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kalcibone
 
PostPosted: Fri, May 16 2014, 12:00 PM 



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IronAngel wrote:
It would be too easy to simply say that their god's dogma comes first, but that is interpretation Amia and its official lore leans towards. However, the question the paladin must solve is not so much "do I do the lawful good thing or do I follow my god's command?" but rather "how do I reconcile these two conflicting duties?".

Paladins are by no means categorically required to hunt down any and all evil, regardless of their mission. But they are categorically required to oppose evil on some level, whether it be diplomatic, martial or some other kind of opposition.


What about say.. a wizard summons a devil, bound and forced to do good things, yet the palidon (of whom does not have any dogma against devil/demon) slaughters it instantly?


 
      
IronAngel
 
PostPosted: Fri, May 16 2014, 12:03 PM 

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That's up to each paladin to decide, I suppose. Weigh the consequences and loyalties involved. A paladin of Mystra actively working against the semi-evil pursuits of his fellow priests and wizards in the church would probably get in trouble for that, whereas some other might not.

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Naivatkal
 
PostPosted: Fri, May 16 2014, 12:07 PM 

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Yar, and it helps to play that card if you, personally, want to avoid PvP without having to give an out to the other person. My Helm pally has simply left a hunting group before because one of the people summoned something undead. Most would give them 'unsummon it or die' speech, but since Helm's dogma doesn't explicitly say that you have to do such things and hunt down all undead and undead summoners I went less confrontational route. That doesn't mean he doesn't rejoice in putting undead back to rest, he just isn't going to go out of his way to smite people.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Eurgiga
 
PostPosted: Fri, May 16 2014, 19:07 PM 

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Eurgiga wrote:
Rules wrote:
Note that metamagic feats do not work on Shifter spells, and Expertise/Improved Expertise cannot be used on Shifter abilities nor spells.


Does this apply to druid shapeshifting?

I.E., can I use Improved Expertise in, say, elemental form?

Please state from experience, not your interpretation of the rules. :D


I'll also accept someone with code access and understanding digging in and telling me.

(this is why we could really use a build test server)

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Casvenx
 
PostPosted: Fri, May 16 2014, 19:54 PM 

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Eurgiga wrote:
Eurgiga wrote:
Rules wrote:
Note that metamagic feats do not work on Shifter spells, and Expertise/Improved Expertise cannot be used on Shifter abilities nor spells.


Does this apply to druid shapeshifting?

I.E., can I use Improved Expertise in, say, elemental form?

Please state from experience, not your interpretation of the rules. :D


I'll also accept someone with code access and understanding digging in and telling me.

(this is why we could really use a build test server)


You can USE expertise/improved while in shapes for combat purposes, what that note is saying is that you cannot turn on IE and drop wyrm breath (or whatever other ability a form grants). When you activate an ability it drops IE. The elemental abilities would turn off IE.

Source: Half experience. Tested in the module with IE working in druid animal shapes (and shifter shapes too), no access to elemental forms specifically.

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Laiquendi Ohtar
 
PostPosted: Mon, May 19 2014, 21:35 PM 

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Mythalling:
How many "powers" is the "SR 20" from the Perfect Mythal?

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Dark Immolation
 
PostPosted: Mon, May 19 2014, 22:45 PM 

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Should only be one.

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serbiris
 
PostPosted: Wed, May 21 2014, 8:15 AM 

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Yeah, just one power.

Question about Donations IG - do all of them, particularly the church donation plates, record the donations given? The amounts/items at the very least, if not the donor. I know that they're all essentially trash cans but the fund chests do record what's dropped in, because you can check them. But do the donation plates do the same, even though they can't be checked?

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Blue Moon
 
PostPosted: Fri, May 23 2014, 6:24 AM 



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I FUBAR'd on my character creation, so I need to do it over, but still want to create a character with the same name, and I know servers get all confused when you have two identical bic names in your vault. Moved it to my archive and 'renamed' it but will that prevent possible glitches?

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Yossarin
 
PostPosted: Fri, May 23 2014, 7:19 AM 



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serbiris wrote:
Yeah, just one power.

Question about Donations IG - do all of them, particularly the church donation plates, record the donations given? The amounts/items at the very least, if not the donor. I know that they're all essentially trash cans but the fund chests do record what's dropped in, because you can check them. But do the donation plates do the same, even though they can't be checked?


Yes they are tracked. Most of them anyway.


 
      
Richard_Edmund
 
PostPosted: Fri, May 23 2014, 17:05 PM 

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I have an item in my inventory called 'Maskras Seeds', I have absolutely no idea when I got them or what they are for, I also can't sell them because they're tagged as 'stolen'. Can anyone direct me towards getting rid of them?

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Vito Corvus
 
PostPosted: Sat, May 24 2014, 0:18 AM 

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There are bins you can ditch them in, or you could try sell them to a PC?


 
      
Naivatkal
 
PostPosted: Sat, May 24 2014, 0:25 AM 

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I think they are a quest item. Maybe?

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Richard_Edmund
 
PostPosted: Sat, May 24 2014, 15:52 PM 

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I don't have any quests active.

Also; is there a reason Pinky doesn't buy stolen goods despite being a totally legitimate* businessman.

*Sarcasm.

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Uberuce
 
PostPosted: Sun, May 25 2014, 7:52 AM 

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It's a handy way of stopping Ammo Bags being an instant money fountain. Recovered epic traps being on sale for lowbies may not be an ideal plan either.

ICly? You smallracist! Just cos he's a funny little goblin-looking thing you assume he's crooked. How very dare you.


 
      
Casvenx
 
PostPosted: Mon, May 26 2014, 5:44 AM 

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Damage reduction (barbarian)

Is this supposed to always take a point of damage off, from all sources?

Running a barb right now, and it doesn't seem to always fire. Curious if that is intended, or a bug. The NWN wiki wasn't a help.

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Murex
 
PostPosted: Mon, May 26 2014, 6:45 AM 

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Can a character get Weapon Finesse for a Quarterstaff?

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wolfurt
 
PostPosted: Mon, May 26 2014, 8:15 AM 

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Murex wrote:
Can a character get Weapon Finesse for a Quarterstaff?


No.

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Kenneth
 
PostPosted: Mon, May 26 2014, 9:15 AM 

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Casvenx wrote:
Damage reduction (barbarian)

Is this supposed to always take a point of damage off, from all sources?

Running a barb right now, and it doesn't seem to always fire. Curious if that is intended, or a bug. The NWN wiki wasn't a help.


I've noticed this sometimes seems to be a little wonky too, but never really bothered to research it.


 
      
Dead
 
PostPosted: Mon, May 26 2014, 10:17 AM 

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Are the new HAK "holdable" items such as books, instruments etc gonna be made available IG or they're request only?

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Kamina
 
PostPosted: Thu, May 29 2014, 9:37 AM 

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Are skill points from shifted forms added on top of current skill points or is it a case of the highest skill takes priority?

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Naivatkal
 
PostPosted: Thu, May 29 2014, 13:44 PM 

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wat

You mean like the +20 Discipline from Iron Golem? That's added to your discipline. So if you have 33 Discipline you get +20 plus your STR mod in the shifted form.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Dead
 
PostPosted: Thu, May 29 2014, 14:17 PM 

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I'm having a kind of strange toolset related issue. Ever since I reinstall'd my windows, I cannot use commands such as ctrl+c and ctrl+v to copy and paste creatures (I was using it all the time). Do you have an idea what might be causing this, and how to solve it?

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Kamina
 
PostPosted: Thu, May 29 2014, 15:14 PM 

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Naivatkal wrote:
wat

You mean like the +20 Discipline from Iron Golem? That's added to your discipline. So if you have 33 Discipline you get +20 plus your STR mod in the shifted form.

Does the skill addition count towards the +50 cap?

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"Operating in the border between light and darkness, shadowdancers
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Naivatkal
 
PostPosted: Thu, May 29 2014, 15:31 PM 

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Hm. I'm not entirely sure, but I believe they do. However it's a moot point because unfortunately skill bonuses on items do not currently stack with skill bonuses from shapes. As in if you wear a +5 Discipline helm and shift into Iron Golem you only get the +20 Discipline from Iron Golem. So skill bonuses on gear only counts in shapes that do not give a bonus to that/those skills.

That's how it is from default NWN as we haven't changed it. I'd love to see that be altered, but I doubt it will be.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Krin
 
PostPosted: Thu, May 29 2014, 16:41 PM 



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Is there an Amia test module somewhere that I can download and use for build testing?


 
      
666WaysToHell
 
PostPosted: Thu, May 29 2014, 16:55 PM 

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You can go into any module and test it yourself, you simply need to know the right codes.

Hit your tithe key (` or ~) and enter DebugMode 1

With the following codes you are able to then edit your character.

dm_giveXP XXXX
dm_givegold XXXX
SetSTR XX
SetDEX XX
SetCON XX
SetINT XX
SetWIS XX
SetCHA XX

Alternatively, there are some build modules available on the ign vault, I think.


 
      
Dead
 
PostPosted: Thu, May 29 2014, 18:11 PM 

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Krin wrote:
Is there an Amia test module somewhere that I can download and use for build testing?


Mind that there's no Amia scripted test module. Everything you test would be vanilla.

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Krin
 
PostPosted: Thu, May 29 2014, 19:21 PM 



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Thank you!


 
      
Naivatkal
 
PostPosted: Fri, May 30 2014, 1:21 AM 

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If someone casts Haven and then you drink a Potion of Reality, does it work the same as when someone is under Greater Sanctuary? The spells are similar, so I'm just curious as to if they are both broken by the potions.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
corypx
 
PostPosted: Fri, May 30 2014, 4:22 AM 

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A few questions, So I plan to work on a summon request but because scripting is still on hold have to work around what can be done, but the kicker.... I'm a shifter so I cant use items in form so no scrolls or anything, I believe the only option is a brewed potion....and even still not 100% if it works (have to test later)

So I'm thinking of a negative energy plane based elemental now a brewed potion has all the Summon creature spells on it but can you make it summon elementals with the rest menu or does it just summon animals? (assuming any of the elementals would pass as being from a negative energy plane/ boarding on it)

As for undead the highest one is Create greater undead (18) and I don't know if that's worth a damn and EMD (like that would be balanced unlimited use skill :lol: ) but assuming Create greater undead is passable use wise.... can potion spawned summons be reskined?

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BornToKill
 
PostPosted: Fri, May 30 2014, 7:16 AM 

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kalcibone wrote:
What about say.. a wizard summons a devil, bound and forced to do good things, yet the palidon (of whom does not have any dogma against devil/demon) slaughters it instantly?


Given summoners pick what they summon, and actually have alternative options on Amia, the question is really:

Does the paladin ask nicely that they unsummon it first or does he just run it through?

Both are legit responses. Tolerating or working with fundamentally aberrant or evil creatures, however, is grounds for a fall and loss of all paladin powers, regardless of faith.

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IronAngel
 
PostPosted: Fri, May 30 2014, 8:02 AM 

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Is there in NWN any cure for the Silence status effect? If cast on oneself, can it be dispelled via the Rest menu Debuff option?

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BornToKill
 
PostPosted: Fri, May 30 2014, 20:32 PM 

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If it's not on the list for greater restoration (it isn't), well...good luck <.<

WM unarmed: Is it a thing?
and
Does it work properly with druid wild and elemental shapes?

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IronAngel
 
PostPosted: Fri, May 30 2014, 20:38 PM 

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Oh, that's good news. It makes it a viable anti-mage effect for future requests. (The spell itself is a bit too low-level to really be viable, though.) Even if it's a will save, it's not a mind-affecting spell effect so it might actually do something.

Anyone know if it can be debuffed via menu; that is, if Silence is a viable spell for a caster to use for sneaking and then dispel when needed? I guess I could log on my cleric and test, though.

Would it be a custom script request to get access to spells from other classes' lists, or can we request that even with the hold on scripting?


You cannot take Weapon of Choice in unarmed strike, and many shapes use creature weapons anyway, I believe (so monk fists don't work either).

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The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Yossarin
 
PostPosted: Fri, May 30 2014, 20:51 PM 



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In PnP, Silence (like most sustained or duration spells) can be dropped as a free action. But in NWN, there is no mechanic for dropping spells save the Rest Menu option, which drops everything. Which may or may not be a problem for you.


 
      
Naivatkal
 
PostPosted: Fri, May 30 2014, 22:46 PM 

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BornToKill wrote:
WM unarmed: Is it a thing?

It's called Monk :mrgreen:

But, no, sadly unarmed WMs are not a thing. Probably because Monk/WM would be SICK. I'd love to have that option, though. I mean, if it would be OP I'm sure we could make it so you can't do unarmed Monk/WM. Hell Qstaff Monk/WM is bad enough haha.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
MightNMagic
 
PostPosted: Fri, May 30 2014, 23:50 PM 

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Naivatkal wrote:
If someone casts Haven and then you drink a Potion of Reality, does it work the same as when someone is under Greater Sanctuary? The spells are similar, so I'm just curious as to if they are both broken by the potions.


From my attempts to dispel GS w/ a reality pot, the bloody thing doesn't even work to begin with. Your mileage may vary.

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serbiris
 
PostPosted: Sat, May 31 2014, 4:05 AM 

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Did it bug out somewhere in the revisionising or did the new functionality (speed boost among other things) simply make it harder to effectively land the burst? This bears investigation...

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Talespinner
 
PostPosted: Sat, May 31 2014, 13:11 PM 

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Quick question about the assassin class. The feats that are granted such as ability to c sat cars grace and foxes cunning; at what caster level do those function at? I us it based o in assassin level or is it a set cater level.

Same question for spells that are granted like darkness and invis. Is cater level for spells based on assassin level or the level required to actually acquire the spell?


 
      
Strawberry Stallion
 
PostPosted: Sat, May 31 2014, 13:51 PM 

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I believe they scale according to the amount of Assassin levels you have. So 10 levels will give you 10 hours (20 minutes) of cat's grace, etc.

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Murex
 
PostPosted: Sun, Jun 01 2014, 3:02 AM 

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Can a character become a Pale Master if they have 5 wizard levels, but not the intelligence to cast 3rd level spells?

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Ts_
 
PostPosted: Sun, Jun 01 2014, 10:07 AM 

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Murex wrote:
Can a character become a Pale Master if they have 5 wizard levels, but not the intelligence to cast 3rd level spells?


According to NWNWiki:
http://nwn.wikia.com/wiki/Pale_master wrote:
The spellcasting requirement refers to the caster level required, not the level of spell that can be cast. Three levels of bard, sorcerer, or wizard fulfills this requirement.

(Okay, it should probably read "five levels".). But haven't tested it.
Edit: Never doubt NWNWiki. A Sorc 3 with CHA 11 can beome a Pale Master already (in vanilla NWN at least). Cute.

Regards
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Dead
 
PostPosted: Sun, Jun 01 2014, 15:16 PM 

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Do we have a substitute for Leadership skill? Persuade perhaps?

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Uberuce
 
PostPosted: Sun, Jun 01 2014, 16:22 PM 

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Joined: 11 Nov 2005
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Roleplay. Boom! Oh yes, I went there.


 
      
Yossarin
 
PostPosted: Sun, Jun 01 2014, 16:25 PM 



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Joined: 23 Jan 2006

Leadership is not a skill, but rather a feat that grants a PC the use of cohorts and followers.


 
      
The_Blue_Wizard17
 
PostPosted: Sun, Jun 01 2014, 21:23 PM 

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Joined: 14 Feb 2005
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Just a quicky, or a "quiche" .... maybe not.

Is there an idol to Cyric somewhere littered about Amia? Simple yes or no would do, just curious. Seems to be one that I've never run across at all.

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Dead
 
PostPosted: Sun, Jun 01 2014, 23:11 PM 

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Yossarin wrote:
Leadership is not a skill, but rather a feat that grants a PC the use of cohorts and followers.


So what's a good substitute for that?

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Dead
 
PostPosted: Sun, Jun 01 2014, 23:12 PM 

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Dead wrote:
Are the new HAK "holdable" items such as books, instruments etc gonna be made available IG or they're request only?

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Yossarin
 
PostPosted: Sun, Jun 01 2014, 23:18 PM 



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They will be made available IG, and as for the Leadership, right now, just rp. Or the DMs could tack leadership onto the Epic Reputation feat.


 
      
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