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Uncle-Opustus
 
PostPosted: Thu, Jan 13 2011, 13:36 PM 

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Hadeis: If you go STR, go STR. If you go DEX, go DEX. Most of the other abilities will sit on a comfy 14 whereas your chosen ability will be maxed to 26 or higher.

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Mobile_Svensk
 
PostPosted: Thu, Jan 13 2011, 13:43 PM 

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And with the Sorc level, You can buy Owls' insight scrolls! *Yay*

I'd reccomend pure STR. you'll land on 30Base, 42Buffed. That's 16Modifier.
You're looking at solid 45AB, With +6Gloves and maxed STR, 47 With aid/bless. It's quite good for a 3/4 AB Class.

Edit - And a 41DC Dev.

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Last edited by Mobile_Svensk on Thu, Jan 13 2011, 14:15 PM, edited 1 time in total.

 
      
Lord-Hadeis
 
PostPosted: Thu, Jan 13 2011, 14:09 PM 

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Thanks, that's oddly enough in line with what I had in mind. Guess I'm getting the hang of it.


 
      
Mobile_Svensk
 
PostPosted: Thu, Jan 13 2011, 15:42 PM 

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Forgive me, You'll end at 44 AB. You need to take the sorc lev, at pre-Epic, So you can take the last monk level at 30.

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Nimbrethil
 
PostPosted: Thu, Jan 13 2011, 20:21 PM 



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Got a cleric monk fighter archer in the making. Unfortunately I was a bit too eager to get this one started due to how great I thought it looked on paper, I didn't even spend time watching the actual cleric class and spell changes. I reached level 11 today and I just ran into a wall of disappointment jafter realising divine power didn't offer me the extra attack / round which was one of the key parts with the whole build really.

And further finding out that divine power offers that last bonus at level 21 even further made this build look less appealing,
due to my final class mix was ment to be: 20 Cleric, 8 Fighter, 2 Monk.

I guess a solution to my "problem" would be to just have one monk level and 21 cleric levels, but that would mean I'd have alot less AC all the way up to level 30, and it would simply ruin too much of the "fun".

So yeah, I guess I'm throwing it up here curious what you think. Tips and suggestions are welcome.
Starting stats are:
Race: Elf
10 Str
16 Dex
9 Con
17 Wis
14 Int
8 Char

Dump all cleric levels in Concentration and Spellcraft, all fighter skill points into Concentration and Discipline and all skill points when leveling as monk into Tumble, Concentration and Discipline.
Put all extra stat points in wisdom.

1 | Cleric | Combat Casting
2 | Fighter | Point Blank Shot
3 | Fighter | Weapon Focus Longbow, Rapid Shot
4 | Fighter | -
5 | Fighter | -
6 | Cleric | Zen Archery
7 | Cleric | -
8 | Cleric | -
9 | Cleric | Extend Spell
10 | Cleric | -
11 | Cleric | -
12 | Cleric | Improved Critical: Longbow
13 | Monk | -
14 | Cleric | -
15 | Cleric | Toughness
16 | Cleric | -
17 | Cleric | -
18 | Cleric | Blind Fight
19 | Cleric | -
20 | Cleric | -
21 | Fighter | Epic Weapon Focus: Longbow
22 | Fighter | Armor Skin
23 | Fighter | -
24 | Fighter | Imp. Combat Casting & Epic Weapon Specialization
25 | Cleric | -
26 | Cleric | -
27 | Cleric | Great Wisdom I
28 | Cleric | -
29 | Cleric | -
30 | Monk | Great Wisdom II


 
      
MoshingChris
 
PostPosted: Thu, Jan 13 2011, 21:43 PM 

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You're going to hate it even more when I tell you that your Monk levels will grant you no AC.

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Nimbrethil
 
PostPosted: Thu, Jan 13 2011, 22:00 PM 



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I want to die now... Can not believe I just spent those hours for nothing...


Last edited by Nimbrethil on Thu, Jan 13 2011, 22:02 PM, edited 2 times in total.

 
      
Mobile_Svensk
 
PostPosted: Thu, Jan 13 2011, 22:01 PM 

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Nimbrethil wrote:
I want to die now.


Did you intend to make a cleric, or An archer? There's plenty of builds to cover those grounds. Lots of substitutes.

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Nimbrethil
 
PostPosted: Thu, Jan 13 2011, 22:05 PM 



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well obviously both, the build was complete, it was a one unit wherein both cleric and archer played a part :)

I'll ditch it - he'd be a shadow of what he was planned to become no matter how I twist and alter the remaining levels.


 
      
Lord-Hadeis
 
PostPosted: Thu, Jan 13 2011, 23:18 PM 

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Hate to do this and hope not to follow Nimbrethil fate... But how much did I screw this up?


Base: str 18, dex 14, con 10, wis 8, int 10, cha 12
01 M powerattack, improved powerattack
02 S familair bat
03 M weaponfocus unarmed
04 M +1str
05 M
06 M extra stunning att
07 R
08 R +1str
09 M great cleave
10 R
11 R
12 M +1str, improved crit unarmed
13 R
14 R
15 M Blindfight
16 R +1dex
17 R
18 M circle kick
19 R
20 M +1dex
21 M epic weapon focus unarmed
22 M
23 M
24 M +1dex, overwelming crit unarmed
25 M
26 M
27 M dev crit unarmed
28 M +1dex
29 M
30 M armor skin


 
      
Uncle-Opustus
 
PostPosted: Fri, Jan 14 2011, 12:38 PM 

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By taking additional DEX after the initial score 14, by having WIS 8, by taking Circle Kick, by taking Extra Stunning, by going 20/9/1 instead of 25/4/1.

It's pretty much an overall phalebuild. Pick your main stat and concentrate on beefing that up. Bumping up multiple stats usually ends up gimpy.

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Last edited by Uncle-Opustus on Fri, Jan 14 2011, 12:41 PM, edited 1 time in total.

 
      
TeroSNS
 
PostPosted: Fri, Jan 14 2011, 12:39 PM 

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Uncle-Opustus wrote:
By taking additional DEX after the initial score 14, by having WIS 8, by taking Circle Kick, by taking Extra Stunning, by going 20/9/1 instead of 25/4/1.

It's pretty much an overall phalebuild.

I lol'd.
But there seems always be the new guy who wants to put circle kick into his feat selection :D

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Lord-Hadeis
 
PostPosted: Fri, Jan 14 2011, 12:45 PM 

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One day I'll figure this building thing out!

So if I get it right just keep dumping everything in strength and circle kick isn't hightly thought off? Why actually, it sounded a bit useful to me especially as its an automatic feat. Or does cleave already cover it?


 
      
Mobile_Svensk
 
PostPosted: Fri, Jan 14 2011, 12:55 PM 

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Sidenote - You can fit Dev.Crit kama, And Imp.Two Wep Fighting if you want. Just saying.

@ Topic on Unarmed Devver.
You get +4STR from RDD + 7 Ability Modifier STR = 11+STR. That means you could start at an Un-even score of STR = 17STR, That way you get extra points over for other stats, And it makes you look 'less' crippled.

Try
STR 17
DEX 12
CON 12
WIS 12
INT 13
CHA 8

OR - Grab 18STR, and Feed up the last point with 1x Great STR Feat. Raises your AB And Damage and Dev.Score.

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Uncle-Opustus
 
PostPosted: Fri, Jan 14 2011, 13:04 PM 

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One of the main principle of all violent games is that you concentrate on a single opponent, and kill it before moving on to the next bastard. Circle Kick makes this very difficult as you hit all for 40 damage in a round.

The stats I'd start with:

STR 17 -> max
DEX 14
CON 10
INT 10
WIS 14
CHA 9

Feats
01 PA, Blindfight
03 WF
06 Great Cleave
09 Free
12 Improved Critical
15 Free
18 Free
21 EWF
24 Overwhelming
27 Dev
30 Free
Extra (Monk25) Armourskin

Skills: Tumble, Discipline, whatever

If you want a higher number for some ability, just take off one STR which will dish out 3 more points to fondle with, and use your free epic feat for Great Strength I to even out the score.

*Slaps Svensk* Monks get IKD for free.

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Mobile_Svensk
 
PostPosted: Fri, Jan 14 2011, 13:06 PM 

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Uncle-Opustus wrote:

*Slaps Svensk* Monks get IKD for free.


Wut?
What are you on about?

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Last edited by Mobile_Svensk on Fri, Jan 14 2011, 13:10 PM, edited 1 time in total.

 
      
Lord-Hadeis
 
PostPosted: Fri, Jan 14 2011, 13:09 PM 

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Well I'm not going with kama's. Hate the silly little things, unrefine farmer tools.
Besides it doesn't go well with what I had in mind for the character if I'll play it. Kinda want to leave the asian monk thing behind and just go with that other cultures can fight well barehanded too, better even by leaving out most if not all honour and spiritual attachments to it.


 
      
Mobile_Svensk
 
PostPosted: Fri, Jan 14 2011, 13:13 PM 

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Well. Contemplate the PM I sent you, Hadeis, And see if it fits what you had in mind.
I took the liberty of adding Improved disarm, For funzies.

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Uncle-Opustus
 
PostPosted: Fri, Jan 14 2011, 13:15 PM 

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Very_Svensk wrote:
Wut?
What are you on about?

INT 13, what why? Improved Disarm, I wouldn't take it if it meant unnecessarily gimping your scores, and having reduntant skill points.

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Mobile_Svensk
 
PostPosted: Fri, Jan 14 2011, 13:16 PM 

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Uncle-Opustus wrote:
Very_Svensk wrote:
Wut?
What are you on about?

INT 13, what why? Improved Disarm, I wouldn't take it if it meant unnecessarily gimping your scores, and having reduntant skill points.


Well OK. Give him 9 CHA instead then. He has one point left to spend somewhere, At least give him the freedom to pick Imp.Disarm, Rather than putting it into useless charisma.

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Uncle-Opustus
 
PostPosted: Fri, Jan 14 2011, 13:21 PM 

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He had taken 12 CHA in his own draft, thought he cared for the RP value of it. Hence the "drop that STR to 16 if you want more points for other abilities" comment. My point wasn't to give direct guidelines nor orders, but to make it a sketch, malleable to everyone's personal liking.

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MoshingChris
 
PostPosted: Fri, Jan 14 2011, 13:23 PM 

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Very_Svensk wrote:
And with the Sorc level, You can buy Owls' insight scrolls! *Yay*


:lol: No UMD means you need other folks to use them on you.

Very_Svensk wrote:
Sidenote - You can fit Dev.Crit kama, And Imp.Two Wep Fighting if you want. Just saying.


Needs 15 dex which should then be 16 because a monk gets boni from that.

He wants the wings Op.

9/1/20 works well.

Anyway the way to build this chap is to get your RDD levels as fast as possible.

That would mean 4 Monk 1 Sorc 8 RDD 7 Monk 1 RDD Rest Monk.

The reason i say this is so you get damage earlier and you net your +2 int at 21 and actually grab a chunk of skillpoints. I also wouldn't overlook 13int and grabbing Improved Disarm.

Also Svensk is in error. You should always go more wisdom that dex if the two are equal. Wisdom isn't negated by being under flatfoot conditions.

17str
12dex
10con
14wis
13int
8cha

Is your best bet. I'd value the one point of AC over the +1 fort and 30 HP you get from 12 con.

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Mobile_Svensk
 
PostPosted: Fri, Jan 14 2011, 13:27 PM 

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Good advice. Yes, I wasn't aware of the WIS vs DEX on flatfoot status. Nice to learn that!

Ack - You're telling me the Owl's insight scrolls are Druid/Cleric only? Ack, The agony! :shock:

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This is the build i Suggested. I say he should aim to get 16Monk Asap, So that his fists get the pumping 1d20Damage.

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MoshingChris
 
PostPosted: Fri, Jan 14 2011, 13:56 PM 

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@Svesnk I say the extra skillpoints are more valuable to the end build than 1d20 fists in pre-epic.

I'm contemplating playing a DwD but I don't want to make a Sturli or Storn copy.

So I'm looking at

My favourite at the moment, 16 Rogue 4 Fighter 10 DwD sort of a Dwarven version of frank but trading out EWS for ITWF and IKD.

12 str
18 dex
14 con
8 wis
14 int
6 cha

Feats: Dodge, Toughness, Weapon Focus Handaxe, Imp Critical Handaxe, Blindfight, Ambidex, Two Weapon Fighting, Improved Two Weapon Fighting, KD, IKD.

Epic: EWF, Armorskin, Great Dex 1, Epic Dodge
Rogue: Crippling, Improved Evasion, Defensive Roll

However I literally can't decide on whether or not 10 DwD is enough of a bonus to make it worth going that far or if I shouldn't invest more fighter levels and one more Rogue level taking DwD down to six or five. 17 Rogue 8 Fighter 5 DwD which would allow me to pick up Epic Weapon Spec and 1d6 sneak die at the cost of 6/- DR.

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Uncle-Opustus
 
PostPosted: Fri, Jan 14 2011, 14:02 PM 

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I'd go Rogue19/Fighter6/DwD5 myself, but that's fine, too. The more DwD, the less practical your build is, for now at least, unless you make the silly version Uce did. EDR Epic Dodgy version of yours. Damn hard to kill, but hits like a girl. Good for giggles, nonetheless.

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MoshingChris
 
PostPosted: Fri, Jan 14 2011, 14:13 PM 

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Well I did also consider making a 14 Fighter 14 DwD 2 Rogue sword and boarder because it was a cheaper way of getting EDR III on a Dev Critter. But the lack of fun factor in the build sort of killed it and made it less awesome for me.

Btw your version gets one less AB than mine (7 fighter 5 DwD in pre-epic versus 5 DwD 5 Fighter) and cant take either IKD or Epic Weapon Spec, while gaining an epic rogue feat and 1d6 sneaks so all in all I'd say they are balanced.

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Lord-Hadeis
 
PostPosted: Fri, Jan 14 2011, 14:21 PM 

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Hmm facinating all of this. I'll spend some hours on this later today after I get back from doing ... stuff.... Then I'll amuze you all with a new terrible misinterpetation of it.


 
      
Vaul Tarrith
 
PostPosted: Fri, Jan 14 2011, 15:13 PM 

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That's the spirit! Take PRIDE in jacking a good build sideways! :D


 
      
Nimbrethil
 
PostPosted: Fri, Jan 14 2011, 17:01 PM 



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Joined: 20 Dec 2010
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--


Last edited by Nimbrethil on Wed, Jan 26 2011, 14:15 PM, edited 4 times in total.

 
      
Mobile_Svensk
 
PostPosted: Fri, Jan 14 2011, 17:18 PM 

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You need Extend spell, and Maximize spell. This is a rather Average Magic server, and most Ability Buffs come from your spells.

Extend spell, so you can extend Divine favour, and divine power, and prayer, and battletide, properly.
Maximzie, so you get +5STR+5CON+5CHA+5WIS Etc.

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Nimbrethil
 
PostPosted: Fri, Jan 14 2011, 17:27 PM 



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I already have extend spell (level 12). Yes, I thought about skipping expertise for another metamagic feat but I would deffinitely take overpowered spell infront of maximize allowing >5 buffs, if any. any other thoughts?


 
      
TormakSaber
 
PostPosted: Fri, Jan 14 2011, 17:50 PM 

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Max is better than Empower. Constant 5s > sometimes 2 3 4 5 6 7.

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Uberuce
 
PostPosted: Fri, Jan 14 2011, 18:47 PM 

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Rogue19/Ftr6/DwD5 gets my vote too.

Not in order; just a sketch to see what fits:

1 WF
2 Finesse
4 WS

1 Dodge
3 Toughness
6 KD
9 Ambi
12 TWF
15 ITWF
18 Blind

21 Armourskin
24 Epic WF
27 Great DEX
30 Epic Prowess, Fort, Spot or Discipline/ Improved Knockdown

6 Epic WS


 
      
Zifon
 
PostPosted: Fri, Jan 14 2011, 22:10 PM 

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Nimbrethil wrote:
something about a cleric/monk/fighter build


switch one cleric lvl preepic with one fighter lvl to get four attacks pr round..


 
      
hendrack
 
PostPosted: Fri, Jan 14 2011, 22:49 PM 

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swap Expertise with max spell


 
      
Lord-Hadeis
 
PostPosted: Fri, Jan 14 2011, 23:03 PM 

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Vaul Tarrith wrote:
That's the spirit! Take PRIDE in jacking a good build sideways! :D

I'm remembering this one! Really seems to fit my history in doing my own builds.


 
      
Mobile_Svensk
 
PostPosted: Fri, Jan 14 2011, 23:08 PM 

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Quote:
Cleric 25/Fighter4/Monk 1 Elf (Caster + Archer cleric)

PRE-EPIC
1 - Extend
3 - Zen
6 - Maximize
9 - Spell focus
12 - Greater spell focus
15 - Called shot
18 - Silent spell
Fighter extra 1 - Imp Critical
Fighter extra 2 - Wep Focus
Fighter extra 4 - Wep.Spec

EPIC
21 - Epic Wep.Focus
24 - Epic Spell Focus
27 - Epic spell
30 - Epic spell or armor skin

Cleric extra - Great wisdom


----------------------------------------------
Quote:
Cleric 23/Fighter 6/Monk 1 elf - Pure Archer cleric

Requires 13STR and 13CHA, Minimum

PRE-EPIC
1 - extend
3 - Zen
6 - Maximize
9 - Power attack
12 - Divine power
15 - Divine might
18 - Called shot
Fighter extra 1 - Wep Focus
Fighter extra 2 - Imp.Crit
Fighter extra 4 - Wep.Spec

EPIC
21 - Epic wep focus
24 - Free
27 - Epic spell
30 - Epic spell? or Armor skin
Cleric extra - Great wisdom
Fighter Extra - Epic.Wep.spec


You wanted Fighter cleric monk - Here's two decent Fighter cleric monks.
Rapid shot exists on Cloak
Point blank shot on Bow and Gloves.

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Nimbrethil
 
PostPosted: Fri, Jan 14 2011, 23:57 PM 



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Appreciate the effort very_Svensk but those two builds are archer clerics which is not what I'm trying to create here.


Zifon wrote:
Nimbrethil wrote:
something about a cleric/monk/fighter build


switch one cleric lvl preepic with one fighter lvl to get four attacks pr round..


christ, thanks. that was seriously embarrassing of me.


 
      
Mobile_Svensk
 
PostPosted: Sat, Jan 15 2011, 0:04 AM 

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Uh. When I saw you in game, You were running around with a Bow. But OK.

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TeroSNS
 
PostPosted: Sat, Jan 15 2011, 0:50 AM 

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saw a person with a bow

Edit: whops lol wrong topic!

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Nimbrethil
 
PostPosted: Sat, Jan 15 2011, 22:01 PM 



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TormakSaber wrote:
Max is better than Empower. Constant 5s > sometimes 2 3 4 5 6 7.


max takes up 3 spell slots higher than normal, speaking of bulls and owls wisdom, it puts us at level 5 spell slots which is where my extended divine power will be. those spots are too valuable.


 
      
hendrack
 
PostPosted: Sat, Jan 15 2011, 22:17 PM 

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Once you are 30 you don't need so many castings of divine power and then you will bite your arse because you took empower and cannot gear yourself properly because of the 2 > 7 randomness.


 
      
Dark Immolation
 
PostPosted: Sat, Jan 15 2011, 22:25 PM 

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Max for Wiz/Cleric/Druid, Emp for Sorc/Bard, both feats if you have room. That's always been my motto.

In the case of cleric, yes, maximize. Get all you can out of each casting. You have neither the slots or luxury to dick around with getting 3+ from a casting when you need to max 5 to fill out year gear. Otherwise you're effectively wasting a casting, because you'll end up chugging potions to cover.


 
      
Very_Svensk
 
PostPosted: Sat, Jan 15 2011, 22:43 PM 

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Why does bards need empower?

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Uncle-Opustus
 
PostPosted: Sat, Jan 15 2011, 23:30 PM 

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Joined: 10 Jul 2007
Location: Finland

Surely he meant Max for Bards, because Empower is a rather silly choice: it has no buffing value whatsoever, as it cannot provide the troubadour with a reliable score. However, it is very useful for Sorcerers and Wizards as it gives them a lot more mobile spellbook and a beefy boost to some damage spells such as Delayed Blast Fireball. Caster Clerics can also take it, but the best source on caster clerics I have (Hendrack) tells me it's rarely really worth it, but not in vain either.

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TormakSaber
 
PostPosted: Sat, Jan 15 2011, 23:57 PM 

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Joined: 16 Dec 2004
Location: Somewhere

Max for everyone, period.

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Dark Immolation
 
PostPosted: Sun, Jan 16 2011, 1:11 AM 

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Joined: 20 Apr 2008
Location: The downeaster "Alexa"

You guys have no sense of adventure. >_> *grumbles*


 
      
Jehran
 
PostPosted: Sun, Jan 16 2011, 1:12 AM 

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Joined: 25 Dec 2007

I am trying to make a SD/Assassin and I came up with a Ranger 9/SD 6/Assassin 15 Shadovar

STR: 11
DEX: 17 (24)
CON: 12
WIS: 10
INT: 16
CHA: 8
1-5 Ranger
6,7 Assassin
8-11 SD
12-15 Ranger
16-18 Assassin
19-20 SD
21-30 Assassin

1: Weapon Finesse, Weapon Focus: Shortsword
3: Dodge
6: Mobility
9: Knockdown
12: Improved Knockdown
15: Improved Crit: Shortsword
18: Blind Fight
21: Epic Weapon Focus: Shortsword
24: Epic Prowess
27: Armor Skin
29: Epic Skill Focus: Hide
30: Epic Skill Focus: MS

Disable Trap 24(27), Heal 31(31), Hide 33(52), Lore 29(32), Move Silently 38(57), Open Lock 33(40), Pick Pocket 33(40), Tumble 30(37), UMD 26(25)

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Mobile_Svensk
 
PostPosted: Sun, Jan 16 2011, 1:13 AM 

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Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

No rogue.
Are you really going to forfeit Epic dodge?

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PaladinOfSune
 
PostPosted: Sun, Jan 16 2011, 1:37 AM 

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Joined: 15 Dec 2004
Location: England, UK

I'd go 5 Ranger/15 Assassin/10 SD if you really want to make an Assassin with SD levels. No Epic Dodge is a sorry sight.

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