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Mobile_Svensk
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Posted: Sun, Oct 24 2010, 20:51 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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762 wrote: Burningoutbright wrote: It's easily fixable by a single Restoration scroll Don't think you can cast Restoration @Scroll on yourself when silenced/Deafened.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Naivatkal
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Posted: Sun, Oct 24 2010, 20:53 PM |
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Joined: 26 May 2010
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762 wrote: Burningoutbright wrote: It's easily fixable by a single Restoration scroll Correct me if I am wrong, but you cannot use a Restoration scroll or spell if you are Blinded and Silenced. Which means that your only way of being saved from those effects are if there is more people involved in the PvP. But you have to remember, while you are mostly incapacitated the attacker can easily attack the person trying to Restore you (assuming there is only one attacker and two defenders). It still balances rather nicely, and allows People using Dev Crit to beat the living snot out of someone. *nods*
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Glyph
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Posted: Sun, Oct 24 2010, 20:53 PM |
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Joined: 10 Jun 2010
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the only problem with loosing dev is you now realise you should have focused on damage  the other problem being very melee focused builds now need some other way to defeat a mage before they cast something grizzly. considering when used right GS is pretty much an RP spell already, 30 seconds sort of kills it. that said is someone casts hellball and GS' to escape the new version would be better for that sort of situation, gives you a chance of actually catching them. does make it more like normal sanctuary but 30's, and you can still go via rp to attempt a fluke hit if they we're agressive pre-casting, just doesn't seam right to me either. ninja'd...I think knockdown with no DC cause you already passed the dev crit is nice, as well as maiming them to the point they can no longer speak out of shock. thats exactly what we we're after, I guess it does screw with great cleaving through menail groups of monsters if they arn't exploding but heck its 4 on hit powers, lets be happy.
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Mobile_Svensk
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Posted: Sun, Oct 24 2010, 20:54 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Guys.
Think of it this way. FINALLY, HP MATTERS!
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Burningoutbright
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Posted: Sun, Oct 24 2010, 20:54 PM |
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Joined: 17 Mar 2007 Location: Where the She-Devils roam
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Blind, deaf, and silence can be removed by a Restoration scroll. From what I can tell, the intention is to have people party more and have buddies when you get into PvP/PvP/any-kind-of-combat. So, I'm assuming that you'll have a friend waiting in the wings to save you. The KD is nice, yes, but the point is that when my PC learned Devastating Critical, she learned it as a technique to deliver an extraordinary amount of extra damage. I wish it could be at will, personally, but that isn't how Dev Crit worked.
My PC did not learn to attack someone's central nervous system and screw up all their faculties for X amount of rounds. She RP'd training and learning--from PCs-- on how to develop a technique to deal extraordinary damage. I'm not a fan of spontaneously having her RP'd training have to spontaneously evolve into doing something different. I'm not asking for insta-kill. Far from it. I'm asking for extra damage to be added, so I don't have to choose between using my free rebuild to get rid of Dev Crit for an RP reason (it's not what she learned to do, so how would she know how to do it suddenly?) and trying to find an anatomist, physician and/or cleric willing to teach her about the body's faculties to she can (censored) someone up and rattle their brain cage, and then RP applying what she learned to create a technique.
Again, I'm looking at the RP of the change. I'm at a loss. At least if damage was added, I can go, "Nevaeh decided to adapt a new technique to her previous technique. It costs some of the effectiveness of her strikes, but it screws up their faculties enough to provide more opportunities for her companions to inflict damage more efficiently." That seems like a far more feasible explanation to me.
Edit: It'll probably help if you try to view my perspective as someone who generally has party members, and RPs during combat/hunting/training when I can. I assume that I will, and other people will, have someone to use an easily obtainable scroll to remove status effects.
_________________ "The world takes and takes, even things that aren't offered. Finally, it gave us something back; I wish he was here to share it with me."
Last edited by Burningoutbright on Sun, Oct 24 2010, 20:59 PM, edited 1 time in total.
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Nivo
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Posted: Sun, Oct 24 2010, 20:59 PM |
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Player
Joined: 09 Jan 2009 Location: East of Elsewhere, West of Sometime
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Burningoutbright wrote: Blind, deaf, and silence can be removed by a Restoration scroll. From what I can tell, the intention is to have people party more and have buddies when you get into PvP/PvP/any-kind-of-combat. The KD is nice, yes, but the point is that when my PC learned Devastating Critical, she learned it as a technique to deliver an extraordinary amount of extra damage. I wish it could be at will, personally, but that isn't how Dev Crit worked.
My PC did not learn to attack someone's central nervous system and screw up all their faculties for X amount of rounds. She RP'd training and learning--from PCs-- on how to develop a technique to deal extraordinary damage. I'm not a fan of spontaneously having her RP'd training have to spontaneously evolve into doing something different. I'm not asking for insta-kill. Far from it. I'm asking for extra damage to be added, so I don't have to choose between using my free rebuild to get rid of Dev Crit for an RP reason (it's not what she learned to do, so how would she know how to do it suddenly?) and trying to find an anatomist, physician and/or cleric willing to teach her about the body's faculties to she can (censored) someone up and rattle their brain cage, and then RP applying what she learned to create a technique.
Again, I'm looking at the RP of the change. I'm at a loss. At least if damage was added, I can go, "Nevaeh decided to adapt a new technique to her previous technique. It costs some of the effectiveness of her strikes, but it screws up their faculties enough to provide more opportunities for her companions to inflict damage more efficiently." That seems like a far more feasible explanation to me. Unfortunately, the changes were done for balance and balance alone without consideration to RP or IC views. The same applies to the spells. Why certain magical formulas now work fundamentally different from how they did mere moments ago, without any premonition, forewarning, or explanation or the like will be rather... awkward... to explain. Unfortunately, balance-ese does not translate IC very well, at times. So, how to explain why only a few specific spells, and certain honed, martial practices work fundamentally differently overnight... Well, creativity, I suppose?
_________________ Playing: Marcus Valis
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Xaviera
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Posted: Sun, Oct 24 2010, 21:00 PM |
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Joined: 07 Aug 2006 Location: Temple of Love
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Just tested the GS using Xavi (Cleric 15 Bard 8 ). CL for the bonus hp (75) only took into account the cleric level, as I'd expected, but the CL for the duration (24 sec) must have been based on combined caster levels (23/6 = 3.83 rounded up to 4 x 6 s = 24 s).
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
Last edited by Xaviera on Sun, Oct 24 2010, 21:01 PM, edited 1 time in total.
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Mobile_Svensk
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Posted: Sun, Oct 24 2010, 21:01 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Xaviera wrote: Just tested the GS using Xavi (Cleric 15 Bard  . CL for the bonus hp (75) only took into account the cleric level, as I'd expected, but the CL for the duration (24 sec) must have been based on combined caster levels (23/6 = 3.83 rounded up to 4 x 6 s = 24 s). Then Im bugged. On My PC; it's 6Seconds. 1 Round. I suppose it calculates the Single bard Level i have.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Ramika
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Posted: Sun, Oct 24 2010, 21:02 PM |
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Player
Joined: 30 Aug 2006 Location: Oregon, USA
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Yeah. Blind/Deaf/Silence screws you if you're trying to use a scroll. You do have to have someone else read it (if they can)... and you still can't read from on your back.
This really isn't a terrible nerf - for example. If you have a strength based fighter/rogue with DevCrit and a huge amount of sneak and crippling strike.... health knock-out or not ... ouch? Not only do you get knocked on your butt... but now they can sneak attack you. And even if you pass your Dev roll and don't get knocked over/blinded/etc., you're still getting crunched by the high strength attacks.
I look at it this way, you just hit someone so hard, their body just stops working momentarily.
And yep, Xavi, I did the same thing with Gabby. As a level 30 caster, she only got 30 seconds.
Honestly, yeah, in all of this, the RP explanations are gonna be difficult... but yanno. Balance.
Wow. This topic derailed...
_________________ Logins: Ramika, Li'lMikachu
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Xaviera
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Posted: Sun, Oct 24 2010, 21:03 PM |
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Joined: 07 Aug 2006 Location: Temple of Love
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How are you casting it, Svensk? Do you have any other caster classes/levels?
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
Last edited by Xaviera on Sun, Oct 24 2010, 21:04 PM, edited 1 time in total.
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Naivatkal
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Posted: Sun, Oct 24 2010, 21:03 PM |
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Joined: 26 May 2010
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Yeah, it does kind of suck from an RP and IC standpoint, but as far as I know the Devs have been talking about balancing it for some time now. It's just one of those things. Games have that sort of thing happen and I'm sure that if there wasn't RP involved someone would scream that they are no longer badass because their precious Dev Crit was changed.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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-Cloak-and-Dagger-
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Posted: Sun, Oct 24 2010, 21:03 PM |
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Player
Joined: 09 Feb 2009 Location: England
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*Once upon a time, the Giants of Amia got fed up with seeing their buddies heads hacked off by scimitars through this apparently widespread Devastating technique. They called an EGM of the Giants Union, and together worked out a way to counter this technique by...doing something different. And now, when the Scimitars and the neck meet, if they tense their neck muscles just so...they can stay alive! But at the cost of a momentary loss of conciousness. In time, this same technique came to be learned by other monsters, and PCs too. And they all lived happily ever after (For a couple rounds longer).*
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Uncle-Opustus
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Posted: Sun, Oct 24 2010, 21:04 PM |
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Joined: 10 Jul 2007 Location: Finland
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Burningoutbright wrote: Dev Crit changed into an entirely different technique, in my mind, with an entirely different effect. I'm not sure what to do with that feat until I get the proper RP done to warrant my PC learning that technique, albeit suddenly. Could it add more damage with a successful Dev Crit, please? I'm looking at it for my own RP, over technical reasons. It doesn't have to be Win button just to add more damage to have some kind of semblance to what my PC originally learned to do. The point was to make it evenly useful for all weapons. With a decent damage output two rounds of knockdown is certain death. Even a single round can be devastating. Also, reading a scroll takes precious little time: PvP is all about the seconds. If your character has one of those nearly indestructible builds that rely on a nifty vorpal killing blow, tough luck. You don't really need more RP for it, than the fact the blow is devastating, and it can effectively stun certain important senses. If someone knocks you out, it's certain when you get back on your staggering feet, there's blur in your vision and hearing. Or then just say you hit the git in the mug. EDIT: The maximum duration one can get for GS is now 10 rounds (actually 5, but use Extend), meaning 60 seconds, meaning 1 minute.
_________________ UCE THIS, YOU COW.
Last edited by Uncle-Opustus on Sun, Oct 24 2010, 21:08 PM, edited 1 time in total.
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Mobile_Svensk
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Posted: Sun, Oct 24 2010, 21:06 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Xaviera wrote: How are you casting it, Svensk? Do you have any other caster classes/levels? BY spell. 25 Wizard and a level of bard.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Glyph
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Posted: Sun, Oct 24 2010, 21:07 PM |
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Joined: 10 Jun 2010
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I would go by thwaping them with the flat edge but stabing someone in a nervous point could induce shock aswell, at least thats how i'm seeing the knock, blind silence deafened part, to me its beinging a picture of like, in a warzone, granade goes off, that sort of ikky damage ^_^ shocked, knocked for six, unprepared for the follow-up.
rp wise you could say the old technique was too messy, and that the most adept warriors of the land have adapted their style, or something else.
ninja'd once more. I see a problem with the GS formula, up to a certain point, wouldn't it be less effective than sanctuary?
so if its 8/6==1.333(etc...) 1.33x6== 8 seconds
sanctuary, the regular one, lasts for 9.
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Burningoutbright
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Posted: Sun, Oct 24 2010, 21:12 PM |
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Joined: 17 Mar 2007 Location: Where the She-Devils roam
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There does need to be RP with it. I won't relinquish that point. It's easy to gloss it over about why and just chalk it up to, "Oops, I guess my technique changed far past what I originally learned and was trained to do for several years of my life, and what I effectively did for several years of my life. Oh well. I suppose my training didn't matter whatsoever!"
I think why my view is coming off so oddly is because I'm looking at it rather personally, and with an RP base, as opposed to one that comes from balance, PvP, PvM, or hating the old Dev Crit with a bloody passion. I'll likely oppose this until someone can explain to me how my character's RP is supposed to be changed and effected and explained by this. After all, we are on a RP server.
And, it wasn't messy. It was an efficient technique that was highly effective. If my PC was put off by gruesome combat and excessive gore, I can certainly tell you she would not be a fighter or a master in a deadly weapon. The point is that nothing adds up ICly or RPly, and I'm sad that this is occurring on an RP server. I'm at a loss.
_________________ "The world takes and takes, even things that aren't offered. Finally, it gave us something back; I wish he was here to share it with me."
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Silvarus
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Posted: Sun, Oct 24 2010, 21:14 PM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Got hit my the new Dev. Had no restoration potions. Was very much devastated.
It works.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Didi
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Posted: Sun, Oct 24 2010, 21:14 PM |
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Player
Joined: 08 Jun 2005 Location: UK - GMT
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Out of selfish curiosity, do BG and cleric levels stack for the purposes of Divine Favour?
_________________ 
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Mobile_Svensk
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Posted: Sun, Oct 24 2010, 21:15 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Silvarus wrote: Got hit my the new Dev. Had no restoration potions. Was very much devastated.
It works. Restoration works. Lesser Restoration doesn't. Restoration only exist on scrolls :S
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Uncle-Opustus
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Posted: Sun, Oct 24 2010, 21:17 PM |
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Joined: 10 Jul 2007 Location: Finland
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We could likewise start wondering why our spells no longer last as long as they used to, or why can't we drink so many potions a row? None of the changes make sense RP-wise, we just have to live with it, and rejoice that Baby Jesus will no longer have to cry as much blood about all the griefing in the world of Amia.
EDIT: No, Didi. They are seperate caster levels.
_________________ UCE THIS, YOU COW.
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J.G.
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Posted: Sun, Oct 24 2010, 21:19 PM |
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Joined: 03 Apr 2009 Location: Somewhere, anywhere, everywhere, and nowhere.
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Dev. Crit. I think it's more like they get knocked down because of the power of the blow, close their eyes because of the shock of the sudden blood loss, and are left speechless because what is happening to them is unimaginable ( you ever tried imagining getting a sword through the gut or worse?). edit: in response to the above, It's not like chugging a thousand potions while being hacked to death was very realistic to begin with. 
_________________ Gianan Wing - Wandering Priest of Akadi Rente Galenson - Halruaan Wizard
Last edited by J.G. on Sun, Oct 24 2010, 21:22 PM, edited 1 time in total.
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Ramika
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Posted: Sun, Oct 24 2010, 21:19 PM |
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Joined: 30 Aug 2006 Location: Oregon, USA
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I was wondering the same thing, but mostly just from an RP standpoint. I honestly don't care otherwise.
_________________ Logins: Ramika, Li'lMikachu
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Naivatkal
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Posted: Sun, Oct 24 2010, 21:23 PM |
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Joined: 26 May 2010
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Unless he was using quasi-DM powarz
Also, in regards to the RP behind it all: Honestly, deal with it. I would be miffed as well, but in the end you have three choices - Live with it or rebuild or leave your character behind. It's RP and as such it can change at a moments notice to suit what is going on behind the scenes. The only way I can see that not meshing with someone's character is if they centered their concept around Dev Crit. And, well, if someone centered their character around a single feat then I do not feel sorry for them one bit.
Or, you can just say the gods decided to be dicks and did it for kicks (I rhymed!)
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Nivo
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Posted: Sun, Oct 24 2010, 21:27 PM |
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Player
Joined: 09 Jan 2009 Location: East of Elsewhere, West of Sometime
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Uncle-Opustus wrote: We could likewise start wondering why our spells no longer last as long as they used to, or why can't we drink so many potions a row? None of the changes make sense RP-wise, we just have to live with it, and rejoice that Baby Jesus will no longer have to cry as much blood about all the griefing in the world of Amia.
EDIT: No, Didi. They are seperate caster levels. And, it still demands an explanation of some sort, IC wise. Why magic works fundamentally different, suddenly, overnight. Why specific, honed martial practices are different. I have difficulty in double-thinking it away, or pretending the changes never happened, as spell research RP is fundamental to my character and faction, and severe, sudden changes simply demand explanation. Thus, creativity, I suppose.
_________________ Playing: Marcus Valis
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Dark Immolation
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Posted: Sun, Oct 24 2010, 21:35 PM |
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Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Magic changes = Weave shifting. That's always the easiest way to explain it, and is exactly the way things are explained when shifting between Editions.
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Burningoutbright
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Posted: Sun, Oct 24 2010, 21:36 PM |
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Joined: 17 Mar 2007 Location: Where the She-Devils roam
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That is what I am thinking, Nivo. I could really care less about the PvP issues. I'm looking at my character's specialized RP and livelihood. If we require RP explanations for things like removing levels, changing builds, rebuilds to get new feats etc. we should have explanations for drastic changes other than OoC reasons. I can understand Balance, and trying to end soloing and PvP grieving, even if I don't have too many issues with any of it but I don't know why the changes should completely forgo RP.
I'll wait for a DM to explain for me how these changes came about in an IC manner.
_________________ "The world takes and takes, even things that aren't offered. Finally, it gave us something back; I wish he was here to share it with me."
Last edited by Burningoutbright on Sun, Oct 24 2010, 21:38 PM, edited 1 time in total.
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Glyph
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Posted: Sun, Oct 24 2010, 21:36 PM |
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Joined: 10 Jun 2010
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regarding the magical one, icly, you might notice something is off, but you wouldn't know why =) thus I think this ones in the realms of the dm's.
the dev one however is a different story, it is a little odd that monsters/pc's failing their defence no longer seam to permanently drop (provided you fail to kill them in one hit from damage) but that actually makes more sense than "lol I rolled a 1" if your opponent is a half orc in full plate with a con bonus in the stupid ranges.
The most obvious change you could emote rply is the shock vs the instant 'knockout' or kill, I would reckon the rest is up to your own opinion, characters fighting styles, and such.
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DustSpray101
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Posted: Sun, Oct 24 2010, 21:43 PM |
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Joined: 27 Jun 2008 Location: Night Vale
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A wizard did it. That is the standard Faerun setting cop-out for things.
_________________ Eli Hodgewall <{/,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X Sven <=={o===========> Qeelak \ | / ,
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Xaviera
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Posted: Sun, Oct 24 2010, 21:45 PM |
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Joined: 07 Aug 2006 Location: Temple of Love
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Very_Svensk wrote: Xaviera wrote: How are you casting it, Svensk? Do you have any other caster classes/levels? BY spell. 25 Wizard and a level of bard. If it only lasted 6 sec, it's not reading the Wizzy levels. Did you get 150 hp out of it?
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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Mobile_Svensk
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Posted: Sun, Oct 24 2010, 21:49 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Strangely; I think i did.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Yurell
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Posted: Sun, Oct 24 2010, 21:50 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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To those asking about the IC - I suggest making that the focus of a new thread, and leave this one for the physical balance.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Zebora
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Posted: Sun, Oct 24 2010, 21:53 PM |
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Joined: 03 Mar 2010 Location: West Virginia, USA
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Face it, by nerfing GS so ... -Badly- You can't even properly escape in 30 seconds. It's become usless, it screws over Clerics who have to buff to be worth -anything-. Turning it into a 'Run away' spell, ruins the point and purpose of 'Sanctuary' by making it 30 seconds duration for a level 30 caster, when most classes, like Cleric don't even get past 24 on most days. Meaning Melee Clerics have officially been nerfed and made useless.
There is no need for a 'Run Away' spell, especially when you consider it's meant to be a 'Sanctuary' for you to be safe in, not a magic cloak so you can try to leg it and run, which in D&D, it was used as a 'Sanctuary' like it was supposed to be, nerfing it this way only means the scales are tipped unevenly, because, as far as PvP goes...
Standard Fighter/WM/Rogue with DevCrit. He can chug potions, read a few scrolls, and EASILY overpower a Melee Cleric if done right. Only different is, now Melee Clerics have no way to actually Buff without an onslaught of KD spamming. Futhermore, the use of Sanctuary is to keep you save while travelling as well. Meaning that you can GS while going throught he forest to avoid the PvP team that sits around every day, it was never mean to just be a fleeing spell.
This nerf had agitated and irritated and made me unhappy in every single way.
_________________ Herra Tutteri wrote: Silvarus wrote: Well that is awkward, since Gagis is actually a little girl. So he's a pale-skinned calm man with loads of money... who thinks he's a little girl... Oh dear Lord! Gägä is MICHAEL JACKSON!
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BrainSplitter
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Posted: Sun, Oct 24 2010, 21:56 PM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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If balance changes in a video game are affecting your mood significantly, it is likely a good time to step away for a while.
_________________ Mostly Retired
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Grymia
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Posted: Sun, Oct 24 2010, 21:59 PM |
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Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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I can understand people's frustrations but In my own humbly opinion, and my opinion only, Greater Sanctuary wasn't meant to be a "Buff up and come back out to beat people." It was a "Oh dear gods and goddesses please protect me as I get the flying Gnome outta dodge!"
The Dev Crit, I'd have to see played myself to really comment but playing a Dev Critter I'm curious.
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Zebora
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Posted: Sun, Oct 24 2010, 22:03 PM |
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Player
Joined: 03 Mar 2010 Location: West Virginia, USA
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I don't even mind the spell failure aspect of it, because that can be worked around. It's the fact it lasts 30 seconds for a level 30 caster that is irritating me about it. It's changed completely from what it was intended for.
_________________ Herra Tutteri wrote: Silvarus wrote: Well that is awkward, since Gagis is actually a little girl. So he's a pale-skinned calm man with loads of money... who thinks he's a little girl... Oh dear Lord! Gägä is MICHAEL JACKSON!
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Dark Immolation
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Posted: Sun, Oct 24 2010, 22:10 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Zebora wrote: I don't even mind the spell failure aspect of it, because that can be worked around. It's the fact it lasts 30 seconds for a level 30 caster that is irritating me about it. It's changed completely from what it was intended for. I think that was the whole point. It brings back Invisibility as the choice thing for people to sneak around in or travel long distances under. In that respect, I think it would be appreciated by all if Faded Balls and Bracers of TS became a little more scarce. >_>
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Glyph
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Posted: Sun, Oct 24 2010, 22:13 PM |
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Player
Joined: 10 Jun 2010
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improved invis does not need to be harder to spot than it already is...xD
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erroch
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Posted: Sun, Oct 24 2010, 22:13 PM |
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Player
Joined: 22 Jul 2010
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Zebora wrote: I don't even mind the spell failure aspect of it, because that can be worked around. It's the fact it lasts 30 seconds for a level 30 caster that is irritating me about it. It's changed completely from what it was intended for. As a non level 30 wizard ( still leveling) I can handle that part. My GS lasts 4 rounds right now (24 seconds). The fact that I cannot cast in those 4 rounds makes it rather insane to use other then a "get out of dodge" card. This means mages that are jumped in pvp or have people drag out the RP prerequsite until buffs fall have one option to get up to speed, rebuff, etc. Timestop. As much as I hate it, I think we'll be seeing a -lot- more of this spell.
_________________ 
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RaveN
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Posted: Sun, Oct 24 2010, 22:16 PM |
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Administrative Developer
Joined: 08 Jun 2010
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Wonderful changes. If only the other bigby spell as well as timestop would undergo the same punishment;
also, HiPS, and terrifying rage. Too bad I won't get to see any of them but nice work! Finally.
_________________ a.k.a. Audrey Zinata
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Dark Immolation
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Posted: Sun, Oct 24 2010, 22:20 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Glyph wrote: improved invis does not need to be harder to spot than it already is...xD True Sight and See Invisibility do not do anything to negate Imp Invis's concealment, Glyph.
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Fabian
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Posted: Sun, Oct 24 2010, 22:21 PM |
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Player
Joined: 16 Aug 2009
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I've tested the changes to Tensor's and found it mostly workable, even as a full mage. With the buff changes, this would still be a viable enchantment to enjoy meleeing from time to time. However, not being able to use items makes this a crap shoot with DR buffs. The heal pot change should be weighed into this!  Also, without being able to cast in GS, I see many many timestops in our future. GS with a short duration, to buff before a conflict, might fix this. Mages are defined by; prepared we are formidable, unprepared we are road kill. With these changes, without casting timestop, we are permanently flatfooted, unless we all walk around like christmas trees. I'd say remove timestop, fix GS to 1 turn and allow self-casting only. and allow items in Tensor's!  I'm not a professional balancer so take with a grain of salt.  The Dev Crit changes are interesting. As most people with crit ranges of 18+ end up with ranges of 10 or 12+, thus the chances of them reapplying the effects every round are sound. So if this was to be a deterrent for 'light' critters, it may not playout as intended.
_________________ ~Science Transcript~ Bruce Kesselson: [Talk] Channeling a different color.. Vyashir! Vyashir lndrire: [Talk] Purple? Bruce Kesselson: [Talk] Prepare for purple! Vyashir lndrire: [Talk] yes!
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Dark Immolation
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Posted: Sun, Oct 24 2010, 22:34 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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I still think tenser's needs it's extra attack and temp hp back. Really don't see why it was changed in the first place.
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Terra_777
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Posted: Sun, Oct 24 2010, 22:44 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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Remember that rounds in terms of calculations are integral and always round down.
Meaning 5/2 = 2 (% = 1).
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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FattyBunny
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Posted: Sun, Oct 24 2010, 22:53 PM |
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Player
Joined: 02 Jul 2010
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Note: I skimmed the IC-Dev-Crit parts, but this is my look at it.
Dev crit is used by -SO- many people. Half the people you meet have dev crit. Is it really unreasonable for the general population to have built up a technique (Or just plain endurance) to withstand pure death, but still get F***ed up? I find it fitting.
_________________ Player of: Leon R. Aritek ~ Warpriest of Helm Bokart Gorstag ~ The friendly barbarian who's not so great at common. Stass'et Trem'nys
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Zebora
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Posted: Sun, Oct 24 2010, 22:58 PM |
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Player
Joined: 03 Mar 2010 Location: West Virginia, USA
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GS was never just a 'Sneak around' spell, it was a spell for protection so you can't get jumped by bandits, for the wondering priest, etc.
There were plenty of ways to counter GS in the past... It was fine in ym opinion, the only fix I Can think of, is that you can't cast GS twice within the duration of 10 rounds, so we don't get the GS/Mord/GS/TS group.
Invisibility is still needed to sneak around, since in GS, you're only invis if hostiled.
_________________ Herra Tutteri wrote: Silvarus wrote: Well that is awkward, since Gagis is actually a little girl. So he's a pale-skinned calm man with loads of money... who thinks he's a little girl... Oh dear Lord! Gägä is MICHAEL JACKSON!
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Dark Immolation
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Posted: Sun, Oct 24 2010, 23:02 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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FattyBunny wrote: Note: I skimmed the IC-Dev-Crit parts, but this is my look at it.
Dev crit is used by -SO- many people. Half the people you meet have dev crit. Is it really unreasonable for the general population to have built up a technique (Or just plain endurance) to withstand pure death, but still get F***ed up? I find it fitting. 1) That's assuming everyone used the same "Dev crit" technique IC to begin with. 2) People have to realize it's just a gameplay fix. The same as the old update from bioware did. There really is no good IC reasoning for it, one just has to deal with it.
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Tertsökkeldsdönner
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Posted: Sun, Oct 24 2010, 23:07 PM |
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Player
Joined: 30 Mar 2009
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Does GS nerf remove the possibility to abuse GS bug and attack through GS?
_________________ We believe only what we want to believe.
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Dark Immolation
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Posted: Sun, Oct 24 2010, 23:11 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Tertsökkeldsdönner wrote: Does GS nerf remove the possibility to abuse GS bug and attack through GS? Not sure, but it doesn't truly matter, given that the max time is 30 seconds, 60 extended, I suppose.
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beciv
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Posted: Sun, Oct 24 2010, 23:13 PM |
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Player
Joined: 10 Apr 2009
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After testing things out a bit with my dev crit build I have decided that all dev crit does is make you very weak assassin. My dev critter is now getting closed into the vault and I'm going to be playing my assassin that has the same dc as my dev crit with a far longer effect. Hopefully this doesn't bring a nerf onto death attack now.
It would be a shame to see every ability that anyone on the game has worked to obtain be worthless. We could just make Amia a level 20 server, It wouldn't be far off what the nerfs have ended up being. I'm waiting to see the damage reduction builds nerfed next since they will be the builds the pvpers whine about the most in the near future.
_________________ ---------------------------------------------------- "Toss me...I cannot jump the distance. You will have to toss me." -Gimli
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Zebora
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Posted: Sun, Oct 24 2010, 23:15 PM |
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Player
Joined: 03 Mar 2010 Location: West Virginia, USA
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Dark Immolation wrote: Tertsökkeldsdönner wrote: Does GS nerf remove the possibility to abuse GS bug and attack through GS? Not sure, but it doesn't truly matter, given that the max time is 30 seconds, 60 extended, I suppose. Point made... They took one of the most important spells in the game... And made it.. Useless, despite how you want to look at it, it's useless.
_________________ Herra Tutteri wrote: Silvarus wrote: Well that is awkward, since Gagis is actually a little girl. So he's a pale-skinned calm man with loads of money... who thinks he's a little girl... Oh dear Lord! Gägä is MICHAEL JACKSON!
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