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AlphaWaves
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Posted: Tue, Jan 26 2010, 19:28 PM |
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Player
Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
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Disco wrote: Read the description? I did. It says: Quote: Check your journal for description
I checked the journal. Nothing.
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
Last edited by AlphaWaves on Tue, Jan 26 2010, 19:29 PM, edited 2 times in total.
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Dev Disco
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Posted: Tue, Jan 26 2010, 19:28 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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ShortSlasher wrote: Are you slowly going to be re modeling the server, Disco?
Well, wasn't really planning to start with that soon. The more I add the harder it will be to revert. Doesn't matter, I have plenty of non-HAK stuff to do, especially with the new toys Terra is churning out.
_________________ Say 'no' to JSBF!
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Dev Disco
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Posted: Tue, Jan 26 2010, 19:30 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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SephiraAndy wrote: Disco wrote: Read the description? I did. It says: Quote: Check your journal for description I checked the journal. Nothing.
That's exactly what it does.
_________________ Say 'no' to JSBF!
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AlphaWaves
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Posted: Tue, Jan 26 2010, 19:30 PM |
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Player
Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
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Good to know. Cheers.
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
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ShortSlasher
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Posted: Tue, Jan 26 2010, 19:31 PM |
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Player
Joined: 21 May 2007 Location: Western Mass
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Noice, excited to what changes this hak brings along with our own team's work.
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ainjyll
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Posted: Tue, Jan 26 2010, 20:17 PM |
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Player
Joined: 14 Jun 2006 Location: wilmington, nc
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Dev Disco wrote: ainjyll wrote: Time to check and see what surprises lay in store for me. I purposefully didn't go to the test area so that I could be really surprised about what happens when the HAK gets put in. You'll not see anything yet. :D
*sniff sniff* Now I'm all sad and junk.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Dev Disco
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Posted: Tue, Jan 26 2010, 20:22 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Well, you haven't been working on thsi for 5 weeks and still haven't got anything to show... 
_________________ Say 'no' to JSBF!
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ainjyll
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Posted: Tue, Jan 26 2010, 20:59 PM |
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Player
Joined: 14 Jun 2006 Location: wilmington, nc
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Awww.... you're all sad and junk too, Disco? *pat pat* I'm sure it'll be absolutely fabulous once everything gets sorted out and implemented.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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-Cloak-and-Dagger-
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Posted: Tue, Jan 26 2010, 21:03 PM |
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Player
Joined: 09 Feb 2009 Location: England
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Doesnt seem to have affected player count too much?
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Dev Disco
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Posted: Tue, Jan 26 2010, 21:10 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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I keep logs of people loging in/out and I want to see the impact over a few weeks. I am a bit worried about new people.
_________________ Say 'no' to JSBF!
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tsukasa1991
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Posted: Tue, Jan 26 2010, 21:16 PM |
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Player
Joined: 18 Jul 2009
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i got them all set and i really like all the new item pieces! there werent as many as i was expecting though... perhaps more in the future =]?
i really liked them
_________________ Plays- Maggot Bucktooth (Retired) Giando Paladrious (Retired)
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davis114
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Posted: Tue, Jan 26 2010, 21:19 PM |
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Player
Joined: 16 Dec 2007
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Ahem. I downloaded the self intstaller...and it's not there. I saved the file to my desktop, to unzip and move myself, and it's not there.
I have no tlk file, and when I make one, all the script in the game itself is gone. So, even if I manage to download this hak, I have no idea how to go about actually making it work.
...Help?
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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Gers
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Posted: Tue, Jan 26 2010, 21:22 PM |
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Player
Joined: 30 Apr 2005 Location: Kentucky, USA
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*grumble* No new katana models *grumble*
Can't speak for the self-installer, but the 7-zip version of the hak works fine. All you need to to is unzip the whole of it into your "NWN" directory
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Mathias of Constantinople
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Posted: Tue, Jan 26 2010, 21:24 PM |
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Player
Joined: 10 Aug 2008 Location: Québec
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Where does one post bugs with the hak?
The one I've noticed is that when you use the BoT to change circle vs alignment to chaos/lawful, the circle vs chaotic makes a vertical implosion animation over all those affected. Which, while cool, is hard to look at for very long
_________________ 
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hendrack
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Posted: Tue, Jan 26 2010, 21:26 PM |
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Player
Joined: 24 Sep 2007 Location: Vienna
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Screenshots with the PrntScrn don't work anymore on A since the hak. Thats a minor issue but it annoyed me right now since I wanted to screeny something crucial and didn't even notice the hak was in place.
There goes my screenshot of three ogrillions/orcs in Cordor East with the subtitle: "True beauty in Cordor East". 
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Dev Disco
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Posted: Tue, Jan 26 2010, 21:32 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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davis114 wrote: Ahem. I downloaded the self intstaller...and it's not there. I saved the file to my desktop, to unzip and move myself, and it's not there.
I have no tlk file, and when I make one, all the script in the game itself is gone. So, even if I manage to download this hak, I have no idea how to go about actually making it work.
...Help?
Urr ... start again. You downloaded the self-installer. What do you mean with "it's not there"? If you can't find it you must have downloaded it to some other place than your desktop. You don't need to make a tlk folder when you ue the self-installer, btw, it does everything for you... if you can find it..
_________________ Say 'no' to JSBF!
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Dev Disco
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Posted: Tue, Jan 26 2010, 21:34 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Mathias of Constantinople wrote: Where does one post bugs with the hak?
The one I've noticed is that when you use the BoT to change circle vs alignment to chaos/lawful, the circle vs chaotic makes a vertical implosion animation over all those affected. Which, while cool, is hard to look at for very long
Hmm... not sure about that... with a bit of luck we can fix that in teh module.
_________________ Say 'no' to JSBF!
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davis114
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Posted: Tue, Jan 26 2010, 21:38 PM |
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Player
Joined: 16 Dec 2007
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Gers wrote: *grumble* No new katana models *grumble*
Can't speak for the self-installer, but the 7-zip version of the hak works fine. All you need to to is unzip the whole of it into your "NWN" directory
Just directly into the main directory? Or into their respective folders?
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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Sylfwe
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Posted: Tue, Jan 26 2010, 21:39 PM |
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Player
Joined: 02 Feb 2009 Location: Stalking around.
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davis114 wrote: Gers wrote: *grumble* No new katana models *grumble*
Can't speak for the self-installer, but the 7-zip version of the hak works fine. All you need to to is unzip the whole of it into your "NWN" directory Just directly into the main directory? Or into their respective folders?
The hak in the hak folder and the tlk in the tlk folder.
_________________ Get Ready for ItForum lurker.
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Dev Disco
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Posted: Tue, Jan 26 2010, 21:40 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Into their respective folders. Just breath in and out for a moment and take the time to read the page about installing. It's not that hard, but don't try to do it in 1.5 seconds.
_________________ Say 'no' to JSBF!
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davis114
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Posted: Tue, Jan 26 2010, 21:42 PM |
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Player
Joined: 16 Dec 2007
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No no, I did. But I can't make a new tlk folder without it corrupting my current tlk files. Missing dialogue text and the script on all buttons. And, after reading up on it, the Bioware fix doesn't work either.
*shrug*
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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Sylfwe
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Posted: Tue, Jan 26 2010, 21:44 PM |
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Player
Joined: 02 Feb 2009 Location: Stalking around.
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Place it next to your other tlk files? >.>
_________________ Get Ready for ItForum lurker.
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davis114
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Posted: Tue, Jan 26 2010, 21:45 PM |
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Player
Joined: 16 Dec 2007
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Tried that too. Server doesn't recognize I have the file
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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Dev Disco
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Posted: Tue, Jan 26 2010, 21:48 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Let's go back a few steps. You first of all close NWN. You download the archive. Extract it somewhere.
You should get two folders: one called hak and one called tlk. Right?
_________________ Say 'no' to JSBF!
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davis114
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Posted: Tue, Jan 26 2010, 21:49 PM |
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Player
Joined: 16 Dec 2007
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Indubitably. There are two folder in my zip archives.
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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davis114
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Posted: Tue, Jan 26 2010, 21:55 PM |
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Player
Joined: 16 Dec 2007
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*cough* Apparently, making my own tlk file is a horrible thing, but moving -yours- makes neverwinter a happy chicken drone.
Thanks for the help, Disco!
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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Sylfwe
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Posted: Tue, Jan 26 2010, 21:56 PM |
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Player
Joined: 02 Feb 2009 Location: Stalking around.
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Lol. Out of curiosity, was there any difference in names?
_________________ Get Ready for ItForum lurker.
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Dev Disco
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Posted: Tue, Jan 26 2010, 21:58 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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OK. In the hak folder you see these files: amia_a.hak, amia_b.hak, amia_c.hak and amia_d.hak. You copy those files into the /hak/ directory in your NWN directory.
Look around in yoru NWN folder and check if you got a /tlk/ folder there. If not, make one. You also have a tlk/ folder in your zip. Open that one and copy the amia_tlk.tlk file from the zip to teh NWN/tlk folder.
_________________ Say 'no' to JSBF!
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davis114
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Posted: Tue, Jan 26 2010, 21:59 PM |
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Player
Joined: 16 Dec 2007
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None whatsoever. For some reason, when I created my own tlk folder in the NWN directory, it corrupted my tlk files. But moving Disco's already made one seemed to work just fine.
So...I have no idea >.>
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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Sylfwe
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Posted: Tue, Jan 26 2010, 22:01 PM |
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Player
Joined: 02 Feb 2009 Location: Stalking around.
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Dev Disco
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Posted: Tue, Jan 26 2010, 22:12 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Well, I just saw I made a major mistake in the amia_a.hak file, so I guess we'll need to fix that. Luckily it isn't a big download.
_________________ Say 'no' to JSBF!
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Zanthair
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Posted: Tue, Jan 26 2010, 22:45 PM |
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Player
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
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well thats good.
cant wait to see the new stuff added... tried lookig in my toolset but for some reason toolset and my computer have never gotten along and it crashes all the time at random moments.
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
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Selvec Darkon
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Posted: Wed, Jan 27 2010, 0:40 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Just remember, it could still be several months before you can actually use any of the content. Disco has said that he won't be showing it all in at once, incase things don't work out. So playerside additions probably are still quite a while away. May see tilesets and monsters however, as I imagine after all this his head would explode if he didn't get to use them.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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CelesAurivern
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Posted: Wed, Jan 27 2010, 2:03 AM |
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Player
Joined: 14 Jul 2008
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Dev Disco wrote: Well, I just saw I made a major mistake in the amia_a.hak file, so I guess we'll need to fix that. Luckily it isn't a big download.
2.68 changelog please
I see some things have gotten really broken and wanna make sure it's not just my side.
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Yurell
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Posted: Wed, Jan 27 2010, 2:15 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Dev Disco wrote: Well, I just saw I made a major mistake in the amia_a.hak file, so I guess we'll need to fix that. Luckily it isn't a big download.
Are you going to post it up as a separate link when you do fix it?
I'd also suggest adding the hak to the 'downloads' section on the sidebar, or change the 'downloads' to 'Amia Overrides'
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Mahtan
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Posted: Wed, Jan 27 2010, 4:17 AM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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Amia Hak is right on the Sidebar under About Amia. All the download links are there.
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tsukasa1991
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Posted: Wed, Jan 27 2010, 4:18 AM |
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Player
Joined: 18 Jul 2009
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i bet this is due to the haks. on B in the area Alamber sea: sea bottom, there is a huge map glitch. it only started after the hak. basically all the tiles are raised or lowered in impossible ways and the normal area transition to the wreck is displaced and also the spawns are obviously displaced. reloading the area didnt fix
ill also put this in the bugs section
_________________ Plays- Maggot Bucktooth (Retired) Giando Paladrious (Retired)
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Yurell
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Posted: Wed, Jan 27 2010, 4:24 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Mahtan Tasadur wrote: Amia Hak is right on the Sidebar under About Amia. All the download links are there.
Hence why I suggested renaming the misleading 'downloads' section as 'Amia Overrides'.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Selvec Darkon
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Posted: Wed, Jan 27 2010, 4:31 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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tsukasa1991 wrote: i bet this is due to the haks. on B in the area Alamber sea: sea bottom, there is a huge map glitch. it only started after the hak. basically all the tiles are raised or lowered in impossible ways and the normal area transition to the wreck is displaced and also the spawns are obviously displaced. reloading the area didnt fix ill also put this in the bugs section
The HAK isn't on Amia yet. So it's not the HAK.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Sunkin Sheep
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Posted: Wed, Jan 27 2010, 5:36 AM |
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Player
Joined: 27 Jan 2006 Location: San Frantastic, California
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Okay, I can't be the first to have trouble getting this tlk. and hak. thingy to work. I installed them and extracted them to their given folders (Hak.) (Tlk.) When I tried to log in, it still tells me, missing custom tlk. table. Any suggestions?
_________________ Character Status: Mynna- Guldorand Samrael Cymere-Winya Ravana Laika-Unknown
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TormakSaber
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Posted: Wed, Jan 27 2010, 5:38 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Selvec Darkon wrote: tsukasa1991 wrote: i bet this is due to the haks. on B in the area Alamber sea: sea bottom, there is a huge map glitch. it only started after the hak. basically all the tiles are raised or lowered in impossible ways and the normal area transition to the wreck is displaced and also the spawns are obviously displaced. reloading the area didnt fix ill also put this in the bugs section The HAK isn't on Amia yet. So it's not the HAK.
Yes it is.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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TormakSaber
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Posted: Wed, Jan 27 2010, 5:38 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Sunkin Sheep wrote: Okay, I can't be the first to have trouble getting this tlk. and hak. thingy to work. I installed them and extracted them to their given folders (Hak.) (Tlk.) When I tried to log in, it still tells me, missing custom tlk. table. Any suggestions?
Go check your hak and tlk folders again. Make sure it didn't make a second subdirectory. That's normally the issue.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Wed, Jan 27 2010, 5:43 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Assuming you're not using the installer, the easiest way to make sure the files are extracted correctly is to manually drag them into the directory.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Mahtan
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Posted: Wed, Jan 27 2010, 5:51 AM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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The tileset glitches are indeed the haks. The desert tileset has been expanded and some of the groups/features have been scrambled up a bit from their default positions giving these weird tileset glitches in some spots.
Easier terms. The hak made those glitchy hills take the ships spot and moved the ship to something else we don't use yet.
There may be other situations similar to this on other tilesets that have been expanded or replaced by the haks.
[Edit] Should also have mentioned is should not be hard to fix. We'll just need to go to those tilesets and replace the ships properly.
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Dev Disco
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Posted: Wed, Jan 27 2010, 7:36 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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That's one I can fix in the module.
I'll make the update list today.
_________________ Say 'no' to JSBF!
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Dev Disco
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Posted: Wed, Jan 27 2010, 9:02 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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I uploaded a fixed module, didn't change the numbering. It should fix the "chopped dunes that used to be chopped ships" and "buildings in water that used to be ships" issues. I'll see if any new bugs come in and upload a fixed amia_a.hak tomorrow thet will address the VFX and some other issues.
_________________ Say 'no' to JSBF!
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Shade of Blue
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Posted: Wed, Jan 27 2010, 16:15 PM |
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Player
Joined: 06 Aug 2008
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Is it just me, or do dire rats (malarite wererats specifically) look a little strange? It's like the model is bloated or something, the texture looks kinda stretched. Also, the red glow that normally appears when holding TAB doesn't show up around them.
I'm puttin' this here since it started after I installed the hak.
_________________ Merrien wrote: Hee hee hee hee hee.... snakes wearing sweaters....
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Dev Disco
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Posted: Wed, Jan 27 2010, 17:04 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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The red glow is indeed a HAK bug... not sure about the rats, though. You mean the ones that really look like dire rats?
_________________ Say 'no' to JSBF!
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Shade of Blue
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Posted: Wed, Jan 27 2010, 17:15 PM |
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Player
Joined: 06 Aug 2008
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I haven't checked the other dire rat models, only the malarites. I'll take a screenie soon.
_________________ Merrien wrote: Hee hee hee hee hee.... snakes wearing sweaters....
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Xaviera
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Posted: Wed, Jan 27 2010, 19:24 PM |
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Player
Joined: 07 Aug 2006 Location: Temple of Love
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Sunkin Sheep wrote: Okay, I can't be the first to have trouble getting this tlk. and hak. thingy to work. I installed them and extracted them to their given folders (Hak.) (Tlk.) When I tried to log in, it still tells me, missing custom tlk. table. Any suggestions?
You didnt put periods after hak or tlk in the folder names, did you? They should just be called "/hak" and "/tlk" (no quotes). The amia_a.hak (as well as b-d) go in /hak and the .tlk file in /tlk.
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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