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hendrack
 
PostPosted: Wed, Dec 29 2010, 22:37 PM 

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Don't do that rogue/druid thing, that was just personal brainstorming (or brainfarting). I have a boner for caster clerics/druids with spot and zen archery, but the STR build is also doable I suppose, just less effective. But take EWS then. 25/4/1. You can try to hybrid the druid by splitting STR/WIS as well, Earthquake is a reflex safe and with epic focus it still should net good results.


 
      
hendrack
 
PostPosted: Wed, Dec 29 2010, 23:03 PM 

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Bugger the druid/rogue idea, I'll be doing something really awesome, a gnome rogue 30 with a heavy crossbow.


 
      
Mobile_Svensk
 
PostPosted: Thu, Dec 30 2010, 1:04 AM 

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Gnomes... Are pretty awesome...

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Naivatkal
 
PostPosted: Thu, Dec 30 2010, 3:21 AM 

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What's a good all around Druid class combo?
I've always been curious about playing one, but unsure about a build.

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TormakSaber
 
PostPosted: Thu, Dec 30 2010, 3:22 AM 

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30 druid. Ta da.

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Naivatkal
 
PostPosted: Thu, Dec 30 2010, 3:27 AM 

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Well yesh, that :p lol
I was just wondering if worrying about the Shifter class would be good to add in. Or is it more specialized?

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MoshingChris
 
PostPosted: Thu, Dec 30 2010, 3:34 AM 

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28 Druid 1 Ranger 1 Harper Scout for the cool beans.

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CookieMonster
 
PostPosted: Thu, Dec 30 2010, 3:46 AM 

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Looking to make a bard. Races: Elf, or Half-elf. Either will fit.

It's a fencer, parrying taunting swashbuckler. Any advice?

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TormakSaber
 
PostPosted: Thu, Dec 30 2010, 3:48 AM 

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30 bard!

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Naivatkal
 
PostPosted: Thu, Dec 30 2010, 3:51 AM 

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30 Bard does rock hard. I'd do it
PURE BUILDS

Also, thanks Mosh. I thought of the 1 Ranger, but wanted Imp Two Weap as well haha

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CookieMonster
 
PostPosted: Thu, Dec 30 2010, 4:12 AM 

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Strength or dex, what race to make best use of cha?

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MoshingChris
 
PostPosted: Thu, Dec 30 2010, 4:58 AM 

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Either.

Half Elf would probably work better though in regards to an all rounder. Although the cheap dexterity isn't something to frown at either.

Strength based I think.

You are more than welcome to use my 23 Bard 6 Fighter 1 Ranger chap if I can dig the build out of somewhere. Its a counter-SD build and one of my favourites.

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CookieMonster
 
PostPosted: Thu, Dec 30 2010, 5:15 AM 

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Half-elf seems good then. Sure, I'd like a look at that build. I don't really know anything about building and usually just roll chars that I think sound fun. lol.

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Uberuce
 
PostPosted: Thu, Dec 30 2010, 5:17 AM 

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Melee Druid is dragon Druid. The catch is that you're not actually a melee Druid until you finally get draggy at high epic. Up till that point I had great success being a caster Druid spamming Earthquake, Stonehold and and Call Lightning while letting the pets do the rough stuff. You have all the WIS in the world and have generous feat allowances, so taking Greater Spell Focus Evocation is easy enough.

Then, when you get the dragon, you take three castings of extended Aura of Vitality and Blood Frenzy and run about stomping things with your sexy 60STR.


 
      
Naivatkal
 
PostPosted: Thu, Dec 30 2010, 5:28 AM 

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oh... holy crap lol

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MoshingChris
 
PostPosted: Thu, Dec 30 2010, 6:03 AM 

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Uberuce wrote:

Then, when you get the dragon, you take three castings of extended Aura of Vitality and Blood Frenzy and one casting of owls insight so you don't ballocks all your spell slots when you shift and run about stomping things with your sexy 60STR.


Minor fix there.

Mulan or ffolk work best for the Dragonshaper because it'll free up an epic feat from wisdom. Again its a build numerous folk ask for so I'll post my favourite variant of it.

Mulan
14 strength (maxes to 26 use darts and net automatic mighty +8 damage over a slings)
8 dex (7) (tough going because you can't wear metal armour however you can reverse the strength and dex attributes at creation)
14 con
18 wis (19) -> 26 level ups -> +4 great ability = 30
10 Int
8 Cha

28 Druid 1 Ranger 1 Rogue

1 - 20 Druid
Feats: Extend Spell, SF & GSF Evocation, SF & GSF Conjuration, Zen Archery, Called Shot (or blindfight), Empower Spell.

21-24 Druid
Feats: Great Wisdom, Great Wisdom
Druid Bonus: Great Wisdom

25 - 27 Druid
Feats: Great Wisdom

28 Rogue: Tumble/Spot Dump

29 Ranger Feat: Epic Spell Focus Evocation or Conjuration depending on Mummy Dust choice. Discipline Dump.

30 Druid: Mummy Dust + Dragonshape

Unshifted Zen AB = 43 GMW/Bless/Aid


The problem with Dragon shape is that is has very limited use. Great for pvboss. Sucks for general pvm and in pvp any player worth his salt will avoid you. Luckily your also a druid and possess some of the most potent spells available.

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Lord-Jyssev
 
PostPosted: Thu, Dec 30 2010, 6:10 AM 

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I did do a similar dragon druid test build with CoT levels for the bonus feats to wisdom, but I was hoping to avoid the dragon. It just seems like the only option that an epic druid has, unfortunately. I think I might put this on the back burner for now.


 
      
TormakSaber
 
PostPosted: Thu, Dec 30 2010, 6:10 AM 

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Mind that Mulani Druidsa re kind of odd: the region that Mulan are from doesn't favor druids, being Thay and Mulhorand and Khem. You see very many more clerics, wizards, and arcane and martial classes there than you do Druids.

Ffolk is much more Druid friendly, being a representation of Scotland & Wales, up in the Moonshae Islands. Veyr agricultural.

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MoshingChris
 
PostPosted: Thu, Dec 30 2010, 6:45 AM 

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Tormak is slightly in error.

A third of the Mulhorandi deities support druids. Druidism is generally the path those that can't claim a divine incarnation as an ancestor, yet feel the touch of the divine, end up focussing their attention on.
Similarly Rangers do not have to be born to a noble house to touch the divine.

Osiris: Lord of Nature
Portfolio: Vegetation

Anhur: God of Storms
Portfolio: Thunder, Rain

Isis: Lady of the Rivers, Mistress of All Weather
Portfolio: Rivers, Weather

Sebek: Lord of Crocodiles
Portfolio: Wetlands, River Hazards

That said they do take a secondary role to Clerics.

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Suliman
 
PostPosted: Thu, Dec 30 2010, 9:43 AM 



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So I want to make a CG sort of rogue-ish archer, I am going with 19 Rog / 2 Bard / 9 AA .

While I am still sorting out the specifics of his character (personality wise that is) and his backstory, I am somewhat wondering about his feats. Once I get my backstory and personality down, I want to jump right into him, but don't want to make some silly mistake(s) early on in feat / skill choices. Any advice would be helpful :)

Put ? by the unsure ones, here's what I am thinking...

Pre-epic:
Pointblank shot, WF: Longbow, Imp Crit: LB, Rapid shot, Called Shot?, Luck of Heroes or Great Fort

Not sure how good Called shot is, never really played an archer before! And cant decide between luck of heroes, great fort, expertise, toughness, etc?

Epic:
EWF: LB, epic fort, Great Dex, Epic Dodge, slippery mind? (rogue bonus), epic skill focus: hide / ms / disc? or armor skin?

Im pretty lost lol, thanks in advance! :)


 
      
Uberuce
 
PostPosted: Thu, Dec 30 2010, 10:15 AM 

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MoshingChris wrote:
Minor fix there.
Cheeky sod. I took all the other Druid buffs for granted because I always see them get cast but Aura and Frenzy don't get used the way I did.

Quote:
8 dex (7) (tough going because you can't wear metal armour however you can reverse the strength and dex attributes at creation)
Druids of Mielikki can wear metal armour, although they prefer not to. All Druids can wear dragonscale or other nonmetallic heavy armour if they take the feat. Not actually sure if there's anything but dragonscale around, but my guy rocked the heavy non-epic dragonscale armours quite a lot.

Quote:
29 Ranger Feat: Epic Spell Focus Evocation or Conjuration depending on Mummy Dust choice. Discipline Dump.
Give the awesomesauce of Earthquake, I'd go for Evo even if Mummydust wasn't now Druid-friendly. I played mine before that change.

Quote:
The problem with Dragon shape is that is has very limited use. Great for pvboss. Sucks for general pvm and in pvp any player worth his salt will avoid you. Luckily your also a druid and possess some of the most potent spells available.
I'd not say it sucks for PvM. You do solid if unspectacular DPS and you're tough as old boots, not least because of the surprising number of epic critters with only +3 weapons.

PvP, you're right. My guy was kitted out as a Spotter/caster who wouldn't typically go dragonsy for PvP.


 
      
TorQuilArykson
 
PostPosted: Thu, Dec 30 2010, 11:26 AM 



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So I have this PM character atm.

What would be the best possible solution for me? I am lvl 10 PM and lvl 4 Wizard at the moment. I want epic spells and I mostly want to focus on casting, but with Palemaster not as a caster lvl my durations and damage suck. Any help here?


 
      
hendrack
 
PostPosted: Thu, Dec 30 2010, 11:33 AM 

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Take every next level as wizard and be a 20/10, or... have some very good RP reason to be emo and cut your bone arm off and request a rebuild into a wiz30 with dark clothes.


 
      
TorQuilArykson
 
PostPosted: Thu, Dec 30 2010, 11:35 AM 



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I don't want to lose the touch attacks, they are quite nice to have and the DC is actually pretty nice aswell.

I would just hate only being able to cast spells as lvl 10 caster even though I can use ninth circle spells.


 
      
hendrack
 
PostPosted: Thu, Dec 30 2010, 11:36 AM 

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Wiz20 silly, not PM20/WIZ10. That way you are halfway decent for something like a mage. Either that or rebuild, theres no other way to salvage your PM.


Last edited by hendrack on Thu, Dec 30 2010, 11:36 AM, edited 1 time in total.

 
      
TorQuilArykson
 
PostPosted: Thu, Dec 30 2010, 11:36 AM 



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Would I be able to get epic spells with lvl 20 wiz?


 
      
hendrack
 
PostPosted: Thu, Dec 30 2010, 11:39 AM 

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Quote:
In Neverwinter Nights, epic spells are implemented as feats that are selected while gaining levels. These feats can be chosen upon reaching level 21 in an appropriate spellcasting class or level 15 in pale master.


As WIZ20/PM10, no I think. May look on the sidebar info about epic spells though, now idea how epic spells and PMs are handled on Amia, since I never touched that class.


 
      
Uberuce
 
PostPosted: Thu, Dec 30 2010, 11:49 AM 

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Newps. You need PM15 to get any of the epic spells. Sad fact is NWN hates Palemasters to be anything but Bard-unlocked meleers, so much that any fix for it is buried under a monkeybuttload of work for Devs.


 
      
Zifon
 
PostPosted: Thu, Dec 30 2010, 11:51 AM 

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The 20pm/10wiz is not to be sniffed at here on Amia. All in INT, rest in CON = very high touch dc and a good HP, and access to epic spells and the winterwight. It can be a damn strong build if thats what you want.

If you want to be alot more casterfocussed I suggest starting all over since you dont really need PM and its easy to regain 14 levels as a pure wizzie.

Just my two cents :)


 
      
TeroSNS
 
PostPosted: Thu, Dec 30 2010, 12:24 PM 

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Uberuce wrote:
monkeybuttload

Teehee

Zifon wrote:
The 20pm/10wiz is not to be sniffed at here on Amia. All in INT, rest in CON = very high touch dc and a good HP, and access to epic spells and the winterwight. It can be a damn strong build if thats what you want.

If you want to be alot more casterfocussed I suggest starting all over since you dont really need PM and its easy to regain 14 levels as a pure wizzie.

Just my two cents :)


but how can you actually use that? all your caster levels suck marbles.

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Zifon
 
PostPosted: Thu, Dec 30 2010, 13:47 PM 

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Ulir wrote:
Oh, and in terms of overcoming spell resistance, a level 10 wiz/20 pm would give you a caster level of 10. This doesn't affect you when summoning undead as a pm though. The more pm levels, the stronger your arm attacks. Got myself one of those builds. Think the DC for the arm attacks are 46 or so. Very funny, but you only get three death attacks and six paralyze attacks per day. The paralyze attacks can be switched to level drain, str drain, control undead etc. via widget you can ask for.

If you meet someone with spell resistance above 30, you are screwed spellwise. Thats where the arm comes in handy. :twisted:


Ulir knows what hes talking about.
Its not really a casterbuild, more a meleebuild, high AC, deadly touch DC, immunities to hold, paralyze, stun, crits and sneaks, and with a mummy dust and winterwight that can hold its own against many here.

EDIT: Imo: its a build that can have a good story and are excellent for (Tarkuul) RP, but its not a rare build these days, theres at least half a dozen of them running around atm all dressed in dark..


 
      
Mobile_Svensk
 
PostPosted: Thu, Dec 30 2010, 13:52 PM 

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Lay on Hands - "Poff gone!"

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TeroSNS
 
PostPosted: Thu, Dec 30 2010, 14:32 PM 

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I have been thinking of going into a melee buffer, and utilizing barbarian with bard. how should I proceed with it? One of those raging buffers (skald?) ragesinger, or whatever you call it. :)
thoughts about the level order, level outtake, terrifying rage and so forth.

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maglorine
 
PostPosted: Thu, Dec 30 2010, 14:50 PM 

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Suliman wrote:
So I want to make a CG sort of rogue-ish archer, I am going with 19 Rog / 2 Bard / 9 AA .

Pre-epic:
Pointblank shot, WF: Longbow, Imp Crit: LB, Rapid shot, Called Shot?, Luck of Heroes or Great Fort

Not sure how good Called shot is, never really played an archer before! And cant decide between luck of heroes, great fort, expertise, toughness, etc?

Im pretty lost lol, thanks in advance! :)


Called Shot is good. You need it. You get 7 feats pre epic so take the first 5 you listed plus Blindfight and Great Fort. Take your epic dodge pre requisites pre epic for rogue bonus feats then save the last 2 for epic and take ESF Discipline and something else.

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Uberuce
 
PostPosted: Thu, Dec 30 2010, 15:39 PM 

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TeroSNS wrote:
I have been thinking of going into a melee buffer, and utilizing barbarian with bard. how should I proceed with it? One of those raging buffers (skald?) ragesinger, or whatever you call it. :)
thoughts about the level order, level outtake, terrifying rage and so forth.
You could in theory do a Barb15/Bard15 to get Terrifying Rage, the Ferocity Rage widget and reasonable buffery. You'll get GMW+5 and Improved Invis for your party and enough Haste for solo work, and the song's +4AC. It misses out the juicier bits of Barb and Bard, but it'll serve okay.


 
      
TeroSNS
 
PostPosted: Thu, Dec 30 2010, 15:55 PM 

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did bard care for arcane spell failure on armors?
should I use a shield or go for two handed weapon?

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Uncle-Opustus
 
PostPosted: Thu, Dec 30 2010, 16:04 PM 

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Bards do care about it, yes. Mainly the fact why bards on Amia tend to go with a bit higher DEX than necessary: to suit themselves into a chainshirt with 0% ASF. However, there's also a half-plate with the 0% ASF property, but only at the cost of -1 STR. DC items are another story.

Shield? That's entirely up to you, but more AC is better with your chap at least. It's more a fashion matter than practical.

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Mobile_Svensk
 
PostPosted: Thu, Dec 30 2010, 16:15 PM 

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...Doesn't bards use Maximize spell? I mean, You don't need High dex at all. Sun Soul boots +3, and Maxed DEX = +8. Tadaa...

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Uberuce
 
PostPosted: Thu, Dec 30 2010, 17:13 PM 

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Sure, but running about at 18DEX is still more than any other STR-base does.


 
      
Mobile_Svensk
 
PostPosted: Thu, Dec 30 2010, 17:56 PM 

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How much AB can you max out with a Bard, Really?

20base +14STR modifier + 3Epic Wep focus +5 GMW = 42? +2 Bardsong = 44.... That's rather bad

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hendrack
 
PostPosted: Thu, Dec 30 2010, 18:08 PM 

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You forget curse song. Can't expect to make a bard and have AB like a WM. Its a 3/4 AB class after all.


 
      
Kjetta
 
PostPosted: Thu, Dec 30 2010, 19:05 PM 

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Yo,

I want to play a gnomish character now and then, I've devided. So, do does anyone know how to build one. My concept so far is something close to a "gnomish defender", meaning a character who sees himself of a protector of everything gnomish.

Wanting to dualwield light hammers, so I'd love if I could do something like rogue/fighter/WM and go dex and snag epic dodge.

Any ideas?

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Uncle-Opustus
 
PostPosted: Thu, Dec 30 2010, 19:23 PM 

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That's your olde Rogue17/Fighter8/WM5. I'm sure it has been posted somewhere here recently, just wait for someone to dig it up for you and adjust it a bit to fit the gnome race. Unfortunately you can't afford the dualwielding feats, but there are items to help you with that when dualwielding is actually a profitable solution at all.

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hendrack
 
PostPosted: Thu, Dec 30 2010, 19:28 PM 

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I just started my gnome rogue, make it happen soon!


 
      
Mobile_Svensk
 
PostPosted: Thu, Dec 30 2010, 19:34 PM 

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You should go Light mace, Kjetta. There's some awsome HAK stuff you can twist those into.

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Kjetta
 
PostPosted: Thu, Dec 30 2010, 20:02 PM 

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Yeah, just realized just how much light hammers suck. Hmm. Gnomes do look ace when they 2-hand stuff, how about 2-handing a warhammer.

Perhaps go WM 5, Fighter 12, rogue 13?

Forget about edpic doge, go strenght and try to knock stuff down with improved knockdown?

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hendrack
 
PostPosted: Thu, Dec 30 2010, 20:08 PM 

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Go Barb/WM/fighter then.


 
      
Kjetta
 
PostPosted: Thu, Dec 30 2010, 20:26 PM 

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Alright. WM 5, Fighter 4, Barb 21?

That doable?

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Last edited by Kjetta on Thu, Dec 30 2010, 20:28 PM, edited 1 time in total.

 
      
ShadowSoul89
 
PostPosted: Thu, Dec 30 2010, 20:28 PM 

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Are there any good Rogue/Blackguard builds out there? Race is Tiefling, shooting for a dexer. And if at all possible, a fiendish servant would be nice. This is probably a challenge...

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hendrack
 
PostPosted: Thu, Dec 30 2010, 20:31 PM 

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Kjetta wrote:
Alright. WM 5, Fighter 4, Barb 21?

That doable?


Dunno if you can survive the lack of tumble and shield, but try out in single is my suggestion. Perhaps drop EWS and go Barb/WM/someRogue. Since with a twohander you get 1.5 STR mod and have plenty of dmg, I reckon.


Last edited by hendrack on Thu, Dec 30 2010, 20:43 PM, edited 1 time in total.

 
      
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