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Mobile_Svensk
 
PostPosted: Thu, Dec 09 2010, 21:51 PM 

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hendrack wrote:
It's always the same questions and builds, but its easier to just ask straight away than looking through 60 pages to find your answer. I'd expand the Wiki with standard builds. Move build stuff to Improving Amia (as subforum). It doesn't really belong there, but Mosh can moderate there. First post should be a link to the Wiki with emphasis on how to build a character that doesn't suck in a party and how to build for PvM. Uce's old post about classes is still valid bar some balance changes. No powerbuild tips.


Let me ask - "Why" Should mosh moderate the Builder's advice if such a thing existed?

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Ulir
 
PostPosted: Thu, Dec 09 2010, 22:18 PM 

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hendrack wrote:
Yeah I was watching LotR again so totally had the urge to create an elf with a halberd.


Dual-bladed sword I tell ye! Very neat.

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TormakSaber
 
PostPosted: Thu, Dec 09 2010, 23:02 PM 

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Very_Svensk wrote:
hendrack wrote:
It's always the same questions and builds, but its easier to just ask straight away than looking through 60 pages to find your answer. I'd expand the Wiki with standard builds. Move build stuff to Improving Amia (as subforum). It doesn't really belong there, but Mosh can moderate there. First post should be a link to the Wiki with emphasis on how to build a character that doesn't suck in a party and how to build for PvM. Uce's old post about classes is still valid bar some balance changes. No powerbuild tips.


Let me ask - "Why" Should mosh moderate the Builder's advice if such a thing existed?


Because he's the best one suited for the job.

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Mobile_Svensk
 
PostPosted: Thu, Dec 09 2010, 23:08 PM 

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Let me formulate me different.
'Why' do we need a subforum with a Moderator for a build advice topic?

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TormakSaber
 
PostPosted: Thu, Dec 09 2010, 23:11 PM 

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We don't. But if we did, he'd do it, because he's the best suited for the job.

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Mobile_Svensk
 
PostPosted: Thu, Dec 09 2010, 23:13 PM 

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...Strange answer.
Ok - What changes would we see if such a sub-forum would exist, from the old version of "Builder's topic" ?
- Why do we need a subforum for build things when this topic works Fine?

Stuff or Topics called
"Build an evil char",
"The dos/don't of Building",
"What can you expect out of building +1/+2 ECL races",
"Which classes fit what race" ?

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TormakSaber
 
PostPosted: Thu, Dec 09 2010, 23:20 PM 

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You've missed the point, I knew your angle half a dozen posts back, and I'm done replying to you.

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Mobile_Svensk
 
PostPosted: Thu, Dec 09 2010, 23:22 PM 

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If i missed the point, be so nice and explain to me then, Tormak. Don't be a dick and walk away.
I do not understand why we need a Sub-forum in the Improve Amia section (Why on earth in improve amia anyway)
The current topic serves it's purpose, People asking for the ultimate build or pvp monster will simply be ignored.

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Naivatkal
 
PostPosted: Thu, Dec 09 2010, 23:56 PM 

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Anyways, back on track now.

Anyone else have advice for my proposed build? I think it's alright, but want to check

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MoshingChris
 
PostPosted: Fri, Dec 10 2010, 0:11 AM 

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Ok so basically this is how the new build topic would go.

I'm going to start it, I'm going to devote the first page to placeholder subs in alphabetical order of every class in NWN. When Uce has finished his update of his thingo, I'm going to copy stick that stuff under those subheadings. Then whenever a build is finished or a complete build is posted I'm going to link them under those subheadings. then when someone asks "I need help with a Paladin" I can go "check the first page bro and then come back and ask you questions".

@ Naivatakal:
Just forget taunt and go
Max: Discipline, Tumble, Spot
Divvy Up remaining SP's between: Lore, Persuade, Heal
Illmater wants Heal.

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Naivatkal
 
PostPosted: Fri, Dec 10 2010, 0:25 AM 

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Mm I didn't even think of Heal. That's a very good point, hah

I think I'm more or less good, now. Just wanted to see if there were any glaring issues. I just need to give him a name and I'm golden =D
Thanks again to everyone!

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MoshingChris
 
PostPosted: Fri, Dec 10 2010, 2:29 AM 

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Very_Svensk wrote:
If i missed the point, be so nice and explain to me then, Tormak. Don't be a dick and walk away.
I do not understand why we need a Sub-forum in the Improve Amia section (Why on earth in improve amia anyway)
The current topic serves it's purpose, People asking for the ultimate build or pvp monster will simply be ignored.


When I get PM's from people asking for build or mechanics help because they don't like the attitudes of people in this thread, this thread serves no purpose because its no longer attending to the needs of its target audience, which is those people that struggle with math and synergy of building.

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Uncle-Opustus
 
PostPosted: Fri, Dec 10 2010, 7:57 AM 

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I agree with Hendrack. I'd rather spur people to use and make threads such as Uce's "How Not to Be a Party Leech" in order to learn. A comprehensive databank covering the basics of building, and what to do and what not to do.

EDIT: Didn't realise there was a page 62.

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Mobile_Svensk
 
PostPosted: Fri, Dec 10 2010, 8:45 AM 

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See, Now with all the cards on the table i can actually imagine such a sub-forum.
And i like it. :)

The pros finally outweigh the cons, and a spark of evolution could be ignited. Cheers

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feycourtier
 
PostPosted: Sat, Dec 11 2010, 1:44 AM 

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I agree with all the above,no really!..you,re all on the same page guys,just step back a little!

Seriously, this thread has taught me so much!..from my first days on multiplayer when I really did think pressing "recommended" worked!{my first MP char..shes still here...lvl 21!]

and loads of other things that i cringe now thinking about..."what..so if its in red ..its bad yeah?"

And the the occasional concept build has had me googling and following lore threads for hours!

With the recent shutdown of the nwn boards,this is one of the few,few places I ,and many others can turn too for advice...dont close the sweetshop for a few greedies!

Ok ,I can see it going in "off-topic"...and,in fact, with the people and knowledge here,a PnP build thread would be brilliant!..and a solo module build thingie would be fun!

So ..im sorry,but if I have access too brains and hearts like,Uce,Iron,mosh,Tormie,pigeon..and svensk[cos you need that heart]..Im going to bloody well ask..even if I do get blanked.


Jeez...can you imagine that Pub table at a meetup!...just throw some meat in..maybe a few herring..and leave "em!


Anyway,got that off my chest, now PRC Pixie / Warlock...go! :D

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TorQuilArykson
 
PostPosted: Sat, Dec 11 2010, 2:11 AM 



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So.

If I were to build a Cleric/BG with the use of a Scythe. How would I go about it? I have no experience building decent builds at all, and I want to make use of most of the feats of the BG. It will be a Elf, most likely either Drow or regular elf. Any ideas? I've myself thought of 20 Cleric / 10 BG. But I'm not sure.


 
      
ainjyll
 
PostPosted: Sat, Dec 11 2010, 5:46 AM 

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Big difference between a regular elf and a drow, most importantly the +2 ECL. Figure out which one it's going to be and try back again. I know of a particularly nasty Cleric/BG/rogue build that's the cat's pajamas with drow, but it's a bit different with a non +ECL race.

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Sinvein
 
PostPosted: Sat, Dec 11 2010, 6:05 AM 



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This has already probably been covered but I'm gonna risk it.

I'm working with a cleric (First toon on Amia servers.) For which I am very excited to start rp'ing and pve'ing with. However I'm too green to assume this build is functional so I figured I would ask the pro's.

Class: Cleric.
Domains: Protection - Healing (for rp purposes).
Deity: Salandra.
Race: Aasimar.

Base Stats:

Strength: 14.
Dexterity: 10.
Constitution: 12.
Intelligence: 10.
Wisdom: 16 (18).
Charisma: 14 (16).

Skills: Concentration, Healing, and Spell craft kept about as even as possible.

Starting feats: Toughness and extra turning.

This is basically were I'm at as this character has become a kinda figure it out as I go project. But If anyone can see how to improve this base setup I would be eternally grateful.


 
      
hendrack
 
PostPosted: Sat, Dec 11 2010, 7:41 AM 

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Going divine might/shield, or caster cleric? She going to be fighting at all as Salandran?


 
      
Sinvein
 
PostPosted: Sat, Dec 11 2010, 7:58 AM 



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That's the goofy part that I'm starting to regret actually. I know technically I should fill the caster/buffer niche but I'm worried that the lack of self sufficiency might cripple my ability to grind levels when there is no one around to tank for me.

I do have another toon I was playing around with in planning but abandoned that has:

10 Str
10 Dex
12 Con
10 Int
18 Wis before Aasimar bonus, 20 after.
14 Cha

And toughness/spell penetration for first feats same general plan for skills.

Seemed to make more sense in the long run to go with the previous build if only to keep from getting caught mobbed and solo without a chance of survival.

Would this one actually be better?


 
      
MoshingChris
 
PostPosted: Sat, Dec 11 2010, 8:55 AM 

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You could do the silly Aasimar Melee Cleric.

15 Strength -> 18
8 Dexterity
10 Constitution
12 Intelligence
16(18) Wisdom -> 20
14(16) Charisma -> 18

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TorQuilArykson
 
PostPosted: Sat, Dec 11 2010, 12:05 PM 



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ainjyll wrote:
Big difference between a regular elf and a drow, most importantly the +2 ECL. Figure out which one it's going to be and try back again. I know of a particularly nasty Cleric/BG/rogue build that's the cat's pajamas with drow, but it's a bit different with a non +ECL race.


Then let's make it Drow - Spill your goods, sir.


 
      
TormakSaber
 
PostPosted: Sat, Dec 11 2010, 12:33 PM 

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With summons and cleric self buffing, the idea of a cleric not being self sufficient in any incarnation is a laughable idea.

The melee cleric works fine for Salandra: Jack Galenson and Metalien were famously melee clerics for a long part of their Salandran careers. The Temple Knights/Templar function as the 'military wing' but it is admittedly all directed at evil outsiders and undead mostly, with nonlethal force applied (typically) at normal mortals. So the roleplay is there if you're worried about that.

I'd suggest skipping out on Divine Might and just taking Shield, if you intend to be a healer/caster sort: You'll already have enough buffs to pass around, and you may want the feat for another metamagic or spell focus. That said, high cha is almost a given and it's easy to have a billion turn undeads and exactly nothing to do with them.

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Tacka
 
PostPosted: Sat, Dec 11 2010, 13:02 PM 

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I'd like a build that would fit an iconical image of a dwarf. Large, rowdy and tough as a rock. Something that could hold his own both in PvP and PvM. Preferably no WM. I'm thinking maybe a barb with rages? Haven't gotten around to building one, plus I don't have much experience with them.

Any advice? Barb ain't necessary, all classes that fit the concept in one way or another are fine.


 
      
Mobile_Svensk
 
PostPosted: Sat, Dec 11 2010, 13:04 PM 

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You could try the Fighter/WM/Dwarven defender, lots of DR n stuff, wielding a two-hander?

Or a basic Con based barbarian Dwarf. there's a fun build three or four pages back which can give you 1000HP+ when raging

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TormakSaber
 
PostPosted: Sat, Dec 11 2010, 13:24 PM 

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Tacka wrote:
I'd like a build that would fit an iconical image of a dwarf. Large, rowdy and tough as a rock. Something that could hold his own both in PvP and PvM. Preferably no WM. I'm thinking maybe a barb with rages? Haven't gotten around to building one, plus I don't have much experience with them.

Any advice? Barb ain't necessary, all classes that fit the concept in one way or another are fine.


Iconic dwarf?

Fighter/CoT/DwD. Stalwart iconic defender of the dwarven ways. You askedfor no WM so I gave you the WMless version. Unfortunately you won't get tumbletank AC so I suggest taking a page from Sturli and going the high CON DR route, which is also very Dwarven and Iconic! you can you a shield or go two handed. Naturally, axes are going to be your weapon of choice, or you could go Heavy Flail (like sturli) and reskin it into a Heavy Maul (something Sturli didn't have the asability to do).

I suggest a 8/4/18 spread of fighter/CoT/DwD.

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Tacka
 
PostPosted: Sat, Dec 11 2010, 13:30 PM 

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What's sturli?


 
      
TormakSaber
 
PostPosted: Sat, Dec 11 2010, 13:34 PM 

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Sturli's an old dwarf character of Ruce's. Fighter 7/WM5/DwD 18. AC of about 12 but a ton of DR and a ton of HP plus WM crits meant he has the toughest piece of grit this side of the Sahara.

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maglorine
 
PostPosted: Sat, Dec 11 2010, 14:02 PM 

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TormakSaber wrote:

Iconic dwarf?
...................
I suggest a 8/4/18 spread of fighter/CoT/DwD.


This is exactly the build I'm building with my dwarf - he's currently level 12. I like it both from an rp and build standpoint for a traditionalist dwarven pc. You will be light on skills but you will have a few feats to tinker with. I went with light hammers which are also iconic dwarf but axes are sweet for better crits. If you want the dual wielding option you can take 15 Dex and use your spare feats for the 3 necessary feats which is what I did. Start with 16 str, 18 con, 15 dex then put 3 points into con pre epic to unlock the EDR feats then the last 4 points into str to round it up to 20. You will have reasonable if not stellar ab, reasonable if not stellar damage, mountains of hp, buckets of fort save, -/21 DR before adding gear, and a nice beard. You can go with a tower shield when necessary if you need to mind your AC and the dual wield when you can for two extra attacks per round.

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Naivatkal
 
PostPosted: Sat, Dec 11 2010, 15:04 PM 

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The dwarf I have is planned to be a Cleric/CoT/DwD. He's at level 8 right now, though I was thinking of pushing him higher for the cleric spells. Quick thoughts on that?

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FattyBunny
 
PostPosted: Sat, Dec 11 2010, 16:05 PM 

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While I have no actual evidence, sounds like a high-level cleric with CoT and DwD would be pretty good, Naivatkal.

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Mobile_Svensk
 
PostPosted: Sat, Dec 11 2010, 16:16 PM 

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TormakSaber wrote:
Sturli's an old dwarf character of Ruce's. Fighter 7/WM5/DwD 18. AC of about 12 but a ton of DR and a ton of HP plus WM crits meant he has the toughest piece of grit this side of the Sahara.


Quote:
5 Weapon Master 7 Fighter 18 DwD

16STR(20) +4
13DEX
18CON(21) +3
8WIS
13INT
8CHA(6)

Fighter 7
Dwarven Defender 18
Weapon Master 5
Feat;
Extra Feat;

(lvl) 1 Fighter Feat; Dodge # Extra Feat; Mobility
(lvl) 2 Fighter Extra Feat; Expertice
(lvl) 3 Fighter Feat; Weapon Focus
(lvl) 4 Fighter Extra Feat; Spring attack
(lvl) 5 Fighter
(lvl) 6 Fighter Feat; Whirlwind attack # Extra Feat; Wep.Specialization
(lvl) 7 Weapon Master Extra Feat; Weapon of Choice
(lvl) 8 Weapon Master
(lvl) 9 Weapon Master Feat; Thoughtness
(lvl) 10 Dwarven Defender
(lvl) 11 Dwarven Defender
(lvl) 12 Dwarven Defender Feat; Blind Fight
(lvl) 13 Dwarven Defender
(lvl) 14 Dwarven Defender
(lvl) 15 Dwarven Defender Feat; Improved Critical
(lvl) 16 Dwarven Defender
(lvl) 17 Dwarven Defender
(lvl) 18 Dwarven Defender Feat; Disarm
(lvl) 19 Dwarven Defender
(lvl) 20 Weapon Master
(lvl) 21 Weapon Master Feat; Epic.Wep.Focus
(lvl) 22 Weapon Master
(lvl) 23 Dwarven Defender
(lvl) 24 Fighter Feat; Epic.Wep.Specialization
(lvl) 25 Dwarven Defender
(lvl) 26 Dwarven Defender
(lvl) 27 Dwarven Defender Feat; Epic.Dmg.Reduction 1Extra Feat; Epic.Dmg.Reduction 2
(lvl) 28 Dwarven Defender
(lvl) 29 Dwarven Defender
(lvl) 30 Dwarven Defender Feat; Epic.Dmg.Reduction 3Extra Feat; Improved.Disarm

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Zifon
 
PostPosted: Sat, Dec 11 2010, 16:28 PM 

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TormakSaber wrote:
I suggest a 8/4/18 spread of fighter/CoT/DwD.


If your going to have CoT lvls you might aswell go 4/8/18 instead, you'll lose nothing but gain extra saving throws.
Theres also the option to not go CoT at all. Something like 11f/1r/18dd (10f/10dd preepic) comes to mind. You'll lose one feat but the rogue lvl taken at 27 will net you +3ac and UMD. If you (like me) dont like the sneak attack showing you could swap rogue for bard (maybe cheesy), or monk (maybe less smelly, but no UMD)...


 
      
GreatPigeon
 
PostPosted: Sat, Dec 11 2010, 17:19 PM 

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Another idea is the Barbarian with heavy DR, using the rages and your high con bonus, its great. I've got an old character rubble in his 20s now that has good DR (nothing like the Dwd gets, but he has more ab as well).

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TormakSaber
 
PostPosted: Sat, Dec 11 2010, 20:36 PM 

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Zifon wrote:
TormakSaber wrote:
I suggest a 8/4/18 spread of fighter/CoT/DwD.


If your going to have CoT lvls you might aswell go 4/8/18 instead, you'll lose nothing but gain extra saving throws.
Theres also the option to not go CoT at all. Something like 11f/1r/18dd (10f/10dd preepic) comes to mind. You'll lose one feat but the rogue lvl taken at 27 will net you +3ac and UMD. If you (like me) dont like the sneak attack showing you could swap rogue for bard (maybe cheesy), or monk (maybe less smelly, but no UMD)...


You can't do 4 fighter/8 CoT/18 DwD. You don't qualify for either DwD nor CoT by level 5. Both classes have a BAB requirement of +7, so the earliest you can PrC is level 8. Ergo you go 7 fighter and save your 8th for an epic feat.

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Sinvein
 
PostPosted: Sun, Dec 12 2010, 3:37 AM 



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Just a little question. For the dwarven build above is there a particular weapon that would suite that setup or can a good old fashioned war hammer/shield split fit nicely?


 
      
maglorine
 
PostPosted: Sun, Dec 12 2010, 4:40 AM 

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Sinvein wrote:
Just a little question. For the dwarven build above is there a particular weapon that would suite that setup or can a good old fashioned war hammer/shield split fit nicely?


Which one? The F/CoT/DwD or the F/WM/DwD?

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Sinvein
 
PostPosted: Sun, Dec 12 2010, 4:42 AM 



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Lol sorry. I meant the F/WM/DwD.


 
      
TormakSaber
 
PostPosted: Sun, Dec 12 2010, 4:52 AM 

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Any weapon works fine.

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Naivatkal
 
PostPosted: Sun, Dec 12 2010, 7:45 AM 

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FattyBunny wrote:
While I have no actual evidence, sounds like a high-level cleric with CoT and DwD would be pretty good, Naivatkal.


Yeah, I think the spread was something like Cleric 18/CoT 6/DwD 6 for 9th level spells and the decent cutoff on CoT and DwD


Very_Svensk wrote:
awesome looking stuff


Hey, where did you get that from? Was it the build calc I remember?

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Uberuce
 
PostPosted: Sun, Dec 12 2010, 8:39 AM 

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Location: Near the bar.

That build order isn't what I did. As always, I rushed for WM, and then in epic I rushed for Epic DR, which I would hazard got to third tier at level 25 on DwD bonus 14, which would have meant he had 18/-DR, which at that level meant he could cruise around getting good XP in godmode.

-edit- Regarding Cleric/DwD: I've seen Cleric25/DwD5 doing rather spiffy, and also Cleric21/Ftr4/DwD5. Personally I would go for Cleric23/DwD5/Rogue2 because I wub Evasion/Tumble/UMD.


 
      
Mobile_Svensk
 
PostPosted: Sun, Dec 12 2010, 11:57 AM 

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Uberuce wrote:
That build order isn't what I did. As always, I rushed for WM, and then in epic I rushed for Epic DR, which I would hazard got to third tier at level 25 on DwD bonus 14, which would have meant he had 18/-DR, which at that level meant he could cruise around getting good XP in godmode.

-edit- Regarding Cleric/DwD: I've seen Cleric25/DwD5 doing rather spiffy, and also Cleric21/Ftr4/DwD5. Personally I would go for Cleric23/DwD5/Rogue2 because I wub Evasion/Tumble/UMD.


Ye, I know we discussed it but i couldn't find the updated version, so i just posted the old one.
But it's not difficult at all to make that build.
Just as you said, rush for WM, then rush for DR reduction all the way.

oh, we also discussed the last epic feat i recall, If you should've taken Epic spot or Imp.DIsarm. It's up to the builder i assume

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Mobile_Svensk
 
PostPosted: Sun, Dec 12 2010, 11:58 AM 

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Very_Svensk wrote:
awesome looking stuff


Hey, where did you get that from? Was it the build calc I remember?[/quote]

Nope, sorry. That's homebrew.. I've lost that build-calculator somewhere, and/or it's corrupted by my modifications.
It's somewhere on the nwnvault tho

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Murex
 
PostPosted: Sun, Dec 12 2010, 12:54 PM 

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Tell me if I'm missing anything, or if any of the feats are wrong as far as prerequisites or whatever. Any suggestions on anything would be nice.


Kypris-

Rogue 16
Shadowdancer 6
Assassin 8

Elf

DEX 19
INT 14

1(R). +1 Dodge
2(R).
3(R). +1 Weapon Finesse
4(R). 20
5(R).
6(R). +1 Mobility
7(R).
8(SD). 21
9(SD). +1 Weapon Focus: Shortsword
10(SD).
11(SD).
12(SD). +1 Stealthy 22
13(SD).
14(R).
15(R). +1 ?
16(R). 23 +1* Crippling Strike
17(R).
18(R). +1 ?
19(R). +1* Defensive Roll
20(R). 24
21(R). +1 Armor Skin
22(R). +1* Improved Evasion
23(A).
24(A). +1 Epic Weapon Focus: Shortsword 25
25(A).
26(A).
27(A). +1 Epic Dodge
28(A). 26
29(A).
30(A). +1 Epic Prowess (or Improved Sneak Attack?)

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Last edited by Murex on Sun, Dec 12 2010, 13:12 PM, edited 1 time in total.

 
      
Mobile_Svensk
 
PostPosted: Sun, Dec 12 2010, 12:59 PM 

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MoshingChris wrote:

DISARM

Basically you get a +4 bonus per weapon size catergory larger.
You get a -4 penalty for Imp Disarm attacks.

Ergo if you are wielding a Greatsword the bonii should appear like this.
+12 - 4 versus daggers.
+8 - 4 versus shortswords
+4 - 4 versus longswords
0 - 4 versus two handed weapons

The extra AB will only roll if you beat the opponents discipline check apparently.

It does work, but no longer works as unarmed counting as a weapon size larger.

I would say do not spam Imp Disarm ever in PvP unless you are an unarmed monk. Even as a DM I wouldn't do it.


I do believe you'll make more out of taking Ambidex, Two-Wep Fighting, and improved two-wep fighting... Than burning feats for +2hide/ms and disarm.
If you should take any feat, you should take knockdown/imp.knockdown to make use of your heavy sneaks

Read the above quote, and you'll understand the concept of Disarm
So if you try to disarm a greatsword, you'd get -8 AB.

Edit - Also, Do not take Defensive Roll on a Rogue Bonus feat, You get it for free on SD Level 5

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Uncle-Opustus
 
PostPosted: Sun, Dec 12 2010, 13:51 PM 

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Blind fight, blind fight, blind fight.

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UCE THIS, YOU COW.


 
      
Murex
 
PostPosted: Sun, Dec 12 2010, 14:04 PM 

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I almost don't want to worry about having AC if I don't get to use a shield (but then the dex bonus is wasted).

Is the Knockdown DC related to strength somehow? The nwn wiki doesn't directly say, and each page takes forever to load due to the excessive ads.

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hendrack
 
PostPosted: Sun, Dec 12 2010, 14:25 PM 

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Quote:
Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.


Attack roll = 1d20 + AB. Thats your DC. (-4)


 
      
ShadowSoul89
 
PostPosted: Sun, Dec 12 2010, 16:13 PM 

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Looking for some tips on making a Barbarian. No Draconic-ancestory, no Palemastery; just an average (yet fierce) built-like-a-bear human who goes into a blood-drunk fury during combat. :)

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hendrack
 
PostPosted: Sun, Dec 12 2010, 16:19 PM 

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I think 24 barb 4 fighter 2 rogue is standard, could be wrong.


 
      
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