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Ulir
 
PostPosted: Mon, Dec 06 2010, 15:17 PM 

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Very_Svensk wrote:
Ulir.
you can also try 20bard/10Cleric. The nerf went down strong on this, but it's still reasonably good.


Aye, but sadly I won't be getting enough feats to play with, and lose the fourth attack. Interesting though.

Thanks for the info.

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Naivatkal
 
PostPosted: Mon, Dec 06 2010, 15:18 PM 

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Aye, that does look a bit painful ><

To get the ball rolling on other suggestions: What would be a different choice rather than a Smiter for a Pal/CoT?

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MoshingChris
 
PostPosted: Mon, Dec 06 2010, 15:29 PM 

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Ulir wrote:
MoshingChris wrote:
20 Bard is what you aim for. 21 Bard if you want lasting inspiration reasonably early.

20 Bard 4 Fighter 6CoT is the stock saves/melee Bard for good/neutrals.

23 Bard 6 fighter 1 Ranger is the spotter/melee Bard.


I only have 29 levels to play with.


Only rules out the Ranger version I believe.
Very_Svensk wrote:
The Cot/Fighter bard can also be a spotter, mind you.

Spott-classes wrote:
arcane archer, assassin, champion of Torm, dwarven defender, red dragon disciple, shadowdancer, ranger, rogue, shifter, weapon master


I know. But the Ranger one is better because it allows you more Bard levels whilst netting you the same amount of feats as whilst also gaining you +7 effective to your Spot scores.

Assuming 16 Bard 4 Fighter in pre-epic

Then 7 Bard (1 Feat at 23)
1 Ranger (1 feat at 30)
2 Fighter (1 feat at whenever)
and 4 normal epic bonii

vs
4 Bard
6 CoT (3 feats)

Mind mine was taking into account maxing AB so Ranger was taken at 30 for epic prowess and epic skill focus spot on a 14 str mod and 9 cha mod Bard.

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MoshingChris
 
PostPosted: Mon, Dec 06 2010, 15:36 PM 

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Naivatkal wrote:
Aye, that does look a bit painful ><

To get the ball rolling on other suggestions: What would be a different choice rather than a Smiter for a Pal/CoT?


Paladin 23 6 CoT 1 Monk again

STR 14 -> 18
DEX 8
CON 12
INT 14
WIS 14
CHA 15 -> 18

All rounder. Solid 10 Cha Mod, 2 more line of skills with 14 int, a very hefty 30hp over normal and alot of room to fiddle around with feats such as extra smiting, IKD etc. Its the balanced Paladin, sits on decent AB/AC all day. Its the Paladin that can fit any roll. Dev Pallies are probably better, but this fucker looks better on the stat sheet, which is important.

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TeroSNS
 
PostPosted: Mon, Dec 06 2010, 15:53 PM 

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TeroSNS wrote:
I'd like to try a build with 7 weapon master and going for scythe. also was thinking of going devastating critical, and possibly 15 barbarian after fighter/wm. got any suggestions how to progress my levels, what skills to get, ability scores and possible other options replacing 15 barbarian?

could someone give insight onto this one, please? I tend to get missed becouse of those more actively talking in this thread.

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Uberuce
 
PostPosted: Mon, Dec 06 2010, 16:55 PM 

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TeroSNS wrote:
could someone give insight onto this one, please? I tend to get missed becouse of those more actively talking in this thread.
I think it's just because you've basically said: I want to make a blue back garden shed. Any suggestion as to what colour and where to put it around my house?

I personally can't get my head round Barb/WM. The calm, detached spirituality of Ki and the reckless fury of berserker rage just don't belong in the same brain, says I. That said, there's very very rarely good reason not to rush for WM7 when you're making one. So rush for WM7 and go Barbie later. That makes more RP sense to me anyway; you can more easily go from a disciplined soldier who discovers going loco than you can vice versa, methinkles.


 
      
Lutra
 
PostPosted: Mon, Dec 06 2010, 17:04 PM 



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MoshingChris wrote:
Dev Pallies are probably better, but this [removed] looks better on the stat sheet, which is important.


The new devcrit change is good, but does not fit in the paladin rp. A pally would not really hit a guy who is already knocked down, blinded, silenced and deafened.
So I'm joining Mosh here, the balanced pally build is really good. My paladin, Yaston had almost the same build before I made the rebuild.


 
      
Mobile_Svensk
 
PostPosted: Mon, Dec 06 2010, 17:18 PM 

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Lutra wrote:
MoshingChris wrote:
Dev Pallies are probably better, but this [removed] looks better on the stat sheet, which is important.


The new devcrit change is good, but does not fit in the paladin rp. A pally would not really hit a guy who is already knocked down, blinded, silenced and deafened.
So I'm joining Mosh here, the balanced pally build is really good. My paladin, Yaston had almost the same build before I made the rebuild.


...
Depends on the paladin.

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Lutra
 
PostPosted: Mon, Dec 06 2010, 17:21 PM 



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Very_Svensk wrote:
Lutra wrote:
MoshingChris wrote:
Dev Pallies are probably better, but this [removed] looks better on the stat sheet, which is important.


The new devcrit change is good, but does not fit in the paladin rp. A pally would not really hit a guy who is already knocked down, blinded, silenced and deafened.
So I'm joining Mosh here, the balanced pally build is really good. My paladin, Yaston had almost the same build before I made the rebuild.


...
Depends on the paladin.


Paladins are fighting with honor in general and hitting someone who is already unable to fight is just not honorable?


 
      
Mobile_Svensk
 
PostPosted: Mon, Dec 06 2010, 17:23 PM 

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Again. Depends on the paladin, Depends on the Enemy, Depends on the situation.

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Lutra
 
PostPosted: Mon, Dec 06 2010, 17:25 PM 



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Not really, no. It is a basic moral standard what paladins do follow in general or at least should. Objective and clear.


 
      
hendrack
 
PostPosted: Mon, Dec 06 2010, 17:32 PM 

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Take that to the 2 not yet locked paladin topics. And the old devcrit paladins who cleave enemies in half and spoil blood for the blood god was better? Paladin's -do- kill people.


 
      
DustSpray101
 
PostPosted: Mon, Dec 06 2010, 17:59 PM 

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Uberuce wrote:
I personally can't get my head round Barb/WM. The calm, detached spirituality of Ki and the reckless fury of berserker rage just don't belong in the same brain, says I.

I've never equated Ki to Ch'i and have always assumed it to be semi-chaotic in nature, personally. Then again I am no Zen master. Barb/WM has always reminded me of Sword Saints/Kensei from 2.5ed and popularized by the Baldur's Gate books.

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TeroSNS
 
PostPosted: Mon, Dec 06 2010, 20:11 PM 

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Uberuce wrote:
TeroSNS wrote:
could someone give insight onto this one, please? I tend to get missed becouse of those more actively talking in this thread.
I think it's just because you've basically said: I want to make a blue back garden shed. Any suggestion as to what colour and where to put it around my house?

I personally can't get my head round Barb/WM. The calm, detached spirituality of Ki and the reckless fury of berserker rage just don't belong in the same brain, says I. That said, there's very very rarely good reason not to rush for WM7 when you're making one. So rush for WM7 and go Barbie later. That makes more RP sense to me anyway; you can more easily go from a disciplined soldier who discovers going loco than you can vice versa, methinkles.

I was intending on going fighter 6/wm7/15barb, fighter for quicker wm getting and such things. as you just suggested, barbarian after the wm. and I believe my question is very valid for this thread.

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PaladinOfSune
 
PostPosted: Mon, Dec 06 2010, 20:23 PM 

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IMO, the best general advice is: If you're going barbarian, focus on it. If you're going WM, focus on it. Both of these classes reap the most benefits when you take a lot of them (save for some gimmick builds), so trying to mix in both of them together costs you lots of feats, cross-classed Tumble and no UMD at all.

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Naivatkal
 
PostPosted: Tue, Dec 07 2010, 3:13 AM 

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MoshingChris wrote:
Paladin 23 6 CoT 1 Monk again

STR 14 -> 18
DEX 8
CON 12
INT 14
WIS 14
CHA 15 -> 18

All rounder. Solid 10 Cha Mod, 2 more line of skills with 14 int, a very hefty 30hp over normal and alot of room to fiddle around with feats such as extra smiting, IKD etc. Its the balanced Paladin, sits on decent AB/AC all day. Its the Paladin that can fit any roll. Dev Pallies are probably better, but this [removed] looks better on the stat sheet, which is important.


Ah, thank you for that. I figured that was a good build choice in general.
I like the balanced feel, though I have having an ability score less than 10, but that's just me being picky XD
It's not like it matters much in full plate and I don't think a negative DEX really affects anything, hm? Not like a negative STR or INT, I mean.

Would the spread go:
23 Paladin, 5 CoT, 1 Monk, 1 CoT?
or
23 Paladin, 4 CoT, 1 Monk, 2 CoT?
I don't know how much it matters if I took Monk at level 28 or 29 (I know to take the final CoT at 30)?

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TormakSaber
 
PostPosted: Tue, Dec 07 2010, 5:46 AM 

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Uberuce wrote:
TeroSNS wrote:
could someone give insight onto this one, please? I tend to get missed becouse of those more actively talking in this thread.
I think it's just because you've basically said: I want to make a blue back garden shed. Any suggestion as to what colour and where to put it around my house?

I personally can't get my head round Barb/WM. The calm, detached spirituality of Ki and the reckless fury of berserker rage just don't belong in the same brain, says I. That said, there's very very rarely good reason not to rush for WM7 when you're making one. So rush for WM7 and go Barbie later. That makes more RP sense to me anyway; you can more easily go from a disciplined soldier who discovers going loco than you can vice versa, methinkles.


I reckon WM's idea of ki is a bit different than the monk one, since Monk has a lawful requirement and WM just has a "lots of feats" requirement. I can wrap my head around a barbarian raging being 'one with their weapon' pretty easily.

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MoshingChris
 
PostPosted: Tue, Dec 07 2010, 5:50 AM 

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Naivatkal wrote:
MoshingChris wrote:
Paladin 23 6 CoT 1 Monk again

STR 14 -> 18
DEX 8
CON 12
INT 14
WIS 14
CHA 15 -> 18

All rounder. Solid 10 Cha Mod, 2 more line of skills with 14 int, a very hefty 30hp over normal and alot of room to fiddle around with feats such as extra smiting, IKD etc. Its the balanced Paladin, sits on decent AB/AC all day. Its the Paladin that can fit any roll. Dev Pallies are probably better, but this [removed] looks better on the stat sheet, which is important.


Ah, thank you for that. I figured that was a good build choice in general.
I like the balanced feel, though I have having an ability score less than 10, but that's just me being picky XD
It's not like it matters much in full plate and I don't think a negative DEX really affects anything, hm? Not like a negative STR or INT, I mean.

Would the spread go:
23 Paladin, 5 CoT, 1 Monk, 1 CoT?
or
23 Paladin, 4 CoT, 1 Monk, 2 CoT?
I don't know how much it matters if I took Monk at level 28 or 29 (I know to take the final CoT at 30)?


You could probably make an inquistorial Paladin by stocking up on spot and no it doesn't matter where the Monk level lays 29 is probably the best because you will avoid the xp penalty for aslong as possible.

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Naivatkal
 
PostPosted: Tue, Dec 07 2010, 6:15 AM 

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MoshingChris wrote:
Naivatkal wrote:
MoshingChris wrote:
Paladin 23 6 CoT 1 Monk again

STR 14 -> 18
DEX 8
CON 12
INT 14
WIS 14
CHA 15 -> 18

All rounder. Solid 10 Cha Mod, 2 more line of skills with 14 int, a very hefty 30hp over normal and alot of room to fiddle around with feats such as extra smiting, IKD etc. Its the balanced Paladin, sits on decent AB/AC all day. Its the Paladin that can fit any roll. Dev Pallies are probably better, but this [removed] looks better on the stat sheet, which is important.


Ah, thank you for that. I figured that was a good build choice in general.
I like the balanced feel, though I have having an ability score less than 10, but that's just me being picky XD
It's not like it matters much in full plate and I don't think a negative DEX really affects anything, hm? Not like a negative STR or INT, I mean.

Would the spread go:
23 Paladin, 5 CoT, 1 Monk, 1 CoT?
or
23 Paladin, 4 CoT, 1 Monk, 2 CoT?
I don't know how much it matters if I took Monk at level 28 or 29 (I know to take the final CoT at 30)?


You could probably make an inquistorial Paladin by stocking up on spot and no it doesn't matter where the Monk level lays 29 is probably the best because you will avoid the xp penalty for aslong as possible.


True. Perhaps focus on Discipline, Persuade, and Lore, saving the rest for Spot when I go CoT. I -guess- I could use the extra Monk skill points to put into Tumble, too :p
If those skills are good, what are the usuall Pally type feats (other than the obvious Smite ones and such, I mean)? Should I treat it like a fighter and grab Cleave?

Never doen a Pally, so I am trying to catch up on knowledge, heh

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PaladinOfSune
 
PostPosted: Tue, Dec 07 2010, 6:18 AM 

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Divine Might, Divine Shield. Power Attack to be able to get those two feats.

Don't forget Blind-Fight.

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MoshingChris
 
PostPosted: Tue, Dec 07 2010, 6:27 AM 

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My chap Tauros feat list:

Power Attack, extend spell (important), Divine Might, Divine Shield, Weapon Focus, Imp Critical, Knockdown, Improved Knockdown, Blindfight. That takes care of 7 pre-epic feats and two CoT bonus feats.

In Epic you'll want
Epic Fort, Epic Discipline, Epic Spot, 1 free (I used 1 free for called shot, my Paladin was a Deathgrin Order Paladin and only used it on draconics and undead)

Paladin 23: Epic Weapon Focus

CoT 6: Armor Skin

You will get 5 skills/level btw so you can fit, Taunt, Discipline, Persuade, Spot and 30 points of tumble easily aswell as fling a few points in lore.

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Rosencrantz
 
PostPosted: Tue, Dec 07 2010, 7:05 AM 

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MoshingChris wrote:
my Paladin was a Deathgrin Order


I know this is the wrong topic for this question but I googled this Order and found nothing. What is it?

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TormakSaber
 
PostPosted: Tue, Dec 07 2010, 7:17 AM 

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Shorthand for "The Brotherhood of Those Who Smile in the Face of Death."

A bit wordy dontcha know. Osiris.

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Mobile_Svensk
 
PostPosted: Tue, Dec 07 2010, 12:00 PM 

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I'm a bit leery when it comes to choosing Paladin/Fighter or Paladin/Cot.
The 4 fighter can net the same amount of feats as 6 Cot and Epic.Wep.Specialization, while the Cot version is a bit more on the "Safe side", If you get the pun.

No doubt, 23/6 Paladin/Fighter with epic.Wep.Spec would be low on the save side and need to compliment by adding that to the gear, But gain some average damage.
While the Cot version would be high on the saves, and have no need to compliment that on the gear, Leaving much space open, But lack some average damage.

Unsure. Its' a Tie

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TormakSaber
 
PostPosted: Tue, Dec 07 2010, 12:21 PM 

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Not at all, considering CoT's saves ar epart of the +20 cap and almost superfluous on a Paladin vs +6 damage all hit every hit all day all year. No contest whatsoever.

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Mobile_Svensk
 
PostPosted: Tue, Dec 07 2010, 12:33 PM 

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Then we have a winner :)
Paladin/Fighter ftw

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Naivatkal
 
PostPosted: Tue, Dec 07 2010, 13:37 PM 

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MoshingChris wrote:
My chap Tauros feat list:

Power Attack, extend spell (important), Divine Might, Divine Shield, Weapon Focus, Imp Critical, Knockdown, Improved Knockdown, Blindfight. That takes care of 7 pre-epic feats and two CoT bonus feats.

In Epic you'll want
Epic Fort, Epic Discipline, Epic Spot, 1 free (I used 1 free for called shot, my Paladin was a Deathgrin Order Paladin and only used it on draconics and undead)

Paladin 23: Epic Weapon Focus

CoT 6: Armor Skin

You will get 5 skills/level btw so you can fit, Taunt, Discipline, Persuade, Spot and 30 points of tumble easily aswell as fling a few points in lore.


Hmm I'm a tad leery on getting Taunt on a Paladin. It's just not something I usually think of them doing. But, I can see how a bit of 'trash-talking' on some evildoer could be done. I'll have to think on that.

Also, the bit about Knockdown: I have my Monk and I always forget about Knockdown XD If I decided against it, anything that would be a good suggestion to replace it? Or just go with pretty much anything useful?

In regards to Extend Spell: How useful is that on the limited number of spell slots the Paladin has? My first question, though, that would probably take care of most of my concern is this
Does an Extended spell only count for the spell slot it is bumped up to? Or do you get hosed on two spell slots? I'm assuming the former, or at least I hope hah

Very_Svensk wrote:
Then we have a winner :)
Paladin/Fighter ftw


A good point though in my case, at least, CoT works better for his concept =D
I think that would be a major influence on CoT vs Fighter as well *nods*

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Uncle-Opustus
 
PostPosted: Tue, Dec 07 2010, 15:23 PM 

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Naivatkal wrote:
Also, the bit about Knockdown: I have my Monk and I always forget about Knockdown XD If I decided against it, anything that would be a good suggestion to replace it? Or just go with pretty much anything useful?

Place it in one of your hotkeys (I personally use F5) and spam it! F5, click, F5, click, repeat after repeat! Well, really, only use it once a round. Spamming it throughout the round tends to slow things down a bit.

Naivatkal wrote:
In regards to Extend Spell: How useful is that on the limited number of spell slots the Paladin has? My first question, though, that would probably take care of most of my concern is this
Does an Extended spell only count for the spell slot it is bumped up to? Or do you get hosed on two spell slots? I'm assuming the former, or at least I hope hah

Very useful. Every paladin should have it. It's a must in order to keep that +5 AB and damage rolling all day from Divine Favour, gives more freedom to your spellbook in case you have to alter it and makes things a lot easier in general. You'll notice its help better from playing it.

And yus, takes only one spell slot to cast an extended spell. Do mind, it's always a spell level higher cost to cast it, although it doesn't have to be a bad thing. Alas, this restricts you from casting such spells as an extended Holy Sword unless you have a special item granting a bonus level 5 spell slot.

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TeroSNS
 
PostPosted: Tue, Dec 07 2010, 16:57 PM 

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PaladinOfSune wrote:
IMO, the best general advice is: If you're going barbarian, focus on it. If you're going WM, focus on it. Both of these classes reap the most benefits when you take a lot of them (save for some gimmick builds), so trying to mix in both of them together costs you lots of feats, cross-classed Tumble and no UMD at all.

I was thinking of dev crit and terrifying rage combo.

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Zifon
 
PostPosted: Tue, Dec 07 2010, 17:09 PM 

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The combo of wm and dev crit is great but very costly feat wice, 6 fighter lvls aint near enough without cripple your build too much IMO.
As said: focus on either wm and dev crit with lots of fighter lvls and avoid barb or on barb and dev crit with lots of fighter lvls and no wm.

And another thing:
Is slippery mind bugged somehow?
My rogue has it yet:
Scorched Spire Bones howls.
[CHAT WINDOW TEXT] [Tue Dec 07 17:36:12] Arthur Swift : Will Save vs. Fear : *failure* : (1 + 28 = 29 vs. DC: 18)

No second roll, same have happened vs. a dragons fear, or maybe I'm only getting a second roll sometimes?


 
      
PaladinOfSune
 
PostPosted: Tue, Dec 07 2010, 17:30 PM 

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If you want Dev Crit, you don't need WM levels for it. But going for Dev Crit on a scythe is kinda meh anyway, one or two scythe criticals will kill things as is.

Zifon wrote:
Is slippery mind bugged somehow?
My rogue has it yet:
Scorched Spire Bones howls.
[CHAT WINDOW TEXT] [Tue Dec 07 17:36:12] Arthur Swift : Will Save vs. Fear : *failure* : (1 + 28 = 29 vs. DC: 18)

No second roll, same have happened vs. a dragons fear, or maybe I'm only getting a second roll sometimes?


Slippery Mind doesn't work for fear.

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TeroSNS
 
PostPosted: Tue, Dec 07 2010, 17:49 PM 

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Zifon wrote:
The combo of wm and dev crit is great but very costly feat wice, 6 fighter lvls aint near enough without cripple your build too much IMO.
As said: focus on either wm and dev crit with lots of fighter lvls and avoid barb or on barb and dev crit with lots of fighter lvls and no wm.

And another thing:
Is slippery mind bugged somehow?
My rogue has it yet:
Scorched Spire Bones howls.
[CHAT WINDOW TEXT] [Tue Dec 07 17:36:12] Arthur Swift : Will Save vs. Fear : *failure* : (1 + 28 = 29 vs. DC: 18)

No second roll, same have happened vs. a dragons fear, or maybe I'm only getting a second roll sometimes?

and also it is usable once per day, only.

PaladinOfSune wrote:
If you want Dev Crit, you don't need WM levels for it. But going for Dev Crit on a scythe is kinda meh anyway, one or two scythe criticals will kill things as is.

but now dev critted scythe does 500 dmg on a crit on a knocked down person. also dev crit gives nifty bonuses.

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PaladinOfSune
 
PostPosted: Tue, Dec 07 2010, 17:54 PM 

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TeroSNS wrote:
and also it is usable once per day, only.

That's Defensive Roll. Slippery Mind has no limit.

TeroSNS wrote:
but now dev critted scythe does 500 dmg on a crit on a knocked down person. also dev crit gives nifty bonuses.

Devestating Critical also soaks up five feats, two of which are epic. Take it if you're set on it, but a two-hander without ends up much more balanced and versatile.

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Mobile_Svensk
 
PostPosted: Tue, Dec 07 2010, 19:00 PM 

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Three in epic, if you count Epic Weapon Focus.

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Uberuce
 
PostPosted: Tue, Dec 07 2010, 19:23 PM 

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EWF isn't a pre-req for Devcrit. Also pretty sure a scythe will do 400 damage just like all the other 1x20 base threat twohanders. I've seen a well-built and well equipped twohander scythe WM recently in the form of Olivia Iforget-Iforget, and she has virtually no use for Devcrit, whereas Epic Fort'n'Discipline are nommynom lovely, or if you are going PvM only, then that's two Great STR feats.

Zifon, the re-roll on Slippery Mind isn't reported on the battlelog. You had the fun experience of rolling two 1's in a row.


 
      
Mobile_Svensk
 
PostPosted: Tue, Dec 07 2010, 19:31 PM 

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Ah, I ment Weapon focus. But at the same time i don't mean weapon-focus, because the prerequisite has been removed

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Zifon
 
PostPosted: Tue, Dec 07 2010, 19:38 PM 

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Uberuce wrote:
Zifon, the re-roll on Slippery Mind isn't reported on the battlelog. You had the fun experience of rolling two 1's in a row.


Well I just tested slippery mind and I think it just dosent work vs. fear, sadly enough, wonder if any items here has that nifty feature, maybe some epic ring...


 
      
TeroSNS
 
PostPosted: Tue, Dec 07 2010, 21:08 PM 

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what if there would be an item which gives dev crit? xP
but anyway, how about going scythe wm, but ignoring all of the dev critting, yet taking the barbarian levels? is overwhelming crit worth anything?

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Ulir
 
PostPosted: Tue, Dec 07 2010, 22:52 PM 

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TeroSNS wrote:
what if there would be an item which gives dev crit? xP
but anyway, how about going scythe wm, but ignoring all of the dev critting, yet taking the barbarian levels? is overwhelming crit worth anything?


you gain 3d6 extra damage on a crit. One feat from dev crit, sooo.. depends if you want extra fort or something else instead of dev. 300+ damage is nasty and will kill or severely wound many things on Amia. Pick epic disc focus, since you will have enough fort save with that many barb levels.

Many of the feats are neat to have. When doing insane crits, I can understand that cleave/great cleave would be a boon. Imp. crit is a must and power attack.. meh, would make you get even more nasty crits in PvE (or PvM as you say here), which will never get boring.

Bla bla.
23+ str, cleave, great cleave, improved critical (chosen weapon), power attack
Required for: devastating critical

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TeroSNS
 
PostPosted: Tue, Dec 07 2010, 22:56 PM 

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those power attack, cleave and great cleave just horrifies me. maybe I should think something else than those epic crit feats.

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Naivatkal
 
PostPosted: Wed, Dec 08 2010, 2:56 AM 

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Uncle-Opustus wrote:
Naivatkal wrote:
Also, the bit about Knockdown: I have my Monk and I always forget about Knockdown XD If I decided against it, anything that would be a good suggestion to replace it? Or just go with pretty much anything useful?

Place it in one of your hotkeys (I personally use F5) and spam it! F5, click, F5, click, repeat after repeat! Well, really, only use it once a round. Spamming it throughout the round tends to slow things down a bit.

Naivatkal wrote:
In regards to Extend Spell: How useful is that on the limited number of spell slots the Paladin has? My first question, though, that would probably take care of most of my concern is this
Does an Extended spell only count for the spell slot it is bumped up to? Or do you get hosed on two spell slots? I'm assuming the former, or at least I hope hah

Very useful. Every paladin should have it. It's a must in order to keep that +5 AB and damage rolling all day from Divine Favour, gives more freedom to your spellbook in case you have to alter it and makes things a lot easier in general. You'll notice its help better from playing it.

And yus, takes only one spell slot to cast an extended spell. Do mind, it's always a spell level higher cost to cast it, although it doesn't have to be a bad thing. Alas, this restricts you from casting such spells as an extended Holy Sword unless you have a special item granting a bonus level 5 spell slot.


*nodnodnod* Good stuff, good stuff
That's what I do with Knockdown on my Monk, actually XD I just forget I have it sometimes haha
It's not a huge deal to forgo it, though, right? Other stuff can be just as good *nods*

And... a bonus level 5 Paladin spell slot? What? Or do you mean a spell slot of a different class?
Also, in respect to the paladin spells:
What spells stack for AB? I know Holy Sword should be used in lieu of Greater Magic Weapon, right? Because I assume it gives a better overall bonus. But Divine Favor stacks with both, right?


Anyone else have some good tips?

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Mobile_Svensk
 
PostPosted: Wed, Dec 08 2010, 7:32 AM 

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Holy sword removes your GMW enchantment, since it stronger. It's a bit buggy, but as it stands today, there's nothing to do really.

GMW is +5.
Holy sword is +5 and Damage and dispell - So clearly it overrides. NWN mechanics doesn't take into account that it lasts VERY short.

All spells the paladin have stack towards the +20AB Cap.
So, The basic STR based Paladin with ...38STR Modifier get
14+25 = Base attack bonus + STR bonus = 39
Then +5 GMW +5 Divine favour, and you're up at 49.
Then bless, Aid = +2 more = 51
Then toss in a prayer and you got = 52
+13 AB from spells, 7 Ab left to go until you reach the Cap

That's is a rough sketch.

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Ulir
 
PostPosted: Wed, Dec 08 2010, 11:44 AM 

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I noticed when running around with my 19 bard/4 fighter/5 wm that the Wounding Whispers spell only did a constant 23-25 damage to attackers.

19d6+19 can under no circumstance inflict such low damage. The ones hitting (on) me was bloodmoon orcs. I thought I would post it here, instead of making a whole thread.

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TormakSaber
 
PostPosted: Wed, Dec 08 2010, 11:53 AM 

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Because it's not 19d6 + 19, it's 1d6 + 19. Read the spell description.

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Uncle-Opustus
 
PostPosted: Wed, Dec 08 2010, 12:39 PM 

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Naivatkal wrote:
It's not a huge deal to forgo it, though, right? Other stuff can be just as good *nods*

It's like being silly and forgetting to use a great feat.

Naivatkal wrote:
Pally bunkum.

Yes, Pally spell slot, sorry. Be careful with that Holy Sword, it overruns your GMW. I can dimly remember something about means to repair it, though.

Ulir: Good thing you didn't make the thread. Boy would that have been embarrassing. :D

EDIT: Just add +4 AB from WF, EWF and Epic Prowess to Svensk's result, 52, and you've got the basic AB of a Dev Pally.

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steveb_uk
 
PostPosted: Wed, Dec 08 2010, 13:28 PM 

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Apart from Clerics, is there a build which will find it really easy to PvM?

I'm not remotely worried about PvP, I just want to be able to solo easily and explore without getting flattened all the time because I don't know the areas yet. (Druid with a pet and summon is doing really well, but I'd love a melee or a caster that works). Most of the builds I'm familiar with can't handle quite this many monsters at once.

Interesting to find that because there's no storyline, quests don't end in progressively difficult areas - so finding the next 'safe' place to level in Amia is much more difficult than in solo games!

Dear Santa, please send me a soloing machine.

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Ulir
 
PostPosted: Wed, Dec 08 2010, 13:32 PM 

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TormakSaber wrote:
Because it's not 19d6 + 19, it's 1d6 + 19. Read the spell description.



Spell level: bard 3
Innate level: 3
School: abjuration
Descriptor: sonic
Components: verbal, somatic
Range: personal
Area of effect: caster
Duration: 1 round / level
Save: none
Spell resistance: no

Description: The caster is surrounded with whispers that injure any creature that hits the caster for 1d6+1/level points of sonic damage.


I read it right, its written wrong. The numbers should be like 1d6, +1/level. This is from the wiki.

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MoshingChris
 
PostPosted: Wed, Dec 08 2010, 16:35 PM 

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Nope you read it wrong, its written correctly.

1d6+1/level as anyone familiar with dnd knows is actually 1d6+1xlevel.

Basic maths says you always do what first? Multiply and divide.

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TeroSNS
 
PostPosted: Wed, Dec 08 2010, 17:38 PM 

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MoshingChris wrote:
Nope you read it wrong, its written correctly.

1d6+1/level as anyone familiar with dnd knows is actually 1d6+1xlevel.

Basic maths says you always do what first? Multiply and divide.

what he said.

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Rosencrantz
 
PostPosted: Wed, Dec 08 2010, 19:14 PM 

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All hail PEMDAS

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