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Dark Immolation
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Posted: Sun, May 29 2011, 8:35 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Naivatkal wrote: But, you need Search to find traps right? I just would like to have the char actually be useful for finding and disarming traps, and if he/she can't even spot them then that's pretty worthless lol Gah, how did I miss this? *Cough*Lens of Detection*cough*Find Trap Scrolls*coughcough* You don't need it, but it is certainly a good choice to invest in it if you're planning to be self sufficient. And definitely if you're RPing a PC that would know such things. It's like why a wizard would invest in Lore, even after he has the Identify and Legend Lore spells, it's just good practice for a PC of their calling.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Sin4given
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Posted: Sun, May 29 2011, 14:09 PM |
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Joined: 12 Jun 2009 Location: Somewhere in reality
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Alright, the rogue dual wielding Rapiers is out  I suppose it'd be viable as a WM? They'd have enough AB at least.. right?  EDIT: Well, a dex based WM most likely, eh?
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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Naivatkal
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Posted: Sun, May 29 2011, 14:40 PM |
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Joined: 26 May 2010
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Uncle-Opustus wrote: And yes, you don't need ESF Perform on a level 20 Bard. http://nwn.wikia.com/wiki/Bard_songYou need exactly that much, and there is gear that will help you through it. Monks still get the +1 every fifth level. If you have DR 100, and you're hit by a blade that has 1d10 Cold on it, you're not taking any physical damage, but only the elemental one. They are two different things. Yup, pretty much what I thought on all of them. Thanks! Dark Immolation wrote: Naivatkal wrote: But, you need Search to find traps right? I just would like to have the char actually be useful for finding and disarming traps, and if he/she can't even spot them then that's pretty worthless lol Gah, how did I miss this? *Cough*Lens of Detection*cough*Find Trap Scrolls*coughcough* You don't need it, but it is certainly a good choice to invest in it if you're planning to be self sufficient. And definitely if you're RPing a PC that would know such things. It's like why a wizard would invest in Lore, even after he has the Identify and Legend Lore spells, it's just good practice for a PC of their calling. Cool, more or less what I thought. Search is a keeper, then 
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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MoshingChris
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Posted: Sun, May 29 2011, 15:01 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Sin4given wrote: Alright, the rogue dual wielding Rapiers is out  I suppose it'd be viable as a WM? They'd have enough AB at least.. right?  EDIT: Well, a dex based WM most likely, eh? Why would you make something whose entire focus is on high AB only to strip it of -2AB on both hands?
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Sin4given
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Posted: Sun, May 29 2011, 15:35 PM |
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Joined: 12 Jun 2009 Location: Somewhere in reality
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I question my ignorance already.. I guess I thought it would make up for the AB loss. *shrugs* I'll quiet down for now o_o 
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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Feonir
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Posted: Sun, May 29 2011, 15:50 PM |
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Player
Joined: 14 Dec 2004 Location: Lookin at folks like a son-of-a-bitch.
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MoshingChris wrote: Sin4given wrote: Alright, the rogue dual wielding Rapiers is out  I suppose it'd be viable as a WM? They'd have enough AB at least.. right?  EDIT: Well, a dex based WM most likely, eh? Why would you make something whose entire focus is on high AB only to strip it of -2AB on both hands? To have 4 + 2 + 1 (hasted) attacks per round at 10-20 crit range on a X3 damage modifier obliterating mildly ravaging anything in his path is my guess. Ninja Edit - Fixed.
_________________  "I'm going to spend all my money on ale and whores." "Okay roll for whores." "That's 1d4 whores right?"
Last edited by Feonir on Sun, May 29 2011, 15:53 PM, edited 1 time in total.
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hendrack
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Posted: Sun, May 29 2011, 15:51 PM |
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Joined: 24 Sep 2007 Location: Vienna
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More like doing OK dmg. A STR build would be 'obliterating'.
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Dead
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Posted: Sun, May 29 2011, 17:02 PM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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how much skill points are required to remove an epic trap?
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Feonir
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Posted: Sun, May 29 2011, 17:04 PM |
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Joined: 14 Dec 2004 Location: Lookin at folks like a son-of-a-bitch.
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Whatever the DC of the trap is with the caveat that only people with (1) Rogue level can disable any trap marked as "Epic." otherwise even if you are OVER NINETHOUSAND over the DC of the trap it will still fail.
_________________  "I'm going to spend all my money on ale and whores." "Okay roll for whores." "That's 1d4 whores right?"
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Rigela
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Posted: Sun, May 29 2011, 17:04 PM |
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Joined: 16 Sep 2010 Location: Grimy Old England
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http://nwn.wikia.com/wiki/TrapShould have all the information ya need there on traps (in general, at least)
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Templar
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Posted: Sun, May 29 2011, 20:44 PM |
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Joined: 10 Jun 2007 Location: Sweden
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Hello I am building a Blackguard but honestly I really suck when it comes to builds and very rusty when it comes to the rule system in D&D and especially Neverwinter Nights so I really need some advice here. My main goal with this character is a RP Blackguard that does not totaly sucks or gets raped in the higher levels but still is true to the RP idea. Should I have done something totaly idiotic, stupid or wrong do tell me.
Race: Half-Drow
Starting Abilities: STR: 15* DEX: 12* CON: 14 WIS: 14 INT: 10 CHA: 12*
*Regarding strength and charisma I am pursuing to go 18/16 in thouse two by leveling but unsure wich should have the higher, help here would be very appreciated. The 12 dexterity is mainly a RP thing, guess I could go with 10 but rather not much lower.
Classes/Level progression: Blackguard 24/Fighter 4/Rouge 2 01 Rouge [1]: Strong Soul 02 Fighter [1]: 03 Fighter [2]: Power Attack, Cleave 04 Fighter [3]: +1 str=16 05 Blackguard: 06 Blackguard: Toughness 07 Blackguard: 08 Blackguard: +1 cha=13 09 Blackguard: Blind Fight 10 Blackguard: 11 Blackguard: 12 Blackguard: +1 cha=14, Weapon Focus 13 Blackguard: 14 Blackguard: 15 Blackguard: Divine Might 16 Blackguard: +1 cha=15 17 Blackguard: 18 Blackguard: Divine Shield 19 Blackguard: 20 Blackguard: +1 cha=16 21 Blackguard: Epic Weapon Focus 22 Blackguard: 23 Blackguard: 24 Blackguard: +1cha/str?, Armor Skin 25 Blackguard: 26 Blackguard: 27 Rouge [2]: +1cha/str? Epic prowess 28 Blackguard: 29 Blackguard [24]: Epic Fiend 30 Fighter [4]: Weapon Specialization, Epic Weapon Specialization
Done anything stupid or wrong with these feats?
Skills: Worst part from my point of view so really need advice here, belive these are the most important ones when it comes to surviving?
Concentration: 33 Discipline: 33 Tuant: 33 Tumble: 30
Listen & Spot: Would be really nice to put some points in here but which is better, focus on one of them or put points in both?
Use Magic Device: Not sure what one can accomplish with this, anything fun one can do with this as a Blackguard RP wise or should I just ignore it?
Well thats pretty much as far as I have come with this build. Thanks for any help with this!
Edit: Wrote INT:14 & WIS: 10, meant the other way around so WIS: 14 & INT 10.
_________________ -Tharion Dra'cul-
Login: Templar-SE
Last edited by Templar on Mon, May 30 2011, 22:12 PM, edited 2 times in total.
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Maverick00053
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Posted: Sun, May 29 2011, 20:55 PM |
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Joined: 13 Oct 2006
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Just glanced at it and well... you can only have 20 BG levels max. 10 preepic and 10 epic.
Edit: I am going to see if I can drag up the previous BG builds I have laying around, ones that get Dev crit and have a good enough charisma for proper Divine might/shield use.
_________________ ActiveLevexal Techsmith Tokas Tokersun - http://amiaworld.net/phpBB3/viewtopic.php?f=3&t=88661
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Poorsod
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Posted: Sun, May 29 2011, 21:15 PM |
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Joined: 03 Oct 2010
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I don't think you can take BG that early, as the class requires a BAB of 6.
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Swallow the Stars
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Posted: Mon, May 30 2011, 4:26 AM |
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Joined: 12 Dec 2007 Location: Southeast (USA)
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If a Druid takes a level of cleric and the animal domain, do their druid summons gain the benefit?
EDIT: Also, how does the new EMD work?
_________________ Espiel Callahan
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Maverick00053
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Posted: Mon, May 30 2011, 7:40 AM |
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Joined: 13 Oct 2006
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Ulir
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Posted: Mon, May 30 2011, 8:07 AM |
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Joined: 09 Mar 2009
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Swallow the Stars wrote: If a Druid takes a level of cleric and the animal domain, do their druid summons gain the benefit? Yes. Summon monster I will become summon monster II and so on. From http://nwn.wikia.com/wiki/Animal_domain■ In this context, "more powerful" means the creature from the next spell up. That is, this domain causes summon creature I to function as summon creature II normally does, and so on. (Spell descriptions are not affected though.) This is likely the reason why summon creature IX is not affected by this domain. ■ The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A summon creature spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.
_________________ 
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Dramatic_Prince
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Posted: Mon, May 30 2011, 11:59 AM |
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Joined: 11 Sep 2008
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Ulir wrote: Swallow the Stars wrote: If a Druid takes a level of cleric and the animal domain, do their druid summons gain the benefit? Yes. Summon monster I will become summon monster II and so on. What about this? Quote: These spells summon a creature to your side based on your alignment. A cleric with the Animal domain receives additional benefits on their creature as follows: • Strength +2, Constitution +2 • Armor Class +1 • Attack Bonus +1
_________________
Prescia the Pristine Voice
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Sin4given
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Posted: Mon, May 30 2011, 13:53 PM |
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Joined: 12 Jun 2009 Location: Somewhere in reality
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Curious.
On the Dual Rapier build I'm going with a build that was sent to me by PM after some talking. I'm wondering though, if there is any build out there that dual wieldss medium sized weapons and actually does well?
If I recall correctly, there was also a build that included the Monk class and would use the wisdom AC bonus to make up for the lack of shield. I think that'd make a good parry fighter type too.
Opinions?
EDIT: Also, I'm talking about dual wielding and one handed, no shield. Both ways.
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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Sin4given
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Posted: Mon, May 30 2011, 15:52 PM |
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Joined: 12 Jun 2009 Location: Somewhere in reality
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Still curious on if my abve post would work but also, how well would a Parry Master work? Using a rapier and either small shield or just that. A rapier and that's all. I'm curious on the Parry counters. I'm think Rogue/Ftr mainly
Edit: Also, the race is human. For both concepts; the monk idea and the parrying duelist. The duelist one Id think would have the majority of levels be rogue. Im not wanting to lose my ability to lose my crossbow, so perhaps more fighter levels for more feats?
Thanks for outting up with me btw hehe
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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TormakSaber
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Posted: Mon, May 30 2011, 22:43 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Quote: how well would a Parry Master work? It doesn't.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Mobile_Svensk
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Posted: Mon, May 30 2011, 23:40 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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The only way it remotely works is on a devcritting bard, but even that's a stretch. You grab 33 from the skill and add +10-15 from the song and grab epic parry gloves.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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TormakSaber
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Posted: Mon, May 30 2011, 23:42 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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No, I mean, it doesn't. Parry is broken. In the bad way. Not the good-bad way, just the bad way.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Sin4given
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Posted: Tue, May 31 2011, 0:17 AM |
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Joined: 12 Jun 2009 Location: Somewhere in reality
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D'aww alright then.. What about the monk wielding a single weapon? I've a BG who has monk levels and does that. Works pretty well, but wodnering how well without BG. And to the Parry master, well I guess a regular fencer with high AC and ED works 
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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MoshingChris
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Posted: Tue, May 31 2011, 4:46 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Very_Svensk wrote: The only way it remotely works is on a devcritting bard, but even that's a stretch. You grab 33 from the skill and add +10-15 from the song and grab epic parry gloves. With the Dev Crit change and Disco' AI my parry build that you are referencing is no longer viable thus should not be brought up.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Swallow the Stars
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Posted: Tue, May 31 2011, 4:47 AM |
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Player
Joined: 12 Dec 2007 Location: Southeast (USA)
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So... a Caster Druid - more specifically a summoner type. How would that happen? I'm pretty fascinated by the druids right now. I don't think he'd be a Dragonshaper, but I'd definitely like to make good use of Earthquake and such.
_________________ Espiel Callahan
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MoshingChris
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Posted: Tue, May 31 2011, 4:58 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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You want it to look statwise like this
18 Wisdom -> As high as you can go whilst still taking epic focii in evocation and conjuration aswell as Armor Skin, Epic Discipline and Epic Fort and having a base Dex Score of at least 14 and an Int Score of at least 12.
On a Druid you don't need Maximise but you will want Extend and Empower Spells.
You'll want Epic Spell Focus in Evocation and potentially in Conjuration depending on build.
28 Druid 1 Ranger 1 Rogue is the general consensus.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Dark Immolation
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Posted: Tue, May 31 2011, 5:10 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Swallow the Stars wrote: So... a Caster Druid - more specifically a summoner type. How would that happen? I'm pretty fascinated by the druids right now. I don't think he'd be a Dragonshaper, but I'd definitely like to make good use of Earthquake and such. Druids are one of the best classes for buffing and party upkeep, so going a summoner route just means focusing on those things. Spell feats are a must, specifically metamagics. Extend, maximize, and empower if you care for it. Animal Empathy is also a great thing to invest in; with your summon and Companion, you can add a 3rd creature, and as a summoner, you can pretty much have 3 decent CR things with you at all times when hunting. Formidable, to say the least. There's no real trick to being a successful summoner besides keeping an eye on them and giving them all the bonii you can. The thing is, your druid probably wants to be doing something while their summons are out tearing up the world, you know. I'd suggest specializing in at least one spell school, either Conjuration or Evocation. Conjuration allows you to focus on field-control spells you have at your disposal as a druid: Storm ovf Vengeance, Stonehold, Vine Mine, Grease. Slowing down or immobilizing your enemy as a summoner allows you to help out while your furry partners are running amok. They have easier targets to attack and you face less danger running in to heal them when the time is right. Also, though it doesn't get a boost to DC from focusing Conjuration, Creeping Doom works well with field controls, as the enemy can't get away, and as well, the damage goes up quicker when you have more enemies present in the swarm. Adds up quickly. Bombardment is also a Conjuration spell that you get a boost on. Evocation allows you to be the classic caster while your pets are defending you and taking the brunt of the damage. You put them between your and the enemy, and you've got free range to fire off as many nukes as you can manage: Earthquake, Bombardment, Firestorm, Flame Strike, Call Lightning, the whole arsenal. You're a great damage dealer who solves the age old problem of being a ranged caster by making and maintaining your own tanks. Edit: Er...guess Chris beat me to it...but you at least have a more detailed answer here if you want it!. ^^;
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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MoshingChris
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Posted: Tue, May 31 2011, 5:15 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Except a Druid doesn't need maximise.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Dark Immolation
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Posted: Tue, May 31 2011, 5:31 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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True, I always thought Empower was more effective, but to each their own. I particularly found Maximized Call Lightnings useful on my old caster druid from way back when because I never really used my level 6 slots, since anything that was there I used Extended or Empowered(Regenerate, Stonehold) which took higher slots. Also, maximized stat buffs save you time and effort as a buffer, which is part of your job as a summoner.
Maximized stonehold is no joke, but neither is an Empowered one. It depends on if you prefer the consistency of knowing that when someone fails save, they're going to be there a whole 6 rounds, or the chance at getting them for 9(or 8 or 10, I forget who rounding works on this particular one). Empowered Firestorm is a great nuke as well, 30d6, half of which is divine. Though the other half the most common elemental damage in the game *shrug* it evens out.
I should also add that going Conjuration should allow you to last a little bit longer without resting, from what I've found. Most of the Conjuration spells you're going to be using are duration based and with extended metamagic, you may be able to get by with just one or per spawn, even at higher levels. Evocation, it depends on which spells you use. Depending on your patience, you can either just supplement your pets' damage, or actually try to take them out yourself(which is a bit self-defeating if your pets are already doing their job well). Though it may be different on Amia; the server I played my druid on hadn't touched any of the upper spells at all.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Sin4given
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Posted: Tue, May 31 2011, 11:22 AM |
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Joined: 12 Jun 2009 Location: Somewhere in reality
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Seeing as how the dual wielder concept is for another time and the Parry master is way out, I'm wondering on what would be best for my Gypsy's rebuild that makes him not so flimsy on melee?
As of now, he's 12 rog/5ftr and will end up being 23 rog/6ftr. He's a crossbowman and does very well in range, but I'm wondering what could be done to make him slightly more versatile, if not more focused on melee?
He's a human
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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Lutra
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Posted: Tue, May 31 2011, 11:40 AM |
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Joined: 12 Feb 2008
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TormakSaber wrote: No, I mean, it doesn't. Parry is broken. In the bad way. Not the good-bad way, just the bad way. How is it broken exactly? My bard is able to use it pretty well in pvm, did not test it in pvp though.
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MoshingChris
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Posted: Tue, May 31 2011, 11:54 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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It doesn't roll on every attack just the first attack of every flurry.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Ulir
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Posted: Tue, May 31 2011, 12:37 PM |
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Joined: 09 Mar 2009
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If you are fighting someone with four attack per round, you will parry 3 out of 4 of them, right? The 2nd attack isn't parried.
_________________ 
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hendrack
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Posted: Tue, May 31 2011, 12:44 PM |
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Joined: 24 Sep 2007 Location: Vienna
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http://nwn.wikia.com/wiki/ParryQuote: This skill was reduced from its original (pre-release) state and is considerably less effective than it may sound. Parry can only deflect the first attack in each of the three flurries in a round (for example, parrying an opponent with 5 attacks per round will only attempt to block the first, third, and fifth attacks).
Riposte attacks are made with the character's normal (descending) attack bonus, not at full bonus each time. Thus if a character has an attack schedule of +16/+11/+6 and successfully ripostes two attacks, the riposte attacks will be at +16 then +11, not at +16 each time.
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Dramatic_Prince
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Posted: Tue, May 31 2011, 12:47 PM |
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Joined: 11 Sep 2008
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Ulir wrote: If you are fighting someone with four attack per round, you will parry 3 out of 4 of them, right? The 2nd attack isn't parried. 1st Attack: Parry 2nd Attack: Epic dodge 3rd Attack: Parry 4th Attack: Parry or AC 5th Attack Parry or AC 6th Attack: AC 7th Attack: AC 8th Attack: AC 9th Attack: AC 10th Attack: AC So if you face someone with 10 attacks, you're screwed?
_________________
Prescia the Pristine Voice
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Ulir
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Posted: Tue, May 31 2011, 12:58 PM |
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Joined: 09 Mar 2009
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They will likely sneak or something, so parrying will be tricky.  Otherwise you slit their faces without parry. Adapt and overcome.
_________________ 
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MoshingChris
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Posted: Tue, May 31 2011, 13:07 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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The second and haste attack wouldn't be parried.
If you've got epic dodge and invest in parry then you are stretching getting discipline and fort high enough. It becomes a game of 20's which inevitably you lose because as a Dexer your not going to riposte for enough damage that can't be countered by simple heal pack/pot spam.
The dev bard does it best because it can get a high enough parry score without equipment.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Dramatic_Prince
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Posted: Tue, May 31 2011, 16:04 PM |
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Joined: 11 Sep 2008
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In short, don't bother with a parry build 
_________________
Prescia the Pristine Voice
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Sin4given
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Posted: Tue, May 31 2011, 19:26 PM |
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Joined: 12 Jun 2009 Location: Somewhere in reality
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I'm not planning on doing parry anymore, but I am looking to make my crossbow rogue have slightly more melee, if not alot more because I'd like him to be more versatile, but not suck I guess?
I already plan for him to get Epic dodge anyways, and from what I've been told, my AC will be pretty good at least. If I go major rogue then the sneak attacks would help if I only added Weapon foc/spec on Rapier?
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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Naivatkal
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Posted: Tue, May 31 2011, 21:08 PM |
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Joined: 26 May 2010
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So I've planned a couple Monk builds. One with a full 30 Monk spread and the other 20 Monk/10 Rogue spread. Mind telling me if there is anythign I have forgotten? 20 Monk/10 RogueSTR: 10 DEX: 18 (25) CON: 10 WIS: 12 INT: 12 CHA: 10
01: Monk(1): Blind Fight, Luck of Heroes, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist} 02: Monk(2): {Deflect Arrows} 03: Monk(3): Weapon Finesse 04: Monk(4): DEX+1, (DEX=19) 05: Monk(5) 06: Monk(6): Weapon Focus: Unarmed, {Knockdown, Improved Knockdown} 07: Monk(7) 08: Monk(8): DEX+1, (DEX=20) 09: Monk(9): Dodge, {Improved Evasion} 10: Monk(10) 11: Monk(11) 12: Monk(12): DEX+1, Improved Critical: Unarmed, (DEX=21) 13: Monk(13) 14: Monk(14) 15: Monk(15): Alertness 16: Monk(16): DEX+1, (DEX=22) 17: Rogue(1) 18: Rogue(2): Great Fortitude 19: Rogue(3): {Uncanny Dodge I} 20: Rogue(4): DEX+1, (DEX=23) 21: Monk(17): Epic Weapon Focus: Unarmed 22: Monk(18) 23: Monk(19) 24: Rogue(5): DEX+1, Epic Fortitude, (DEX=24) 25: Rogue(6) 26: Rogue(7) 27: Rogue(8): Armor Skin 28: Rogue(9): DEX+1, (DEX=25) 29: Rogue(10): Defensive Roll 30: Monk(20): Epic Dodge
Concentration 33(33), Discipline 33(33), Heal 33(34), Lore 33(34), Persuade 33(33), Spellcraft 5(6), Spot 30(33), Tumble 33(40)30 MonkSTR: 10 DEX: 18 (26) CON: 10 WIS: 12 INT: 12 CHA: 10
01: Monk(1): Blind Fight, Luck of Heroes, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist} 02: Monk(2): {Deflect Arrows} 03: Monk(3): Weapon Finesse 04: Monk(4): DEX+1, (DEX=19) 05: Monk(5) 06: Monk(6): Weapon Focus: Unarmed, {Knockdown, Improved Knockdown} 07: Monk(7) 08: Monk(8): DEX+1, (DEX=20) 09: Monk(9): Dodge, {Improved Evasion} 10: Monk(10) 11: Monk(11) 12: Monk(12): DEX+1, Improved Critical: Unarmed, (DEX=21) 13: Monk(13) 14: Monk(14) 15: Monk(15): Alertness 16: Monk(16): DEX+1, (DEX=22) 17: Monk(17) 18: Monk(18): Great Fortitude 19: Monk(19) 20: Monk(20): DEX+1, (DEX=23) 21: Monk(21): Epic Weapon Focus: Unarmed 22: Monk(22) 23: Monk(23) 24: Monk(24): DEX+1, Great Dexterity I, (DEX=25) 25: Monk(25): Armor Skin 26: Monk(26) 27: Monk(27): Epic Skill Focus: Discipline 28: Monk(28): DEX+1, (DEX=26) 29: Monk(29) 30: Monk(30): Epic Fortitude, Improved Spell Resistance I
Concentration 33(33), Discipline 33(43), Heal 33(34), Lore 33(34), Persuade 33(33), Tumble 33(41)A few things to note: 1) Both are Human and I know they end on 25 DEX as opposed to 26 DEX. 2) Should I worry about the Improved Spell Resistance on the full Monk build? SR is always nice, but wondering if there's something better to take (like Great DEX 1 perhaps?  )
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
Last edited by Naivatkal on Tue, May 31 2011, 21:57 PM, edited 1 time in total.
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Mobile_Svensk
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Posted: Tue, May 31 2011, 21:34 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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On the rogue/Monk build you should grab 4 rogue levels pre-epic. That way you can net Epic dodge at 27 instead of 29/30
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Naivatkal
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Posted: Tue, May 31 2011, 21:37 PM |
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Joined: 26 May 2010
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Very_Svensk wrote: On the rogue/Monk build you should grab 4 rogue levels pre-epic. That way you can net Epic dodge at 27 instead of 29/30 17-20 are Rogue levels in that build, I just won't meet the DEX requirement until level 28. Only way to change that would be to sacrifice Armor Skin or Epic Fort or ESF: Discipline. Dunno if ESF Discipline is something Monk builds take, though it makes a ton of sense and is nice for avoiding knockdown at least.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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PaladinOfSune
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Posted: Tue, May 31 2011, 21:44 PM |
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Joined: 15 Dec 2004 Location: England, UK
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No Great Dex I or EWF: Unarmed? Stop making that mistake or I'mma rant!
I mean, there is literally 0% point of an odd DEX score on the 30 monk build since it's not even Epic Dodge requirements.
_________________ "Let's unwrite these pages and replace them with our own words."
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Mobile_Svensk
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Posted: Tue, May 31 2011, 21:45 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Aye. Grab great DEX and you'll both get decent AB and meet the requirements of epic dodge sooner.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Naivatkal
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Posted: Tue, May 31 2011, 21:57 PM |
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Joined: 26 May 2010
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PaladinOfSune wrote: No Great Dex I or EWF: Unarmed? Stop making that mistake or I'mma rant!
I mean, there is literally 0% point of an odd DEX score on the 30 monk build since it's not even Epic Dodge requirements. :V How the heck did I miss EWF: Unarmed -_- Anyways, I cleaned them up a bit, heh. I didn't take Great DEX 1 on the Monk/Rogue build because I wasn't sure about sacrificing Armor Skin or ESF: Discipline. I'm thinking taking out Armor Skin is acceptable since +1 AB/+1 AC > +2 AC, right? Also, cleaned up some silly stat and skill things (like my lack of 12 INT on the full Monk build haha)
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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PaladinOfSune
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Posted: Tue, May 31 2011, 22:04 PM |
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Joined: 15 Dec 2004 Location: England, UK
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I'd rather take Armor Skin, actually. Discipline is easy enough to raise with the right equipment, certainly enough that I wouldn't ditch 2 free AC for it.
_________________ "Let's unwrite these pages and replace them with our own words."
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Naivatkal
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Posted: Tue, May 31 2011, 22:12 PM |
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Joined: 26 May 2010
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Mm, I always forget about equipment like that haha.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Sin4given
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Posted: Tue, May 31 2011, 22:21 PM |
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Joined: 12 Jun 2009 Location: Somewhere in reality
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No ideas then?
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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AcousticShredder
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Posted: Tue, May 31 2011, 22:54 PM |
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Joined: 09 Apr 2011
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Hey Everyone,
I was planning to build an Elven Ranger using both a longbow and dual shortswords. level split would be 14 Ranger/6 Fighter(all taken in epic for WS and EWS on both shortswords and longbow)/10 Rogue (for epic dodge). I am planning to go DEX based Starting with: 8 STR 20 DEX 12 CON 14 WIS 10 INT 8 CHA
I was wondering if anyone had recommendations of feats (basically, what are some must-have feats for this type of build?). And was basically wondering if that is a good level split, starting stats, and if anyone had better ideas for this type of character.
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Mobile_Svensk
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Posted: Tue, May 31 2011, 23:14 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Well, There's the Longbow and Longsword devcritter... Maybe that interest you? You'll win on damage - By far. Im sure we can stuff in dual-wielding in there, too .. Because you can't take epic dodge with 10 rogue. Nor is 14 ranger a good ranger...
Back on the concept - What Subrace?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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