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Dev Disco
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Posted: Sat, Jul 10 2010, 15:18 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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I made a list as a bit of a reference for building projects...
1 tile exterior stone (one level) - 20 batches of granite (or sandstone/brick/wood, depending on model) - 20 batches of mortar - 20 batches of wooden planks (all of the same kind) - 20 poles of wood (all of the same kind again) - 2 batches of crystal or glass for every window - 2 batches of iron or bronze - For towers and multiple level tiles you multiply this figure by 1.5 for every extra floor.
1 tile interior - 2 batches of granite (or sandstone/brick/wood, depending on model) - 1 batch of marble (stone floor) or wooden planks (wooden floor) - 1 batch of iron or bronze - 1 piece of furniture (chairs, benches, carpets) for every 3 PLCs of the same kind.
This is the bare stuff. If you want golden door knockers I want to see a batch of gold, etc.
It's a rule of the thumb affair, but it gives a hint in the proper direction.
_________________ Say 'no' to JSBF!
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762
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Posted: Sat, Jul 10 2010, 15:44 PM |
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Player
Joined: 14 Sep 2006 Location: Florida
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Damn useful, that.
_________________ Araxus Balmor Gurth Balmor (retired)
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StandingBehindYou
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Posted: Sat, Jul 10 2010, 15:47 PM |
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Player
Joined: 24 Nov 2008
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Thanks for posting these guidelines; before I didn't really have a sense of scale for building materials.
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Nivo
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Posted: Sat, Jul 10 2010, 15:50 PM |
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Player
Joined: 09 Jan 2009 Location: East of Elsewhere, West of Sometime
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Agreed. This is awesome.
_________________ Playing: Marcus Valis
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Dev Disco
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Posted: Sat, Jul 10 2010, 16:08 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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StandingBehindYou wrote: Thanks for posting these guidelines; before I didn't really have a sense of scale for building materials. Me neither, lol.
_________________ Say 'no' to JSBF!
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Mathias of Constantinople
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Posted: Sat, Jul 10 2010, 16:15 PM |
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Player
Joined: 10 Aug 2008 Location: Québec
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Dev Disco wrote: StandingBehindYou wrote: Thanks for posting these guidelines; before I didn't really have a sense of scale for building materials. Me neither, lol. Me either. Thanks for the guidance.
_________________ 
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Note2_Self
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Posted: Sat, Jul 10 2010, 16:22 PM |
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Player
Joined: 04 Jun 2010
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Dwagin
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Posted: Sat, Jul 10 2010, 16:30 PM |
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Player
Joined: 08 Aug 2006 Location: The Land of Nod
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Can this get put into requests/rules lore or somewhere eternally stickied?
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
-Extraordinarily ordinary in the mostest of ways.
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Grymia
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Posted: Sat, Jul 10 2010, 17:38 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Aye.. I think it'll help me put something into perspective for Illyana.
*pauses, takes a look at something then whistles and shuts up*
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Rorg's many talons
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Posted: Sat, Jul 10 2010, 18:10 PM |
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Player
Joined: 14 Jun 2010
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If someone wanted to modify or renovate an existing structure (other than adding another floor, which already has values offered), could it be a safe assumption to work from to take the value for building the structure and then quarter or halve it?
_________________ How much more must I hurt you to help you? - Qirlan
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corypx
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Posted: Sat, Jul 10 2010, 18:17 PM |
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Player
Joined: 14 Oct 2006
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Rorg's many talons wrote: If someone wanted to modify or renovate an existing structure (other than, for example, adding another floor, which already has values offered), could it be a safe assumption to work from to take the value for building the structure and then quarter or halve it? I assume disco or who ever deals with it will make sure the building materials fit what is being done, like if you were building a "Fort Summer" they would not ask for mortar or granite but increase the amount of wood
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Mobile_Svensk
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Posted: Sat, Jul 10 2010, 18:23 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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corypx wrote: Rorg's many talons wrote: If someone wanted to modify or renovate an existing structure (other than, for example, adding another floor, which already has values offered), could it be a safe assumption to work from to take the value for building the structure and then quarter or halve it? I assume disco or who ever deals with it will make sure the building materials fit what is being done, like if you were building a "Fort Summer" they would not ask for mortar or granite but increase the amount of wood ' Nah. Make it simple. Same things for everything. Even if it goes against Realism, it sure as hell ease the pressure on Designers and makes it easy to calculate.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Kudark
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Posted: Sat, Jul 10 2010, 18:35 PM |
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Player
Joined: 14 Dec 2009 Location: The Dark Side of the Moon
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Can one buy a house or apartment (condo) instead of renting?
_________________ 
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StandingBehindYou
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Posted: Sat, Jul 10 2010, 19:08 PM |
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Player
Joined: 24 Nov 2008
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Kudark wrote: Can one buy a house or apartment (condo) instead of renting? It's been said before that individual-player housing is infeasible, due to the fact that there are thousands of different active characters. Giving each a separate area would multiply the size of the module several times over.
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corypx
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Posted: Sat, Jul 10 2010, 19:41 PM |
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Player
Joined: 14 Oct 2006
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Very_Svensk wrote: Nah. Make it simple.
Same things for everything. Even if it goes against Realism, it sure as hell ease the pressure on Designers and makes it easy to calculate. it would be simple for them, all they would be removing is the 20 batches of mortar if its a log house/fort, maybe toss in more iron for nails.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Dev Disco
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Posted: Sat, Jul 10 2010, 20:33 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Mind that this is for building projects that got a 'go' from the DM team. I don't care how much you collect, I will build nuffink without the DMs agreeing.
_________________ Say 'no' to JSBF!
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MoshingChris
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Posted: Sat, Jul 10 2010, 20:54 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Reinforcing the point of not bothering -any- designers or developers about faction bases. (includes Disco)
After somethings approved by the DM team the designers will contact you.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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GolbezLunar
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Posted: Sun, Jul 11 2010, 11:57 AM |
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Player
Joined: 15 Dec 2006
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What's a Batch? ... 1 item. or 1 bag of items?
_________________ -Ryoko I’ve been playing at a new fun sever!
https://theaccursedisland.enjin.com/mobile
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Bjorn
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Posted: Sun, Jul 11 2010, 17:26 PM |
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Player
Joined: 13 Feb 2009
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Batch is one item. And disco, this is best thing ever, thank you so much.
_________________ I can be found as: Tess Marbury - Girl from luskan Erth'dar Songspinner - Drow bard Celador Moonhelm - Elven merchant Garambar of Hillsalar Hall - Dwarven sage Moraina - Grumpy Monk
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Ace of Swords
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Posted: Sun, Aug 22 2010, 8:18 AM |
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Player
Joined: 21 Jun 2010
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Dev Disco wrote: - 20 poles of wood (all of the same kind again) I'm either insane or I can't find wooden poles. Does this mean something else? Dev Disco wrote: - 20 batches of wooden planks (all of the same kind) - 20 poles of wood (all of the same kind again) Must all wood be the same kind throughout? I.E. can your "poles" be oak but your planks be yew? I feel like it would be okay- after all a number of houses have pine frames and oak floors (such as the one I grew up in).
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Dev Disco
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Posted: Sun, Aug 22 2010, 8:54 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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I changed my mind after giving Qos a quote... interior was way out the window. Fixed the first post.
_________________ Say 'no' to JSBF!
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QPR
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Posted: Sun, Aug 22 2010, 8:55 AM |
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Player
Joined: 21 Sep 2008 Location: Norway
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Poles I would assume mean Logs, ie: raw wood that is not cut by a sawyer
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Ace of Swords
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Posted: Sun, Aug 22 2010, 9:04 AM |
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Player
Joined: 21 Jun 2010
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QPR wrote: Poles I would assume mean Logs, ie: raw wood that is not cut by a sawyer I had people telling me to get quarterstaffs.
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Glyph
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Posted: Sun, Aug 22 2010, 9:59 AM |
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Player
Joined: 10 Jun 2010
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gaston was asking me this earlyer, poles = logs, at least one would assume so. I first told him go make an ironwood quaterstaff >_> thinking he meant pole arms...
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Ace of Swords
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Posted: Sun, Aug 22 2010, 10:38 AM |
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Player
Joined: 21 Jun 2010
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Glyph wrote: gaston was asking me this earlyer, poles = logs, at least one would assume so. I first told him go make an ironwood quaterstaff >_> thinking he meant pole arms... So you're where it came from. But still, I laughed.
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colanah
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Posted: Wed, Mar 16 2011, 18:13 PM |
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Player
Joined: 31 Jul 2008 Location: Lost In Thought
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*light bump while also looking this over and wondering why it is not stickied*
_________________ GM "Roll a new sheet, you died for blasphemy." P1 "Was the comment he made that bad?" *dice roll for chart* GM "A Sun elf dry-humping the temple statue of Lloth during worship." P1 "...so new character you say?"
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LetumLux
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Posted: Wed, Mar 16 2011, 20:01 PM |
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Player
Joined: 31 May 2007 Location: Amia IKEA
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Hell yeah, I was looking for this a little while ago. Thanks for finding it, Colanah.
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Brown Blur
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Posted: Wed, Mar 16 2011, 20:57 PM |
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Player
Joined: 27 Oct 2007 Location: Anywhere but Amia.
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Dwagin wrote: Can this get put into requests/rules lore or somewhere eternally stickied?
_________________ "Never ascribe to malice, that which can be explained by incompetence" ~ Napoleon Bonaparte. - Clearly, Napoleon never envisioned the Internet......where I'd judge it about 50/50.
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Silent2001
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Posted: Thu, Mar 17 2011, 14:36 PM |
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Player
Joined: 19 Jun 2007 Location: United Kingdomshire
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I'll sticky it. Can't promise it'll remain sticked though!
_________________ <3 MarynWe are going to die and that makes us the lucky ones.
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LetumLux
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Posted: Thu, Mar 17 2011, 21:14 PM |
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Player
Joined: 31 May 2007 Location: Amia IKEA
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I could put together a compiled thread full of Faction-related topics and information (including things such as this), if y'all'd like?
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Mobile_Svensk
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Posted: Fri, Mar 18 2011, 10:34 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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I feel that this estimated cost isn't taken into account when building new factions. Is Disco's point guidelines or actually enforced rules?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Pony
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Posted: Fri, Mar 18 2011, 10:39 AM |
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Player
Joined: 07 May 2005
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It was/is and as stated by Disco Quote: This is the bare stuff. If you want golden door knockers I want to see a batch of gold, etc.
It's a rule of the thumb affair, but it gives a hint in the proper direction.
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Nekhy
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Posted: Fri, Mar 18 2011, 12:18 PM |
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Player
Joined: 29 Dec 2009 Location: A beautiful fowl house in A'dam
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It's very much a guideline, and was very much lost for a good period of time without me knowing of its existence, even.
_________________ Current plots: DIVIDE BY ZERO ERROR
Prod me for development-related stuff.
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Mobile_Svensk
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Posted: Fri, Mar 18 2011, 12:23 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Can it be enforced, Please? It would give the Job system a upswing and perhaps actually back claims on forums up that Player A B and C Actually worked their arses off to get the goods/materials for their idea.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Nekhy
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Posted: Fri, Mar 18 2011, 13:12 PM |
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Player
Joined: 29 Dec 2009 Location: A beautiful fowl house in A'dam
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Oh materials are required, all right. But the amounts are guidelines, and the costs will reflect the amount of work done more than "if you got this and that many planks you will get this and that for tiles" in exact terms.
_________________ Current plots: DIVIDE BY ZERO ERROR
Prod me for development-related stuff.
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Mobile_Svensk
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Posted: Fri, Mar 18 2011, 16:08 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Ah, Like - We've massed X Amount of materials for a 15x15 Tile Castle, But since we are lacking in RP on the construction, there ain't gonna be that much of a castle.. .Just a small keep? Or the opposite way around.
We've massed Y amount of materials, Which is much less than X, but since we're put in a whole lot more work in the Construction, were still getting a 15x15Tile castle?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Nekhy
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Posted: Fri, Mar 18 2011, 16:19 PM |
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Player
Joined: 29 Dec 2009 Location: A beautiful fowl house in A'dam
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No, it's just that those are Disco's estimates for the work he was doing and I'm not Disco.
_________________ Current plots: DIVIDE BY ZERO ERROR
Prod me for development-related stuff.
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Mobile_Svensk
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Posted: Fri, Mar 18 2011, 16:33 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Maias227
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Posted: Wed, Sep 07 2011, 20:44 PM |
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Player
Joined: 08 Jun 2007 Location: Denmark (GMT+1)
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This list is moving into the rules and lore forum meaning this thread will be unstickied. Its new home is here; viewtopic.php?p=1005448#p1005448
_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
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Kenneth
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Posted: Sat, Apr 04 2015, 4:00 AM |
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Player
Joined: 23 Aug 2011
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I know this is a pretty epic thread resurrection, but some of us are trying to figure out what size a tile translates to, in feet/yards/meters/etc. Or, if there's been another thread since this one with more clarification.
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Anatida
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Posted: Sat, Apr 04 2015, 4:52 AM |
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Player
Joined: 08 Sep 2011 Location: Texas Y'all
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Some of the DMs were working on an updated list I think, but I haven't heard anything about it in a while. A "tile" is one red square in the toolset and one red square in the toolset is 10 meters, or 32ft 9in. EDIT: Something that I think is relevant for players to note as they work on their initiatives: We have a 'guideline' of an interior area being a 2:1 ratio with the exterior footprint. So if the building is 1x2 tiles then the interior can be 2x4 tiles. Multiple stories can be utilized if appropriate and a DM approves it. Some of the older areas don't follow this guideline, but they are considered "grandfathered" I think.
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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