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Aeqvinox
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Posted: Tue, Sep 18 2012, 9:56 AM |
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Joined: 30 Aug 2011 Location: Underdark
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Woo! Sune wrote: General:
Implemented a scaling buff system for the Epic Shade Lord feat. This grants a bonus to the Shadowdancer's Shade summon, starting from 13 and reaching its peak of power at level 20 Shadowdancer. SD's getting some love finally. Could we have some more details about the feat though, cause i take it the info from summons tab is outdated? Summons tab wrote: The Epic Shadowlord feat grants the shade the following benefits:
• Duration is doubled
• DEX +6
• Regeneration +2
• Spell Resistance = 5 + Shadowdancer's Level
_________________ Mark it zero!
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DerkDerkistan
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Posted: Tue, Sep 18 2012, 11:18 AM |
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Joined: 18 Jan 2009 Location: Earth
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I'm pretty sure it scales in a similar manner as wizards' familiars and druid animal companions.
I hope you're not asking for specific stats, because the chances of them releasing those are slim to none.
_________________ Remember when I knew a boxer, baby
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Aeqvinox
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Posted: Tue, Sep 18 2012, 11:27 AM |
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Joined: 30 Aug 2011 Location: Underdark
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Why would that be? The summons tab gives accurate information for how familiars and companions are scaling, it also describes how Epic Fiend and (previous) Epic Shadowlord scaled too, so how is that information super secret all of a sudden?
_________________ Mark it zero!
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DerkDerkistan
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Posted: Tue, Sep 18 2012, 12:07 PM |
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Joined: 18 Jan 2009 Location: Earth
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The summons sidebar does not list specific stats. It lists an adjustment that they all get per level, but it doesn't list each familiar's specific stats. Needless to say, your level 20 epic shadowlord will be stronger than your level 19 and below ones.
Does nobody like surprises anymore?
_________________ Remember when I knew a boxer, baby
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IronAngel
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Posted: Tue, Sep 18 2012, 12:23 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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DerkDerkistan wrote: Does nobody like surprises anymore? Surprises put people in inequal positions. There's no reason to withold information and create lines between those in the know and the casual players. Some players can ask their friends, may have epic alts themselves, or possibly are testers, designers or even DMs. Others don't have access to such information and may be in for disappointments. That doesn't mean they should publish detailed stats, of course. That's messy and excessive. But I think knowledge about progression, benchmark levels, and the general role of every summon should be publically available. Many character concepts and builds need such information. And while you may argue you should just pick something that "feels" good IC at a given moment, the fact is that everyone in the know will use their knowledge to their benefit. That's why it's fair that everyone has the same advantage. I used to play on a server where the standard answer to everything was FOIG (Find Out In Game). You can imagine how frustrating and unfair that is to players who've just arrived, compared to those who know everyone and have already played half a dozen PCs to a high level and tried out most mechanisms etc. It's a form of metagaming: two PCs created at the same time should be on the same line, but the one played by the more experienced player will have an obvious advantage. To some extent this is inevitable, and even OK: we don't want to spoil quests and areas to people because they also give OOC enjoyment. But stuff like spell and summon stats or item availability (but probably not locations) are the kind of OOC knowledge that experienced players import on their new PCs all the time. That's why it's important they're not a secret.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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DerkDerkistan
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Posted: Tue, Sep 18 2012, 12:30 PM |
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Joined: 18 Jan 2009 Location: Earth
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Sounds like you're condoning metagaming.
_________________ Remember when I knew a boxer, baby
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IronAngel
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Posted: Tue, Sep 18 2012, 12:36 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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DerkDerkistan wrote: Sounds like you're condoning metagaming. There's no point in either condoning or condemning something that is an inevitable fact. I'm just acknowledging the actual state of affairs. It happens, it can't be controlled, and people aren't even psychologically capable of shutting out information they have. Denying the real phenomenon and the inequality it causes is naive, even if it might seem ideologically commendable. I'm not even sure if it's technically metagaming, because the feats and levels you take don't directly translate into IC actions based on IC knowledge. They're part of the "game" aspect of a "role-playing game." Choosing to take one more level in class X pre-epic because I know it gives me better saves progression is not exactly an IC decision. Everyone who does that "metagames" in a way. There's no difference to someone choosing to take one more level in class X because they know that's when their Summon Y reaches a new level of power. (Not every summon scales linearly every level.)
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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DerkDerkistan
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Posted: Tue, Sep 18 2012, 13:03 PM |
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Joined: 18 Jan 2009 Location: Earth
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I guess I don't see the importance in knowing all that. For me, the fun is in summoning the thing and taking it places to see what it can do.
_________________ Remember when I knew a boxer, baby
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Mr. Hackums
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Posted: Tue, Sep 18 2012, 13:38 PM |
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Joined: 22 May 2008
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Perhaps, Derk. But it could be much less fun to be disappointed in the effectiveness of your character, after you've spent all that time working to see what will happen. It's not about how you or I would play it, or enjoy it. There's a number of people with different opinions.
The disappointment easily diverted by a little more information. And excitement for a really neat addition could be helped by a little more information. I'd love to see some Shadowdancers.
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TYP
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Posted: Tue, Sep 18 2012, 13:51 PM |
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Joined: 09 Jun 2011
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Here's the bottom line that seems to have been missed: every PnP RPG game in the world lays out every stat is absurd detail. Why should a cRPG be any different?
_________________ You dare mock the Tibbly one, catcherer of drowses?
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Selmak
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Posted: Tue, Sep 18 2012, 14:12 PM |
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Joined: 17 Dec 2004
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In particular, the Epic Shadowlord will get its claw buffed as you increase SD level, all the way up to SD20. Its ability drains become more powerful, basically. It also gets a self-buff when summoned, and that scales up to SD20 as well. Not giving away too much there, like Derk says you should try it and see what happens. The idea of the scaling was to make it a bit more worthwhile to take the feat and the SD levels you need to get it.
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Aeqvinox
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Posted: Tue, Sep 18 2012, 14:45 PM |
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Joined: 30 Aug 2011 Location: Underdark
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DerkDerkistan wrote: I guess I don't see the importance in knowing all that. For me, the fun is in summoning the thing and taking it places to see what it can do. If you don't see the importance yourself, i'd ask you not to hinder the attempts to find out of those who do. IronAngel, you couldn't have said it better. I'll ask again - team, please give us details on how the new ESL works. Some of us don't like surprises, some of us plan their class progression for specific results, like pve or even pvp considerations. Shadowdancer is a specific prestige class, there is no merit in taking more than 6 or 10 levels and going heavy SD build if one wants to be effective in pve, SD simply doesn't have any power increase that would help him resolve pve combat. That's why i ask for this information, i just want to know if the Epic Shadowlord can now be a viable help rather than just a distraction. EDIT: Selmak wrote: like Derk says you should try it and see what happens. Sure, i'll just make a new character right away and spend weeks to get it to 23'rd level to test it...
_________________ Mark it zero!
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DerkDerkistan
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Posted: Tue, Sep 18 2012, 15:03 PM |
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Joined: 18 Jan 2009 Location: Earth
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You've had your answer twice now. By the way, the shadowdancer summon always was a viable help. Just because something is a "distraction" does not mean that it isn't useful. DerkDerkistan wrote: I'm pretty sure it scales in a similar manner as wizards' familiars and druid animal companions. Selmak wrote: In particular, the Epic Shadowlord will get its claw buffed as you increase SD level, all the way up to SD20. Its ability drains become more powerful, basically. It also gets a self-buff when summoned, and that scales up to SD20 as well.
_________________ Remember when I knew a boxer, baby
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Naivatkal
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Posted: Tue, Sep 18 2012, 15:14 PM |
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Player
Joined: 26 May 2010
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Selmak wrote: ... I need to start charging royalties. 1 DC for every three uses of my image from now on, you! Retroactive, of course, so you now own me a solitary DC. Pay up, or it's your legs, mate.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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CouncilofAutumn
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Posted: Tue, Sep 18 2012, 15:35 PM |
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Joined: 11 Dec 2010
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We're on a server that, soon, is going to have color-coordinated team PVP with capture the flag and - if we're lucky - Capri Suns and Lunchables after the game.
And people are upset that there's a request for game mechanics the likes of which comprise the entirety of the NWN wiki and completely summarize the build thread that most people use?
That seems really unnecessary. Bring on the specifics!
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Aeqvinox
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Posted: Tue, Sep 18 2012, 15:40 PM |
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Joined: 30 Aug 2011 Location: Underdark
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What the hell is wrong with you people? You do realize that "Systems" and "Modifications" tabs in the sidebar are all dedicated to giving exact specifications and actual stats on all kinds of stuff? Yet some of you, right here in this thread, are fighting against sharing information about an exciting new change, that should by default be updated in a corresponding tab? 
_________________ Mark it zero!
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Glim
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Posted: Tue, Sep 18 2012, 15:42 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Aeqvinox wrote: What the hell is wrong with you people? Cool down. As for stats, I don't know those myself, so I can't answer that question.
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Naivatkal
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Posted: Tue, Sep 18 2012, 15:44 PM |
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Joined: 26 May 2010
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God damnit, where is the upvote button.
... Oh, right. Wrong site.
ANYWAYS. I would post the changes, since I made them, but I don't want to step on all the DMs by doing so XD So I will let one of them do it lol
Not Glimmer, obviously, because he fails at reading threads.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Glim
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Posted: Tue, Sep 18 2012, 15:46 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Naivatkal wrote: Not Glimmer, obviously, because he fails at reading has too many threads to read. Fixed 
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PaladinOfSune
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Posted: Tue, Sep 18 2012, 16:51 PM |
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Joined: 15 Dec 2004 Location: England, UK
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This topic made me facepalm to read.
I'm not going to alter that old summons HTML page when the vast majority of it is completely outdated. I've been working on an updated version that's instead a forum topic (like the subraces and spell changes are now), so the details will be included there.
_________________ "Let's unwrite these pages and replace them with our own words."
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