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blackvswhite
 
PostPosted: Thu, Jul 25 2013, 3:38 AM 

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This question has probably been answered to death, so I'd rather post here than make a topic...

What are the rules/procedures about post pvp interactions with the other party? Say I assassinate a player... Can they seek revenge? Is it expected that they avoid interaction with you? I know death isn't permanent on amia, but it is worthwhile at all?


 
      
666WaysToHell
 
PostPosted: Thu, Jul 25 2013, 6:43 AM 

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blackvswhite wrote:
This question has probably been answered to death, so I'd rather post here than make a topic...

What are the rules/procedures about post pvp interactions with the other party? Say I assassinate a player... Can they seek revenge? Is it expected that they avoid interaction with you? I know death isn't permanent on amia, but it is worthwhile at all?


If they find out in-character who it was that assassinated their character, and/or contracted the assassin, they are allowed to seek revenge, so long as there is adequate RP towards finding either party and RP prior to any actual hostilities.

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bidocks
 
PostPosted: Thu, Jul 25 2013, 14:37 PM 

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Does anyone know how much UMD you need to use wands on Amia?

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Naivatkal
 
PostPosted: Thu, Jul 25 2013, 14:51 PM 

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Pretty sure it's 10 pr 15 (ranks+CHA mod, remember a negative CHA mod has to be compensated for), that's what I was told. UMD is based off cost, and most wands cost under 20,000 (10 UMD) but things like Negative Energy Protection (I think that's the one) cost a bit more than 20k so you need 15 UMD.

http://nwn.wikia.com/wiki/Use_magic_device < has a nice chart

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
bidocks
 
PostPosted: Thu, Jul 25 2013, 15:22 PM 

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Thanks Nav.... but.... why can I use stoneskin and haste wands as a cleric/dc with only 2 UMD? Makes no sense to me.... I really only want a few different wands to be useful to her, but... don't know if she can do it.

Thanks,

-B

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Naivatkal
 
PostPosted: Thu, Jul 25 2013, 15:30 PM 

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My Sharessin cleric is able to, also (but I swear my drow couldn't until she got UMD?). Best Sune and I could figure is it has to do with Haste and Stoneskin being domain spells now. Or something. It's a bit confusing, to be honest, heh.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
bidocks
 
PostPosted: Thu, Jul 25 2013, 15:51 PM 

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very confusing.... but! Right now, she has no UMD and can make wands of stoneskin and haste, yet, can't use them.... thus, adding a bit so she can. It means a drastic change to her build, well, from my initial idea anyway, so I wanted to make sure that 2 could work.... I think I can squeeze 5 UMD, but, clerics don't get a ton of skill points and she doesn't have many levels left to work with.

I am most interested in:

haste wands
stoneskin wands
inproved invisibility wands

If I can use those three with 1 or 2 UMD.... all good. If I need 5, thats fine too, just need to know which it is?

Thanks to all who helped so far!

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Her personal journal: viewtopic.php?f=3&t=78447


 
      
Naivatkal
 
PostPosted: Thu, Jul 25 2013, 15:58 PM 

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I'm pretty sure it's 10 UMD that you will need, cause of the 20k max (haste wands cost like 16k to make so that's their price in UMD terms). I could be wrong, but I've never tested it. If I remember I can try to test that on our test server when I get a chance.


Can anyone else that knows chime in? UMD can be a PITA, imo.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
bidocks
 
PostPosted: Thu, Jul 25 2013, 16:21 PM 

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:D Nav, sorry to be such a pain! I hear you about the 10 UMD for wands, but.... when I tried it in singleplayer (exported my character and levelled them up to max), with just 2 UMD she could use haste and stoneskin wands. That sort of kills that theory of 10 UMD needed. Keep in mind, she COULD NOT use them until I added a rogue level with 2 UMD. I'm curious if improved inviso would work too.....

Thanks so much!

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Her personal journal: viewtopic.php?f=3&t=78447


 
      
Naivatkal
 
PostPosted: Thu, Jul 25 2013, 16:58 PM 

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Did she have a CHA modifier at all? UMD should only work in increments of 5 I thought :<

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
bidocks
 
PostPosted: Thu, Jul 25 2013, 17:24 PM 

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10 CHA at the time

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Naivatkal
 
PostPosted: Thu, Jul 25 2013, 17:26 PM 

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I... I dunno ;_;
My brain is broken.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Tomato Sword
 
PostPosted: Thu, Jul 25 2013, 19:28 PM 



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Paladin will most likely chime in soon but >.> My also-broken-brain remembers something about Amian UMD being different than regular UMD. That the requirements for certain things were higher.


 
      
P Three
 
PostPosted: Thu, Jul 25 2013, 19:33 PM 

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Tomato Sword wrote:
Amian UMD being different than regular UMD.


^^This.^^

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Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
bidocks
 
PostPosted: Thu, Jul 25 2013, 19:45 PM 

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I was thinking much the same since it worked for some things, but not others...... but, then again, I was testing a hypothetical single player vs Amia.... I don't have the haks and modifications to single player (have no idea how to do any of that).

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Her personal journal: viewtopic.php?f=3&t=78447


 
      
PaladinOfSune
 
PostPosted: Thu, Jul 25 2013, 19:58 PM 

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Amia hasn't done anything to UMD behaviour. Adjusting UMD costs is done through skillvsitemcost.2da, which we've left as default.

2 ranks of UMD wouldn't allow you to use anything; only increments of 5 ranks do anything for UMD. I'd recommend you look at the item's description to see which classes are able to use it, and to look at your character sheet to see your final modified skill score. There's a few items which raise it too.

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P Three
 
PostPosted: Thu, Jul 25 2013, 20:19 PM 

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PaladinOfSune wrote:
Amia hasn't done anything to UMD behaviour. Adjusting UMD costs is done through skillvsitemcost.2da, which we've left as default.

2 ranks of UMD wouldn't allow you to use anything; only increments of 5 ranks do anything for UMD. I'd recommend you look at the item's description to see which classes are able to use it, and to look at your character sheet to see your final modified skill score. There's a few items which raise it too.

I thought UMD and Tumble didn't get item bonuses?

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Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
PaladinOfSune
 
PostPosted: Thu, Jul 25 2013, 20:24 PM 

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Tumble doesn't, UMD does. Tumble is the rare exception for balance reasons, I guess.

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corypx
 
PostPosted: Thu, Jul 25 2013, 21:37 PM 

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Shifter coding question.

we have limit of three powers slots in form, but what if one of the power was instead like Shadow conjuration in that its a single power but can do 6 different things. would that let a shifter kind of bypass its limit?

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PaladinOfSune
 
PostPosted: Thu, Jul 25 2013, 21:47 PM 

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Well, that'd mean I would have to edit some universal spell/ability just for one custom form, which I'm loathe to do. Also, more than three abilities on one form sounds a bit excessive.

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Kamina
 
PostPosted: Thu, Jul 25 2013, 23:10 PM 

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Are any of the other Torch models available ingame? I've seen Lanterns but unsure if they're request only.

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Revak
 
PostPosted: Thu, Jul 25 2013, 23:29 PM 

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I don't know whether this has been answered before, but what are the different accents of Amia and it's neighbours? Bar the Scots Dwarves.

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P Three
 
PostPosted: Thu, Jul 25 2013, 23:40 PM 

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Yaster Galer wrote:
Are any of the other Torch models available ingame? I've seen Lanterns but unsure if they're request only.



Lanterns are available in Caraigh. GET YOUR ASS TO BOSS-MIA!

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Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
Suhjet
 
PostPosted: Thu, Jul 25 2013, 23:52 PM 

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Yaster Galer wrote:
Are any of the other Torch models available ingame? I've seen Lanterns but unsure if they're request only.

Lanterns, hand-held candles, and a "glowing staff" are available from the gypsy merchant in Wharftown as well.

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and once in a while, man's evil prying calls them just within our range.


 
      
Kamina
 
PostPosted: Fri, Jul 26 2013, 16:03 PM 

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What ever happened to the free yearly rebuilds?

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
P Three
 
PostPosted: Fri, Jul 26 2013, 18:13 PM 

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They were just too much work for the staff, so they were ixnay'ed.

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Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
Kamina
 
PostPosted: Fri, Jul 26 2013, 18:31 PM 

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P Three wrote:
They were just too much work for the staff, so they were ixnay'ed.

Fair enough!

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Rigela
 
PostPosted: Fri, Jul 26 2013, 18:33 PM 

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Yup. You get self rebuilds (which are free) and DC rebuilds now (which cost 1dc for 2 levels)

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Ice
 
PostPosted: Fri, Jul 26 2013, 23:20 PM 

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Ice wrote:
I am toying with an idea about whirlwind. Could it...
Be added as a feat in an item?
The animation triggered by the player somehow? (As a widget)
Could it be added as an extra feat (as custom) and/or modified?

The same three questions about improved whirlwind too.


I'd like a certain yay or nay on this one, pl0x!

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P Three
 
PostPosted: Fri, Jul 26 2013, 23:46 PM 

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Ice wrote:
Ice wrote:
I am toying with an idea about whirlwind. Could it...
Be added as a feat in an item?
The animation triggered by the player somehow? (As a widget)
Could it be added as an extra feat (as custom) and/or modified?

The same three questions about improved whirlwind too.


I'd like a certain yay or nay on this one, pl0x!


I think a widget of the animation for this has already been done, but I can't for the life of me remember who got it.

_________________
Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
666WaysToHell
 
PostPosted: Sat, Jul 27 2013, 5:57 AM 

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Next hak should include a frilly pink tutu that has the Whirlwind feat added to it!

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Ice
 
PostPosted: Sat, Jul 27 2013, 13:59 PM 

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P Three wrote:
Ice wrote:
Ice wrote:
I am toying with an idea about whirlwind. Could it...
Be added as a feat in an item?
The animation triggered by the player somehow? (As a widget)
Could it be added as an extra feat (as custom) and/or modified?

The same three questions about improved whirlwind too.


I'd like a certain yay or nay on this one, pl0x!


I think a widget of the animation for this has already been done, but I can't for the life of me remember who got it.


Thank you, but if you are wrong imma chase you with torches and tridents (?)

666WaysToHell wrote:
Next hak should include a frilly pink tutu that has the Whirlwind feat added to it!


Yes. Period.

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Naivatkal
 
PostPosted: Sat, Jul 27 2013, 14:04 PM 

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666WaysToHell wrote:
Next hak should include a frilly pink tutu that has the Whirlwind feat added to it!

It will be bound to all of your characters. Permanantly.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Rigela
 
PostPosted: Sat, Jul 27 2013, 14:26 PM 

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The animation has been done, I think, for someone!

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P Three
 
PostPosted: Sat, Jul 27 2013, 15:14 PM 

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FOUND IT!

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Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
Ice
 
PostPosted: Sat, Jul 27 2013, 17:05 PM 

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P Three wrote:


Good one. Forget about the tridents and torches.

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Arcadence
 
PostPosted: Sun, Jul 28 2013, 4:16 AM 

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Was there ever a mention of how elves handle having albinos in their society?

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Liz
 
PostPosted: Mon, Jul 29 2013, 3:58 AM 

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Arcadence wrote:
Was there ever a mention of how elves handle having albinos in their society?

Elves already consider such a wide variety of skin tones to be "normal" that I doubt albinism would even be really noticable, let alone remarkable. An albino elf would pretty much just look like a moon elf with an uncommon eye color.

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Casvenx
 
PostPosted: Tue, Jul 30 2013, 15:04 PM 

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Joined: 11 Feb 2013
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In the NWNwikia I just noticed that apparently items that add sneak attack d6's do not stack with what sneak attack a character might have on their own. This makes sense when I think about it, but I always assumed they stacked, in part because of rogue oriented gear that had 'additional' sneak attack d6's.

Amia has made some changes to how things work, do they stack here?

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Gers
 
PostPosted: Tue, Jul 30 2013, 18:18 PM 

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Nope, they don't. Because having a 30 rogue sneaking around knifing people for 200 points a pop would be horrible.

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Casvenx
 
PostPosted: Tue, Jul 30 2013, 20:12 PM 

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Point... Though getting the extra 25 d6's even a straight 30th rogue would need to achieve that seems a bit far fetched. Was just looking at the gear available, and noticing a hole in how I valued said gear :) I usually, until now anyways, tried to go for the things I thought added a d6 or two.

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Rigela
 
PostPosted: Tue, Jul 30 2013, 20:21 PM 

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They stack with death attack and BG's sneak attack though, I believe.

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Kamina
 
PostPosted: Tue, Jul 30 2013, 21:37 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

If I were to get additional properties added by request (Only descriptive ones) on a Job System Item, will it still be scribable?

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
vidar999
 
PostPosted: Tue, Jul 30 2013, 22:29 PM 

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Noob question, but what is the point of the portal in south Cordor that transfers you to the other server but on a rock in the sea that you can not leave? I wanted to explore the other server's low lvl areas (my toon is only lvl 10) and thought that would be the way to get there, but I couldn't go anywhere. Is there a way for low lvl toons to go to the B server's low lvl areas and if so where is the portal? (I found the portal in Kohligen but it lead to a more high-lvl area).


 
      
Kamina
 
PostPosted: Tue, Jul 30 2013, 22:31 PM 

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Joined: 05 Jul 2007
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vidar999 wrote:
Noob question, but what is the point of the portal in south Cordor that transfers you to the other server but on a rock in the sea that you can not leave? I wanted to explore the other server's low lvl areas (my toon is only lvl 10) and thought that would be the way to get there, but I couldn't go anywhere. Is there a way for low lvl toons to go to the B server's low lvl areas and if so where is the portal? (I found the portal in Kohligen but it lead to a more high-lvl area).

Around Endir's Point (Take the boat from Wiltun) has mobs around your level.

_________________
Image
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
P Three
 
PostPosted: Tue, Jul 30 2013, 23:27 PM 

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vidar999 wrote:
Noob question, but what is the point of the portal in south Cordor that transfers you to the other server but on a rock in the sea that you can not leave? I wanted to explore the other server's low lvl areas (my toon is only lvl 10) and thought that would be the way to get there, but I couldn't go anywhere. Is there a way for low lvl toons to go to the B server's low lvl areas and if so where is the portal? (I found the portal in Kohligen but it lead to a more high-lvl area).



This used to be the location of the Monument of Mystra, a big old magic tower where the magey-folk lived, but it...disappeared one day. Literally.

_________________
Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
Kamina
 
PostPosted: Wed, Jul 31 2013, 23:55 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

Yaster Galer wrote:
If I were to get additional properties added by request (Only descriptive ones) on a Job System Item, will it still be scribable?

Also to clarify, stuff like "Material:" and "Gem:" or generally any modifications to the item. Would it lose the scribe ability?

_________________
Image
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
vidar999
 
PostPosted: Thu, Aug 01 2013, 5:29 AM 

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Joined: 27 Jul 2013

A question about the Underdark and alternate starting locations. If I make a toon that is an underdark race and evil alignment, will I automatically be able to start in the Underdark, or do I have to do something special? Also, if I want to start in the underdark should I start on the A server or B server?


 
      
Kamina
 
PostPosted: Thu, Aug 01 2013, 9:31 AM 

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Joined: 05 Jul 2007
Location: Kent, England.

Most will say B, it's a newer community that needs more players.

Once you have activated your Subrace, go to the mirror and select "I've been playing Amia for a while" then select your starting loc!

_________________
Image
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Naivatkal
 
PostPosted: Thu, Aug 01 2013, 13:59 PM 

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Yaster Galer wrote:
Most will say B, it's a newer community that needs more players.

Once you have activated your Subrace, go to the mirror and select "I've been playing Amia for a while" then select your starting loc!

Well if you start on A or B you still have the L'Obsul bind :D But yes play all on B!

Aside from that, DO NOT pick the default starting location. That's going to spawn you in the middle of a cave with enemies immediately outside and you have no equipment. Choose the alternate location, that will set you in Underport for A. L'Obsul will still be the starting point for B.

Unless they fixed that .... which I doubt cause I can't recall it being said it was.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
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