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Mobile_Svensk
 
PostPosted: Mon, Nov 08 2010, 22:45 PM 

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MoshingChris wrote:
Luckily as an RP'er first and builder 21st I can refuse to help you build that zifon. Funny fact is that I helped another player build pretty much that exact build a few hours ago because he/she gave me very good RP reasons behind why they were taking that class combination.

On an RP server there is no distinction between build and rp, and the best builders on the server, who happen to be among the best RP'ers on the server won't touch that class combination with a ten foot pole.

Its also not cheesy, its actual a fairly mediocre bordering on poor build as it stands, and svensk advice would make it even more-so.


C'mon. It's for the fun of it.

A palemaster with a scythe cannot get more stereotype! And since he had Disarm in the build, Why not take Improved disarm. Go the extra mile *Shrug*

And Tormak has a good point. 10/4/16 is another version. It also nets you Epic spells if you want that.

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Palemaster
 
PostPosted: Tue, Nov 09 2010, 0:48 AM 

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Amia is a builders server not an RP server jeeze. Im all for helping people tweak mechanics to have fun scything machines of death. Why not?

Look at 99% of the builds out there.

Paladins crossclassed with ANYTHING but COT = Cheese. (Argue with me that pally's shouldnt be pure class, I beg you)
Every fighter/wm/rogue which is considered a "standard" build here is.. Cheese.
Every build that adds just 1 druid level to their characters.. Is Cheese.
Every build that is a 29sorc/1ranger.. Is cheese.
Every build that takes 6levels of SD just to get HIPS is cheese
Every dexer that takes the minimum Multi-class requirements for Epic Dodge.. Is cheese.
Every druid/shifter/DWD is RP cheese.
Every 23 Wizard 5 WM 2 Rogue is cheese.
Every 20 bard 1 ranger 7 SD is cheese.

So chris why not call it how it is. ITs an RP light atmosphere where 1/2 of the surfacers are surface dwelling drow that dont hide themselves from the evil drow below but instead sit around camp fires chatting under the protection of indestructable magical golems and where everyone is a cheesy powerbuild.

That is amia.. It has its own flavours and appeals, but lets no beat around the bush about what the server is. Its a server where druids team up with shape shifted linches and clerics team up with undead in order to grind XP. Its a lofty loose atmosphere and a free playground. Not a constrained RP server based in FR.

I know a little about FR being from the land where it was created to..!

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MoshingChris
 
PostPosted: Tue, Nov 09 2010, 1:28 AM 

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And with that I wash my hands of this thread.

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Mobile_Svensk
 
PostPosted: Tue, Nov 09 2010, 1:37 AM 

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Hrm. I'd say this - Every build built to 'Win' is Cheese.
But if you can come up with a Reason for it's existence, Other than 'Win' im satisfied and will do my best to help you.

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MoshingChris
 
PostPosted: Tue, Nov 09 2010, 2:26 AM 

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zifon wrote:
I'm not talking of the RP behind the bard and pm lvls (or the 8 in CHA on a bard for that matter), this is the build thread, not the RP thread


Very_Svensk wrote:
You're a 10PM. You will have an abundance of AC
#1 Go Scythe.
#2 Focus on Dev.Crit
#3 Try Disarm/Imp.Disarm. The bigger the weapon 'You' use, The Bigger the AB Boost you get.


Very_Svensk wrote:
Hrm. I'd say this - Every build built to 'Win' is Cheese.
But if you can come up with a Reason for it's existence, Other than 'Win' im satisfied and will do my best to help you


Amazing double standard.

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ainjyll
 
PostPosted: Tue, Nov 09 2010, 4:28 AM 

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You want to be a scientist. To excel in your specific job you want a masters in Science A with a minor in Science B. If you know for a fact you can excel with that, why would you get a doctorate in Science A and not a minor in Science B?

You're a boxer, but you want to be a MMA fighter. You know that boxer's don't do well in MMA because there's so much jujitsu in the sport now. So, you take enough jujitsu to learn how to defend yourself and get back to your feet, but continue to focus on being a striker.

You're a fighter, but you want to be the best fighter. You study and train with your chosen weapon for years upon years, slowly mastering it. Then you move on to being able to defend yourself to the best of your ability while not compromising your attacks with your chosen weapon.

Oh, wow... you're now a fighter/WM/rogue. Go figure... no possible basis for that combination whatsoever. Also, taking 6 levels in SD for HiPS is never cheese. If HiPS was still given with 1st level, it would be cheese as hell to dip into SD for one level, but 6 levels is a significant amount and can cost attacks per round or precious AB.

Certain combinations make sense. Others are blatantly contradictory and put together just so someone can possibly "win". The former are okay, the latter are cheese.

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TormakSaber
 
PostPosted: Tue, Nov 09 2010, 4:44 AM 

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With the attitudes shown in this thread, i indeed think this should be the last incarnation.

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wereguy2
 
PostPosted: Tue, Nov 09 2010, 4:56 AM 

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Wouldn't be surprised if people just start making individual threads.

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Ulir
 
PostPosted: Tue, Nov 09 2010, 11:21 AM 

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ainjyll wrote:
You want to be a scientist. To excel in your specific job you want a masters in Science A with a minor in Science B. If you know for a fact you can excel with that, why would you get a doctorate in Science A and not a minor in Science B?

You're a boxer, but you want to be a MMA fighter. You know that boxer's don't do well in MMA because there's so much jujitsu in the sport now. So, you take enough jujitsu to learn how to defend yourself and get back to your feet, but continue to focus on being a striker.

You're a fighter, but you want to be the best fighter. You study and train with your chosen weapon for years upon years, slowly mastering it. Then you move on to being able to defend yourself to the best of your ability while not compromising your attacks with your chosen weapon.

Oh, wow... you're now a fighter/WM/rogue. Go figure... no possible basis for that combination whatsoever. Also, taking 6 levels in SD for HiPS is never cheese. If HiPS was still given with 1st level, it would be cheese as hell to dip into SD for one level, but 6 levels is a significant amount and can cost attacks per round or precious AB.

Certain combinations make sense. Others are blatantly contradictory and put together just so someone can possibly "win". The former are okay, the latter are cheese.


This.

It would be a shame to lose the build advice thread. Some people only know that you got to take the heal spells and heal skill, along with plenty of cleric or druid levels if you wish to be a healer. The thread should help them along the way with suggestions as to why concentration would be vital for a healer on a battlefield as well. Just a mild example.

Many poeple with questions, give examples of how their characters should be and get input based on specific questions. Can we please go back to this thread being a place where people -get info on how to stand a chance- in a perilous world?

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MoshingChris
 
PostPosted: Tue, Nov 09 2010, 12:07 PM 

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You can get info on how to stand a chance whilst till maintaining character integrity.

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QPR
 
PostPosted: Tue, Nov 09 2010, 14:22 PM 

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I'm looking for the stat setup of a human barbarian with no subrace. From the top of my head, I'm unsure wether it will be possible to reach 22 con and EDR if i also want decent strenght and no negative stats except cha.

Also; I would really like to fit in Mighty rage as well, but that would probably mean I'd have to sacrifise the EDR line, no?

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Sun Dog
 
PostPosted: Tue, Nov 09 2010, 16:01 PM 

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I'm trying to figure out whether to build a Wizard or a Sorcerer.

I have a Sorc that's about level 14. So I'm familiar with that build. Spell casting is easy, always have access to all spells all the time, but very few to chose from, especially at higher levels, where they only get to learn 3 spells from each of levels 6-9. I know there are at least 5-6 spells from some of the higher levels I'd want my caster to know.

A Wizard has access to every spell, but has to judiciously choose which ones to memorize, since she has very few to cast, and if they're chosen badly, it's like having even fewer spells as they go unused.

So advice from those who have build Wizards and Sorcerers:
1) Can Sorcerers be versatile enough to handle most situations?
2) Can Wizards be managed easily enough to not be a chore? Does it become easy to know just how many of each spell to memorize so those few spell slots don't go to waste?


 
      
IronAngel
 
PostPosted: Tue, Nov 09 2010, 16:05 PM 

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As a Wizard with good Intelligence and all the Amian spellslot gear, you'll have enough spells per day. You also get more feats and skillpoints. You can rest so often and you usually know what you'll be up against that preparation isn't a problem. You'll usually load up on just one or two spells of every higher spell level anyway.

The amusing thing about going Sorcerer, of course, would be that actual religious mystics were very Charismatic in the original sense of the word. :D

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Sun Dog
 
PostPosted: Tue, Nov 09 2010, 16:33 PM 

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I agree Iron, I see a mystic as being very charismatic (i.e. sorcerer).

But I also see my mystic as being very intelligent, researching symbols and texts for their hidden power (i.e. wizard).

So I'm torn between Wizard and Sorcerer for my mystic. But if wizard can be easily managed, I might want to go that way, since I want her to be as useful as possible.


 
      
PaladinOfSune
 
PostPosted: Tue, Nov 09 2010, 17:11 PM 

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Wizards and sorcerers are both more than viable. Don't worry about it. It mainly comes down to personal preference, though there are builds each class are more suited for.

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The1Kobra
 
PostPosted: Tue, Nov 09 2010, 17:30 PM 

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QPR wrote:
I'm looking for the stat setup of a human barbarian with no subrace. From the top of my head, I'm unsure wether it will be possible to reach 22 con and EDR if i also want decent strenght and no negative stats except cha.

Also; I would really like to fit in Mighty rage as well, but that would probably mean I'd have to sacrifise the EDR line, no?


Personally, I don't think you'll be able to fit in Mighty Rage viably without cheesing to an immense degree. Personally, I'd just line up the stats like: 16/14/14/14/10/8, put all into STR. I don't think getting CON high enough for EDR can be done without hurting your offensive capabilities too much. 24 Levels of Barb is a good baseline, the other 6 can be what you want, though best would be whatever fits the character concept.

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Uncle-Opustus
 
PostPosted: Tue, Nov 09 2010, 17:37 PM 

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QPR wrote:
I'm looking for the stat setup of a human barbarian with no subrace. From the top of my head, I'm unsure wether it will be possible to reach 22 con and EDR if i also want decent strenght and no negative stats except cha.

Also; I would really like to fit in Mighty rage as well, but that would probably mean I'd have to sacrifise the EDR line, no?


Depends on the build, but with the basic 24/4/2, you have 8 epic feats, so it's a nogo. Couldn't afford EWS if you took Mighty, which would make taking Fighter pointless. Works with CoT or Barb28/Ranger1/Bard1 just fine, though.

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Sun Dog
 
PostPosted: Tue, Nov 09 2010, 17:42 PM 

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PaladinOfSune wrote:
Wizards and sorcerers are both more than viable. Don't worry about it. It mainly comes down to personal preference, though there are builds each class are more suited for.


Can you elaborate on this point? I'm not asking anyone to create a build for me, but what sort of build would suit a sorcerer vs. wizard?

I've created builds for both on paper, and I can see the strengths/weaknesses of each. The extra metamagic feats a wizard gets come in very handy, but the extra spell castings and full access to all know spells that a sorcerer gets is also very handy, and seems much easier to manage than a wizard's spell book.

Looking over the spell list, those that intrigue me the most are:

9th: Dominate Monster, Gate, Mord's, Summon IX, Time Stop, Wail
8th: Blackstaff, Greater Planar Binding, Horrid Wilting, Premonition
7th: Banishment, Protection from Spells, Shadow Shield, Spell Mantle
6th: Bigby's Forceful, Greater Spell Breach, Issac's Greater Missiles, Mass Haste, Undeath to Death, Shades
5th: Dismissal, Firebrand, Hold Monster, Lesser Spell Mantle, Mestil's Acid Sheath
4th: Confusion, Elemental Shield, Edvard's Tentacles, Ice Storm, Improved Invis, Lesser Spell Breach

The lower level spells aren't that much of a issue, since I have an easier time deciding which to choose.

Would this spell list lead one to a Sorc or Wiz build?
How is one class better suited than another? I haven't played a spell caster enough to know, and I haven't seen the epic areas of Amia to know which of the higher level spells would be most useful.


 
      
hendrack
 
PostPosted: Tue, Nov 09 2010, 18:32 PM 

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The question is if you want to roleplay an innate caster or a learned scholar. Wizards are easier to play if you're new to casters and can't go much wrong. Wiz30, two spell focus, some epic spells and extended + maximise spell.


 
      
IronAngel
 
PostPosted: Tue, Nov 09 2010, 18:46 PM 

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Yes. You should decide what kind of a "mystic" or student of the tantric, estoteric and occult you are. Are the esoteric practices a way to unlock the sleeping powers within you, or are they a systematic study of ancient arcane knowledge contained in those unusual formulas? Generalizing, the former (sorcerer) would be prone to intense experiental faith and extatic visions, while the latter (wizard) would be more sombre seekers of hidden wisdom. You could also make this rough distinction: the extatic sorcerer is probably more interested in his inner spiritual life whereas the studious wizard is curious about the secrets of the multiverse. Both probably recognize the ultimate interconnectedness of the two spheres, of course.

Sorry if I get a bit carried away. Two of my teachers are experts in Christian Medieval female mysticism, so I'm being influenced! You can of course view the class distinction in different terms too, but what I sketched above seems like a good place to start.

Purely build-wise I prefer Wizards. The preparation bit is quite negligible unless you really want to pay attention to it. You could just prepare two spells every level and act like a Sorcerer, but with more versatility when the need arises. You don't need to spend time planning your spell set, and the selection of Wizard items on Amia means you're not much behind the Sorc in spells per day. Not that you'd run out in the 20 min rest interval, anyway.

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Paradox
 
PostPosted: Tue, Nov 09 2010, 19:02 PM 

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I recently found it interesting to play a Mystic Theurge being interesting, but the problem is that it requires you to have balanced lvls of Wizard and Cleric. Although being a very weak build, it'll be fun RP-wise. But I have to survive through the occasional grinding. I'll be going 14 Cleric / 16 Wizard
I'll need to make this character as sharp as possible. I'm open for all suggestions..

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DustSpray101
 
PostPosted: Tue, Nov 09 2010, 19:44 PM 

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I think Cleric/ Sorc may be a better option. Wis/int/cha is harder to balance than simply wis/cha. Mechanically speaking that is. I've done one in the past and it balanced out rather well.

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hendrack
 
PostPosted: Tue, Nov 09 2010, 19:47 PM 

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Sorc17/Cleric12/Rogue1-Bard1


 
      
Uncle-Opustus
 
PostPosted: Tue, Nov 09 2010, 19:50 PM 

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I'd personally find something to replace the old Sorc17/Cleric12/Rogue1-Bard1 with something more convenient. My common sense tingles, telling me the build got nerfed a fair bit, making almost any alternate class a better choice.

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Paradox
 
PostPosted: Tue, Nov 09 2010, 19:52 PM 

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I'll probably go for a wizard, since Mystic theurges tend to be more drawn to being that. And I seem to remember that sorcerers gain spells slower then wizards, which will be a huge penalty... (Unless that's untrue)
Edit since others posted before I typed this out: I don't wish to multiclass, I'm trying to make the best out of a Wizard/Cleric

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DustSpray101
 
PostPosted: Tue, Nov 09 2010, 20:16 PM 

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Yea... Sorcs procure spell levels at a slower rate. If wizard is what you are set on, though, then I suggest Mystra or Oghma as your goddess/god as magic/knowledge will. Likely be the domains you would want as a sage of spells. http://www.wizards.com/default.asp?x=dnd/rs/20030402a for those that may not know what this class combo is meant to emulate.

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hendrack
 
PostPosted: Tue, Nov 09 2010, 20:18 PM 

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Uncle-Opustus wrote:
I'd personally find something to replace the old Sorc17/Cleric12/Rogue1-Bard1 with something more convenient. My common sense tingles, telling me the build got nerfed a fair bit, making almost any alternate class a better choice.


True, forgot the divine favor change. Can't really think of an alternative other than some random number of sorc to get some epic spells and a bit of cleric for divine shield/might and some useful domain stuff. Sorc23/Cleric6/Rogue1. But to get only that little for might/shield is almost wasted in itself.

Arcane and divine did not mix well before the balance change, but now its almost impossible because the balance change favors high caster levels in a single class. Perhaps some brainstorming with CoT/BG?


 
      
Uncle-Opustus
 
PostPosted: Tue, Nov 09 2010, 20:25 PM 

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The one that's hard to fail is 19/10/1 for both, although you can go with a heavier focus on the melee than the caster class or vice versa.

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Sun Dog
 
PostPosted: Tue, Nov 09 2010, 22:56 PM 

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OK. I think I'll go with a Wizard Mystic. Since this wizard will be ever searching out secret places to find hidden manuscripts, and trying to unlock ancient hidden powers within found objects, I'm adding a couple levels of Rogue.

Deities: Mystra, Oghma, Deneir

Wizard 28 / Rogue 2

Str 11
Dex 10
Con 12
Wis 11
Int 18 -> 26
Cha 8

Feats
1 Extend Spell / SF: Necro
3 Empower Spell
6 Maximize Spell
9 SF: Enchant
12 Craft Wand
15 SF: Evoc
18 ?

Wizard Feats:
5 GSF: Necro
10 SF: Conj
15 GSF: Enchant
20 GSF: Conj

Epic Feats:
21 E. Mummy Dust
24 ESF: Necro
27 Grt INT I
30 Greater Ruin

Epic Wizard Feats:
23 ESF: Enchant
26 E. Mage Armor

Let me know how this sounds, any ideas for improvements are welcome, as this is the first Wizard I'm playing.


 
      
QPR
 
PostPosted: Tue, Nov 09 2010, 22:58 PM 

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Uncle-Opustus wrote:
Depends on the build, but with the basic 24/4/2, you have 8 epic feats, so it's a nogo. Couldn't afford EWS if you took Mighty, which would make taking Fighter pointless. Works with CoT or Barb28/Ranger1/Bard1 just fine, though.


Why bard? And does this fit both Mighty Rage and terrefying/EDR?

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PaladinOfSune
 
PostPosted: Tue, Nov 09 2010, 22:58 PM 

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Take 1 off STR and WIS, so you can have 14 CON instead. That extra feat of yours could go into Brew Potion or Silent Spell.

Great attempt on your first caster build, too!

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MoshingChris
 
PostPosted: Wed, Nov 10 2010, 0:53 AM 

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QPR wrote:
I'm looking for the stat setup of a human barbarian with no subrace. From the top of my head, I'm unsure wether it will be possible to reach 22 con and EDR if i also want decent strenght and no negative stats except cha.

Also; I would really like to fit in Mighty rage as well, but that would probably mean I'd have to sacrifise the EDR line, no?


Opustus as usual is wrong, but I hold that to him burning his brain juices out with sauna-ing /jk <3 you brofinn.

Human Barbarian:
24 Barbarian 4 Fighter 2 Rogue

Quote:
18strength (21 via ability ups)
8dex
17con (21 via ability ups)
8wisdom
9int
8cha

1-20 Barb (4 Con ups first, then 1 strength)
Pre-epic feats:
Luck of Heroes, Weapon Focus, Power Attack, Great Fort, Toughness, Improved Critical, Cleave, Great Cleave

Epic Distribution
21 Fighter: Epic Weapon Focus, Epic Damage Reduction
22 Fighter: Epic Damage Reduction II
23 Fighter:
24 Fighter: Weapon Spec, Epic Weapon Spec
25 Barbarian
26 Barbarian
27 Rogue: Epic Damage Reduction III
28 Barbarian
29 Rogue
30 Barbarian: Mighty Rage, Terrifying Rage


Its an ugly build, ability wise but beautiful none the less.

If you want to go more defensive minded drop weapon spec for great strength 1 and armor skin.

Skillpoints are the barb standard: 33 intimidate, 33 discipline, 30 tumble, 31 UMD + whatever else you want.

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DustSpray101
 
PostPosted: Wed, Nov 10 2010, 2:12 AM 

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Sun, you are going to be swimming in skill points.

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MoshingChris
 
PostPosted: Wed, Nov 10 2010, 3:40 AM 

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Sun Dog wrote:
OK. I think I'll go with a Wizard Mystic. Since this wizard will be ever searching out secret places to find hidden manuscripts, and trying to unlock ancient hidden powers within found objects, I'm adding a couple levels of Rogue.

Deities: Mystra, Oghma, Deneir

Wizard 28 / Rogue 2

Str 11
Dex 10
Con 12
Wis 11
Int 18 -> 26
Cha 8


Because your playing a mystic I would favor going 1 ranger in epic. You will pick up a Ranger Bonus Bonus feat which will be handy for ESF: Conj and the ever handy discipline dump. I highly suggest you take silent spell or still spell because they give you greater flexibility in your spell book.

I'd also go 8strength 12dex 14con 10wisdom 18int 8cha.

I suggest the 12 dex because as you progress and with the Ranger level you will be able to wear Chain shirt of which there are a few nice ASF zero ones on Amia. With one dex on your gear and a maxed cats grace you will hit the 4 modifier for dex which fits perfectly with the chain shirt. This along with an ASF zero shield will give you a nice, albiet not exceptional AC mage.

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Ulir
 
PostPosted: Wed, Nov 10 2010, 20:24 PM 

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We know that parry will try to deflect the 1st, 3rd and 5th attack, if you have enough attacks for that to happen. However, with epic dodge, will the 1st just vanish from the parry list (most likely), or will you begin with 2nd, 4th, 6th (so very unlikely :)). Just wondering.. like always.

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MoshingChris
 
PostPosted: Wed, Nov 10 2010, 20:28 PM 

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Ask gravemaskin in a PM i believe he fail. . .i mean built a parry dodger.

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Mobile_Svensk
 
PostPosted: Wed, Nov 10 2010, 20:43 PM 

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Ulir wrote:
We know that parry will try to deflect the 1st, 3rd and 5th attack, if you have enough attacks for that to happen. However, with epic dodge, will the 1st just vanish from the parry list (most likely), or will you begin with 2nd, 4th, 6th (so very unlikely :)). Just wondering.. like always.


I've tested this.

Epic dodge and Parry simultaneously triggers on the first attack.
So, no - You will not parry the second attack and Fourth attack, You will continue to parry nr 3-5.

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Uncle-Opustus
 
PostPosted: Wed, Nov 10 2010, 21:10 PM 

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MoshingChris wrote:
Opustus as usual is wrong, but I hold that to him burning his brain juices out with sauna-ing /jk <3 you brofinn.


Grr. Oops.

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Very_Svensk
 
PostPosted: Thu, Nov 11 2010, 0:38 AM 

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Does 10/- DR reduction vs slashing/Piercing exist?

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MoshingChris
 
PostPosted: Thu, Nov 11 2010, 4:33 AM 

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You mean 10/- resistance versus slashing/piercing.

Theres a few grandfather items out there, but nothing new will go that high on the resistance scale I believe.

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Very_Svensk
 
PostPosted: Thu, Nov 11 2010, 6:45 AM 

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MoshingChris wrote:
You mean 10/- resistance versus slashing/piercing.

Theres a few grandfather items out there, but nothing new will go that high on the resistance scale I believe.


Bugger. It goes in the DC Request bin then?

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Ulir
 
PostPosted: Thu, Nov 11 2010, 11:12 AM 

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I think there are a few armors with % DR to such. I am thinking of a certain shield with 10% slashing and piercing resistance.. or was it bludgeoning. Two of the three. Mostly items with such DR has vulnerability to another type.

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Dramatic_Prince
 
PostPosted: Thu, Nov 11 2010, 12:17 PM 

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Along the same lines, are there tower shields with -50% ASF outside of exclusive faction/group related stores or DC requests?

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Mobile_Svensk
 
PostPosted: Thu, Nov 11 2010, 12:30 PM 

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Dramatic_Prince wrote:
Along the same lines, are there tower shields with -50% ASF outside of exclusive faction/group related stores or DC requests?


I keep telling myself there is, But both you and me prescia have found no evidence on it.

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TeroSNS
 
PostPosted: Thu, Nov 11 2010, 12:33 PM 

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spellcaster with tower shield and full armor, no still spell feats, yet no ASF?

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Mobile_Svensk
 
PostPosted: Thu, Nov 11 2010, 12:40 PM 

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TeroSNS wrote:
spellcaster with tower shield and full armor, no still spell feats, yet no ASF?


Its possible.
Large shields and Full plates exist with it.

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Weylyn_SotW
 
PostPosted: Thu, Nov 11 2010, 15:56 PM 

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Time for what I think is my first ever post in this topic.

I had a question about the monk AC cap for the builders here. I know that the maximum monk AC bonus is capped to your monk level, what I wanted to know if this is just the wisdom component, or if it also includes the bonus to AC you get to having an x amount of monk levels.

Example, a lvl 7 monk with 24 wisdom gets +7 AC from his wisdom modifier and another +1 AC from his 7 monk levels. Does he get the full +8, or does it get capped to +7?

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Mobile_Svensk
 
PostPosted: Thu, Nov 11 2010, 15:59 PM 

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Good Question.

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Uncle-Opustus
 
PostPosted: Thu, Nov 11 2010, 16:58 PM 

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Weylyn_SotW wrote:
Time for what I think is my first ever post in this topic.

I had a question about the monk AC cap for the builders here. I know that the maximum monk AC bonus is capped to your monk level, what I wanted to know if this is just the wisdom component, or if it also includes the bonus to AC you get to having an x amount of monk levels.

Example, a lvl 7 monk with 24 wisdom gets +7 AC from his wisdom modifier and another +1 AC from his 7 monk levels. Does he get the full +8, or does it get capped to +7?


The AC restrictions on monks concerns only the AC gained from the WIS modifier. For example, if you had a Monk11/Fighter19 and a WIS modifier of 12, you'd get +11 AC from the WIS modifier, but the +2 AC, that's got from every fifth Monk level, would be left unaffected.

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Mobile_Svensk
 
PostPosted: Fri, Nov 12 2010, 0:06 AM 

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If you have monkey grip, and terrifying rage...
Won't that mean, since you count as large, that the radius of the Aura increases?

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