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[ 18 posts ] |
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Jyro X
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Posted: Sat, Jan 16 2010, 6:37 AM |
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Player
Joined: 04 Dec 2009 Location: North Carolina (EST/GMT -5)
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Not sure if there's a pre-existing thread for this or not... I know there's one for reporting bugs. But I wanted to make one for asking mechanical (OOC) questions about the job system so that we as players could get a better understanding of how best to utilize them and take advantage of them for our RP purposes.
Someone just let me know if this isn't the right place or if this topic shouldn't exist at all.
I'd like to start out by asking a question about the Refiner job before I invest too many points in it and have to wipe my job log...
If you increase your rank in the job, does it increase your standard roll for success at all? Or just the bonus roll for extra XP? I couldn't find anything about that in the job description on the website or in any in-game materials. I know with Journeyman Mining, I have a 70% chance for success but I'm not sure if that's the same % as an apprentice gets.
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TormakSaber
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Posted: Sat, Jan 16 2010, 7:56 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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It increases both success roll and bonus roll chance.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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LetumLux
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Posted: Sat, Jan 16 2010, 8:01 AM |
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Player
Joined: 31 May 2007 Location: Amia IKEA
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If you haven't looked through it already, the Job System pages should have a lot of answers.
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Jyro X
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Posted: Sat, Jan 16 2010, 8:33 AM |
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Player
Joined: 04 Dec 2009 Location: North Carolina (EST/GMT -5)
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Oh wow. Now I feel really dumb. ><
I never look at that page. Just the job matrix and the links to the individual jobs from there. 
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Dev Disco
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Posted: Sat, Jan 16 2010, 8:42 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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For once I put a lot of effort in documentation... and he doesn't read it.
The Horror!
_________________ Say 'no' to JSBF!
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Jyro X
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Posted: Sat, Jan 16 2010, 10:57 AM |
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Player
Joined: 04 Dec 2009 Location: North Carolina (EST/GMT -5)
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Dev Disco wrote: For once I put a lot of effort in documentation... and he doesn't read it.
The Horror! Forgive me almighty poultry. 
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Dev Disco
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Posted: Sat, Jan 16 2010, 11:29 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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*sniff*
_________________ Say 'no' to JSBF!
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Dakotaen
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Posted: Sat, Jan 16 2010, 11:32 AM |
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Player
Joined: 21 Mar 2007 Location: Denmark
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He'll get over it if you swear on this hole Coding for Dummies book. Repeat after me.
I Jyro, will not eat chicken for a month.
There, he's good again.
_________________ Profiles: DakoDako & ElWacko
Characters: Currently trying my best to stick to Beridoc Brushgale
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Pony
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Posted: Sat, Jan 30 2010, 23:30 PM |
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Player
Joined: 07 May 2005
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Can we make ale not weigh 5.5 lbs? As you cant take the drink merchant job, its rather anoying to produce this on such a low level as you dont have bags of holding.
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chefwudan
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Posted: Sat, Jan 30 2010, 23:54 PM |
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Player
Joined: 01 Mar 2006 Location: Miami, FL
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Phearnun wrote: Can we make ale not weigh 5.5 lbs? As you cant take the drink merchant job, its rather anoying to produce this on such a low level as you dont have bags of holding.
If I'm not mistaken, if you take the drink merchant as well, you can store them in the crate with no weight penalties and then spawn them when you need them. But I don't have it so I'm not 100% sure I just know that's how the other merchants work.
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soundofastream
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Posted: Sun, Jan 31 2010, 1:43 AM |
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Player
Joined: 21 Sep 2007
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End of production line merchant jobs, you can't actually take. Some examples are:
Stolen Goods Merchant
Melee Merchant
Armour Merchant
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
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Dev Disco
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Posted: Sun, Jan 31 2010, 9:21 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Would they be any use?
_________________ Say 'no' to JSBF!
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Pony
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Posted: Sun, Jan 31 2010, 11:08 AM |
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Player
Joined: 07 May 2005
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They would. On Juliette I could store all the tailor stuff I make and on Theoderic I wouldnt have to be weighed down with extremely heavy bottles of ale.
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Dev Disco
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Posted: Sun, Jan 31 2010, 11:11 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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There is a food merchant, so Theoderic just needs to find the proper trainer.
http://www.amiaworld.net/about/ds_j_jobs.php?job_id=100
Mind that no tailoring option would be retained for the armour. It just spawns a new copy of the resource. I doubt that's much use.
_________________ Say 'no' to JSBF!
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Pony
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Posted: Sun, Jan 31 2010, 11:16 AM |
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Player
Joined: 07 May 2005
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"Ale is not a commodity this merchant trades in". Seems its only good for materials, not the end product.
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Dev Disco
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Posted: Sun, Jan 31 2010, 11:18 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Mmm... you mean the usual ale or the job system product?
_________________ Say 'no' to JSBF!
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Pony
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Posted: Sun, Jan 31 2010, 11:21 AM |
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Player
Joined: 07 May 2005
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Dev Disco
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Posted: Sun, Jan 31 2010, 11:38 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Hmm.. that should work. Is it just ale that fails?
_________________ Say 'no' to JSBF!
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