View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 33 posts ] 
joie de vivre
 
PostPosted: Sun, May 23 2010, 21:21 PM 



Player

Joined: 28 Jan 2010

I've been looking for a way to handle collision boxes while in party mode. Does anyone know how to turn them off?
Or at least prevent your party members from being shoved every which way?

_________________
Tetrok Dustbeard: Drow magics. Next thing ya know I start growing boobies.


 
      
Xaviera
 
PostPosted: Sun, May 23 2010, 21:40 PM 

User avatar

Player

Joined: 07 Aug 2006
Location: Temple of Love

Not in Amia.

_________________
Image
~Sharess on AmiaWiki~
Priestess, politician, prostitute
"[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer Bolt
AmiaWiki mod (mostly inactive)


 
      
Logicality
 
PostPosted: Sun, May 23 2010, 21:44 PM 

User avatar

Player

Joined: 23 Apr 2008
Location: The Otherworld

There's a bump toggle in NWN2 that can make your character unmoveable by allies' movement, not sure if it's in NWN1 though. It would require a script if the function exists, anyway.

_________________
"A somebody was once a nobody who wanted to and did." - Anonymous


 
      
762
 
PostPosted: Sun, May 23 2010, 22:01 PM 

User avatar

Player

Joined: 14 Sep 2006
Location: Florida

It is possible, but it has to be scripted, yes.

_________________
Araxus Balmor
Gurth Balmor (retired)


 
      
Yurell
 
PostPosted: Mon, May 24 2010, 0:25 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

I've seen it on other servers to not bump. It'd be great if the collision boxes could be off (or even just smaller).

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
TormakSaber
 
PostPosted: Mon, May 24 2010, 2:50 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

ICly you cannot walk through people.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Yurell
 
PostPosted: Mon, May 24 2010, 3:14 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

ICly people don't teleport through furniture when you stand near them, either.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
TormakSaber
 
PostPosted: Mon, May 24 2010, 3:14 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Lesser of two evils.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Yurell
 
PostPosted: Mon, May 24 2010, 3:17 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

I would have thought OOCly standing inside eachother (which could be RP'd as being very very close) would have been the lesser evil than OOCly sending everyone flying like ten pins when you try to get out of a chair.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
Terra_777
 
PostPosted: Mon, May 24 2010, 8:45 AM 

User avatar

Administrative Developer

Joined: 31 Jan 2007
Location: Sweden

There is a cutscen ghost effect that lets other creature objects pass though the holder of the effect. Which can be very bad/good to have when facing stupid NPC's that are usually trying to kill you. :P

_________________
Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.


 
      
Galenson
 
PostPosted: Mon, May 24 2010, 10:59 AM 

User avatar

Player

Joined: 26 May 2006
Location: Down Under, calculating your demise with blunt expressions.

I smell abuse.

_________________
Plays:

"I'll think of something once Amia:EE drops."


 
      
Gravemaskin
 
PostPosted: Mon, May 24 2010, 11:31 AM 

User avatar

Player

Joined: 29 Jul 2007
Location: Norway: Home of the Trolls

You only bump and displace people IF you are "friendly" to them. Neutral and hostile, you don't.

Any chance to alter that one then, so that you can never run into people to displace them, but have to WALK AROUND/past. It seems more realistic if anything

_________________
Adair - Druid and part time treant cosplayer


 
      
Merrien
 
PostPosted: Mon, May 24 2010, 17:40 PM 

User avatar

Player

Joined: 03 Jan 2005
Location: Deep in the Heart of Texas

I'd love it if this could be fixed/turned off without having abuse issues. It's super annoying.

_________________
Image


 
      
MadrikVale
 
PostPosted: Mon, May 24 2010, 17:48 PM 

User avatar

Player

Joined: 14 May 2009
Location: Evanston, Wyoming

Yeah, if at all possible. No one's gonna intentionally walk through anyone, anyway. (Unless they RP they are a ghost and should be struck by DM lightning)

I've only had the glitch where two characters are inside each other once, and that was with Nysor... and I just don't swing that way. Madrik took six showers that day.


 
      
Xaviera
 
PostPosted: Mon, May 24 2010, 18:10 PM 

User avatar

Player

Joined: 07 Aug 2006
Location: Temple of Love

Galenson wrote:
I smell abuse.

Clearly it will lead to increased cybering. :mrgreen:

_________________
Image
~Sharess on AmiaWiki~
Priestess, politician, prostitute
"[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer Bolt
AmiaWiki mod (mostly inactive)


 
      
P Three
 
PostPosted: Mon, May 24 2010, 18:14 PM 

User avatar

Player

Joined: 18 Dec 2008

Madrik wrote:
that was with Nysor... and I just don't swing that way. Madrik took six showers that day.


TOTALLY not what Nysor told Ana. :D
You know you want some hot squirrelly lovin.

_________________
Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
fireprooftroll
 
PostPosted: Tue, May 25 2010, 6:36 AM 

User avatar

Player

Joined: 10 Mar 2008

So does anyone actually know what the script is?

Would be nice to have people in party mode who are not big, fat collision boxes.

_________________
The Lords of War


 
      
762
 
PostPosted: Tue, May 25 2010, 6:40 AM 

User avatar

Player

Joined: 14 Sep 2006
Location: Florida

It's available on the vault.

_________________
Araxus Balmor
Gurth Balmor (retired)


 
      
TormakSaber
 
PostPosted: Tue, May 25 2010, 8:06 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

fireprooftroll wrote:
So does anyone actually know what the script is?

Would be nice to have people in party mode who are not big, fat collision boxes.


Then learn how to maneuver with your party and not get hung up on each other.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Logicality
 
PostPosted: Tue, May 25 2010, 10:33 AM 

User avatar

Player

Joined: 23 Apr 2008
Location: The Otherworld

I honestly don't see this being much of an issue. A minor annoyance occasionally, but not something happening every time one goes into combat.

_________________
"A somebody was once a nobody who wanted to and did." - Anonymous


 
      
Selvec Darkon
 
PostPosted: Tue, May 25 2010, 10:58 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Oh gods, NWN 2 collision boxes. Those bring back bad memories of custom box cuts for chairs and stuff to make them sittable because Biowares script didn't work. Bad memories of NWN 2 toolsetting when it just came out.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
Logicality
 
PostPosted: Tue, May 25 2010, 11:00 AM 

User avatar

Player

Joined: 23 Apr 2008
Location: The Otherworld

All you needed to do was remove the chairs' collision, and give the PCs a simple "sit on object" emote option in the rest menu. :)

_________________
"A somebody was once a nobody who wanted to and did." - Anonymous


 
      
Yurell
 
PostPosted: Tue, May 25 2010, 11:01 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

The main thing that annoys me is when you're sitting down, and all of a sudden you're on the other side of the room, or you're trying to RP, you step closer and all of a sudden everyone goes flying.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
Merrien
 
PostPosted: Tue, May 25 2010, 16:15 PM 

User avatar

Player

Joined: 03 Jan 2005
Location: Deep in the Heart of Texas

And if you have things like . . . oh, say, big flapping butterfly wings coming out of your back, you are "extra pushy" :D

_________________
Image


 
      
joie de vivre
 
PostPosted: Tue, May 25 2010, 17:02 PM 



Player

Joined: 28 Jan 2010

I've tried looking for it on NWvault. I don't see anything that might be of help.

_________________
Tetrok Dustbeard: Drow magics. Next thing ya know I start growing boobies.


 
      
speedgrab
 
PostPosted: Wed, May 26 2010, 6:47 AM 

User avatar

Player

Joined: 07 Apr 2008
Location: That England place (Gmt+0)

I too wish this. Blargh pushes dill around far to much for a floating skull should be doing.

_________________
~ Dill Buck-tooth ~ Alan Snowfall ~


 
      
Selmak
 
PostPosted: Wed, May 26 2010, 15:51 PM 

User avatar

Player

Joined: 17 Dec 2004

This is the code you'd want to use if you were turning on the ghost effect from a conversation option:

Code:
void main()
{
    object oPC = GetLastSpeaker();;

    effect eGhost = EffectCutsceneGhost();
    eGhost = SupernaturalEffect( eGhost );
    ApplyEffectToObject( DURATION_TYPE_PERMANENT, eGhost, oPC );

}


This is the code to switch the effect off from a conversation option:

Code:
void main()
{
    object oPC = GetLastSpeaker();;

    effect eGhost = EffectCutsceneGhost();
    eGhost = SupernaturalEffect( eGhost );
    RemoveEffect( oPC, eGhost );

}


If you wanted to limit the abuse of this, you could turn this off automatically when a player enters a Party PvP area and then toggle it back on (if it was on before) if they enter a No PvP area.


 
      
Selvec Darkon
 
PostPosted: Thu, May 27 2010, 1:43 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Logicality wrote:
All you needed to do was remove the chairs' collision, and give the PCs a simple "sit on object" emote option in the rest menu. :)


That wasn't present in NWN2 Vanilla I believe.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
Merrien
 
PostPosted: Thu, May 27 2010, 17:02 PM 

User avatar

Player

Joined: 03 Jan 2005
Location: Deep in the Heart of Texas

Selmak wrote:
This is the code you'd want to use if you were turning on the ghost effect from a conversation option:

Code:
void main()
{
    object oPC = GetLastSpeaker();;

    effect eGhost = EffectCutsceneGhost();
    eGhost = SupernaturalEffect( eGhost );
    ApplyEffectToObject( DURATION_TYPE_PERMANENT, eGhost, oPC );

}


This is the code to switch the effect off from a conversation option:

Code:
void main()
{
    object oPC = GetLastSpeaker();;

    effect eGhost = EffectCutsceneGhost();
    eGhost = SupernaturalEffect( eGhost );
    RemoveEffect( oPC, eGhost );

}


If you wanted to limit the abuse of this, you could turn this off automatically when a player enters a Party PvP area and then toggle it back on (if it was on before) if they enter a No PvP area.


You rock, as always; could we pretty please?

_________________
Image


 
      
TormakSaber
 
PostPosted: Thu, May 27 2010, 18:55 PM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

I still don't see much of a point to it and find it rather abusable. At least, I know of a few ways I could abuse no longer having to use half a brain and maneuver around people.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Merrien
 
PostPosted: Thu, May 27 2010, 20:13 PM 

User avatar

Player

Joined: 03 Jan 2005
Location: Deep in the Heart of Texas

TormakSaber wrote:
I still don't see much of a point to it and find it rather abusable. At least, I know of a few ways I could abuse no longer having to use half a brain and maneuver around people.


Still abuseable with this on as well? Copy/pasting: "you could turn this off automatically when a player enters a Party PvP area and then toggle it back on (if it was on before) if they enter a No PvP area"

. . . I have no head for such things, so seeing if what you're thinking about goes beyond this.

_________________
Image


 
      
Logicality
 
PostPosted: Thu, May 27 2010, 20:15 PM 

User avatar

Player

Joined: 23 Apr 2008
Location: The Otherworld

Logicality wrote:
There's a bump toggle in NWN2 that can make your character unmoveable by allies' movement, not sure if it's in NWN1 though. It would require a script if the function exists, anyway.


Unfortunately the required function doesn't exist in NWN1, otherwise something using this, I think, would be preferable to a ghost effect.

_________________
"A somebody was once a nobody who wanted to and did." - Anonymous


 
      
Merrien
 
PostPosted: Thu, May 27 2010, 20:18 PM 

User avatar

Player

Joined: 03 Jan 2005
Location: Deep in the Heart of Texas

What I wouldn't give for magical NWN updates that fix so many of the mechanics etc. . . . I would die a happy little camper if we could have LOTRO's crafting and music systems on Amia *sighs* ....sorry, this was tangential. *coughs*

My point is that the bumping bugs me too. So . . . guess I'm done with my point now :D

_________________
Image


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 33 posts ] 


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group