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Dark Immolation
 
PostPosted: Mon, Mar 07 2011, 3:33 AM 

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How to Ban party chat yourself.

Step 1: Excluded Party Chat from your own chat windows.

Problem solved.

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Selmak
 
PostPosted: Mon, Mar 07 2011, 4:21 AM 

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Naivatkal wrote:
Party chat banter livens things up a bunch, and even gives a nice feel that you are sitting round a table with your friends playing DnD.


I hope your friends don't sit around the table screaming 1K TNL!! ;)


 
      
Murex
 
PostPosted: Mon, Mar 07 2011, 4:48 AM 

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Some people like party chat, some don't. If you don't like party chat, turn it off. Stop bitching about this, because there is a solution. And if you don't like what a character is doing because it bothers you....Role-Play. Don't like "grinding" for xp? Do your job for xp, or play another game that has no monsters to fight.

:evil:

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Dramatic_Prince
 
PostPosted: Mon, Mar 07 2011, 5:46 AM 

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Dark Immolation wrote:
How to Ban party chat yourself.

Step 1: Excluded Party Chat from your own chat windows.

Problem solved.

Problem not solved because some people still /tk //*insert random immersion breaking comment here*

Naivatkal wrote:
I find party chat to be refreshing. Party chat banter livens things up a bunch, and even gives a nice feel that you are sitting round a table with your friends playing DnD. So, yeah, a server wide party chat ban is silly, in my opinion.

This is exactly why Amia gets hit with the RP-lite tag.
People talk on and on about RP and having standards, some of it is just lip-service.

Selmak wrote:
I hope your friends don't sit around the table screaming 1K TNL!! ;)

Worse.
Ding! Followed by a chorus of Grats!

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Murex
 
PostPosted: Mon, Mar 07 2011, 5:55 AM 

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I personally don't see anythng wrong with the way people are on Amia for the most part. You can't really force players to be any different than how they are. If a player wants a rp-heavy server, they can play one. Amia is a good mixture of RP and non-rp (slaying monsters), and nothing is perfect. If you hate the essentials of the game Neverwinter Nights, then you are a minority.

Edit: RP can co-exist with PVM, and if your RP standards are higher than average, don't use the party ball to find a party and rp your way into gathering a party. That way, you are likely to get players who are more likely to role-play while fighting monsters.

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Dramatic_Prince
 
PostPosted: Mon, Mar 07 2011, 6:00 AM 

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Murex wrote:
If a player wants a rp-heavy server, they can play one.

Correct, that's why we have core groups of players where they only play/party with people they know.
That's what this topic is about ain't it? A rant about conforming.

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Dark Immolation
 
PostPosted: Mon, Mar 07 2011, 6:02 AM 

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Dramatic_Prince wrote:
Dark Immolation wrote:
How to Ban party chat yourself.

Step 1: Excluded Party Chat from your own chat windows.

Problem solved.

Problem not solved because some people still /tk //*insert random immersion breaking comment here*


Agreed.

So how the hell is banning partychat supposed to help that, like you suggested?

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Murex
 
PostPosted: Mon, Mar 07 2011, 6:06 AM 

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I love role-playing just as much as I love "grinding" monsters. If you only enjoy one aspect, then you will be a tad dissappointed when playing Amia. As it is, I think it is well-balanced.

On the post made above- Banning party chat will only make everyone say the same stuff OOC. There is no fix besides disabling it on your end.

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BlackDahlya
 
PostPosted: Mon, Mar 07 2011, 7:17 AM 

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If memory serves, someone said somewhere in these forums sometime that there is a way o disable Tells too.

Might something in NWN.INI or that other file.

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hendrack
 
PostPosted: Mon, Mar 07 2011, 8:26 AM 

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Good thing for you I am not a DM and probably never will be, I'd take DCs away from you all for excessive party chat. It's somewhat tolerable when I am somewhere in a non-combat situation and can disable it or send it to the second window, but when a grind party starts dealing IC information in the party chat I get very angry. I bet when party chat is disabled for a week the DCs would skyrocket to a new record. Mind that I used excessive party chat myself in certain parties but it is just rude to break immersion when you play with players you don't know and can't disable party chat because you'd miss vital information.

Tells from players can be disabled server side too, Arelith gives the player some option to do just that.


 
      
emzor
 
PostPosted: Mon, Mar 07 2011, 10:44 AM 

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Dramatic_Prince wrote:
Burningoutbright wrote:
Party chat should be disabled, really. It serves only to break immersion, l:


Party chat is lame. It's always been a problem on this server. People are so quick to jump into party chat mode when hunting or whatever. It's usually the same people who are quick to jump into //OCC mode, too.

In some recent RP my character heard say something that could easily has been taken as IC, in fact I thought it was IC at the time, next second I here them saying "Accident, meant to be part chat".

I had already acted on their characters comment, I felt like telling them to get stuffed because, Not only were they using excessive party chat, they FAILED at it.

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Nekhy
 
PostPosted: Mon, Mar 07 2011, 10:48 AM 

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Umm, there's no need to disable or ban party chat for everyone just because it sometimes gets out of hand. How about looking into the mirror first and fixing your own party chat use to what you consider ideal, before looking for a mechanical "miracle cure" that's going to have some unpleasant side effects?

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Uberuce
 
PostPosted: Mon, Mar 07 2011, 11:04 AM 

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I find it kinda funny how often people correct a perfectly lore-friendly comment that is exactly what their character would say because it was in Talk and not Party.

There's nothing out of character about needing to rest, or deciding to go somewhere more challenging, for example.


 
      
Dramatic_Prince
 
PostPosted: Mon, Mar 07 2011, 14:25 PM 

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Dark Immolation wrote:
So how the hell is banning partychat supposed to help that, like you suggested?

It removes the primary culprit of OOC talk, so it will be reduced by amount X.
You may not be able to cure the disease, but you can cut down on the spread.
What drawbacks does eliminating party chat have, assuming you're all pro-RP as you say.

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Nekhy
 
PostPosted: Mon, Mar 07 2011, 14:33 PM 

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RP and general OOC bonding with your game friends are not mutually exclusive. Again, work on changing the attitudes if attitudes are the problem. Which is the case here.

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Dramatic_Prince
 
PostPosted: Mon, Mar 07 2011, 14:46 PM 

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People can still bond via tells or msn or in ooc areas.
When in the game, please keep as IC as possible.
You'll get quite fed up too if you have to constantly nag people to keep IC.
Removing party chat will do RP a world of good. RP is the priority, or am I wrong?

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Silvarus
 
PostPosted: Mon, Mar 07 2011, 14:47 PM 

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I strongly disagree.

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ainjyll
 
PostPosted: Mon, Mar 07 2011, 14:51 PM 

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Agree with the Goose. Be the standard bearer for what you consider to be ideal. Often times people switch over to Party chat or OOC chat as a reflex to someone else doing it. Give a little nudge with a "/p IC please." or "// IC please." and people will usually snap out of it and go back to RP. It's really not that difficult and all this amounts to is a bunch of whining about something that those doing whining can have a huge impact on themselves.

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Nekhy
 
PostPosted: Mon, Mar 07 2011, 15:00 PM 

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Sorry, but I'm not gonna let you keep that strawman argument up. Keeping party chat available does not deteriorate the quality of RP in general, you start your whole argument from an invalid position. If you want empirical proof of this, we have DC logs for example. There's simply no such connection, a good number of folks with a ton of DCs (which is a, but not the, measure of RP on Amia) are prone to bouts of party chat, or even use it while RPing. They enjoy it and clearly it isn't disrupting their RP experience. If it is, they're mature enough to slow it down to keep the balance.

That mature attitude is something to encourage others to aim for, not just in reasonable party chat use but in general. Or do you think the RP of your fellow players suck so much they need mechanical nannying from the DMs in every little matter?

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Dramatic_Prince
 
PostPosted: Mon, Mar 07 2011, 15:23 PM 

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Quote:
Or do you think the RP of your fellow players suck so much they need mechanical nannying from the DMs in every little matter?

Who has the most DCs is not my point, because it's a matter of timezones, luck, and dare I say, favouritism.
The RP does not suck. The amount of OOC that is present does.

Nekhy, observe a few random hunting parties.
Quote:
/p loot order?
/p ABC
/p Okay who keeps order?
/p I'll do it
/p A

Inescapeble phenomenon, from the moment a new player steps into Amia.
Nannying is not the word for it. The evil should be locked away in a safe so no one is tempted to use it.

Anyway, I stop here. Point made.

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Tien Lung
 
PostPosted: Mon, Mar 07 2011, 15:39 PM 

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Dramatic_Prince wrote:
Quote:
/p loot order?
/p ABC
/p Okay who keeps order?
/p I'll do it
/p A

Inescapeble phenomenon, from the moment a new player steps into Amia.
Nannying is not the word for it. The evil should be locked away in a safe so no one is tempted to use it.

Anyway, I stop here. Point made.

That will just become this:
Quote:
// loot order?
// ABC
// Okay who keeps order?
// I'll do it
// A

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DustSpray101
 
PostPosted: Mon, Mar 07 2011, 16:51 PM 

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Truth be told? I always love it better when you can drop the "//" and just say it IC. In fact, there have been days I simply will loot out of order until the subject is broached in IC fashion. It is up to us players to not turn hunting into one big OOC fest. Afterall, each topic ever posted on this subject states hunting is an IC act. I may not be hardcore all the time, but making sure things stay as IC as possible on a hunt seems reasonable to me for an RP server.

Otherwise I agree with Nehky. Blackbook the person if even after IC attempts to stop their asshatery end in failure.

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hendrack
 
PostPosted: Mon, Mar 07 2011, 17:07 PM 

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Being a good example during PvM grinding only gets you so far and more often than not just ignored (until I bomb the party with a "drop the OOC crap, pls"). Players in convenience parties with 12 characters over 7 areas have the luxury to disable party chat which the dungeon crawler does not.


 
      
Silvarus
 
PostPosted: Mon, Mar 07 2011, 19:22 PM 

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By the way. I am one of the busy OOC Partychatters, and let it be known that I ignore ABC loot and other OOC choises until someone makes plans IC. Never had any trouble.

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My Sovereign
 
PostPosted: Mon, Mar 07 2011, 19:34 PM 

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This is part of the reason I am organizing our hardcore group of gamers for the Amia's greatest adventurers challenge, there will be no party chat for any reason.

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Glyph
 
PostPosted: Mon, Mar 07 2011, 19:37 PM 

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you guys should totally announce a no party chat session after the next reset, hopefully it sticks this time. I believe I recall something about a record on B where a particular party did not once, for any reason, use party chat for a period of time. its better when you keep it -all- ic, it really is.

I admit I don't mind a bit of party chat, as long as its not -just- party chat, also lowbie levels pretty much requires some ooc to help entirely new people to the server with questions like why the heck am I flashing red and white am I dead? and the rest.


 
      
Nekhy
 
PostPosted: Mon, Mar 07 2011, 20:11 PM 

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Dramatic_Prince wrote:
Quote:
Or do you think the RP of your fellow players suck so much they need mechanical nannying from the DMs in every little matter?

Who has the most DCs is not my point, because it's a matter of timezones, luck, and dare I say, favouritism.
The RP does not suck. The amount of OOC that is present does.

Nekhy, observe a few random hunting parties.
Quote:
/p loot order?
/p ABC
/p Okay who keeps order?
/p I'll do it
/p A

Inescapeble phenomenon, from the moment a new player steps into Amia.
Nannying is not the word for it. The evil should be locked away in a safe so no one is tempted to use it.

Anyway, I stop here. Point made.


I said a method, not the method for a reason. It's most certainly a factor in determining where good RP is happening, but not the only one. Favouritism... well, what are we favouring to be exact? Good RP, certainly, regardless of the source. There's a lot of players who aren't on buddybuddy terms with most of the staff who get tons of DCs regardless, because they're putting on a good show IG, not just for themselves but for others' entertainment, too.

But nannying is exactly the definition of locking something away so people cannot use it. I'm not against a little nannying when it comes to stuff that puts people on unequal standing or breaks the game, but fully taking away the player's decision to use or not to use party chat with brute, uncompromising mechanics is just an insult to their intelligence.

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Estara
 
PostPosted: Mon, Mar 07 2011, 21:04 PM 



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The constant cries of favouritism make me so angry. It's the epitome of those high school rumors that people spread about someone being a whore that has no concrete evidence but because someone dresses better or is more popular (or someone RPs distinctly better) people feel the need to spout nonsense and attempt to make everyone's life harder for their own ridiculous issues.

Sometimes I wish Nekh would just screw those of you who have your favouritism crap and make you DMs, and then I'd get some of my friends back! And you can see how favoured people really are!


 
      
corypx
 
PostPosted: Mon, Mar 07 2011, 21:04 PM 

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anyway party chat helps people from going crazy, if your stuck on guard duty sitting around "playing with yourself" is only so much fun... so party chat keep them from leaving sometimes.

hell even doing job system, befor I would do the *chips away at the granite puts it away in the box* *chops away at the tree* and all the crap but you can only say it so many times befor it gets dull, chating in party keeps watching the screen waiting for for the 2min cool down bearable...or TV,Forums and Flashgames..

yep without partychat and PMs, chances are I would buy about 10 more bags of holding and go mass murder monsters each reset.

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ainjyll
 
PostPosted: Mon, Mar 07 2011, 23:34 PM 

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It's really not that hard.

Your turn. *points to A*
Your turn. *points to C*
Your turn. *points to F*

IC, and gets the point across. Just do eeeetttt!

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Janna Ogder
 
PostPosted: Mon, Mar 07 2011, 23:40 PM 

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Well this has denigrated to an argument over Party Chat.

My original post wasn't about flame-age or accusations of favouritism, or OOC Party chat.



It was to demonstrate to a frustrated player that there is a culture here that cares about RP.

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Lally
 
PostPosted: Tue, Mar 08 2011, 3:17 AM 

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Sorry it got so out of hand, Janna. There is certainly a culture here that cares about RP, and it's a very large, dominant culture. I can tell you from what I see topside. Most of the server roleplays with the occasional friendly OOC chatter.

There's also a culture that likes to grind and party chat. Some may find it distasteful. Those that do either leave party chat with few words or just find other people to hunt with.

This brings me to the third culture.

Those that hold their devotion to "roleplay" high above the heads of the rest of the server as if they were in some sort of intellectual minority. This is why arguments happen. People tend to forget that fun means something different to everyone. :)

I hope your friend gives it another try.

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Estara
 
PostPosted: Tue, Mar 08 2011, 3:39 AM 



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I don't actually think the thread is that bad! No personal accusations yet, just opinions. Starting a thread with Fair Play and RP in the title is inevitably asking for some strong ones.


 
      
TormakSaber
 
PostPosted: Tue, Mar 08 2011, 5:01 AM 

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Janna Ogder wrote:
Well this has denigrated to an argument over Party Chat.

My original post wasn't about flame-age or accusations of favouritism, or OOC Party chat.



It was to demonstrate to a frustrated player that there is a culture here that cares about RP.


Makig a post on a forum doesn't do that.

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Janna Ogder
 
PostPosted: Tue, Mar 08 2011, 7:05 AM 

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Lally wrote:
I hope your friend gives it another try.


He will. Y'all talked him into it. The thread did show that there are many who care about RP here, as I already knew.

Thanks to those who passionately stated their opinion.

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Uberuce
 
PostPosted: Tue, Mar 08 2011, 8:38 AM 

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Dramatic_Prince wrote:
This is exactly why Amia gets hit with the RP-lite tag.
People talk on and on about RP and having standards, some of it is just lip-service.
Wow. We're grown adults playing Let's Pretend tacked onto hack'n'slash with goofy looking orcs and the like. I'd step away from some of the seriousness if I were you.


 
      
Murex
 
PostPosted: Tue, Mar 08 2011, 8:44 AM 

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Uberuce wrote:
Wow. We're grown adults playing Let's Pretend tacked onto hack'n'slash with goofy looking orcs and the like. I'd step away from some of the seriousness if I were you.


This needed to be said. :lol:

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Dramatic_Prince
 
PostPosted: Tue, Mar 08 2011, 8:47 AM 

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Uberuce wrote:
Wow. We're grown adults playing Let's Pretend tacked onto hack'n'slash with goofy looking orcs and the like. I'd step away from some of the seriousness if I were you.

Exactly, sir. :lol:

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Selmak
 
PostPosted: Tue, Mar 08 2011, 11:30 AM 

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Anyway to get back to the original topic...

Janna Ogder wrote:
Not Allowing Rogue RP during hunts: example- People running over epic traps while said player's character is disabling them, thus killing toon, repeatedly, and being told, sorry dude,unless you multi-class you are useless.


Couldn't be further from the truth. Granted, some people may have no conception of what a pure class can do, and so they are unable to exploit that class for its advantages.

A pure rogue may not offer much in terms of helping the front line meleers to dish out damage, but they have skill points in abundance (8 + INT modifier each level!) and they can succeed where a multi-class will struggle. They can recover those epic traps and then later on use them against an enemy, killing off weaker groups and softening up tough enemies. So at least there, they can deal quite a lot of damage if they use the traps right.

Multi-classes will always be useless at something because they don't have enough skill points, or their ability points are spread out too much, or their saves suck, or they don't get as many epic bonus feats as a pure-class character. Anyone who makes a multi-class should respect that in some cases, a pure-class can do it better.


 
      
Valve
 
PostPosted: Tue, Mar 08 2011, 14:18 PM 

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This is why I play with Glyph.. ;) For me it depends on the party.. ABC is best when you really don't know each other.. me I rather just pick up when I need something and if someone else would like it we roll on it. I have kicked people from party for being an ass in party chat to the group or loot... I have also done the same IC with someone trying to bully my share fair of the loot. Of course the latter was more fun for me.. I enjoy the IC conflict. With that said - we are here to have fun- don't let someone ruin it.. they can find another party. Overall I am pretty laid back with it all and try to educate people and give them the benefit of the doubt via PM.
When I find a good group I hold on to them for dear life. ;)

I also practice the removing myself from party chat when I feel I'm loosing concentration on my RP...even when grinding.

Edit: I also HATE grinding. yup

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Last edited by Valve on Tue, Mar 08 2011, 16:41 PM, edited 1 time in total.

 
      
Tysonm1
 
PostPosted: Tue, Mar 08 2011, 15:48 PM 

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*A big party gathers in the middle of Cordor, with the party leader, a cleric, a bard, a monk, and an obviously evil guy take place to speak up on the planning order of looties.*

Party Leader: "Alright, what're your names?"
Cleric: "Edwin."
Bard: "Jimmy."
Monk: "Singy!"
Evil guy: "Doesn't matter."
Party leader: "Alright there, Doesn't Matter. You'll go before Edwin!"

*Party chat ensues with random party-listed people banding together to grind.*

1 : right we kill some tentacul people
2 : That a question or something to suggest?
1 : lol a suggesst
3 : i can see alot of spelling mistakes
1 : Stfu *leaves party*
2 : Oh, great, nice one.
3 : LOL what a doosh
4 : ....Right, I'll go first then Mr. Paladin and then lastly LOLface.
*And the silent hunt of no-roleplay-chat ensued with the usual garbage of who went first, since one decided to break it and then it was argued on where the loot went since that person said they can't remember who got it, or who he traded for it.*
-------------------
Quite a funneh thing that goes on in the game at times, I must say! Pays to play a mute. *Nodnod*


In all honesty, I think this whole party hunting thing just took a turn so this is still something that's not worth arguing over considering how people prefer this and that, but there'll always be someone to complain. I can take it either way even if there's a massive argument ensuing; it humours me to the fullest!

Keeping on track with the title, I do think that the guy who is getting a bit wound up over this should really take a breather and take time to play with folk he truly likes to hang around with in the game. Or simply take a break from the server/game for a while, since I did that by going on *Insert server who shan't be named here* and had a bit of a laugh until the addictive drug that was Amia kicked in again. I should really visit a Salandran...

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TormakSaber
 
PostPosted: Tue, Mar 08 2011, 17:29 PM 

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Uberuce wrote:
Dramatic_Prince wrote:
This is exactly why Amia gets hit with the RP-lite tag.
People talk on and on about RP and having standards, some of it is just lip-service.
Wow. We're grown adults playing Let's Pretend tacked onto hack'n'slash with goofy looking orcs and the like. I'd step away from some of the seriousness if I were you.

Hey now, my Let's Pretend is serious fuckin' business.

And no, Amia gets hit with "RP Lite" (I will add tha to the censor someday, I swear) because of stupid decisions by the earliest DM team.

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Janna Ogder
 
PostPosted: Tue, Mar 08 2011, 17:40 PM 

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Uberuce wrote:
Dramatic_Prince wrote:
This is exactly why Amia gets hit with the RP-lite tag.
People talk on and on about RP and having standards, some of it is just lip-service.
Wow. We're grown adults playing Let's Pretend tacked onto hack'n'slash with goofy looking orcs and the like. I'd step away from some of the seriousness if I were you.



Right on...

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Grymia
 
PostPosted: Tue, Mar 08 2011, 17:40 PM 

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Joined: 14 Dec 2004
Location: Kohlingen, and a Basement in Canada

Being a part of that original team I do have to agree some major mistakes were made.

We had primarily focused and hoped on creating an Amicable environment for play in Neverwinter Nights, but in doing so rather pulled a bonehead of a decision.

That all said, while we wanted an Amicable environment, we didn't want an RP lite environment and I'm pretty sure the staff now doesn't want that, and I sure as gnome don't want that.


 
      
Naivatkal
 
PostPosted: Tue, Mar 08 2011, 19:16 PM 

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Joined: 26 May 2010

Might I humbly suggest that since this thread has served it's purpose we lock and continue the discussion about party chat and such in a different thread?

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Dwagin
 
PostPosted: Tue, Mar 08 2011, 19:19 PM 

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Location: The Land of Nod

Is there anything further or pertinent which the OP may wish to discuss about the topic or concerns?

Spam wastes development resources/DM client time, et al.

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Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.

-Extraordinarily ordinary in the mostest of ways.


 
      
Janna Ogder
 
PostPosted: Tue, Mar 08 2011, 19:51 PM 

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Nah... the thread was effective with the said player... lock the fugger. Thanks :D

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