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PaladinOfSune
 
PostPosted: Tue, Feb 07 2012, 16:49 PM 

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Location: England, UK

There have been some not very subtle hints lately as to the the next version of the hak being released soon.

That 'soon' is today!

As it is mostly a bug fix of version 3, there has been more focus on making sure everything in the current content works than adding more, but that doesn't mean I can't show off some of the highlights via screenshots.

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Image

Never saw that colour of ioun stone before.


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It'd be a real shame if someone crashed this boat into a cliff.


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Part of our new summer forest tileset.


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Another example. Fancy buildings!


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The elven interior tileset. Non-people need not apply.


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Custom spells? Yeah, we have custom feats now, too.


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We can now give horns to any head. Want a goggle-eyed halfling with deer anklers? Now you can! (we won't approve this)


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The new cats were murdered because nobody liked them. Hope you're proud of yourself.


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This will be live later today. You will notice the hak page has already been updated (click refresh if you see the old links), so you can download now and need not wait for when the mod is updated. Note that amia_v3_music.hak, amia_v3_override.hak and amia_v3_skyboxes.hak haven't been updated, so you don't need to overwrite those.

The full change list will be posted later with the update.

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Pony
 
PostPosted: Tue, Feb 07 2012, 17:00 PM 



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Joined: 07 May 2005

Very nice!


 
      
Tomato Sword
 
PostPosted: Tue, Feb 07 2012, 17:18 PM 



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Joined: 18 Aug 2011

Finally... No more ugly cats... xD Thank you guys!


 
      
RaveN
 
PostPosted: Tue, Feb 07 2012, 17:40 PM 

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omg! yay, hopefully my armor is there.

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Jes
 
PostPosted: Tue, Feb 07 2012, 17:50 PM 

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If there's a visual list of the horns available, I'd love to finally get Zelly the ones she's supposed to have. xD

Thanks for all the work, Suney and Team!

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PaladinOfSune
 
PostPosted: Tue, Feb 07 2012, 17:58 PM 

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Needled247 wrote:
omg! yay, hopefully my armor is there.

Yup, a few torsos have been changed to better AC types, including that one.

Jes wrote:
If there's a visual list of the horns available, I'd love to finally get Zelly the ones she's supposed to have. xD

Thanks for all the work, Suney and Team!

Image

The proportions are adjusted for each race and gender, so it won't look goofy if you go for something besides human male.

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Uncle-Opustus
 
PostPosted: Tue, Feb 07 2012, 18:00 PM 

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Has the full-figured population of Amia been finally noticed?

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ZoltanTheRed
 
PostPosted: Tue, Feb 07 2012, 18:02 PM 

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Joined: 03 Jul 2008
Location: USA

This looks awesome. Plus bug fixes are always nice.


 
      
Jes
 
PostPosted: Tue, Feb 07 2012, 18:03 PM 

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One of those horns could work to symbolize hers. Too bad there aren't any that are more on top like the tiefling heads, so an elven model can have top-side horns (without having to have super-long hair). I'll probably go with one of these! Thanks!

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Zelly Cys'dina - The Wounded Soul, Also Merchant

Aelynthi Nor'alei - The Bubbly Winged Elf


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Pony
 
PostPosted: Tue, Feb 07 2012, 18:07 PM 



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Looked at the summer forest tileset. I have to say that is the best tileset I have seen in a long time and you can really make stunning things with it.


 
      
Dergaii
 
PostPosted: Tue, Feb 07 2012, 19:44 PM 

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The update is now.


 
      
Stronglikesumo
 
PostPosted: Tue, Feb 07 2012, 19:47 PM 

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Take that ugly kitties! shame brass dragons have a shovel head or I would get Yennifer some horns... T-T

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Heartless_Insanity
 
PostPosted: Tue, Feb 07 2012, 19:49 PM 



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Joined: 27 Jun 2011

do i just RE DL the old hak ?


 
      
VashO_o
 
PostPosted: Tue, Feb 07 2012, 20:01 PM 

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. . .

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Last edited by VashO_o on Tue, Feb 07 2012, 20:11 PM, edited 1 time in total.

 
      
Dergaii
 
PostPosted: Tue, Feb 07 2012, 20:03 PM 

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Place the tlk file not in the hak folder of nwn, but in the tlk folder.


 
      
Ðraco
 
PostPosted: Tue, Feb 07 2012, 20:03 PM 

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Lol, very nice. With these horns I suspect we'll have more Dragon Disciples and Tieflings than ever :P

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Neo46
 
PostPosted: Tue, Feb 07 2012, 20:12 PM 

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VashO_o wrote:
. . .

And if there is not a tlk folder you can just make one and name it tlk yourself.

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Estara
 
PostPosted: Tue, Feb 07 2012, 20:16 PM 



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Sshhhhhh, Draco. SHH.

Looks nice, Suney! Thanks. :)


 
      
Bini
 
PostPosted: Tue, Feb 07 2012, 20:27 PM 

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OMFG head aligned vfx horns! Mania is going to jizz her skirts!

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psycho
 
PostPosted: Tue, Feb 07 2012, 20:46 PM 



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Joined: 27 Sep 2010

Auto install doesn't work.

Says a "tlk file" is missing when attempting to log on.

Auto means automatic, if I am not mistaken?

Will try downloading again and see if it works.


 
      
psycho
 
PostPosted: Tue, Feb 07 2012, 20:49 PM 



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nwnconstints.exe or something in the likes is now "corrupted..."

Hope there wasn't some virus attached, maybe i'm just a bit paranoid though.


 
      
PaladinOfSune
 
PostPosted: Tue, Feb 07 2012, 20:50 PM 

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Download the manual one if you're having troubles with the auto installer. I think I recall hearing it doesn't work well with post XP systems.

It's smaller, anyway.

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psycho
 
PostPosted: Tue, Feb 07 2012, 20:53 PM 



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Joined: 27 Sep 2010

Will do, thx.


 
      
Athyonn Ursidae
 
PostPosted: Tue, Feb 07 2012, 20:54 PM 

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Yay for having the old panthers back!!!

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TheGoddessOfAmazing©
 
PostPosted: Tue, Feb 07 2012, 20:59 PM 

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PaladinOfSune wrote:
Download the manual one if you're having troubles with the auto installer. I think I recall hearing it doesn't work well with post XP systems.

It's smaller, anyway.


run as administrator and it works just fine.

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davis114
 
PostPosted: Tue, Feb 07 2012, 21:25 PM 

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Auto installer works fine for me on Vista.

Course, I still had to use WinRAR and unzip the files, then move them to my nwn folder. So...make sure you're doing all the steps, eh?

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zDarkShadowz
 
PostPosted: Tue, Feb 07 2012, 21:31 PM 



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Joined: 06 Feb 2012

Just make sure the files actually say v3b_hak/hak_3b. If it doesn't, then your browser is loading up an old page to make it "quicker". Clear your temp files and load the page once more.


 
      
Selvec Darkon
 
PostPosted: Tue, Feb 07 2012, 23:29 PM 

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Disco, the horns on any head. They stay aligned to the character changing his head direction yes? Think its possible to adapt that for those god aweful hats?

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Mahtan
 
PostPosted: Tue, Feb 07 2012, 23:42 PM 

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If we make the model of the hat into a VFX yes. Shouldn't be too hard. As long as I remember before we do the next update whenever.

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PaladinOfSune
 
PostPosted: Tue, Feb 07 2012, 23:43 PM 

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Wouldn't advise it, since their colours couldn't be changed then.

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Mahtan
 
PostPosted: Tue, Feb 07 2012, 23:44 PM 

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Yep that's a problem yeah.

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Naivatkal
 
PostPosted: Tue, Feb 07 2012, 23:51 PM 

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Would the hats be able to be made in different colors? OR, at least, some basic ones like black/brown/grey/white/whatever?

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Mahtan
 
PostPosted: Wed, Feb 08 2012, 0:06 AM 

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Yes. Just like the glowing eyes and stuff. But that makes more work.

A useful thing though is it lets me make my own texture for it. Even colors that don't exist on NWNs selectable ones for clothes.

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Naivatkal
 
PostPosted: Wed, Feb 08 2012, 0:22 AM 

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That's kind of cool, and yeah that's what I thought. Though that's why I was suggesting just make some that are basic colors that would go with most anything. If people want something different, then DCs! :twisted:

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Khasir :: From the East a storm is coming


 
      
Selvec Darkon
 
PostPosted: Wed, Feb 08 2012, 2:33 AM 

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The option would be interesting.

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ZoltanTheRed
 
PostPosted: Wed, Feb 08 2012, 2:49 AM 

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Will horns cost DCs to get?


 
      
Mahtan
 
PostPosted: Wed, Feb 08 2012, 3:26 AM 

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Yes 10 DCs

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corypx
 
PostPosted: Wed, Feb 08 2012, 3:42 AM 

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I assume the Hak did not add a Crown to the helms?

if it did Skeletor would prob get rid of his 5 year old Skullhelm.

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Raif
 
PostPosted: Wed, Feb 08 2012, 4:04 AM 

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did the 10 part one get updated? the file names dont look new


 
      
GreatPigeon
 
PostPosted: Wed, Feb 08 2012, 6:06 AM 

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Sune, would you care to post instructions to how to view the open face helm visuals? or post the helmets here pretty please?

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Selvec Darkon
 
PostPosted: Wed, Feb 08 2012, 6:37 AM 

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Yes please, I can't even find information on this in any of the DM only places.

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Mahtan
 
PostPosted: Wed, Feb 08 2012, 6:47 AM 

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dm_visualeffect # in the console ~.

You can find all the numbers in the visualeffects.2da

I will try to get a good list for you.

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Selvec Darkon
 
PostPosted: Wed, Feb 08 2012, 6:50 AM 

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Cheers. So for everyone else. That means you request open faced helm visuals from DM's, same as the horns.

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Mahtan
 
PostPosted: Wed, Feb 08 2012, 6:54 AM 

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Quote:
0 VFX_DUR_BLUR
1 VFX_DUR_DARKNESS
2 VFX_DUR_ENTANGLE
3 VFX_DUR_FREEDOM_OF_MOVEMENT
4 VFX_DUR_GLOBE_INVULVERABILITY
5 VFX_DUR_BLACKOUT
6 VFX_DUR_INVISIBILITY
7 VFX_DUR_MIND_AFFECTING_NEGATIVE
8 VFX_DUR_MIND_AFFECTING_POSITIVE
9 VFX_DUR_GHOSTLY_VISAGE
10 VFX_DUR_ETHEREAL_VISAGE
11 VFX_DUR_PROT_BARKSKIN
12 VFX_DUR_PROT_GREATER_STONESKIN
13 VFX_DUR_PROT_PREMONITION
14 VFX_DUR_PROT_SHADOW_ARMOR
15 VFX_DUR_PROT_STONESKIN
16 VFX_DUR_SANCTUARY
17 VFX_DUR_WEB
18 VFX_FNF_BLINDDEAF
19 VFX_FNF_DISPEL
20 VFX_FNF_DISPEL_DISJUNCTION
21 VFX_FNF_DISPEL_GREATER
22 VFX_FNF_FIREBALL
23 VFX_FNF_FIRESTORM
24 VFX_FNF_IMPLOSION
25 VFX_FNF_MASS_HASTE_XXXXX
26 VFX_FNF_MASS_HEAL_XXXXX
27 VFX_FNF_MASS_MIND_AFFECTING_xxxxx
28 VFX_FNF_METEOR_SWEARM
29 VFX_FNF_NATURES_BALANCE
30 VFX_FNF_PWKILL
31 VFX_FNF_PWSTUN
32 VFX_FNF_SUMMON_GATE
33 VFX_FNF_SUMMON_MONSTER_1
34 VFX_FNF_SUMMON_MONSTER_2
35 VFX_FNF_SUMMON_MONSTER_3
36 VFX_FNF_SUMMON_UNDEAD
37 VFX_FNF_SUNBEAM
38 VFX_FNF_TIME_STOP
39 VFX_FNF_WAIL_O_BANSHEES
40 VFX_FNF_WEIRD
41 VFX_FNF_WORD
42 VFX_IMP_AC_BONUS
43 VFX_IMP_ACID_L
44 VFX_IMP_ACID_S
45 VFX_IMP_ALTER_WEAPON_XXXxX
46 VFX_IMP_BLIND_DEAF_M
47 VFX_IMP_BREACH
48 VFX_IMP_CONFUSION_S
49 VFX_IMP_DAZED_S
50 VFX_IMP_DEATH
51 VFX_IMP_DISEASE_S
52 VFX_IMP_DISPEL
53 VFX_IMP_DISPEL_DISJUNCTION_XXX
54 VFX_IMP_DIVINE_STRIKE_FIRE
55 VFX_IMP_DIVINE_STRIKE_HOLY
56 VFX_IMP_DOMINATE_S
57 VFX_IMP_DOOM
58 VFX_IMP_FEAR_S_XXXXX
59 VFX_IMP_FLAME_L_XXXXX
60 VFX_IMP_FLAME_M
61 VFX_IMP_FLAME_S
62 VFX_IMP_FROST_L
63 VFX_IMP_FROST_S
64 VFX_IMP_GREASE_XXXXXX
65 VFX_IMP_HASTE
66 VFX_IMP_HEALING_G
67 VFX_IMP_HEALING_L
68 VFX_IMP_HEALING_M
69 VFX_IMP_HEALING_S
70 VFX_IMP_HEALING_X
71 VFX_IMP_HOLY_AID
72 VFX_IMP_KNOCK
73 VFX_BEAM_LIGHTNING
74 VFX_IMP_LIGHTNING_M
75 VFX_IMP_LIGHTNING_S
76 VFX_IMP_MAGBLUE
77 VFX_IMP_MAGBLUE2_XXXXX
78 VFX_IMP_MAGBLUE3_XXXXX
79 VFX_IMP_MAGBLUE4_XXXXX
80 VFX_IMP_MAGBLUE5_XXXXX
81 VFX_IMP_NEGATIVE_ENERGY
82 VFX_DUR_PARALYZE
83 VFX_IMP_POISON_L_XXXXX
84 VFX_IMP_POISON_S
85 VFX_IMP_POLYMORPH
86 VFX_IMP_PULSE_COLD
87 VFX_IMP_PULSE_FIRE
88 VFX_IMP_PULSE_HOLY
89 VFX_IMP_PULSE_NEGATIVE
90 VFX_IMP_RAISE_DEAD
91 VFX_IMP_REDUCE_ABILITY_SCORE
92 VFX_IMP_REMOVE_CONDITION
93 VFX_IMP_SILENCE
94 VFX_IMP_SLEEP
95 VFX_IMP_SLOW
96 VFX_IMP_SONIC
97 VFX_IMP_STUN
98 VFX_IMP_SUNSTRIKE
99 VFX_IMP_UNSUMMON
100 VFX_COM_SPECIAL_BLUE_RED
101 VFX_COM_SPECIAL_PINK_ORANGE
102 VFX_COM_SPECIAL_RED_WHITE
103 VFX_COM_SPECIAL_RED_ORANGE
104 VFX_COM_SPECIAL_WHITE_BLUE
105 VFX_COM_SPECIAL_WHITE_ORANGE
106 VFX_COM_BLOOD_REG_WIMPR
107 VFX_COM_BLOOD_LRG_WIMPR
108 VFX_COM_BLOOD_CRT_WIMPR
109 VFX_COM_BLOOD_REG_RED
110 VFX_COM_BLOOD_REG_GREEN
111 VFX_COM_BLOOD_REG_YELLOW
112 VFX_COM_BLOOD_LRG_RED
113 VFX_COM_BLOOD_LRG_GREEN
114 VFX_COM_BLOOD_LRG_YELLOW
115 VFX_COM_BLOOD_CRT_RED
116 VFX_COM_BLOOD_CRT_GREEN
117 VFX_COM_BLOOD_CRT_YELLOW
118 VFX_COM_SPARKS_PARRY
119 VFX_COM_GIB
120 VFX_COM_UNLOAD_MODEL
121 VFX_COM_CHUNK_RED_SMALL
122 VFX_COM_CHUNK_RED_MEDIUM
123 VFX_COM_CHUNK_GREEN_SMALL
124 VFX_COM_CHUNK_GREEN_MEDIUM
125 VFX_COM_CHUNK_YELLOW_SMALL
126 VFX_COM_CHUNK_YELLOW_MEDIUM
127 DELETED
128 DELETED
129 DELETED
130 DELETED
131 DELETED
132 VFX_IMP_LEAF
133 VFX_IMP_CLOUD
134 VFX_IMP_WIND
135 VFX_IMP_ROCKEXPLODE
136 VFX_IMP_ROCKEXPLODE2
137 VFX_IMP_ROCKSUP
138 VFX_DUR_SPELLTURNING
139 VFX_IMP_IMPROVE_ABILITY_SCORE
140 VFX_IMP_CHARM
141 VFX_IMP_MAGICAL_VISION
142 VFX_IMP_LAW_HELP_XXXXX
143 VFX_IMP_CHAOS_HELP_XXXXX
144 VFX_IMP_EVIL_HELP
145 VFX_IMP_GOOD_HELP
146 VFX_IMP_DEATH_WARD
147 VFX_DUR_ELEMENTAL_SHIELD
148 VFX_DUR_LIGHT
149 VFX_IMP_MAGIC_PROTECTION
150 VFX_IMP_SUPER_HEROISM
151 VFX_FNF_STORM_XXXXX
152 VFX_IMP_ELEMENTAL_PROTECTION
153 VFX_DUR_LIGHT_BLUE_5
154 VFX_DUR_LIGHT_BLUE_10
155 VFX_DUR_LIGHT_BLUE_15
156 VFX_DUR_LIGHT_BLUE_20
157 VFX_DUR_LIGHT_YELLOW_5
158 VFX_DUR_LIGHT_YELLOW_10
159 VFX_DUR_LIGHT_YELLOW_15
160 VFX_DUR_LIGHT_YELLOW_20
161 VFX_DUR_LIGHT_PURPLE_5
162 VFX_DUR_LIGHT_PURPLE_10
163 VFX_DUR_LIGHT_PURPLE_15
164 VFX_DUR_LIGHT_PURPLE_20
165 VFX_DUR_LIGHT_RED_5
166 VFX_DUR_LIGHT_RED_10
167 VFX_DUR_LIGHT_RED_15
168 VFX_DUR_LIGHT_RED_20
169 VFX_DUR_LIGHT_ORANGE_5
170 VFX_DUR_LIGHT_ORANGE_10
171 VFX_DUR_LIGHT_ORANGE_15
172 VFX_DUR_LIGHT_ORANGE_20
173 VFX_DUR_LIGHT_WHITE_5
174 VFX_DUR_LIGHT_WHITE_10
175 VFX_DUR_LIGHT_WHITE_15
176 VFX_DUR_LIGHT_WHITE_20
177 VFX_DUR_LIGHT_GREEN_5
178 VFX_DUR_LIGHT_GREEN_10
179 VFX_DUR_LIGHT_GREEN_15
180 VFX_DUR_LIGHT_GREEN_20
181 VFX_IMP_MIRV
182 VFX_DUR_DARKVISION
183 VFX_FNF_SOUND_BURST
184 VFX_FNF_STRIKE_HOLY
185 VFX_FNF_LOS_EVIL_10
186 VFX_FNF_LOS_EVIL_20
187 VFX_FNF_LOS_EVIL_30
188 VFX_FNF_LOS_HOLY_10
189 VFX_FNF_LOS_HOLY_20
190 VFX_FNF_LOS_HOLY_30
191 VFX_FNF_LOS_NORMAL_10
192 VFX_FNF_LOS_NORMAL_20
193 VFX_FNF_LOS_NORMAL_30
194 VFX_IMP_HEAD_ACID
195 VFX_IMP_HEAD_FIRE
196 VFX_IMP_HEAD_SONIC
197 VFX_IMP_HEAD_ELECTRICITY
198 VFX_IMP_HEAD_COLD
199 VFX_IMP_HEAD_HOLY
200 VFX_IMP_HEAD_NATURE
201 VFX_IMP_HEAD_HEAL
202 VFX_IMP_HEAD_MIND
203 VFX_IMP_HEAD_EVIL
204 VFX_IMP_HEAD_ODD
205 VFX_DUR_CESSATE_NEUTRAL
206 VFX_DUR_CESSATE_POSITIVE
207 VFX_DUR_CESSATE_NEGATIVE
208 VFX_DUR_MIND_AFFECTING_DISABLED
209 VFX_DUR_MIND_AFFECTING_DOMINATED
210 VFX_BEAM_FIRE
211 VFX_BEAM_COLD
212 VFX_BEAM_HOLY
213 VFX_BEAM_MIND
214 VFX_BEAM_EVIL
215 VFX_BEAM_ODD
216 VFX_BEAM_FIRE_LASH
217 VFX_IMP_DEATH_L
218 VFX_DUR_MIND_AFFECTING_FEAR
219 VFX_FNF_SUMMON_CELESTIAL
220 VFX_DUR_GLOBE_MINOR
221 VFX_IMP_RESTORATION_LESSER
222 VFX_IMP_RESTORATION
223 VFX_IMP_RESTORATION_GREATER
224 VFX_DUR_PROTECTION_ELEMENTS
225 VFX_DUR_PROTECTION_GOOD_MINOR
226 VFX_DUR_PROTECTION_GOOD_MAJOR
227 VFX_DUR_PROTECTION_EVIL_MINOR
228 VFX_DUR_PROTECTION_EVIL_MAJOR
229 VFX_DUR_MAGICAL_SIGHT
230 VFX_DUR_WEB_MASS
231 VFX_FNF_ICESTORM
232 VFX_DUR_PARALYZED
233 VFX_IMP_MIRV_FLAME
234 VFX_IMP_DESTRUCTION
235 VFX_COM_CHUNK_RED_LARGE
236 VFX_COM_CHUNK_BONE_MEDIUM
237 VFX_COM_BLOOD_SPARK_SMALL
238 VFX_COM_BLOOD_SPARK_MEDIUM
239 VFX_COM_BLOOD_SPARK_LARGE
240 VFX_DUR_GHOSTLY_PULSE
241 VFX_FNF_HORRID_WILTING
242 VFX_DUR_BLINDVISION
243 VFX_DUR_LOWLIGHTVISION
244 VFX_DUR_ULTRAVISION
245 VFX_IMP_MIRV_ACID_ARROW
246 VFX_IMP_HARM
247 VFX_DUR_BLIND
248 VFX_DUR_ANTI_LIGHT_10
249 VFX_DUR_MAGIC_RESISTANCE
250 VFX_IMP_MAGIC_RESISTANCE_USE
251 VFX_IMP_GLOBE_USE
252 VFX_IMP_WILL_SAVE_THROW_USE
253 VFX_IMP_SPIKE_TRAP
254 VFX_IMP_SPELL_MANTLE_USE
255 VFX_IMP_FORTITUDE_SAVE_THROW_USE
256 VFX_IMP_REFLEX_SAVE_THROW_USE
257 VFX_FNF_GAS_EXPLOSION_ACID
258 VFX_FNF_GAS_EXPLOSION_EVIL
259 VFX_FNF_GAS_EXPLOSION_NATURE
260 VFX_FNF_GAS_EXPLOSION_FIRE
261 VFX_FNF_GAS_EXPLOSION_GREASE
262 VFX_FNF_GAS_EXPLOSION_MIND
263 VFX_FNF_SMOKE_PUFF
264 VFX_IMP_PULSE_WATER
265 VFX_IMP_PULSE_WIND
266 VFX_IMP_PULSE_NATURE
267 VFX_DUR_AURA_COLD
268 VFX_DUR_AURA_FIRE
269 VFX_DUR_AURA_POISON
270 VFX_DUR_AURA_DISEASE
271 VFX_DUR_AURA_ODD
272 VFX_DUR_AURA_SILENCE
273 VFX_DUR_AURA_HOLY
274 VFX_DUR_AURA_UNEARTHLY
275 VFX_DUR_AURA_FEAR
276 VFX_DUR_AURA_NEGATIVE_ENERGY
277 VFX_DUR_BARD_SONG
278 VFX_FNF_HOWL_MIND
279 VFX_FNF_HOWL_ODD
280 VFX_COM_HIT_FIRE
281 VFX_COM_HIT_FROST
282 VFX_COM_HIT_ELECTRICAL
283 VFX_COM_HIT_ACID
284 VFX_COM_HIT_SONIC
285 VFX_FNF_HOWL_WAR_CRY
286 VFX_FNF_SCREEN_SHAKE
287 VFX_FNF_SCREEN_BUMP
288 VFX_COM_HIT_NEGATIVE
289 VFX_COM_HIT_DIVINE
290 VFX_FNF_HOWL_WAR_CRY_FEMALE
291 VFX_DUR_AURA_DRAGON_FEAR
292 VFX_FNF_SPELL_FAIL_HEAD
293 VFX_FNF_SPELL_FAIL_HAND
294 VFX_FNF_HIGHLIGHT_FLASH_WHITE
295 VFX_DUR_GHOSTLY_PULSE_QUICK
296 VFX_COM_BLOOD_REG_WIMPY
297 VFX_COM_BLOOD_LRG_WIMPY
298 VFX_COM_BLOOD_CRT_WIMPY
299 VFX_COM_BLOOD_REG_WIMPG
300 VFX_COM_BLOOD_LRG_WIMPG
301 VFX_COM_BLOOD_CRT_WIMPG
302 VFX_IMP_DESTRUCTION_LOW
303 VFX_DUR_FLAG_RED
304 VFX_DUR_FLAG_BLUE
305 VFX_DUR_FLAG_PURPLE
306 VFX_DUR_FLAG_YELLOW
307 VFX_BEAM_SILENT_LIGHTNING
308 VFX_BEAM_SILENT_FIRE
309 VFX_BEAM_SILENT_COLD
310 VFX_BEAM_SILENT_HOLY
311 VFX_BEAM_SILENT_MIND
312 VFX_BEAM_SILENT_EVIL
313 VFX_BEAM_SILENT_ODD
314 VFX_DUR_BIGBYS_INTERPOSING_HAND
315 VFX_IMP_BIGBYS_FORCEFUL_HAND
316 VFX_DUR_BIGBYS_CLENCHED_FIST
317 VFX_DUR_BIGBYS_CRUSHING_HAND
318 VFX_DUR_BIGBYS_GRASPING_HAND
319 VFX_DUR_CALTROPS
320 VFX_DUR_SMOKE
321 VFX_DUR_PIXIEDUST
322 VFX_FNF_DECK
323 SCENE_WEIRD
324 VFX_EYES_BLUE_HUMAN_MALE
325 VFX_EYES_BLUE_HUMAN_FEMALE
326 VFX_EYES_BLUE_DWARF_MALE
327 VFX_EYES_BLUE_DWARF_FEMALE
328 VFX_EYES_BLUE_ELF_MALE
329 VFX_EYES_BLUE_ELF_FEMALE
330 VFX_EYES_BLUE_GNOME_MALE
331 VFX_EYES_BLUE_GNOME_FEMALE
332 VFX_EYES_BLUE_HALFLING_MALE
333 VFX_EYES_BLUE_HALFLING_FEMALE
334 VFX_EYES_BLUE_HALFORC_MALE
335 VFX_EYES_BLUE_HALFORC_FEMALE
336 VFX_EYES_BLUE_TROGLODYTE
337 RESERVED
338 RESERVED
339 RESERVED
340 RESERVED
341 RESERVED
342 RESERVED
343 RESERVED
344 RESERVED
345 RESERVED
346 SCENE_EVARD
347 SCENE_TOWER
348 SCENE_TEMPLE
349 SCENE_LAVA
350 SCENE_LAVA
351 VFX_DUR_PETRIFY
352 VFX_DUR_FREEZE_ANIMATIONS
353 VFX_COM_CHUNK_STONE_SMALL
354 VFX_COM_CHUNK_STONE_MEDIUM
355 VFX_DUR_CUTSCENE_INVISIBILITY
356 VFX_FNF_SCREEN_SHAKE2
357 NORMAL_ARROW
358 WELL
359 NORMAL_DART
360 VFX_EYES_RED_FLAME_HUMAN_MALE
361 VFX_EYES_RED_FLAME_HUMAN_FEMALE
362 VFX_EYES_RED_FLAME_DWARF_MALE
363 VFX_EYES_RED_FLAME_DWARF_FEMALE
364 VFX_EYES_RED_FLAME_ELF_MALE
365 VFX_EYES_RED_FLAME_ELF_FEMALE
366 VFX_EYES_RED_FLAME_GNOME_MALE
367 VFX_EYES_RED_FLAME_GNOME_FEMALE
368 VFX_EYES_RED_FLAME_HALFLING_MALE
369 VFX_EYES_RED_FLAME_HALFLING_FEMALE
370 VFX_EYES_RED_FLAME_HALFORC_MALE
371 VFX_EYES_RED_FLAME_HALFORC_FEMALE
372 VFX_EYES_RED_FLAME_TROGLODYTE
373 VFX_EYES_YEL_HUMAN_MALE
374 VFX_EYES_YEL_HUMAN_FEMALE
375 VFX_EYES_YEL_DWARF_MALE
376 VFX_EYES_YEL_DWARF_FEMALE
377 VFX_EYES_YEL_ELF_MALE
378 VFX_EYES_YEL_ELF_FEMALE
379 VFX_EYES_YEL_GNOME_MALE
380 VFX_EYES_YEL_GNOME_FEMALE
381 VFX_EYES_YEL_HALFLING_MALE
382 VFX_EYES_YEL_HALFLING_FEMALE
383 VFX_EYES_YEL_HALFORC_MALE
384 VFX_EYES_YEL_HALFORC_FEMALE
385 VFX_EYES_YEL_TROGLODYTE
386 VFX_EYES_ORG_HUMAN_MALE
387 VFX_EYES_ORG_HUMAN_FEMALE
388 VFX_EYES_ORG_DWARF_MALE
389 VFX_EYES_ORG_DWARF_FEMALE
390 VFX_EYES_ORG_ELF_MALE
391 VFX_EYES_ORG_ELF_FEMALE
392 VFX_EYES_ORG_GNOME_MALE
393 VFX_EYES_ORG_GNOME_FEMALE
394 VFX_EYES_ORG_HALFLING_MALE
395 VFX_EYES_ORG_HALFLING_FEMALE
396 VFX_EYES_ORG_HALFORC_MALE
397 VFX_EYES_ORG_HALFORC_FEMALE
398 VFX_EYES_ORG_TROGLODYTE
399 PADDING
400 PADDING
401 SCENE_WATER
402 SCENE_GRASS
403 VFX_DUR_IOUNSTONE
404 SCENE_FORMIAN1
405 SCENE_FORMIAN2
406 SCENE_PITTRAP
407 VFX_IMP_TORNADO
408 VFX_DUR_GLOW_LIGHT_BLUE
409 VFX_DUR_GLOW_PURPLE
410 VFX_DUR_GLOW_BLUE
411 VFX_DUR_GLOW_RED
412 VFX_DUR_GLOW_LIGHT_RED
413 VFX_DUR_GLOW_YELLOW
414 VFX_DUR_GLOW_LIGHT_YELLOW
415 VFX_DUR_GLOW_GREEN
416 VFX_DUR_GLOW_LIGHT_GREEN
417 VFX_DUR_GLOW_ORANGE
418 VFX_DUR_GLOW_LIGHT_ORANGE
419 VFX_DUR_GLOW_BROWN
420 VFX_DUR_GLOW_LIGHT_BROWN
421 VFX_DUR_GLOW_GREY
422 VFX_DUR_GLOW_WHITE
423 VFX_DUR_GLOW_LIGHT_PURPLE
424 VFX_DUR_GHOST_TRANSPARENT
425 VFX_DUR_GHOST_SMOKE
426 SCENE_ICE
427 SCENE_MFPillar
428 SCENE_MFWaterfall
429 SCENE_MFGroundCover
430 SCENE_MFGroundCover
431 SCENE_MF6
432 SCENE_MF7
433 SCENE_MF8
434 SCENE_MF9
435 SCENE_MF10
436 SCENE_MF11
437 SCENE_MF12
438 SCENE_MF13
439 SCENE_MF14
440 SCENE_MF15
441 SCENE_MF16
442 SCENE_ICE_CLEAR
443 SCENE_EVIL_CASTLE_WALL
444 VFX_BEAM_FLAME
445 VFX_DUR_GLYPH
446 VFX_FNF_SOUND_BURST_SILENT
447 VFX_BEAM_DISINTEGRATE
448 VFX_DUR_PROT_ACIDSHIELD
449 SCENE_BUILDING
450 SCENE_BURNED_RUBBLE
451 SCENE_BURNING_HALF_HOUSE
452 SCENE_RUINED_ARCH
453 SCENE_SOLID_ARCH
454 SCENE_BURNED_RUBBLE_2
455 SCENE_MARKET_1
456 SCENE_MARKET_2
457 SCENE_GAZEBO
458 SCENE_WAGON
459 VFX_FNF_ELECTRIC_EXPLOSION
460 VFX_IMP_DUST_EXPLOSION
461 SCENE_SEWER_WATER
462 VFX_IMP_PULSE_HOLY_SILENT
463 VFX_DUR_DEATH_ARMOR
464 VFX_FNF_HELLBALL
465 VFX_DUR_ICESKIN
466 VFX_CONJ_MIND
467 VFX_CONJ_FIRE
468 VFX_DUR_BARD_SONG_SILENT
469 VFX_IMP_PULSE_BOMB
470 VFX_IMP_SILENCE_NO_SOUND
471 VFX_FNF_TELEPORT_IN
472 VFX_FNF_TELEPORT_OUT
473 VFX_FNF_SWINGING_BLADE
474 VFX_DUR_INFERNO
475 VFX_FNF_DEMON_HAND
476 VFX_DUR_STONEHOLD
477 VFX_FNF_MYSTICAL_EXPLOSION
478 VFX_DUR_GHOSTLY_VISAGE_NO_SOUND
479 VFX_DUR_GHOST_SMOKE_2
480 VFX_DUR_FLIES
481 VFX_FNF_SUMMONDRAGON
482 VFX_BEAM_FIRE_W
483 VFX_BEAM_FIRE_W_SILENT
484 VFX_BEAM_CHAIN
485 VFX_BEAM_BLACK
486 VFX_IMP_WALLSPIKE
487 VFX_FNF_RUIN
488 VFX_FNF_REVIVE_DRAGON
489 VFX_FNF_REVIVE_DRAGON
490 VFX_DUR_CONECOLD_HEAD
491 VFX_COM_BLOOD_CRT_RED_HEAD
492 VFX_COM_BLOOD_CRT_GREEN_HEAD
493 VFX_COM_BLOOD_CRT_YELLOW_HEAD
494 VFX_FNF_DRAGBREATHGROUND
495 VFX_DUR_PROT_EPIC_ARMOR
496 VFX_FNF_SUMMON_EPIC_UNDEAD
497 VFX_DUR_PROT_EPIC_ARMOR_2
498 VFX_DUR_INFERNO_CHEST
499 VFX_DUR_IOUNSTONE_RED
500 VFX_DUR_IOUNSTONE_BLUE
501 VFX_DUR_IOUNSTONE_YELLOW
502 VFX_DUR_IOUNSTONE_GREEN
503 VFX_IMP_MIRV_ELECTRIC
504 VFX_COM_CHUNK_RED_BALLISTA
505 VFX_DUR_INFERNO_NO_SOUND
506 SCENE_BLACK_TILE
507 VFX_DUR_BARD_SONG_EVIL
508 VFX_DUR_UNSUPPORTED_CAGE
509 VFX_DUR_UNSUPPORTED_ANIMAL_CAGE
510 VFX_DUR_UNSUPPORTED_FLAME_L
511 SCENE_PRISON_FLOOR
512 VFX_DUR_AURA_PULSE_RED_WHITE
513 VFX_DUR_AURA_PULSE_BLUE_WHITE
514 VFX_DUR_AURA_PULSE_GREEN_WHITE
515 VFX_DUR_AURA_PULSE_YELLOW_WHITE
516 VFX_DUR_AURA_PULSE_MAGENTA_WHITE
517 VFX_DUR_AURA_PULSE_CYAN_WHITE
518 VFX_DUR_AURA_PULSE_ORANGE_WHITE
519 VFX_DUR_AURA_PULSE_BROWN_WHITE
520 VFX_DUR_AURA_PULSE_PURPLE_WHITE
521 VFX_DUR_AURA_PULSE_GREY_WHITE
522 VFX_DUR_AURA_PULSE_GREY_BLACK
523 VFX_DUR_AURA_PULSE_BLUE_GREEN
524 VFX_DUR_AURA_PULSE_RED_BLUE
525 VFX_DUR_AURA_PULSE_RED_YELLOW
526 VFX_DUR_AURA_PULSE_GREEN_YELLOW
527 VFX_DUR_AURA_PULSE_RED_GREEN
528 VFX_DUR_AURA_PULSE_BLUE_YELLOW
529 VFX_DUR_AURA_PULSE_BLUE_BLACK
530 VFX_DUR_AURA_PULSE_RED_BLACK
531 VFX_DUR_AURA_PULSE_GREEN_BLACK
532 VFX_DUR_AURA_PULSE_YELLOW_BLACK
533 VFX_DUR_AURA_PULSE_MAGENTA_BLACK
534 VFX_DUR_AURA_PULSE_CYAN_BLACK
535 VFX_DUR_AURA_PULSE_ORANGE_BLACK
536 VFX_DUR_AURA_PULSE_BROWN_BLACK
537 VFX_DUR_AURA_PULSE_PURPLE_BLACK
538 VFX_DUR_AURA_PULSE_CYAN_GREEN
539 VFX_DUR_AURA_PULSE_CYAN_BLUE
540 VFX_DUR_AURA_PULSE_CYAN_RED
541 VFX_DUR_AURA_PULSE_CYAN_YELLOW
542 VFX_DUR_AURA_PULSE_MAGENTA_BLUE
543 VFX_DUR_AURA_PULSE_MAGENTA_RED
544 VFX_DUR_AURA_PULSE_MAGENTA_GREEN
545 VFX_DUR_AURA_PULSE_MAGENTA_YELLOW
546 VFX_DUR_AURA_PULSE_RED_ORANGE
547 VFX_DUR_AURA_PULSE_YELLOW_ORANGE
548 VFX_DUR_AURA_RED
549 VFX_DUR_AURA_GREEN
550 VFX_DUR_AURA_BLUE
551 VFX_DUR_AURA_MAGENTA
552 VFX_DUR_AURA_YELLOW
553 VFX_DUR_AURA_WHITE
554 VFX_DUR_AURA_ORANGE
555 VFX_DUR_AURA_BROWN
556 VFX_DUR_AURA_PURPLE
557 VFX_DUR_AURA_CYAN
558 VFX_DUR_AURA_GREEN_DARK
559 VFX_DUR_AURA_GREEN_LIGHT
560 VFX_DUR_AURA_RED_DARK
561 VFX_DUR_AURA_RED_LIGHT
562 VFX_DUR_AURA_BLUE_DARK
563 VFX_DUR_AURA_BLUE_LIGHT
564 VFX_DUR_AURA_YELLOW_DARK
565 VFX_DUR_AURA_YELLOW_LIGHT
566 VFX_DUR_BUBBLES
567 VFX_EYES_GREEN_HUMAN_MALE
568 VFX_EYES_GREEN_HUMAN_FEMALE
569 VFX_EYES_GREEN_DWARF_MALE
570 VFX_EYES_GREEN_DWARF_FEMALE
571 VFX_EYES_GREEN_ELF_MALE
572 VFX_EYES_GREEN_ELF_FEMALE
573 VFX_EYES_GREEN_GNOME_MALE
574 VFX_EYES_GREEN_GNOME_FEMALE
575 VFX_EYES_GREEN_HALFLING_MALE
576 VFX_EYES_GREEN_HALFLING_FEMALE
577 VFX_EYES_GREEN_HALFORC_MALE
578 VFX_EYES_GREEN_HALFORC_FEMALE
579 VFX_EYES_GREEN_TROGLODYTE
580 VFX_EYES_PUR_HUMAN_MALE
581 VFX_EYES_PUR_HUMAN_FEMALE
582 VFX_EYES_PUR_DWARF_MALE
583 VFX_EYES_PUR_DWARF_FEMALE
584 VFX_EYES_PUR_ELF_MALE
585 VFX_EYES_PUR_ELF_FEMALE
586 VFX_EYES_PUR_GNOME_MALE
587 VFX_EYES_PUR_GNOME_FEMALE
588 VFX_EYES_PUR_HALFLING_MALE
589 VFX_EYES_PUR_HALFLING_FEMALE
590 VFX_EYES_PUR_HALFORC_MALE
591 VFX_EYES_PUR_HALFORC_FEMALE
592 VFX_EYES_PUR_TROGLODYTE
593 VFX_EYES_CYN_HUMAN_MALE
594 VFX_EYES_CYN_HUMAN_FEMALE
595 VFX_EYES_CYN_DWARF_MALE
596 VFX_EYES_CYN_DWARF_FEMALE
597 VFX_EYES_CYN_ELF_MALE
598 VFX_EYES_CYN_ELF_FEMALE
599 VFX_EYES_CYN_GNOME_MALE
600 VFX_EYES_CYN_GNOME_FEMALE
601 VFX_EYES_CYN_HALFLING_MALE
602 VFX_EYES_CYN_HALFLING_FEMALE
603 VFX_EYES_CYN_HALFORC_MALE
604 VFX_EYES_CYN_HALFORC_FEMALE
605 VFX_EYES_CYN_TROGLODYTE
606 VFX_EYES_WHT_HUMAN_MALE
607 VFX_EYES_WHT_HUMAN_FEMALE
608 VFX_EYES_WHT_DWARF_MALE
609 VFX_EYES_WHT_DWARF_FEMALE
610 VFX_EYES_WHT_ELF_MALE
611 VFX_EYES_WHT_ELF_FEMALE
612 VFX_EYES_WHT_GNOME_MALE
613 VFX_EYES_WHT_GNOME_FEMALE
614 VFX_EYES_WHT_HALFLING_MALE
615 VFX_EYES_WHT_HALFLING_FEMALE
616 VFX_EYES_WHT_HALFORC_MALE
617 VFX_EYES_WHT_HALFORC_FEMALE
618 VFX_EYES_WHT_TROGLODYTE
619 VFX_DUR_DLA_SHIELDMAP
620 GFX_VIM_LANCESHATTER_A
621 GFX_VIM_LANCESHATTER_B
622 GFX_VIM_LANCESHATTER_C
623 VFX_IMP_PDK_GENERIC_PULSE
624 VFX_IMP_PDK_GENERIC_HEAD_HIT
625 VFX_IMP_PDK_RALLYING_CRY
626 VFX_IMP_PDK_HEROIC_SHIELD
627 VFX_IMP_PDK_INSPIRE_COURAGE
628 VFX_DUR_PDK_FEAR
629 VFX_IMP_PDK_WRATH
630 VFX_IMP_PDK_OATH
631 VFX_IMP_PDK_FINAL_STAND
632 VFX_DUR_ARROW_STERNUM
633 VFX_DUR_ARROW_IN_CHEST_LEFT
634 VFX_DUR_ARROW_IN_CHEST_RIGHT
635 VFX_DUR_ARROW_IN_BACK
636 VFX_DUR_ARROW_TEMPLES
637 VFX_DUR_ARROW_FACE
638 VFX_DUR_ARROW_IN_HEAD
639 VFX_DUR_QUILL_IN_CHEST
640 SCENE_TILT_RAIL_END
641 SCENE_TILT_RAIL_END_SMALL
642 SCENE_TILT_RAIL
643 SCENE_TILT_RAIL_SMALL
644 VFX_IMP_STARBURST_GREEN
645 VFX_IMP_STARBURST_RED
646 VFX_DUR_ARROW_WHITE_01
647 VFX_DUR_ARROW_WHITE_02
648 VFX_DUR_ARROW_WHITE_03
649 VFX_DUR_ARROW_WHITE_04
650 VFX_DUR_ARROW_WHITE_05
651 VFX_DUR_ARROW_WHITE_06
652 VFX_DUR_ARROW_WHITE_07
653 VFX_DUR_ARROW_WHITE_08
654 VFX_DUR_ARROW_BLACK_01
655 VFX_DUR_ARROW_BLACK_02
656 VFX_DUR_ARROW_BLACK_03
657 VFX_DUR_ARROW_BLACK_04
658 VFX_DUR_ARROW_BLACK_05
659 VFX_DUR_ARROW_BLUE_01
660 VFX_DUR_ARROW_BLUE_02
661 VFX_DUR_ARROW_BLUE_03
662 VFX_DUR_ARROW_BLUE_04
663 VFX_DUR_ARROW_BLUE_05
664 VFX_DUR_ARROW_RED_01
665 VFX_DUR_ARROW_RED_02
666 VFX_DUR_ARROW_RED_03
667 VFX_DUR_ARROW_YELLOW_01
668 VFX_DUR_ARROW_YELLOW_02
669 VFX_DUR_ARROW_YELLOW_03
670 VFX_IMP_NIGHTMARE_HEAD_HIT
671 SFX_IMP_LANCEHIT
672 SFX_IMP_JOUSTFALL
673 VFX_DUR_VORTEX
674 VFX_DUR_VORTEXD
675 VFX_DUR_VORTEXU
676 VFX_DUR_VORTEXV
677 VFX_DUR_DAGGERS
678 VFX_DUR_BLINDDEAF
679 VFX_DUR_FLYINGLEAF
680 VFX_DUR_GLOBE
681 VFX_DUR_PAPILLIONS
682 VFX_DUR_DEATH_WARD
683 VFX_DUR_SUMMON3
684 VFX_DUR_TIME
685 VFX_DUR_WIGGLES
686 VFX_FNF_SILENTQUEEN
687 VFX_IMP_PROT_KOSSUTH
688 VFX_IMP_PROT_OGHMA
689 VFX_DUR_STRANGE_SPIRIT
690 VFX_DUR_IOUN_STONE_BLUE_NEW
691 VFX_DUR_IOUN_STONE_RED_NEW
692 VFX_DUR_IOUN_STONE_GREEN_NEW
693 VFX_DUR_IOUN_STONE_PURPLE_NEW
694 VFX_DUR_IOUN_STONE_YELLOW_NEW
695 VFX_DUR_IOUN_STONE_WHITE_NEW
696 VFX_DUR_HELM05_MH
697 VFX_DUR_HELM08_MH
698 VFX_DUR_HELM09_MH
699 VFX_DUR_HELM12_MH
700 VFX_DUR_HELM13_MH
701 VFX_DUR_HELM14_MH
702 VFX_DUR_HELM16_MH
703 VFX_DUR_HELM17_MH
704 VFX_DUR_HELM20_MH
705 VFX_DUR_HELM24_MH
706 VFX_DUR_HELM28_MH
707 VFX_DUR_HELM29_MH
708 VFX_DUR_HELM30_MH
709 VFX_DUR_HELM32_MH
710 VFX_DUR_REDEYES_MH
711 VFX_DUR_BLUEEYES_MH
712 VFX_DUR_PURPLEEYES_MH
713 VFX_DUR_GREENEYES_MH
714 VFX_DUR_YELLOWEYES_MH
715 VFX_DUR_WHITEEYES_MH
716 VFX_DUR_OREYES_MH
717 VFX_DUR_MEPHHORNS_MH
718 VFX_DUR_OXHORNS_MH
719 VFX_DUR_ROTHEHORNS_MH
720 VFX_DUR_BALORHORNS_MH
721 VFX_DUR_ANTLERS_MH
722 VFX_DUR_DRAGHORNS_MH
723 VFX_DUR_RAMHORNS_MH
724 VFX_DUR_HELM05_FH
725 VFX_DUR_HELM08_FH
726 VFX_DUR_HELM09_FH
727 VFX_DUR_HELM12_FH
728 VFX_DUR_HELM13_FH
729 VFX_DUR_HELM14_FH
730 VFX_DUR_HELM16_FH
731 VFX_DUR_HELM17_FH
732 VFX_DUR_HELM20_FH
733 VFX_DUR_HELM24_FH
734 VFX_DUR_HELM28_FH
735 VFX_DUR_HELM29_FH
736 VFX_DUR_HELM30_FH
737 VFX_DUR_HELM32_FH
738 VFX_DUR_REDEYES_FH
739 VFX_DUR_BLUEEYES_FH
740 VFX_DUR_PURPLEEYES_FH
741 VFX_DUR_GREENEYES_FH
742 VFX_DUR_YELLOWEYES_FH
743 VFX_DUR_WHITEEYES_FH
744 VFX_DUR_OREYES_FH
745 VFX_DUR_MEPHHORNS_FH
746 VFX_DUR_OXHORNS_FH
747 VFX_DUR_ROTHEHORNS_FH
748 VFX_DUR_BALORHORNS_FH
749 VFX_DUR_ANTLERS_FH
750 VFX_DUR_DRAGHORNS_FH
751 VFX_DUR_RAMHORNS_FH
752 VFX_DUR_HELM05_ME
753 VFX_DUR_HELM08_ME
754 VFX_DUR_HELM09_ME
755 VFX_DUR_HELM12_ME
756 VFX_DUR_HELM13_ME
757 VFX_DUR_HELM14_ME
758 VFX_DUR_HELM16_ME
759 VFX_DUR_HELM17_ME
760 VFX_DUR_HELM20_ME
761 VFX_DUR_HELM24_ME
762 VFX_DUR_HELM28_ME
763 VFX_DUR_HELM29_ME
764 VFX_DUR_HELM30_ME
765 VFX_DUR_HELM32_ME
766 VFX_DUR_REDEYES_ME
767 VFX_DUR_BLUEEYES_ME
768 VFX_DUR_PURPLEEYES_ME
769 VFX_DUR_GREENEYES_ME
770 VFX_DUR_YELLOWEYES_ME
771 VFX_DUR_WHITEEYES_ME
772 VFX_DUR_OREYES_ME
773 VFX_DUR_MEPHHORNS_ME
774 VFX_DUR_OXHORNS_ME
775 VFX_DUR_ROTHEHORNS_ME
776 VFX_DUR_BALORHORNS_ME
777 VFX_DUR_ANTLERS_ME
778 VFX_DUR_DRAGHORNS_ME
779 VFX_DUR_RAMHORNS_ME
780 VFX_DUR_HELM05_FE
781 VFX_DUR_HELM08_FE
782 VFX_DUR_HELM09_FE
783 VFX_DUR_HELM12_FE
784 VFX_DUR_HELM13_FE
785 VFX_DUR_HELM14_FE
786 VFX_DUR_HELM16_FE
787 VFX_DUR_HELM17_FE
789 VFX_DUR_HELM20_FE
790 VFX_DUR_HELM24_FE
791 VFX_DUR_HELM28_FE
792 VFX_DUR_HELM29_FE
793 VFX_DUR_HELM30_FE
794 VFX_DUR_HELM32_FE
795 VFX_DUR_REDEYES_FE
796 VFX_DUR_BLUEEYES_FE
797 VFX_DUR_PURPLEEYES_FE
798 VFX_DUR_GREENEYES_FE
799 VFX_DUR_YELLOWEYES_FE
800 VFX_DUR_WHITEEYES_FE
801 VFX_DUR_OREYES_FE
802 VFX_DUR_FEPHHORNS_FE
803 VFX_DUR_OXHORNS_FE
804 VFX_DUR_ROTHEHORNS_FE
805 VFX_DUR_BALORHORNS_FE
806 VFX_DUR_ANTLERS_FE
807 VFX_DUR_DRAGHORNS_FE
808 VFX_DUR_RAMHORNS_FE
809 VFX_DUR_HELM05_MD
810 VFX_DUR_HELM08_MD
811 VFX_DUR_HELM09_MD
812 VFX_DUR_HELM12_MD
813 VFX_DUR_HELM13_MD
814 VFX_DUR_HELM14_MD
815 VFX_DUR_HELM16_MD
816 VFX_DUR_HELM17_MD
817 VFX_DUR_HELM20_MD
818 VFX_DUR_HELM24_MD
819 VFX_DUR_HELM28_MD
820 VFX_DUR_HELM29_MD
821 VFX_DUR_HELM30_MD
822 VFX_DUR_HELM32_MD
823 VFX_DUR_REDEYES_MD
824 VFX_DUR_BLUEEYES_MD
825 VFX_DUR_PURPLEEYES_MD
826 VFX_DUR_GREENEYES_MD
827 VFX_DUR_YELLOWEYES_MD
828 VFX_DUR_WHITEEYES_MD
829 VFX_DUR_OREYES_MD
830 VFX_DUR_MDPHHORNS_MD
831 VFX_DUR_OXHORNS_MD
832 VFX_DUR_ROTHEHORNS_MD
833 VFX_DUR_BALORHORNS_MD
834 VFX_DUR_ANTLERS_MD
835 VFX_DUR_DRAGHORNS_MD
836 VFX_DUR_RAMHORNS_MD
837 VFX_DUR_HELM05_FD
838 VFX_DUR_HELM08_FD
839 VFX_DUR_HELM09_FD
840 VFX_DUR_HELM12_FD
841 VFX_DUR_HELM13_FD
842 VFX_DUR_HELM14_FD
843 VFX_DUR_HELM16_FD
844 VFX_DUR_HELM17_FD
845 VFX_DUR_HELM20_FD
846 VFX_DUR_HELM24_FD
847 VFX_DUR_HELM28_FD
848 VFX_DUR_HELM29_FD
849 VFX_DUR_HELM30_FD
850 VFX_DUR_HELM32_FD
851 VFX_DUR_REDEYES_FD
852 VFX_DUR_BLUEEYES_FD
853 VFX_DUR_PURPLEEYES_FD
854 VFX_DUR_GREENEYES_FD
855 VFX_DUR_YELLOWEYES_FD
856 VFX_DUR_WHITEEYES_FD
857 VFX_DUR_OREYES_FD
858 VFX_DUR_FDPHHORNS_FD
859 VFX_DUR_OXHORNS_FD
860 VFX_DUR_ROTHEHORNS_FD
861 VFX_DUR_BALORHORNS_FD
862 VFX_DUR_ANTLERS_FD
863 VFX_DUR_DRAGHORNS_FD
864 VFX_DUR_RAMHORNS_FD
865 VFX_DUR_HELM05_MA
866 VFX_DUR_HELM08_MA
867 VFX_DUR_HELM09_MA
868 VFX_DUR_HELM12_MA
869 VFX_DUR_HELM13_MA
870 VFX_DUR_HELM14_MA
871 VFX_DUR_HELM16_MA
872 VFX_DUR_HELM17_MA
873 VFX_DUR_HELM20_MA
874 VFX_DUR_HELM24_MA
875 VFX_DUR_HELM28_MA
876 VFX_DUR_HELM29_MA
877 VFX_DUR_HELM30_MA
878 VFX_DUR_HELM32_MA
879 VFX_DUR_REDEYES_MA
880 VFX_DUR_BLUEEYES_MA
881 VFX_DUR_PURPLEEYES_MA
882 VFX_DUR_GREENEYES_MA
883 VFX_DUR_YELLOWEYES_MA
884 VFX_DUR_WHITEEYES_MA
885 VFX_DUR_OREYES_MA
886 VFX_DUR_MAPHHORNS_MA
887 VFX_DUR_OXHORNS_MA
888 VFX_DUR_ROTHEHORNS_MA
889 VFX_DUR_BALORHORNS_MA
890 VFX_DUR_ANTLERS_MA
891 VFX_DUR_DRAGHORNS_MA
892 VFX_DUR_RAMHORNS_MA
893 VFX_DUR_HELM05_FA
894 VFX_DUR_HELM08_FA
895 VFX_DUR_HELM09_FA
896 VFX_DUR_HELM12_FA
897 VFX_DUR_HELM13_FA
898 VFX_DUR_HELM14_FA
899 VFX_DUR_HELM16_FA
900 VFX_DUR_HELM17_FA
901 VFX_DUR_HELM20_FA
902 VFX_DUR_HELM24_FA
903 VFX_DUR_HELM28_FA
904 VFX_DUR_HELM29_FA
905 VFX_DUR_HELM30_FA
906 VFX_DUR_HELM32_FA
907 VFX_DUR_REDEYES_FA
908 VFX_DUR_BLUEEYES_FA
909 VFX_DUR_PURPLEEYES_FA
910 VFX_DUR_GREENEYES_FA
911 VFX_DUR_YELLOWEYES_FA
912 VFX_DUR_WHITEEYES_FA
913 VFX_DUR_OREYES_FA
914 VFX_DUR_FAPHHORNS_FA
915 VFX_DUR_OXHORNS_FA
916 VFX_DUR_ROTHEHORNS_FA
917 VFX_DUR_BALORHORNS_FA
918 VFX_DUR_ANTLERS_FA
919 VFX_DUR_DRAGHORNS_FA
920 VFX_DUR_RAMHORNS_FA
921 VFX_DUR_HELM05_MG
922 VFX_DUR_HELM08_MG
923 VFX_DUR_HELM09_MG
924 VFX_DUR_HELM12_MG
925 VFX_DUR_HELM13_MG
926 VFX_DUR_HELM14_MG
927 VFX_DUR_HELM16_MG
928 VFX_DUR_HELM17_MG
929 VFX_DUR_HELM20_MG
930 VFX_DUR_HELM24_MG
931 VFX_DUR_HELM28_MG
932 VFX_DUR_HELM29_MG
933 VFX_DUR_HELM30_MG
934 VFX_DUR_HELM32_MG
935 VFX_DUR_REDEYES_MG
936 VFX_DUR_BLUEEYES_MG
937 VFX_DUR_PURPLEEYES_MG
938 VFX_DUR_GREENEYES_MG
939 VFX_DUR_YELLOWEYES_MG
940 VFX_DUR_WHITEEYES_MG
941 VFX_DUR_OREYES_MG
942 VFX_DUR_MGPHHORNS_MG
943 VFX_DUR_OXHORNS_MG
944 VFX_DUR_ROTHEHORNS_MG
945 VFX_DUR_BALORHORNS_MG
946 VFX_DUR_ANTLERS_MG
947 VFX_DUR_DRAGHORNS_MG
948 VFX_DUR_RAMHORNS_MG
949 VFX_DUR_HELM05_FG
950 VFX_DUR_HELM08_FG
951 VFX_DUR_HELM09_FG
952 VFX_DUR_HELM12_FG
953 VFX_DUR_HELM13_FG
954 VFX_DUR_HELM14_FG
955 VFX_DUR_HELM16_FG
956 VFX_DUR_HELM17_FG
957 VFX_DUR_HELM20_FG
958 VFX_DUR_HELM24_FG
959 VFX_DUR_HELM28_FG
950 VFX_DUR_HELM29_FG
951 VFX_DUR_HELM30_FG
952 VFX_DUR_HELM32_FG
953 VFX_DUR_REDEYES_FG
954 VFX_DUR_BLUEEYES_FG
955 VFX_DUR_PURPLEEYES_FG
956 VFX_DUR_GREENEYES_FG
957 VFX_DUR_YELLOWEYES_FG
958 VFX_DUR_WHITEEYES_FG
959 VFX_DUR_OREYES_FG
960 VFX_DUR_FGPHHORNS_FG
961 VFX_DUR_OXHORNS_FG
962 VFX_DUR_ROTHEHORNS_FG
963 VFX_DUR_BALORHORNS_FG
964 VFX_DUR_ANTLERS_FG
965 VFX_DUR_DRAGHORNS_FG
966 VFX_DUR_RAMHORNS_FG
967 VFX_DUR_HELM05_MO
968 VFX_DUR_HELM08_MO
969 VFX_DUR_HELM09_MO
970 VFX_DUR_HELM12_MO
971 VFX_DUR_HELM13_MO
972 VFX_DUR_HELM14_MO
973 VFX_DUR_HELM16_MO
974 VFX_DUR_HELM17_MO
975 VFX_DUR_HELM20_MO
976 VFX_DUR_HELM24_MO
977 VFX_DUR_HELM28_MO
978 VFX_DUR_HELM29_MO
979 VFX_DUR_HELM30_MO
980 VFX_DUR_HELM32_MO
981 VFX_DUR_REDEYES_MO
982 VFX_DUR_BLUEEYES_MO
983 VFX_DUR_PURPLEEYES_MO
984 VFX_DUR_GREENEYES_MO
985 VFX_DUR_YELLOWEYES_MO
986 VFX_DUR_WHITEEYES_MO
987 VFX_DUR_OREYES_MO
988 VFX_DUR_MOPHHORNS_MO
989 VFX_DUR_OXHORNS_MO
990 VFX_DUR_ROTHEHORNS_MO
991 VFX_DUR_BALORHORNS_MO
992 VFX_DUR_ANTLERS_MO
993 VFX_DUR_DRAGHORNS_MO
994 VFX_DUR_RAMHORNS_MO
995 VFX_DUR_HELM05_FO
996 VFX_DUR_HELM08_FO
997 VFX_DUR_HELM09_FO
998 VFX_DUR_HELM12_FO
999 VFX_DUR_HELM13_FO
1000 VFX_DUR_HELM14_FO
1001 VFX_DUR_HELM16_FO
1002 VFX_DUR_HELM17_FO
1003 VFX_DUR_HELM20_FO
1004 VFX_DUR_HELM24_FO
1005 VFX_DUR_HELM28_FO
1006 VFX_DUR_HELM29_FO
1007 VFX_DUR_HELM30_FO
1008 VFX_DUR_HELM32_FO
1009 VFX_DUR_REDEYES_FO
1010 VFX_DUR_BLUEEYES_FO
1011 VFX_DUR_PURPLEEYES_FO
1012 VFX_DUR_GREENEYES_FO
1013 VFX_DUR_YELLOWEYES_FO
1014 VFX_DUR_WHITEEYES_FO
1015 VFX_DUR_OREYES_FO
1016 VFX_DUR_FOPHHORNS_FO
1017 VFX_DUR_OXHORNS_FO
1018 VFX_DUR_ROTHEHORNS_FO
1019 VFX_DUR_BALORHORNS_FO
1020 VFX_DUR_ANTLERS_FO
1021 VFX_DUR_DRAGHORNS_FO
1022 VFX_DUR_RAMHORNS_FO


Helmets and horns are at the bottom. This is every VFX in the game. The Race is shown as F(Gender) E(Race) The E being elf. So that is Female Elf

_________________
Image


 
      
Dev Disco
 
PostPosted: Wed, Feb 08 2012, 8:04 AM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Selvec Darkon wrote:
Disco, the horns on any head. They stay aligned to the character changing his head direction yes? Think its possible to adapt that for those god aweful hats?


I haven't had anything to do with this update. Well, except for the boring bit of making them available for download. Suney's been the main man, I believe.

_________________
Say 'no' to JSBF!


 
      
Selvec Darkon
 
PostPosted: Wed, Feb 08 2012, 8:19 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Dev Disco wrote:
Selvec Darkon wrote:
Disco, the horns on any head. They stay aligned to the character changing his head direction yes? Think its possible to adapt that for those god aweful hats?


I haven't had anything to do with this update. Well, except for the boring bit of making them available for download. Suney's been the main man, I believe.


Hokay.

Same question, but directed at Sune.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
survivor2009
 
PostPosted: Wed, Feb 08 2012, 9:48 AM 



Player

Joined: 25 May 2009

awesome! love the visuals, thanks for keeping this game fresh after all this time.


 
      
Jes
 
PostPosted: Wed, Feb 08 2012, 11:14 AM 

User avatar

DM

Joined: 23 Aug 2006
Location: Camriiole

Selvec, Mahtan already answered you.
Mahtan Tasadur wrote:
If we make the model of the hat into a VFX yes. Shouldn't be too hard. As long as I remember before we do the next update whenever.

Since the horns are also VFX's this means they do follow the head movements, just like the glowing eyes.

_________________
Login: The Copper Queen
Cromlech - The Best Copper This Side of Ruathym
Zelly Cys'dina - The Wounded Soul, Also Merchant

Aelynthi Nor'alei - The Bubbly Winged Elf


See me DM-side as:
[DM] Hlal | [DM] The Voice


 
      
Jes
 
PostPosted: Wed, Feb 08 2012, 12:13 PM 

User avatar

DM

Joined: 23 Aug 2006
Location: Camriiole

The new flight feat is great! And you were right, Suney. It works in Zelly's dragon form and looks wonderful!

_________________
Login: The Copper Queen
Cromlech - The Best Copper This Side of Ruathym
Zelly Cys'dina - The Wounded Soul, Also Merchant

Aelynthi Nor'alei - The Bubbly Winged Elf


See me DM-side as:
[DM] Hlal | [DM] The Voice


 
      
Selvec Darkon
 
PostPosted: Wed, Feb 08 2012, 12:16 PM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Jes wrote:
Selvec, Mahtan already answered you.
Mahtan Tasadur wrote:
If we make the model of the hat into a VFX yes. Shouldn't be too hard. As long as I remember before we do the next update whenever.

Since the horns are also VFX's this means they do follow the head movements, just like the glowing eyes.


Yes I know. But I wanted to know if Sune might have had some insight into the more code based side, scripting and such. There may also be limitation due to HAK size, the way the HAK is constructed, how big the lists currently are, how many free slots we have left etc etc etc. Stuff he might note that Mahtan may not have. Having two answers never hurts, and since Sune was in charge of putting it all together, good chance he may have some info Mahtan may not.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
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