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Naivatkal
 
PostPosted: Tue, Dec 21 2010, 15:10 PM 

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PaladinOfSune wrote:
Yes, but did you take Great STR I?


*nodnod* I sure did ^.^ Here:
01: Rogue(1): Blind Fight, Dodge
02: Fighter(1): Weapon Proficiency Exotic
03: Fighter(2): Weapon Focus: Bastard Sword, Knockdown
05: Fighter(4): Weapon Specialization: Bastard Sword
06: Rogue(2): Mobility, {Evasion}
07: Rogue(3): {Uncanny Dodge I}
09: Shadowdancer(2): Improved Knockdown, {Darkvision}
12: Shadowdancer(5): Power Attack, {Defensive Roll}
13: Shadowdancer(6): {Hide in Plain Sight}
15: Shadowdancer(7): Cleave, {Slippery Mind}
18: Shadowdancer(10): Great Cleave, {Improved Evasion}
20: Fighter(6): Improved Critical: Bastard Sword
21: Fighter(7): Great Strength I
22: Fighter(8): Epic Weapon Focus: Bastard Sword
24: Fighter(10): Epic Fortitude, Epic Weapon Specialization: Bastard Sword
26: Fighter(12): Armor Skin
27: Fighter(13): Overwhelming Critical: Bastard Sword
28: Fighter(14): Epic Prowess
30: Rogue(5): Devastating Critical: Bastard Sword

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Astro_Black
 
PostPosted: Tue, Dec 21 2010, 16:24 PM 

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Naivatkal wrote:
PaladinOfSune wrote:
Yes, but did you take Great STR I?


*nodnod* I sure did ^.^ Here:
01: Rogue(1): Blind Fight, Dodge
02: Fighter(1): Weapon Proficiency Exotic
03: Fighter(2): Weapon Focus: Bastard Sword, Knockdown
05: Fighter(4): Weapon Specialization: Bastard Sword
06: Rogue(2): Mobility, {Evasion}
07: Rogue(3): {Uncanny Dodge I}
09: Shadowdancer(2): Improved Knockdown, {Darkvision}
12: Shadowdancer(5): Power Attack, {Defensive Roll}
13: Shadowdancer(6): {Hide in Plain Sight}
15: Shadowdancer(7): Cleave, {Slippery Mind}
18: Shadowdancer(10): Great Cleave, {Improved Evasion}
20: Fighter(6): Improved Critical: Bastard Sword
21: Fighter(7): Great Strength I
22: Fighter(8): Epic Weapon Focus: Bastard Sword
24: Fighter(10): Epic Fortitude, Epic Weapon Specialization: Bastard Sword
26: Fighter(12): Armor Skin
27: Fighter(13): Overwhelming Critical: Bastard Sword
28: Fighter(14): Epic Prowess
30: Rogue(5): Devastating Critical: Bastard Sword


Ditch 2 epic fighter levels and take them pre Epic instead, moving two sd levels to post epic, this will give you 1 extra bonus ab. then you can grab toughness or greater fort pre-epic with that fighter feat instead (Moving Cleave from lvl 15 to your extra fighter bonus feat to make use of it that way). Also, 15 fighter levels (The uneven number) doesn't give you much, I'd switch one for another rogue level to score more Skillpoints.

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Naivatkal
 
PostPosted: Wed, Dec 22 2010, 4:48 AM 

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Yeah, though moving the levels and such will give me a choice of:

Exchange Epic Fort for Great Fort and get +1 BAB or +2 Fort

However if I leave it as is I still have Epic Prowess to add that +1 to my BAB, while still getting the additional +2 to Fort saves.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Astro_Black
 
PostPosted: Wed, Dec 22 2010, 7:23 AM 

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Yeah but if you switch that epic fort to greater fort you'll get that prowees ab + the extra base ab. Saves you can easily get through items, ab is alot harder to get and they are worth alot more. 2 fort saves for 1 ab is one hell of a trade.

You also mentioned you had free skill points, use them to get some cross-spellcraft, that will also improve your saves against spells a little.

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Naivatkal
 
PostPosted: Wed, Dec 22 2010, 14:00 PM 

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That's true on the BAB point

I have 14 spare skill points now, so that'd be +2 vs spells with four points left over lol
I had been thinking of getting some craft armor/weapon, though I just don't know what levels of those I would need for mythalling

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Sun Dog
 
PostPosted: Thu, Dec 23 2010, 12:28 PM 

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I'm trying to come up with a wicked rogue-based char. I know I want lots of Rogue levels, probably around 16, to net 3 rogue feats and get lots of sneak dmg.

Pretty sure I want Epic Dodge, but also what him to have some serious damage output besides sneaks. So that makes me think of Dev Crit...

Is it possible to have an Epic Dodger/Dev Critter? One that's not totally gimped otherwise, actually a useful char? I came up with a rogue/ftr build, using wood elf, but it looks pretty weak besides ED + DC.

Any suggestions on a good rogue build? Human, elf, or halfling would work. Not interested in any SD levels, with the impending nerf coming down the pike


 
      
Mobile_Svensk
 
PostPosted: Thu, Dec 23 2010, 16:45 PM 

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Sun Dog wrote:
I'm trying to come up with a wicked rogue-based char. I know I want lots of Rogue levels, probably around 16, to net 3 rogue feats and get lots of sneak dmg.

Pretty sure I want Epic Dodge, but also what him to have some serious damage output besides sneaks. So that makes me think of Dev Crit...

Is it possible to have an Epic Dodger/Dev Critter? One that's not totally gimped otherwise, actually a useful char? I came up with a rogue/ftr build, using wood elf, but it looks pretty weak besides ED + DC.

Any suggestions on a good rogue build? Human, elf, or halfling would work. Not interested in any SD levels, with the impending nerf coming down the pike


I rate Epic Dodge over Dev.Crit anyday.

Anyhow, Do you just want a good build, or do you actually have a concept in mind?

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GreatPigeon
 
PostPosted: Thu, Dec 23 2010, 17:29 PM 

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Epic Dodge WM, Done. 17 rogue 6 fighter 7 wm

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Sun Dog
 
PostPosted: Thu, Dec 23 2010, 17:57 PM 

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My concept is a char who has been 'damaged' somehow, cast aside, and has learned to live by his own wits, in the shadows. Not necessarily an assassin type, but not a good guy either.
I envision him having mastered his fighting techniques. But as I don't want the WM class, I'd rather throw some fighter levels for that, and maybe some monk levels, to represent this intense focus he developed to return from the abyss of his own personal hell.

So the Epic Dodge would represent his studied lightning practice to avoid his opponent's attacks. Maybe parry would be good for this.

And Dev Crit would represent his having mastered his fighting technique to deliver that killing blow. I would say this is second in importance to Epic Dodge, but I want him to be able to do some damage, not just flail a blade around, scratching every now and then.

From what I've read about the assassin class, it's not worth taking either.

So that leaves me with rogue/fighter/?monk? or ??
A first attempt would be Rogue 16 / Fighter 5 / Monk 9
or Rogue 19 / Fighter 5 / Monk 6
This would net me the feats for Epic Dodge.

p.s. Is it -even possible- to build a rogue/ftr/wm with ED & Dev Crit? I just don't see how the stats can be managed to end up with Str 25 Dex 25 Int 13. But I'm not a very good builder...


Last edited by Sun Dog on Thu, Dec 23 2010, 18:03 PM, edited 1 time in total.

 
      
PaladinOfSune
 
PostPosted: Thu, Dec 23 2010, 18:00 PM 

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Dev Crit + Epic Dodge users are just gimmick builds with pretty big glaring problems, mainly saves.

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GreatPigeon
 
PostPosted: Thu, Dec 23 2010, 18:18 PM 

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If you insist on doing dev crit AND epic dodge.... You're on your own... Especially after turning down sound advice.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Mobile_Svensk
 
PostPosted: Thu, Dec 23 2010, 18:19 PM 

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It's possible to get dev.Crit and Epic dodge, But you need harper scout/Assassin or Arcane Archer for it.
Works best with Harper scout, In My opinion.

It's a mix between Fighter/Rogue/Harper scout, Where you Min-Max a lot. Obviously, Your choice of a Wood elf Subrace would come in -Very- Handy at this, Since you could easily get high STR and DEX Scores.
On the downside, you'll have -20% Multi-class penalty on your XP.

I was bored and came up with a Dev.critting Epic dodging Hs guy before, But it was really not possible to put off decent RP with such a build. Oh, And the mentioned glaring holes (Saves) Were also there, of course.

Edit - I don't turn down a challenge, Pidge. If s/he can prove some valid RP points for doing the build i'm all game.

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Sun Dog
 
PostPosted: Thu, Dec 23 2010, 19:23 PM 

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OK, so I've fleshed out the concept, and ditched the Dev Crit. I like the Shadovar race, that fits well with the concept, and nets + 1 Dex and Rogue preferred class, so that works too.

Here's what I have so far:

Rogue 19 Fighter 5 Monk 6

Stats (incl Shadovar subrace, levelup, epic feat)
Str 14
Dex 17 +1+8 ->26
Con 12 -2 ->10
Wis 12 -1 ->11
Int 11 +1->12
Cha 8

Pre-epic: Rogue 12 Fighter 4 Monk 4
Feats: Blind Fight, Power Attack, Wpn Finesse, Wpn Focus, Impv'd Crit, Ambidex, TWF, ITWF, Great Fort (or Called Shot), Great Cleave, Wpn Spec, Impv'd Evasion

Epic Feats:
Great Dex I, Epic Dodge, EWF, EWS, Def Roll, ESF: Hide, ESF: M/S (or Crippling Strike)

edit: fixed starting stats, added called shot as possible feat instead of great fort.


Last edited by Sun Dog on Thu, Dec 23 2010, 20:12 PM, edited 1 time in total.

 
      
TormakSaber
 
PostPosted: Thu, Dec 23 2010, 19:29 PM 

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Explain to me how Shadovar fits.

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Mobile_Svensk
 
PostPosted: Thu, Dec 23 2010, 19:52 PM 

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Image

Skill points to focus in are;
    Hide
    MS
    Spot
    Tumble
    Discipline

Ok. Here's a build i've tried. It's a half-Elf, A naughty one, That's stolen some knowledge of arcane archery and now roams the lands spreading horrible death. Etcetc blabla. A mean person, basically.

Why Half-elf - Because 99% Of all archers are elves, I figured i could break the cliché and look bad-ass at the same time. Besides, Wouldn't be much 'Theft' of Elven archery if he was a pure elf.

My major Question is, How do i optimize this fellow's levelling? What feats should i take first, or second or later? When do i take the wizard level? Should i take 2 Wizard levels?
Even if I know the Build Back and Forth, It doesn't hurt to ask for more advice before throwing it into the fray.
etcetc

Edit - Never played an AA, So feel free to Inform me of how it works Tormak.

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Last edited by Mobile_Svensk on Thu, Dec 23 2010, 19:55 PM, edited 1 time in total.

 
      
TormakSaber
 
PostPosted: Thu, Dec 23 2010, 19:53 PM 

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You don't "Steal" AA.

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hendrack
 
PostPosted: Thu, Dec 23 2010, 20:03 PM 

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Drow play AA so I see no reason why a character can't get his dirty hands on the lore of arcane archery some other way as well.


 
      
Mobile_Svensk
 
PostPosted: Thu, Dec 23 2010, 20:06 PM 

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Drop the Lore stuff, I'll ask later in the Lore Topic. What about the build? Can i make it easier for it to level? Have i forgotten something? What can i improve?

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Last edited by Mobile_Svensk on Thu, Dec 23 2010, 20:08 PM, edited 1 time in total.

 
      
TormakSaber
 
PostPosted: Thu, Dec 23 2010, 20:07 PM 

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I don't care about your build if you don't care about the lore.

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Mobile_Svensk
 
PostPosted: Thu, Dec 23 2010, 20:09 PM 

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Very_Svensk wrote:
Edit - Never played an AA, So feel free to Inform me of how it works Tormak.


But you didn't, So im taking my questions to the Lore Topic. Thanks.

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Naivatkal
 
PostPosted: Sat, Dec 25 2010, 4:02 AM 

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Just wanted to see if I can get some more input on the revised build I posted for Tyrus' rebuild.
Much thanks in advance

Here's some of the recent advice on some of my feats that I can easily switch between at present:
PaladinOfSune wrote:
Great Fortitude is a non-epic feat. You have no spares now pre-epic due to Dev Crit requirements so don't bother. Shift one of those general epic feats to the two Fighter bonus feats and take Great STR I to get your Strength to 26. Your other spare can go on Epic Prowess or Epic Fortitude depending on preference, though you'll have to shift another generic epic feat over if so.


Astro_Black wrote:
Naivatkal wrote:
Astro_Black wrote:
Ditch 2 epic fighter levels and take them pre Epic instead, moving two sd levels to post epic, this will give you 1 extra bonus ab. then you can grab toughness or greater fort pre-epic with that fighter feat instead (Moving Cleave from lvl 15 to your extra fighter bonus feat to make use of it that way). Also, 15 fighter levels (The uneven number) doesn't give you much, I'd switch one for another rogue level to score more Skillpoints.

Yeah, though moving the levels and such will give me a choice of:

Exchange Epic Fort for Great Fort and get +1 BAB or +2 Fort

However if I leave it as is I still have Epic Prowess to add that +1 to my BAB, while still getting the additional +2 to Fort saves.

Yeah but if you switch that epic fort to greater fort you'll get that prowess ab + the extra base ab. Saves you can easily get through items, ab is alot harder to get and they are worth alot more. 2 fort saves for 1 ab is one hell of a trade.

You also mentioned you had free skill points, use them to get some cross-spellcraft, that will also improve your saves against spells a little.


Now, here's is my build. Keep in mind that the concept is for a fighter under the banner of Hoar. For the most part he is your average adventurer and mercenary, but on the side he takes vengeance on those that have wronged others. He will use stealth when he can to strike at them, and conceal his abilities and 'other self' from others. So, no, I'm not optimizing him.

Basic Stats:
Race: Human, Tuigan
Class Spread: Fighter(15), Rogue(5), Shadowdancer(10)
Hitpoints: 260
Skillpoints: 220
Saving Throws (Fortitude/Will/Reflex): 16/10/18
Saving Throw bonuses: Traps: +2
BAB: 22
AB (max, naked): 34 (melee), 24 (ranged)
AC (naked/mundane armor/shield only): 19/30


Abilities:
STR: 18 (26)
DEX: 13
CON: 10
WIS: 10
INT: 13
CHA: 10


Feats:
01: Rogue(1): Blind Fight, Dodge
02: Fighter(1): Weapon Proficiency Exotic
03: Fighter(2): Weapon Focus: Bastard Sword, Knockdown
05: Fighter(4): Weapon Specialization: Bastard Sword
06: Rogue(2): Mobility, {Evasion}
07: Rogue(3): {Uncanny Dodge I}
09: Shadowdancer(2): Improved Knockdown, {Darkvision}
12: Shadowdancer(5): Power Attack, {Defensive Roll}
13: Shadowdancer(6): {Hide in Plain Sight}
15: Shadowdancer(7): Cleave, {Slippery Mind}
18: Fighter(6): Great Fortitude, Improved Critical: Bastard Sword
20: Fighter(8): Great Cleave
21: Fighter(9): Great Strength I
22: Fighter(10): Epic Weapon Focus: Bastard Sword
24: Fighter(12): Armor Skin, Epic Weapon Specialization: Bastard Sword
26: Fighter(14): Overwhelming Critical: Bastard Sword
27: Shadowdancer(9): Devastating Critical: Bastard Sword
28: Shadowdancer(10): {Improved Evasion}
30: Rogue(5): Epic Prowess


Skills:
Appraise 15(16), Bluff 33(33), Discipline 32(40), Hide 33(34), Move Silently 33(34), Tumble 30(31), UMD 30(30)
At this point, I have 14 unspent skill points. Thinking of putting them into Craft Armor/Weapon, though I don't know the quantity I should do so and have it be worthwhile.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Sat, Dec 25 2010, 4:32 AM 

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You'd only be able to grab 30 Discipline with that level setup.

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Naivatkal
 
PostPosted: Sat, Dec 25 2010, 4:48 AM 

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Well, I'm taking the last Fighter level at 29, so that should let me so 29+3=32, right?

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
TeroSNS
 
PostPosted: Sun, Dec 26 2010, 12:37 PM 

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TormakSaber wrote:
You don't "Steal" AA.

couldn't you spy around and/or torture someone to tell?

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TeroSNS
 
PostPosted: Sun, Dec 26 2010, 12:38 PM 

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why exactly are the discipline so important? You guys are too much into PvP -.-

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TormakSaber
 
PostPosted: Sun, Dec 26 2010, 13:30 PM 

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Because it stops: Knockdown, Called Shot, Disarm, the three basic combat feats that also happen to be used by the AI, as well.

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Mobile_Svensk
 
PostPosted: Sun, Dec 26 2010, 13:30 PM 

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TeroSNS wrote:
why exactly are the discipline so important? You guys are too much into PvP -.-


Most PvE enemies have knockdown and stuff, too.

Edit - Ninjaeed

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TeroSNS
 
PostPosted: Sun, Dec 26 2010, 13:34 PM 

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uhhuh... I haven't seen anywhere that would actually be a threat... rat cultist maybe but that is long gone pretty fast. examples?

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Last edited by TeroSNS on Sun, Dec 26 2010, 13:38 PM, edited 1 time in total.

 
      
hendrack
 
PostPosted: Sun, Dec 26 2010, 13:37 PM 

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I've never seen a mob on Amia doing knockdowns. Discipline is useful in PvE against called shots and disarm, thats about it. Those two can be neglected in PvE pretty much.


 
      
Uberuce
 
PostPosted: Sun, Dec 26 2010, 14:20 PM 

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I remember my humble scroll-bought Mordenkainen Sword killing a PvP-tuned Sorc/SD because of zero Discipline and the sword AI's KD spam. Good times.

I agree with hendrack- Discipline isn't a well prioritised use of skills on a pure PvE character. Not really sure such a thing exists, mind. At least not one that isn't made specifically to be a stress-free goofing around alt.


 
      
swe_west_coast
 
PostPosted: Sun, Dec 26 2010, 15:32 PM 

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Some giants do knockdown.
Yetis do knockdown.
Some spells have a spell effect with knockdown (at least forest gnomes have one).

But that's about it. Discipline helps against disarm too, but to my knowledge, no montser use that feat.


 
      
Silent2001
 
PostPosted: Sun, Dec 26 2010, 15:38 PM 

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The fire giant king disarms, iirc.

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TormakSaber
 
PostPosted: Sun, Dec 26 2010, 22:03 PM 

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Improved Disarms as Large Size with a Greatsword.

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PaladinOfSune
 
PostPosted: Sun, Dec 26 2010, 22:08 PM 

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PvP is perfectly fine when used as a part of RP and nothing to be discouraged or feel ashamed about in the slightest. Implying that it's something to feel terrible and guilty about is silly.

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Sin4given
 
PostPosted: Mon, Dec 27 2010, 6:18 AM 

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Hi :D!

I'm just wondering what would be the best sort of fighter build that is just plain and simple. A warrior. One who utilizes what he's got and can more then handle himself in any situations. I was thinking fighter/WM/rog? I'm just looking for a simple warrior concept. I'd like for him to grab all the weapon feats to show that he is truely one with his weapon.

This could even go into the concept of being a Swordmaster. Still using a shield but deadly with his blade?

To make it easy and less cluttered, could I have the build and it's spread, PMed to me?

With much love :D

Sin

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MoshingChris
 
PostPosted: Mon, Dec 27 2010, 6:23 AM 

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12 Fighter 16WM 2 Rogue.

Very simple, and builds itself really.

Race would help though if you want the level spread.

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Sin4given
 
PostPosted: Mon, Dec 27 2010, 6:27 AM 

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Oh! MY bad mosh.

Just a simple human would be good, no subrace. Just a plain human.

Look forward to the PM :D

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MoshingChris
 
PostPosted: Mon, Dec 27 2010, 6:42 AM 

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Bugger the PM its a common enough build It may aswell just be posted in public.

Human

18str
13dex
12con
13int
8wis
8cha

1: Fighter: Weapon Focus, Dodge, Expertise
2: Fighter: Mobility
3: Fighter: Power Attack
4: Fighter: Spring Attack
5: Fighter:
6: Fighter: Whirlwind Attack, Cleave (+4 intimidate)
7: Weapon Master:
8: Weapon Master:
9: Weapon Master: Improved Critical
10: WM:
11: WM:
12: WM: Blindfight
13: WM:
14: Fighter:
15: Fighter: Great Cleave, Knockdown
16: Fighter:
17: Fighter: Improved Knockdown
18: Fighter: Weapon Specialisation
19: WM:
20: WM:
21: Fighter: Epic Weapon Focus, Epic Weapon Specialisation
22: WM:
23: WM:
24: WM: Great Strength
25: WM: Epic Prowess
26: WM:
27 WM: Epic Discipline
28 Rogue:
29 Rogue: UMD/Tumble dumps
30 WM: Armorskin, Overwhelming Critical.

Skills invested wherever you want them.

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I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


Last edited by MoshingChris on Mon, Dec 27 2010, 7:29 AM, edited 1 time in total.

 
      
PaladinOfSune
 
PostPosted: Mon, Dec 27 2010, 7:25 AM 

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Joined: 15 Dec 2004
Location: England, UK

I love the usual 12 Fighter/16 WM/2 Rogue build, but I'd take Blind-Fight over Great Fort.

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MoshingChris
 
PostPosted: Mon, Dec 27 2010, 7:27 AM 

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Joined: 04 Sep 2007
Location: Down South and Bent Edge

I knew I forgot something. I always forget something. Editing.

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I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


 
      
ticket
 
PostPosted: Mon, Dec 27 2010, 9:37 AM 

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Joined: 02 Jan 2009

That's 17 WM mosh. The first rogue ought to be at level 22 for the early tumble dump. Grabbing all the weapon feats means dropping Epic Discipline for Dev Crit too.

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Polris
 
PostPosted: Mon, Dec 27 2010, 14:06 PM 

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Joined: 05 Feb 2010

So I planned out my build and everything but I just can't decide whether I should go for Dec crit (and Overwhelming crit) or 2 other epic feats (EWS and Epic Will).

Here's my dilemma. The character I made is a Fighter/WM/Rogue and as such he can dish out a lot of damage on crits and normal hits alike. His critical will be devastatingly felt by anyone with or without the Dev crit feat. Especially with the x4 modifier I get from using a Dwarven Waraxe.
On the other hand, his will saves are a bit flimsy (14). With Epic Will they would be at 18, and that's a pretty decent will saving throw imo, and EWS is always awesome.

Now, I've been away from Amia for some time and I don't really know how the new Dev crit holds up in game. Obviously it's not as useful as before but I can see by the description it's still very useful. I guess I want to know which of the feats above are more useful in regard to my character.


 
      
hendrack
 
PostPosted: Mon, Dec 27 2010, 14:07 PM 

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Joined: 24 Sep 2007
Location: Vienna

I say overwhelming + EWS.


 
      
Polris
 
PostPosted: Mon, Dec 27 2010, 14:10 PM 

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Joined: 05 Feb 2010

What do I do with my will saves then? I won't have much room to up it through items cause I'll be doing that for fort saves.
I don't want to be the first sucker to hear the Wail of Banshee either :)

EDIT: or is that a fort save?


 
      
hendrack
 
PostPosted: Mon, Dec 27 2010, 14:11 PM 

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Joined: 24 Sep 2007
Location: Vienna

Wail is fort and as melee you should craft your gear to 40 fort save anyhow. Everything else: mind blank. If you see a caster cleric: run.


 
      
Polris
 
PostPosted: Mon, Dec 27 2010, 14:15 PM 

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Joined: 05 Feb 2010

I could swear there was a spell that kills if the will save fails... Could be wrong though. I know the beholders do, but is there anything else?


 
      
hendrack
 
PostPosted: Mon, Dec 27 2010, 14:17 PM 

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Joined: 24 Sep 2007
Location: Vienna

Weird is fort and wil safe. Or phantasmal killer, for example.


 
      
Polris
 
PostPosted: Mon, Dec 27 2010, 14:19 PM 

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Joined: 05 Feb 2010

Ok, thanks for the quick convincing replies. Overwhelming Critical and EWS it is :)


 
      
hendrack
 
PostPosted: Mon, Dec 27 2010, 14:26 PM 

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Joined: 24 Sep 2007
Location: Vienna

Wait a bit for the other build gurus have to voice their opinion, though. I'm just a minor guru. ;)


 
      
Polris
 
PostPosted: Mon, Dec 27 2010, 14:48 PM 

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Joined: 05 Feb 2010

Heh, those are epic feats and my toon is level 8 so.. no rush :) But now I'm interested in another thing. Does the WM's Increased multiplier affect the Overwhelming crit? Would I be getting a 2d6 or 3d6 bonus, considering I use a dwarven waraxe which has a base multiplier of 3?


 
      
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