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Naivatkal
 
PostPosted: Thu, Jun 16 2011, 3:57 AM 

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PaladinOfSune wrote:
If you're making a caster cleric, then you need 26 WIS/Spell Focuses as a bare minimum or it's not even worth it.


Yeah, I wasn't sure what the final WIS should be. My only cleric experience is Salema's build, which focuses on buffing/healing/support, so the high WIS is not as important. And there shoudl be a lot fo room for the spell focuses even with the feats I gave, as well as Great WIS as such. Could probably even leave CHA at 14 and use the rest of the level up ability points to up WIS higher.


edit: Also, bump for my spellsword build on the last page. Wizard up in that thing viable? Feats and such all jiggy and shiat? (Yes, I just typed that)

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Thu, Jun 16 2011, 4:32 AM 

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Naivatkal wrote:
edit: Also, bump for my spellsword build on the last page. Wizard up in that thing viable? Feats and such all jiggy and shiat? (Yes, I just typed that)

Why Transmutation focus? Spell Penetration is also useless in itself considering it's available on items. Take exotic weapons instead so your damage can be bumped up more.

Can't say I fancy your ability scores, either. I'd rather jiggle it around and end on 18 STR so there's no odd numbers and a bit of spare ability points left over for CON. I'd also personally say ditch Rogue for Bard so you can spend your skill points on Taunt as it's fantastic, but as your subrace is Halruaan, I'm rather reluctant to suggest a non-lawful alignment.

That said, it's not too shabby as it is.

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Naivatkal
 
PostPosted: Thu, Jun 16 2011, 5:21 AM 

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Transmutation focus is for the extended Geared EMD, just cause I couldn't figure any other EMD to use (though the Arcadian sounds like a decent choice, I just don't have any experience with them). Also, Transmutation makes sense because the build does not focus on offensive casting and Transmutation is more defensive spells.

Exotic weapon is an interesting idea, though I was considering a longsword for the weapons. I'll have to look tomorrow.

STR can easily be modded, wasn't sure how high to nab it (though bull's helps offset that). Also, I usually don't take CON cause I figure it's a lot of it or nothing usually. Could prolly just swap STR to 14 starting.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Ulir
 
PostPosted: Thu, Jun 16 2011, 8:15 AM 

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What Sune said.

Con is nice to have. +2 con = 30 hp, +1 fort, +1 concentration.. You got 5 from maxed endurance, +1 from gear (perhaps) and +4 from maxed tensers. That is 2 points away from maximizing con with only +1 from whatever gear you plan to use/make. Sure you have to rely on melee when in tenser's, but with maximized vampiric touch beforehand, you can gain 500+ hp to last a bit (with 12 con).

Spellcraft 31(38) is also a bit odd. You can go 28 spellcraft and end on 35. 38 wont help you anymore than 35 in terms of universal saves vs. spells and since you aren't picking hellball, 28 fits the bill of your other epic spells.

1 turn/level is good enough for a summon. If it disappears, you can rest and try again.

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Naivatkal
 
PostPosted: Thu, Jun 16 2011, 16:03 PM 

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Ulir wrote:
What Sune said.

Con is nice to have. +2 con = 30 hp, +1 fort, +1 concentration.. You got 5 from maxed endurance, +1 from gear (perhaps) and +4 from maxed tensers. That is 2 points away from maximizing con with only +1 from whatever gear you plan to use/make. Sure you have to rely on melee when in tenser's, but with maximized vampiric touch beforehand, you can gain 500+ hp to last a bit (with 12 con).

Spellcraft 31(38) is also a bit odd. You can go 28 spellcraft and end on 35. 38 wont help you anymore than 35 in terms of universal saves vs. spells and since you aren't picking hellball, 28 fits the bill of your other epic spells.

1 turn/level is good enough for a summon. If it disappears, you can rest and try again.


For the stats, I came up with two options (after subrace modifiers):

STR 14 (18)
DEX 9
CON 14
WIS 10
INT 17 (20)
CHA 10

STR 14 (18)
DEX 11 (12)
CON 12
WIS 10
INT 18 (20)
CHA 10

I'm thinking the 12 CON is just fine, though.

Spellcraft: I just kinda jammed points in there and moved on. It was while fiddling with levels and such. so I just forgot to remove stuff.

Also, on the point of exotic weapons: There's only a few that would help. Katana (eh), bastard sword (maybe), and a few two handed weapons (which -might- be good due to not having a shield to give ASF?)


Also, a good point for me to ask something:
For Amia is the time of flurry/round/turn/hour the same as default NWN? (ie hour = 2 min, turn = one minute, round = 6 sec)

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
hendrack
 
PostPosted: Thu, Jun 16 2011, 16:23 PM 

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Mulan clergy is generally speaking manly business, other divine classes like druid and paladin are debateable. I have a female hin-aasimar pally of Isis that fights quite well, so neither me nor Mosh are going to rip your head off when it isn't 100% lore kosher. Work out a good background with the Old Empires sourcebook, for example.

And what Mosh said in the lore topic.

As for caster clerics: 28 cleric 1 ranger 1 rogue. Everything WIS. Epic spell focus. Zen archery for lulzs.


 
      
Dieu_Le_Fera
 
PostPosted: Thu, Jun 16 2011, 21:16 PM 

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got it... heres my first go



str 12
dex: 8 *ouch*
con: 10
wis: 18 *26*
int: 12
chr: 14

level 1 cleric: martial weapon/extend spell
level 2 cleric:
level 3 cleric: weapon focus longbow
level 4 cleric: wis +1
level 5 cleric:
level 6 cleric: zen archery
level 7 cleric:
level 8 cleric: wis +1
level 9 cleric: empower spell
level 10 cleric:
level 11 cleric:
level 12 cleric: +1 wis maximize spell
level 13 cleric:
level 14 cleric:
level 15 cleric: spell focus evocation
level 16 cleric: +1 wis
level 17 cleric:
level 18 cleric: greater spell focus evocation
level 19 cleric:
level 20 cleric: +1 wis
level 21 cleric: epic spell mummy dust
level 22 cleric:
level 23 cleric: great wisdom 1
level 24 cleric: +1 wis epic evocation
level 25 cleric:
level 26 cleric: armor skin
level 27 rogue: epic weapon focus longbow
level 28 cleric: +1 wis
level 29 cleric:
level 30 ranger: improved critical longbow/epic prowess

first draft

I think i can move some of the feats around still but go ahead and rip me apart :)



l

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Mobile_Svensk
 
PostPosted: Thu, Jun 16 2011, 21:28 PM 

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You can ditch Empower spell, Ain't no cleric spell that makes good use of it.
But you should add silent/Still spell - So you can use your level 9 slots for more earthquakes!

it also feels pretty waste to grab Martial weapon prof. Having a zen archery cleric means you got AB to spare -Trust me. I ran my Zen archer with 38WIS @ 55AB.
Grab some melee weapon focus.

Extend is good
max is good
Silent/still (for casters)
Wep focus /Impcrit/Blindfight if you want to do OK in PvM
Spell focus evocatrion(for casters)
And greater spell focus evocation(for casters)
Zen archery.

Tadaaa. Easier then cake

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TormakSaber
 
PostPosted: Thu, Jun 16 2011, 21:33 PM 

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He.. he has martial prof because the character is clearly using a longbow. Pay attention.

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Naivatkal
 
PostPosted: Thu, Jun 16 2011, 22:58 PM 

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In addition to all the stuff with my spellblade build, I have this question:

I have a char I am building to full level 30. He is going to be Epic Evocation focused. I have four pre-epic and one post-epic feat available (because I changed some school focuses). Should I go for Great Focus in one school, then Epic Spell Penetration? Or just school focus it up?

I figure have One Epic Focus and one Greater Focus is good, then combined with more spell resistance penetration makes for a nice combo, yus?

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Thu, Jun 16 2011, 22:58 PM 

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No point in any of that Charisma if you don't have Divine Shield.

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Dieu_Le_Fera
 
PostPosted: Thu, Jun 16 2011, 23:30 PM 

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I know... im thinking that as well but where to get that one point for str? drop the dex down to seven and be ubber cheese?

try 2


str 13
dex: 8 *ouch*
con: 9
wis: 18 *26*
int: 12
chr: 14

level 1 cleric: martial weapon/extend spell
level 2 cleric:
level 3 cleric: weapon focus longbow
level 4 cleric: wis +1
level 5 cleric:
level 6 cleric: zen archery
level 7 cleric:
level 8 cleric: wis +1
level 9 cleric: power attack
level 10 cleric:
level 11 cleric:
level 12 cleric: +1 wis maximize spell
level 13 cleric:
level 14 cleric:
level 15 cleric: divine shield
level 16 cleric: +1 wis
level 17 cleric:
level 18 cleric: spell focus evocation
level 19 cleric:
level 20 cleric: +1 wis
level 21 cleric: epic spell mummy dust
level 22 cleric:
level 23 cleric: great wisdom 1
level 24 cleric: +1 wis greater spell focus
level 25 cleric:
level 26 cleric: armor skin
level 27 rogue: epic weapon focus longbow
level 28 cleric: +1 wis
level 29 cleric:
level 30 ranger: epic spell focus evocation/epic prowess

second thought went with dropping con by 1

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Naivatkal
 
PostPosted: Thu, Jun 16 2011, 23:51 PM 

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You will probably have to bite it and do this:

Quote:
STR: 13
DEX: 10
CON: 10
WIS: 17 (26)
INT: 12
CHA: 14

01: Cleric(1): Weapon Proficiency Martial, Extend Spell
02: Cleric(2)
03: Cleric(3): Weapon Focus: Longbow
04: Cleric(4): WIS+1, (WIS=18)
05: Cleric(5)
06: Cleric(6): Zen Archery
07: Cleric(7)
08: Cleric(8): WIS+1, (WIS=19)
09: Cleric(9): Maximize Spell
10: Cleric(10)
11: Cleric(11)
12: Cleric(12): WIS+1, Power Attack, (WIS=20)
13: Cleric(13)
14: Cleric(14)
15: Cleric(15): Divine Shield
16: Cleric(16): WIS+1, (WIS=21)
17: Cleric(17)
18: Cleric(18): Spell Focus: Evocation
19: Cleric(19)
20: Cleric(20): WIS+1, (WIS=22)
21: Cleric(21): Epic Spell: Mummy Dust
22: Cleric(22)
23: Cleric(23): Great Wisdom I, (WIS=23)
24: Cleric(24): WIS+1, Greater Spell Focus: Evocation, (WIS=24)
25: Cleric(25)
26: Cleric(26): Armor Skin
27: Rogue(1): Epic Weapon Focus: Longbow
28: Cleric(27): WIS+1, (WIS=25)
29: Cleric(28)
30: Ranger(1): Great Wisdom II, Epic Spell Focus: Evocation, {Dual Wield}, (WIS=26)



That would be what I would do, to avoid the annoying negative ability modifiers. You lose Epic Prow, but you do what you have to.

However, you can also do this:

STR: 13
DEX: 8
CON: 10
WIS: 18 (26)
INT: 12
CHA: 13

You have an odd CHA (though spells/potions take care of that, and honestly in a fight you will be buffed more often than not), and it lets you be sexier than normal still (for the char concept). Don't worry too much about odd ability scores (unless bumping it a point higher nets you something really good, like DEX from 25 to 26 you know?). The above stat array nets you Epic Prowess as well, so that's good. And 8 DEX on a Mulan that is not a dexterous group of humans is good for the RP value. Heck, only reason I went 10 DEX on my Mulan gal is cause of her backstory.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
aramuth
 
PostPosted: Fri, Jun 17 2011, 0:34 AM 



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Looking at rebuilding a ranger/ftr/WM.Im thinking Ftr 20/WM 7/Rog 3 and shooting for Dev Crit. Any input?
Stats would look like this Skils
Str 17(25) Con,Hide,Spot,Disc,Tumble,Lore
Dex 13
Con 10
Int 14
Wis 10
Chr 10


 
      
Dieu_Le_Fera
 
PostPosted: Fri, Jun 17 2011, 0:38 AM 

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Quote:
STR: 13
DEX: 10
CON: 10
WIS: 17 (26)
INT: 12
CHA: 14

01: Cleric(1): Weapon Proficiency Martial, Extend Spell
02: Cleric(2)
03: Cleric(3): Weapon Focus: Longbow
04: Cleric(4): WIS+1, (WIS=18)
05: Cleric(5)
06: Cleric(6): Zen Archery
07: Cleric(7)
08: Cleric(8): WIS+1, (WIS=19)
09: Cleric(9): Maximize Spell
10: Cleric(10)
11: Cleric(11)
12: Cleric(12): WIS+1, Power Attack, (WIS=20)
13: Cleric(13)
14: Cleric(14)
15: Cleric(15): Divine Shield
16: Cleric(16): WIS+1, (WIS=21)
17: Cleric(17)
18: Cleric(18): Spell Focus: Evocation
19: Cleric(19)
20: Cleric(20): WIS+1, (WIS=22)
21: Cleric(21): Epic Spell: Mummy Dust
22: Cleric(22)
23: Cleric(23): Great Wisdom I, (WIS=23)
24: Cleric(24): WIS+1, Greater Spell Focus: Evocation, (WIS=24)
25: Cleric(25)
26: Cleric(26): Armor Skin
27: Rogue(1): Epic Weapon Focus: Longbow
28: Cleric(27): WIS+1, (WIS=25)
29: Cleric(28)
30: Ranger(1): Great Wisdom II, Epic Spell Focus: Evocation, {Dual Wield}, (WIS=26)


that isnt bad at all... and I would feel less guilty about min/maxing

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Naivatkal
 
PostPosted: Fri, Jun 17 2011, 0:48 AM 

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aramuth wrote:
Looking at rebuilding a ranger/ftr/WM.Im thinking Ftr 20/WM 7/Rog 3 and shooting for Dev Crit. Any input?
Stats would look like this Skils
Str 17(25) Con,Hide,Spot,Disc,Tumble,Lore
Dex 13
Con 10
Int 14
Wis 10
Chr 10


As long as you can get the rebuild approved, that looks pretty solid. Basically what I have for my Fighter/Rogue/SD. Is it straight human?

Only suggestions are the usual things like Weap Focus, Imp Crit, Great and Epic Fort, Great STR 1 (for the 26 ending STR), etc
Also, if you do not take Epic Prow Mosh will be forced to DevCrit you. Not your char, you.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Naivatkal
 
PostPosted: Fri, Jun 17 2011, 1:52 AM 

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Naivatkal wrote:
In addition to all the stuff with my spellblade build, I have this question:

I have a char I am building to full level 30. He is going to be Epic Evocation focused. I have four pre-epic and one post-epic feat available (because I changed some school focuses). Should I go for Great Focus in one school, then Epic Spell Penetration? Or just school focus it up?

I figure have One Epic Focus and one Greater Focus is good, then combined with more spell resistance penetration makes for a nice combo, yus?


Bumping this post to add a question:

If a level 13+ wizard has an INT of 16, can they metamagic spells into their available level 7 slot? This also goes for items that give you a level 9 slot: could they then Maximize a level 6 spell into that level 9 slot?

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Fri, Jun 17 2011, 2:08 AM 

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No, you need the proper base ability score.

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MoshingChris
 
PostPosted: Fri, Jun 17 2011, 3:14 AM 

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Re: Mulan Cleric

If your going to go ranged get the extra attack by going 4 fighter in pre-epic will also give you enough feats to net improved critical on a crossbow for cool points.

25Cleric 4Fighter 1Rogue Split

And arm up with a Crossbow for coolpoints.

Start Scores pre-activator -> End build

13STR
9 DEX -> 8
10 CON
12 INT
17 WIS -> 18 + 7 + 1 = 26
13 CHA

1 - 13 Cleric: Extend Spell, Zen Archery, Max Spell, Spell Focus, Greater Spell focus, Rapid Reload
14 Fighter: Power Attack
15 Cleric: Div Shield
16 Fighter: Weapon Focus
17 Fighter:
18 Cleric: Div Might
19 Fighter: Improved Critical
20 Cleric:
21 Cleric: Epic Spell Focus
22 Cleric
23 Cleric
24 Cleric: Epic Weapon Focus
25 Cleric
26 Cleric
27 Cleric: Armor Skin, Epic Spell EMD
28 Cleric
29 Cleric
30 Bard: Great Wisdom 1 (If needed)

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MoshingChris
 
PostPosted: Fri, Jun 17 2011, 3:23 AM 

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Also for the above build. Evocation based spells generally are against the reflex save so effectively if you wanted cleaner stats you could start on 16(mods to 17) and not take great wisdom.

Generally you either crush vs reflex or you miss completely.

And if your definetly wanting to go longbow you'd just replace the feats with longbow proficiency and not take rapid reload replacing that feat with Blindfight.

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Liz
 
PostPosted: Fri, Jun 17 2011, 6:37 AM 

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Quick-'n-easy question, hopefully... I can't seem to find where the Amia-specific modifications the Trident are, so I'm hoping someone can tell me, can an Amia druid wield an Amia trident?

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serbiris
 
PostPosted: Fri, Jun 17 2011, 7:25 AM 

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They're basically just spears, aren't they? With a couple of little add-ons... I'm fairly sure they can, but honestly not sure because my druid took a fighter level before I started wielding one. Crap. Now I might be in trouble, huh.

There's a fairly druidish-flavoured trident (Fury's Wrath, dedicated to the deities of fury all of which sponsor druids) so I was under the impression that they were... I hope so. If not I'd better change mine to a one-handed spear, but honestly I thought it was okay.

+1 interest in the answer to that question.

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Feonir
 
PostPosted: Fri, Jun 17 2011, 7:26 AM 

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Lizzie wrote:
Quick-'n-easy question, hopefully... I can't seem to find where the Amia-specific modifications the Trident are, so I'm hoping someone can tell me, can an Amia druid wield an Amia trident?


So long as it isnt metal thats been abhorrantly torn from the womb of mother toril I'd say your fine.

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serbiris
 
PostPosted: Fri, Jun 17 2011, 7:32 AM 

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Feonir wrote:
Lizzie wrote:
Quick-'n-easy question, hopefully... I can't seem to find where the Amia-specific modifications the Trident are, so I'm hoping someone can tell me, can an Amia druid wield an Amia trident?


So long as it isnt metal thats been abhorrantly torn from the womb of mother toril I'd say your fine.


Unless it's curvy. Then it's all good?

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Liz
 
PostPosted: Fri, Jun 17 2011, 8:18 AM 

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My question wasn't really a lore question so much as a mechanics question (hence it's here, and not the Lore thread). Is a druid character proficient with trident, or does she need to take a level of a class that gives simple-weapon proficiency, I guess is what I meant to ask.

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Murex
 
PostPosted: Fri, Jun 17 2011, 8:19 AM 

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I'm thinking of making a Ranger/Shadowdancer character...
Maybe Ranger 20, SD 7, Assassin 3
...but I'm open to suggestions.

Just a quick question- Can any one-handed weapons be dual-wielded effectively with the dual/abmidexterity feats?

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Liz
 
PostPosted: Fri, Jun 17 2011, 8:41 AM 

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Murex wrote:
Can any one-handed weapons be dual-wielded effectively with the dual/abmidexterity feats?

Handaxes, would be the stereotypical cheesy answer, I think.

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DerkDerkistan
 
PostPosted: Fri, Jun 17 2011, 8:46 AM 

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Lizzie wrote:
Murex wrote:
Can any one-handed weapons be dual-wielded effectively with the dual/abmidexterity feats?

Handaxes, would be the stereotypical cheesy answer, I think.


Handaxes, short swords, daggers, kukris all work. You get extra points for using light hammers.

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Murex
 
PostPosted: Fri, Jun 17 2011, 9:24 AM 

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So Light weapons only?

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Uncle-Opustus
 
PostPosted: Fri, Jun 17 2011, 9:44 AM 

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Yes. http://nwn.wikia.com/wiki/Dual-wield

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Mobile_Svensk
 
PostPosted: Fri, Jun 17 2011, 9:48 AM 

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TormakSaber wrote:
He.. he has martial prof because the character is clearly using a longbow. Pay attention.


He will get the martial in epic, and should ditch the EWF and martial profiency. He'll have enough AB As it is.

Pay attention ><

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Ulir
 
PostPosted: Fri, Jun 17 2011, 10:21 AM 

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Naivatkal wrote:
In addition to all the stuff with my spellblade build, I have this question:

I have a char I am building to full level 30. He is going to be Epic Evocation focused. I have four pre-epic and one post-epic feat available (because I changed some school focuses). Should I go for Great Focus in one school, then Epic Spell Penetration? Or just school focus it up?

I figure have One Epic Focus and one Greater Focus is good, then combined with more spell resistance penetration makes for a nice combo, yus?


You want to have epic spell penetration and spell focus with a base int score of 20? It's not really needed, but I'd say that epic spell penetration is the better of the two. A level 9 evocation spell will have the DC of 36 only. But your call. I'd pick greater spell penetration, lightning reflexes and iron will (if you have all your melee and meta feats you need) and greater ruin.


Naivatkal wrote:
If a level 13+ wizard has an INT of 16, can they metamagic spells into their available level 7 slot? This also goes for items that give you a level 9 slot: could they then Maximize a level 6 spell into that level 9 slot?


Mmmnnot sure whether you get anything at all without the proper intelligence score for the spells. I mean.. I vaguely recall that you wont receive spell slots without the needed intelligence.

If you have level 6 spells and gear with level 9 slot, you can max the level 6 spell, aye.

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Jack O'Bannon
 
PostPosted: Fri, Jun 17 2011, 13:55 PM 

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Murex wrote:
I'm thinking of making a Ranger/Shadowdancer character...
Maybe Ranger 20, SD 7, Assassin 3
...but I'm open to suggestions.

Just a quick question- Can any one-handed weapons be dual-wielded effectively with the dual/abmidexterity feats?

You want 21 ranger levels so you get bane of enemies, which is the best feat that a ranger gets.

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Lascivar
 
PostPosted: Fri, Jun 17 2011, 14:43 PM 

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Jack O'Bannon wrote:
You want 21 ranger levels so you get bane of enemies, which is the best feat that a ranger gets.


Not to mention +5 Blade Thirst (Enh +5 & Keen) at 21+ which means you can stack other stats on your weapons.

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Naivatkal
 
PostPosted: Fri, Jun 17 2011, 14:46 PM 

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Ulir wrote:
Naivatkal wrote:
In addition to all the stuff with my spellblade build, I have this question:

I have a char I am building to full level 30. He is going to be Epic Evocation focused. I have four pre-epic and one post-epic feat available (because I changed some school focuses). Should I go for Great Focus in one school, then Epic Spell Penetration? Or just school focus it up?

I figure have One Epic Focus and one Greater Focus is good, then combined with more spell resistance penetration makes for a nice combo, yus?


You want to have epic spell penetration and spell focus with a base int score of 20? It's not really needed, but I'd say that epic spell penetration is the better of the two. A level 9 evocation spell will have the DC of 36 only. But your call. I'd pick greater spell penetration, lightning reflexes and iron will (if you have all your melee and meta feats you need) and greater ruin.


Heheh, that was for my pure wizard I am working with ;p Not my spellblade lol

Ulir wrote:
Naivatkal wrote:
If a level 13+ wizard has an INT of 16, can they metamagic spells into their available level 7 slot? This also goes for items that give you a level 9 slot: could they then Maximize a level 6 spell into that level 9 slot?


Mmmnnot sure whether you get anything at all without the proper intelligence score for the spells. I mean.. I vaguely recall that you wont receive spell slots without the needed intelligence.

If you have level 6 spells and gear with level 9 slot, you can max the level 6 spell, aye.


Yeah, that's what Sune said. I wasn't sure if you got the slots, but wouldn't get access to the spells. So I see you get neither. Though, having gear that gives you a slot (or +1 INT) would work. Thanks

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Xyz Zyz
 
PostPosted: Fri, Jun 17 2011, 16:23 PM 



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I'm getting back to Amia after some time, and probably all my characters (if they even exist) were ruined by various nerfs, so I'll have to start a new one.

Are pure caster classes (sorc/wiz maybe druid) still viable? I saw a lot of melee caster builds, but I doubt 3 attacks per round is easy or fun.


 
      
Naivatkal
 
PostPosted: Fri, Jun 17 2011, 16:29 PM 

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Xyz Zyz wrote:
I'm getting back to Amia after some time, and probably all my characters (if they even exist) were ruined by various nerfs, so I'll have to start a new one.

Are pure caster classes (sorc/wiz maybe druid) still viable? I saw a lot of melee caster builds, but I doubt 3 attacks per round is easy or fun.


Uh, try your chars and see? Doubt they are useless, unless you were being cheap with them.

And of course a pure sorc/wiz is viable. What the *** do you think would prevent that, short of killing magic?

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Xyz Zyz
 
PostPosted: Fri, Jun 17 2011, 16:48 PM 



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Naivatkal wrote:
Uh, try your chars and see? Doubt they are useless, unless you were being cheap with them.


Of course I was cheap with them, I'm in this thread after all.

Naivatkal wrote:
And of course a pure sorc/wiz is viable. What the *** do you think would prevent that, short of killing magic?


I'm pretty sure caster classes are the most changed of all in Amia. Mostly for the worse. It doesn't mean it's not balanced, but different from original NWN and I can't tell if it will work fine by just looking at changed spells sheet.


 
      
Ramika
 
PostPosted: Fri, Jun 17 2011, 16:53 PM 

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There's nothing wrong with caster classes. The changes made were, for the most part, minor and really haven't affected their usefulness. I play a pure sorc and she's just as useful now as she was before the nerf. I just can't run around in greater sanctuary anymore. Which, really, while hunting, I saw very few caster who actually did.

Before decided your characters are useless, you should probably get/give someone an idea of what they have that you're worried about.

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Naivatkal
 
PostPosted: Fri, Jun 17 2011, 16:55 PM 

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Xyz Zyz wrote:
Naivatkal wrote:
Uh, try your chars and see? Doubt they are useless, unless you were being cheap with them.


Of course I was cheap with them, I'm in this thread after all.

Naivatkal wrote:
And of course a pure sorc/wiz is viable. What the *** do you think would prevent that, short of killing magic?


I'm pretty sure caster classes are the most changed of all in Amia. Mostly for the worse. It doesn't mean it's not balanced, but different from original NWN and I can't tell if it will work fine by just looking at changed spells sheet.


Uhhh if you can't tell from the changed spell list, why are you playing them? lrn2wiki and get over to the nwnwiki and compare things. Do some research.

The changes are not that bad, you can still pwn faces with a straight caster class. I do it on my level 10 wizard :/

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MoshingChris
 
PostPosted: Fri, Jun 17 2011, 17:11 PM 

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Quote:
Of course I was cheap with them, I'm in this thread after all.


This attitude isn't needed in this thread anymore. It took five topics but we managed to beat the stupidity out of people.

Quote:
I'm pretty sure caster classes are the most changed of all in Amia.


Wrong we changed Dev Crit so it doesn't kill instantly.
We capped Paladin/Blackguard save bonii to level.
We capped Divine Might/Shield to level.
We added a one turn cooldown between barbarian rages.
We boosted caster classes with the addition of the scroll of epic summoning.
We boosted druids offensive.
Huge change that made shifters viable beyond just going to dragonshape.
Rebalanced animal companions so all are viable.

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TormakSaber
 
PostPosted: Fri, Jun 17 2011, 20:49 PM 

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Well, I know one person in this thread I'm not helping!

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Murex
 
PostPosted: Fri, Jun 17 2011, 22:36 PM 

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I think I remember reading that Pale Masters can get epic spells without 20 levels of a caster class....but I don't remember the details and I could just be wrong about the whole thing. Can anyone provide me with the information that I need reguarding epic spells and Pale Masters (if there is any)?

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Maverick00053
 
PostPosted: Fri, Jun 17 2011, 22:39 PM 

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Murex wrote:
I think I remember reading that Pale Masters can get epic spells without 20 levels of a caster class....but I don't remember the details and I could just be wrong about the whole thing. Can anyone provide me with the information that I need reguarding epic spells and Pale Masters (if there is any)?


Epic palemaster can get Epic Spells every 3 levels in epic, so 13, 16, and 19 PM levels as long as you have the required 20 base charisma, wisdom, and intelligence and spellcraft skill!

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Naivatkal
 
PostPosted: Fri, Jun 17 2011, 22:43 PM 

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Naivatkal wrote:
Ulir wrote:
Naivatkal wrote:
In addition to all the stuff with my spellblade build, I have this question:

I have a char I am building to full level 30. He is going to be Epic Evocation focused. I have four pre-epic and one post-epic feat available (because I changed some school focuses). Should I go for Great Focus in one school, then Epic Spell Penetration? Or just school focus it up?

I figure have One Epic Focus and one Greater Focus is good, then combined with more spell resistance penetration makes for a nice combo, yus?


You want to have epic spell penetration and spell focus with a base int score of 20? It's not really needed, but I'd say that epic spell penetration is the better of the two. A level 9 evocation spell will have the DC of 36 only. But your call. I'd pick greater spell penetration, lightning reflexes and iron will (if you have all your melee and meta feats you need) and greater ruin.


Heheh, that was for my pure wizard I am working with ;p Not my spellblade lol


Can I get some more information on this?

Also, the following:

1) Spellblade stat spreads!
STR 14 (18)
DEX 9
CON 14
WIS 10
INT 17 (20)
CHA 10

STR 14 (18)
DEX 11 (12)
CON 12
WIS 10
INT 18 (20)
CHA 10

Does the DEX really matter that much? Cat's Grace will help, so having a 9 isn't all that bad, but I don't know what kind of armor spellblades usually rock.

2) Do spellblades usually use sword and board or two handed weapons?

3) For Amia is the time of flurry/round/turn/hour the same as default NWN? (ie hour = 2 min, turn = one minute, round = 6 sec)

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Khasir :: From the East a storm is coming


 
      
TormakSaber
 
PostPosted: Fri, Jun 17 2011, 23:55 PM 

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Maverick00053 wrote:
Murex wrote:
I think I remember reading that Pale Masters can get epic spells without 20 levels of a caster class....but I don't remember the details and I could just be wrong about the whole thing. Can anyone provide me with the information that I need reguarding epic spells and Pale Masters (if there is any)?


Epic palemaster can get Epic Spells every 3 levels in epic, so 13, 16, and 19 PM levels as long as you have the required 20 base charisma, wisdom, and intelligence and spellcraft skill!


Wrong. You require 16 PM if you do not already have level 9 spell access.

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Maverick00053
 
PostPosted: Sat, Jun 18 2011, 0:00 AM 

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TormakSaber wrote:
Maverick00053 wrote:
Murex wrote:
I think I remember reading that Pale Masters can get epic spells without 20 levels of a caster class....but I don't remember the details and I could just be wrong about the whole thing. Can anyone provide me with the information that I need reguarding epic spells and Pale Masters (if there is any)?


Epic palemaster can get Epic Spells every 3 levels in epic, so 13, 16, and 19 PM levels as long as you have the required 20 base charisma, wisdom, and intelligence and spellcraft skill!


Wrong. You require 16 PM if you do not already have level 9 spell access.


That sounds familiar on Denti now that I recall it. Can you explain why exactly? Since the Wiki doesn't exactly enlighten us to why that is. I assume it is because of the +1/2 caster level progression on pale master levels and some weird math involved?

Also my statement isn't completely inaccurate! If you already have level 9 spells than it is accurate, which is doable on 17 Wiz/13 PM.

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Dieu_Le_Fera
 
PostPosted: Sat, Jun 18 2011, 0:06 AM 

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Quote:
Can I get some more information on this?

Also, the following:

1) Spellblade stat spreads!
STR 14 (18)
DEX 9
CON 14
WIS 10
INT 17 (20)
CHA 10

STR 14 (18)
DEX 11 (12)
CON 12
WIS 10
INT 18 (20)
CHA 10

Does the DEX really matter that much? Cat's Grace will help, so having a 9 isn't all that bad, but I don't know what kind of armor spellblades usually rock.

2) Do spellblades usually use sword and board or two handed weapons?

3) For Amia is the time of flurry/round/turn/hour the same as default NWN? (ie hour = 2 min, turn = one minute, round = 6 sec)


From a lore perspective the longsword is usually the favored weapon of a spellblade... also most use mithril chain as their armor but some do specialize as stillspell masters and go all the way with fullplate

I personally don't really see a point for still spell since you can get 0 spell failure armor and shields very easily... also don't neglect epic mage armor... its 5 armor/5 natural/5 deflection and 5 dodge ac so the shield and shield ac stack with it

9 dex is kinda low since you want 16 dex to get the full use of the spellchain on the server but you can get that 16 from the 5 maxi cat grace and a +3 dex item...

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Naivatkal
 
PostPosted: Sat, Jun 18 2011, 0:27 AM 

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Dieu_Le_Fera wrote:
Quote:
Can I get some more information on this?

Also, the following:

1) Spellblade stat spreads!
STR 14 (18)
DEX 9
CON 14
WIS 10
INT 17 (20)
CHA 10

STR 14 (18)
DEX 11 (12)
CON 12
WIS 10
INT 18 (20)
CHA 10

Does the DEX really matter that much? Cat's Grace will help, so having a 9 isn't all that bad, but I don't know what kind of armor spellblades usually rock.

2) Do spellblades usually use sword and board or two handed weapons?

3) For Amia is the time of flurry/round/turn/hour the same as default NWN? (ie hour = 2 min, turn = one minute, round = 6 sec)


From a lore perspective the longsword is usually the favored weapon of a spellblade... also most use mithril chain as their armor but some do specialize as stillspell masters and go all the way with fullplate

I personally don't really see a point for still spell since you can get 0 spell failure armor and shields very easily... also don't neglect epic mage armor... its 5 armor/5 natural/5 deflection and 5 dodge ac so the shield and shield ac stack with it

9 dex is kinda low since you want 16 dex to get the full use of the spellchain on the server but you can get that 16 from the 5 maxi cat grace and a +3 dex item...


Cool, thanks. Longsword is actually the weapon I was considering for the spellblade, it just seemed right.

Also, I thought Epic Mage Armor doesn't stack the deflection/armor/natural AC bonuses with your gear. So is it just as simple as having gear (once you get Epic Mage Armor) that does not have those AC bonuses already? I know on amulets, at least, it is nice to not have to worry about the nat AC.

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Khasir :: From the East a storm is coming


 
      
Dieu_Le_Fera
 
PostPosted: Sat, Jun 18 2011, 0:34 AM 

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epic mage armor doesnt have shield ac... so the shield and the ac on it stack with the +20.. everything else doesnt.

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