Amia Job System

This page describes the job system in the Neverwinter Nights server Amia. It was made to give characters more depth and to negate the drawbacks of the IC irrelevance of most NWN character classes.

This page will explain the mechanics, you can find an overview of available jobs and resources in the following pages.

Resources (many, not all)
Matrix of jobs and resources
Stocks of resources

What can you expect of this system?

These jobs are meant to flesh out a character, not to give you much of an advantage in playing the game. You will not get super weapons, great spells, decent protective auras, for instance. You will (probably) gain gold and xp and some simple items. A few jobs give ability boosts, but those are not spectacular (the jobs are, of course, the buffs are not).
You should take a job because you think it fits your character, and perform the tasks because you feel that gives your character a place in Amia. You should not take a job if you are looking for an edge in combat, it will not give you any.

Job Points

Every character gets 3 job points on character creation and then 1 per character level. This is not influenced by ECL (Effective Character Level), you simply use the levels you see on your character sheet. The maximum amount of job points you'll ever get is 30. This means that ECL has no effect on the job system at all. You can spend your job points to buy jobs and ranks.

Getting a job

Jobs are given by instructors. You find these NPCs around Amia. Some will be easy to locate, others not, depending on their trade. When you talk to such an Instructor he will ask you if you want to train with him. Answer Indeed, I want to gain a rank in your trade and you get your first rank of the job the Instructor teaches.


Each job has three ranks. The number of ranks you have can influence a number of things but in general higher ranks get more rewards and have a better chance to succeed in doing their tasks. Ranks are the only thing that improves your job, your stats or character level have no influence at all. See also: Standard Roll.

Buying Ranks

The first rank of a job costs 3 job points, the second ranks costs 6 job points, and the final rank 9 job points. Mind that this is not inclusive. To get to three ranks of a job you need to pay 18 job points in total. This means you can only get one job to rank 3, and you must be at least level 15 to do so. There is nothing stopping you from taking 10 first rank jobs, any combination goes as long as you can afford it.

Job Log

When you buy your first job you get a Job Log. This is a book that keeps track of the jobs you purchased and the number of job points you spent on them so far. It also acts as a widget for some jobs. This will be mentioned in the description of each individual job.


Most jobs are rather straightforward. A miner looks for an ore deposit, touches it and a standard roll is made to see if he finds anything. Ore can be processed by a Refiner; once again a standard roll is used to determine success. There are also tasks that are given by the Instructors. Witch hunters, for instance, go to their Instructor and ask if he has a task for them. The Instructor will tell them to go to a certain random area to burn a blasphemer. Success is once again determined by a standard roll. See also: Standard Roll.

Standard Roll

The standard roll in the Job System is simple: You roll a d100 and check if is is below 30 + 20 times the rank of the job involved. If you get a success you can roll again to see if you get bonus XP. This is once again a d100 but now against 10 times the rank of the job involved. Many resources and converters can be used with a 10% success rate if you don't have ranks in their related jobs. This results in the following table.

RankChance on successChance on bonus

Gaining XP and Gold

In general you get the following XP for a task done. Some tasks get a multiplier because it takes a lot more time or effort to finish it. Gold is a mixed bag and mainly depends on IC relevance and whether your task results in tradeable resources or not.


Cooldown Time

Many resources have a cooldown time of 2 minutes. Examples: you can harvest a crop you planted after you have waited for 2 minutes, you can mine an ore deposit once every 2 minutes, and you can massage one client every 2 minutes. Some jobs or resources have a 5 minutes cooldown time.


When you reach rank 3 you get an extra option: you become a lecturer in your job. This does not mean you can give ranks to other people but you can use the lecturns in class rooms and gain XP by talking about your job.

Other pages

This page explains the mechanics, you can find an overview of available jobs and resources in the following pages.

Resources (many, not all)
Matrix of jobs and resources