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Mobile_Svensk
 
PostPosted: Thu, Mar 03 2011, 21:09 PM 

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Vaul Tarrith wrote:
Look again, Mr Screen-Licking Avatar...mine gets you BOTH. 8)


Ok. Then you trade Poison immunity for a Feat. An epic feat... Is that -really- worth it?

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Vaul Tarrith
 
PostPosted: Thu, Mar 03 2011, 21:12 PM 

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Riiiight...my idea scraps a bonus feat for AA, doesn't it? Well...forget I said that then.

Like I said, what do I know? I don't even HAVE an AA. :D


 
      
Mobile_Svensk
 
PostPosted: Thu, Mar 03 2011, 21:24 PM 

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*Hugs* Its ok, Learning by doing :)

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MoshingChris
 
PostPosted: Thu, Mar 03 2011, 21:43 PM 

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I've like posted the AA/Monk build like 40000000000000000000000000000 times.

The builds are 19 AA/10 Monk/1 Wizard

or

19 AA/9 Monk/2 Wizard (This build gets you +1 AB/Enhance over 18 AA)

The first nets you +1 AC
The second nets you +1 BAB and the ability to take 23 spellcraft

Pre-epic build 1: 8 Monk 1 Wizard 10 AA 1 Monk (16 BAB)
Pre-epic build 2: 8 Monk 1 Wizard 10 AA 1 Wizard (17 BAB)

In Epic: Epic build 1: 8 AA 1 Monk 1 AA

Feats are AA requirements, rapid shot and a heavy spot focus backed up with called shot and save increasing feats. The build is dex based so its up to you if you want to take weapon finesse (when I made mine I chose not to take weapon finesse)

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My Sovereign
 
PostPosted: Thu, Mar 03 2011, 22:39 PM 

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MoshingChris wrote:
I've like posted the AA/Monk build like 40000000000000000000000000000 times.

The builds are 19 AA/10 Monk/1 Wizard

or

19 AA/9 Monk/2 Wizard (This build gets you +1 AB/Enhance over 18 AA)

The first nets you +1 AC
The second nets you +1 BAB and the ability to take 23 spellcraft

Pre-epic build 1: 8 Monk 1 Wizard 10 AA 1 Monk (16 BAB)
Pre-epic build 2: 8 Monk 1 Wizard 10 AA 1 Wizard (17 BAB)

In Epic: Epic build 1: 8 AA 1 Monk 1 AA

Feats are AA requirements, rapid shot and a heavy spot focus backed up with called shot and save increasing feats. The build is dex based so its up to you if you want to take weapon finesse (when I made mine I chose not to take weapon finesse)


Perhaps we should have a wiki that shows all the possible builds, players can add their own! Then you wont have to post it 4 octillion and 1 times.

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TormakSaber
 
PostPosted: Thu, Mar 03 2011, 22:59 PM 

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No.

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QuarterMonk
 
PostPosted: Thu, Mar 03 2011, 23:50 PM 

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Vaul Tarrith wrote:
Now with 7 WM, hatchets become 16-20/x4...which is just special.


That.

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Vinasius
 
PostPosted: Fri, Mar 04 2011, 5:33 AM 

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Hey guys,
I had a question about dex based monks. With the changes to unarmed, and GMW and flameweapon working on gloves. Are dex based monks now a viable option to actually do some real damage? I was thinking of a monk, shadowdancer build with epic weapon focus unaarmed, and improved crit unarrmed.

How much on average damage would they be able to do with decent gloves available in shop in the server, The base str of my char is 12 and race is halfling. (maybe get some eq to boost the str for more damage).

build is 23 monk 6 sd 1 rogue
just an average estimation would be great.
is it 30-40 damage? 50-60? etc.

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QuarterMonk
 
PostPosted: Fri, Mar 04 2011, 7:30 AM 

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A strength monk with the current changes to monk gloves can average 40-55 damage on creature without damage reduction.

Dex based on the other hand is now quite useful and could average about 30-40 which is what a strength monk "use" to average.

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Uberuce
 
PostPosted: Fri, Mar 04 2011, 8:26 AM 

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Quote:
How much on average damage would they be able to do with decent gloves available in shop in the server, The base str of my char is 12 and race is halfling. (maybe get some eq to boost the str for more damage).

build is 23 monk 6 sd 1 rogue
just an average estimation would be great.
is it 30-40 damage? 50-60? etc.
Could you have a go at working out the answer yourself and I'll see if you need help?


 
      
Murex
 
PostPosted: Fri, Mar 04 2011, 8:55 AM 

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This is an idea for a hard-hitting sneaky that can use a tower shield and wear heavy armor. I know I will have penalties for wearing heavy armor and all that, but I plan on making up for this with item slots that will add to my Hide/Move silently skills. Let me know if you think it's decent.

Human
L19 Rogue
L5 Weapon Master
L6 SD

16 STR
13 DEX
14 INT

1(R). +2 Dodge, Mobility
2(R).
3(R). +1 Expertise
4(R).
5(R).
6(R). +1 Weapon Focus: Scimitar
7(R).
8(SD).
9(SD). +1 Spring Attack
10(SD).
11(SD).
12(SD). +1 Whirlwind Attack
13(SD).
14(R).
15(R). +1 Shield Proficiency
16(R).
17(R).
18(R). +1 Armor Proficiency
19(R).
20(R).
21(R). +1 Armor Skin
22(R).
23(R).
24(R). +1 Improved Sneak Attack
25(R).
26(WM).
27(WM). +1 Improved Sneak Attack
28(WM).
29(WM).
30(WM). +1 Improved Sneak Attack

Question: Does sneak attack damage get multiplied with crits?

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Vinasius
 
PostPosted: Fri, Mar 04 2011, 9:00 AM 

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1d2 (tiny as a halfling) +5 (weapon focus, greater weapon focus, epic weapon focus)+ 4 magic enhancement + 4 (str mod?) + 1d8 flame weapon + 1d8 (elemental damage from glove crafted with mythal)

so thats... average of 16- 31 damage?

sorry not my strong point...

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QuarterMonk
 
PostPosted: Fri, Mar 04 2011, 11:29 AM 

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Don't forget the damage range of d20 that monks get at level 16 for unarmed combat.

Sure you won't hit 30+ every time, simply because a monk's damage range is so large. But they have the potential to be hard hitters nonetheless.

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Dramatic_Prince
 
PostPosted: Fri, Mar 04 2011, 11:52 AM 

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My Sovereign wrote:
Perhaps we should have a wiki that shows all the possible builds, players can add their own! Then you wont have to post it 4 octillion and 1 times.

Could add a builds category to the Amiawiki. Just a matter of who wants to get the ball rolling.

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Sin4given
 
PostPosted: Fri, Mar 04 2011, 11:54 AM 

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My strength monk SDD (Silver Dragon Disciple) usually averages about 35-50 damage a hit. Stength monks are fun :D

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My Sovereign
 
PostPosted: Fri, Mar 04 2011, 13:22 PM 

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TormakSaber wrote:
No.


Is that a no because you love literally hundreds of pages of the same builds over and over?

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DerkDerkistan
 
PostPosted: Fri, Mar 04 2011, 13:34 PM 

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Even the standard builds have race/stat/skill variations. It's too much of a pain to post them up. And then people would start picking builds from a list before even getting a character idea in mind.

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Naivatkal
 
PostPosted: Fri, Mar 04 2011, 14:37 PM 

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Vaul Tarrith wrote:
I would say you're into the old 'Threat Range vs Crit Multiplier' debate here. Personally, w/o WM levels, I would think 12-20/x2 (kukri, keen, imp crit) trumps 18-20/x3 (hatchet, keen, imp crit) any day...but I could be wrong.

Now with 7 WM, hatchets become 16-20/x4...which is just special.


wat wat wat

ainjyll wrote:
Vaul Tarrith wrote:
I would say you're into the old 'Threat Range vs Crit Multiplier' debate here. Personally, w/o WM levels, I would think 12-20/x2 (kukri, keen, imp crit) trumps 18-20/x3 (hatchet, keen, imp crit) any day...but I could be wrong.

Now with 7 WM, hatchets become 16-20/x4...which is just special.


Well, I've already got two characters that dual-wield hand axes, so I wanted to steer away from having a third. One of those two is a WM, though.... and when she crits, it's pretty nasty.


This.

Hah. Never looked at handaxes before... but sheesh

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ainjyll
 
PostPosted: Fri, Mar 04 2011, 14:39 PM 

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Murex wrote:
This is an idea for a hard-hitting sneaky that can use a tower shield and wear heavy armor. I know I will have penalties for wearing heavy armor and all that, but I plan on making up for this with item slots that will add to my Hide/Move silently skills. Let me know if you think it's decent.

Human
L19 Rogue
L5 Weapon Master
L6 SD

16 STR
13 DEX
14 INT

1(R). +2 Dodge, Mobility
2(R).
3(R). +1 Expertise
4(R).
5(R).
6(R). +1 Weapon Focus: Scimitar
7(R).
8(SD).
9(SD). +1 Spring Attack
10(SD).
11(SD).
12(SD). +1 Whirlwind Attack
13(SD).
14(R).
15(R). +1 Shield Proficiency
16(R).
17(R).
18(R). +1 Armor Proficiency
19(R).
20(R).
21(R). +1 Armor Skin
22(R).
23(R).
24(R). +1 Improved Sneak Attack
25(R).
26(WM).
27(WM). +1 Improved Sneak Attack
28(WM).
29(WM).
30(WM). +1 Improved Sneak Attack

Question: Does sneak attack damage get multiplied with crits?


That WM isn't really doing you much good right there at the end like that. Instead of racing to SD, race to WM. You're AB will thank you. That's also a serious one-trick pony build. You're putting all your eggs in a sneak attack basket and then wearing heavy armor and carrying a tower shield? I'd drop at least one of those improved sneaks for ESF: Hide at the very least. You're probably going to need it.

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Vaul Tarrith
 
PostPosted: Fri, Mar 04 2011, 14:50 PM 

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Sneak damage is NOT multiplied on a crit. If it were, we'd all play 19 Rogue / 4 Fighter / 7 WM builds. :twisted:


 
      
Vaul Tarrith
 
PostPosted: Fri, Mar 04 2011, 14:56 PM 

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...and just because I want to grow up to be Just Like Tormak:


RTFW! :twisted:

*raises a fist for a bump to Tormak* Much love, brudda.


 
      
PaladinOfSune
 
PostPosted: Fri, Mar 04 2011, 16:59 PM 

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Vinasius wrote:
1d2 (tiny as a halfling) +5 (weapon focus, greater weapon focus, epic weapon focus)+ 4 magic enhancement + 4 (str mod?) + 1d8 flame weapon + 1d8 (elemental damage from glove crafted with mythal)

so thats... average of 16- 31 damage?

sorry not my strong point...

There's no such thing as Greater Weapon Focus, nor do you get Enchantment on gloves. Only Attack Bonus.

What you mean is: 2d6 (small as halfling) + 6 (Weapon Specialisation + Epic Weapon Specialisation) + 4 (STR Mod) + 1d8 (Flame Weapon) + 2d6 (Maximum damage on gloves).

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DustSpray101
 
PostPosted: Fri, Mar 04 2011, 17:05 PM 

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PaladinOfSune wrote:
Vinasius wrote:
1d2 (tiny as a halfling) +5 (weapon focus, greater weapon focus, epic weapon focus)+ 4 magic enhancement + 4 (str mod?) + 1d8 flame weapon + 1d8 (elemental damage from glove crafted with mythal)

so thats... average of 16- 31 damage?

sorry not my strong point...

There's no such thing as Greater Weapon Focus, nor do you get Enchantment on gloves. Only Attack Bonus.

What you mean is: 2d6 (small as halfling) + 6 (Weapon Specialization + Epic Weapon Specialization) + 4 (STR Mod) + 1d8 (Flame Weapon) + 2d6 (Maximum damage on gloves).


((Fixed as there is not an Epic Weapon Specialisation either. Specialization has a Z not an S and that was bugging me. Carry on and don't count Hin any size categories smaller than they have to be... They(We) get angry. :P ))

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PaladinOfSune
 
PostPosted: Fri, Mar 04 2011, 17:15 PM 

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http://en.wiktionary.org/wiki/specialisation

Away from my post, American!

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DustSpray101
 
PostPosted: Fri, Mar 04 2011, 17:39 PM 

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But the game spells it the Yank way! Epic Weapon Specialization

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Vaul Tarrith
 
PostPosted: Fri, Mar 04 2011, 18:24 PM 

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I'm going to make a Ranger. What's the popular consensus for Favored Enemies? He'll get 4, so I assume the PvP choices would be Human, Elf, Outsider...and one other. Maybe undead? I'd like to see suggestions for PvP and PvM.


 
      
TormakSaber
 
PostPosted: Fri, Mar 04 2011, 18:25 PM 

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PvP - Human Elf Outsider Halfling

PvM - Undead Outsider Giant Abberation

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Vaul Tarrith
 
PostPosted: Fri, Mar 04 2011, 18:38 PM 

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Outstanding. So a goodly mix would be Human, Elf, Outsider, and Undead. Thank you ever so much.


 
      
DustSpray101
 
PostPosted: Fri, Mar 04 2011, 20:02 PM 

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Deciding it may not be a bad idea to start looking at my next Kobold character a little more seriously.

I am looking for a Dex build for a Monk. Possibly going to dabble in assassin (not sure if I could get the Death Attack DC high enough to be worth it though). Any ideas?

Character concept is a kobold (possibly Dragonwrought pending an outcome of an upcoming application) that studies wyverns and is developing a personal fighting style that incorporates natural weapons and poisons.

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Vaul Tarrith
 
PostPosted: Fri, Mar 04 2011, 20:11 PM 

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I dig the concept, but I haven't had ANY success in 'dabbling' with assassin, at least in regards to death attack: it's pretty much designed to defeat splashing. Hell, it's designed to defeat anything less than Full Metal Hardcore Assassin...which is really the way it should be. Now, throwing down with some assassin to get the use poison and the RP flavor, that's a different story altogether.

What about something like 16 Monk / 4 Fighter / 10 Assassin? That earns you some nifty assassin spell abilities and a BAB of 16 pre-epic, or 15 pre-epic and EWS. Just a thought...


 
      
PaladinOfSune
 
PostPosted: Fri, Mar 04 2011, 20:12 PM 

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You'd probably have most luck going a small amount of monk and using kamas, but meh, kamas look piddly and lame.

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DustSpray101
 
PostPosted: Fri, Mar 04 2011, 20:20 PM 

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In terms of mechanical combat I am fairly cartain that it will be strongly reliant on a healthy mix of poison and flurries of hits (preferably unarmed as weapon monks seem cheap IMHO). Trouble is that for how interesting it is to me, as a player, I have had 0 experience building monks.

Furthernote: will likely be more PvM heavy, but being able to not be the weakest link should whatever tribe he gets involved with starts something in the PvP side of things, would be preferable.

Edit: Seems I am dufus and forgot that Use Poison only effects actual weapons... So either dual wielding Dagger based Assassin or straight up acidic glove using Monk. Any thoughts?

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DustSpray101
 
PostPosted: Sat, Mar 05 2011, 0:44 AM 

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Actually...

Dex Build.
16 Monk/4 fighter pre-epic. 10 rogue post-epic. I think that will fit the combat type best...

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Vaul Tarrith
 
PostPosted: Sat, Mar 05 2011, 1:12 AM 

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I think that's a solid choice. 10 Assassin nets you some shiney abilities for less skill points so that's a trade-off. The 16 Monk levels will certainly help your damage output. I think you're on the right track here.


 
      
DerkDerkistan
 
PostPosted: Sat, Mar 05 2011, 4:10 AM 

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PaladinOfSune wrote:
Vinasius wrote:
1d2 (tiny as a halfling) +5 (weapon focus, greater weapon focus, epic weapon focus)+ 4 magic enhancement + 4 (str mod?) + 1d8 flame weapon + 1d8 (elemental damage from glove crafted with mythal)

so thats... average of 16- 31 damage?

sorry not my strong point...

There's no such thing as Greater Weapon Focus, nor do you get Enchantment on gloves. Only Attack Bonus.

What you mean is: 2d6 (small as halfling) + 6 (Weapon Specialisation + Epic Weapon Specialisation) + 4 (STR Mod) + 1d8 (Flame Weapon) + 2d6 (Maximum damage on gloves).


Tested this earlier. GMW on gloves gives the Enhancement Bonus, not just the Attack Bonus.

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PaladinOfSune
 
PostPosted: Sat, Mar 05 2011, 5:36 AM 

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Damned bugs!

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QuarterMonk
 
PostPosted: Sat, Mar 05 2011, 10:08 AM 

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A dex monk using kamas would be a joke of a damage dealer if it were to rely solely on sneak attacks. The only pro to going that direction is hoping you outroll your opponent with the spectacular APR.

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TormakSaber
 
PostPosted: Sat, Mar 05 2011, 10:10 AM 

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Quote:
A dex monk using kamas would be a joke of a damage dealer if it were to rely solely on sneak attacks


Don't reply here anymore, the entire point of a dexer is to rely on sneak damage and dual wield to get as many attacks a round as possible to max out your sneak dice potential. The. Entire. Point.

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Murex
 
PostPosted: Sat, Mar 05 2011, 10:38 AM 

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Okay, I reworked this build and took out the WM levels. This character will wear heavy armor and a tower shield, and will be able to use HIPS with some success. Any suggestions for modifying this build would be appreaciated.

Human
L20 Rogue
L4 Fighter
L6 SD

STR 17
DEX 13
INT: 14
CON: 14

1(R). +2 Dodge, Mobility
2(R).
3(R). Exotic Weapon Proficiency
4(R). +1 STR
5(R).
6(R). +1 Knockdown
7(R).
8(R). +1 STR
9(SD). +1 Improved Knockdown
10(SD).
11(SD).
12(SD). +1 Weapon Focus: Bastard Sword +1 STR
13(SD).
14(SD).
15(F). +2, Skill Focus: Hide, Weapon Specialization: Bastard Sword
16(R). +1 STR
17(R). +1 (R) Crippling Strike
18(R). +1 Skill Focus: Move Silently
19(R).
20(R). +1 STR +1 (R) Opportunist
21(F). +2 Armor Skin, Epic Weapon Focus
22(F).
23(F). +1 Epic Skill Focus: Move Silently
24(R). +1 Epic Skill Focus: Hide +1 STR
25(R).
26(R). +1 (R) Improved Evasion
27(R). +1 Epic Weapon Specialization
28(R). +1 STR
29(R). +1 (R) Slippery Mind
30(R). +1 Improved Sneak Attack

Question: Is having more than 25 ranks in UMD a waste of skill points?

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Vaul Tarrith
 
PostPosted: Sat, Mar 05 2011, 13:48 PM 

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I've looked at building something like this quite a bit, and I've not had alot of success. HIPS + Heavy Armor = 3pic Phal3. The skill penalty on a tower sheld alone is enough to kill the build.

As for yours...you have a BAB of 14 pre-epic, which means you hit nothing. You have 19 levels of classes with Reflex save as primary, which means you save against nothing (except fireballs, lightning bolts, etc). Also, I didn't look it up but can you take ESF as a bonus fighter feat (level 23)? I see what you're trying to do, but I don't see how you can do it successfully. If your 100% sold on the build, at LEAST go 16 Rog / 4 Fighter pre-epic. That nets you 2 more AB and a 4th attack. It's still an entirely one-trick pony (and a trick it won't even do well)...but at least you'll be able to attack more.

My honest recommendation? Scrap it. I'm not trying to be a dick: I'm just being honest. Your respawn screen will thank you.


Oh, right. The actual question: is 25 UMD a waste? The answer: 25 UMD is the LEAST of your worries... :?


 
      
Zifon
 
PostPosted: Sat, Mar 05 2011, 14:03 PM 

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A hipster with 13 in Dex and wearing heavy plate and tower shield.
Alot of nice sneak attacks, but only 3 attacks pr round.
Not only are you going to hate that build but so will the players your teaming up with on hunts.
If your going the Hips way, make a dexter and aim for 100 in hide and ms
If your going the sneak attack way get at least 6 attack pr round.
Theres so many combinations of classes that fits both.
Just my opinion of course, in the end its all up to you :)


 
      
TormakSaber
 
PostPosted: Sat, Mar 05 2011, 20:38 PM 

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Joined: 16 Dec 2004
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If you want an STR based sneak attacker, make a rogue/blackguard. I've seen the STR SD done, it can... work.... but you're going to be wasting so much gear getting past the humps and penalties in your gear. Against people who don't hve spot you'lll be hidden so you'll get your flat foot bonus, though, and you'll do mediocre in hunts. You REALLY want that 4th attack as a HIPS user, not because the 4th attack wil ever hit (it won't) but because it moves your first and second attak up into the same flurry, whch is the instantaneous flatfoot flurry right when you exit HIPS.

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Murex
 
PostPosted: Sat, Mar 05 2011, 20:45 PM 

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Joined: 01 Dec 2009

Thanks for the suggestions.

I'm going to drop the shield and go for a two-hander so my knockdown will work a bit better. Still not sold on this build myself, so I'll keep tryin to improve it.

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TormakSaber
 
PostPosted: Sat, Mar 05 2011, 20:46 PM 

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Joined: 16 Dec 2004
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Two hander doesn't affect knockdown, it affects Disarm. Shieldless is how I've seen ever STR SD done, though.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Murex
 
PostPosted: Sat, Mar 05 2011, 21:22 PM 

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Joined: 01 Dec 2009

Ahh, okay then. I'll go for disarm then. I always wanted a character that can do that.

*scribbles*

:mrgreen:

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MoshingChris
 
PostPosted: Sat, Mar 05 2011, 22:14 PM 

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If you use Disarm in PvP and lose someones weapon they will slap the piss out of you and deservedly so. The only time you use Disarm in PvP is as an unarmed character.

Also 10 Rogue 4 Fighter 16 BG is so much better than anything SD for a Strength based sneak attacker.

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Murex
 
PostPosted: Sun, Mar 06 2011, 2:06 AM 

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Doesn't a successful disarm just place the weapon in the character's inventory?

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ainjyll
 
PostPosted: Sun, Mar 06 2011, 2:35 AM 

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Location: wilmington, nc

If a NPC disarms a PC, it goes into the PC's inventory.
If a PC who fights unarmed disarms another PC, it goes into the disarming PC's inventory.
If a PC who fights with a weapon disarms another PC, the disarmed PC's weapon falls to the ground.

Thus we get:

MoshingChris wrote:
If you use Disarm in PvP and lose someones weapon they will slap the piss out of you and deservedly so. The only time you use Disarm in PvP is as an unarmed character.

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My Sovereign
 
PostPosted: Sun, Mar 06 2011, 2:47 AM 

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Joined: 19 Sep 2010

ainjyll wrote:
If a NPC disarms a PC, it goes into the PC's inventory.
If a PC who fights unarmed disarms another PC, it goes into the disarming PC's inventory.
If a PC who fights with a weapon disarms another PC, the disarmed PC's weapon falls to the ground.

Thus we get:

MoshingChris wrote:
If you use Disarm in PvP and lose someones weapon they will slap the piss out of you and deservedly so. The only time you use Disarm in PvP is as an unarmed character.



Note to self, create a class called; "Weapon eater"

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Selmak
 
PostPosted: Sun, Mar 06 2011, 4:54 AM 

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Joined: 17 Dec 2004

Rather than relying on HIPS, I would suggest working on your corner sneaking. Take more levels of Fighter pre-epic so that you attack more and hit more, and can take a bit more punishment. You Fortitude save stands to gain a lot from this, but your Will save will pretty much suck from the Ftr/Rog combination unless you have gear to boost it.

The objective then is to try and get on an enemy that isn't attacking you, without getting the snot beaten out of you in the process. Stay out of the fight for the first round while the rest of your party grabs the enemy's attention, or fight defensively. As soon as you can reach an enemy without exposing yourself to harm (Tumble is good for this) let rip with both weapons if you're a dual-wielder. You don't have to sneak all the way up to something if it's busy attacking your party, just charge in.

Sure, you won't often get the benefits of attacking your enemy flat-footed this way, but so long as you can hit them without them being able to retaliate, you will deal a respectable amount of damage from Sneaks, just not at the full rate you would get for a level 20 Rogue. If they turn and start fighting you, you have the option of running for a corner and/or leading them over a Tangle trap if you had time to plant one. Landing a corner Sneak after that is just a question of timing.


 
      
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