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Dramatic_Prince
 
PostPosted: Mon, Feb 14 2011, 4:38 AM 

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TormakSaber wrote:
domains deserve to be ENFORCED

Is this being discussed yet?

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Grymia
 
PostPosted: Mon, Feb 14 2011, 4:41 AM 

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If not I imagine it will be soon. (or hope it will be)


 
      
Baden Ironblood
 
PostPosted: Mon, Feb 14 2011, 4:50 AM 

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Does Epic Damage Reduction due to high Con and Dwarven Defender Damage Reduction STACK? I wonder if even Moshing Chris knows the answer to this one...................

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GreatPigeon
 
PostPosted: Mon, Feb 14 2011, 4:51 AM 

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Yes, Yes it does.

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Dramatic_Prince
 
PostPosted: Mon, Feb 14 2011, 4:51 AM 

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Baden Ironblood wrote:
Does Epic Damage Reduction due to high Con and Dwarven Defender Damage Reduction STACK? I wonder if even Moshing Chris knows the answer to this one...................

Baden Ironblood


http://nwn.wikia.com/wiki/Epic_damage_reduction
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This feat stacks with barbarian and dwarven defender damage reduction and separately with monk damage reduction from perfect self, but it does not stack with other sources of damage reduction. It does stack with damage resistance.

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SLS
 
PostPosted: Mon, Feb 14 2011, 5:22 AM 

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Here's a redoing of my Druid (yes still working on the build) to include SD levels. Main downsides I can see is a slightly low DC of his spells against saves and SR, low AC and a level 24 Animal Companion.
Trade off is that he's stealthier and has HiPS.

Ffolk

24 Druid/6 SD

STR 11/10
DEX 14
CON 11/12
INT 15/14
WIS 16/17
CHA 8

Animal Empathy 33
Concentration 33
Spellcraft 33
Hide 32
Move Silently 32
Tumble 30
Spot/Search 27 or Discipline 13



1 DRU Dodge, Mobility
2 DRU
3 DRU Extend Spell
4 DRU
5 DRU
6 DRU Maximize Spell
7 DRU
8 DRU
9 DRU Spell Focus: Evocation
10 DRU
11 DRU
12 DRU Greater Spell Focus: Evocation
13 DRU
14 DRU
15 DRU Spell Focus: Conjuration
16 DRU
17 DRU
18 DRU Greater Spell Focus: Conjuration
19 DRU
20 DRU
21 DRU Epic Spell: Mummy Dust
22 SD
23 SD
24 SD Epic Spell Focus: Evocation
25 SD
26 SD
27 DRU Epic Spell: Greater Ruin
28 DRU
29 SD
30 DRU Epic Spell: EDK, Epic Spell Focus: Conjuration (Druid Feat)


 
      
IronAngel
 
PostPosted: Mon, Feb 14 2011, 11:41 AM 

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The problem with enforcing domains is that it can't be done mechanically, because not every god is featured in the deity system, not every god is flawlessly implemented (especially the alignment part, and it's likely enforcing one thing via scripts will lead to enforcing the other), many gods have very incomplete domain support in NWN (which could be fixed by adding new domains; this was planned in the past but was ultimately shot down by our widely interpreted "no downloads" policy) and I imagine some rare cases are better simulated with unorthodox domains (such as using Sun domain for a Kelemvorite Doomguide who should be getting better Turning through other means). It would be cool if it could be done, though. It just can't be enforced very effectively, because it would have to be left up to human control rather than a scripted check. In the current situation, anyway.

As for SLS's build, it won't hide very well without Epic Skill Focus but you can spam to save your life in most PvM situations. I would've gone for Druid/Rogue/Ranger with more feats and better skills, and relied on cornersneaking, Darkness, Invisibility etc. but that's your call. It's a cool concept with the Epic spells and all, though in practice having both Mummy Dust and EDK means there's some overlap and you won't get the full benefit of one or the other. They should last long enough for you to rest again, anyway.

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Dramatic_Prince
 
PostPosted: Mon, Feb 14 2011, 11:58 AM 

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IronAngel wrote:
The problem with enforcing domains is that it can't be done mechanically

Well if it can't be done, then the people who couldn't care less about this RP issue will just continue to mock the system.
Bane clerics with travel and trickery? Hah!

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IronAngel
 
PostPosted: Mon, Feb 14 2011, 12:26 PM 

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Not necessarily. We have plenty of character creation rules (and other rules) that aren't mechanically enforced but are just as normative: assuming special powers, pretending to be an unapproved race, fantastic backgrounds, and specifically for clerics the requirement of worshiping a god and doing so more or less successfully and faithfully. Just because you can't script a system doesn't mean you can't expect and enforce certain behaviour. It just won't be as effective, which is why it's not necessarily worth it. That's up to the DMs to decide, because they're the ones who'd have to supervise and enforce the issue. I'm just bringing up the difficulties that prevent flawless automated implementation.

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PaladinOfSune
 
PostPosted: Mon, Feb 14 2011, 12:28 PM 

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*whipcrack!* This is a topic for builds, not that kind of discussion! Rest assured, we have had all the options and possible solutions discussed over behind closed doors, too.

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MoshingChris
 
PostPosted: Mon, Feb 14 2011, 13:26 PM 

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What Sune said.

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Uncle-Opustus
 
PostPosted: Mon, Feb 14 2011, 14:06 PM 

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SLS wrote:
That I should lower/drop Hide and MS? I get that I'd loose out 10 from each for not taking Epic Skill Focus, but would that really kill the point of having stealth?

The whole point of my lengthy post was that you only really need 50 for Hide and 40 for MS which are easily attainable thanks to your lovely spells even if you went with lower ranks. Hide 20 + Camo 10 + Mass Camo 10 + One With Da Land 4 + Trackless Step 4 = 48.

You can't make a truly potential sneaker out of druid without shooting yourself in the leg, because that'd require a higher DEX which you cannot afford. I might be masochistic enough to try out something like a Druid25/BG4/Rogue,Assassin1 or Druid21/BG4/Rogue5 or Druid21/BG8/Rogue,Assassin1 or replace BG with Fighter for a sneaky Druid type, but highly unlikely.

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ainjyll
 
PostPosted: Mon, Feb 14 2011, 14:16 PM 

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Dramatic_Prince wrote:
Bane clerics with travel and trickery? Hah!
The most over-abused Banite cleric build had Travel and Plant. Get it right when you mock us!

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MoshingChris
 
PostPosted: Mon, Feb 14 2011, 14:39 PM 

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Bane: All shall perish under the might of the green thumb.

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Dramatic_Prince
 
PostPosted: Mon, Feb 14 2011, 15:58 PM 

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ainjyll wrote:
Dramatic_Prince wrote:
Bane clerics with travel and trickery? Hah!
The most over-abused Banite cleric build had Travel and Plant. Get it right when you mock us!

Just using Bane as an example since there's no other faction as strong in the powerbuilding department,

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Mobile_Svensk
 
PostPosted: Mon, Feb 14 2011, 16:02 PM 

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SLS wrote:
Druid hipster


You're going to get maxed hide soo easily.
Camoflague +10
One with the land +4
Mass camoflague +10
Then mantle of stealth +15.

You only need +11 hide after that

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SLS
 
PostPosted: Mon, Feb 14 2011, 16:42 PM 

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Camo and Mass Camo stack?

Uncle-Opustus wrote:
You can't make a truly potential sneaker out of druid without shooting yourself in the leg, because that'd require a higher DEX which you cannot afford. I might be masochistic enough to try out something like a Druid25/BG4/Rogue,Assassin1 or Druid21/BG4/Rogue5 or Druid21/BG8/Rogue,Assassin1 or replace BG with Fighter for a sneaky Druid type, but highly unlikely.


Yeah, I figured that out, but only someone who dumped into Spot or Listen would really be able to detect him as you said. Should be better now with the SD levels right? Or would that just kill the Druid?


 
      
Dramatic_Prince
 
PostPosted: Mon, Feb 14 2011, 16:54 PM 

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SLS wrote:
Camo and Mass Camo stack?


What did we say about RTFW? :lol:
http://nwn.wikia.com/wiki/Mass_camouflage

NWNWIKI wrote:
Stacks with camouflage and one with the land.

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SLS
 
PostPosted: Mon, Feb 14 2011, 17:30 PM 

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Right, my bad.


 
      
Cerpin Taxt
 
PostPosted: Tue, Feb 15 2011, 0:00 AM 

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Rogue 3/Fighter 8/Assassin 19
base human -> air genasi
14
16 -> 18 maxed out 26
12
16 -> 18
8 -> 6
8 -> 6

1 r1 toughness
2 f1 w. finese
3 r2 blind fight
4 f2 knockdown +1dex
5 f3
6 f4 weapon focus rapier weapon specialization rapier
7 r3
8 a1 +1dex
9 a2 stealthy
10 a3
11 a4
12 a5 improved knockdown +1dex
13 a6
14 a7
15 f5 skill focus hide
16 f6 improved critical rapier +1dex
17 a8
18 f7 skill focus move silently
19 a9
20 a10 +1dex
21 f8 Epic W.F. rapier Epic W.S. rapier
22 a11
23 a12
24 a13 Armor Skin +1dex
25 a14 Epic Skill Focus Hide
26 a15
27 a16 Greater Dex
28 a17 +1dex
29 a18 Epic Skill Focus Move silently
30 a19 Epic Prowess


skill points
272 should be the total, maybe -4 from human to genasi change

33 Hide
33 Move Silently
33 Spot
33 Listen
33 Use Magical Device

30 Tumble
25 Discipline

20 Craft Armor
20 Craft Weapon
12 Appraise

10+19+4 = 33 fort save death attack
+12 int stuff = 39 fort save death attack

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MoshingChris
 
PostPosted: Tue, Feb 15 2011, 1:24 AM 

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You want fighter 8 at level 29 so you can dump 32 ranks in discipline. Those 7 ranks your missing actually make a bucket load of difference.

I've never seen the point in taking skill focus feats on a corner-sneak either.

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Cerpin Taxt
 
PostPosted: Tue, Feb 15 2011, 2:04 AM 

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what is a good alternative then?

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MoshingChris
 
PostPosted: Tue, Feb 15 2011, 3:13 AM 

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Great Fort, Epic Fort. Some other save increasing abilities.

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Zifon
 
PostPosted: Tue, Feb 15 2011, 7:29 AM 

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I would not take the rapier-shield road on a assassin.
Rapier is overused, you cant sneak well with a shield, dual wielding nets you a very important second death-attack before the enemy reacts.
You have good-but-not-essential pre-epic feat that could be swapped for the three feats you need for dual wielding (toughness, SF hide and ms).
Since your not relying on crits but gets most damage from sneak attack I would suggest not taking shortswords but go for something blunt instead, like maces (in giant land you'll love them).
Also you dont need points at all in craft armor/weapon, you can get it from items easily enough (my master mythaller has zero in both but 10 items he use getting him like 50 points in both, enough for flawless mythals)
Just my two cents :)

EDIT: And it seems like your only using the 3 rogue lvls for the hide/ms to be assassin (and 2d6 sneak), I think I would take ranger lvls instead, getting you another attack pr. round.
Actually 11ranger/19ass, malar worshipper, 12 in WIS for the extra hideness spells, may sound weaker, but will get you much easier to the 50 points in hide/ms on gear/buffs and get you the 3 x dual wielding feats. I wouldnt do it on a air genesi though.


Last edited by Zifon on Tue, Feb 15 2011, 10:23 AM, edited 1 time in total.

 
      
Ulir
 
PostPosted: Tue, Feb 15 2011, 7:39 AM 

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Dramatic_Prince wrote:
IronAngel wrote:
The problem with enforcing domains is that it can't be done mechanically

Well if it can't be done, then the people who couldn't care less about this RP issue will just continue to mock the system.
Bane clerics with travel and trickery? Hah!


They will have to convert to Sharess.

Zifon wrote:
I would not take the rapier-shield road on a assassin.
Rapier is overused, you cant sneak well with a shield, dual wielding nets you a very important second death-attack before the enemy reacts.
You have good-but-not-essential pre-epic feat that could be swapped for the three feats you need for dual wielding (toughness, SF hide and ms).
Since your not relying on crits but gets most damage from sneak attack I would suggest not taking shortswords but go for something blunt instead, like maces (in giant land you'll love them).
Also you dont need points at all in craft armor/weapon, you can get it from items easily enough (my master mythaller has zero in both but 10 items he use getting him like 50 points in both, enough for flawless mythals)
Just my two cents :)


There is a large shield with +5 hide/ms, which in the end is +3 hide/ms.

Crits are important for a sneaker, especially if you only carry one weapon and have three attacks per round. But I suggest you should go with what you find kewl and what would look good on your character :)
You will get cool points for taking a mace.

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Dramatic_Prince
 
PostPosted: Tue, Feb 15 2011, 9:18 AM 

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What's the advantage of a cornersneaker vs a hipster?
With regards to that above assassin build.

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DerkDerkistan
 
PostPosted: Tue, Feb 15 2011, 9:58 AM 

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More sneak damage, I'd assume.

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Selvec Darkon
 
PostPosted: Tue, Feb 15 2011, 10:01 AM 

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Dramatic_Prince wrote:
ainjyll wrote:
Dramatic_Prince wrote:
Bane clerics with travel and trickery? Hah!
The most over-abused Banite cleric build had Travel and Plant. Get it right when you mock us!

Just using Bane as an example since there's no other faction as strong in the powerbuilding department,

No other faction has that level of cheese.

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TormakSaber
 
PostPosted: Tue, Feb 15 2011, 10:03 AM 

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Be nice.

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Dramatic_Prince
 
PostPosted: Tue, Feb 15 2011, 10:04 AM 

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Yeah, but he put in 8 fighter levels.
Besides, corners for you to sneak in most PvM situations is quite limited.
So the only good use would be for surprise PvP?

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DerkDerkistan
 
PostPosted: Tue, Feb 15 2011, 10:09 AM 

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It could also be that cornersneaking is useful against enemies that have Spot, letting you get them flatfooted when you wouldn't necessarily be able to if you were to use HiPS.

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TormakSaber
 
PostPosted: Tue, Feb 15 2011, 10:10 AM 

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Um... spot is going to see you when you pop out around the corner, cornernseak, HIPS or not...

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DerkDerkistan
 
PostPosted: Tue, Feb 15 2011, 10:13 AM 

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Not if you wait until they pop around the corner instead. You'll still get them flatfooted.

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TormakSaber
 
PostPosted: Tue, Feb 15 2011, 10:14 AM 

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I'm no quite sure you understand how stealth works... you could do that simply by clicking them faster.... going round a corner breaks LoS.

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SLS
 
PostPosted: Tue, Feb 15 2011, 10:17 AM 

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Does moving around trees and pillars break LoS as well?


 
      
Dramatic_Prince
 
PostPosted: Tue, Feb 15 2011, 10:19 AM 

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DerkDerkistan wrote:
Not if you wait until they pop around the corner instead. You'll still get them flatfooted.

If they can't see you, the mobs won't chase you round the corner, no?
So even if assume one monster does that, you get off one round of sneaks before you break hide and the whole mobs zeroes in on you. By the time you're done with the mob, you're moved back so far, the first mob has already respawned. :lol:

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DerkDerkistan
 
PostPosted: Tue, Feb 15 2011, 10:22 AM 

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There is no benefit of assassin in PvE that rogue doesn't do better. I'm talking about PvP.

And Tormak, if you click me first and I click you before you actually attack, I'm not flatfooted anymore.

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Dramatic_Prince
 
PostPosted: Tue, Feb 15 2011, 10:34 AM 

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DerkDerkistan wrote:
There is no benefit of assassin in PvE that rogue doesn't do better.

Uh, DC 39 on-hit paralyse vs fort and on-hit knockdown versus reflex?
Which means all your hits for the next 6-19 rounds are sneaks.
Can a rogue do that?

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DerkDerkistan
 
PostPosted: Tue, Feb 15 2011, 10:38 AM 

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You have to catch them flatfooted for that. In a mob, how many monsters are you going to catch flatfooted? Traveling in the parties that people travel in, how many of these mobs are going to survive long enough for that one nice attack to even matter?

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Dramatic_Prince
 
PostPosted: Tue, Feb 15 2011, 10:45 AM 

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DerkDerkistan wrote:
You have to catch them flatfooted for that. In a mob, how many monsters are you going to catch flatfooted? Traveling in the parties that people travel in, how many of these mobs are going to survive long enough for that one nice attack to even matter?

Every single one if you're a hipster?
And what party are you talking about? Assassins are meant to be loners.

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DerkDerkistan
 
PostPosted: Tue, Feb 15 2011, 10:57 AM 

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HiPS + Assassin only works if there aren't other people for the monsters to lock on. Show me an assassin that gets up to level 30 solo and I'll be impressed beyond words.

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Dramatic_Prince
 
PostPosted: Tue, Feb 15 2011, 11:15 AM 

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DerkDerkistan wrote:
HiPS + Assassin only works if there aren't other people for the monsters to lock on. Show me an assassin that gets up to level 30 solo and I'll be impressed beyond words.

Solo to 30: If the assassin has HIPS, then yes, it's not too difficult to achieve.
Want to try that with a cornersneaker? Only if your name is Uce.

Besides, once you hit 30, what now? Bring your friends with you on assassinations to tank you? I dunno man, it's your RP.
The character will have more survivability in most situations with HIPS rather than without.

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DerkDerkistan
 
PostPosted: Tue, Feb 15 2011, 11:18 AM 

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I'm not arguing that at all. I'm a huge fan of HiPS and prefer it over cornersneaking. I was merely pointing out what the benefits of cornersneaking could be. Myself, I'm horrible at it. :D

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Dramatic_Prince
 
PostPosted: Tue, Feb 15 2011, 11:34 AM 

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DerkDerkistan wrote:
I was merely pointing out what the benefits of cornersneaking could be. Myself, I'm horrible at it. :D

Exactly, I'd like to know if there are any benefits cornersneaking over HIPS.
So far, it looks like HIPS outweighs the 8 fighter levels?
I have a concept build pretty much the same stats as above: 5 Rogue/7 SD/18 Assassin

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Mobile_Svensk
 
PostPosted: Tue, Feb 15 2011, 11:38 AM 

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An upside is that you do NOT need 6-10 Shadowdancer levels. That's quite a heavy argument.

6Ranger/6SD/18Assassin Prince; Easiest build there is currently. Can even fit Dev.crit in there

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Dramatic_Prince
 
PostPosted: Tue, Feb 15 2011, 11:45 AM 

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I forgot to mention, Svensk, the build is a hin(air genasi) sling or dart user.
Knockdown at long range, then sneaks. Average damage about 60 per hit for 6 rounds.
Should be enough to kill most PCs?

Also, as an assassin rp-wise, I think it's sneaky and underhanded.
Mechanically, it puts you out of range of those dev-critting whirlwind weapon masters with 15 reflex.

How much dps does your build deliver?

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Zifon
 
PostPosted: Tue, Feb 15 2011, 12:43 PM 

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Uberuce wrote:
I've got a Haela follower that went Devcrit(greatsword of course) on Bard18/Ftr1/CoT1 into 26/2/2. She had 55AC(that's effectively 57 because of Curse Song) in stock gear, which I found wasn't enough to solo the Abyss comfortably, but in a group she would need really bad luck to get thumped.


Whats the costs getting the 4.th attack here?
Why the CoT lvl?
Do you remember the starting states: (STR and CHA both 16?)


 
      
Mobile_Svensk
 
PostPosted: Tue, Feb 15 2011, 12:59 PM 

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Dramatic_Prince wrote:
I forgot to mention, Svensk, the build is a hin(air genasi) sling or dart user.
Knockdown at long range, then sneaks. Average damage about 60 per hit for 6 rounds.
Should be enough to kill most PCs?

Also, as an assassin rp-wise, I think it's sneaky and underhanded.
Mechanically, it puts you out of range of those dev-critting whirlwind weapon masters with 15 reflex.

How much dps does your build deliver?


Mine's a Tiefling, and it worked splendid. Dual-daggers of dhoom.

1d4+14STR Modifier + 4Enchantment +1d10 Blunt. Crit-range of 15-20. 9d6 Sneaks. 4 attacks.

20 Min. 32 max. (Normal damage) 12 Average damage.

9d6 Sneak ~54Damage.

74 Min (Sneak included) 86 Top, (Sneak included)
66 Damage Average x4 attacks = 264Damage if you hit all attacks in the first round.

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Uberuce
 
PostPosted: Tue, Feb 15 2011, 13:10 PM 

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Joined: 11 Nov 2005
Location: Near the bar.

Quote:
Solo to 30: If the assassin has HIPS, then yes, it's not too difficult to achieve.
Want to try that with a cornersneaker? Only if your name is Uce.
I don't cornersneak in PvM, and soloing is decidedly Plan B.

Quote:
Whats the costs getting the 4.th attack here?
Why the CoT lvl?
Do you remember the starting states: (STR and CHA both 16?)
Start stats were 18STR 16CHA 12INT and dumped the rest; the CoT level pre-epic was to push up Fort/Reflex(there's a second CoT level for an epic feat); and I rated the CL and 25th level Bardsong over the 4th attack, although it was a tough choice.


 
      
Vaul Tarrith
 
PostPosted: Tue, Feb 15 2011, 13:50 PM 

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Joined: 12 Oct 2009
Location: 9th Circle of Hell...with the steaks and Rum

So...if that bard build started as a Tuigan, you end at a nice round 26 STR, and get EWF and EP on bonus feats, plus Armor Skin, OC, DC, and Lasting Inspiration? I'm guessing here...but that's pretty rockin' ass! :)


 
      
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