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Gobbledygook
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Posted: Mon, Aug 19 2013, 8:05 AM |
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Joined: 18 Sep 2011
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Is it possible to overcome the immobilized state? How is it done?
Should freedom prevent the above from even happening in the first place?
_________________ Just lurking about!
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Laiquendi Ohtar
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Posted: Wed, Aug 21 2013, 8:51 AM |
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Joined: 12 Feb 2013
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Gobbledygook wrote: Is it possible to overcome the immobilized state? How is it done?
Should freedom prevent the above from even happening in the first place? According to normal NWN rules - it cannot be resisted. Not sure if it still applies here. How much UMD I need for those consumable books from Triumvir?
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Gobbledygook
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Posted: Wed, Aug 21 2013, 8:54 AM |
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Joined: 18 Sep 2011
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Seems like Bigby's spells will check for mindblank or freedom, and override them to apply a different state if they are present. If they're not, the person can just use one to get rid of the state. If they are, you're stuck. Is it supposed to be this backward?
_________________ Just lurking about!
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Kamina
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Posted: Fri, Aug 23 2013, 13:23 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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Do VFX Beam effects need an interactive object to appear (e.g. on a monster) or can they appear against any non-interactive areas (such as the floor)? http://www.nwnlexicon.com/index.php?title=Vfx_beam
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Gobbledygook
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Posted: Fri, Aug 23 2013, 15:02 PM |
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Joined: 18 Sep 2011
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Can work against the floor. But I think it's tricky to do?
_________________ Just lurking about!
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666WaysToHell
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Posted: Fri, Aug 23 2013, 15:05 PM |
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Joined: 22 Nov 2010 Location: Western Australia
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It doesn't actually work against the floor, I believe. When you see a vfx like that, there's an invisible placeable it's aimed at, I think.
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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Dark Immolation
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Posted: Fri, Aug 23 2013, 16:24 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Yeah. So if you're looking to get a VFX to hit the floor through a script, it's possible. The script will need to create an invisible placable first and then the vfx will travel between it and the PC, or target, or what have you.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Kamina
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Posted: Fri, Aug 23 2013, 16:33 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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Dark Immolation wrote: Yeah. So if you're looking to get a VFX to hit the floor through a script, it's possible. The script will need to create an invisible placable first and then the vfx will travel between it and the PC, or target, or what have you. Seems way too complex for what I had in mind. But thanks for the help you lot!
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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666WaysToHell
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Posted: Sat, Aug 24 2013, 13:11 PM |
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Joined: 22 Nov 2010 Location: Western Australia
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Amia Wiki wrote: Ilmatari wear a solid gray tunic, tabard, and trousers, or gray robes. They wear skullcaps in gray (most clergy members) or red (senior clerics). Novices who have not yet been adorned wear no skullcaps. The symbol of Ilmater is worn as a pin over the heart or on a chain around the neck and serves as a holy symbol. Some of the older members of the faith have a gray teardrop tattooed to one side of their right or left eye. Kellinanah of Ilmater in Kohlingen's Temple of the Triad doesn't (Entirely) follow the clergy dress codes of the Ilmateri church. Is this intentional or a small oversight?
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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Dark Immolation
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Posted: Sat, Aug 24 2013, 15:47 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Probably a bit of both. Remember, there can be minute differences between clergy practices all over Faerun. I'm assuming a lot of what we have in Amiawiki on clergy practices comes from nj-pbem, which while helpful for background, has a lot of frivolous information about what clergy ranks wear what colors and what they have for breakfast on Tuesdays and if they're allowed to clip their toenails before the Fall harvest.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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666WaysToHell
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Posted: Sat, Aug 24 2013, 16:08 PM |
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Joined: 22 Nov 2010 Location: Western Australia
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It was mostly just her clothing colours I became aware of, there are other Ilmateri NPCs in Kohlingen Keep I saw who wore simple brown robes, as opposed to grey. So I guess Kohlingen is an exception to the mainlands traditions..
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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Kamina
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Posted: Sun, Aug 25 2013, 14:44 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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Having +4 Enhancement and -4 Attack bonus on a weapon means it'll bypass +4 Soak and give no AB, right?
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Hudson
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Posted: Sun, Aug 25 2013, 18:03 PM |
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Player
Joined: 22 Oct 2006 Location: Bendir's Dale
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Yes and adds 4 to damage as well.
_________________ Characters played:
Harold Kendry (Illusionist) -> see avatar Elloanore (Travelling bard)
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Casvenx
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Posted: Thu, Aug 29 2013, 21:12 PM |
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Player
Joined: 11 Feb 2013 Location: Badlands of 'Murika
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Is there an Amia-specific shifter FAQ somewhere, and I am just blindly missing it? I just started one, my first in ever in NWN, and I imagine the questions I have have been answered somewhere on the forums already... But I am not seeing one place for that, just things scattered throughout.
I'm mostly figuring out the answers to questions as they come up through testing things IG, which is fine, but some things are harder to figure out (like: Does an AC bonus on an item, after being turned into deflection typed AC, stack with the deflection AC shifters get from their Amia modified shifter AC progression, or overlap?). I am also seeing some clashing information to what is posted (like: the class modifications list says all forms shift all items... but gargoyle is definitely not. Bug, or intended behavior?).
_________________ 
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Liz
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Posted: Thu, Aug 29 2013, 21:25 PM |
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Joined: 28 May 2010 Location: Smallville
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Casvenx
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Posted: Thu, Aug 29 2013, 23:08 PM |
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Joined: 11 Feb 2013 Location: Badlands of 'Murika
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Liz wrote: No, that was what I was referencing when I said the 'class modifications list'. I mean a FAQ (frequently asked questions) for the questions that seem to pop up everytime someone starts a shifter, and more specific questions that don't seem to be covered by the general information provided.
_________________ 
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Zedrik
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Posted: Fri, Aug 30 2013, 0:14 AM |
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Joined: 16 Aug 2011 Location: Silent Hill, Indiana
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Do you mean mechanical questions or lore questions?
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Garnith
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Posted: Fri, Aug 30 2013, 2:32 AM |
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Joined: 22 Jan 2008
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_________________ "Hi, I'm Garnith, and I'm an Invisophile." Garnith, Ranth, Rick, Burick, Elail, Deryl, Kane, Rini. Suggestion Rule of Thumb: Don't think about how neat it would be to use, think about how neat it would be for people to use against you.
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O'Raghailligh
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Posted: Fri, Aug 30 2013, 6:17 AM |
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Joined: 04 Jan 2009 Location: NZ
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There used to be a monk in the West Cordor Gardens who gave the first two monk skills. Does he still exist somewhere?
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GreatPigeon
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Posted: Fri, Aug 30 2013, 11:11 AM |
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Joined: 04 May 2009 Location: London, UK
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Yeah he got tired of all those plants and things. So he took a stroll around the corner.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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MightNMagic
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Posted: Fri, Aug 30 2013, 16:54 PM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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Yeah, they ker-nuked the garden as an area for some reason. So he's outside it.
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
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Naivatkal
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Posted: Fri, Aug 30 2013, 20:03 PM |
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Player
Joined: 26 May 2010
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MightNMagic wrote: Yeah, they ker-nuked the garden as an area for some reason. So he's outside it. Freeing up area space on the module.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Basin
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Posted: Fri, Aug 30 2013, 21:26 PM |
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Player
Joined: 15 Feb 2006 Location: United Kingdom
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What DM should I PM regarding Salandran based stuff?
_________________ Player Login: drop_dead
Characters: Basin Eletharion Dar't Shadowflame
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Naivatkal
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Posted: Fri, Aug 30 2013, 21:33 PM |
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Player
Joined: 26 May 2010
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Any should be fine, there's a list but the Salandran Temple isn't on ie.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Basin
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Posted: Sat, Aug 31 2013, 8:49 AM |
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Player
Joined: 15 Feb 2006 Location: United Kingdom
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Is there a shrine to Isis on Amia? I see it's on the Deity list...
_________________ Player Login: drop_dead
Characters: Basin Eletharion Dar't Shadowflame
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Zedrik
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Posted: Sat, Aug 31 2013, 12:03 PM |
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Player
Joined: 16 Aug 2011 Location: Silent Hill, Indiana
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Basin wrote: Is there a shrine to Isis on Amia? I see it's on the Deity list... I know there's one on B.
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Sajber Kurajber
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Posted: Sun, Sep 01 2013, 17:01 PM |
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Joined: 14 Jul 2013
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I have a question of my own, I see that Epic spells have been tweaked by Amia devs. And am wondering if the requirements that are written on the nwnwiki still hold true That is, that one has to be an "Epic character" either a lvl20 wizard or whatnot, And if it still holds true, would a 10/11 Wizard/Palemaster be able to cast lets say... Mummy dust? Cheers in advance 
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vidar999
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Posted: Sun, Sep 01 2013, 17:21 PM |
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Joined: 27 Jul 2013
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A lvl 11 palemaster is an "epic character". Prcs are epic after 10 lvls. As to MD, I think you will be able to take it as long as you have at least 20 INT. (I am rather new here tho so I'm not positive about all the details.)
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Cerpin Taxt
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Posted: Sun, Sep 01 2013, 23:14 PM |
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Player
Joined: 20 Aug 2010
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Sajber Kurajber wrote: I have a question of my own, I see that Epic spells have been tweaked by Amia devs. And am wondering if the requirements that are written on the nwnwiki still hold true That is, that one has to be an "Epic character" either a lvl20 wizard or whatnot, And if it still holds true, would a 10/11 Wizard/Palemaster be able to cast lets say... Mummy dust? Cheers in advance  "The actual prerequisite is not the ability to cast level 9 spells, but being an epic cleric, druid, sorcerer, or wizard, or having at least 15 pale master levels. Furthermore, this feat can only be chosen when gaining a level in the qualifying class."
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Naivatkal
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Posted: Mon, Sep 02 2013, 0:04 AM |
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Player
Joined: 26 May 2010
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^
You can actually get epic spells as a Bard with 15 PM and 20 CHA. I think that's how it works.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Gobbledygook
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Posted: Mon, Sep 02 2013, 1:14 AM |
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Player
Joined: 18 Sep 2011
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Can a PC Skinchanger also apply a VFX to the skinchange, or would this cost more/be more difficult?
_________________ Just lurking about!
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vidar999
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Posted: Tue, Sep 03 2013, 3:15 AM |
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Player
Joined: 27 Jul 2013
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I have a question about the Mythal crafting system.
I currently use the warhammer "hatred of wickedness" which is +3, 1d4 electric dmg, and onhit stun. Can I use mythals to raise the enhancement to +4 and the elly dmg to 1d6 (both greater) and a perfect to add keen? (with the onhit that would be 4 "powers" correct?) Or does keen only work on edged weapons? Would I be better off doing this or simply getting a mundane warhammer and adding the same 3 powers and then have room for one more? Also, can two different types of elly dmg be added to the same weapon (fire and electric, for instance)? Or, finally, is all of this a waste of the mythals and should I just look for a better hammer for sale? (hint hint if you have a better hammer you would part with I'm interested!)
Thank You
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Suhjet
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Posted: Tue, Sep 03 2013, 4:51 AM |
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Player
Joined: 05 Sep 2012
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vidar999 wrote: I have a question about the Mythal crafting system.
I currently use the warhammer "hatred of wickedness" which is +3, 1d4 electric dmg, and onhit stun. Can I use mythals to raise the enhancement to +4 and the elly dmg to 1d6 (both greater) and a perfect to add keen? (with the onhit that would be 4 "powers" correct?) Or does keen only work on edged weapons? Would I be better off doing this or simply getting a mundane warhammer and adding the same 3 powers and then have room for one more? Also, can two different types of elly dmg be added to the same weapon (fire and electric, for instance)? Or, finally, is all of this a waste of the mythals and should I just look for a better hammer for sale? (hint hint if you have a better hammer you would part with I'm interested!) Yes, you can use mythals to make your warhammer +4, 1d6 Electric damage, on-hit, and keen (with a perfect mythal). You can use a perfect mythal to keen any melee weapon I believe, edged or blunt. You cannot mythal more than 1 type of elemental damage onto a weapon. There exists warhammers with +4, 1d6 elemental, and keen in a particular shop already, but they lack any on-hit effects. There are also epic variants that are 1d10 damage, but that's just being optimistic. It's up to you to decide what you want your weapon to have.
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Laiquendi Ohtar
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Posted: Tue, Sep 03 2013, 10:11 AM |
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Player
Joined: 12 Feb 2013
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If I want to change my wizard from specialist into generalist (Universal school), do I need to request 30lvl rebuild, or can this be done in a simplier way?
_________________ 
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Cerpin Taxt
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Posted: Tue, Sep 03 2013, 10:30 AM |
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Player
Joined: 20 Aug 2010
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Laiquendi Ohtar wrote: If I want to change my wizard from specialist into generalist (Universal school), do I need to request 30lvl rebuild, or can this be done in a simplier way? If wizard was your level 1 class, you will have to make a new character.
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Jes
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Posted: Tue, Sep 03 2013, 10:33 AM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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So yes, a full DC or self-rebuild is required. The Team doesn't LETO such things, even if it is possible.
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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Lord-Hadeis
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Posted: Tue, Sep 03 2013, 10:50 AM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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Is there still a none job system bolt of cloth in the game for the fisherman's friend quest? I used to get them by destroying a tent but that trick doesn't seem to work anymore and I can't find any in all the logical places I've been able to think off.
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Dergaii
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Posted: Tue, Sep 03 2013, 10:57 AM |
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Player
Joined: 01 Jun 2007 Location: Waffles, Beer & Chocolate
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Yes, you can still find them. I did it two days ago, look near the other components.
Cyric bless.
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Lord-Hadeis
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Posted: Tue, Sep 03 2013, 12:34 PM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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Yeah found it... After mistaken woolen cloth for it in some completely different part of the server.
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Sajber Kurajber
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Posted: Tue, Sep 03 2013, 14:14 PM |
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Joined: 14 Jul 2013
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Howdy folks, I have another question concerning the pale master prestige class. This website says the following: Caster Level is calculated as the sum of your spellcaster class level and Palemaster class levels. It is used to determine both the power of your undead summon and its duration. Note that Bard levels are not counted for Palemaster summons.
Animate Dead [Duration: 24 hours]
• CL 1 – 8 : Mohrg • CL 9 - 14 : Wraith • CL 15+ : Dread Wraith
• The Palemaster gains a bonus +1 to CL when using this ability.
Right, so i am lvl9 Wizard and lvl2 Pale master...could anyone explain to me why exactly i am getting a Mohrg instead of Wraith, since my Wizard+PaleMaster level is 11, which is clearly a Wraith.
Any help would be much appreciated.
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Basin
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Posted: Tue, Sep 03 2013, 15:49 PM |
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Joined: 15 Feb 2006 Location: United Kingdom
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Two questions;
Are there such things as syringes in the familiar realms setting?
Secondly; what are peoples experiences from taking up a job in the job system? Its never really interested me to be honest but It it could lend my character (and myself) some knowledge of the job, It might be really fun. So is there a lot of information and lore on bits when doing the job is it all quite 'gather ingredients, bung into a pot, stir, ta-da' kind of thing?
_________________ Player Login: drop_dead
Characters: Basin Eletharion Dar't Shadowflame
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Cerpin Taxt
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Posted: Tue, Sep 03 2013, 19:02 PM |
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Joined: 20 Aug 2010
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Sajber Kurajber wrote: Howdy folks, I have another question concerning the pale master prestige class. This website says the following: Caster Level is calculated as the sum of your spellcaster class level and Palemaster class levels. It is used to determine both the power of your undead summon and its duration. Note that Bard levels are not counted for Palemaster summons.
Animate Dead [Duration: 24 hours]
• CL 1 – 8 : Mohrg • CL 9 - 14 : Wraith • CL 15+ : Dread Wraith
• The Palemaster gains a bonus +1 to CL when using this ability.
Right, so i am lvl9 Wizard and lvl2 Pale master...could anyone explain to me why exactly i am getting a Mohrg instead of Wraith, since my Wizard+PaleMaster level is 11, which is clearly a Wraith.
Any help would be much appreciated. Are you using the spell or the feat?
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Sajber Kurajber
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Posted: Tue, Sep 03 2013, 19:13 PM |
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Player
Joined: 14 Jul 2013
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Cerpin Taxt wrote: Sajber Kurajber wrote: Howdy folks, I have another question concerning the pale master prestige class. This website says the following: Caster Level is calculated as the sum of your spellcaster class level and Palemaster class levels. It is used to determine both the power of your undead summon and its duration. Note that Bard levels are not counted for Palemaster summons.
Animate Dead [Duration: 24 hours]
• CL 1 – 8 : Mohrg • CL 9 - 14 : Wraith • CL 15+ : Dread Wraith
• The Palemaster gains a bonus +1 to CL when using this ability.
Right, so i am lvl9 Wizard and lvl2 Pale master...could anyone explain to me why exactly i am getting a Mohrg instead of Wraith, since my Wizard+PaleMaster level is 11, which is clearly a Wraith.
Any help would be much appreciated. Are you using the spell or the feat? I am using the feat and i get a Mohrg. but when i use my Wizard spell i get a Wraith.
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Glyph
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Posted: Tue, Sep 03 2013, 20:26 PM |
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Player
Joined: 10 Jun 2010
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you should be getting 9+2+1 for a 12 clearly with the feat, this has to be a bug or some kind of oversight, I don't remember my cleric wizard pm guy doing that.
its not casting it as pm 2 + 1, no wizard is it?? (other than 'its a bug' this is my best logical conclusion)
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Gobbledygook
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Posted: Tue, Sep 03 2013, 20:31 PM |
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Player
Joined: 18 Sep 2011
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It's broken, I put a post about this in bugs a while back. From memory it's only broken on the Animate Dead, so by the time you get Greater, etc, you won't have the issue.
_________________ Just lurking about!
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Liz
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Posted: Tue, Sep 03 2013, 20:58 PM |
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Player
Joined: 28 May 2010 Location: Smallville
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Basin wrote: So is there a lot of information and lore on bits when doing the job is it all quite 'gather ingredients, bung into a pot, stir, ta-da' kind of thing? The latter, unfortunately. People seem to enjoy making up their own bits of lore and fluff about their technique and wares and such, but the system itself doesn't give you much to go on.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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Naivatkal
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Posted: Tue, Sep 03 2013, 21:04 PM |
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Player
Joined: 26 May 2010
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Liz wrote: Basin wrote: So is there a lot of information and lore on bits when doing the job is it all quite 'gather ingredients, bung into a pot, stir, ta-da' kind of thing? The latter, unfortunately. People seem to enjoy making up their own bits of lore and fluff about their technique and wares and such, but the system itself doesn't give you much to go on. Yep, it's essentially as immersive as you want it to be at present. I'm sure the DMs love when you get more indepth, though :3 I actually need to hook a DM for some Job System stuff on a character, myself. Eventually the Job System will be overhauled, just more important things first to do.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Glyph
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Posted: Wed, Sep 04 2013, 0:36 AM |
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Joined: 10 Jun 2010
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I have a question about monks. (in amia also, which is the part which is confusing me, its different in pnp and nwn default, while i'm sure i knew the answer at a time its been a while..)
is 'perfect self' treated as, prime native outsider, planetouched in a way, or something else?
shadowdancing covers an affinity to the shadowplane, but then what would the monks enlightenment provide, a higher affinity? it deffinatly feels like there is some synergy to work with even if the answer to actual outsider traits is none. (except the eyes obviously)
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Basin
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Posted: Wed, Sep 04 2013, 14:39 PM |
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Player
Joined: 15 Feb 2006 Location: United Kingdom
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Naivatkal wrote: Liz wrote: Basin wrote: So is there a lot of information and lore on bits when doing the job is it all quite 'gather ingredients, bung into a pot, stir, ta-da' kind of thing? The latter, unfortunately. People seem to enjoy making up their own bits of lore and fluff about their technique and wares and such, but the system itself doesn't give you much to go on. Yep, it's essentially as immersive as you want it to be at present. I'm sure the DMs love when you get more indepth, though :3 I actually need to hook a DM for some Job System stuff on a character, myself. Eventually the Job System will be overhauled, just more important things first to do. Is there a run down of the benefits of taking a job? I like a list or something...
_________________ Player Login: drop_dead
Characters: Basin Eletharion Dar't Shadowflame
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Rigela
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Posted: Wed, Sep 04 2013, 14:40 PM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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