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MoshingChris
 
PostPosted: Wed, Oct 28 2009, 12:02 PM 

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Error

16 Rogue is a better feat than 14 AA.

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Ulir
 
PostPosted: Wed, Oct 28 2009, 13:04 PM 

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Well, the only real feats to pick are Slippery Mind, which is pretty good except the fact that rogues/aas have a low will save and in pvp will be easy targets (use a potion instead). Skill Mastery, perhaps.. well.
Crippling Strike is good, but doesn't apply to ranged weapons. I would rather have +1d6 sneak and +1 BAB and be sure my foe goes down quickly, than a feature that doesn't seem to be overwhelmingly beneficial. Better to get your opponent on the defensive as early as possible, rather than wait for a failed will or fort save or your melee crits (thinking worst case scenario).

So no error. Our playstyle might differ.

Could I get a briefing about the skill thing, please? 20 ranks in disable traps - any good for epic traps, assuming I have +15 dex mod (and Amulet of the Master in case)?

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belgianbonzai
 
PostPosted: Wed, Oct 28 2009, 13:17 PM 

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I think he meant: R16 = Epic Dodge and you free up a standard feat slot.

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MoshingChris
 
PostPosted: Wed, Oct 28 2009, 15:50 PM 

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belgianbonzai wrote:
I think he meant: R16 = Epic Dodge and you free up a standard feat slot.


No he doesn't. He's going to for the stock 40dex AA which means he needs to take Great Dex.

My issue is that he's not invested in nor taken epic skill focus spot on an AA. I'd drop the spell craft take 1 point in disable trap and drop the useless craftweapon investment. Fill up my spot ranks and drop that improved sneak for ESF spot.

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Mobile_Svensk
 
PostPosted: Wed, Oct 28 2009, 22:54 PM 

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Wait.

Why tale 16 Rogue again? Did you get a Free Feat? But you get a Free Feat from +4 levels of Epic AA Also, i don't see the issue?

I think it's bette to get +7 Arrows (and) Epic Feat,
Instead of +6 (and) Epic Feat. Hence i support 15Rogue/1wiz/14AA

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Ulir
 
PostPosted: Wed, Oct 28 2009, 23:28 PM 

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He has been a merchant for quite a while rp-wise and its crucial to his business as a weapon crafter with the 10 points in craft weapon.

I figured I would drop spot, since he has a low wisdom score. The build doesn't provide you with enough skill points and the disable trap, open lock, set trap was too enticing.

The +2 save vs. spells from spellcraft is a must in my book.

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blackvswhite
 
PostPosted: Thu, Oct 29 2009, 0:02 AM 

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Muspelkvist wrote:
Wait.

Why tale 16 Rogue again? Did you get a Free Feat? But you get a Free Feat from +4 levels of Epic AA Also, i don't see the issue?

I think it's bette to get +7 Arrows (and) Epic Feat,
Instead of +6 (and) Epic Feat. Hence i support 15Rogue/1wiz/14AA


the feat in question is probably epic dodge. I didn't see it mentioned on the AA page of the NWN wiki so I wouldn't know if you can get it on those lvls


 
      
Ulir
 
PostPosted: Thu, Oct 29 2009, 0:07 AM 

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The build I posted is on page 73 at the bottom. Epic dodge is part of it.

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MoshingChris
 
PostPosted: Thu, Oct 29 2009, 1:23 AM 

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Yes I know, theres really no difference between 15 1 14 and 16 1 13 in truth, just a different place to take your Imp Sneak Attack. Just the fact that even numbered AA's make builders cry.

And the low wisdom score doesn't really matter.

50 Skill + 10 Epic Focus + 2 Elven Racial Bonus + Alertness (Ring) + 5 Wisdom (Owls Insight Scroll + Wisdom Potion Spam) + 33 Ranks = 102.

102 is enough spot to see 90 percent of Amias SD's and every single Corner Sneak on the server.

Mind i'm not -telling- you to do it, I'm suggesting it as an optimisation given this is the build thread.

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Mobile_Svensk
 
PostPosted: Thu, Oct 29 2009, 6:53 AM 

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Would't listen work just as good? Then you can "sort of" detect Invisible people to?

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TormakSaber
 
PostPosted: Thu, Oct 29 2009, 6:55 AM 

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They still get sneaks, initiative, and RPly to me it makes more sense for an archer to have wooty eyes, not ears.

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blackvswhite
 
PostPosted: Thu, Oct 29 2009, 10:53 AM 

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TormakSaber wrote:
They still get sneaks, initiative, and RPly to me it makes more sense for an archer to have wooty eyes, not ears.


that ranger in the Drizzt books would think otherwise


 
      
swe_west_coast
 
PostPosted: Thu, Oct 29 2009, 13:02 PM 

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If you go the rogue path as an AA, you'll end up sneaking the first attack(s) when solo, but then the mob/boss/ name it will bring you down. From my experience of AA's, the only thing that matters are high AB and "Called shot" feat. With that, you sneak up to a mob, attract them one at a time, shoot them in their legs so they move like tortoises and finish them off before they reach you. You can't really do that with a build based on rogue. I admit a rogue build is better in a party, but boss hunting is usually done solo. If you have some fighter class instead of rogue, you'll be able to kill anything in Amia AND stand a chance to fight in melee too. The NWN wiki suggests ranger and going 10 ranger/ 1 bard / 19 AA will make you the killing machine the AA class is meant to be. My personal choice is not bard though, but wizard, for all fancy cloaks you can have, since after level 20 you'll probably get more AC stark naked than wearing any armor anyway due to your high dexterity. An AA have an AB progression like a fighter so it doesn't matter if you take bard, sorc or wiz, you'll loose 1p in AB no matter what. Bard is for taunt/UMD dump only.

If you want to base your archer character on rouge, I would rather make a rogue/cleric build of some sort, since a lot of the clerics spells benefits the rogues lower AB. There is a build on Biowares homepage "Rogue archer" that could suit you better after some tweaking to the max level 30 system Amia use.
http://nwn.bioware.com/underdark/character_roguearcher.html


 
      
Jes
 
PostPosted: Thu, Oct 29 2009, 13:22 PM 

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Muspelkvist wrote:
Wait.

Why tale 16 Rogue again? Did you get a Free Feat? But you get a Free Feat from +4 levels of Epic AA Also, i don't see the issue?

I think it's bette to get +7 Arrows (and) Epic Feat,
Instead of +6 (and) Epic Feat. Hence i support 15Rogue/1wiz/14AA


You don't get +1 AB with an even number of AA levels. 14 AA is purely for the bonus feat, assuming this discussion is deciding whether to leave AA at 13 or take 14. Leave it at 13 and you'll be fine, especially if you can get a bonus Rogue feat instead. If it's not about leaving AA at 13, then disregard meh. Ruce and Chris took away my Powerbuilding license a looong time ago.

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MoshingChris
 
PostPosted: Thu, Oct 29 2009, 13:28 PM 

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We also took away her library card.

She circumvented that by writing her own book.

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Ulir
 
PostPosted: Thu, Oct 29 2009, 14:30 PM 

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Hmm, seems I forgot to mention the lost 64 skill points.. what a miscalculation. Leaves room for spot and a bit more after all.

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Mobile_Svensk
 
PostPosted: Thu, Oct 29 2009, 16:19 PM 

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Koragi Mydnite wrote:
Muspelkvist wrote:
Wait.

Why tale 16 Rogue again? Did you get a Free Feat? But you get a Free Feat from +4 levels of Epic AA Also, i don't see the issue?

I think it's bette to get +7 Arrows (and) Epic Feat,
Instead of +6 (and) Epic Feat. Hence i support 15Rogue/1wiz/14AA


You don't get +1 AB with an even number of AA levels. 14 AA is purely for the bonus feat, assuming this discussion is deciding whether to leave AA at 13 or take 14. Leave it at 13 and you'll be fine, especially if you can get a bonus Rogue feat instead. If it's not about leaving AA at 13, then disregard meh. Ruce and Chris took away my Powerbuilding license a looong time ago.


Im thinking more about that every 2 AA levels past 10, their arrows Improve by +1,

Hence a level 14 AA get's 14/2 = +7 Arrows, And a 13 AA get's +6.

...wich equals some more damage. :)

And also to the guy who suggested Ranger

"SURE" but i ain't wastin' points in Wisdom becaus i won't need it, Also, The _MASSIVE_ skilldump you can do as a rogue weights over.

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TormakSaber
 
PostPosted: Thu, Oct 29 2009, 19:48 PM 

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The arrow enhance comes on odd leves. 1/3/5/7/9/11/13/15/17/19.

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Mobile_Svensk
 
PostPosted: Thu, Oct 29 2009, 20:37 PM 

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*slaps his forehead* Then i'm goin' 16Rogue/13AA

case closed!

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Herr Delta Houdini
 
PostPosted: Thu, Oct 29 2009, 21:39 PM 

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12Fighter/16WM/2Rogue


Fighter
1 - Dodge, Mobility, Expertise
2 - Wepon Focus
3 - KD
4 - STR(19) Weapon Specialisation
5 ---- +4 Intimidate
6 - Spring Attack, Whirwind
7 ----
8 - STR (20) Power Attack
9 - Imp Crit
10 - Cleave
Weapon Master
11 ----
12 STR(21) Great Cleave
13 ----
14 ----
15 - Blind Fight
16 STR(22)
17 ----
18 - IKD
19 ----
20 STR(23)
Rogue
21 - Great STR I (Tumble - 24, UMD 19)
Weapon Master
22 ---
23 ----
24 - STR(24) Overwhelming crit, Dev Crit
25 ----
26 ----
27 - Epic Prowess, Epic weapon focus
Fighter
28 Str(26)
29 - Epic Wepon Specialisation
Rogue
30 - Armor skin


Obviously this is quite a standard, straight forward and easy build, I was wondering what people think on it, any criticism or anything?

The stats are what you would expect from a STR based Human Weapon Master with no Sub-race.

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Bobo_Underhill
 
PostPosted: Thu, Oct 29 2009, 21:50 PM 

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Nothing really to say, 'cept I'd go with a x3 weapon, probably a warhammer or something.

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Herr Delta Houdini
 
PostPosted: Thu, Oct 29 2009, 21:53 PM 

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It's in the original plan to use a Warhammer, I just never added it to the post, heh.


..Use* not sue.. Lol

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Dead
 
PostPosted: Thu, Oct 29 2009, 22:27 PM 

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Anubis wrote:
12Fighter/16WM/2Rogue


Shouldn't you start with rogue becouse of the skill points?

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Herr Delta Houdini
 
PostPosted: Thu, Oct 29 2009, 22:30 PM 

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Nopes, the way I did the skills I only put up Disc, heal and 4 Intimidate t first, in the end I have enough for max Tumble, 26 UMD, 6 to craft weapon/armor, max heal and Disc also, that and I like max BAB progression, heh.

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xordae
 
PostPosted: Thu, Oct 29 2009, 22:46 PM 

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Picking anything but a 1/1 BAB class before reaching epic defeats the purpose of taking more than 7 WM levels in the first place, that being, extra AB.


 
      
TormakSaber
 
PostPosted: Thu, Oct 29 2009, 22:57 PM 

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I did 4 monk pre epic on Torin because I valued +3 to all my saves over +1 BAB.

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ticket
 
PostPosted: Fri, Oct 30 2009, 1:08 AM 

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TormakSaber wrote:
I did 4 monk pre epic on Torin because I valued +3 to all my saves over +1 BAB.


It also opens up a couple of fighter bonus feat at epic. Not a bad trade.


 
      
J.G.
 
PostPosted: Fri, Oct 30 2009, 3:59 AM 

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so....what should I do if I want to make a sneaky necromancer? >.>
Thanks in Advance! :D

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TormakSaber
 
PostPosted: Fri, Oct 30 2009, 6:49 AM 

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23 wizard/1 rogue/6 SD

wear black.

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MoshingChris
 
PostPosted: Fri, Oct 30 2009, 7:55 AM 

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TormakSaber wrote:
23 wizard/1 rogue/6 SD

wear black.


Wear black, but when someone asks you call it Twilight.

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TheCortroy
 
PostPosted: Fri, Oct 30 2009, 9:06 AM 

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J.G. wrote:
so....what should I do if I want to make a sneaky necromancer? >.>


I'd ask Terra if I were you, I'm pretty good at building mages, and I must say that Bubbles is the most single handedly bad (expletive) mage I've ever seen, plus she's a SD, may I mention, perfect for you.


 
      
blackvswhite
 
PostPosted: Fri, Oct 30 2009, 10:39 AM 

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PMs get hide/ms if that helps with anything


 
      
Mobile_Svensk
 
PostPosted: Fri, Oct 30 2009, 12:32 PM 

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A wizard get's enought Skill Points And Feats PreEpic to afford Dodge,Mobility, and some extra points in Hide/MS and Tumble.

You'll be having weak spells with 6 levels in Shadowdancer, id suggest taking as many levels Wizard as you can afford.

And id also suggest taking Spell-Focus Necro.

Than way you can hide, and pop out to Death spell, and hide again. It's really neat when seen in action.

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Herr Delta Houdini
 
PostPosted: Sat, Oct 31 2009, 14:15 PM 

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Elf might be best with the +2 DEX, or something with +2INT, avoid things with ECL though, not being able to get thirtieth will probably make you cringe with that build.

Difference with Terra's is, his one has the Faerie Sub-Race (+8Dex, -4 CON, -4 STR, +1 INT, +2 CHA), I'm not sure if it really makes a difference even though you get +8 Dex, because you also get the -4 on CON and STR. If you're not bothered about ECL, Air-Genasi gives +2 Dex & INT with a +1 ECL, but you are open to being Banished, also.

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sYuzan
 
PostPosted: Sat, Oct 31 2009, 14:39 PM 

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I made my own elven Wizard/Rogue/SD out of Sun Elf, personally haven't regretted it. Apart from the comments I get for the RP for a Sun Elf wizard who wants HiPS to avoid social conversations! <.<

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Yurell
 
PostPosted: Sun, Nov 01 2009, 14:15 PM 

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Does Armour Skin stack with Amulets of Natural Armour?

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555444333
 
PostPosted: Sun, Nov 01 2009, 14:19 PM 

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This armor class (AC) bonus is called "natural", but it is classified as "other", so it stacks with all sources of AC.

Do yur research!

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MoshingChris
 
PostPosted: Sun, Nov 01 2009, 15:06 PM 

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Can't get another +1 on your post count if you do your own research.

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Yurell
 
PostPosted: Sun, Nov 01 2009, 15:08 PM 

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Or if you don't spam insulting people.

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TormakSaber
 
PostPosted: Sun, Nov 01 2009, 20:49 PM 

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Or if you don't insist on posting ceaselessly to get the last word. NWNWiki. Use it.

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tundrawalker1
 
PostPosted: Sun, Nov 01 2009, 23:06 PM 

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Real quick question. I had a look at the NWN wiki but I cannot find the answer to my question. For Dev Crit, do you need a natural STR of 25 or can it be a buffed STR. My natural STR is 20 at level 21. It if it natural, then there is no way for me to reach 25 and thus my build is ruined. The issue is is I cannot even take Overwhelming Critical. You don't need weapon focus for that right? Thanks in advance.

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TormakSaber
 
PostPosted: Sun, Nov 01 2009, 23:12 PM 

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All feat and spell requirements require a base stat of the number stated. Do 25 base STR, yeah.

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tundrawalker1
 
PostPosted: Sun, Nov 01 2009, 23:17 PM 

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WOW, I reeeeeeeeeealy wish I had known that beforehand. Chaulk it up to being a noob I guess. Grrrrrrrrrrrrrrr

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Mobile_Svensk
 
PostPosted: Mon, Nov 02 2009, 22:03 PM 

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Ulir wrote:
The AA build I'm currently working on, is more sneak attack oriented. So far it does seem to work very well, if you want nice AB and AC, plus epic dodge. The fourteen levels or AA is for the feat and +7 arrows. Should get you to around 50-52 AB, which should do nicely.


Wizard 1/Rogue 15/Arcane Archer 14

Str: 12
Dex: 20 --> 28
Con: 10
Int: 14
Wis: 8
Cha: 8

Skills:
Tumble (30)
UMD (30)
Craft Weapon (10)
Disable Trap (20)
Hide (33)
Move Silently (33)
Open Lock (10)
Set Trap (20)
Spellcraft (10)


1 R - Feat: Point Blank Shot, Sneak Attack: +1d6
2 R - Evasion
3 R - Feat: Rapid Shot, Uncanny Dodge 1, Sneak Attack: +2d6
4 R - Ability: Dex (21)
5 R - Sneak Attack: +3d6
6 R - Feat: Weapon Focus: L.Bow, Uncanny Dodge 2
7 R - Sneak Attack: +4d6
8 R - Ability: Dex (22)
9 W - Feat: Weapon Finesse - 10 spellcraft
10 AA - Enchant Arrow +1
11 AA - Imbue Arrow (fireball 3/day)
12 AA - Feat: Improved Critical: L.Bow, Ability: Dex (23), Arrow +2
13 AA - Seeker Arrow 1
14 AA - Arrow +3
15 AA - Feat: Improved Critical: Short Sword, Seeker Arrow 2
16 AA - Ability: Dex (24), Arrow +4
17 AA - Hail of Arrows
18 AA - Feat: Blind Fight, Arrow +5
19 AA - Arrow of Death
20 R - Ability: Dex (25), Sneak Attack: +5d6
21 R - Feat: Armor Skin, Special Bonus Feat: Improved Evasion
22 R - Sneak Attack: +6d6, Uncanny Dodge 3
23 AA - Arrow +6
24 R - Feat: Epic Weapon Focus: L.bow, Ability: Dex (26)
25 R - Sneak Attack: +7d6, Special Bonus Feat: Defensive Roll
26 AA - Imbue Arrow (11d6)
27 R - Feat: Epic Dodge, Uncanny Dodge IV
28 AA - Ability: Dex (27), Imbue Arrow (12d6),
29 AA - Feat: Great Dex 1 (28), Arrow +7
30 R - Feat: Improved Sneak Attack +1d6 (+9d6), Uncanny Dodge 4, Sneak Attack: +8d6

I was wondering, since this is my first build with rogue in it, if 20 points in disable trap will get me anywhere with epic traps?

P.S. Damn that smiley ( 28 )


Ive got a question regarding this build.

How crippled would it be if one would use "Drow" As subrace.

And how crippled would the XP be with 3 Classes, and only the Wizardclass is the favoured?

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Mobile_Svensk
 
PostPosted: Mon, Nov 02 2009, 22:04 PM 

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tundrawalker1 wrote:
WOW, I reeeeeeeeeealy wish I had known that beforehand. Chaulk it up to being a noob I guess. Grrrrrrrrrrrrrrr


Ye, i made my first level 30, without knowing that. Care to say i took 4 Feats into Great Strenght, and used some FighterFeats into ...*Shudders*

Keep it going, Once in a while you'll get it right!

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GreatPigeon
 
PostPosted: Mon, Nov 02 2009, 22:57 PM 

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Joined: 04 May 2009
Location: London, UK

Why is tundrawalker using tickets avatar?

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Uncle-Opustus wrote:
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Mobile_Svensk
 
PostPosted: Mon, Nov 02 2009, 23:43 PM 

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Location: Awarded most Confused Git of 2014!

GreatPigeon wrote:
Why is tundrawalker using tickets avatar?


becaus its one of the standard ?

Dude, nobody "own" the avatars...

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tundrawalker1
 
PostPosted: Tue, Nov 03 2009, 13:13 PM 

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Joined: 07 Sep 2009
Location: Eastern Canada

I am using that avatar as it one of the available avatars and my main character is a Necromancer.

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Diim Nuuin, the Professor, Sun Elf Wizard/Pale Master - Tarkuul
Olo, Dwaven Cleric - Cordor
Am-xir Moor'antir, Drow Rogue - Underdark


 
      
Mobile_Svensk
 
PostPosted: Wed, Nov 04 2009, 1:58 AM 

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Muspelkvist wrote:
Ulir wrote:
The AA build I'm currently working on, is more sneak attack oriented. So far it does seem to work very well, if you want nice AB and AC, plus epic dodge. The fourteen levels or AA is for the feat and +7 arrows. Should get you to around 50-52 AB, which should do nicely.


Wizard 1/Rogue 15/Arcane Archer 14

Str: 12
Dex: 20 --> 28
Con: 10
Int: 14
Wis: 8
Cha: 8

Skills:
Tumble (30)
UMD (30)
Craft Weapon (10)
Disable Trap (20)
Hide (33)
Move Silently (33)
Open Lock (10)
Set Trap (20)
Spellcraft (10)


1 R - Feat: Point Blank Shot, Sneak Attack: +1d6
2 R - Evasion
3 R - Feat: Rapid Shot, Uncanny Dodge 1, Sneak Attack: +2d6
4 R - Ability: Dex (21)
5 R - Sneak Attack: +3d6
6 R - Feat: Weapon Focus: L.Bow, Uncanny Dodge 2
7 R - Sneak Attack: +4d6
8 R - Ability: Dex (22)
9 W - Feat: Weapon Finesse - 10 spellcraft
10 AA - Enchant Arrow +1
11 AA - Imbue Arrow (fireball 3/day)
12 AA - Feat: Improved Critical: L.Bow, Ability: Dex (23), Arrow +2
13 AA - Seeker Arrow 1
14 AA - Arrow +3
15 AA - Feat: Improved Critical: Short Sword, Seeker Arrow 2
16 AA - Ability: Dex (24), Arrow +4
17 AA - Hail of Arrows
18 AA - Feat: Blind Fight, Arrow +5
19 AA - Arrow of Death
20 R - Ability: Dex (25), Sneak Attack: +5d6
21 R - Feat: Armor Skin, Special Bonus Feat: Improved Evasion
22 R - Sneak Attack: +6d6, Uncanny Dodge 3
23 AA - Arrow +6
24 R - Feat: Epic Weapon Focus: L.bow, Ability: Dex (26)
25 R - Sneak Attack: +7d6, Special Bonus Feat: Defensive Roll
26 AA - Imbue Arrow (11d6)
27 R - Feat: Epic Dodge, Uncanny Dodge IV
28 AA - Ability: Dex (27), Imbue Arrow (12d6),
29 AA - Feat: Great Dex 1 (28), Arrow +7
30 R - Feat: Improved Sneak Attack +1d6 (+9d6), Uncanny Dodge 4, Sneak Attack: +8d6

I was wondering, since this is my first build with rogue in it, if 20 points in disable trap will get me anywhere with epic traps?

P.S. Damn that smiley ( 28 )


Ive got a question regarding this build.

How crippled would it be if one would use "Drow" As subrace.

And how crippled would the XP be with 3 Classes, and only the Wizardclass is the favoured?


*Bumps question* how crippled would the XP be, honestly?

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Yurell
 
PostPosted: Wed, Nov 04 2009, 2:01 AM 

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Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

It would depend if you're female or male. Male favoured class is Wizard according to the subrace page, so your only penalty should be your ECL modifier. As a female, standard 20% for multiclassing (prestige classes don't count) and the ECL modifier.

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