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Blackdragon12121
 
PostPosted: Mon, Jun 13 2011, 21:17 PM 

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Selmak wrote:
Uberuce wrote:
Have you played an ultralowbie Great Cleaver?


I don't have to. I know fine and well that having a low AC and a low CON score early on is a bad idea. As I said, you need to be level 5, which means there are two whole levels to get through without having that particular trick. It may well be great once it gets going, but first you have to get past the hump.

I would recommend a solid melee build with lots of hitpoints which is tolerant of screw-ups. It may be boring to you, but it gets the job done and gets you thinking about how to do the same thing but with less margin for error.


Misty potions make anything workable in the low levels.


 
      
Mobile_Svensk
 
PostPosted: Mon, Jun 13 2011, 21:20 PM 

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Try the basic 12Fighter/16WM/2 ??

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TormakSaber
 
PostPosted: Mon, Jun 13 2011, 22:24 PM 

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Selmak wrote:
Uberuce wrote:
Have you played an ultralowbie Great Cleaver?


I don't have to. I know fine and well that having a low AC and a low CON score early on is a bad idea. As I said, you need to be level 5, which means there are two whole levels to get through without having that particular trick. It may well be great once it gets going, but first you have to get past the hump.

I would recommend a solid melee build with lots of hitpoints which is tolerant of screw-ups. It may be boring to you, but it gets the job done and gets you thinking about how to do the same thing but with less margin for error.


Stop giving bad advice. Ruce is right.

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Selmak
 
PostPosted: Mon, Jun 13 2011, 22:47 PM 

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Blackdragon12121 wrote:
Misty potions make anything workable in the low levels.


They only reduce the amount of punishment you take. Okay, when it's combined with physical damage resistance it's pretty decent, but if you don't have much hitpoints an unlucky critical is at the very least going to put you on the ground bleeding to -10. A decent AC score will make successful threat rolls and therefore criticals less likely.

You can pick up a basic tower shield for less gold than what you pay for one of those potions, never mind the stack of ten you will need for an hour and a half of protection.


 
      
Selmak
 
PostPosted: Mon, Jun 13 2011, 23:04 PM 

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TormakSaber wrote:
Stop giving bad advice. Ruce is right.


Levels 3 and 4 will be brutal for someone toting a two-hander and with a CON score of 10, until they get the gold for equipment and stuff. Superior damage is no good if you get turned into the human porcupine and flop on the ground for a break!


 
      
TormakSaber
 
PostPosted: Mon, Jun 13 2011, 23:08 PM 

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You'll still have ~30 HP, and a swordman's belt is about 500-1000 gold (iirc). That's a pittance and if you're really into it you can buy all of them. A archer's belt for 5/- pierce will basically make you invincible in Kobolds and a s a two hander you'll be pretty much oneshotting them and then cleaving their buddies. The low HP doesn't matter as much if they're dead before they can hurt you and they're not dong anything even if they hit. With a misty potion you've got 10/- DR against your belt type and 5/- against everything else. You will make back the gold for the misty in less than the time it takes for the potion to wear off, just from monster drops alone, let alone any loot. I don't even know why you're bringing gold cost into the equation when gold being a joke is the worst kept secret on Amia.

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ZoltanTheRed
 
PostPosted: Mon, Jun 13 2011, 23:28 PM 

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In PvP it doesn't matter how much damage you're doing if a WM can off you in a couple shots <_<.


 
      
PaladinOfSune
 
PostPosted: Mon, Jun 13 2011, 23:35 PM 

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Unless you're doing more damage than the WM?

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ZoltanTheRed
 
PostPosted: Mon, Jun 13 2011, 23:56 PM 

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Well then that's different, 10 Con basically makes you a glass cannon waiting to be broken by a devastating critical, a spell like Greater Ruin or just a relentless barrage of spells in general.


 
      
PaladinOfSune
 
PostPosted: Mon, Jun 13 2011, 23:58 PM 

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You might overestimating the importance of it, there. It's simple enough even as a rogue with 10 CON to approach 400 HP at max level, and getting your Fortitude up high is easy no matter what your class is.

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ticket
 
PostPosted: Mon, Jun 13 2011, 23:58 PM 

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MoshingChris wrote:
I wouldn't.

1 AB is worth about 24 Skillpoints.


Point. But he's already planning on taking a level of rogue pre-epic. 10 F / 16 BG / 2 R on a Drow.

He gets skills and EWS for the cost of 1 AB.

Perhaps if he could work for 11F instead.

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ZoltanTheRed
 
PostPosted: Tue, Jun 14 2011, 0:03 AM 

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PaladinOfSune wrote:
You might overestimating the importance of it, there. It's simple enough even as a rogue with 10 CON to approach 400 HP at max level, and getting your Fortitude up high is easy no matter what your class is.


I might be..It could be that I'm stingy about HP though. I probably should have thought about that 100+ HP you'll get from CON bonuses in the later levels before posting anything.


 
      
TormakSaber
 
PostPosted: Tue, Jun 14 2011, 1:39 AM 

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Caldera3 wrote:
In PvP it doesn't matter how much damage you're doing if a WM can off you in a couple shots <_<.


Good thing we weren't talking aobut PvP and were infact talking about level 3-5 twohanders with Great Cleave.

(PS you're still wrong as Suney showed)

Quote:
I probably should have thought about that 100+ HP you'll get from CON bonuses in the later levels before posting anything.


180 if you're 30 and have maxed con.

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hendrack
 
PostPosted: Tue, Jun 14 2011, 17:22 PM 

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Selmak... you argue like it takes 3 weeks on Amia to reach level 5. Even with crits, you cope minor dmg with ghostly visage and an archers belt. Are we talking of the same server?


 
      
Jack O'Bannon
 
PostPosted: Tue, Jun 14 2011, 19:22 PM 

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ticket wrote:
MoshingChris wrote:
I wouldn't.

1 AB is worth about 24 Skillpoints.


Point. But he's already planning on taking a level of rogue pre-epic. 10 F / 16 BG / 2 R on a Drow.

He gets skills and EWS for the cost of 1 AB.

Perhaps if he could work for 11F instead.

The eleventh Fighter level is useless. Do the 10F/16BG/2 rogue and pick both rogue levels in epic.

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Uncle-Opustus
 
PostPosted: Tue, Jun 14 2011, 19:27 PM 

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It's not as it nets him EWS, which he would not get with the 10/10 spread if he didn't have a fighter level spared for the epic progression. I'd do it.

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Jack O'Bannon
 
PostPosted: Tue, Jun 14 2011, 19:30 PM 

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My bad. Yes EWS is better!

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Uberuce
 
PostPosted: Wed, Jun 15 2011, 11:51 AM 

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Selmak wrote:
I don't have to.
Yes you do. Before giving advice about a build or style, you are best to play it yourself first. This exchange is good evidence of that.
Quote:
I know fine and well that having a low AC and a low CON score early on is a bad idea.
If the critters have the damage per hit to get past your DR, yes. They don't on this server, so I repeat Hendrack's question.
Quote:
As I said, you need to be level 5
And you are verifiably wrong; BAB increase is applied before feats in the levelling process, and with the right mix of Human race or Fighter levels, you can get Great Cleave at level 4 just fine. Go and test this before commenting further. I've made at least two level 4 Great Cleavers, the other three or four of my Devcritters rushed for WM or had 3/4BAB classes in the early mix and therfore got it at 5. All of them were so fast getting to level 8 that it was a joke, and they didn't need a scrap of AC gear along the way.


 
      
Ulir
 
PostPosted: Wed, Jun 15 2011, 17:56 PM 

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Had a look at an old build on paper I went through. Monk 10/assassin 7/Weapon Master 13. What would you pick. Staff (coolness factor 20) or kama (coolness factor 2½)?

Using two kamas doesn't require two-weapon fighting or such feats, does it? Doesn't look like it according to wiki, but have to make sure.

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hendrack
 
PostPosted: Wed, Jun 15 2011, 18:01 PM 

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No but your AB will suck without the TWF feats.


 
      
Ulir
 
PostPosted: Wed, Jun 15 2011, 18:15 PM 

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Right, thanks. Staffy it is.

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Ulir
 
PostPosted: Wed, Jun 15 2011, 18:59 PM 

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If your spells that require the use of melee touch attacks, would weapon finesse let you use dex instead of str?

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TormakSaber
 
PostPosted: Wed, Jun 15 2011, 20:22 PM 

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In PnP? yeah.

In NWN? No.

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Selmak
 
PostPosted: Wed, Jun 15 2011, 21:04 PM 

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Uberuce wrote:
And you are verifiably wrong; BAB increase is applied before feats in the levelling process, and with the right mix of Human race or Fighter levels, you can get Great Cleave at level 4 just fine. Go and test this before commenting further. I've made at least two level 4 Great Cleavers, the other three or four of my Devcritters rushed for WM or had 3/4BAB classes in the early mix and therfore got it at 5. All of them were so fast getting to level 8 that it was a joke, and they didn't need a scrap of AC gear along the way.


Fine then, I accept what you're saying. Though my experience has been that the game is unforgiving of low AC, and any time I've gone for high AC, okay I maybe take a bit longer to wear something down, but I barely need to use any supplies. So you can understand why I would suggest the safer course, it's what I know works.


 
      
Naivatkal
 
PostPosted: Wed, Jun 15 2011, 22:01 PM 

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What is the usual build idea behind a spellsword? My guess was level 5-7 spells (10-15 sorcerer) and fighter to fill the rest? I thought sorcerer would be preferred due to the spontaneous casting, though I am sure wizard works as well.

Would a Fighter/WM/Sorcerer be viable? I built one out, but dunno about the feasibility. Seems like it would be fine for just buffing spells.

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
MoshingChris
 
PostPosted: Wed, Jun 15 2011, 22:23 PM 

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Fighter WM Sorc is a no go.

All the good spellsword builds go 23 Caster levels for the bonus feat and taking Epic Mage Armor and an Epic Summon which effectively doubles your HP and adds +2 Circumstantial AB for the flanking bonus.

Generally you fill that out with 23 Sorc 6 Fighter 1 Rogue

Spellsorc that I wrote for Pidge and Hend

Mulan

15str
12dex (becomes 11)
10con
14int
8wis (becomes 9)
16cha

1 Sorc: Extend Spell, Luck of Heroes
2 Sorc
3 Sorc: Blindfight
4 Sorc +1 Cha
5 Sorc
6 Sorc: Maximise Spell
7 Sorc
8 Sorc +1 Cha
9 Sorc: Toughness
10 Sorc
11 Sorc
12 Sorc: Knockdown +1 Cha
13 Sorc
14 Sorc
15 Sorc: Improved Knockdown
16 Sorc +1 Cha
17 Fighter: Weapon Focus
18 Fighter: Great Fort, Improved Critical
19 Fighter:
20 Fighter: Weapon Spec +1 STR
21 Sorc: Epic Weapon Focus
22 Sorc
23 Sorc
24 Sorc: Armor Skin +1 STR
25 Sorc
26 Fighter
27 Sorc: Epic Mage Armor
28 Sorc: Epic Spell EMD +1 STR
29 Fighter: Epic Weapon Spec
30 Bard: Epic Fort

With maxed Con = 368 HP

AB will be 47

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Ulir
 
PostPosted: Wed, Jun 15 2011, 22:37 PM 

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I say ditch luck of heroes for empower spell. You will love to have empowered evards black tentactles, ice storm, delayed blast fireball or whatever spells you pick. You already have plenty of fort from feats. Just my personal oppinion though, since you can use your spells more varied with it.

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Naivatkal
 
PostPosted: Wed, Jun 15 2011, 22:50 PM 

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Makes sense, just didn't think it would usually be that many caster levels. Figured the spellsword would focus more on the melee side of things. But the epic spells do make a lot of sense as well.

Would interchanging wizard for the ability to take metamagic feats (ie extending the EMD duration) be worthwhile? I cannot imagine it would be ahuge deal to not be able to spontaneously cast, would it?

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Mobile_Svensk
 
PostPosted: Thu, Jun 16 2011, 0:22 AM 

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That spellsword build should have some spell penetration feats in case it wants to fire away some IGMS or some other fancy thing. Icestorm perhaps, since they are saveless

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Ulir
 
PostPosted: Thu, Jun 16 2011, 0:41 AM 

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Quickly made a rightous version for you. I'm pretty tired, but think it is good enough. Of course you can make a blackguard version of it if you favor the darker side of things.

Sorcerer 23/Paladin 6/Rogue 1 (or monk 1 for evasion, +1 AC and cleave)

Race: Plain human

Str: 16-20
Dex: 8
Con: 10 (can put +4 con here if you wish to ditch wis entirely, or add +2 con, +2 int. Whatever floats your boat)
Int: 12
Wis: 12 (for rp sake and to let you use 2x divine favor which is +2 ab and +2 damage)
Cha: 16-20

AB: 48 (self buffed with divine favor)
AC: 67 (buffed - 68 with a monk level and +1 wis mod)

1 S - Feats: Extend Spell, Maximize Spell
2 S
3 S - Feat: Power Attack
4 P - Cha: 17
5 P
6 P - Feat: Divine Shield
7 S
8 S - Cha: 18
9 S - Feat: Weapon Focus
10 S
11 S
12 S - Feat: Improved Critical, Cha: 19
13 S
14 S
15 S - Feat: Blind Fight
16 S - Cha: 20
17 S
18 P - Feat: Divine Might
19 S
20 S - Str: 17
21 S - Feat: Armor Skin
22 S
23 S
24 S - Feat: Epic Weapon Focus, Str: 18
25 P
26 S
27 S - Feat: Epic Mage Armor
28 R - Str: 19, Sneak +1d6, Skill dump
29 P - Skill dump
30 S - Feats: Mummy Dust, Great Strength I (20), Skill dump

Looks decent from where I am sitting. You don't get +6 EWS but gain +6 damage from divine might, and +6 AC from divine shield, which will be handy (not to forget +6 universal saving throws and other goodies).

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Ulir
 
PostPosted: Thu, Jun 16 2011, 0:48 AM 

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Very_Svensk wrote:
That spellsword build should have some spell penetration feats in case it wants to fire away some IGMS or some other fancy thing. Icestorm perhaps, since they are saveless


Mnaaa.. Not necessary. Mords will do the trick. And if you face something with incredible spell resistance you can't dispel or lower, then you can swing that weapon of yours. Thats the fun part of being a spellsword.

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Mobile_Svensk
 
PostPosted: Thu, Jun 16 2011, 0:59 AM 

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Example why spell penetration could be useful:
Bash the shit out of a kid - Then you see him turn heel and run. You load and fire up 2-3 maxed IGMS only to realise that he's a filthy drow / Svif with abnormal Spell resistance?
Nyeeh...

Sadly, A spellsword's major weakness is the lack of saves. So Luck of heroes and greater fortitude are quite essential on that one.
Its personal flavour what you want

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Naivatkal
 
PostPosted: Thu, Jun 16 2011, 1:28 AM 

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MoshingChris wrote:
With maxed Con = 368 HP


How does that work, btw?

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Mobile_Svensk
 
PostPosted: Thu, Jun 16 2011, 1:30 AM 

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tenser's Transformation give a heaplod of HP.
Thoughtness give some more
And it's quite easy to max out CON on a mage, Especially with the Maximize feat.

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Naivatkal
 
PostPosted: Thu, Jun 16 2011, 1:36 AM 

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Very_Svensk wrote:
tenser's Transformation give a heaplod of HP.
Thoughtness give some more
And it's quite easy to max out CON on a mage, Especially with the Maximize feat.


Ahh Tenser's is what I was unaware of. I don't play mages often (though I love my one mage!)

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Dieu_Le_Fera
 
PostPosted: Thu, Jun 16 2011, 1:52 AM 

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a mulan cleric of isis...

looking for some good starting stats for a charisma heavy cleric of the lady of rivers.. feats and such might be helpful as well.

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Mobile_Svensk
 
PostPosted: Thu, Jun 16 2011, 1:57 AM 

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Cha heavy?
Cha heavy with Caster focus?
Cha heavy with Melee focus only?´

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Dieu_Le_Fera
 
PostPosted: Thu, Jun 16 2011, 1:59 AM 

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melee focus most likely... i wouldn't begin to know how to play a caster cleric correctly

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Mobile_Svensk
 
PostPosted: Thu, Jun 16 2011, 2:00 AM 

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It's actually the easiest thing. You only have 1 Ability to pump up and your spells cover most.
A caster cleric with 14Base STR can get 51AB And 57-59AC easily. Without any epic gear.

Melee ones can get much much higher but rely on heavy buffing. Since the GS nerf it's not viable to pvp with a melee cleric anymore(my opinion!), unless you're damn prepared.

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Dieu_Le_Fera
 
PostPosted: Thu, Jun 16 2011, 2:02 AM 

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alright... you won me over the more I look at it.. the less I see a faithful of isis being in the thick of battle to begin with...

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Mobile_Svensk
 
PostPosted: Thu, Jun 16 2011, 2:15 AM 

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Wait... What argument won you over? And to what side? I hope it wasn't the pvp aspect, eh?

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TormakSaber
 
PostPosted: Thu, Jun 16 2011, 2:20 AM 

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It's your fault for even mentioning it, Svensk.

The first rule is that you need to be a female PC.

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Mobile_Svensk
 
PostPosted: Thu, Jun 16 2011, 2:21 AM 

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Yeah probably. But it's 4 in the morning and i'm working a pissy shift... Can't fault me! I should't just asked for more in-depth detail about the concept instead :|

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Dieu_Le_Fera
 
PostPosted: Thu, Jun 16 2011, 2:22 AM 

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yes mulan clerics need to be the same sex as their deity i believe.. so hence a female charisma heavy mulan cleric seems to fit the best

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Mobile_Svensk
 
PostPosted: Thu, Jun 16 2011, 2:25 AM 

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But mulans don't look charismatic jao! Make her ...Slim. Dexterious ...Able to curl her body up like a snake!
Isn't Isis a snake?

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Naivatkal
 
PostPosted: Thu, Jun 16 2011, 2:27 AM 

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First off, caster based clerics are sexy. I know this :3 And they are so very easy to play. My RP based Salema is a Mulan cleric of Sharess that is going to have 20 WIS/CHA at the end of the build. She mostly heals, so her offensive casting is kinda crappy, but the higher level offensive spells seems to be doing the trick anyways. And she can't fight worth a darn, either haha

Also! Here's my proposed spellsword, with wizard instead for extra sexy mage feats:

Quote:
Fighter(6), Wizard(23), Rogue(1), Halruaan

STR: 16 (20)
DEX: 11
CON: 10
WIS: 10
INT: 17 (20)
CHA: 10

01: Wizard(1): Luck of Heroes, Extend Spell, {Scribe Scroll}
02: Wizard(2)
03: Wizard(3): Blind Fight
04: Wizard(4): INT+1, (INT=18)
05: Wizard(5): Maximize Spell
06: Wizard(6): Spell Focus: Transmutation
07: Wizard(7)
08: Wizard(8): INT+1, (INT=19)
09: Wizard(9): Toughness
10: Wizard(10): Spell Penetration
11: Wizard(11)
12: Wizard(12): INT+1, Knockdown, (INT=20)
13: Wizard(13)
14: Wizard(14)
15: Wizard(15): Improved Knockdown, Greater Spell Focus: Transmutation
16: Wizard(16): STR+1, (STR=17)
17: Fighter(1): Weapon Focus
18: Fighter(2): Great Fortitude, Improved Critical
19: Fighter(3)
20: Fighter(4): STR+1, Weapon Specialization, (STR=18)
21: Wizard(17): Epic Weapon Focus
22: Wizard(18)
23: Wizard(19)
24: Wizard(20): STR+1, Armor Skin, Epic Spell Focus: Transmutation, (STR=19)
25: Wizard(21)
26: Fighter(5)
27: Wizard(22): Epic Spell: Epic Mage Armor
28: Wizard(23): STR+1, Epic Spell: Mummy Dust, (STR=20)
29: Rogue(1)
30: Fighter(6): Epic Fortitude, Epic Weapon Specialization

Concentration 33(33), Craft Armor 14(19), Craft Weapon 14(19), Disable Trap 32(37), Discipline 33(38), Lore 33(40), Spellcraft 31(38), Tumble 30(30), UMD 30(30)

I pretty much ran into 'where do I put all these skill points?!', so I dumped Disable Trap since it was INT based and put the remaining in Craft Weapon/Trap at level 30 for fun.
With the extra Wizard feats I grabbed Epic Spell Focus: Transmutation and had one free, so Spell Penetration is there as a placesholder pretty much.
Also, DEX at 11 to take advantage of maxed Cat's Grace.
Looks alright to me, eh?

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Thu, Jun 16 2011, 2:30 AM 

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Joined: 15 Dec 2004
Location: England, UK

No, snakes are Set.

Charisma cleric suits a priestess of Isis entirely.

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"Let's unwrite these pages and replace them with our own words."


 
      
Dieu_Le_Fera
 
PostPosted: Thu, Jun 16 2011, 3:09 AM 

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Joined: 29 Jun 2009
Location: Philadelphia

that being said any help from the build monkeys would be appreciated!

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"It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."


 
      
Naivatkal
 
PostPosted: Thu, Jun 16 2011, 3:30 AM 

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Joined: 26 May 2010

For stats, maybe

STR: 13
DEX: 10
CON: 10
WIS: 16 (20)
INT: 12
CHA: 15 (18)

13 STR to net Divine Shield (Don't need Divine Might if you are not going to melee, imo), baseline DEX/CON, 12 INT for decent skills, the obvious 20 WIS, and 18 CHA is noice.

For the rest, I'd say Extend Spell, Maximize Spell, Power Attack, Divine Shield, EMD, other Epic Spells as you see fit, Those are the major things I can think of. Salema's build has RP things like SF/ESF: Heal and Scribe Scroll and stuff, so I listed the main cleric stuff I included lol

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Thu, Jun 16 2011, 3:47 AM 

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Joined: 15 Dec 2004
Location: England, UK

If you're making a caster cleric, then you need 26 WIS/Spell Focuses as a bare minimum or it's not even worth it.

_________________
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"Let's unwrite these pages and replace them with our own words."


 
      
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