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Mobile_Svensk
 
PostPosted: Sun, May 01 2011, 16:08 PM 

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You're better off to post in here, as everybody else does. That way people can chime in with their experience on different levels, so you get a wide perspective instead of a narrow one.

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Vaul Tarrith
 
PostPosted: Sun, May 01 2011, 17:17 PM 

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OR, use the often-overlooked 'Search' function. I'd bet you could type in 'zen archer build' and get more hits than you would believe possible....


 
      
Mobile_Svensk
 
PostPosted: Sun, May 01 2011, 17:37 PM 

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Doesn't work like that.
People come here with concepts and we(Or at least I) advice them how to make that concept working.

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Vaul Tarrith
 
PostPosted: Sun, May 01 2011, 17:44 PM 

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Riiiight...like THIS gem, in response to a build that is obviously NOT a heavy bard:

Very_Svensk wrote:
Go 20 bard. Loosing out on Lasting Inspiration and the number of Bard spells + Duration + Song power isn't worth all the other feats.


Most people don't give 'advice' in this thread: they throw out whatever garbage they think works w/o regard to the original build. There are exceptions, and I typically thank and cite those people when they grace one of my ideas with their opinions. Not picking on you here, Svensk (although...nevermind); that just seems to be how it works.


 
      
Iriasis
 
PostPosted: Sun, May 01 2011, 17:48 PM 



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I really think Uberuce gave me an interesting answer though. And it has got me thinking. Im trying to figure out exactly how to do it, it sounds interesting, and sounds like it would fit my characters development quite well.
however im still quite unsure how to actually make it happen.

Edit: I mean Uberuce came up with an excellent response.


 
      
Mobile_Svensk
 
PostPosted: Sun, May 01 2011, 18:04 PM 

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Vaul Tarrith wrote:
Riiiight...like THIS gem, in response to a build that is obviously NOT a heavy bard:

Very_Svensk wrote:
Go 20 bard. Loosing out on Lasting Inspiration and the number of Bard spells + Duration + Song power isn't worth all the other feats.


Most people don't give 'advice' in this thread: they throw out whatever garbage they think works w/o regard to the original build. There are exceptions, and I typically thank and cite those people when they grace one of my ideas with their opinions. Not picking on you here, Svensk (although...nevermind); that just seems to be how it works.


He had a concept for a bard, The advice was ' Go more bard, else you'll be a shitty bard, But a bard nevertheless'. You are reading between the lines and exaggerating.

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DerkDerkistan
 
PostPosted: Sun, May 01 2011, 21:59 PM 

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It can be paladin, yes.

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ainjyll
 
PostPosted: Mon, May 02 2011, 2:48 AM 

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Very_Svensk wrote:
Vaul Tarrith wrote:
Riiiight...like THIS gem, in response to a build that is obviously NOT a heavy bard:

Very_Svensk wrote:
Go 20 bard. Loosing out on Lasting Inspiration and the number of Bard spells + Duration + Song power isn't worth all the other feats.


Most people don't give 'advice' in this thread: they throw out whatever garbage they think works w/o regard to the original build. There are exceptions, and I typically thank and cite those people when they grace one of my ideas with their opinions. Not picking on you here, Svensk (although...nevermind); that just seems to be how it works.


He had a concept for a bard, The advice was ' Go more bard, else you'll be a shitty bard, But a bard nevertheless'. You are reading between the lines and exaggerating.


He... meaning Vaul. Bard meaning the build had bard levels.

Regardless, you're both left with 3 options.

1.) Drop it.
2.) Take it to PM's
3.) Live with yourselves knowing that you caused this thread to get locked.

I sincerely hope you pick #1 or #2.

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Swallow the Stars
 
PostPosted: Mon, May 02 2011, 4:34 AM 

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So, with some more looking it seems like going Bard 20 / CoT 6 / Fighter 4 loses a bit of Divine Wrath strengths and +2 saves, but gains +4 damage. Thoughts?

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TormakSaber
 
PostPosted: Mon, May 02 2011, 4:34 AM 

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Thoughts: Change your Avatar because it's Feonir's and you're confusing me.

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Uncle-Opustus
 
PostPosted: Mon, May 02 2011, 4:41 AM 

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In fact it's +6 damage, because of both WS and EWS. Yarp, that's the route I'd pick over Bard20/CoT10, but then again, I'm obsessed with damage.

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Swallow the Stars
 
PostPosted: Mon, May 02 2011, 4:51 AM 

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TormakSaber wrote:
Thoughts: Change your Avatar because it's Feonir's and you're confusing me.


Errr.. sure?

And U-O: Yeah, sorry. My mathemagics are janky as of late. Good deal.

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Uberuce
 
PostPosted: Mon, May 02 2011, 7:15 AM 

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Quote:
really like that last idea of yours. Would you be able to PM me some information on how exactly to do it? Or perhaps direct me to someone, or a website that can? As it is I really do not know much about building characters, or how to do it properly with all the saving up skill points and other technical stuff..

Could that full BaB class be the paladin? That would fit well ICly. And what do you mean with tumbledump??

As of my stats, they are a little bit messed up right now .. Do you think it would be possible to move them a little bit around, to make them fit ?

Thanks for your help so far.
Well, the problem with Paladin is that it doesn't give you feats like Fighter, and this build is tight for feats. Not a total loss since you get better saves, Fear Immunity and the excellent Bless Weapon spell.

I'd go pure Cleric first, then take your four Pally levels from 17-20; you don't need Martial Prof to throw darts or use a sling, and that means you can use a shield.

1 Power Attack
3 Extend Spell
6 Zen Archery
9 Maximise Spell
12 Divine Might
15 Divine Shield
18 [optional]
21 Armourskin
24 Either Great WIS or Great CHA
27 [optional]

STR 14
DEX 8
CON 12
WIS 16->18(race) Raise to 20 at least
INT 12
CHA 14->16(race) Raise to 18 at least

I'm not very experienced with building Clerics, so take further advice. As you can see, you've got three ability raises spare and a feat to even that out. It doesn't really matter which way you divide them between WIS and CHA as long as the scores are even.

The Tumbledump class is either Rogue or Monk. Both are basically powerbuilder filth on this build, but the RPly clean choice of Harper Scout chews up two feats, although since you'll get Great CHA for free, it's kinda only one. You can manage without it, but it costs you 3AC.


 
      
Iriasis
 
PostPosted: Mon, May 02 2011, 8:25 AM 



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Thanks alot for your help so far. I have thought out something based on what you have told me, and something that would suit my RP.
Very helpfull of you indeed. Thanks!


 
      
bambootoothpick
 
PostPosted: Mon, May 02 2011, 20:40 PM 

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Hi,

I had some build advice. I have a lawful good pure wizard that I am RPing. I am currently lvl 20 and find that my lvl 9 summon is sufficient to help me add value to a hunting party while providing buffs. As my character moves into the epic range, I would like to continue to be useful. I was considering mummy dust or dragon knight, but I didn’t know if there is a major improvement from my lvl 9 summon. My character build is has 9 Str and low in almost everything but I’ve been maxing intellegence. I am playing an over studied pure mage and would like to be able to put all my extra feats to intellegence, but I still want to bring something to the group beyond buffing in the epic range. Any advice regarding choosing an epic summon?

Thanks


 
      
Mobile_Svensk
 
PostPosted: Mon, May 02 2011, 20:42 PM 

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How is your build laid out currently? Feats from 1-20, Ability score etc?

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hendrack
 
PostPosted: Mon, May 02 2011, 21:15 PM 

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Epic mummy dust duration is ok without epic focus so go for one of those. They are better than the lvl 9 summon line usually. As far as party usefulness gets, epic spell focus evocation and sunburst help a lot in epic areas. That requires a lot of INT in the end (38 or so) to be useful.


 
      
Glyph
 
PostPosted: Mon, May 02 2011, 22:30 PM 

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assuming you started at 18 int, it will only take 3 great int's to get you to 40, with items. this leaves a few feats for epic spells and epic spell focus, but probably not epic pentration.

my current build was something to this effect but I realised 40 int is overkill and went for each epic spell instead >_> and yes emd is better than level 9 by about a thousand miles, don't forget to buff your summons and figure which ones can and can't take certain spells. edk, still working on that personally, without the boost I hear its short, and of course its massive so can't be used in tiny dungeons.

ed: level 9 summon is very useful, as is 8, but later on you might want to free up some level 9 slots for other devestating and interesting things.


 
      
bambootoothpick
 
PostPosted: Tue, May 03 2011, 1:03 AM 

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Very_Svensk wrote:
How is your build laid out currently? Feats from 1-20, Ability score etc?



Human
Str 8
Dex 16
Con 10
Int 25
Wis 7
Chr 8
Current LVL 20

Feats in random order:
Brew Potion
Combat Casting
Craft Wand
Empower
Extend
Great Fortitude
Spell Focus Nec.
Greater spell focus Nec.
Spell focus Evo.
Greater spell focus Evo.
Maximize
Toughness

ORIGINAL QUESTION:
I have a lawful good pure wizard that I am RPing. I am currently lvl 20 and find that my lvl 9 summon is sufficient to help me add value to a hunting party while providing buffs. As my character moves into the epic range, I would like to continue to be useful. I was considering mummy dust or dragon knight, but I didn’t know if there is a major improvement from my lvl 9 summon. My character build is has 9 Str and low in almost everything but I’ve been maxing intellegence. I am playing an over studied pure mage and would like to be able to put all my extra feats to intellegence, but I still want to bring something to the group beyond buffing in the epic range. Any advice regarding choosing an epic summon?


 
      
Sin4given
 
PostPosted: Tue, May 03 2011, 4:25 AM 

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Curious on some Cleric builds. Looking for a melee cleric honestly. Using a bastard sword and can summon with EMD and EDK and Greater Ruin, but EMd and GR if anything. I'm thinking I'm wanting him to be combat oriented, lot of power behind him. His domains would be Air and Destruction at the moment me thinks. I thought I saw a nice looking Cleric/Ftr/Rog build earlier. A simple human race would be fine with me, even a half-elf. Mainly want him to be a hard hitter with a solid AC. Rather have him not be dispelled that easily either lol. Been a while since I played a Cleric lol. Oh, but I do want to have a majority of my lvls be cleric :D

Any ideas?

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DerkDerkistan
 
PostPosted: Tue, May 03 2011, 5:02 AM 

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Your bog standard Cleric 25 / Fighter 4 / Rogue 1. 23/6/1 is fine, too. But you lost the Greater Dispelling immunity.

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Mobile_Svensk
 
PostPosted: Tue, May 03 2011, 8:42 AM 

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bambootoothpick wrote:
Very_Svensk wrote:
How is your build laid out currently? Feats from 1-20, Ability score etc?



Human
Str 8
Dex 16
Con 10
Int 25
Wis 7
Chr 8
Current LVL 20

Feats in random order:
Brew Potion
Combat Casting
Craft Wand
Empower
Extend
Great Fortitude
Spell Focus Nec.
Greater spell focus Nec.
Spell focus Evo.
Greater spell focus Evo.
Maximize
Toughness

ORIGINAL QUESTION:
I have a lawful good pure wizard that I am RPing. I am currently lvl 20 and find that my lvl 9 summon is sufficient to help me add value to a hunting party while providing buffs. As my character moves into the epic range, I would like to continue to be useful. I was considering mummy dust or dragon knight, but I didn’t know if there is a major improvement from my lvl 9 summon. My character build is has 9 Str and low in almost everything but I’ve been maxing intellegence. I am playing an over studied pure mage and would like to be able to put all my extra feats to intellegence, but I still want to bring something to the group beyond buffing in the epic range. Any advice regarding choosing an epic summon?


You're level 20, with 25 INT. I'm going to assume Human Subrace "Halruuan", Yes?

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Uberuce
 
PostPosted: Tue, May 03 2011, 9:54 AM 

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Lawful Good answers the summon question: nice boys don't play with undead, so you'd take the Evo Duster, the elemental.


 
      
Sin4given
 
PostPosted: Tue, May 03 2011, 10:43 AM 

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DerkDerkistan wrote:
Your bog standard Cleric 25 / Fighter 4 / Rogue 1. 23/6/1 is fine, too. But you lost the Greater Dispelling immunity.


That one. Can someone explain the perks of that one to me? Curious on what his stats would be like? I want to know more about this one lol.

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Mobile_Svensk
 
PostPosted: Tue, May 03 2011, 11:27 AM 

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Depends man. There's a bunch of ways to do the 23/6/1.

Divine shied/Might? Maybe go for high str only? Or high cha? Imp.Knockdown?
Give us a concept to perfect :)

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MoshingChris
 
PostPosted: Tue, May 03 2011, 12:38 PM 

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Bog Standard 23/6/1

14 Strength
8 Dexterity
10 Constitution
12 Intelligence
16 Wisdom -> Raise to 20
15 Charisma -> Raise to 18

4 Fighter/16 Cleric Pre-Epic

Feats: Extend Spell, Maximise Spell, Power Attack, Improved Critical, Great Fort, Blind-fight, Divine Might, Divine Shield
Fighter Bonus:: Exotic Weapon Prof, Weapon Focus, Weapon Specialisation

7 Cleric 2 Fighter 1 Rogue Epic.

Epic: Epic Weapon Focus, Epic Mummy Dust, Epic Skill Focus Discipline, Epic Fort
Cleric Bonus: Armor Skin
Fighter Bonus: Epic Weapon Specialisation

Skills: Spellcraft, Discipline (33), Concentration, Tumble (30), UMD (10)

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Mobile_Svensk
 
PostPosted: Tue, May 03 2011, 12:42 PM 

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I would personally dump Exotic Wep prof or Great Fort, And hit Extra Turning. You'll be using Divine might/Shield a -lot- in that build and another Six(6) uses is quite dandy.

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Sin4given
 
PostPosted: Tue, May 03 2011, 19:40 PM 

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Wellllll my concept is for a Cleric of Talos. An idea I'm working mhm. I'm wanting him to be sturdy guy and be more combat oriented then anything. I like the use of Divine shield/might but in a way, to me, it sort of limits his usefulness to the number of time he can cast it. I was thinking Cleric/ftr/CoT, but that has the restriction og non evil =/.

I'm hoping to get him EMD and GR if anything, but his hsitory is that he was a soldier before he became priestly. Looking at it, I'm thinking maybe trident shield instead of bastard sword/shield, or even go Spear. Cleric seems the best route for him, but a WM would as well ._.

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Uncle-Opustus
 
PostPosted: Tue, May 03 2011, 19:54 PM 

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That's quite a long gap between a cleric and a WM. Anyhow, no one has ever said you couldn't go STR in lieu of CHA. Perfectly doable, and for a cleric of Talos, I'd even prefer it as it seems somehow more convenient as Talos isn't known to be much of a silver tongue himself either. If you decide to go STR, we just need to tailor Moshie's post a titbit:

15 Strength -> Raise to 22
8 Dexterity
14 Constitution
14 Intelligence
16 Wisdom -> Raise to 20
8 Charisma

Feats: Extend Spell, Maximise Spell, KD, Improved Critical, IKD, Blind-fight, Free, Free
Fighter Bonus:: Exotic Weapon Prof, Weapon Focus, Weapon Specialisation

Epic: EWF, EMD, Greater Ruin, Hellball (as I think these were the spells you requested)
Cleric: Armour skin
Fighter: EWS

In case you decide to go with the CHA one, I'd trade Great Fort for KD. There are plenty of lovely ring slots you'd rather not fill with the KD one.

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Sin4given
 
PostPosted: Tue, May 03 2011, 20:03 PM 

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What would the stats be for this fellow? I know his AC may suffer because of the lack of divine shield I think. I can't recall how many buffs they have to make them beastly so I'm lost =/

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Uncle-Opustus
 
PostPosted: Tue, May 03 2011, 20:04 PM 

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58 with the common-or-garden set and Haste, AB a fair bit over 50s.

EDIT: I'll answer here. I had a brainfart giving you the abilities distribution, so in fact it should be:

15 Strength -> Raise to 18
8 Dexterity
14 Constitution
14 Intelligence
16 Wisdom -> Raise to 20
8 Charisma

And yes, it's the same.

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Last edited by Uncle-Opustus on Tue, May 03 2011, 20:09 PM, edited 2 times in total.

 
      
Sin4given
 
PostPosted: Tue, May 03 2011, 20:06 PM 

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Ahah! :D

As for the build you gave, just follow the same pre-epic and epic lvl layout? And it doesn't matter what order I take them in pre-epic as long as I get the number of them in.

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Sin4given
 
PostPosted: Tue, May 03 2011, 20:33 PM 

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Question!

I'm thinking of going trident instead of bastard sword, but I hear the feats for it are broken? Can I get a clarification on that? I've heard that only WF was bugged, so if I did go trident, it'd be a 1 AB loss only

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Mobile_Svensk
 
PostPosted: Tue, May 03 2011, 21:14 PM 

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Yep. One AB loss since WeaponFocus Trident doesn't apply the +1AB. Details are on www.nwnwiki.com. Search for Trident :)

But it's a small price to pay for something as epic looking as a trident or (short spear). And as a Cleric, your AB is in the 50+ Area anyway

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Sin4given
 
PostPosted: Tue, May 03 2011, 21:30 PM 

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Cool! So basically, only Weapon Focus doesn't work, right? WS, EWF, and EWS does work though?

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Mobile_Svensk
 
PostPosted: Tue, May 03 2011, 21:44 PM 

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Only WF is broken. Developers can't fix it (I have allready made a IA Post about it 2 months ago). Rest of the feats work.

And yes - You will look awesome wielding a short-spear + a shield.

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MaliciousSwine
 
PostPosted: Wed, May 04 2011, 0:01 AM 

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Hello everybody. I am thinking of making a strength based dual wielding class (kukri is weapon of choice).

Here's what I've got:
str 17 raised to 25
dex 14
con 10
wis 11
int 12
cha 10

1. Rogue 1: Power Attack, Toughness (Human bonus feat).
2. Rogue 2.
3. Rogue 3: Weapon Proficiency (Exotic).
4. Rogue 4: Strength 18.
5. Rogue 5.
6. Rogue 6: Weapon Focus (Kukri).
7. Rogue 7.
8. Monk 1: Strength 19.
9. Monk 2: Great Cleave.
10. Monk 3.
11. Monk 4.
12. Ranger 1: Strength 20, Favored Enemy (Outsiders), Improved Critical (Kukri).
13. Ranger 2.
14. Ranger 3.
15. Ranger 4: Armor Proficiency (Heavy).
16. Ranger 5: Strength 21, Favored Enemy (Dragons).
17. Ranger 6: Animal Companion (Panther).
18. Ranger 7: Blind Fight.
19. Ranger 8: Skill Dump: Discipline 22.
20. Rogue 8: Strength 22, Skill Dump (Multiple).
21. Monk 5: Great Strength 1 (Strength 23).
22. Monk 6.
23. Rogue 9.
24. Rogue 10: Strength 24, Overwhelming Critical, Improved Evasion (Rogue Bonus).
25. Rogue 11.
26. Rogue 12.
27. Rogue 13: Epic Weapon Focus (Kukri), Epic Skill Focus (Discipline).
28. Rogue 14: Strength 25.
29. Rogue 15: Skill Dump: Appraise 25, Disable Trap 32, Heal 32, Open Lock 32, Lore 24, Search 32, Tumble 30, Use Magic Device 30.
30. Ranger 9: Devastating Critical, Skill Dump: Discipline 33.

Edit: Please critique. Is my attack bonus gonna completely suck and make this build pointless?

2nd edit: It appears that wearing heavy armor is going to drastically affect my attack bonus with my offhand weapon so I will probably drop that feat in favor of either Dodge or Skill Focus (Discipline) at level 15.

3rd edit: I dropped 1 wisdom point for 1 dexterity point.

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Sin4given
 
PostPosted: Wed, May 04 2011, 11:17 AM 

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Okay, I've decided to use the half-spear/tower shield, but I had a query. I would like to know if I used Throwing Axes, should I take Zen Archery for them, or keep it by just using strength? From what nwnwiki.com said, the throwing axes already have mighty up to your strength modifier.

It won't be his main weapon at all, but it would add flavor to fling electric axes from afar with decent damage and prescision.

Halp?

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Uncle-Opustus
 
PostPosted: Wed, May 04 2011, 15:10 PM 

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I'd say go for it. Clerics are easy enough to gear without the nifty save feats, and undoubtedly, Zen Archery has its uses. Zen Archery does not overrun the benefit you get from having a high STR. Without Zen Archery, you'd still use DEX to determine your AB. Mighty is only plus to damage with respect to STR modifier. Personally, I think it'd be awesome and fit your Cleric of Talos theme like a glove, and when your ingress to some nasty enemy is blocked by a group of less lethal ones, it's one hundred per cent worth it.

EDIT: Khaun, with that concept I'd be intrigued to drop Ranger for 6 levels of Fighter if you're merely sketching and Ranger doesn't have a major impact on some character idea you've implemented so far. Just bring DEX up to 15 to meet the pre-requisites for ITWF, and go Fighter6/Rogue19/Monk6, for example. This would spare a couple of feats. Alternatively, go Rogue13/Ranger10/Monk7 or Rogue10/Ranger10/Monk10 which, to me, seem far better trades compared to your original class distribution for a STR goober.

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Sin4given
 
PostPosted: Wed, May 04 2011, 19:24 PM 

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Cool :) Thank you Opustus.

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MaliciousSwine
 
PostPosted: Wed, May 04 2011, 20:30 PM 

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Thanks sir I am going to try a few combinations of this.

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MaliciousSwine
 
PostPosted: Wed, May 04 2011, 21:04 PM 

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The most interesting combination to me that you posted above was the rogue 19/monk 6/fighter 5 one, here's what I've managed with it.

Human
Str 18 to 25
Dex 15
Con 8
Wis 10
Int 10
Cha 10

1. Rogue 1: Power Attack, Ambidexterity.
2. Rogue 2.
3. Rogue 3: Weapon Proficiency (Exotic).
4. Rogue 4: Strength 19.
5. Rogue 5.
6. Rogue 6: Weapon Focus (Kukri).
7. Rogue 7.
8. Rogue 8: Strength 20.
9. Monk 1: Great Cleave.
10. Monk 2.
11. Monk 3.
12. Monk 4: Strength 21, Improved Critical (Kukri).
13. Fighter 1: Two Weapon Fighting.
14. Fighter 2: Improved Two Weapon Fighting.
15. Fighter 3: Blind Fight.
16. Fighter 4: Strength 22, Weapon Specialization (Kukri).
17. Rogue 9.
18. Rogue 10: Toughness, Improved Evasion.
19. Rogue 11.
20. Rogue 12: Strength 23.
21. Monk 5: Epic Weapon Focus (Kukri).
22. Monk 6.
23. Rogue 13: Crippling Strike.
24. Rogue 14: Strength 24, Overwhelming Critical (Kukri).
25. Rogue 15.
26. Rogue 16: Improved Sneak Attack 1.
27. Fighter 5: Epic Weapon Specialization (Kukri), Skill Dump: Discipline 30.
28. Rogue 17: Strength 25.
29. Rogue 18.
30. Rogue 19: Devastating Critical (Kukri), Improved Sneak Attack 2, Skill Dump: Appraise 30, Disable Trap 30, Heal 33, Open Lock 30, Search 30, Tumble 30, UMD 30.

He's got next to no PvP application... I imagine his attack bonus is going to be a bit low for my taste but manageable, but on successful sneak attacks? Doooooom.

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TormakSaber
 
PostPosted: Wed, May 04 2011, 21:06 PM 

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Quote:
Human
Str 18 to 25
Dex 15
Con 8
Wis 10
Int 10
Cha 10


UGHHHHHHH

2 od stats

weird as stat dumps

8 con on a meleer

whyyyyyyyyyyyyyyyyyyyyyy

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MaliciousSwine
 
PostPosted: Wed, May 04 2011, 21:08 PM 

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TormakSaber wrote:
Quote:
Human
Str 18 to 25
Dex 15
Con 8
Wis 10
Int 10
Cha 10


UGHHHHHHH

2 od stats

weird as stat dumps

8 con on a meleer

whyyyyyyyyyyyyyyyyyyyyyy


I can't stomach having 8 charisma like most devers do. :\ Its weird yeah

Edit: I think for that reason I'm gonna have to either mess around with starting 14 dex and increasing it, or else go with the original ranger build and disinclude fighter.

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Dramatic_Prince
 
PostPosted: Wed, May 04 2011, 21:35 PM 

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Khaunwalksthisearth wrote:
I can't stomach having 8 charisma like most devers do. :\ Its weird yeah\.

No it's not weird. Your character might have consumption or some other disease.
You can have proper RP justification. Don't be misled by pure mechanics advice.

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TormakSaber
 
PostPosted: Wed, May 04 2011, 21:39 PM 

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I never said he couldn't have an RP justification for it, I wa sjust going off of the mechanics, since he didn't actually post anything about the character beyond "STR dual kukri devwhore".

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MaliciousSwine
 
PostPosted: Wed, May 04 2011, 22:58 PM 

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Yeah considering that it is the build thread I am not too worried about RP justification, that is something that happens in game. I just don't want to go running around in leather armor with <200 health next to balors, even if I do sneak attack upwards of 80 damage and crit hard.

Edit: Also, didn't the term "devwhore" become outdated sometime back when this server nerfed it hard?

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Dramatic_Prince
 
PostPosted: Wed, May 04 2011, 23:04 PM 

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Mechanics only? Then perhaps some constructive advice in that department would help.

I think it would be better to even off STR to 26 for more dev DC.
As for the benefits of 15 DEX? I don't really see it.
Might be better to reduce some DEX and add some to CON.

Of course, your final gearset matters in determining your start stats.
You can change your gear, but you cannot change your stats once they are set. (Well you can with a rebuild, but you need to jump through hoops for that.)

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TormakSaber
 
PostPosted: Wed, May 04 2011, 23:07 PM 

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He needs 15 dex for Ambidexterity. He's not Ranger, he's fighter/monk/rogue. Of course, the question then is "Why Kukri and not Kama?" The answer is "kukris look cooler" but I digress.

Quote:
Edit: Also, didn't the term "devwhore" become outdated sometime back when this server nerfed it hard?


Nope, scimitars, rapiers, and kukris are still devwhores no matter what! Old habits die hard.

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MaliciousSwine
 
PostPosted: Wed, May 04 2011, 23:22 PM 

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TormakSaber wrote:
He needs 15 dex for Ambidexterity. He's not Ranger, he's fighter/monk/rogue. Of course, the question then is "Why Kukri and not Kama?" The answer is "kukris look cooler" but I digress.

Quote:
Edit: Also, didn't the term "devwhore" become outdated sometime back when this server nerfed it hard?


Nope, scimitars, rapiers, and kukris are still devwhores no matter what! Old habits die hard.


I think I'd encourage a remodelling of the term... critwhore seems more appropriate, considering that dev specifically is kinda meh and the term is born from the item's critical strike range.

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