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Uberuce
 
PostPosted: Thu, Nov 12 2015, 20:31 PM 

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Joined: 11 Nov 2005
Location: Near the bar.

As someone who still regularly makes new characters (hit 10 years this month), I fondly remember the days when you could actually craft a gearset without a excessive hours of grind, but also look at the pink-stuffed bags of ancient alts who were in the post-crafting stage of their careers and see the downside.

Occasioned by the discussion about NPC stores vs drops and where the vanilla should be, I thought: Wouldn't it be nice if you found mythals at a rate that was inversely related to how many you already had?

I say 'related' rather than 'proportional' because I dunno what maths is simplest and balanceyist.


 
      
Dark Immolation
 
PostPosted: Thu, Nov 12 2015, 22:47 PM 

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Uberuce wrote:
Wouldn't it be nice if you found mythals at a rate that was inversely related to how many you already had?


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-A certain PC


Maybe you get an occasional extra loot roll for mythals if you have few or none at all on the PC? That way if you're constantly dry and using them, you're more likely to find them. An inverse relation with that sort of deal would be horrifying--for some of us.

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Sometimes, an angel is simply a devil with better intentions.


 
      
RaveN
 
PostPosted: Thu, Nov 12 2015, 23:27 PM 

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I'd need to be more convinced that it's worth it. Scripting something that happens every time a creature dies that scans your entire inventory is deathly inefficient. We're talking thousands of lines a code a second.

If the Mythal drop rate is too low, up the drop rate, or make certain mobs always drop them?

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Dark Immolation
 
PostPosted: Thu, Nov 12 2015, 23:35 PM 

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Faded Wings wrote:
Scripting something that happens every time a creature dies that scans your entire inventory is deathly inefficient. We're talking thousands of lines a code a second.


Quote:
Maybe you get an occasional extra loot roll for mythals


Not every time. A a very few times. The check wouldn't happen until the hidden roll to initiate it succeeded. But yes, upping the drop rate is probably a simpler solution.

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You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it.
Sometimes, an angel is simply a devil with better intentions.


 
      
NinjaClarinet
 
PostPosted: Fri, Nov 13 2015, 5:52 AM 



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Joined: 12 Jul 2010

Why wouldn't you just keep your mythal shards in the bank to assure best drop rate? Untenable idea.


 
      
corypx
 
PostPosted: Fri, Nov 13 2015, 19:14 PM 

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NinjaClarinet wrote:
Why wouldn't you just keep your mythal shards in the bank to assure best drop rate? Untenable idea.


Or mythal tube

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Revak
 
PostPosted: Tue, Nov 17 2015, 10:12 AM 

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Faded Wings wrote:
If the Mythal drop rate is too low, up the drop rate, or make certain mobs always drop them?


Maybe an old stockpile/dungeon with mythal-powered constructs walking about? Would always be nice to have a new dungeon to ransack and a possible RP point. But I know the devs are busy, so it's just a thought. :)

Beldor would die from happiness.

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Kamina
 
PostPosted: Tue, Nov 17 2015, 10:18 AM 

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Joined: 05 Jul 2007
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I think the main issue is that Minor, Lesser, Intermediate and Greater mythals all have the same drop rate amongst their tier zones. I think it needs to scale, with Greater having the drop rate it has now, with Intermediate, Lesser and Minor scaling with more common drops the weaker the crystal.

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walnutboy
 
PostPosted: Tue, Nov 17 2015, 10:40 AM 

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What is the drop rate anyway? I certainly gained more minor and lesser shards at lower level than I am even seeing now at 17!

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msheeler
 
PostPosted: Wed, Nov 18 2015, 3:05 AM 

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Location: eastern USA

The mythal drops are done on a separate 5% change roll for each kill.


 
      
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