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Kudark
 
PostPosted: Mon, Feb 24 2014, 16:12 PM 

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Thank you, and I do bring it down below 500, if I see the message.
(I forgot about all the holy water, stashed for traps)

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Yossarin
 
PostPosted: Mon, Feb 24 2014, 17:29 PM 



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:oops:


 
      
Richard_Edmund
 
PostPosted: Mon, Feb 24 2014, 17:35 PM 

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Are there any +5 AC and +3 Wisdom boots? I've seen a pair for every other ability except Wisdom.

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Kamina
 
PostPosted: Mon, Feb 24 2014, 17:37 PM 

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*looks around* Where are you hiding? I just asked this IG!

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Richard_Edmund
 
PostPosted: Mon, Feb 24 2014, 17:43 PM 

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Shadows are a wonderful thing. 8)

But seriously, I was just doing an gear assessment for my priest!

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Mercedes
 
PostPosted: Mon, Feb 24 2014, 23:59 PM 

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Has anyone ever primarily leveled off of job skills? A majority of the 30 levels, I mean.

Do these people get medals?


 
      
Kamina
 
PostPosted: Tue, Feb 25 2014, 0:01 AM 

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I can say yes, I know a few.

And no, they're just able to do other things while they level.

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unknown, never completely trusted but always inducing wonder
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Mercedes
 
PostPosted: Tue, Feb 25 2014, 0:10 AM 

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Kamina wrote:
they're just able to do other things while they level.



What are these other things, and can they be said in front of children?


 
      
Kamina
 
PostPosted: Tue, Feb 25 2014, 0:13 AM 

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Probably not, knowing one of them at least.

But yes, it's certainly viable. Jobs like Market Gardener or Painter, while a lot of people have them, give relaxed XP rates.

If you find yourself making a lot of money, then investing in a process job like Sawyer, Smithy and the like is much faster XP if you find someone to sell you the resources in bulk.

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"Operating in the border between light and darkness, shadowdancers
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when met"


 
      
Mercedes
 
PostPosted: Tue, Feb 25 2014, 0:15 AM 

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Painting is only less XP due to some sort of enforced downtime, right? As opposed to a craft-based profession that can pump out as much as he has the materials for?


 
      
Silvarus
 
PostPosted: Tue, Feb 25 2014, 0:20 AM 

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How do I change the head of my character?

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Kamina
 
PostPosted: Tue, Feb 25 2014, 0:22 AM 

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Ask a DMIG, as long as it's not something like asking your Half-Orc to have the Dragon's head.

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Liz
 
PostPosted: Tue, Feb 25 2014, 1:52 AM 

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Mercedes wrote:
Has anyone ever primarily leveled off of job skills? A majority of the 30 levels, I mean.

Do these people get medals?

I have a character I'm trying to level entirely from the job system and spent DCs. It's going... slowly.

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Kamina
 
PostPosted: Tue, Feb 25 2014, 3:43 AM 

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Richard_Edmund wrote:
Are there any +5 AC and +3 Wisdom boots? I've seen a pair for every other ability except Wisdom.

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Richard_Edmund
 
PostPosted: Tue, Feb 25 2014, 4:33 AM 

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Are we allowed to use 3.0 edition variants of spells?

In particular, 3.0 Awaken Undead and 3.5 Awaken Undead. The difference of note is the former can be cast by a cleric, the latter can't be.

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Liz
 
PostPosted: Tue, Feb 25 2014, 6:43 AM 

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Richard_Edmund wrote:
Are we allowed to use 3.0 edition variants of spells?

In particular, 3.0 Awaken Undead and 3.5 Awaken Undead. The difference of note is the former can be cast by a cleric, the latter can't be.

You're allowed to cast whatever PnP spell you get permission for from all players and DMs involved. I would think that as long as you give them the full disclosure that you're reading an obsolete version of the spell, you're probably still ok. NWN is technically still (sort of) based on 3rd Ed rules, after all. That's just an opinion, obviously, but I don't know of any existing rule to contradict it.

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DerkDerkistan
 
PostPosted: Tue, Feb 25 2014, 8:04 AM 

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Liz wrote:
Mercedes wrote:
Has anyone ever primarily leveled off of job skills? A majority of the 30 levels, I mean.

Do these people get medals?

I have a character I'm trying to level entirely from the job system and spent DCs. It's going... slowly.


I leveled a character entirely off Market Gardener. Just plopped down, farmed things and read books while clicking a plant every 2 minutes. It was great, and took about a week.

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555444333
 
PostPosted: Tue, Feb 25 2014, 14:08 PM 

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is MG the recommended then? I was always told Orcharder and Gemcutter...

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Mercedes
 
PostPosted: Tue, Feb 25 2014, 16:12 PM 

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Gemcutter doesn't sound efficient at all unless you have someone selling you loads of ore


 
      
Liz
 
PostPosted: Tue, Feb 25 2014, 16:50 PM 

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I've heard that Market Gardener is a reliable XP farm (so to speak, haha), and I've had good experiences with Herbalist.

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Dead
 
PostPosted: Tue, Feb 25 2014, 17:00 PM 

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Well generally all the jobs that can be spawned infinitely. Market gardner, Shepherd, Dairy Farmer, even Fisher..

555444333 wrote:
is MG the recommended then? I was always told Orcharder and Gemcutter...


Recommended is the one job your character would have IC. If that's Orcharder that's just fine.

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Kamina
 
PostPosted: Tue, Feb 25 2014, 17:21 PM 

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Dead wrote:
Recommended is the one job your character would have IC. If that's Orcharder that's just fine.

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"Operating in the border between light and darkness, shadowdancers
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unknown, never completely trusted but always inducing wonder
when met"


 
      
GreatPigeon
 
PostPosted: Tue, Feb 25 2014, 17:22 PM 

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Dead wrote:

Recommended is the one job your character would have IC. If that's Orcharder that's just fine.

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IronAngel
 
PostPosted: Tue, Feb 25 2014, 17:36 PM 

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Whatever you take, just make sure it allows for farming (if you want to use it for progress/income). I took Undertaker because I thought I could farm as many corpses as I could carry, and then bury them (or sell them on the black market!) but it turns out I can't do anything until I've buried the corpse I got. So I pretty much have to run up to a graveyard, spending ages moving between areas. Moving from one place to another to complete your task, and not being able to stack them, is probably the crucial question here.

I felt Miner was a pretty good job. It pays well, but you do have to move between deposits to powerfarm them. Which is easy in a mine, but doesn't let you read a book. Trapper probably ain't bad either, in addition to what Dead listed. In the production/manual labor category, there are quite a few viable full-time jobs. More sophisticated adventurers get the short end of the stick in terms of XP/gold, though their products tend to be cool.

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Pony
 
PostPosted: Tue, Feb 25 2014, 17:43 PM 



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Herbalist is one of the most xp efficient ones. You do not only have the gathering ability (which gives you good xp after farming 2 certain areas), but also the crafting ability. You can immediately use many of the ingredients you gathered to brew healing potions, potions of restoration and the like. And you do so with the same level of job points as you do your gathering.

Many jobs simply do not allow leveling in any meaningful manner. So if you want an alternative to hunting or dream coin leveling, I would pick one of these:

Quote:
- Alchemist
- Armour/Weapon Smith
- Burglar
- Carpenter
- Cook
- Fungus Fermenter
- Dairy Farmer
- Fisher
- Herbalist
- Leather Worker
- Lumberjack
- Miller
- Miner
- Orchader
- Poultry Farmer
- Pig Herder
- Refinder
- Rothe Herder
- Sawyer
- Shepherd
- Spiderkeeper
- Stonemason
- Tailor
- Tanner
- Trapper
- Underdark Cook
- Weaver


Some of these being better than others. Some being dependend on the npc trade merchant stores. But these are the ones I feel are the selection that provide you with the means to get a few levels next to hunting. If you have a friend leveling with you, it is best to partner with jobs that contribute to one another. Lumberjack - Sawyer - Carpenter for example. That is ideal, and basically the way the job system was intended to work.


 
      
DireCorbie
 
PostPosted: Wed, Feb 26 2014, 2:02 AM 

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PaladinOfSune wrote:
Placeable Spawner

This is a widget which allows you to place up to ten placeables of your choosing in positioning of your choosing...


Is it possible for one of these placeables to be a job system PLC? Or does that have to be on its own widget?

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Paladin Araelin
 
PostPosted: Wed, Feb 26 2014, 2:51 AM 

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Is there a DM actively running things going on in the Salandrian Temple?

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666WaysToHell
 
PostPosted: Wed, Feb 26 2014, 5:17 AM 

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Galenson is probably the best bet if you're looking for anything specifically Salandran, but any DM will do, otherwise.


 
      
Vujuir
 
PostPosted: Wed, Feb 26 2014, 21:56 PM 



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Joined: 02 Dec 2012

is barbarian rage based on modifier before or after the rage for amia?

I noticed it was lowered to 5+con modifier in comparison to the lengthier standard nwn duration


 
      
GreatPigeon
 
PostPosted: Wed, Feb 26 2014, 22:47 PM 

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Before
Of course you'll probably be rolling +12 con gear before level 20.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Mercedes
 
PostPosted: Thu, Feb 27 2014, 23:23 PM 

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Are there different considerations that go into deciding whether or not a request is accepted as a DC rebuild or a selfer? Like, if if a character was dropping an entire martial class and picking up another, would they be forced to self-it?

Yes there are; this was answered elsewhere!


Last edited by Mercedes on Mon, Mar 03 2014, 21:05 PM, edited 1 time in total.

 
      
mirvala-
 
PostPosted: Sat, Mar 01 2014, 15:54 PM 

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Am I the only one who encounters damage/ab problems with the Arcadian Avenger after buffing?

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Mercedes
 
PostPosted: Mon, Mar 03 2014, 21:01 PM 

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Can a placeable container spawn locked, or is there a way to be able to lock it without new scripting?


 
      
Strawberry Stallion
 
PostPosted: Tue, Mar 04 2014, 12:54 PM 

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Are there true/sureforged throwing axes or any epic throwing axes in general? There's none in the gauntlet nor the abyss shop if I recall as well.

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555444333
 
PostPosted: Tue, Mar 04 2014, 22:19 PM 

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Joined: 08 Oct 2005
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Where are my keys???

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Naivatkal
 
PostPosted: Wed, Mar 05 2014, 1:02 AM 

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This is going to come off as a very weird question but:

What region of Faerun would likely be the best to create a Native American type character? For reference, probably would be druid to represent a shaman-like Native American.

I can't think of any specific region that would make more sense than another.

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LetumLux
 
PostPosted: Wed, Mar 05 2014, 1:07 AM 

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Naivatkal wrote:
What region of Faerun would likely be the best to create a Native American type character? For reference, probably would be druid to represent a shaman-like Native American.

I can't think of any specific region that would make more sense than another.

Humans of The Shaar is largely inspired by "Plains Indians" if I recall rightly. I believe they're in Shining South, but I don't have time to check my books at the moment!

If you want Central/South American Native: Maztica.

if you want more northern, arctic North American Native, Inuit and Yupik themed: the Sossrim of Sossal and the other places of The Great Glacier.

Those are what I can think of off the top of my head, there might be other likely options. A lot of barbarian tribes and areas, while not particular Native American themed, would still work really well for that kind of concept. Rasheman, especially! (Although why a Rashemi shaman would leave their homeland and its land magic is another story.)


 
      
555444333
 
PostPosted: Wed, Mar 05 2014, 14:12 PM 

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Can someone explain Rasheman and Land Magic to me?

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serbiris
 
PostPosted: Wed, Mar 05 2014, 17:49 PM 

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If you're referring to Place Magic, I happen to know a lot.

Short version: The Witches of Rashemen, AKA the Wychalarn, are the only wielders of Place Magic with few exceptions, and it only works in Rashemen (again, with few exceptions). It works because of spirits in the land - that is, any tree, a field, a mountain, a river, everything has an associated spirit or "telthor". Now, it's unclear whether the spirits of Rashemen have always been awake (unlike the rest of Faerun) or if the original Raumviran order of witches awakened them when they gained power in Rashemen, but it is implied that Place Magic users can awaken land spirits. Now, how it works is that Hathrans (fully-trained witches of Rashemen) draw energy from these land spirits and use it to manipulate the Weave without the limitations of having to prepare it, either the divine or arcane method (witches use both). So, basically spontaneous casting from whatever spell lists they have (although a later version of the Hathran gives them x/day free spontaneous castings even outside of Rashemen. They always use the appropriate spell slot however). This only works with the awakened land spirits of Rashemen, not just anywhere - in theory, the witches could awaken the spirits of other lands, but they typically don't. However... Durthans do. Durthans are the rebellious extremists of the Hathrans, usually disgraced ex-members. They're almost always loyal to the country, but work against the Wychalarn's rule. They're known to venture around outside of Rashemen, awakening hostile land spirits to use against the enemies of their people (Thay, Narfell(?), etc).

Rashemen is a place in the Unapproachable East (incidentally the name of the 3rd ed sourcebook) of Faerun, it's a lot like medieval Russia apparently. They're famous for their berserkers, who train in lodges, and the witches, who I've described above. I can tell you more, but I don't know how much you want to know about it.

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Uberuce
 
PostPosted: Wed, Mar 05 2014, 21:27 PM 

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If I want to put an IC auction notice up, behind the racially locked doors to Barak Runedar's Citadel, would that go in the PC Auction or Barak Runedar subforum?


 
      
Infernal_Pain
 
PostPosted: Wed, Mar 05 2014, 21:31 PM 

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Put it in the auction forum, but mention the notice is in Runedar, so people know only those who can go through the gates could see it.

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Ice
 
PostPosted: Wed, Mar 05 2014, 21:32 PM 

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Why not both?

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Uberuce
 
PostPosted: Wed, Mar 05 2014, 21:42 PM 

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Amians are metagaming pigs that cannot be afforded the merest shred of trust, mostly. Mostly. [/Newt]


 
      
Polris
 
PostPosted: Wed, Mar 05 2014, 21:46 PM 

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How do you roleplay a respawn?

For example, you're out adventuring and you and your party members die and all of you respawn? Who brought us back to life? How did we end up so far away from the place we died at? Did our patron god bring us back and if so, what about Faithless or followers of Ao?

I couldn't find any info about this on the forum. Should this maybe go in a separate thread?


 
      
Liz
 
PostPosted: Wed, Mar 05 2014, 22:05 PM 

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Joined: 28 May 2010
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You must just not have been really dead in the first place. You got knocked out cold, and you came to.

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Polris
 
PostPosted: Wed, Mar 05 2014, 22:07 PM 

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If I got knocked out cold near Bendir, how did I wake up in Cordor?


 
      
Liz
 
PostPosted: Wed, Mar 05 2014, 22:12 PM 

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Joined: 28 May 2010
Location: Smallville

That one, I have no answer for. :) Respawning back to where you got killed from is explicable IC; respawning back to your home bind point just isn't. There's no IC justification for it that isn't preposterous or cheesy or both. Just handwave it away as an artifact of playing a video game, and move on.

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Rigela
 
PostPosted: Wed, Mar 05 2014, 22:19 PM 

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You can choose to respawn where you died, I thought? Or at least, past the 'first time'

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Polris
 
PostPosted: Wed, Mar 05 2014, 22:20 PM 

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How would you explain respawning to the place of death then? If the entire party is dead, who brought us back and how many times could you come back before it starts being ridiculous?

And on this specific occasion, it was the first death, so there was no choice where you want to respawn.


 
      
Liz
 
PostPosted: Wed, Mar 05 2014, 22:22 PM 

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Liz wrote:
You must just not have been really dead in the first place. You got knocked out cold, and you came to.

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