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.Alterix.
 
PostPosted: Sat, Dec 18 2010, 9:30 AM 



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TormakSaber wrote:
Quote:
are we back to swapping around gear depending on the enemy?


Yes.

Quote:
What can that character do to hit someone with 70 AC (Outside of Truestrike Pots or FF Bonus from Hips) with 48+20 being only 68.


Be a Paladin, Cleric, AA or Bard. That's about it. A WM with 19 WM levels, Epic Prowess, and 40 STR will have 53 AB assuming he has weapon focus, epic focus and 25 BAB. 52 is more likely with the 16 WM. That's still not going to hit 70 well. That's when you have to start slamming on Aid, Bless, Prayer, and battledrum stuff but good luck doing that in PvP. There's a reason all the WMs are carrying dispel stuff.

KD will also nuke their dodge, tumble, and DEX AC, which is what mage amror and haste is. If you can catch them lfat footed, same thing.


Curious, I absolutely refuse to even consider playing a Paladin. :mrgreen:


So my next question would be, Is AC like that (70) Common among players?
Or only specific cleric builds? (I wanted to put "power builds" but this was originally a cleric reference so..)

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Zifon
 
PostPosted: Sat, Dec 18 2010, 9:32 AM 

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.Alterix. wrote:
So heres a question as I've seen this 70 AC Pop up a few times..

17 Fighter/7 WM/6 SD

Base AB : 25
Ability : 15
Weapon : 5
Epic/Focus : 3

Total = 48

What can that character do to hit someone with 70 AC (Outside of Truestrike Pots or FF Bonus from Hips) with 48+20 being only 68.

(All information is subject to being wrong, sadly, just a note)

Edit : I already considered higher WM Levels for Epic Superior, but the +2 AB Wasnt worth the extra feats from my perspective.


I guess your a dexter and can hips away if you meet a AC:70?, maybe wait untill his divine shield has gone?, or if its a scary PM with paralyzing arm and all, run away :). Both my warrior types ended with around 50AB aswell and has to count on double crits aswell I guess.
I bet(and hope) the oldtimers here know more of this :)


 
      
Uncle-Opustus
 
PostPosted: Sat, Dec 18 2010, 10:14 AM 

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Naivatkal wrote:
That's assuming I could get my hands on the right mythals to craft with. Not to mention having to put points into crafting as well.Course, I do not know how much craft skill you need for the higher things.


Once again, you're just being a slob. Find out in game, you see the crafting DC at the forge. You don't need much gear at all, and the module is friendly enough to provide you with the items for it. Well, if you've got zero points in Spellcraft, it may be a bit troubling to mythal stuff that require it. But hey ho, it isn't the hardest quest to find someone with a pointyhat and a sparkling staff to pimp your boots, yo.

And of course you get your hands on the right mythals if you bother to kill some giants and barbies, for example. Intermediate for each +1 ability or regeneration point, Greater for each +2 ability point, +3 saves or +5 skill bonus.

Zifon, the page was correct the last time I checked it. I agree it might be a bit tricky to understand, but upon testing the things IG and reading through another time carefully, you'll get how it works. And read above, you don't need a crafter to craft your gear.

About the cleric. AC: Good, missing haste. 58 is the AC of a non-Divine Shielder Cleric with the standard gear and haste.

Discipline: There are tonnes of items to make it easier for you, but the easiest route is to procure the Epic Gloves of Discipline, though I agree it ain't easy. Bear in mind, even if the skill bonus on the item were +100 it'd still count as a single power.

Concentration: Don't bother maxing it via gear on a melee cleric, at least. Just a tad above 40 should do with your maxed CON mod and skill points.

Spot: Items, spells, items. It's dead easy when you know the right stuff.

Fort: You could take 3 off and replace the free slot with something tasty.

Reflex: It's only to save against EQ and Sunburst, really. That's usually around DC 38 at best but don't forget your bonus from Spellcraft which should be 7.

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Zifon
 
PostPosted: Sat, Dec 18 2010, 12:13 PM 

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Thx both.
I remember a player once listed her mythalled gear for her warrior I think it was, and a few of you commented on it. Its along time ago and I cannot find the page so would it be too lazy to ask you to list the standard mythalled gear for, for instance a warrior or cleric?


 
      
Mobile_Svensk
 
PostPosted: Sat, Dec 18 2010, 12:33 PM 

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MoshingChris wrote:
The dwarf Barb of mine ran it all the time when raging.

Edit: I assume your talking about Valbella or whatever your she-barbs name was.


Yes, The She-Male Dwarf Barb.
But im a bit bummed

Currently, Her AB progress is
+55/+50/+45/+40
With Imp.Power attack
+45/+40/+35/+30.

I fear that the last attack won't even be hitting something, and even if i get +30Damage from the three first attack it looks like i still will loose 30 Damage since the last attack will miss.

(Normal damage)
70Max Damage
41Min Damage
~29Average Damage.

So technically, It's a bit of a lucky-game. If i hit, I will profit from using Imp.Power.Attack, And if i don't, I will loose out.
Maybe better to just run Power attack?

Edit - Only 29Average Damage... God, An One handed Cleric would kick my arse.

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Naivatkal
 
PostPosted: Sat, Dec 18 2010, 16:05 PM 

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Uncle-Opustus wrote:
Naivatkal wrote:
That's assuming I could get my hands on the right mythals to craft with. Not to mention having to put points into crafting as well.Course, I do not know how much craft skill you need for the higher things.


Once again, you're just being a slob. Find out in game, you see the crafting DC at the forge. You don't need much gear at all, and the module is friendly enough to provide you with the items for it. Well, if you've got zero points in Spellcraft, it may be a bit troubling to mythal stuff that require it. But hey ho, it isn't the hardest quest to find someone with a pointyhat and a sparkling staff to pimp your boots, yo.

And of course you get your hands on the right mythals if you bother to kill some giants and barbies, for example. Intermediate for each +1 ability or regeneration point, Greater for each +2 ability point, +3 saves or +5 skill bonus.


Gee, thanks :roll:
Besides that, though, I'm aware I would need people to help with Spellcraft checks. Tyrus knows a few people that would help. The only reason I haven't done stuff like that is I have exactly three Intermediate mythals on him.... and no Greaters
In fact, in the past two months of combat I have found perhaps five total mythals between all of my characters. So, yeah, finding them sucks hard

But giants and barbs you say? I'll have to find where the barbs are, but I'm familiar with the giants. Though the few times I have been I've never seen mythals get dropped :/

And I can't find out DCs without having the right mythals to know what high to get the craft skills. So, yeah, kinda blocked by not finding any mythals.
That's what it all revolves around, and they are stupid crazy expensive to but. Yeah.

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Uberuce
 
PostPosted: Sun, Dec 19 2010, 10:41 AM 

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Bear in mind there's nothing special about the Mythal-dropping of the Barbarians or giants; they are just the examples Op used for critters in with the right CR to drop Intermediates and Greaters, respectively. Personally I would go to Khem to get Intermediates rather than the Barbs - it's quicker and there's less people there.


 
      
Paradox
 
PostPosted: Sun, Dec 19 2010, 12:14 PM 

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I need a rogue character using a light crossbow weapon.. and relying on traps and such.

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Uberuce
 
PostPosted: Sun, Dec 19 2010, 12:42 PM 

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Rogue15/Ftr5 into Rogue23/Ftr6/Ranger1.

You'll hate yourself in the face for not using a shortbow/longbow or even better dualwielding and going melee, but it's a viable party support character for levelling purposes even with the burden of the crossbow. You'll get the Ranger Dualwield in epic, so I'd take that at level 21 as well as Epic Weapon Focus(crossbow), so you're more versatile in melee.


 
      
Uncle-Opustus
 
PostPosted: Sun, Dec 19 2010, 14:18 PM 

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Wouldn't Rogue16/Fighter4 be actually better pre-epic? +1 reflex, w00t.

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Uberuce
 
PostPosted: Sun, Dec 19 2010, 15:02 PM 

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That frees up Rogue16 for taking Epic Dodge, if Paradox is commited to a ranged character. That probably makes it easy enough to get the Great DEXes to restore that point of Reflex and bag the point in AC/AB/skills too.


 
      
PaladinOfSune
 
PostPosted: Sun, Dec 19 2010, 15:17 PM 

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Yarp, that build would have Reflex out of the ass anyway, I'd rate an extra epic feat higher.

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Silent2001
 
PostPosted: Sun, Dec 19 2010, 15:30 PM 

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Paradox wrote:
I need a rogue character using a light crossbow weapon.. and relying on traps and such.


I could send you the revised Gorthod build, if you like.

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Sin4given
 
PostPosted: Sun, Dec 19 2010, 15:38 PM 

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I can vouch for the crossbow build. It works. Very nicely.

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TeroSNS
 
PostPosted: Sun, Dec 19 2010, 15:39 PM 

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Sin4given wrote:
I can vouch for the crossbow build. It works. Very nicely.

really? O.O

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Silent2001
 
PostPosted: Sun, Dec 19 2010, 15:44 PM 

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Crossbows are awesomely underrated.

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TeroSNS
 
PostPosted: Sun, Dec 19 2010, 15:46 PM 

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I demand explanation...please?
or even a breakdown about it.

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Sin4given
 
PostPosted: Sun, Dec 19 2010, 16:29 PM 

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Silent is right. The build has changed my view and I'd choose a crossbow over a bow now.

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Silent2001
 
PostPosted: Sun, Dec 19 2010, 16:30 PM 

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Search your hearts, Amians, you know this to be true.

With one simple payment to my paypal account you can walk out of this forum thread with your very own custom built crossbow build!

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TeroSNS
 
PostPosted: Sun, Dec 19 2010, 16:32 PM 

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still waiting for the breakdown, purdy plz? =3

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Naivatkal
 
PostPosted: Sun, Dec 19 2010, 16:54 PM 

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Uberuce wrote:
Bear in mind there's nothing special about the Mythal-dropping of the Barbarians or giants; they are just the examples Op used for critters in with the right CR to drop Intermediates and Greaters, respectively. Personally I would go to Khem to get Intermediates rather than the Barbs - it's quicker and there's less people there.


I see, I see, kinda figured that though
See, I don't know the places to go to get such things, so that helps as well.

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Paradox
 
PostPosted: Sun, Dec 19 2010, 17:18 PM 

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Silent2001 wrote:
Paradox wrote:
I need a rogue character using a light crossbow weapon.. and relying on traps and such.


I could send you the revised Gorthod build, if you like.

Yes please!

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TeroSNS
 
PostPosted: Sun, Dec 19 2010, 17:21 PM 

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Paradox wrote:
Silent2001 wrote:
Paradox wrote:
I need a rogue character using a light crossbow weapon.. and relying on traps and such.


I could send you the revised Gorthod build, if you like.

Yes please!

me 2!

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PaladinOfSune
 
PostPosted: Sun, Dec 19 2010, 17:38 PM 

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Silent2001 wrote:
Search your hearts, Amians, you know this to be true.

With one simple payment to my paypal account you can walk out of this forum thread with your very own custom built crossbow build!

You better not be claiming credit (and more importantly, money) for that build I sent you, sir!

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TeroSNS
 
PostPosted: Sun, Dec 19 2010, 17:42 PM 

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will someone just frigging...GAAAHHHHHHHHHHHHHHHHHHHHHHH!!!!!!
Image
.
.
.
please?

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Silent2001
 
PostPosted: Sun, Dec 19 2010, 18:44 PM 

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PaladinOfSune wrote:
Silent2001 wrote:
Search your hearts, Amians, you know this to be true.

With one simple payment to my paypal account you can walk out of this forum thread with your very own custom built crossbow build!

You better not be claiming credit (and more importantly, money) for that build I sent you, sir!



I'm talkin' 'bout dirty rogue/fighter with a crossbow.


Paradox, what level spread are you looking for? Rogue/Fighter, Rogue/Fighter/SD ?

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Naivatkal
 
PostPosted: Mon, Dec 20 2010, 2:43 AM 

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Alright, so in the spirit of trying to not make Tyrus' rebuild suck and still work with him RP-wise, I am in the process of revamping it. So far, here are the highlights:

Fighter 15/Rogue 5/SD 10

Abilities:
STR: 17 (24)
DEX: 13
CON: 10
WIS: 10
INT: 13
CHA: 10


Feats:
1) Blind Fight, Dodge
2) Weapon Proficiency Exotic
3) Weapon Focus: Bastard Sword, Knockdown
5) Weapon Specialization: Bastard Sword
6) Mobility
9) Improved Knockdown
20) Improved Critical: Bastard Sword
22) Epic Weapon Focus: Bastard Sword
24) Epic Weapon Specialization: Bastard Sword

7 Regular feats (4 epic), 2 Fighter feats (both epic)

Skills:
1) Appraise(4), Heal(4), Hide(4), Move Silently(4)
2) Heal(1)
3) Heal(1)
4) Heal(1)
5) Heal(1)
6) Appraise(5), Heal(1), Hide(5), Move Silently(5), Tumble(5), UMD(5)
7) Heal(1), Hide(1), Move Silently(1), Tumble(5), UMD(5)
8) Hide(1), Move Silently(1)
9) Hide(1), Move Silently(1)
10) Hide(1), Move Silently(1)
11) Hide(1), Move Silently(1)
12) Hide(1), Move Silently(1)
13) Hide(1), Move Silently(1)
14) Hide(1), Move Silently(1)
15) Hide(1), Move Silently(1)
16) Hide(1), Move Silently(1)
17) Hide(1), Move Silently(1)
18) Hide(1), Move Silently(1)
30) Appraise(9), Bluff(33), Heal(3), Hide(12), Move Silently(12), Tumble(20), UMD(20)

18 Appraise
33 Bluff
13 Heal
33 Hide
33 MS
30 Tumble
30 UMD

30 Skill Points left, possibly for Craft Armor and Craft Weapon


So, I am just wondering about feats, really.
Toughness is a definite consideration, and I don't see why not. I would still like to grab some kukri-centric feats, though I'm not sure on what.

Beyond that, for skills, I think that maxes most things out nicely. I will have another set of gear to assist with Hide/MS checks as well. Appraise is RP background related, and the Heal is just for healing others if needed.

Open to opinions and such on the new build idea, thanks!

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GreatPigeon
 
PostPosted: Mon, Dec 20 2010, 2:47 AM 

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30 points for Discipline....

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Naivatkal
 
PostPosted: Mon, Dec 20 2010, 3:20 AM 

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But... it's only Discipline. Who needs that, right?

Kidding, dunno how I overlooked that XD

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Uberuce
 
PostPosted: Mon, Dec 20 2010, 19:00 PM 

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TeroSNS wrote:
I demand explanation...please?
or even a breakdown about it.
I must admit, I'm curious too. I've played a gimmicky Rogue16/DwD10/Ftr4 who went for Epic Damage Reduction III and consequently had no epic feats left over for weapon focus or spec, but did have Pointblank Shot and Rapid Reload. I think that makes him a decent platform to compare the styles since he had the same [lack of] Crit/AB/damage feats going melee or crossbow. It was kinda nice being able to get Sneak Attacks on the Spire Witches even when they were blocked by Warriors, but that's true of any ranged weapon, and the extra attack per round from using Ambi/TWF items and meleeing was already better; having ITWF would have been better yet.

Anything with Epic Dodge and more than 10d6 Sneaks is brutal when flanking and deeply annoying to kill, so yes, the crossbow build will be effective, but I've also played a dedicated melee Sneak-whore in Rogue23/Barb1/Ftr6, and extrapolating between the two builds, I do not see how that extra potential 26d6 damage from the offhand attacks and the ability to go sword'n'board and retain weapon feats isn't better.


 
      
Silent2001
 
PostPosted: Mon, Dec 20 2010, 19:08 PM 

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I just enjoy the juicey 1d10 base damage, and when you find one, the 2d12 massive crits from seeking heavy crossbows. It means you can still pound out some nice damage against PM's with the 1d12 bolts, or 2d6 bolts. But yeah, build is pretty simple. Point Blank, Rapid Reload, and the rest is up to you, really. Just make sure you take as much rogue as possible, minus the 4-5 full bab levels before 20.

(Don't take spring attack)

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PaladinOfSune
 
PostPosted: Mon, Dec 20 2010, 19:23 PM 

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Silent2001 wrote:
(Don't take spring attack)

Bwahaha.

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Mobile_Svensk
 
PostPosted: Mon, Dec 20 2010, 19:24 PM 

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The Dev.Crit change made it so that if you failed the fortitude save while knocked down, You suffer X amount of magical damage depending on Weapon Crit Modifier.

If you are a weaponmaster with Higher Critical damage, Does the X Damage increase?

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Uncle-Opustus
 
PostPosted: Mon, Dec 20 2010, 22:00 PM 

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Uberuce wrote:
That frees up Rogue16 for taking Epic Dodge, if Paradox is commited to a ranged character.


Balls, yes, forgot that he was going ranged.

And yes, going ranged works well for a character with a high SA, but in the end, you could do just as well in PvM with a long or shortbow as it is only rarely needed in situations when the enemy is blocked and flat-footed. The witches don't have an especially high AC: an AB roughly above 35 is enough to hit them hard.

And Svensk, I'd imagine not, though not completely sure.

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MoshingChris
 
PostPosted: Tue, Dec 21 2010, 1:11 AM 

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I just wished better ammunition existed for cool weapons like throwing axes, slings, darts and shuriken.

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Naivatkal
 
PostPosted: Tue, Dec 21 2010, 2:21 AM 

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*coughs and points at posted build outline*

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PaladinOfSune
 
PostPosted: Tue, Dec 21 2010, 2:26 AM 

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Great Fortitude is far better a choice to take than Toughness in 99.99% of all situations.

It's all right, I guess. You don't have WM so your damage will never be too great, and you don't have Dev Crit so you're left at a bit of a void for useful stuff. But it's not bad. Pick up Armor Skin and Epic Prowess.

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MoshingChris
 
PostPosted: Tue, Dec 21 2010, 2:31 AM 

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In any case other than the one where you take Epic DR in fact.

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PaladinOfSune
 
PostPosted: Tue, Dec 21 2010, 3:06 AM 

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That would be the 0.01. :D

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MoshingChris
 
PostPosted: Tue, Dec 21 2010, 3:39 AM 

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Yup and that completely excludes dwarven deflowers since its a class requirement.

That said toughness is 99.9 percent better than great fort in pvm.

So we are actually at an impasse of it being useful exactly half of the time.

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PaladinOfSune
 
PostPosted: Tue, Dec 21 2010, 4:06 AM 

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Nah, I personally prefer it for PvM reasons as much as PvP. Don't get me wrong, I love my HP, but more or less every dungeon has some form of fortitude-effecting danger, whether it's traps, spells, pulses, or Dev Crit from an angry pirate.

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MoshingChris
 
PostPosted: Tue, Dec 21 2010, 4:16 AM 

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Its never bothered me, fort save I mean, but that is because every character I have has targeted gear sets. That said my only dedicated melee-ist happened to be a paladin so his saves never where much of an issue. And that pirates AB is to low to even critical him. And he has deathward. Yeah paladins are sick.

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Naivatkal
 
PostPosted: Tue, Dec 21 2010, 5:44 AM 

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I did just realize something that is going to change my build a bit. My actual starting stats will be:
STR: 18 (25)
DEX: 13
CON: 10
WIS: 10
INT: 13
CHA: 10


And so, here's the rest of it (so far):

Feats:
Ro 01: Rogue(1): Blind Fight, Dodge
F 02: Fighter(1): Weapon Proficiency Exotic
F 03: Fighter(2): Weapon Focus: Bastard Sword, Knockdown
F 04: Fighter(3): STR+1, (STR=19)
F 05: Fighter(4): Weapon Specialization: Bastard Sword
Ro 06: Rogue(2): Mobility, {Evasion}
Ro 07: Rogue(3): {Uncanny Dodge I}
SD 08: Shadowdancer(1): STR+1, {Hide in Plain Sight}, (STR=20)
SD 09: Shadowdancer(2): Improved Knockdown, {Darkvision}
SD 10: Shadowdancer(3)
SD 11: Shadowdancer(4)
SD 12: Shadowdancer(5): STR+1, Power Attack, {Defensive Roll}, (STR=21)
SD 13: Shadowdancer(6)
Ro 14: Rogue(4)
SD 15: Shadowdancer(7): Cleave, {Slippery Mind}
SD 16: Shadowdancer(8): STR+1, (STR=22)
SD 17: Shadowdancer(9)
SD 18: Shadowdancer(10): Great Cleave, {Improved Evasion}
F 19: Fighter(5)
F 20: Fighter(6): STR+1, Improved Critical: Bastard Sword, (STR=23)
F 21: Fighter(7): Armor Skin
F 22: Fighter(8): Epic Weapon Focus: Bastard Sword
F 23: Fighter(9)
F 24: Fighter(10): STR+1, Great Fortitude, Epic Weapon Specialization: Bastard Sword, (STR=24)
F 25: Fighter(11)
F 26: Fighter(12)
F 27: Fighter(13): Overwhelming Critical: Bastard Sword
F 28: Fighter(14): STR+1, (STR=25)
F 29: Fighter(15)
Ro 30: Rogue(5): Devastating Critical: Bastard Sword


Skills:
Ro 07: Hide(10), Move Silently(10), Tumble(10)
F 29: Discipline(32)
Ro 30: Appraise(15), Bluff(33), Hide(23), Move Silently(23), Tumble(20), UMD(30)


This so far leaves me with two epic Fighter feats and fourteen skill points. Ideas please?

I also found out that I could potentially rebuild Tyrus as a Fighter/WM/SD with Overwhelming Critical, Devastating Critical, EWS, EWF, and HiPS... which I thought was wrong.... sooo wrong o.o

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Whomst've'll'd'mn't I play:
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Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Tue, Dec 21 2010, 5:56 AM 

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Location: England, UK

Paladins so don't count!

Great Fortitude is a non-epic feat. You have no spares now pre-epic due to Dev Crit requirements so don't bother. Shift one of those general epic feats to the two Fighter bonus feats and take Great STR I to get your Strength to 26. Your other spare can go on Epic Prowess or Epic Fortitude depending on preference, though you'll have to shift another generic epic feat over if so.

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Nekhy
 
PostPosted: Tue, Dec 21 2010, 10:54 AM 

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Joined: 29 Dec 2009
Location: A beautiful fowl house in A'dam

Might actually play at some point again, too, so a question... an SD cleric. How to stop from dying or being utterly lame? ECL +2, too.

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Mobile_Svensk
 
PostPosted: Tue, Dec 21 2010, 10:59 AM 

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Nekhy wrote:
Might actually play at some point again, too, so a question... an SD cleric. How to stop from dying or being utterly lame? ECL +2, too.


Sounds like a drow cleric.
I'd say you make it Dex-based, 17Cleric/1Rogue/10SD - Net Epic Dodge, Wield a rapier.

You'd easily dish out 50+ AB, But your Damage may lack a little.

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Uberuce
 
PostPosted: Tue, Dec 21 2010, 11:14 AM 

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Joined: 11 Nov 2005
Location: Near the bar.

Silent2001 wrote:
I just enjoy the juicey 1d10 base damage, and when you find one, the 2d12 massive crits from seeking heavy crossbows. It means you can still pound out some nice damage against PM's with the 1d12 bolts, or 2d6 bolts.
Base shortsword damage: 1d6 ~3.5
Stock 1d6 bonus damage ~3.5
+4 enhancement = 11, than add STR-mod.
Special circumstances: good anti-orc and anti-undead shortswords, caster buddy giving GMW+5 and tailored Flameweapon/Darkfire, Paladin buddy giving Bless Weapon and/or Deafening Clang, scroll for 1d8 fire if need be. Knockdown. KNOCKDOWN. *K*N*O*C*K*D*O*W*N*

Crossbow: 1d10 ~5.5
1d10 bolt ~5.5
= 11, then add STR-mod up to +5 for Mighty.
Special circumstances: good anti-giant bolts.

My DwD Dodger lucked out and got a Seeking heavy crossbow at level 18 or so, forgot to mention that.


 
      
Silent2001
 
PostPosted: Tue, Dec 21 2010, 11:18 AM 

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Location: United Kingdomshire

Seeking Crossbows are pretty easy to get a hold of, Gorthod got one at about 19 because no one uses them.

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Naivatkal
 
PostPosted: Tue, Dec 21 2010, 14:29 PM 

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Joined: 26 May 2010

PaladinOfSune wrote:
Paladins so don't count!

Great Fortitude is a non-epic feat. You have no spares now pre-epic due to Dev Crit requirements so don't bother. Shift one of those general epic feats to the two Fighter bonus feats and take Great STR I to get your Strength to 26. Your other spare can go on Epic Prowess or Epic Fortitude depending on preference, though you'll have to shift another generic epic feat over if so.


Good point on that, and Epic Fort is soo much better.
I don't see what you mean by having to move another feat to free one up for Epic Prowess or Epic Fort, because I still have one epic fighter feat left over after taking Epic Fort... so I can grab Epic Prowess as well :3
New stats:
Hitpoints: 260
Skillpoints: 220
Saving Throws (Fortitude/Will/Reflex): 18/11/19
Saving Throw bonuses: Traps: +2
BAB: 21
AB (max, naked): 33 (melee), 23 (ranged)
AC (naked/mundane armor/shield only): 19/30

Doesn't look that bad (to me).
What other ideas are lurking out there?

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Tue, Dec 21 2010, 15:06 PM 

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Joined: 15 Dec 2004
Location: England, UK

Yes, but did you take Great STR I?

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