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Lord Jarski
 
PostPosted: Mon, Jul 11 2011, 10:47 AM 



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Jack O'Bannon wrote:
Go harper scout. Gets you epic bonus feat, disciplin, UMD and tumble dump.
10druid/19shifter/1harper.


Interesting idea, however, I dont think it would fit the character very well ICly, and the gained epic harper feat is kind of negated by the fact that you need to take Iron Will and odd skills to qualify as an harper. It would just be some epic skill focus anyway.

Blackdragon12121 wrote:
whoa whoa whoa, Harper scouts get UMD? News to me.


Checked NWNWiki, according to it they dont get UMD.


 
      
serbiris
 
PostPosted: Mon, Jul 11 2011, 10:56 AM 

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Lord Jarski wrote:
mindflayers will be hard, but luckily theres a friendly one at Zanshibon, just need to learn of him ICly :)


...Oh right, and there are like fifty billion in Underport. Noob moment... I was caught thinking only of enemies.

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Selmak
 
PostPosted: Mon, Jul 11 2011, 11:03 AM 

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Jack O'Bannon wrote:
Go harper scout. Gets you epic bonus feat, disciplin, UMD and tumble dump.
10druid/19shifter/1harper.


You may want to rethink that because class changes are coming up. Not saying you won't be able to do a dirty tumble dump, just that it's going to be a wee bit different than what you're accustomed to.


 
      
Feonir
 
PostPosted: Mon, Jul 11 2011, 11:08 AM 

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Selmak wrote:
Jack O'Bannon wrote:
Go harper scout. Gets you epic bonus feat, disciplin, UMD and tumble dump.
10druid/19shifter/1harper.


You may want to rethink that because class changes are coming up. Not saying you won't be able to do a dirty tumble dump, just that it's going to be a wee bit different than what you're accustomed to.


If you want tumble and disc that hard do the super cheese thing and just take Monk 1, you wont get any AC but hey, smacking people in the face with fist and fang is a shifter thing anyway. Be all Zen badger.

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PaladinOfSune
 
PostPosted: Mon, Jul 11 2011, 11:10 AM 

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I'd recommend 5 Druid/19 Shifter/6 Fighter (or monk).

You're not going to get any spellpower out of those levels. The only reason a shifter goes more than 5 Druid levels is to take advantage of Empower Ice Storm on the rakshasa form, generally.

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Lord Jarski
 
PostPosted: Mon, Jul 11 2011, 11:17 AM 



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PaladinOfSune wrote:
I'd recommend 5 Druid/19 Shifter/6 Fighter (or monk).

You're not going to get any spellpower out of those levels. The only reason a shifter goes more than 5 Druid levels is to take advantage of Empower Ice Storm on the rakshasa form, generally.


So druid levels only help shifter in the way of empowering certain spells? Druid levels dont improve, say, lizardmans clerical spells, goblin mages spells, or any other spells casted by the forms? Like...does driders magic missile shoot only 3 missiles if you have 5 druid levels, even if you have 19 shifter levels?

If thats the case, id have to take up on that suggestion, druid 5, shifter 19, and 6 levels of monk or fighter should be the way to go for me.


 
      
PaladinOfSune
 
PostPosted: Mon, Jul 11 2011, 11:31 AM 

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If I remember rightly, it was modified so shifter levels were also taken into account for spells.

Some of the more useful abilities (the wyrmling damage shields, illithid mind blast) work off shifter level for both DC and damage, anyway.

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Lord Jarski
 
PostPosted: Mon, Jul 11 2011, 11:47 AM 



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Well if druid levels only minimally affect some shifter shape's spells, reckon ill scrap the druid levels then and go for some kind of druid5/shifter 19/monk 6 thing.


 
      
Mobile_Svensk
 
PostPosted: Mon, Jul 11 2011, 12:12 PM 

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Lord Jarski wrote:
Well if druid levels only minimally affect some shifter shape's spells, reckon ill scrap the druid levels then and go for some kind of druid5/shifter 19/monk 6 thing.

The drid shifter monk buiöd is good. But not nearly as good as before the nerf.

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Lord Jarski
 
PostPosted: Mon, Jul 11 2011, 13:18 PM 



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Hmm... If I were to go lvl 20 shifter, would it be better to go 9 druid/1 monk, taking monk level at lvl 20, or 5 druid/5 monk, or something in between? Which ratio would be the best all-around?


 
      
Blackdragon12121
 
PostPosted: Mon, Jul 11 2011, 13:29 PM 

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Can one be both Aasimar and RDD?


 
      
Ulir
 
PostPosted: Mon, Jul 11 2011, 13:46 PM 

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You will be fine with 19 shifter levels. No need to get 20. 10 druid/1 monk/19 shifter or something like that. 5 druid/6 monk/19 shifter would be cool too.

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Ummma
 
PostPosted: Mon, Jul 11 2011, 14:30 PM 

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Ulir wrote:
5 druid/6 monk/19 shifter would be cool too.


..unless the character isn't monastic. Or am I missing the point?

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PaladinOfSune
 
PostPosted: Mon, Jul 11 2011, 14:37 PM 

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I have enough trust in players that if I recommend monk, they'd treat the monk class as a monk class. I'm not entirely sure what your point was, actually, but I'd like you to change your signature. If you have a problem with a player or a DM, please use a private message to inform us. Not write passive-aggressive signatures.

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666WaysToHell
 
PostPosted: Mon, Jul 11 2011, 14:40 PM 

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Blackdragon12121 wrote:
Can one be both Aasimar and RDD?


From my (not personal) experience; Yes it is possible though a mix of both Celestial blood and dragon such instances would be -very- rare. (Or so I would assume) What colour DD did you have in mind?

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Blackdragon12121
 
PostPosted: Mon, Jul 11 2011, 15:05 PM 

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Silver Dragon disciple primarily going to be a Paladin...or maybe bronze. 18/1/10 split (gotta have 10 levels of RDD otherwise i just feel it cheapens the whole thing). The obvious mechanical boons of being both aasimar and RDD will be at least marginally offset by the fact i plan on using a Greatsword...


 
      
Ulir
 
PostPosted: Mon, Jul 11 2011, 15:08 PM 

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Lord Jarski wrote:
Hmm... If I were to go lvl 20 shifter, would it be better to go 9 druid/1 monk, taking monk level at lvl 20, or 5 druid/5 monk, or something in between? Which ratio would be the best all-around?


Or the casual druid 10/shifter 19/bard 1. Got one of those. They work rather well. You could of course do the druid 5/shifter 19/bard 6 for some lovely singing. Everyone loves a musical pinguin.

If you wish to specialize somewhat, you can go with 6 fighter levels instead for epic weapon spec.

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Dieu_Le_Fera
 
PostPosted: Mon, Jul 11 2011, 15:19 PM 

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Quote:
Silver Dragon disciple primarily going to be a Paladin...or maybe bronze. 18/1/10 split (gotta have 10 levels of RDD otherwise i just feel it cheapens the whole thing). The obvious mechanical boons of being both aasimar and RDD will be at least marginally offset by the fact i plan on using a Greatsword...



i would make much more sense to be silver with the LG mentality if you plan to take some paladin levels... but still many will see the cheese in it so be warned.

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ZoltanTheRed
 
PostPosted: Mon, Jul 11 2011, 15:31 PM 

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I am trying to make a character who bases his mind and crafts around the advanced study of necromancy and the deathless arts, but being the stingy and sometimes clueless bastard I am I've no idea how to make a successful pale master. I was thinking a human who's caster class is wizard and I don't want to be a pointless exp leech or have so many Wiz levels my summon is useless XD. Any ideas or people who can help me here?


 
      
Ummma
 
PostPosted: Mon, Jul 11 2011, 15:41 PM 

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PaladinOfSune wrote:
I have enough trust in players that if I recommend monk, they'd treat the monk class as a monk class. I'm not entirely sure what your point was, actually

I suppose it is just a different approach then. Making a character to suit the build, rather than using the numbers to describe a character concept. Something I've fell foul of myself a few times. (Even had a rebuild to remove monk from Unen.. It was a silly thing to do. Might be fun to make a druid/monk though. A real peacenik Eldath follower as they have monks, I think? I'd need to check on the different monastic orders and associated religions..)

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hendrack
 
PostPosted: Mon, Jul 11 2011, 15:52 PM 

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Blackdragon12121 wrote:
Can one be both Aasimar and RDD?


Belongs more in the lore request thread. It reeks of cheese though, both RPwise and buildwise, imho.


 
      
PaladinOfSune
 
PostPosted: Mon, Jul 11 2011, 15:53 PM 

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Don't care much build-wise. RPwise, yeah, it is a bit silly. Both RDD and aasimar are awesome avenues for RP stand-alone, you don't need to combine them. Cause then you're one of them Mary-Sue types.

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Mobile_Svensk
 
PostPosted: Mon, Jul 11 2011, 15:55 PM 

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Blackdragon12121 wrote:
Silver Dragon disciple primarily going to be a Paladin...or maybe bronze. 18/1/10 split (gotta have 10 levels of RDD otherwise i just feel it cheapens the whole thing). The obvious mechanical boons of being both aasimar and RDD will be at least marginally offset by the fact i plan on using a Greatsword...


Really, Aasimars are rare...
But a dragon blooded aasimar - I'd say one in a million, Or ten million?

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Naivatkal
 
PostPosted: Mon, Jul 11 2011, 16:03 PM 

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First off, Blackdragon12121..... Did you just seriously [censored] advised someone to take FFOLK for MECHANICAL reasons?!
This isn't the effing Cheese Build thread. This is the 'Help me make my build work for my concept thread.'


Also, in general regards to melee shifters: ask Cory how much melee shifters suck.

Blackdragon12121 wrote:
Can one be both Aasimar and RDD?


This, like 666WaysToHell. And I had an idea for a similar thing, but I'm not going to mention it. The combo is rare enough that it's a gimmick unless you do it perfectly.

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Blackdragon12121
 
PostPosted: Mon, Jul 11 2011, 16:30 PM 

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Right Naivatkal. Just calm down *sighs*... Still...there have been undertones of cheese...RDD 4 etc etc... But i can't be bothered to debate it with you.

Still, if it were up to me the human subraces would give no mechanical benefit ability point-wise whatsoever but it isn't so there. Feats like silver palm is all well and good, but they should be for the RP primarily.

The damage output and AB will never compare to a dedicated fighter so yeah, I stand by my initial statement. Sure you may be more tanky but if you build your fighter correctly i.e don't skimp on con, sword and board, tumble dump and liberal use of haste pots, it doesn't matter. Given all the other boons a shifter gets well, there are better ways to use the class in the majority of situations. That said, undead form works a treat for farming beholders provided you know what your doing.


 
      
ZoltanTheRed
 
PostPosted: Mon, Jul 11 2011, 16:31 PM 

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Caldera3 wrote:
I am trying to make a character who bases his mind and crafts around the advanced study of necromancy and the deathless arts, but being the stingy and sometimes clueless bastard I am I've no idea how to make a successful pale master. I was thinking a human who's caster class is wizard and I don't want to be a pointless exp leech or have so many Wiz levels my summon is useless XD. Any ideas or people who can help me here?


I was thinking 16 wiz/12 PM with epic spell penetration and epic spell focus:Necromancy later on. Does PM add extra caster levels for necromancy?


 
      
Blackdragon12121
 
PostPosted: Mon, Jul 11 2011, 16:41 PM 

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Caldera3 wrote:
Caldera3 wrote:
I am trying to make a character who bases his mind and crafts around the advanced study of necromancy and the deathless arts, but being the stingy and sometimes clueless bastard I am I've no idea how to make a successful pale master. I was thinking a human who's caster class is wizard and I don't want to be a pointless exp leech or have so many Wiz levels my summon is useless XD. Any ideas or people who can help me here?


I was thinking 16 wiz/12 PM with epic spell penetration and epic spell focus:Necromancy later on. Does PM add extra caster levels for necromancy?


I'm going to echo the words of many before me...the best necromancer (mechanically) is a wiz 30 (or some variant of wiz 30, followed closely by cleric 30 - actually its a toss up between the two). Heh, a successful PM is a fighter PM if im honest with you. Still, if you are serious about being a caster PM (ive got one myself), you've gotta have at least PM 15 for epic spells so most use a variation of Wiz10/PM19/x1 where x is fighter or rogue or some other tertiary class. Apparantly the winterwight is pretty good (if you make it that far) though im not sure if it got weakened when the other summons we're all tweaked. The rest of your undead minions are nothing to write home about.

Unfortunately, PM levels dont count towards the caster level of necromancy spells and yes; epic spell pen is a must.


 
      
ZoltanTheRed
 
PostPosted: Mon, Jul 11 2011, 16:51 PM 

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Blackdragon12121 wrote:
Caldera3 wrote:
Caldera3 wrote:
I am trying to make a character who bases his mind and crafts around the advanced study of necromancy and the deathless arts, but being the stingy and sometimes clueless bastard I am I've no idea how to make a successful pale master. I was thinking a human who's caster class is wizard and I don't want to be a pointless exp leech or have so many Wiz levels my summon is useless XD. Any ideas or people who can help me here?


I was thinking 16 wiz/12 PM with epic spell penetration and epic spell focus:Necromancy later on. Does PM add extra caster levels for necromancy?


I'm going to echo the words of many before me...the best necromancer (mechanically) is a wiz 30 (or some variant of wiz 30, followed closely by cleric 30 - actually its a toss up between the two). Heh, a successful PM is a fighter PM if im honest with you. Still, if you are serious about being a caster PM (ive got one myself), you've gotta have at least PM 15 for epic spells so most use a variation of Wiz10/PM19/x1 where x is fighter or rogue or some other tertiary class. Apparantly the winterwight is pretty good (if you make it that far) though im not sure if it got weakened when the other summons we're all tweaked. The rest of your undead minions are nothing to write home about.

Unfortunately, PM levels dont count towards the caster level of necromancy spells and yes; epic spell pen is a must.


Heh. A shame since really, level 10 wiz spells aren't all that great :(


 
      
Blackdragon12121
 
PostPosted: Mon, Jul 11 2011, 16:56 PM 

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Oh i know only too well. Say good bye to party buffing...that said, you can get a lot of mileage out of spells like fear. That's still a whole turn...more than enough to dispatch of spawns if you have a decent fighter around.

EDIT: Make sure you take the 10 wizzie levels first. That way you at least have a decent cushion early on. I went PM as early as possible...

Simply put...mistake...


 
      
ZoltanTheRed
 
PostPosted: Mon, Jul 11 2011, 17:01 PM 

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Blackdragon12121 wrote:
Oh i know only too well. Say good bye to party buffing...that said, you can get a lot of mileage out of spells like fear. That's still a whole turn...more than enough to dispatch of spawns if you have a decent fighter around.

EDIT: Make sure you take the 10 wizzie levels first. That way you at least have a decent cushion early on. I went PM as early as possible...

Simply put...mistake...


Yar. Just the problem is I'll be little exp leech :(.*Hates being a little exp leech!*

Edit: Well in light of that statement at least I can use scrolls and have useful summons until the time comes for me to toss out summons with PM. I'd say my biggest deal here is just that as fun as the char sounds when it comes to RP, it might actually turn out to be a boring time when it comes to leveling him up. :\


 
      
Ulir
 
PostPosted: Tue, Jul 12 2011, 3:11 AM 

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Two-bladed sword, when wielding it with improved two-weapon fighting with receive what penalty in ab? It's large, so it suggests -6.. but that sounds like an insane penalty.

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Feonir
 
PostPosted: Tue, Jul 12 2011, 3:20 AM 

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Sadly true, since dual wielding is -2 unless the other weapon is smaller but bioware saw fit to consider the twobladed weapons as two weapons with the same size. So its either -4 or -6 not sure if the 2 stacks to it.

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blackvswhite
 
PostPosted: Tue, Jul 12 2011, 3:27 AM 

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http://nwn.wikia.com/wiki/Double-sided_weapon
A double-sided weapon is a weapon designed such that both ends can be used to strike opponents. Even though these are large weapons and require two hands to wield, they do not get 150% of the strength modifier added to the damage inflicted; instead, hits from the main end have the normal (full) strength modifier added to damage, while hits from the off-hand end get half that amount added to the damage.

Wielding a double-sided weapon automatically causes one to be dual-wielding, allowing an extra attack (or two) per combat round and incurring the standard dual-wielding penalties. These penalties are not as severe as possible, as a double-sided weapon's off-hand end counts as a light weapon, and they can be further ameliorated (as usual) with the dual wielding feats (ambidexterity and two-weapon fighting).

One advantage of using a double-sided weapon instead of two weapons is that both ends inflict base damage comparable to medium-sized (non-light) weapons, yet the attack penalties are those of using a small (light) weapon in the off-hand. Another advantage is that a single spell (such as magic weapon) can enchant both ends of a double-sided weapon, whereas it takes two spells to enchant two weapons. The major disadvantage of double-sided weapons is that they are exotic, and thus require a feat investment to wield. They also necessitate a weapon switch if a shield becomes desired in some circumstances, which could affect the applicability of weapon-specific feats (such as weapon focus).


 
      
MoshingChris
 
PostPosted: Tue, Jul 12 2011, 3:32 AM 

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Yarp. So the penalty is the standard -2 with all your Dual wield feats evident.

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Ulir
 
PostPosted: Tue, Jul 12 2011, 4:40 AM 

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Ok, thanks.

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Uberuce
 
PostPosted: Tue, Jul 12 2011, 6:53 AM 

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And for an Amia-specific thing: both ends of a double weapon count as twohanded for the purposes of Devcrit. A doublesword gives you three rounds/turns of effects, the mace and axe give four.


 
      
Blackdragon12121
 
PostPosted: Tue, Jul 12 2011, 7:02 AM 

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Caldera3 wrote:
Blackdragon12121 wrote:
Oh i know only too well. Say good bye to party buffing...that said, you can get a lot of mileage out of spells like fear. That's still a whole turn...more than enough to dispatch of spawns if you have a decent fighter around.

EDIT: Make sure you take the 10 wizzie levels first. That way you at least have a decent cushion early on. I went PM as early as possible...

Simply put...mistake...


Yar. Just the problem is I'll be little exp leech :(.*Hates being a little exp leech!*

Edit: Well in light of that statement at least I can use scrolls and have useful summons until the time comes for me to toss out summons with PM. I'd say my biggest deal here is just that as fun as the char sounds when it comes to RP, it might actually turn out to be a boring time when it comes to leveling him up. :\


Yep yep. Leveling it is on par with levelling a shifter before the changes to the class.


 
      
QPR
 
PostPosted: Tue, Jul 12 2011, 9:30 AM 

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Fighter 7/rogue 3/ assassin 10 pre epic.

Feats: Dual wield, Ambidex, WF:shorties, Blind Fight, WS: shorties, rapid reload, Wf: light crossbow, Imp Crit: shorties, KD, IKD

Are there any glaring mistakes here? I would very much like to have the char be able to use a crossbow as secondary weapon, but have I overlooked two extremely useful feats that should eb taken instead?

The plan is to end up with Fighter 8/ Rogue 3/ Assassin 19 for as much assassin perks as possible.

Furthermore, is raising int from 16 to 18 worth ending up with 22 dex instead of 24?

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The1Kobra
 
PostPosted: Tue, Jul 12 2011, 14:38 PM 

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Missing: Weapon Finesse, IMPR Two weapon fighting.

I figure you should either scrap the two two-weapon feats you have and take weapon finesse and another feat, or drop the crossbow feats and pick up finesse and ITWF. It doesn't make a lot of sense to take two feats for dual wielding without taking the third.

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Mobile_Svensk
 
PostPosted: Tue, Jul 12 2011, 14:46 PM 

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QPR wrote:
Fighter 7/rogue 3/ assassin 10 pre epic.

Feats: Dual wield, Ambidex, WF:shorties, Blind Fight, WS: shorties, rapid reload, Wf: light crossbow, Imp Crit: shorties, KD, IKD

Are there any glaring mistakes here? I would very much like to have the char be able to use a crossbow as secondary weapon, but have I overlooked two extremely useful feats that should eb taken instead?

The plan is to end up with Fighter 8/ Rogue 3/ Assassin 19 for as much assassin perks as possible.

Furthermore, is raising int from 16 to 18 worth ending up with 22 dex instead of 24?


What Race?
And no - You should aim to take as much DEX As possible. Try to have like 14-16 INT, else you'll get to little AB/AC.

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feycourtier
 
PostPosted: Tue, Jul 12 2011, 21:10 PM 

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Right,this is more of a theme build than anything,using Amia lore and putting my own,I think more restrictive,points onto it.

Amian Seelie or Twilight Court Pixie,(yes,Pixie!)

With my spin on the Lore and I am a real Fey buff,I would add these restrictions:No divine type casters,no necromancy,no Monks,RDD,PM or any of that stuff.

Possibly Harper scout or ,if you stretch it,though I would rather not, no SD.

Definates:Rogue, to me the definative fey class,must have this,possibly bard but Im not sure really.

Sorcerer or Wizard,both good,leaning towards the former for Seelie the latter for un-courted[using his own devices ,so too speak]

Druid...well...yeah,but not a wildshaping one,and not a summoner..the Char im thinking of wouldnt use things like that.

The one that is intruiging me COT,or rather Champion of the Forest or Wild or somesuch

But I digress,could digress for hours on this TBH.but ok heres my thought


Rogue:10
Sorc. or Wiz:+ -20
COT:rest

OR

Rogue:10
Caster Druid:+-20
COT:rest

What im trying too do is make a "Pans Labyrinth" Fey rather than an insipid disney charicture,this is merely an excercise atm so any and all ideas,alternatives or other point of view are more than welcome.

Hope this gets some response! :)

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Uncle-Opustus
 
PostPosted: Wed, Jul 13 2011, 13:21 PM 

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Rogue19/CoT10/Druid1?

Wiz17/Rogue13?

Both get Epic Dodge, the latter is a gimmick.

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Naivatkal
 
PostPosted: Wed, Jul 13 2011, 23:47 PM 

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Joined: 26 May 2010

Question:

If a build was to go heavy Fighter levels, would it Be crazy to take multiple Weapon Foci and other such feats? Mind you, I'm only talking about focus/spec/impcrit for two maybe three weapons at most. Thinking about all the extra feats haha

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
GreatPigeon
 
PostPosted: Thu, Jul 14 2011, 0:11 AM 

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If you are going many fighter levels you should substitute 10 CoT levels. I would not recommend dual weapon focii if you can avoid it. There are other feats. You can use another weapon if truly wish to, but there is good reason to use just one major weapon in combat.

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Naivatkal
 
PostPosted: Thu, Jul 14 2011, 0:21 AM 

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Well that would be if CoT suited the person. It was a thought, kinda a char that was experimenting with different weapons. The only real reason I could even think a build that have a ton of fighter levels, really XD

I think then, though, it would be a matter of just tailoring the Fighter levels to the number needed to add those weapons in and nothing more, though, Just an odd thought I had since after so many feats there is only so much you have left to take of use lol

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
GreatPigeon
 
PostPosted: Thu, Jul 14 2011, 0:23 AM 

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Joined: 04 May 2009
Location: London, UK

CoT can pretty much fit any character. You can be champion of some sort of idea, it does not have to be a God. Can you experiment with a weapon without getting the weapon feats? You do experiment with different weapons this is being basicly getting proficiencies. A fighter experiments with weapons more than a rogue, this is why he gets martial weapon prof.

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Naivatkal
 
PostPosted: Thu, Jul 14 2011, 0:26 AM 

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Yah yah, I meant becoming further skilled in more than one main weapon, beyond the proficiencies lol

But the CoT being not geared just towards a deity is interesting, I never thought of it that way. Of course, does that hold up lore-wise?

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
GreatPigeon
 
PostPosted: Thu, Jul 14 2011, 0:28 AM 

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Joined: 04 May 2009
Location: London, UK

May need to request it, but there's not been an issue before. Still have a diety of course, but there is no reason AFAIK that you should not be able to do it.

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Naivatkal
 
PostPosted: Thu, Jul 14 2011, 0:31 AM 

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Joined: 26 May 2010

Nifty, I just might have to look into incorporating it into other builds that I have been working on XD

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Uberuce
 
PostPosted: Thu, Jul 14 2011, 7:50 AM 

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Joined: 11 Nov 2005
Location: Near the bar.

Naivatkal wrote:
Question:

If a build was to go heavy Fighter levels, would it Be crazy to take multiple Weapon Foci and other such feats? Mind you, I'm only talking about focus/spec/impcrit for two maybe three weapons at most. Thinking about all the extra feats haha
I've got a Ftr18/CoT10/Rogue2 that had spare feats a-gogo and he used up three on ITWF, so it wouldn't be crazy.

If I was making a build where the point of interest was focus in two weapons, I'd go Full Awesome and take WM to at least 13. That is of course me being masochistic and stupid, as per usual.

-edit. I did a pencil sketch of Ftr12/WM16/Rogue2 for this and it looks like you can get your general must-haves of Blindfight/Armourskin/IKD, get your WM goodies and EWSpec in both weapons with room for one Great STR. No Devcrit, mind.

The question for a two-weapons build is what flavour you go for. I personally would go for twohander+onehander if I was going WM.

Dropping it and freeing up the feats lets you go for ITWF or Devcrit, or both if you want to drop down to normal KD or lose Blindfight. I think it might be pretty cool to go for a small weapon and a twohander. That covers all the melee bases; maximum Dev/DPS with the twohander, the defensive option of sword'n'board, and if you find yourself flanking you can dualwield.


 
      
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