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Mobile_Svensk
 
PostPosted: Mon, Dec 27 2010, 18:36 PM 

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Drink a Mindblank and you're immune to -all- Will affecting Spells. If dispelled, Drink another. They're only 900gp A bottle.

And here's my advice - Post the entire build, Let us see what you have planned.

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Silent2001
 
PostPosted: Mon, Dec 27 2010, 18:36 PM 

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Except banishment and word of faith, if you're an outsider.

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Mobile_Svensk
 
PostPosted: Mon, Dec 27 2010, 18:38 PM 

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Silent2001 wrote:
Except banishment and word of faith, if you're an outsider.


oh, That always make me giggle...
Reminds me that i once made an 'Outsider hunter', Who specialized in Banishment. Had a DC of 38 i recall. I know Outsider Pc's all stepped away when she approached.

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QPR
 
PostPosted: Mon, Dec 27 2010, 19:16 PM 

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Svensk, can you send that in a PM to me? I'v always wanted to make a type of inquisitor that roots out outside influence.

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Polris
 
PostPosted: Mon, Dec 27 2010, 19:17 PM 

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I don't feel like redoing the build from scratch again just to see at what level I take what feat so I'll just roughly sketch it out.

Race: Duergar
Alignment: Neutral Evil

STR: 18(28)
DEX: 13
CON: 13
WIS: 8
INT: 14
CHA: 4

Levels 1-6: Fighter, getting all the WM feats (Dodge, Mobility, Spring attack, Expertise, Whirlwind attack)
Levels 7-16: Weapon Master, getting the Overwhelming critical requirements (Imp. critical, Power attack, Cleave)
Levels 17-20: Fighter (Great Cleave, Great Fortitude, and Weapon Specialization)
Levels 21-26: Fighter
Level 27: Rogue
Level 28-30: Weapon Master
(I don't really remember the order of picking the feats here but the epic feats that I choose from 21-30 are as follows: EWF, Natural Armor, EWS, Great Strength x3, Epic Prowess.. oh yea, and Overwhelming critical :) )

Skills: Discipline (33), Heal (16), Craft Armor/Weapon (5), Spellcraft (5), Tumble (30), UMD (23), Concentration (8), Intimidate (4)

-----------------------------------

If anyone says I should ditch Great Fortitude for Knockdown, then I also expect that person to provide me with a guide on maxing out Fort saves and Strength with the crafting system :)


 
      
Mobile_Svensk
 
PostPosted: Mon, Dec 27 2010, 19:17 PM 

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QPR wrote:
Svensk, can you send that in a PM to me? I'v always wanted to make a type of inquisitor that roots out outside influence.


it's -Really- easy. Just make a caster cleric, Or wizard/Sorc with abjuration as spell focus.
Easiest with Wizard, Since you got plenty of Extra feats for spell focus. Cleircs, if caster clerics, should really just focus in evocation.

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Mobile_Svensk
 
PostPosted: Mon, Dec 27 2010, 19:27 PM 

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Polris wrote:
I don't feel like redoing the build from scratch again just to see at what level I take what feat so I'll just roughly sketch it out.

Race: Duergar
Alignment: Neutral Evil

STR: 18(28)
DEX: 13
CON: 13
WIS: 8
INT: 14
CHA: 4

Levels 1-6: Fighter, getting all the WM feats (Dodge, Mobility, Spring attack, Expertise, Whirlwind attack)
Levels 7-16: Weapon Master, getting the Overwhelming critical requirements (Imp. critical, Power attack, Cleave)
Levels 17-20: Fighter (Great Cleave, Great Fortitude, and Weapon Specialization)
Levels 21-26: Fighter
Level 27: Rogue
Level 28-30: Weapon Master
(I don't really remember the order of picking the feats here but the epic feats that I choose from 21-30 are as follows: EWF, Natural Armor, EWS, Great Strength x3, Epic Prowess.. oh yea, and Overwhelming critical :) )

Skills: Discipline (33), Heal (16), Craft Armor/Weapon (5), Spellcraft (5), Tumble (30), UMD (23), Concentration (8), Intimidate (4)

-----------------------------------

If anyone says I should ditch Great Fortitude for Knockdown, then I also expect that person to provide me with a guide on maxing out Fort saves and Strength with the crafting system :)


You get what you get. Here's an all-around build that works in 99% of the cases. You'll loose 2AB; but gain Dev.crit and +6Damage.
Image

Easy to level, No Multiclass penality, Nets about 52+ AB unbuffed with STR maxed and bless/aid.

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Polris
 
PostPosted: Mon, Dec 27 2010, 19:34 PM 

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Yea, I did that build in my module as well but I just don't want to give up my precious AB. If anything I would only want to make it higher :)

Appreciate the input though.

EDIT: What do you mean 52 AB unbuffed. My build gets 51 AB with a +5 weapon, unbuffed


 
      
Mobile_Svensk
 
PostPosted: Mon, Dec 27 2010, 19:40 PM 

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Polris wrote:
Yea, I did that build in my module as well but I just don't want to give up my precious AB. If anything I would only want to make it higher :)

Appreciate the input though.

EDIT: What do you mean 52 AB unbuffed. My build gets 51 AB with a +5 weapon, unbuffed


25Bab + 14STR modifier = 44 + 3Epic wep focus = 47 + 3 WM = 50 + 2 Aid/bless. = 52.

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Polris
 
PostPosted: Mon, Dec 27 2010, 19:48 PM 

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Ah, I missed the 'plus Aid and Bless' part. That's with a +5 weapon right? I'm not really sure I'll be able to get that so I'm counting everything with a +4 one.

I'm inclined to drop those 2 Great Strength feats and take Epic Fort and Epic Will :). I'm a sucker for saves lol


 
      
Mobile_Svensk
 
PostPosted: Mon, Dec 27 2010, 21:09 PM 

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Just drink a mindblank?
Besides, it's easy as hell to get 40 Fortitude, On a fighter it's ... Even easier.

+3 Fort is 1 Power. Spend 5 powers and you got +15Fort. You have room for that

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Polris
 
PostPosted: Mon, Dec 27 2010, 22:02 PM 

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The build I posted has 16 Fort at level 30. Great Fort gives it +2. Now it's 18, add your 15 and it's 33, add Epic Fort and it's 37. Chug a potion for +1 or +2 and it's 39.

I'm not adding any bonuses to CON from items because with the need to max out STR and Fort saves, I see very little room for adding even a little bit of CON. Not to mention that if you take out Epic Fortitude, CON from items still wouldn't bring the overall Fort save to 40.

I keep seeing the posts about how 'easy' it is to do 40 fort on a fighter. I challenge you to post a proof of that, items used and so on. And I challenge you to do it without Epic Fort.

PS: A mindblank at the beholders is useless.


 
      
QPR
 
PostPosted: Mon, Dec 27 2010, 22:25 PM 

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Now that my bard is about to level to 16, I am unsure wether I should put points in cha or str. The question is wether he should end up with 20 str and 18 cha, or 22 str and 16 cha. I hear the only thing 18 cha gives is one extra level 6 spell use per day, so I'm inclined to increase strength

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hendrack
 
PostPosted: Mon, Dec 27 2010, 22:41 PM 

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22 STR 16 CHA I say. Sleep with maximum CHA gear, buff up, change to STR gear. Joyful AB.


 
      
Uberuce
 
PostPosted: Mon, Dec 27 2010, 22:46 PM 

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Assuming that (like me) you insist on +4AC where possible and +5AC on your Sunsoul booties:

Cloak of Fortification +4: +4 Universal
Calan's Plate +2STR, +5 Discipline
Mythalled Tower shield: +3 Fort (a much better shield is currently available, but it's not long for this earth, if rumour is to be believed. And yes, even as a Dev I dunno)
Mythalled Mountain Giant Ring x2: +4STR, +6 Fort NB: better diety rings are out there, but depend on race or alignment.
Girdle of Fitness, +2CON, +3 Universal
Sunsoul Boots: +1STR
Locking Grip Bracers: +8Disc, +2STR, +3Fort
Thieves Hood: +10Disc, +2STR
Amulet: +1STR

That's +19 Fortitude, +23 Discipline and maxed out STR. Mix two Fort-favouring classes pre-epic or take Great Fort, and you have 19 base, so a humble 12CON takes the bonues from the Girdle to +2modifier and brings you to 40.

That isn't the greatest gearset in the world by any means since it gives you utter arse for Will/Reflex and has no Freedom, but for duelling other tanks it's fine.


 
      
GreatPigeon
 
PostPosted: Mon, Dec 27 2010, 22:49 PM 

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QPR wrote:
Now that my bard is about to level to 16, I am unsure wether I should put points in cha or str. The question is wether he should end up with 20 str and 18 cha, or 22 str and 16 cha. I hear the only thing 18 cha gives is one extra level 6 spell use per day, so I'm inclined to increase strength


How many bard levels will you have? Level 6 slot is mass haste. 1 more never hurts really...

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PaladinOfSune
 
PostPosted: Mon, Dec 27 2010, 22:49 PM 

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That shield's already no longer findable in loot. Ridiculous thing it was, too.

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MoshingChris
 
PostPosted: Mon, Dec 27 2010, 23:45 PM 

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ticket wrote:
That's 17 WM mosh. The first rogue ought to be at level 22 for the early tumble dump. Grabbing all the weapon feats means dropping Epic Discipline for Dev Crit too.


No its not 17.

9 in pre-epic, 7 in epic.

And I prefer Epic Discipline over Dev Crit because dev crit is pointless on a WM. By the time you drop a Dev against the PC fort base you generally would have killed the player in question. THe reason I keep Great Cleave is because a WM's crit/damage output is so High it will nab 2 extra attacks per round with Great Cleave. Overwhelming just works well because on the minimum its 3d6 extra damage per crit which is what a WM bases its damage on.

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Mobile_Svensk
 
PostPosted: Mon, Dec 27 2010, 23:56 PM 

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Polris wrote:
The build I posted has 16 Fort at level 30. Great Fort gives it +2. Now it's 18, add your 15 and it's 33, add Epic Fort and it's 37. Chug a potion for +1 or +2 and it's 39.

I'm not adding any bonuses to CON from items because with the need to max out STR and Fort saves, I see very little room for adding even a little bit of CON. Not to mention that if you take out Epic Fortitude, CON from items still wouldn't bring the overall Fort save to 40.

I keep seeing the posts about how 'easy' it is to do 40 fort on a fighter. I challenge you to post a proof of that, items used and so on. And I challenge you to do it without Epic Fort.

PS: A mindblank at the beholders is useless.


You never specified where you intended to use the high will against. Still, easily circumvented by equipping extra willsave for 'that' specific area. You only need 25+.

And no, I won't be challenged to build your equipment, You are just trying to coax me into doing the work for you. This is the build 'advice' topic.
You are free to do whatever you desire with your char, we're are here to give help, not build it for you.

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MoshingChris
 
PostPosted: Tue, Dec 28 2010, 0:03 AM 

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GreatPigeon wrote:
QPR wrote:
Now that my bard is about to level to 16, I am unsure wether I should put points in cha or str. The question is wether he should end up with 20 str and 18 cha, or 22 str and 16 cha. I hear the only thing 18 cha gives is one extra level 6 spell use per day, so I'm inclined to increase strength


How many bard levels will you have? Level 6 slot is mass haste. 1 more never hurts really...


As i discovered partying with Uce's EDR/Bard Gnome anything over 25 Bard doesn't need the extra mass haste. In fact if I recall my Tjorn (pure bard) I always had one mass haste left over when I ran out of songs to curse with.

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Bobo_Underhill
 
PostPosted: Tue, Dec 28 2010, 0:55 AM 

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You can do on 5 if you time it well and have enough bard levels. My bard 26 leaves an encounter or two with just basic haste on every one before resting.

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Polris
 
PostPosted: Tue, Dec 28 2010, 2:04 AM 

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@Uce
Thanks, that's all I wanted. Proof that people aren't just pulling my leg. :)

@Very_Svensk
Sorry if the text rang with a hostile tone, was not intended. All I wanted was.. well, exactly what Uce posted. Doesn't mean I'm gonna use that gearset, just wanted to see how one would practically fit that much STR and Fort together. I've often thought about asking that in game but it just seemed awkward in a way.


 
      
Suliman
 
PostPosted: Tue, Dec 28 2010, 7:02 AM 



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I was wondering if trap DC's are different on Amia.. I've never used traps before, and want to make a rogue that can possibly set epic traps.. Is it a type of skill you just max out or is it like tumble and only a certain amount matters?


 
      
QPR
 
PostPosted: Tue, Dec 28 2010, 11:43 AM 

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GreatPigeon wrote:
How many bard levels will you have? Level 6 slot is mass haste. 1 more never hurts really...


The plan is 30 bard, so I will sorely need the extra AB from str I think. With 30 brd levels, mass haste would last 3 mins each, and extended haste six, so I shoul'dnt run out of them between rests.

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MoshingChris
 
PostPosted: Tue, Dec 28 2010, 16:20 PM 

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By the time you've Rested + Buffed and used your first mass haste you would be about two to six minutes into the rest cycle anyway. With a well rounded party Tjorn literally ran in cursed, ran to the next spawn cursed and started banging away until his cannons caught up. You'd be surprised how fast you can use up 28 curse songs.

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QPR
 
PostPosted: Tue, Dec 28 2010, 16:51 PM 

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No need to go above 16 cha then, in other words?

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TormakSaber
 
PostPosted: Tue, Dec 28 2010, 20:12 PM 

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I hate building for exactly 15 minute intervals. Screws you over when your plans go awry. Happens a lot.

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MoshingChris
 
PostPosted: Wed, Dec 29 2010, 1:06 AM 

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Tjorn still gets five or six hastes.

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TormakSaber
 
PostPosted: Wed, Dec 29 2010, 1:07 AM 

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You know what I mean!

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MoshingChris
 
PostPosted: Wed, Dec 29 2010, 1:11 AM 

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I do but I've also ran a 20 Bard with 6 mass hastes. That is a pain in the arse because it only runs for 12 minutes, but by the time I've used the last one I'm fine to rest and rebuff again.

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Mobile_Svensk
 
PostPosted: Wed, Dec 29 2010, 1:24 AM 

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Bards are win. Shame they're so damn squishy... There's no Buffert HP to back them up.

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Naivatkal
 
PostPosted: Wed, Dec 29 2010, 4:00 AM 

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So I was just wondering something.
My rebuild for Tyrus was including Knockdown and Imp Knockdown as well as Dev Crit.
Is there even a point to taking Knock/ImpKnock since Dev Crit is being used?
Other than for use against enemies immune to Crits, of course

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PaladinOfSune
 
PostPosted: Wed, Dec 29 2010, 6:01 AM 

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Of course, for the reason you just gave. Besides that, not every hit is a Dev Crit, and it isn't so reliable for the things with 38+ Fort.

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Naivatkal
 
PostPosted: Wed, Dec 29 2010, 6:13 AM 

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Alright, cool. I really thought it was, I just wanted to verify for the sake of my tinfoil hat

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Ulir
 
PostPosted: Wed, Dec 29 2010, 8:10 AM 

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Sooo. If I were to need 9 perform for bard's song and have a cha mod. of +9, would I need to put one point in perform or would it work with the cha mod. only?

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Suliman
 
PostPosted: Wed, Dec 29 2010, 10:04 AM 



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Could anyone give me a suggestion in how much I should put into set trap, search, and disable trap for setting epic traps and disabling traps on Amia? Considering items and such.


 
      
hendrack
 
PostPosted: Wed, Dec 29 2010, 10:08 AM 

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http://nwn.wikia.com/wiki/Set_trap


 
      
Ulir
 
PostPosted: Wed, Dec 29 2010, 10:15 AM 

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Setting an epic trap requires 65 set trap skill. You get a synergy bonus to set trap, if you have 5+ disable trap and vice versa.

Disable trap is int based.
Set trap dex based.

Sooo, +20 from a "take 20" roll, +2 from synergy bonus, +10 from rogue's cunning potions you can buy here and there, or find on items.

How high will your intelligence and dexterity be?

Unless you have need of search in terms of RP, I would ditch it entirely and go see the local thief goods merchant for lenses of detection.
Then again, rogue's have a ton of skill points... Check out http://nwn.wikia.com/wiki/Set_trap

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Uberuce
 
PostPosted: Wed, Dec 29 2010, 11:43 AM 

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Very_Svensk wrote:
Bards are win. Shame they're so damn squishy... There's no Buffert HP to back them up.
As mosh said, I made a gnomish Bard/PDK with Epic DRIII for a giggle. I think he sat on a shade under 600HP all CONned up. Nice chap to have on your side.


 
      
MoshingChris
 
PostPosted: Wed, Dec 29 2010, 11:49 AM 

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Even Tjorn sat on 440. Its all about the gear set.

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Ulir
 
PostPosted: Wed, Dec 29 2010, 13:11 PM 

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If I were to need 9 perform for bard's song and have a cha mod. of +9, would I need to put one point in perform or would it work with the cha mod. only? :|

This eludes me.

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Lutra
 
PostPosted: Wed, Dec 29 2010, 13:21 PM 



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QPR wrote:
No need to go above 16 cha then, in other words?


I would go for 18 at least.


 
      
Uberuce
 
PostPosted: Wed, Dec 29 2010, 14:31 PM 

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Ulir wrote:
If I were to need 9 perform for bard's song and have a cha mod. of +9, would I need to put one point in perform or would it work with the cha mod. only? :|

This eludes me.
Perform is a trained skill, so you need one rank in it before anything can happen.


 
      
Ulir
 
PostPosted: Wed, Dec 29 2010, 15:14 PM 

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Thanks for the info! :mrgreen:

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MoshingChris
 
PostPosted: Wed, Dec 29 2010, 15:45 PM 

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Lutra wrote:
QPR wrote:
No need to go above 16 cha then, in other words?


I would go for 18 at least.


I would stay at 16 if my bard had more than 25 levels. The extra point in AB/Damage on a Bard is always valuable.

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Lord-Jyssev
 
PostPosted: Wed, Dec 29 2010, 22:14 PM 

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I'm curious about the durability of druid elemental shapes. Are they a viable option for survival? In my mind, I have an idea for a militant druid as a sort of spellsword concept. Not sure if this is a great idea, considering how much better cleric would be for the role, but I'm still interested. Would it be wiser to build the character around elemental shapes or the spells that druids now get (gmw, flame, premonition, bark, etc.)?


 
      
hendrack
 
PostPosted: Wed, Dec 29 2010, 22:18 PM 

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Elder air elemental gets you loads of AC and you can survive, but don't expect to hit anything. If you want to go militant, make a caster druid and unleash elemental fury around you. Zen archery and you hit something with a ranged weapon too.

Melee build can survive as well I think but your main damage source will be your pet and summon, you get 3/4 AB but druids have little means of doing damage. Druids don't multiclass good either. I suppose you can go the STR route as well with EWS, something like 25 druid 4 fighter 1 rogue, but then you'd have to sacrifice WIS and spell DC. Not something I'd make myself but if your RP depends on it, go for it.


 
      
Lord-Jyssev
 
PostPosted: Wed, Dec 29 2010, 22:25 PM 

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Are there enough beneficial non-aoe spells to go the STR route? That was the initial plan, anyway.


 
      
hendrack
 
PostPosted: Wed, Dec 29 2010, 22:31 PM 

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Well there is max STR, AoV, GMW and the usual buffs like SR/freedom/premonition etc etc but nothing else that helps a druid hit more/harder. Do you plan on using epic summons? Out of personal interest I wonder myself how something like a druid 17 / rogue 13 would do. Druids get lots of boni to hide, got some self buffs and a couple spells. Junk gimmick build probably but fun.


 
      
Lord-Jyssev
 
PostPosted: Wed, Dec 29 2010, 22:33 PM 

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Location: Midwest USA

Hmm, I hadn't thought of going that route. I figured if I went the caster route to take all the evocation feats for the elemental. Possibly to do the same if there was room with the melee route. I suppose the lack of AB boosts would kill the effectiveness.


 
      
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