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Zifon
 
PostPosted: Sat, Mar 12 2011, 10:34 AM 

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DerkDerkistan wrote:
Naturally you don't take Ambidexterity, Two-Weapon, or Imp. Two-Weapon. You use items available.


Hmm, I dont think we can get imp.2-weap on items, here, or?
If not you just get 1 extra attack at the cost of -2 ab and spending two item slots which could be used for other things (+6 fort.save comes to mind).
But anyway, I wasnt going to belittle your build, sorry..


 
      
hendrack
 
PostPosted: Sat, Mar 12 2011, 10:39 AM 

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Theres a handaxe, a dagger and gloves with Ambidexterity/TWF.


 
      
DerkDerkistan
 
PostPosted: Sat, Mar 12 2011, 11:13 AM 

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Belittle it all you want. You're failing to understand the difference between PvE and PvP.

Edit: I should also note that Wiz 23 / WM 5 / Rogue 2 is a good alternative as well. I have RP reasons for adding fighter in mine.

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Zifon
 
PostPosted: Sat, Mar 12 2011, 13:18 PM 

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DerkDerkistan wrote:
Belittle it all you want. You're failing to understand the difference between PvE and PvP.


Yeah, this makes no sence to me at all.

And Aramuth didnt ask for a pvp build, but this is a good example of where this thread is going nowadays.
At first it was just for posting builds, not even good ones, more odd ones.
A half to one year ago, most here would give no help to players asking for pvp builds.
Now its more common to asume that all just wants help with that sort of builds, but guess what: We are still many who avoids pvp'ing and dont builds characters for that.
At least I hope so...


 
      
aramuth
 
PostPosted: Sat, Mar 12 2011, 17:41 PM 



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Yea not really looking for a pvp build just a good solid spellblade build.
Currently leaning toward F/WM/Bd.


 
      
Glyph
 
PostPosted: Sat, Mar 12 2011, 17:47 PM 

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you don't -have- to use the items to get those feats, its probably better not to and use that item slot to boost dex or something =/

whats to understand, pvp is harder and much more open to random variables like one of the sides involved having a wizard present to buff and or explode the other team...a good pvp build imho is one that doesn't need to buff fifty times to be 'ready', if you have to switch items around to be optimal you will become pwned. but i digress, since I guess you would use the feat slots for bonus fort saves or something and it isn't infact a bad idea.

builds shouldn't rely on items though.


 
      
aramuth
 
PostPosted: Sat, Mar 12 2011, 18:39 PM 



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Alright since my character is based around being a master of the longsword i was wondering about the changes to the Dev crit feat. Being a longsword WM i crit on 15 and up which is on average every other hit. Does the KD,blind,deaf apply every time or is there an condition immunity applied for x amount of time after the first time? The character is more about neutralizing a threat as quick and cleanly as possible than making a bloody mess. The changes to that feat fit right in with the character concept and would be valuable to this spellblade build im thinking thus why i posted about it here.


 
      
aramuth
 
PostPosted: Mon, Mar 14 2011, 20:50 PM 



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Okay i need to gather some info on this bladesinger rebuild im looking at.

1.It states on the website that casters must have a minimum base 20 score for epic spells,does this apply to bards as well?
2. Do bards suffer spell failure when wearing armor?( I ask that one because the NWN manual says yes but the pnp says no when wearing light armor.)
3.All the automatic ***spell epic feats require the ability to cast 9th lvl spells. Does that mean bards can never get these feats since they max at 6th lvl spells?
4.Tumble gives you a +1 to AC per 5 rank lvls. If you take ESF tumble and put 30 ranks into the skill can you get up to +8 to your AC or does the feat not appy?
5.Last one i swear. :) Does ESF spellcraft apply to meeting the requirements for epic spells?

Asking now so im not slapping my head in frustration later...


 
      
hendrack
 
PostPosted: Mon, Mar 14 2011, 20:57 PM 

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1 bards dont get epic spells
2 yes, forget PnP, lookup nwnwiki.com
3 bards only get lvl 6 spells, so no automatic metamagic
4 no
5 see 1


 
      
Uncle-Opustus
 
PostPosted: Mon, Mar 14 2011, 21:07 PM 

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And a more elaborate and wiki-skilled response.

1.
Wiki wrote:
The actual prerequisite is not the ability to cast level 9 spells, but being an epic cleric, druid, sorcerer, or wizard, or having at least 15 pale master levels. Furthermore, this feat can only be chosen when gaining a level in the qualifying class.


Is your bard an epic cleric, druid, sorcerer, or wizard, or having at least 15 palemaster levels with the natural casting ability score 20+? Then the answer is yes, you get epic spells.

2. Just like any other arcane caster.

3.
Wiki wrote:
This feat can be selected by bards. However, a bard cannot achieve the 9th level spell requirement on its own, so 17 levels of cleric, druid, or wizard, or 18 levels of sorcerer, would be needed.


4. Nope, ranks only.

5. Could bet all-in that it doesn't.

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aramuth
 
PostPosted: Mon, Mar 14 2011, 21:23 PM 



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1.Well that there goes epic mage armor and warding.
2.not a biggie
3.again no biggie
4.damn damn damn
5.see 2 and 3 and forgot mage armor was split into armor,deflect,natural and dodge bonuses.
If you cant get epic spells and you are only going for buffs with your spells to enhance your swordwork is there really an reason to have a CHR above 16 other than it effects your bard song?
Okay if you had to pick one. Lasting inspiration or lingering song?
And no its looking like a bard/ftr/WM combo.
I ve been looking at different combos trying to see how i could get epic spells and dev crit at the same time and it just wasnt feasibly possible that i could see. This new info helps alot. Thanks guys.
Im thinking a 16 Chr,bump it up with items and buffs and go all Str for Dev crit.
ohh last though. Would ESF perform affect bard song?


 
      
Falling Spider
 
PostPosted: Tue, Mar 15 2011, 1:49 AM 

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This is almost a roleplay question! In terms of concept, is the summon for Blackguards past level 14 and epic fiendish servant good/neat enough to disregard HiPS on a stealthing BG?

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PosImpos
 
PostPosted: Tue, Mar 15 2011, 5:00 AM 



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I've been reading a lot of these posts, and also been reading the NWN Wiki and the Epic Character Build forums over at Bioware, and essentially tinkering around with a bunch of different builds in the Epic Character Builder module. I've come up with a few things that seemed like they'd be okay, but I'm just not that familiar with Amia (what equipment becomes available, what kind of stats are needed to succeed, etc) and it's not easy to find guides / builds for a lvl 30 cap instead of lvl 40. . .in summation I have a feeling that unless I ask for some help I'm going to make a character that is just okay but not particularly great for this PW.

I am flexible; I'm not particularly married to any specific roleplay concept or character style. I am willing to put some creativity and imaginative effort into a backstory for almost anything.

So I'm hoping somebody can give me some suggestions for good builds. What I'm looking for is something that is not a super popular type of character on this PW, is powerful but not necessarily seen as cheesy or cookie-cutter (e.g. melee cleric, dragonshifter, barb / bard / rdd). Ideally I'd like something that will be easy to level up through PvM and excels at PvM at high levels but isn't useless in PvP, either.

So essentially, something interesting and relatively uncommon enough that I won't meet 10 other copies of myself running around, but powerful enough that I'll have a good time leveling it up and feel useful at a high level whether I'm in a group or by myself.


 
      
Glyph
 
PostPosted: Tue, Mar 15 2011, 5:45 AM 

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orc paladin xD

hm, I guess the possibilities are endless really, I don't know about walking copies but I guess there are some interesting ones to try. If your stuck for idea's you could always go pure.


 
      
PosImpos
 
PostPosted: Tue, Mar 15 2011, 6:10 AM 



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Okay, to be a bit more specific:

What class / class combo / type of character seems to be the least popular, and what's the most powerful (reasonably well-rounded) build for that?

Ideally, a less common race would be cool, too, but I'm okay being human or elf or whatever. Race is less important to me, as long as you're not suggesting something that will get me e-frowns because of the RP implausibility.


 
      
Gers
 
PostPosted: Tue, Mar 15 2011, 6:13 AM 

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Dwarven wizard, perhaps? It's not got an INT bonus, but no penalty either. And a well-built caster is always powerful in the endgame.

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PosImpos
 
PostPosted: Tue, Mar 15 2011, 6:18 AM 



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Gers wrote:
Dwarven wizard, perhaps? It's not got an INT bonus, but no penalty either. And a well-built caster is always powerful in the endgame.



Interesting. Are there any plausible multi-class options for added flavor? Pale master perhaps?

How easy is it to level up a wizard through PvM, assuming I would be soloing at least a good portion of the time? There's no Daelan Red Tiger available for hire to take most of the hits and kill the baddies when I'm still gaining most of my spells.


 
      
DerkDerkistan
 
PostPosted: Tue, Mar 15 2011, 6:31 AM 

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I'm partial to Wizard / Dwarven Defender multiclassing. Can make a decent melee wizard with Wiz 23 / DwD 5 / Rogue 2.

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PosImpos
 
PostPosted: Tue, Mar 15 2011, 6:36 AM 



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DerkDerkistan wrote:
I'm partial to Wizard / Dwarven Defender multiclassing. Can make a decent melee wizard with Wiz 23 / DwD 5 / Rogue 2.



That sounds interesting. Would you mind elaborating on that?


 
      
DerkDerkistan
 
PostPosted: Tue, Mar 15 2011, 6:43 AM 

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Most people will tell you to work the build yourself, but I'll never use this, so here. I haven't looked at it since the Tenser's changes and stuff, so there may need to be a couple tweaks, plus there are weapon focuses and other feats you can change for whatever flavor you want the character to have. You can also buy a couple more BAB by taking some more Dwarven Defender pre-epic.

Race: Shield Dwarf

Str: 16 -> 20
Dex: 14
Con: 16
Int: 15 -> 20
Wis: 8
Cha: 6

1) Wizard (1) - Toughness
2) Wizard (2)
3) Wizard (3) - Dodge
4) Wizard (4) - [+1 INT= 16]
5) Wizard (5) - Extend Spell
6) Wizard (6) - Exotic Weapons
7) Wizard (7)
8 ) Wizard (8) - [+1 INT= 17]
9) Wizard (9) - Weapon Focus: Dwarven Waraxe
10) Wizard (10) - Maximize Spell
11) Wizard (11)
12) Wizard (12) - Blind Fight [+1 INT= 18]
13) Wizard (13)
14) Wizard (14)
15) Dwarven Defender (1) - Knockdown
16) Wizard (15) - Still Spell [+1 INT= 19]
17) Wizard (16)
18) Wizard (17) - Improved Critical: Dwarven Waraxe
19) Wizard (18)
20) Dwarven Defender (2) - [+1 STR= 17]
21) Wizard (19) - Epic Weapon Focus: Dwarven Waraxe
22) Wizard (20) - Greater Intelligence= 20
23) Dwarven Defender (3)
24) Wizard (21) - Epic Mage Armor [+1 STR= 18]
25) Wizard (22)
26) Wizard (23) - Mummy Dust
27) Dwarven Defender (4) - Epic Skill Focus: Spot
28) Dwarven Defender (5)
29) Rogue (1)
30) Rogue (2) - Great Strength= 20

HP: Wizard-183 + Dwarven Defender-96 + Rogue-9 = 288

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PosImpos
 
PostPosted: Tue, Mar 15 2011, 7:08 AM 



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Thanks. That looks intriguing. I'll definitely test that out (tweaking it to my own liking).

If anybody else has other suggestions, I'm still open to hearing them of course. :)


 
      
MoshingChris
 
PostPosted: Tue, Mar 15 2011, 9:00 AM 

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Wizard 28 PDK 1 Harper Scout 1

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TormakSaber
 
PostPosted: Tue, Mar 15 2011, 9:36 AM 

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Wouldn't that work better as a sorc due to the obvious cha focus?

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Pony
 
PostPosted: Tue, Mar 15 2011, 9:42 AM 



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Pretty much I would like the best build possible for the concept of the character. (Berronar's clerics are known as faenor which translates as "those of the home". Faenor serve as the guardians and protectors of dwarven clans. They archive the lore, traditions and family histories of the dwarves. By acting as teachers and healers they aim to further the good health and good character of the dwarven race.) So I would like to keep the high lore and healing scores, and not go bellow 10 charisma. Domains I do not want to change either, but for instance the non-epic skill focus feats are not so important.

Class: Cleric 30
Gender: Female
Race: Shield Dwarf
Deity: Berronar Truesilver

Str: 10
Con: 17 (18)
Dex: 8
Wis: 16 (24)
Int: 14
Cha: 10

Feats: 1,3,6,9,12,15,18
Weapon Focus: Great Axe
Improved Critical: Great Axe
Toughness
Spell Focus: Evocation
Greater Spell Focus: Evocation
Skill Focus: Lore
Skill Focus: Heal

Epic: 21, 23, 24, 26, 27, 29, 30
Epic Skill Focus: Healing
Epic Skill Focus: Lore
Great Wisdom
Great Constitution
Epic Weapon Focus: Great Axe
Epic Spell Focus: Evocation
Armor Skin

Domains:
Healing, Protection

Healing: 33 + 3 + 10 + (13) + 50 = 109
Lore: 33 + 3 + 10 + (8) + 50 = 104

Historian 3
Scribe 2


 
      
TormakSaber
 
PostPosted: Tue, Mar 15 2011, 9:59 AM 

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Heal character but evocation focus seems odd. Do conjuration: It makes your heal spells better undead nukes.

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Pony
 
PostPosted: Tue, Mar 15 2011, 10:02 AM 



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Ah, conjuration focus actually improves the heal spells to an extend and not only summoning spells? Only against undead or do lower heal spells get better?


 
      
TormakSaber
 
PostPosted: Tue, Mar 15 2011, 10:04 AM 

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The cure/heal line is Conjuration, so it will raise the DCs when used offensively, i.e. vs Undead.

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MoshingChris
 
PostPosted: Tue, Mar 15 2011, 10:07 AM 

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Clerics don't get Martial Weapon Focus.

Ergo no Greataxe for you unless you take Martial Weapon Focus.

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P Three
 
PostPosted: Tue, Mar 15 2011, 10:17 AM 

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MoshingChris wrote:
The second nets you +1 BAB and the ability to take 23 spellcraft



Re: the 400000000000 time AA build, why 23 spellcraft?

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DerkDerkistan
 
PostPosted: Tue, Mar 15 2011, 10:25 AM 

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I assume 14 INT which makes your adjusted Spellcraft 25 and gives a nice +5 to all saves vs spells.

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P Three
 
PostPosted: Tue, Mar 15 2011, 10:31 AM 

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Learn something new every day! ^__^

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Yee-haw!


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PaladinOfSune
 
PostPosted: Tue, Mar 15 2011, 11:20 AM 

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Don't really see the point in using a two-hander with only 10 STR anyway. If you really want those stats, it'd be better to just use a sling and shield and take Zen Archery.

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Pony
 
PostPosted: Tue, Mar 15 2011, 11:37 AM 



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Yea, but sling just seems a bit silly for a fat dwarf priestess. What of heavy crossbow?


 
      
Dramatic_Prince
 
PostPosted: Tue, Mar 15 2011, 11:47 AM 

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Dwarf with sling? :lol:
Crossbow means you need to slot in rapid reload somewhere.

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MoshingChris
 
PostPosted: Tue, Mar 15 2011, 12:37 PM 

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Build is just weird to me anyway. Its only going to be good at slinging heals. Useless everywhere else.
Also no Extend Spell or Maximize spell. For what amounts to a buffer Cleric having neither of these is just silly. Its actually stupid if you take into consideration you taking skill focii.

Heres how I'd build it.

29 Cleric 1 Ranger

14STR
14CON -> 18 (but I'd totally go 18 Strength)
8 DEX
16 WIS -> 19 -> 20 Great Ability
10 CHA
14 INT

Ranger in pre-epic for Greater Spell Focus and Martial Weapon Proficiency.

Pre-epic feats: Extend Spell, Spell Focus Conjuration, Greater Spell Focus Conjuration, Maximize Spell WF Battleaxe, Imp Critical Battleaxe, Blindfight, Skill Focus Heal.

Epic Feats: ESF: Heal, ESF: Lore, Epic Spell: Epic Mummy Dust, ESF: Discipline
Cleric Bonus: Great Wisdom, Epic Spell Focus Conjuration, Armor Skin

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PosImpos
 
PostPosted: Tue, Mar 15 2011, 13:35 PM 



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If I wanted to make a character that is very much a necromancer - e.g. 20 wiz / 10 palemaster with a specialization in necromancy and epic spell focus: necromancy - would it make sense to try to make the character a bit of a melee caster with heavy armor, shield, still spell etc? Or would that require taking too many feats just to get basic proficiencies?

I ask because with so many close range (touch) type abilities associated with necromancy and pale master, it would seem to make sense to go for a more warrior-mage approach as opposed to a robe-clad long range caster.


Also, could somebody clarify for me exactly how many summons a necromancer / pale master could have at once? I'm not clear on which spells / abilities cancel each other out.


 
      
Glyph
 
PostPosted: Tue, Mar 15 2011, 14:20 PM 

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um, multisummons are difficult to pull off because its not supposed to be done like that, though mechanically you can have a familiar, a summon, a companion and yourself. also I am not sure but am pretty sure that wizard familiar and an animal companion cancel eachother, so only one of those at a time.

I would like to note I only know this because I have one toon that can be three fey >_> xD

I don't know about dwarvern wizards by the way I thought there was a lack of dwarvern -non- wizards imho. needs more tank/melee with a hint of random.


 
      
PaladinOfSune
 
PostPosted: Tue, Mar 15 2011, 14:52 PM 

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MoshingChris wrote:
<snip>

RE what Mosh said: you're better off at 18 STR than 18 CON, unless you intend to go to 21 CON and pick up the damage resistance feats. Feels like a waste otherwise.

A familiar and animal companion do not cancel themselves out, and you're able to dominate a monster for another addition to your zoo. In regards to your caster melee build, if you're not able to pick up Epic Mage Armor (a 20 Wizard/10 Palemaster can't) there's not a whole lot of point.

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PosImpos
 
PostPosted: Tue, Mar 15 2011, 15:05 PM 



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Hrm, I didn't realize Epic Mage Armor wouldn't be an option. I guess if I wanted to go meleemancer I'd have to go with 20 pale / 10 wizard instead, which would mean using spells primarily to buff (or spells against which there are no saves).


 
      
Uncle-Opustus
 
PostPosted: Tue, Mar 15 2011, 15:14 PM 

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Phearnun, what Moshing and Sune said.

Also, in case you chose to do Moshing's thing, I'd drop ESF Discipline for EWF. Clerics are cushy enough to gear.

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PosImpos
 
PostPosted: Tue, Mar 15 2011, 18:35 PM 



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Alright, I still need to test out the Wizard / DD / Rogue build that was listed for me (which I appreciate), but I just wanted to get some feedback on this.

Dwarf
Shield Dwarf

23 Wizard (Necromancer) / 6 Fighter / 1 Rogue

16 Wizard / 4 Fighter pre-epic

True Neutral

skills:
spellcraft
discipline
concentration
tumble (dump @ 30)
spot (dump @ 30)
rest in UMD @ 30


Feats:
4 bonus fighter feats
5 bonus wizard feats
11 regular feats
(7 feats in epic)
(13 pre-epic)


Feats pre-epic:


greater spell penetration* (wizard bonus)
still spell* (wizard bonus)
extend spell* (wizard bonus)
empower spell
toughness
spell penetration

weapon specialization* (fighter bonus)
weapon proficiency: exotic* (fighter bonus)
weapon focus* (fighter bonus)
improved critical
knockdown
improved knockdown
blind fight


Feats in Epic:
epic spell focus: necromancy* (wizard bonus)
epic spell: mummy dust* (wizard bonus)
epic spell: epic mage armor
epic spell penetration

epic weapon specialization* (fighter bonus)
epic weapon focus
armor skin

Let me know if I've done the math wrong for the number of feats or anything like that. I don't know if it's actually possible to get all these feats, so if you see a glaring issue let me know.

Not sure about ability scores exactly (obviously I need to get at least 20 INT), and I'm not married to the feat list, though I'd really prefer to keep mummy dust and ESF: Necromancy if for no other reason than the theme of the character. For weapon I'm thinking a Dwarven Waraxe.


 
      
Uncle-Opustus
 
PostPosted: Tue, Mar 15 2011, 18:52 PM 

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Yep, looks about right. Spell penetration feats aren't mandatory as there aren't many things a good Mord whammy and spell spam couldn't bite through, and when dealing with the characters who outrun that, you're better off in melee.

I'd replace them with some generally handy feats, such as Great Fort, Lightning Reflexes, etc.

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MoshingChris
 
PostPosted: Tue, Mar 15 2011, 23:55 PM 

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Build is all over the shop actually.

Heres one I had on notepad:

23 Wizard 6 Fighter 1 Rogue

15 Strength -> 20
8 Dex
16 Con
8 Wis
18 Int -> 20
6 Cha

16 Wizard 4 Fighter Pre-epic

Pre-epic Feats:
Luck of Heroes, Toughness, Great Fort, Blindfight, Knockdown, Improved Knockdown, Lightning Reflexes
Fighter Bonus (3):
Weapon Focus Battleaxe, Imp Crit, Weapon Specialization
Wizard Bonus Feats:
Extend Spell, Maximize Spell, Still Spell

Epic Feats:
Epic Weapon Focus, Armor Skin, Epic Fort, Auto Still Spell 3
Wizard Bonus Feats:
Automatic Still Spell 1, Automatic Still Spell 2
Fighter Bonus Feat:
Epic Weapon Spec

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Glyph
 
PostPosted: Wed, Mar 16 2011, 0:15 AM 

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you can grab epic weapon spec with 5 fighter if you do it on the right level...(triggered by a 'free' feat rather than waiting for the level 6 fighter one.)

however the above build is solid in so many ways

ed: though some of the feats need changing imho, especially auto still spell imho in favour of an epic spell or something.

(that said I can see why it would benefit from it and in this case it would be a good idea...)


 
      
Falling Spider
 
PostPosted: Wed, Mar 16 2011, 3:56 AM 

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Stupid conceptual question: Is it possible for a character with 10 RDD levels to get dragonshape?

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PosImpos
 
PostPosted: Wed, Mar 16 2011, 4:47 AM 



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I wanted to take ESF: Necromancy and ES: Mummy Dust in large part for flavor (building a necromancer-themed character).

How useful is ESF: Necromancy in actuality? Will it make Wail of the Banshee considerably harder to save against?

How powerful is the mummy summon? Is it worth it?

PaladinofSune suggested that it wasn't worth going for melee skills with a wizard / fighter unless you're going to get ES: Epic Mage Armor. Is there a reason you don't include it in your build? Is it better to take Armor Skin even though that only provides a +2 bonus (albeit an innate one)?

Also, why go with a battleaxe instead of dwarven waraxe + a shield? It seems like a character with low HP could use all the AC he can get. Is that just what your build happened to be, or is there a reason to go 2her instead?


 
      
TormakSaber
 
PostPosted: Wed, Mar 16 2011, 9:19 AM 

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Falling Spider wrote:
Stupid conceptual question: Is it possible for a character with 10 RDD levels to get dragonshape?


I believe in theory you could work some odd druid/bard/RDD thing and take it, yes, but I haven't looked.

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MoshingChris
 
PostPosted: Wed, Mar 16 2011, 10:41 AM 

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It isn't.

18 Druid 2 Bard 10 RDD
=
No Epic Bonus Feats

So even with 19 Wisdom start its not possible, because you need +4 Great Wisdoms to do it.

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Ulir
 
PostPosted: Wed, Mar 16 2011, 14:48 PM 

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You can however make a 28 druid/1 bard/1 rdd... that's as much rdd as you can put in there (plus your dragon can sing). The alternative is using the level 9 spell.

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Uncle-Opustus
 
PostPosted: Wed, Mar 16 2011, 14:50 PM 

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PosImpos wrote:
Stuff

With that INT the foci for ESF Necromancy would qualify as moderate. Almost every critter's fort save has been scaled so that they have a good chance against a necromancy specialised caster, so quite many creatures would survive your DC 36 (10 + 11 INT + 6 ESF + 9 Spell level). As a melee wizard your main focus is melee, but your necromantic spells would have their moments of height as well. If it fits your character's theme, go for it.

As for the summon, it's awesome. Thanks to Moshing and his coworkers, it's been tailored a bit to provide a befitting summon for each alignment. They're all equal in strength (I lie), so it doesn't really matter which one you pick. Just opt for whatever you deem the best for your character. Of course you're allowed to use reason in your choice, for instance, if your character knows himself to be a little too squishy in battle, he may pick a summon that is very defensive, and he may know that golems and undead can take a hit.

Take Epic Mage Armour, Chris was being sloppy is all.

Battleaxe is one-handed, btw. You're confusing it with greataxe, and of course it's better to go with a shield, especially with STR as low as that.

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