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Ygvaine
 
PostPosted: Sun, Mar 06 2011, 7:39 AM 



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ainjyll wrote:
If a NPC disarms a PC, it goes into the PC's inventory.

I was hit by the Troglodyte Slaver (?, the one in Lowland Swamps who spawns together with enslaved kobolds) several times with successful Disarm attempt on his side, and everytime my weapon ended up on the ground. I have neither full inventory, nor even full the first page of it.


 
      
Uberuce
 
PostPosted: Sun, Mar 06 2011, 9:19 AM 

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The Fire Giant King's area has some box ticked somewhere that means you can't drop anything from your inventory, precisely because we're nice and know it'd e a bit mean to lose epic weapons to bad luck with a crash. You might have noticed it's impossible to trade stuff there.

Ainjyll might be thinking of that?

The trogs at worst will disarm you of a weapon you're going to replace basically as soon as you level up enough to get a better one, which down at ultralowbie is about an hour, so there's no pressure to fiddle those areas.


 
      
ainjyll
 
PostPosted: Sun, Mar 06 2011, 16:28 PM 

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Uberuce wrote:
The Fire Giant King's area has some box ticked somewhere that means you can't drop anything from your inventory, precisely because we're nice and know it'd e a bit mean to lose epic weapons to bad luck with a crash. You might have noticed it's impossible to trade stuff there.

Ainjyll might be thinking of that?

The trogs at worst will disarm you of a weapon you're going to replace basically as soon as you level up enough to get a better one, which down at ultralowbie is about an hour, so there's no pressure to fiddle those areas.


That's exactly what I was thinking of.

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Murex
 
PostPosted: Mon, Mar 07 2011, 3:56 AM 

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MoshingChris wrote:
The only time you use Disarm in PvP is as an unarmed character.


Is this an actual enforced rule? :?

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Shaco
 
PostPosted: Mon, Mar 07 2011, 4:31 AM 

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I'm looking for some suggestions about rangers.. I'm extremely rusty on builds now and I don't want to make something and gimp it up to the point of uselessness

For starters, I want him to be human. Easy enough. I'm torn between the hunter archetype and going for a bow user, or the dual-wield type and using two weapons. If I go dual-wield, I would want him to be strength based. As far as stealth and everything, I want it to be part of the character, but not something that is a gimmick (Shadowdancer). So throw it at me?


 
      
hendrack
 
PostPosted: Mon, Mar 07 2011, 7:57 AM 

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Stock STR 25 ranger 4 fighter 1 rogue with dual handaxes. Don't expect too much stealth wearing a full-plate though, since not much DEX means you'll need that.


 
      
Arawanos
 
PostPosted: Mon, Mar 07 2011, 8:05 AM 



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MoshingChris wrote:
If you use Disarm in PvP and lose someones weapon they will slap the piss out of you and deservedly so. The only time you use Disarm in PvP is as an unarmed character.


Also curious as if to wether this is an actual rule? Disarm is a very useful skill, especially with two-handed (large weapons) and seems a bit silly to enforce a low that limits a characters playability instead of merely changing 2 lines in a script if the Module consensus is that players should not be able to loose their weapons..

Another idea (to add to the immersion and the use of Mythallars) have a Perfect mythal be able to add the Cursed effect on a weapon, making it undroppable.. (For RP sakes, call it soul binding or Cursed / Blessed maybe).

Either way it seems a poor choice to enforce a semi-ban on a feat that can potentially award +8 ab (Improved disarm feat: Large weapon against tiny for instance a Scythe vs. dagger).

Just my two cents


 
      
Murex
 
PostPosted: Mon, Mar 07 2011, 8:41 AM 

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Disarm is a nice skill, but not often used for some reason. I'm planning on making a character around Disarm.

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Last edited by Murex on Mon, Mar 07 2011, 10:06 AM, edited 4 times in total.

 
      
hendrack
 
PostPosted: Mon, Mar 07 2011, 8:44 AM 

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Arawanos wrote:
MoshingChris wrote:
If you use Disarm in PvP and lose someones weapon they will slap the piss out of you and deservedly so. The only time you use Disarm in PvP is as an unarmed character.


snip


I wonder how you would feel if your epic weapon dropped and the server crashes.


 
      
Murex
 
PostPosted: Mon, Mar 07 2011, 9:12 AM 

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hendrack wrote:
I wonder how you would feel if your epic weapon dropped and the server crashes.


Bad of course.

I assume the script can be changed so that the weapon goes into invintory instead of being dropped on the ground?

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Arawanos
 
PostPosted: Mon, Mar 07 2011, 9:33 AM 



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hendrack wrote:
Arawanos wrote:
MoshingChris wrote:
If you use Disarm in PvP and lose someones weapon they will slap the piss out of you and deservedly so. The only time you use Disarm in PvP is as an unarmed character.


snip


I wonder how you would feel if your epic weapon dropped and the server crashes.


Well for one thing I would appreciate you quote my full post so it is appearent that I in fact added several ideas for how to avoid that.

Secondly, to answer your question, I would in all honestly feel that sucked and that I was a silly bugger for not remembering to invest heavily enough in disc.

(Put plainly, disarm is a mechanical and working part of the game, do not hinder it, instead change the outcome if you dont like the effect or simply add disc to your build. Its not like knights of old glued their darn swords to their palm so they couldnt be disarmed)


 
      
Arawanos
 
PostPosted: Mon, Mar 07 2011, 9:35 AM 



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Murex wrote:
hendrack wrote:
I wonder how you would feel if your epic weapon dropped and the server crashes.


Bad of course.

I assume the script can be changed so that the weapon goes into invintory instead of being dropped on the ground?


easily


 
      
MoshingChris
 
PostPosted: Mon, Mar 07 2011, 10:55 AM 

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Its not that simple because it disables other onunaquire scripts (such as Pickpocket) used in combat that involve items and can destroy launchers such as bows because of a bug with Ammunition.

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Uberuce
 
PostPosted: Mon, Mar 07 2011, 11:00 AM 

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I could be remembering Mosh's testing wrong, but if not, then Improved Disarm isn't quite the free AB it sounds like; you don't get the AB added until after you've landed a hit with your normal AB minus 4.

So if you've 40AB and attempt a greatsword Improved Disarm against a dagger, your attack will not hit a target of 46AC unless you roll a 10 or better, but the log and Discipline rolls will report that strike as 48AB.


 
      
Arawanos
 
PostPosted: Mon, Mar 07 2011, 11:10 AM 



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MoshingChris wrote:
Its not that simple because it disables other onunaquire scripts (such as Pickpocket) used in combat that involve items and can destroy launchers such as bows because of a bug with Ammunition.


This can be (abait I admit a bit tidiously) prevented by adding a check to the script checking to see if it is a weapon. The launchers would be excluded from this list (that would however still allow them to be dropped on the floor).

Personally i much prefer the Mythal idea to add the "curse" property, or undroppable as it is called at other times.. Both fixes the issue and gives a cool RP value to have your primary weapon bound to you


@ Uber

I have not personally heard of that bug, but if it is in fact in place that of course limits the use of the feat at least for AB increasing.. I still find disarm a valuable feat though, a foe is not worth much without his / hers weapon


 
      
MoshingChris
 
PostPosted: Mon, Mar 07 2011, 11:15 AM 

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Nope what happens is this:

Quote:
Player 1 is using a shortsword
Player 2 is using a greatsword

Player 2 uses Improved Disarm
Player 2 has top AB of 35 and rolls 10
AB = 45
AB is calculated at -4
Size modifier bonus between weapons is two categories
Weapon size bonus is effectively +8
Effective AB bonus is +4


Exception number 1:

Quote:
PLayer 1 is a halfling wielding a shortsword which counts as a medium weapon in regards to the characters size.
Thus

Player 2 uses Improved Disarm
Plyaer 2 rolls 45 AB
AB at -4
Size Modifier bonus is one category
Weapon Size bonus is +4
Effective AB bonus is 0


Exception number 2:

Quote:
Player one is unarmed thus weapon sizes are considered completely equal and attack rolls are always made at -4.


Basically improved Disarm is a way to annihilate those cheese using Kukri dual wielders because the effective AB bonus becomes +8 on medium player races which completely negates dex based AC.

At least thats how it seems to work

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Arawanos
 
PostPosted: Mon, Mar 07 2011, 12:24 PM 



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MoshingChris wrote:
Nope what happens is this:

Quote:
Player 1 is using a shortsword
Player 2 is using a greatsword

Player 2 uses Improved Disarm
Player 2 has top AB of 35 and rolls 10
AB = 45
AB is calculated at -4
Size modifier bonus between weapons is two categories
Weapon size bonus is effectively +8
Effective AB bonus is +4


Exception number 1:

Quote:
PLayer 1 is a halfling wielding a shortsword which counts as a medium weapon in regards to the characters size.
Thus

Player 2 uses Improved Disarm
Plyaer 2 rolls 45 AB
AB at -4
Size Modifier bonus is one category
Weapon Size bonus is +4
Effective AB bonus is 0


Exception number 2:

Quote:
Player one is unarmed thus weapon sizes are considered completely equal and attack rolls are always made at -4.


Basically improved Disarm is a way to annihilate those cheese using Kukri dual wielders because the effective AB bonus becomes +8 on medium player races which completely negates dex based AC.

At least thats how it seems to work


So basically working as intended and according to wiki description?


 
      
MoshingChris
 
PostPosted: Mon, Mar 07 2011, 13:22 PM 

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OF course the wiki is nearly always accurate, but for some not having any examples to look at means they don't understand what is actually meant.

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QPR
 
PostPosted: Mon, Mar 07 2011, 13:32 PM 

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Shaco wrote:
I'm looking for some suggestions about rangers.. I'm extremely rusty on builds now and I don't want to make something and gimp it up to the point of uselessness

For starters, I want him to be human. Easy enough. I'm torn between the hunter archetype and going for a bow user, or the dual-wield type and using two weapons. If I go dual-wield, I would want him to be strength based. As far as stealth and everything, I want it to be part of the character, but not something that is a gimmick (Shadowdancer). So throw it at me?


Depending on how much stealth you want, one alternative is the light armour str ranger: starting at 16 str and 14 dex, it allows you to use leather or padded armour for max AC if you can afford buffing dex enough, gives you decent ranged AB and good melee AB and damage output. He works as flexible light infantry and skirmisher, dualwielding axes or shortswords when flanking or going toe to toe with a shield in his offhand when not, with the possibility to play the role as ranged support and beastmaster if you focus on your pet.

He doesent deal the greatest damage, nor does he have the most AC or AB, but he can be used for more or less anything.

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Glyph
 
PostPosted: Mon, Mar 07 2011, 18:10 PM 

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A ranger in itself is somewhere between the realms of druid, fighter and rouge, imo, many assume ranger means 'use a bow' but they actually benefit more from the free dual wield feats in the scheme of things.

for example, for a particular build you could choose to go fighter/something/something else, grabbing weapon specialization and other feats, but dual wield would cost you some. taking a few levels of ranger instead would help you a fair bit more in the way of hitting things while lacking slightly comparing in the damage section.

and, if you go pure ranger for the hell of it, you get the bonus of +7 against all your favoured enemys, which can be suited to pvp pvm in general or whittled down to the big nastys, making it an awesome class for the big game hunter job and rp included in taking on that role.

edited:[archers] don't benefit from strength too much, and I won't go into massive detail but archers need some sneak damage bonus in the build, ranger/sd/rouge could work nicely for example, but there are lots of variants.

also rangers magic is relativly pants, comparing to wizards and druids etc, the animal is one heck of a bonus though, especially on the pure ranger route.

ed: I see you don't like the idea of hips so...corner sneak, max hide and move silent, with items and to 33 in your stats. also dex. there is also invis. the rest is your choice.


 
      
ainjyll
 
PostPosted: Mon, Mar 07 2011, 23:46 PM 

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You can never go wrong with the classic 25 ranger/4 fighter/1 tumble/UMD dump.

Nets you a more than decent pet and bonus vs. favored enemies, WS and EWS and fills out your tumble and UMD nicely. Nothing too fancy, but a good all-around character that can fill a bunch of gaps in parties pretty nicely.

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Murex
 
PostPosted: Tue, Mar 08 2011, 6:17 AM 

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Allright, this took a long time to get the AB high on this build, and this is the best I could come up with for a character who will eventually be without AC. He will wear plate armor until L29, and then go bare chested (cloth armor) from there on out. His defense will be HIPS, and I-Inviz from wands, and will have lots of CON and a good Fort save. Any suggestions may be helpful in tweaking this build.

Zorax-

Fighter 17
Rogue 7
SD 6

Half-Orc

STR: 19
CON: 18
DEX: 8
INT: 14 (?)

1(R). +1 Luck of Heroes
2(F). +1 Weapon Focus: Greataxe
3(F). +2 Toughness, Great Fortitude
4(F). +1 STR
5(F). +1 Weapon Specialization: Greataxe
6(R). +1 Skill Focus: Move Silently
7(F).
8(F). +1 Skill Focus: Hide +1 STR
9(F). +1 Improved Critical
10(F). +1 Stealthy
11(R).
12(F). +1 +1 STR
13(F). +1 Knockdown
14(F).
15(F). +2 Disarm, Blind Fighting
16(R). +1 STR
17(F).
18(F). +2 +1 Stealthy, Improved Disarm
19(F).
20(R). +1 STR
21(F). +2 Epic Weapon Focus: Greataxe, Epic Weapon Specialization
22(SD).
23(SD).
24(R). +1 Epic Skill Focus: Move Silently +1 STR
25(SD).
26(SD).
27(SD). +1 Epic Skill Focus: Hide
28(SD). +1 STR
29(F).
30(R). +1 Epic Prowess

My question is this- Would these 17 levels of Fighter pre epic give me 4 attacks per melee, or am I one fighter level short (I don't know if it has to be calculated from just one class, and/or indipendant from STR bonus).

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DerkDerkistan
 
PostPosted: Tue, Mar 08 2011, 6:29 AM 

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You need 16 BAB pre-epic for 4 attacks. 16 fighter levels is 16 BAB, 4 rogue to finish brings your BAB to 19. 15 / 5 gives you 18 BAB.

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Murex
 
PostPosted: Tue, Mar 08 2011, 6:36 AM 

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Uh....so my AB from my Rogue levels is calculated?

What about my STR bonus?

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DerkDerkistan
 
PostPosted: Tue, Mar 08 2011, 6:42 AM 

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BAB is calulated on every class you take pre-epic, and then everyone gets a generic 1 per every 2 levels after 20.

Fighter/Ranger/Paladin, and other classes with full BAB progression get 1 per level.
Rogue/Cleric/Druid/Bard, and other classes with middle progression get 3 BAB per 4 levels.
Wizard/Sorcerer/Palemaster have low progression and get 1 BAB every 2 levels.

So...

Rogue 5 gives 0, 1, 2, 3, 0 for BAB.
Make sense?

Edit to add: Your str bonus is applies to your Attack Bonus, but not towards your Base Attack Bonus which is used to calcluate for attacks per round.

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Murex
 
PostPosted: Tue, Mar 08 2011, 6:54 AM 

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Thanks. :D

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MoshingChris
 
PostPosted: Tue, Mar 08 2011, 9:39 AM 

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RTFW

www.nwnwiki.com

It breaks it down really easily.

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Vaul Tarrith
 
PostPosted: Tue, Mar 08 2011, 15:15 PM 

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My question concerns Ranger FE damage and BoE. I RTFW (trying to make Tormak proud...) And saw a post by 'The Krit', who has a TON of posts on nwnwiki, and he indicates that BoE damage is multiplied in the case of a critical hit. My questions:

1) Is 'The Krit' correct about BoE damage?
2) Is FE damage also multiplied? I didn't find that...


 
      
Uncle-Opustus
 
PostPosted: Tue, Mar 08 2011, 16:04 PM 

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Yes, they function like any other damage in terms of critting.

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Vaul Tarrith
 
PostPosted: Tue, Mar 08 2011, 16:10 PM 

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Excellent, thanks. I was afraid it worked like sneaks and didn't get multiplied.


 
      
Vaul Tarrith
 
PostPosted: Tue, Mar 08 2011, 17:46 PM 

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I'm extremely needy today...

I thought Bladethirst was modified here to add 'keen' to any weapon on which it's cast, but it doesn't state that on the sidebar. Am I remembering that wrong (probable) or is it just not re-updated yet (unlikely)?


 
      
PaladinOfSune
 
PostPosted: Tue, Mar 08 2011, 17:52 PM 

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The sidebar is outdated information. Used to be up to date, but, yeah. We'll fix it when we get around to it.

Bladethirst does indeed give Keen, by the way.

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Vaul Tarrith
 
PostPosted: Tue, Mar 08 2011, 18:12 PM 

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This thread is officially 'unhijacked'. Thanks Paladin.


 
      
aramuth
 
PostPosted: Thu, Mar 10 2011, 9:29 AM 



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Looking to make an Arcane Archer toon and was looking for input.
Im thinking Ranger/Bard/AA,Ranger/Wiz/AA or Bard/SD/AA.
Any suggestions?


 
      
DerkDerkistan
 
PostPosted: Thu, Mar 10 2011, 9:51 AM 

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It depends on what you want out of it. Ranger / Bard / AA gives you the best AB, but only manageable AC. Bard/AA/SD gives a nice HiPS cushion. I'm terrible at PvP and PvE and setting arrows up, so I prefer that one because it lets me slow the battle down somewhat.

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aramuth
 
PostPosted: Thu, Mar 10 2011, 9:56 AM 



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Im looking back at some build advice for some other AA classes and getting some ideas. Just dont want to wind up in the same boat as my 24 WM who really needs a rework..35 AC is a killer.


 
      
DerkDerkistan
 
PostPosted: Thu, Mar 10 2011, 10:06 AM 

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The SD one is done with 10 SD levels and Epic Dodge.

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PaladinOfSune
 
PostPosted: Thu, Mar 10 2011, 11:51 AM 

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There's been a ton of AA stuff, even just as recent as a page back. The top choices:

Fighter/Bard/AA

Monk/Wiz/AA

Rogue/Bard/AA

Bard/AA/SD

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Ulir
 
PostPosted: Thu, Mar 10 2011, 12:10 PM 

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The more rare choices are:

Druid/AA/Bard

Bard/AA/RDD (perhaps not so rare)

Wizard (20+)/AA/Bard

Bard/AA/Assassin

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Glyph
 
PostPosted: Thu, Mar 10 2011, 14:01 PM 

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rouge/wizard/AA seams to work well. I managed to get AA after 9 levels, 8 rogue 1 wizard (bard has better BAB but wizard gets a familiar, and true strike) 10 pre-epic AA levels, one more rogue and ten epic AA levels.

Still it could be better, i've seen SD AA's doing some heavy damage. the build above managed to kill about 50 goblins without getting hit thanks to imbue arrow, and without bothering to equip armour the AC is about 20. but your an archer, AC shouldn't be your main concern.

guess its down to choices though, personally I would either make an archer or a wizard not a tarded class restricted to elves but thats just me >_> there are a multitude of archer builds that are better than AA imho.

ed: I should add, it seams that dexterity is rather important to the build, I would recommend buffing that on level up and maybe with great dex in epic. also don't have a negative strength modifier as this does effect your bow damage. of course you could do the exact opposite and try for a dev critting AA or something, after all mighty is there for a reason.


 
      
Ulir
 
PostPosted: Thu, Mar 10 2011, 14:45 PM 

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When going rogue/aa bard and wizard provide the same AB, if you only pick one or better yet two levels. However wiz wont get you discipline.

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DerkDerkistan
 
PostPosted: Fri, Mar 11 2011, 1:24 AM 

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There are archer builds that are better at what than AA builds, Glyph? Swordplay? Sure. Magic? Absolutely. Archery? Nope.

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hendrack
 
PostPosted: Fri, Mar 11 2011, 12:28 PM 

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The 38-40WIS 18CHA cleric28/bard1/aa1 works well too with ZEN and divine might/shield.


 
      
Glyph
 
PostPosted: Fri, Mar 11 2011, 17:10 PM 

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I have a rather complex question in mind but i'd like to keep it simple so i'll simply ask this

is it worth going 30 monk?

I would also like to figure out how spell resistance works because in testing I am nowhere near the 60 something SR required to make any and all mages laughable. I guess it would be closer to 50 something with a level 30 cap, but does this mean the epic feats are going to be just spell resist all the way?

also yes there are archer builds that pwn AA's, its called a pure rogue with a bow. can't beat that kind of sneak damage.

(I realise that sneaks arn't always the best considering how useless it would be against a palemaster but if your not an elf there are builds like this that can be good at archery. the last build thread had an extensive couple of page full talks about archer builds that wern't AA's or elves for that matter.)


 
      
Uncle-Opustus
 
PostPosted: Fri, Mar 11 2011, 17:49 PM 

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The maximum spell penetration ever reachable on Amia is:

d20 + CL30 + Epic Spell Penetration 6 = 56.

However, most casters don't get the penetration feats at all, so you should feel safe to sit on a score around 50s. Very few spells, however, ignore SR completely.

And Glyph, pure Rogue may beat AA at dishing out damage in some rare circumstances, but in archery, AA trumps everything else hands down.

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aramuth
 
PostPosted: Fri, Mar 11 2011, 21:19 PM 



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So ive been looking at all the AA build advice and decided to put that on the character concept on the backburner. Looking to remake my ranger/fighter/WM over into possibly a spellsword build.
Im thinking
1. F/Bd/WM or R/Bd/WM with Dev crit.
2. F/M/SD
3.F/M
4 Weapon of choice would be longsword and maybe dual wielding.

The character is a guard for Winya so no evil PrCs and such..
Any ideas?As always remember i suck at builds so on your feedback keep in mind I pretty much know nothing.


 
      
MoshingChris
 
PostPosted: Sat, Mar 12 2011, 1:25 AM 

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Stock Standard Weapon Master is good for nubs because it gives the basic idea of how to build.

12 Fighter 16 WM 2 Rogue

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DerkDerkistan
 
PostPosted: Sat, Mar 12 2011, 1:41 AM 

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aramuth wrote:
So ive been looking at all the AA build advice and decided to put that on the character concept on the backburner. Looking to remake my ranger/fighter/WM over into possibly a spellsword build.
Im thinking
1. F/Bd/WM or R/Bd/WM with Dev crit.
2. F/M/SD
3.F/M
4 Weapon of choice would be longsword and maybe dual wielding.

The character is a guard for Winya so no evil PrCs and such..
Any ideas?As always remember i suck at builds so on your feedback keep in mind I pretty much know nothing.


I'm rather enjoying my Wizard 21 / Fighter 4 / WM 5 build. It's a bit of a pain to level, but it's unique* enough to be interesting. Shortsword and small/large shield, with the option to dual wield. Actually, the other way around. Will finish as a dual wielder with the option to go sword and board.

The build could be adapted to fit a longsword, but it might take spellplate armor to get the AC up. I prefer dex based (even though the damage isn't spectacular) to take advantage of elven racial bonuses.


*As unique as a build can be after 10 or so years of this game...

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Zifon
 
PostPosted: Sat, Mar 12 2011, 9:42 AM 

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Joined: 02 Jul 2007
Location: Denmark

A dex based dual wielding Wizard 21 / Fighter 4 / WM 5 build seems very costly in feats (thats what 8-9? feats spend there alone).
But your right, it could work.
I run with a 20bard/4fighter/6CoT atm, STR based, good savings, AC: 61, AB: 50, lasting song and over 20 curse songs for enemies.
I used to play my cleric23/fighter6/rogue1, which IMO is the strongest build vs. monsters/bosses. The bard however only requires 5-6 buffs then hes ready and to be honest the cleric build got a bit boring since, once buffed up, hes a no-brainer to play.


 
      
DerkDerkistan
 
PostPosted: Sat, Mar 12 2011, 9:46 AM 

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Joined: 18 Jan 2009
Location: Earth

Naturally you don't take Ambidexterity, Two-Weapon, or Imp. Two-Weapon. You use items available.

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