:
hey guys!

i've got an idea for a nice monk build, but i could use your input to see if it's:
A) possible
B) effective

so here it is:
Name: Hunta
Chultan subrace
20 monk/5 fighter/5 SD
DEX based with weapon finesse and unarmed.
I think i'm going 16 monk 4 fighter pre-epic for the full attacks (8 per round at the end), then 1 fighter epic for EWS (if it's possible), 5 SD for Epic Dodge (if it's possible) and the rest of the monk. I know the subrace will give me EXP problems so i'm going monk all the way till 16 before i start multiclassing. I think this might be a good build, so i'm willing to suffer the EXP penalty, but i could use some input as to whether this build will be worth something in the end.
Thanks for the input!


This was brought up earlier, and Monk 20 / Rogue 10 was suggested instead if you aren't going SD 6 for HiPS.

Uberuce wrote:
If you're not taking HiPS I would go for the Rogue. UMD and Sneak damage are worth more than EWS, says I. You already get pre-epic Weapon Spec on unarmed Monks via that beastly awesome belt, so it's +4 damage rather than +6 that EWS gives.

MoshingChris wrote:
That 20 Monk 10 Rogue build of Ops is a bitch yes.


 
      
commandozzzz
 
PostPosted: Wed, Jul 21 2010, 10:29 AM 

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If i go rogue, i won't have 8 apr, only 7.
And i'm not sure what belt he is mentioning.
And is UMD really that critical?


 
      
StandingBehindYou
 
PostPosted: Wed, Jul 21 2010, 10:41 AM 

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commandozzzz wrote:
And i'm not sure what belt he is mentioning.


There's a monk belt that gives +2 DEX, +2 WIS, Freedom, and Weapon Specialization: Unarmed.

Quote:
And is UMD really that critical?


UMD is really nice to have for anyone. As a monk, among other things it lets you use scrolls of Owl's Insight. If you weren't going unarmed (in which case the above advice might not apply -- I don't know), it would also let you use flame weapon scrolls.


 
      
commandozzzz
 
PostPosted: Wed, Jul 21 2010, 11:00 AM 

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well, thanks for giving me that reference. I found the section in the forums with all that info on the build. I am going unarmed, btw, so what else would i be able to benefit from with UMD? and is going rogue 10 really worth losing an attack per round and EWS? i kinda like the idea of maxed attacks and as much damage as possible, while bagging epic dodge as well.
And that belt really does do some good boosting. do you happen to know if it's a loot item or if it's sold somewhere? (no need to tell me where if it is a sold item, i'll look for it IC)


 
      
The Peacock
 
PostPosted: Wed, Jul 21 2010, 12:22 PM 

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I'm pretty sure that item he speaks of is an epic item. Where you find that, I cannot say.

As for other benefits of UMD. You have scrolls, wands, anything magical that you may not otherwise be able to use as well as the ability to unlock effective restrictions due to your class or race. However - the latter note I may be wrong on. That was the case with my previous server.

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SLS
 
PostPosted: Wed, Jul 21 2010, 13:04 PM 

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7 Bard/ 4 Fighter/ 19 AA.

Is this a good build for an AA? You get Enchant arrows X, Weapon Specialization and Epic Weapon Specialization by taking 4th level of Fighter in epic.
Only really loose out on tumble, so you'll get +3 AC instead of +6 since there will be no bard levels post epic. Alternatively could switch out bard for Wiz to make use of the imbue arrows ability in Amia and swap fighter for Rogue and make use of Sneak Attacks, doesn't seem worth it tho.

Any thoughts?


 
      
StandingBehindYou
 
PostPosted: Wed, Jul 21 2010, 13:07 PM 

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The Peacock wrote:
I'm pretty sure that item he speaks of is an epic item.


No, it is an item available from a merchant. There is very good gear for monks in high-end shops.


 
      
commandozzzz
 
PostPosted: Wed, Jul 21 2010, 13:22 PM 

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StandingBehindYou wrote:
The Peacock wrote:
I'm pretty sure that item he speaks of is an epic item.


No, it is an item available from a merchant. There is very good gear for monks in high-end shops.


thank you, i really appreciate your feedback on everything. just one more thing, and i know this is going to be more of a personal taste choice in the end, but i could use some other opinions:
i'm definitely going epic dodge monk with my build, but i really don't need HiPS, cause he's not really a stealthy character, just a fighting dodging killing machine :D so the question is do i go with 20 monk/5 fighter/5 SD or 20 monk/ 10 rogue? I can see how the belt offers some kind of substitute for WS, and the sneak attack is a good addition, but on the other hand, i'm also finishing the build with one attack less, and less feats too (fighter bags me 2 more feats other than WS, while rogue doesn't get anything i won't be able to get with SD except for the sneak attack).

edit: i forgot the UMD too. I don't know how critical that is to the build either, could use some input on that as well.


 
      
The Peacock
 
PostPosted: Wed, Jul 21 2010, 13:30 PM 

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Except for the Sneak Attack? EXCEPT FOR THE SNEAK ATTACK?!

I'd go 20 monk/10 rogue. Or with your other proposed build, 20 Monk/4Fighter/6Rogue. Get rid of SD altogether.

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The Peacock
 
PostPosted: Wed, Jul 21 2010, 13:31 PM 

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commandozzzz wrote:

edit: i forgot the UMD too. I don't know how critical that is to the build either, could use some input on that as well.


UMD. Scrolls of GS will save your life. And waste someone elses.

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StandingBehindYou
 
PostPosted: Wed, Jul 21 2010, 13:38 PM 

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The Peacock wrote:
Or with your other proposed build, 20 Monk/4Fighter/6Rogue. Get rid of SD altogether.


On a monk you need SD 5 or Rogue 10 to qualify for epic dodge.


 
      
The Peacock
 
PostPosted: Wed, Jul 21 2010, 13:39 PM 

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I see... Forget what I said.

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