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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 
vandel123
 
PostPosted: Wed, Feb 09 2011, 10:34 AM 

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I know you don't want umber powerful items on the server, but and I am not sure how many people with agree or disagree on this. I think the caps should be increased for those who are level 30. Its ridicules to think a level 21-23, whenever the better epic gear starts, that a level 30 wouldn't have had the opportunity to gain way more powerful items. I have seen level 23s hose some of those level 30s because beyond having a few extra hps and some extra AB and a few extra feats there honestly isn't much different. A level 30 should be significantly more powerful then that level 23. I only bring this up, its not because I want super lots of extra power. I know with DCs you can request better stuff. Why not let the level 30s have the opportunity to have the extra power they would normally have at the high of a level. Even if the DM agrees, why not make the upper stuff require flawless mythals. make us work for it.

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Herra Tutteri
 
PostPosted: Wed, Feb 09 2011, 11:29 AM 

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Uh'no.

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Selmak
 
PostPosted: Wed, Feb 09 2011, 11:35 AM 

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What you have to bear in mind is that towards the top end, it requires a lot of top-drawer properties to make an item require a higher level to use. It makes sense not to have every possible property on a given item, it keeps things balanced and stops items from getting boring.

Being level 30 you have it a bit easier trying to get hold of those items. That's the advantage.


 
      
vandel123
 
PostPosted: Wed, Feb 09 2011, 12:16 PM 

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I understand, I am just saying it would be nice to have more options for craftable items at level 30, that's why I suggested Flawless Mythals, even if its coded to require 2 flawless. I would also flag the item as level 30, but allowing ecl 30 to also use it. This way you wouldn't have some level 30 meta gaming like some do with AA arrows. it would make the item strictly level ecl 30.

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MoshingChris
 
PostPosted: Wed, Feb 09 2011, 13:54 PM 

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No. A 23 beating a 30 is down completely to lack of skill, poor building or class vs class weakness' or just plain dumb luck. Power-weapons doesn't have anything to do with it.

And as a personal opinion I enjoy the fact that a level 23 can kill a 30 on this server.

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HellScourge
 
PostPosted: Wed, Feb 09 2011, 14:37 PM 

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Difference between a 22 and a level 30.

32 - 80 Hp, without con bonus.
3 - 4 bab
4 - 7 EPIC feats, depending on what class is taken.
+2 AC.

Uhhh, no...

Actually I'd say that it is quite good right now.

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DustSpray101
 
PostPosted: Wed, Feb 09 2011, 15:33 PM 

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Selmak wrote:
What you have to bear in mind is that towards the top end, it requires a lot of top-drawer properties to make an item require a higher level to use.

Or it requires the item's value in gold to be increased. Then again that's an entirely different can of worms and I think Amis has it's own fair share of multi-million gp adventuring toons as it is.

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SLS
 
PostPosted: Wed, Feb 09 2011, 15:42 PM 

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MoshingChris wrote:
No. A 23 beating a 30 is down completely to lack of skill, poor building or class vs class weakness' or just plain dumb luck. Power-weapons doesn't have anything to do with it.


That really sounds more appropriate for a Hack n' Slash type server, just saying.

Personally I'd say that a 23 beating a level 30 would defiantly raise a few eyebrows IC, but IC you wouldn't have levels to give you a clear (and sometimes misleading) way of gauging abilities and strength anyways. So it could happen IC without breaking RP or seeming unrealistic, no question.
Also I don't think bringing in more powerful items is the way to go about it it'll just make the level 30ies who are already tricked out and powerful more so.


 
      
PaladinOfSune
 
PostPosted: Wed, Feb 09 2011, 18:56 PM 

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Not happenin', sorry.

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