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Stealth checks
Player detects stealth: 5 times per second
Player rolls for hide/move silently/spot/listen: 6 seconds
This means once per round you roll for your listen/spot/hide/MS dice, and if someone in stealthmode is in range, you search for them 5 times per second. That's 30 times every round, and the timing for you rolling spot/listen versus them rolling hide/ms isn't synchronized, so the moment someone rolls low, you got them.
Also note that if you're standing still, you get the same benefits of using ACTIVE DETECT mode.
And Svensk is wrong that you can hear someone trough walls, because of NWN not having creatures appear on your screen even if you succeed that listen roll, because you never spotted them. It's part of the whole game engine problem where you can't even see PCs if they are behind a door, no matter how high your listen is.
And a quick scenario to explain why I think spot is better than listen:Hidey and Spottey are both out in the Amian forest at night. Spottey is his usual cool self and is leaning against the sign. Hidey on the other hand, is hiding behind a friend of his 10 meters away.
Hidey got 50 Hide/MS and Spottey has 50 Spot/Listen.
Now Spottey trying to HEAR Hidey with a listen check:+5 Target standing still
-5 you standing still
+15 DC because people are in the way
+3 DC because he's standing 10 meters away.
Final outcome without the modifiers involved:Effective -18 To Listen because the DC of the enemy roll has been increased by 18.
Rolls are now 1d20+32lListen VS 1d20+50MS. Chance of success: 5% 20 roll, 5% opponent roll 1. 20+32 = 52. 1+50 = 51. Hence you need 20 roll and enemy need 1 roll to break his DC IF conditions are met.
Now Spottey is trying to SPOT Hidey with a spot check:
+5 Target standing still.
-5 You standing still
+5 Because Spottey doesn't have darkvision and it's night
+5 Because Hidey is BEHIND Spottey, and spottey doesn't know the mechanics well enough to turn around every now and then.
Final outcome without the modifiers involved:Effective -10 Spot because the DC of the enemy roll has been increased by 10.
Rolls are now 1d20+40Spot VS 1d20+50Hide. Chance of Success: 40% chance to roll 12 or greater, 45% chance to roll 9 or lower. 20+40 = 60 Spot max. 10+50 = 60 Hide. Hence 9 or lower must be rolled to spot him. 12+40 = 52, 1+50 = 51. Hence 12 being the lowest number to break his DC IF conditions are met.
According to a probability calculator that leaves 5.25% chance of Spottey hearing him, VS a 63% chance of Spottey spotting him. Not quite sure how accurate that is, but it sounds about right.
In the end it all comes down to "what can I control?". And you can't control the factors of the additional DC modifiers for listen as a listener. Not to a great extent. the only thing you can do is stand still..
Now if you're the spotter on the other hand.. you can control it ALOT better.
1. You can make sure to always have a lightsource or darkvision to remove the DC penalty of nights.
2. Turn around every now and then, or relocate to cover different angles of the same area to try and negate the -5 Penalty for them standing behind you.
3. Stand still obviously.
4. If you know there is someone there, but not exactly where.. Get a mage to AoE Light. If it hits them, you just earned yourself +10 spot effective against them.
Now.. Mind you as the HIDER it's alot easier to get the extra DC stuff versus the listener than it it versus the hider.. always stand next to something, try to blend in with crowds if you can, and so on.
edit:
And lastly listen can be WAY superior to spot some of the times, because most sneakers choose to neglect their listen. But that's not superiority by default, but because of silly players!
