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Azrael
 
PostPosted: Thu, Mar 12 2009, 10:37 AM 

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To my count I see a grand total of two mythal Forges left on Amia A... One is in the underdark, good for drow, not so good for surfacers...

..and the other is in Kohligen, which carries barred entry to the extra 'shady' types, and I was thinking...

Possible places to add a Forge...

-Tarkuul and all those of the smevil alignment mages, who are normally barred from Kohligen. (the only other amia A surface forge)

-Winya and those crafty magical elves.


Thoughts? Ideas? Other possible locations?



Cheers,
Azrael

p.s. Idea made possible by yours truly and Cobbsie(Cobbit), the lovable dm who likes to try diffrent flavors of icecream.


Edited: seems I got my lovable carebear dm's all mixed up :oops:

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Last edited by Azrael on Thu, Mar 12 2009, 10:47 AM, edited 2 times in total.

 
      
TormakSaber
 
PostPosted: Thu, Mar 12 2009, 10:42 AM 

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"Cordor".

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The Cobbit
 
PostPosted: Thu, Mar 12 2009, 10:42 AM 

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No no, the grumpy carebear is Ron... Though I guess he'd be more like a carekoala.

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Zante
 
PostPosted: Thu, Mar 12 2009, 10:48 AM 

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Tarkull and Winya are both rather limiting in who gets access. Putting one into Uhm, or Whartfown would be more practical, I think.

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BrainSplitter
 
PostPosted: Thu, Mar 12 2009, 10:50 AM 

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Lorewise; there's ICly no reason for more forges to 'pop up'; the means for their existance isn't exactly a case of "Oh, hey, let's -build a forge- here"; You need one of the Great Crystals, and there's none left.

Expected Grump; You have two choices. Firstly, get someone to go forge the item for you in one of those areas. Secondly; go to Amia B and use one of the forges you can access. Effort rocks!

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Azrael
 
PostPosted: Thu, Mar 12 2009, 10:56 AM 

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TormakSaber wrote:
"Cordor".


Wasn't there one in Cordor awhile ago that was moved for some reason? (or was this referring to the monolith..)

Zante wrote:
Tarkull and Winya are both rather limiting in who gets access. Putting one into Uhm, or Whartfown would be more practical, I think.


They're pretty rual, not sure how to get the lore behind it.

WonWon wrote:
Lorewise; there's ICly no reason for more forges to 'pop up'; the means for their existance isn't exactly a case of "Oh, hey, let's -build a forge- here"; You need one of the Great Crystals, and there's none left.

Expected Grump; You have two choices. Firstly, get someone to go forge the item for you in one of those areas. Secondly; go to Amia B and use one of the forges you can access. Effort rocks!


ICly how did Wiltun get one? How did the underdark get one in a random location?

Arn't Tarkuul's mages rivaling Mystras in strength/numbers/magical artifacts?

What do you mean there are no more 'great crystals' It's an island with lots of import potential, perhaps the black caravan?

I did spot a rather nice looking crystal in Winya...whats that for? ;) (and why don't they have the proper materials already as magic crafting elves)

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Eighty-One
 
PostPosted: Thu, Mar 12 2009, 11:23 AM 



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Why the issue about forges on A? Amia is basically one big server, so if you can't get into the city of goody-two shoes and aren't grumpy enough to be tossed into the Underdark, take the portal to the Monolith.

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Yurell
 
PostPosted: Thu, Mar 12 2009, 11:31 AM 

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Eighty-One wrote:
Why the issue about forges on A? Amia is basically one big server, so if you can't get into the city of goody-two shoes and aren't grumpy enough to be tossed into the Underdark, take the portal to the Monolith.


I think you ed up with situations like:
"I'm going to quickly run to forge something .. being a tiefling I can't get to either forge in A, so let's see, five minutes there, five minutes crafting, 30 mins trying to log back into A."
Although that said the one in UD is still possible to get to for non-drow I do believe.

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Uberuce
 
PostPosted: Thu, Mar 12 2009, 11:55 AM 

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Looking at the player distribution, I'm inclined to say anything with encourages going to B is a good thing.


 
      
Amarice-Elaraliel
 
PostPosted: Thu, Mar 12 2009, 11:58 AM 

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I agree... the forge in Wiltun is easily reachable for all players -and- I have yet to see that B is full so you cannot log in.

So I don't see a need for more forges.

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Dev Disco
 
PostPosted: Thu, Mar 12 2009, 12:22 PM 

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Uberuce wrote:
Looking at the player distribution, I'm inclined to say anything with encourages going to B is a good thing.


Tada! Same goes for Kohlingen.

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Galenson
 
PostPosted: Thu, Mar 12 2009, 12:53 PM 

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Azrael wrote:
What do you mean there are no more 'great crystals' It's an island with lots of import potential, perhaps the black caravan?

I did spot a rather nice looking crystal in Winya...whats that for? ;) (and why don't they have the proper materials already as magic crafting elves)



It's a "you had to be there when the Thayvians and their crafting got kicked out" thing. You had to be there at the time to know the full story behind the mythals and their origins.

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xordae
 
PostPosted: Thu, Mar 12 2009, 12:57 PM 

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Mythallar go boom, hence the supplies should be going down and not up. But the story to it all is quite interesting and maybe you'll find someone who can tell you it IC.


 
      
Eighty-One
 
PostPosted: Thu, Mar 12 2009, 12:58 PM 



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Galenson wrote:
Azrael wrote:
What do you mean there are no more 'great crystals' It's an island with lots of import potential, perhaps the black caravan?

I did spot a rather nice looking crystal in Winya...whats that for? ;) (and why don't they have the proper materials already as magic crafting elves)



It's a "you had to be there when the Thayvians and their crafting got kicked out" thing. You had to be there at the time to know the full story behind the mythals and their origins.


Oooh... Aaah...

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Daniel_Waynold
 
PostPosted: Thu, Mar 12 2009, 13:15 PM 



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The underdark forge is easy to get via swamp near Bendir, or the kobold caves. Both have entrences to UD, and even to the Underriver, that the forges is located at.


 
      
White Spirit
 
PostPosted: Thu, Mar 12 2009, 13:34 PM 

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WonWon wrote:
Effort rocks!


Quoted for beauty. :D

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Uberuce
 
PostPosted: Thu, Mar 12 2009, 13:49 PM 

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Yarp. I always think the people that don't have gearset OCD and thus don't avoid porting if at all possible are missing out on two things:

1) A craptonne of saves and Discipline
2) Happily spontaneous meetings with other players.


 
      
Halecta
 
PostPosted: Thu, Mar 12 2009, 21:34 PM 

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One of the problems is you leave Amia A to go use the forge on Amia B, then all of a sudden you can no longer go back to Amia A


 
      
blackvswhite
 
PostPosted: Thu, Mar 12 2009, 22:14 PM 

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theres a crystal with no current value in the goblin caves. give them a little source of income, eh?


 
      
555444333
 
PostPosted: Thu, Mar 12 2009, 23:30 PM 

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Halecta wrote:
One of the problems is you leave Amia A to go use the forge on Amia B, then all of a sudden you can no longer go back to Amia A


So go wander around B. Dummy.

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Azrael
 
PostPosted: Fri, Mar 13 2009, 4:26 AM 

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Dev Disco wrote:
Uberuce wrote:
Looking at the player distribution, I'm inclined to say anything with encourages going to B is a good thing.


Tada! Same goes for Kohlingen.


Same concept would also help Winya/Tarkuul with attendance and give another reason to go beyond Cordor.

But it comes down to a choice, there's rp possibilities if one was somehow fond for Wiltun 'after' the mythalar quest.

It's really up to the dev team, i suppose the 'do nothing' option is there and elven mages stick to elven high magic and tarkuul sticks to uber palemaster gear, even if ICly it's allitle odd to be lacking a forge.

OOCly, theres the issue of amia A being full when wanting to craft, and the underdark is enter at own risk, and if your an evil surfacer it's also enter at own risk for Kohligen. Yes it is a reason to go to B to use the one in Wiltun I suppose that's 'why' it's even there in the first place I understand both sides of the argument, but I still have the opinion that only 2 forges with somewhat limited access for a server of 65 people is too few...

...but then again who doesn't love bumping into random drow in the UD, even if it means kidnapped/torture/sold ectectect ;)

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O'Raghailligh
 
PostPosted: Fri, Mar 13 2009, 7:49 AM 

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It makes it that much more satisfying knowing that you had to risk your neck, or travel to some far away place to use the wonderous thing that is the Mythall Forge and craft the item you so desire.


 
      
Eighty-One
 
PostPosted: Fri, Mar 13 2009, 11:48 AM 



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blackvswhite wrote:
theres a crystal with no current value in the goblin caves. give them a little source of income, eh?


I think those goblins still have a few stages of civilization to get through before reaching that point. Namely spelling mythal and dropping the 'z's at the end of every bloody word.

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Azrael
 
PostPosted: Sat, Mar 14 2009, 8:13 AM 

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Eighty-One wrote:
blackvswhite wrote:
theres a crystal with no current value in the goblin caves. give them a little source of income, eh?


I think those goblins still have a few stages of civilization to get through before reaching that point. Namely spelling mythal and dropping the 'z's at the end of every bloody word.


"Mabies theys sellz it?"

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555444333
 
PostPosted: Sat, Mar 14 2009, 9:07 AM 

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If I wa a goblin, I'd get my mates together and try and nick one.

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Eighty-One
 
PostPosted: Sat, Mar 14 2009, 14:06 PM 



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555444333 wrote:
If I wa a goblin, I'd get my mates together and try and nick one.


I somehow think that if a mythal's powerful enough to sustain all that magical energy, it's gotta be heavy. And since even levels far below it like Intermediate are ~ 20 lbs, I somehow doubt that tiny scrawny goblins (even a regiment of them) can make a quick getaway with it.

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willow
 
PostPosted: Sat, Mar 14 2009, 14:13 PM 

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Not if a half Goblin half Orc half Ogre will show up!
Yay Amia! >)~

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Eighty-One
 
PostPosted: Sat, Mar 14 2009, 14:16 PM 



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willow wrote:
Not if a half Goblin half Orc half Ogre will show up!
Yay Amia! >)~


I'd really like to know the background story on that one... Greenskin orgy?

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Lesquille
 
PostPosted: Sat, Mar 14 2009, 14:29 PM 

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Eighty-One wrote:
I'd really like to know the background story on that one... Greenskin orgy?


In that case, you may need the official info...

Image

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willow
 
PostPosted: Sat, Mar 14 2009, 15:05 PM 

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Oh my. Isn't that from the book of Erotica DnD?

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Teufel Eldritch
 
PostPosted: Sat, Mar 14 2009, 15:17 PM 

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Some Goblins are very strong. Don't let the Goblin model's scrawny arms & legs fools you.

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Lesquille
 
PostPosted: Sat, Mar 14 2009, 15:19 PM 

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willow wrote:
Oh my. Isn't that from the book of Erotica DnD?


Nah, it's from one of the really old official sourcebooks.

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TormakSaber
 
PostPosted: Sat, Mar 14 2009, 21:55 PM 

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... Fuck, Torin's sexlife just went down the hole.

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The Cobbit
 
PostPosted: Sat, Mar 14 2009, 21:57 PM 

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TormakSaber wrote:
... (censored), Torin's sexlife just went down the hole.


And for those of you wondering what hole, the punchline is of course Yoss' mom.

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TormakSaber
 
PostPosted: Sat, Mar 14 2009, 22:24 PM 

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Ooh, nice save, Cobbs.

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Azrael
 
PostPosted: Sun, Mar 15 2009, 3:55 AM 

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..topic spammers :P

..anyway I think the idea is shot down for the time being, mayhaps it comes again in the future.

Can lock, unless Yoss wants to defend his mom of course.

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Dakotaen
 
PostPosted: Sun, Mar 15 2009, 11:31 AM 

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Figure it out in-game! Gather up a bunch of elves, and raid the monolith!

What?!

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Jes
 
PostPosted: Sun, Mar 15 2009, 13:40 PM 

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Nuuuu. Ze golems are told not to let raiders in! Raid Wiltun!

<.<

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Yossarin
 
PostPosted: Sun, Mar 15 2009, 17:34 PM 



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:x


 
      
Dwagin
 
PostPosted: Sun, Mar 15 2009, 20:20 PM 

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For some reason I just got an idea for Amia:TeamFortress, capture the Great Mythallar Forge and return it to your base.

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Grymia
 
PostPosted: Sun, Mar 15 2009, 20:26 PM 

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Yeah: Raid the Monolith.

*Gets Vaelmith into a position blocking the only viable entrance to the Monolith interior*

.. Try it ^_^


 
      
TormakSaber
 
PostPosted: Sun, Mar 15 2009, 23:06 PM 

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Dwagin wrote:
For some reason I just got an idea for Amia:TeamFortress, capture the Great Mythallar Forge and return it to your base.


Al'Tustra for Heavy Weapons Guy.

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Sakkran
 
PostPosted: Sun, Mar 15 2009, 23:07 PM 

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TormakSaber wrote:
Dwagin wrote:
For some reason I just got an idea for Amia:TeamFortress, capture the Great Mythallar Forge and return it to your base.


Al'Tustra for Heavy Weapons Guy.


Wesley Fletcher for Engineer.

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BrainSplitter
 
PostPosted: Sun, Mar 15 2009, 23:20 PM 

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Eary for Sniper

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Jan
 
PostPosted: Sun, Mar 15 2009, 23:25 PM 

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Mander for Demo.


 
      
TormakSaber
 
PostPosted: Sun, Mar 15 2009, 23:31 PM 

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Topic for Lock, I guess. Disco's made his logic clear.

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