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Ego680
 
PostPosted: Tue, Oct 28 2014, 6:14 AM 

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Ostland's navy stands destroyed, and Wiltun once more lays sole claim to the waters of Ruathym... with one exception.

The sole survivor of the battle of Danzhaow, the heavy frigate Saber still floats. What will become of it?

Raid Wiltun shipping, take refuge in neutral Amian ports, form alliances, deploy your marines and ready your weapons. Go down fighting!

As the above suggests, participants in this campaign will play the command crew of a warship. Based somewhat on the fate of the German cruiser Emden in the first world war, you will be hunted and tracked, but cleverness and sound tactics might just see you through it. The fate of the vessel will be left to the players who command her, though the focus will be more on the shipboard interactions between characters rather than just having a dungeon crawl/battle every time. Survivors at the end will be permitted to continue the characters, and depending on the circumstances they will retain their rank in the Ostland Military. Overall I'm planning on a militaristic lawful evil slant, but don't let that restrict character ideas.

Who we'll need:

First Officer- Commands the ship by and large, final say in most decisions.

Navigator/Helm- Plots courses, directs the ship at sea, they'll work with me a lot to have a good idea about the geography so they can advise well.

Marine Kapten- Oversees the Ship's landing forces, keeps the conscript crew in check.

Quarter Master- Important job with no regular means of supply and repair, keeps the ship repaired and advises on what's needed to keep sailing for another day.

Other ideas:

Master of artillery/gunnery sergeant

Boatswain

Anything else you might think of!


Looking to run this Wednesday nights, I can be fairly flexible on time so we'll see who bites and go from there.

feel free to PM with questions and to submit Characters.


 
      
Luckbringer
 
PostPosted: Tue, Oct 28 2014, 6:47 AM 

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Sounds like a ship load of fun. Can I ask, Wednesday nights which timezone?

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Ego680
 
PostPosted: Tue, Oct 28 2014, 6:52 AM 

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I'm in EST myself, but I can go as late as needed on Wednesdays.


 
      
sYuzan
 
PostPosted: Tue, Oct 28 2014, 9:25 AM 

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I could have interest in this, but it's most likely going to be trouble with the timezones for me. It would have to be fairly early in EST to be something I can manage with school and all. Like around 3:00 PM - 6:00 PM EST kind of times.

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Elorathall
 
PostPosted: Tue, Oct 28 2014, 10:37 AM 

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Definitly interested, but during weekdays it would have to start at 2 or 3 PM EST the latest for me to be able to be there.

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Richard_Edmund
 
PostPosted: Tue, Oct 28 2014, 10:57 AM 

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How do you expect a group of players who (presumably) have no training, knowledge or experience in naval operations to competently operate commanding positions on a heavy frigate? Not to mention during ship-to-ship battles.

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Yossarin
 
PostPosted: Tue, Oct 28 2014, 11:10 AM 



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Probably the same way adventures like Skull & Shackles or 7 Seas, etc., do. They sacrifice the minute and details for a system of challenges that make it fun and simplified.


 
      
Nivo
 
PostPosted: Tue, Oct 28 2014, 11:18 AM 

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If you are going for real hardcore mode, it is also acceptable to enlist in your nation's navy, and then apply to join this alternate beginnings after your term-of-service.

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Elorathall
 
PostPosted: Tue, Oct 28 2014, 11:21 AM 

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Personally, I'd recommend looking at the way ship combat is played out in the Rogue Trader RPG. It tends to make an abstraction of a lot of the minutae and treats ships much the same as characters, with actions on a turn-by-turn basis (raise shields, maneuver, fire cannons, reload torpedoes, execute boarding, etc.).

Plus, look at the way ship combat is handled in the more recent Assassin's Creed games. It all stays pretty simplistic but very entertaining.

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"Go to the Mayfields, have a pint, and wait for this to blow over."

Aurelius: Sunmaster of Amaunator. Contemplative. Aspirant to Transcendance.
"Sol Invictus"


 
      
Yossarin
 
PostPosted: Tue, Oct 28 2014, 12:59 PM 



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Rogue Trader does it well, too, yes.

But Nivo's suggestion probably makes the most sense. I foresee an explosion of the Naval Academy thread in OOC.


 
      
Pony
 
PostPosted: Tue, Oct 28 2014, 13:05 PM 



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All those participating can just watch "Master and Commander: The Far Side of the World". Sums everything they need to know up in 90 minutes of entertainment. :wink:


 
      
Broldi
 
PostPosted: Tue, Oct 28 2014, 13:44 PM 

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I could be up for this. Class restrictions?

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666WaysToHell
 
PostPosted: Tue, Oct 28 2014, 13:53 PM 

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I'd assume anything goes, save for Paladins and Druids. (Druidic magic being a executable offence in Ostland and no (real) Paladin would serve Bathrie)


 
      
Yossarin
 
PostPosted: Tue, Oct 28 2014, 13:54 PM 



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I would be tempted towards the career Umberlandt onboard chaplain, appeasing the Bitch Queen with regular sacrifices and tending to the spiritual needs of the crew, otherwise. But Wednesday nights from now until early December are occupied with Rutter pieces for the holidays.


 
      
gorgometh
 
PostPosted: Tue, Oct 28 2014, 15:39 PM 

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Yes. More blood for the blood god.


 
      
Aiseth
 
PostPosted: Tue, Oct 28 2014, 16:05 PM 

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Ostlandrs. I hate these guys.

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Ego680
 
PostPosted: Tue, Oct 28 2014, 17:58 PM 

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Broldi wrote:
I could be up for this. Class restrictions?


The only class restriction is on wizards, Ostland being Ostland, they don't like mages much there.


 
      
corypx
 
PostPosted: Tue, Oct 28 2014, 18:02 PM 

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Ego680 wrote:
Broldi wrote:
I could be up for this. Class restrictions?


The only class restriction is on wizards, Ostland being Ostland, they don't like mages much there.



I thought Ostland had laws against druids as well?

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Shadowfiend
 
PostPosted: Tue, Oct 28 2014, 18:03 PM 

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Hold on, Ostland's navy got destroyed? did this happen long ago or is it tied to the Amn plot? or tied to whatever happened when the WK ship was destroyed?

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Ego680
 
PostPosted: Tue, Oct 28 2014, 18:06 PM 

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corypx wrote:


I thought Ostland had laws against druids as well?


They do, however, they have exceptions in that regard. Abominations don't create themselves after all.


Shadowfiend wrote:
Hold on, Ostland's navy got destroyed? did this happen long ago or is it tied to the Amn plot? or tied to whatever happened when the WK ship was destroyed?


Wiltun has recently destroyed it.


 
      
Whispers
 
PostPosted: Tue, Oct 28 2014, 18:20 PM 

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Aren't we trying to end the Ostland plot.. not drag it out even more then all ready done?


 
      
Ice
 
PostPosted: Tue, Oct 28 2014, 18:48 PM 

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I'm tempted with many absurd ideas here...

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Ego680
 
PostPosted: Tue, Oct 28 2014, 19:16 PM 

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Whispers wrote:
Aren't we trying to end the Ostland plot.. not drag it out even more then all ready done?



Ending a plot does not end the existence of a region (Usually). Moreover, No, I have not OOC'ly decided the plot should come to an end, IC'ly yes groups are finally trying to do something about it, but it will end when and if they succeed, not based on a timetable.


 
      
MisterLich
 
PostPosted: Tue, Oct 28 2014, 21:55 PM 

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I would be so down for this, it's not even funny.

So, the restricted classes, in total, would be the following?

Wizard
Sorcerer
Paladin
Druid
Palemaster
Red Dragon Disciple



Are there literally ANY other restricted classes? And are there restricted races?

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Ego680
 
PostPosted: Wed, Oct 29 2014, 1:28 AM 

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That's pretty much it for the restricted ones, yeah. A very very special druid or sorcerer I might consider.

As for Races, human is the order of the day. I -might- accept a half-elf if the submission was good enough.


 
      
Ego680
 
PostPosted: Wed, Oct 29 2014, 1:31 AM 

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Elorathall wrote:
Definitly interested, but during weekdays it would have to start at 2 or 3 PM EST the latest for me to be able to be there.



If you're interested by all means submit something. I can move the time if required, so don't think of it as set in stone.


 
      
MisterLich
 
PostPosted: Wed, Oct 29 2014, 3:56 AM 

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I've come to the conclusion that I simply lack the time and drive to do this, because although I've always wanted to have a pirate or sailor of some kind, I have lots of other cool ideas I want to do, too, and they don't require me to be online for events; I can fit them into my schedule however I feel :/

It sounds amazing, but I don't think I'll do it unfortunately. Hope everyone has a blast though!!

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GreatPigeon
 
PostPosted: Thu, Oct 30 2014, 18:26 PM 

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Request Submitted

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speedgrab
 
PostPosted: Thu, Oct 30 2014, 18:33 PM 

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GreatPigeon wrote:
Request Submitted

The very same

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Very_Svensk
 
PostPosted: Fri, Oct 31 2014, 10:17 AM 

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What times are we talking Europa-version?

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MadrikVale
 
PostPosted: Fri, Oct 31 2014, 23:38 PM 

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Do current characters have a role in hunting of this group?


 
      
Lutra
 
PostPosted: Sat, Nov 01 2014, 5:59 AM 



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Joined: 12 Feb 2008

I remember that the original idea was about privateers.


 
      
Travis
 
PostPosted: Sat, Nov 01 2014, 12:32 PM 

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Request to shortly be submitted.


 
      
Estara
 
PostPosted: Sat, Nov 01 2014, 16:38 PM 



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Off topic: I miss you Travis!

On topic: I hope you find a way to put in some more Adventurer novels, Ego. That guy is the most entertaining.


 
      
Ego680
 
PostPosted: Sat, Nov 01 2014, 16:48 PM 

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MadrikVale wrote:
Do current characters have a role in hunting of this group?


To an extent, yes. The Wiltun group will have a part in that, but only to the extent that they are proactive about it.


 
      
Doro
 
PostPosted: Sun, Nov 02 2014, 22:40 PM 

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Hello,

In the hope that some fresh blood and fresh perspective might be useful in a fresh campaign, I have submitted a character request to participate as a fresh user. Thank you for considering my request and I hope all involved have fun!


 
      
Broldi
 
PostPosted: Sun, Nov 02 2014, 23:36 PM 

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Request submitted. :)

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Ego680
 
PostPosted: Mon, Nov 03 2014, 2:10 AM 

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Looks like our crew is nearly fleshed out. Thus far we have:

speedgrab- rigger

SamTheGiantSlayer- Navigator

rashid- Marine Kapten

Broldi- Artillery Officer

Sorrows- First Officer

We're still in need of a quarter master. So keep the requests coming!


 
      
Doro
 
PostPosted: Mon, Nov 03 2014, 15:32 PM 

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Joined: 01 Nov 2014

Time to put in Das Boot.


 
      
Elorathall
 
PostPosted: Mon, Nov 03 2014, 18:51 PM 

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Doh! I came up with a concept for a Marine Kapten today.

Are there still other places open?

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Aernoud Van Brabant: Heir of the House. Proprietor of the Beer Wagon.
"Go to the Mayfields, have a pint, and wait for this to blow over."

Aurelius: Sunmaster of Amaunator. Contemplative. Aspirant to Transcendance.
"Sol Invictus"


 
      
Ego680
 
PostPosted: Mon, Nov 03 2014, 20:13 PM 

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yep, I still definitely need a Quarter master, and you're still free to come up with other random crew positions for your characters to fill.


 
      
Elorathall
 
PostPosted: Mon, Nov 03 2014, 20:30 PM 

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I might be able to apply my concept to quartermaster. Historically, the quartermaster was also responsible for maintaining operational order and discipline (though this might overlap with the Marine Kapten somewhat), crew assignments and planning and resolving crew conflicts. Would that also fit the role in your concept for this ship/plot?

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Aernoud Van Brabant: Heir of the House. Proprietor of the Beer Wagon.
"Go to the Mayfields, have a pint, and wait for this to blow over."

Aurelius: Sunmaster of Amaunator. Contemplative. Aspirant to Transcendance.
"Sol Invictus"


 
      
Ego680
 
PostPosted: Mon, Nov 03 2014, 20:31 PM 

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That would indeed, yes.


 
      
Doro
 
PostPosted: Mon, Nov 03 2014, 23:25 PM 

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Since it's likely the crew would know each other pretty well before the beginning of the campaign, may we have a bit of teambuilding (yes, I hate that word and concept too) before we're thrown into the crucible? I'd relish the chance to get to know you all in character and out-of-character before we go down shooting in the campaign.


 
      
Izzzt
 
PostPosted: Mon, Nov 03 2014, 23:37 PM 



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Sent in an application, but I think I might have gone a bit too Full Blown Norse; I just can't help it though. I hear "Ruathym", and I think "VIKINGR!"

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Elorathall
 
PostPosted: Tue, Nov 04 2014, 8:19 AM 

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Sent mine last night. And I too think the concept of a prelude would be good, as it could explain how exactly the Sabre got away from the battle.

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Aernoud Van Brabant: Heir of the House. Proprietor of the Beer Wagon.
"Go to the Mayfields, have a pint, and wait for this to blow over."

Aurelius: Sunmaster of Amaunator. Contemplative. Aspirant to Transcendance.
"Sol Invictus"


 
      
Zanthair
 
PostPosted: Tue, Nov 04 2014, 16:32 PM 

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ive been considering getting back into nwn but i think im about done with the underdark, this, however, might be perfect.

have any selections been made yet? just so I know what to focus my efforts on for a writeup.

edit - where can I find ooc and ic information about the culture of Ostland? I'm going through the varia forum but it'd be helpful to not have to sift through unrelated information

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Izzzt
 
PostPosted: Tue, Nov 04 2014, 20:15 PM 



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I can't provide a link for Ostland in particular, but if you want a good background for reading up on Ruathym, try looking up some information on Iron Age/High Medieval Scandinavia; the Ruathymi (Ruathymar? I don't know what the proper adjective is) are the FR equivalent of Vikings. According to Ego, Ostland in particular are closer to what the Vikings historically were - traders and explorers primarily, raiders and pirates as a secondary profession with a long, storied history.

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speedgrab
 
PostPosted: Fri, Nov 07 2014, 17:45 PM 

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Is there any start date on this, now we have a good amount of characters, or sweet spot with times playable?

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Ego680
 
PostPosted: Sat, Nov 08 2014, 6:40 AM 

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We will be starting this plot Wednesday the 12 at 10pm EST. So last call for any character submissions, and those who have made submissions, let me know how the time works for you all.


 
      
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