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joie de vivre
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Posted: Sun, May 23 2010, 21:21 PM |
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Player
Joined: 28 Jan 2010
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I've been looking for a way to handle collision boxes while in party mode. Does anyone know how to turn them off? Or at least prevent your party members from being shoved every which way?
_________________ Tetrok Dustbeard: Drow magics. Next thing ya know I start growing boobies.
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Xaviera
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Posted: Sun, May 23 2010, 21:40 PM |
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Player
Joined: 07 Aug 2006 Location: Temple of Love
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Not in Amia.
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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Logicality
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Posted: Sun, May 23 2010, 21:44 PM |
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Joined: 23 Apr 2008 Location: The Otherworld
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There's a bump toggle in NWN2 that can make your character unmoveable by allies' movement, not sure if it's in NWN1 though. It would require a script if the function exists, anyway.
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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762
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Posted: Sun, May 23 2010, 22:01 PM |
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Joined: 14 Sep 2006 Location: Florida
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It is possible, but it has to be scripted, yes.
_________________ Araxus Balmor Gurth Balmor (retired)
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Yurell
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Posted: Mon, May 24 2010, 0:25 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I've seen it on other servers to not bump. It'd be great if the collision boxes could be off (or even just smaller).
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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TormakSaber
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Posted: Mon, May 24 2010, 2:50 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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ICly you cannot walk through people.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Mon, May 24 2010, 3:14 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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ICly people don't teleport through furniture when you stand near them, either.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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TormakSaber
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Posted: Mon, May 24 2010, 3:14 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Lesser of two evils.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Mon, May 24 2010, 3:17 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I would have thought OOCly standing inside eachother (which could be RP'd as being very very close) would have been the lesser evil than OOCly sending everyone flying like ten pins when you try to get out of a chair.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Terra_777
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Posted: Mon, May 24 2010, 8:45 AM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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There is a cutscen ghost effect that lets other creature objects pass though the holder of the effect. Which can be very bad/good to have when facing stupid NPC's that are usually trying to kill you. 
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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Galenson
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Posted: Mon, May 24 2010, 10:59 AM |
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Player
Joined: 26 May 2006 Location: Down Under, calculating your demise with blunt expressions.
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I smell abuse.
_________________ Plays:
"I'll think of something once Amia:EE drops."
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Gravemaskin
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Posted: Mon, May 24 2010, 11:31 AM |
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Player
Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
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You only bump and displace people IF you are "friendly" to them. Neutral and hostile, you don't.
Any chance to alter that one then, so that you can never run into people to displace them, but have to WALK AROUND/past. It seems more realistic if anything
_________________ Adair - Druid and part time treant cosplayer
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Merrien
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Posted: Mon, May 24 2010, 17:40 PM |
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Player
Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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I'd love it if this could be fixed/turned off without having abuse issues. It's super annoying.
_________________ 
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MadrikVale
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Posted: Mon, May 24 2010, 17:48 PM |
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Player
Joined: 14 May 2009 Location: Evanston, Wyoming
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Yeah, if at all possible. No one's gonna intentionally walk through anyone, anyway. (Unless they RP they are a ghost and should be struck by DM lightning)
I've only had the glitch where two characters are inside each other once, and that was with Nysor... and I just don't swing that way. Madrik took six showers that day.
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Xaviera
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Posted: Mon, May 24 2010, 18:10 PM |
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Player
Joined: 07 Aug 2006 Location: Temple of Love
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Galenson wrote: I smell abuse. Clearly it will lead to increased cybering. 
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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P Three
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Posted: Mon, May 24 2010, 18:14 PM |
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Player
Joined: 18 Dec 2008
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Madrik wrote: that was with Nysor... and I just don't swing that way. Madrik took six showers that day.
TOTALLY not what Nysor told Ana.  You know you want some hot squirrelly lovin.
_________________ Bobo_Underhill wrote: Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw! Aly'dra Zau'ana: Priestessish Of EilistraeeDanika Nefzen: Druid of the EarthmotherDelia Am'Anodel: Paladin of Torm
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fireprooftroll
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Posted: Tue, May 25 2010, 6:36 AM |
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Player
Joined: 10 Mar 2008
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So does anyone actually know what the script is?
Would be nice to have people in party mode who are not big, fat collision boxes.
_________________ The Lords of War
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762
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Posted: Tue, May 25 2010, 6:40 AM |
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Player
Joined: 14 Sep 2006 Location: Florida
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It's available on the vault.
_________________ Araxus Balmor Gurth Balmor (retired)
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TormakSaber
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Posted: Tue, May 25 2010, 8:06 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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fireprooftroll wrote: So does anyone actually know what the script is?
Would be nice to have people in party mode who are not big, fat collision boxes. Then learn how to maneuver with your party and not get hung up on each other.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Logicality
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Posted: Tue, May 25 2010, 10:33 AM |
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Player
Joined: 23 Apr 2008 Location: The Otherworld
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I honestly don't see this being much of an issue. A minor annoyance occasionally, but not something happening every time one goes into combat.
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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Selvec Darkon
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Posted: Tue, May 25 2010, 10:58 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Oh gods, NWN 2 collision boxes. Those bring back bad memories of custom box cuts for chairs and stuff to make them sittable because Biowares script didn't work. Bad memories of NWN 2 toolsetting when it just came out.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Logicality
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Posted: Tue, May 25 2010, 11:00 AM |
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Player
Joined: 23 Apr 2008 Location: The Otherworld
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All you needed to do was remove the chairs' collision, and give the PCs a simple "sit on object" emote option in the rest menu. 
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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Yurell
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Posted: Tue, May 25 2010, 11:01 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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The main thing that annoys me is when you're sitting down, and all of a sudden you're on the other side of the room, or you're trying to RP, you step closer and all of a sudden everyone goes flying.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Merrien
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Posted: Tue, May 25 2010, 16:15 PM |
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Player
Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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And if you have things like . . . oh, say, big flapping butterfly wings coming out of your back, you are "extra pushy" 
_________________ 
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joie de vivre
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Posted: Tue, May 25 2010, 17:02 PM |
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Player
Joined: 28 Jan 2010
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I've tried looking for it on NWvault. I don't see anything that might be of help.
_________________ Tetrok Dustbeard: Drow magics. Next thing ya know I start growing boobies.
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speedgrab
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Posted: Wed, May 26 2010, 6:47 AM |
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Player
Joined: 07 Apr 2008 Location: That England place (Gmt+0)
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I too wish this. Blargh pushes dill around far to much for a floating skull should be doing.
_________________ ~ Dill Buck-tooth ~ Alan Snowfall ~
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Selmak
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Posted: Wed, May 26 2010, 15:51 PM |
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Player
Joined: 17 Dec 2004
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This is the code you'd want to use if you were turning on the ghost effect from a conversation option: Code: void main() { object oPC = GetLastSpeaker();;
effect eGhost = EffectCutsceneGhost(); eGhost = SupernaturalEffect( eGhost ); ApplyEffectToObject( DURATION_TYPE_PERMANENT, eGhost, oPC );
} This is the code to switch the effect off from a conversation option: Code: void main() { object oPC = GetLastSpeaker();;
effect eGhost = EffectCutsceneGhost(); eGhost = SupernaturalEffect( eGhost ); RemoveEffect( oPC, eGhost );
}
If you wanted to limit the abuse of this, you could turn this off automatically when a player enters a Party PvP area and then toggle it back on (if it was on before) if they enter a No PvP area.
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Selvec Darkon
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Posted: Thu, May 27 2010, 1:43 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Logicality wrote: All you needed to do was remove the chairs' collision, and give the PCs a simple "sit on object" emote option in the rest menu.  That wasn't present in NWN2 Vanilla I believe.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Merrien
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Posted: Thu, May 27 2010, 17:02 PM |
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Player
Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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Selmak wrote: This is the code you'd want to use if you were turning on the ghost effect from a conversation option: Code: void main() { object oPC = GetLastSpeaker();;
effect eGhost = EffectCutsceneGhost(); eGhost = SupernaturalEffect( eGhost ); ApplyEffectToObject( DURATION_TYPE_PERMANENT, eGhost, oPC );
} This is the code to switch the effect off from a conversation option: Code: void main() { object oPC = GetLastSpeaker();;
effect eGhost = EffectCutsceneGhost(); eGhost = SupernaturalEffect( eGhost ); RemoveEffect( oPC, eGhost );
}
If you wanted to limit the abuse of this, you could turn this off automatically when a player enters a Party PvP area and then toggle it back on (if it was on before) if they enter a No PvP area. You rock, as always; could we pretty please?
_________________ 
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TormakSaber
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Posted: Thu, May 27 2010, 18:55 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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I still don't see much of a point to it and find it rather abusable. At least, I know of a few ways I could abuse no longer having to use half a brain and maneuver around people.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Merrien
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Posted: Thu, May 27 2010, 20:13 PM |
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Player
Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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TormakSaber wrote: I still don't see much of a point to it and find it rather abusable. At least, I know of a few ways I could abuse no longer having to use half a brain and maneuver around people. Still abuseable with this on as well? Copy/pasting: "you could turn this off automatically when a player enters a Party PvP area and then toggle it back on (if it was on before) if they enter a No PvP area" . . . I have no head for such things, so seeing if what you're thinking about goes beyond this.
_________________ 
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Logicality
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Posted: Thu, May 27 2010, 20:15 PM |
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Player
Joined: 23 Apr 2008 Location: The Otherworld
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Logicality wrote: There's a bump toggle in NWN2 that can make your character unmoveable by allies' movement, not sure if it's in NWN1 though. It would require a script if the function exists, anyway. Unfortunately the required function doesn't exist in NWN1, otherwise something using this, I think, would be preferable to a ghost effect.
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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Merrien
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Posted: Thu, May 27 2010, 20:18 PM |
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Player
Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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What I wouldn't give for magical NWN updates that fix so many of the mechanics etc. . . . I would die a happy little camper if we could have LOTRO's crafting and music systems on Amia *sighs* ....sorry, this was tangential. *coughs* My point is that the bumping bugs me too. So . . . guess I'm done with my point now 
_________________ 
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