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Dwagin
 
PostPosted: Tue, Oct 26 2010, 16:42 PM 

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Location: The Land of Nod

Dark Immolation wrote:
Anything you can clear in melee with 2 attacks per round, low to mid 20's damage, and around mid 30 AB, you could have killed with a few fireballs as a lv 30 mage. It becomes redundant, and again, something just to dick around with.


Bonus damage is still bonus damage. You also have to look at damage output versus spell use for the spells.

And the UMDers losing UMDable item lockouts IS very important. And I would have rather had tensers increase all the way to level 30 in duration/scaling but have a high clvl bias to it.

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Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.

-Extraordinarily ordinary in the mostest of ways.


 
      
MoshingChris
 
PostPosted: Wed, Oct 27 2010, 2:48 AM 

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Dark Immolation wrote:
BrainSplitter wrote:
Assuming some amount of acceptable gear and forethought, Tenser's is still more than capable of dealing with lesser threats comfortably. However, if you're hoping for a spell to give a mage build the ability to stand up to a warrior build in combat, well, you've gotten far too comfortable in your throne of power amidst the rest of the playerbase.


No one's disagreeing with the reasoning is the thing; just a lot think it goes too far in nerfing the spell, not mages as a whole.

Anything you can clear in melee with 2 attacks per round, low to mid 20's damage, and around mid 30 AB, you could have killed with a few fireballs as a lv 30 mage. It becomes redundant, and again, something just to dick around with.

Also, if I understand Terra reasoning:

Quote:
I basically crippled all item-spells when you're under spell-failure. Tenses just followed along which I felt appropriate because if a 'zard can't use his spells with this spell on a non 'zard shouldn't be able to either.


The no-items was mainly intended to for the UMDers that would use it from a scroll. The unfortunate thing is that that backfires more on those who cast it more than anything else. The UMDer just shrugs and goes "Hey, I don't need +5 ab that bad where I can't use any items for 11 rounds". Or even worse "Heh, I'm already stacked, I'll just shoot it like a TS potion halfway through the fight, after I've healed if I need to. Even then, 11 rounds isn't too long".

The mage on the other hand does not have this luxury. +20 rounds without any spells is risky enough, without items, it's just unwise. "Here, let me give up spells, healing, fleeing, hiding, and any form of augmenting my state for 30 rounds and go stand in melee with the same health and the close-range capability of a warrior half my level."

It's past incarnation, with the extra attacks capped at 1, with the AB cap at 10, and the no-items clause would be more than appropriate, IMO, given Mord scrolls.

The current incarnation, Temp HP back, and items back would be just as appropriate as well.

When did I miss this big Str-Wizard uprising? Never made an appearance in the first thread talking about Tenser's when it was first made into something useful.


My Mage gets mords and his AC is still over 60. Your point is lost on me.

You wont be getting those attacks back, neither will the cleric.

Don't solo.

Want a spellblade, build to Int/Str split. I have numerous builds, i've provided one already.

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Dark Immolation
 
PostPosted: Wed, Oct 27 2010, 3:03 AM 

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Dark Immolation wrote:
The current incarnation, Temp HP back, and items back would be just as appropriate as well.


Actually Mosh, since Terra's updated Tenser's I'm pretty satisfied. It's exactly what I thought would be fair, given that Temp HP is back and potions are fair game again. It's not all items, but it's an understandable middle ground, given scrolls.

And you don't have tell the player who runs Amia's longest running Eldritch Knight organization how to build a spellsword. ^^ My concern was mainly for puremages that don't spec for Tenser's getting decent use from it.


 
      
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