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[ 22 posts ] |
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djones9916
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Posted: Thu, Sep 30 2010, 12:32 PM |
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Player
Joined: 24 Sep 2010
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What is up with the Shadow Realm? I've been there on two seperate surfacer characters, and the NPC tells me some pretty scary things about death. I've asked other players in game about it, and they say they haven't been there.
Can someone explain what is up with it?
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Selvec Darkon
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Posted: Thu, Sep 30 2010, 13:26 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Are you talking about the place you go when you die for the first time?
That place is apart of a bygone era thats a tribute to an old player that died of cancer. Your meant to remember them. Issue is that maybe only two people on the server remember this player. All honesty it needs to be removed. It has no place on Amia.
If you mean something else, such as the fugue plane, then I'm not to sure. I haven't died in a while.
If you mean the shadowplane, in which you enter via a portal on the surface. Then that place has nothing to do with death, and your asking the wrong people.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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djones9916
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Posted: Thu, Sep 30 2010, 15:41 PM |
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Player
Joined: 24 Sep 2010
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It is a place with a bridge. There is a single drow NPC who warns me that if I die again, I probably won't be coming back.
I've been to the fugue with my drow. But my surfacers, go to this place. I haven't died more then once on any of my surfacers, so I'm not sure what will happen next.
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jimbono1
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Posted: Thu, Sep 30 2010, 15:48 PM |
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Player
Joined: 30 Sep 2007 Location: England
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thats just the place where you go when you die the first time, you get a free rez, the next time you die and respawn you will end up in the fugue plane, and have to pay in exp/gold.
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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ticket
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Posted: Thu, Sep 30 2010, 15:54 PM |
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Player
Joined: 02 Jan 2009
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Dev Disco wrote: Vyper is one of those heirlooms that you won't throw away because you (or other people) are attached to it.
[...]
There is no logic behind it or whatever, just see it as a nice little gesture from the original creators of Amia. Link 1Link 2
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TormakSaber
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Posted: Thu, Sep 30 2010, 17:42 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Pretty much, yes. Speaking as one of the two who actually remember, I'm not miffed either way at this point, but removing it on any basis tends to come off as a bit spiteful, imo. It comes down to "How soon is too soon" and "how long is long enough", and no one wants to be involved in those arguments re: death and tragedies.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Shade of Blue
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Posted: Thu, Sep 30 2010, 18:15 PM |
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Player
Joined: 06 Aug 2008
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As somebody who never knew the player... It's easily ignored as non-canonical, seeing as most of Amia is non-canonical anyways, and besides that I think that, for a 'least you could do', it's quite a generous tribute just to have kept it for so long.
_________________ Merrien wrote: Hee hee hee hee hee.... snakes wearing sweaters....
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TormakSaber
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Posted: Thu, Sep 30 2010, 18:22 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Amia isn't that non canonical, you know....
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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QPR
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Posted: Thu, Sep 30 2010, 18:27 PM |
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Player
Joined: 21 Sep 2008 Location: Norway
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I like Vyper and see no reason to remove her. It is a touching tribute to a deceased player I never knew, but a sad smile do come to my lips whenever I get there.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Blink
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Posted: Thu, Sep 30 2010, 18:31 PM |
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Player
Joined: 18 Dec 2007
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Whenever one of my chars makes it there it always makes me fall silent for a moment.
In a good way.
_________________ Former account: Wibi
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hendrack
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Posted: Thu, Sep 30 2010, 18:36 PM |
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Player
Joined: 24 Sep 2007 Location: Vienna
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You see it only one time with one of your characters, is that really an issue?
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Wolfking6116
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Posted: Thu, Sep 30 2010, 19:53 PM |
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Player
Joined: 10 Jan 2008 Location: -5 GMT
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I say keep her.
It's never a bad thing to play a game that lets you know that, even after you're gone, the people you've touched will still live on to remember you and what you've done.
_________________ Jack Tesilent - Jack's Bio
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Dwagin
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Posted: Thu, Sep 30 2010, 20:58 PM |
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Player
Joined: 08 Aug 2006 Location: The Land of Nod
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Tributes are best left to weather and turn to nothing on their own. Just as Amia and Arileth will one day close down, so do all things end in their due time, as such I see no reason for it to go away till then. Everything that grows has roots in the past, even a game module. People have some things they'd rather forget, some things they never want to; but without those things you wouldn't be where you are today. Obviously that person meant a lot to someone, even if that person isn't here anymore. It just isn't the proper thing to be doing or getting into a debate over doing really.
On that note, I'd like to request this be locked.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
-Extraordinarily ordinary in the mostest of ways.
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Shade of Blue
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Posted: Thu, Sep 30 2010, 23:56 PM |
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Player
Joined: 06 Aug 2008
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TormakSaber wrote: Amia isn't that non canonical, you know.... Well, um, I just... You know, it's... I...
_________________ Merrien wrote: Hee hee hee hee hee.... snakes wearing sweaters....
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jorel
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Posted: Fri, Oct 01 2010, 0:35 AM |
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Player
Joined: 30 Nov 2006 Location: Liberdade ainda que tardia
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it mentions something about Arelith, the npc does.
_________________ Wulfburk Shadowflame, Dwalin Ironaxe
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Selvec Darkon
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Posted: Sat, Oct 02 2010, 15:06 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Perhaps a sign to describe what the tribute is for, and who the person is. That would make it more meaningful. To the current generation of players, its mostly just an NPC whom they meet once, never see again, and have no idea why it's even part of the module.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Naivatkal
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Posted: Sat, Oct 02 2010, 15:26 PM |
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Player
Joined: 26 May 2010
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I have to admit I was kinda surprised when I first saw the NPC. But being the nosy person I am (for I love profiles!) I quickly found out on that first visit. I wasn't around back then, but I was touched at the gesture it represented.
I was going to say that maybe making the NPC always be the one you talk to about going back (and moving them to the Fugue) would make sense in a way, and also help preserve lore (mostly) and the idea, but I dunno if that would be 'too much'.
As for 'when has it been long enough' questions, that's hard to say. The logical person in me says something nice and even like five years is enough, but the other part of me says there is no good answer *shrug*
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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TormakSaber
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Posted: Sat, Oct 02 2010, 19:37 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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There is no lore. Please don't try to make any.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Naivatkal
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Posted: Sat, Oct 02 2010, 20:09 PM |
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Player
Joined: 26 May 2010
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By 'lore' I meant the fact that when people die they go to the Fugue Plane. I didn't mean the NPC is lore, heh. Twas only a suggestion, even though I don't think it'd work out and the current way of doing things is fine, plus there'd have to be several changes to make it work so I don't think it's be 'worth' it.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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HellScourge
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Posted: Sun, Oct 03 2010, 6:25 AM |
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Player
Joined: 17 Jan 2007 Location: GMT+1
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Amia, no matter how much we love it, is still a game and has eastereggs/stuff for the community that may not fit in with the lore of the game, but is still nice to have around because it shows another side to the whole game.
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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xXxSuShiKunxXx
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Posted: Thu, Oct 07 2010, 3:19 AM |
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Player
Joined: 02 Dec 2008 Location: H-Town Texas
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Oh my god, I never knew this. I always treated her as an NPC one of the creators couldn't think of anything better for, and was just never brought up. I feel their original decision should be respected. Wolfking6116 wrote: I say keep her.
It's never a bad thing to play a game that lets you know that, even after you're gone, the people you've touched will still live on to remember you and what you've done. Dwagin wrote: Tributes are best left to weather and turn to nothing on their own. Just as Amia and Arileth will one day close down, so do all things end in their due time, as such I see no reason for it to go away till then. Everything that grows has roots in the past, even a game module. People have some things they'd rather forget, some things they never want to; but without those things you wouldn't be where you are today. Obviously that person meant a lot to someone, even if that person isn't here anymore. It just isn't the proper thing to be doing or getting into a debate over doing really.
On that note, I'd like to request this be locked. To you both, I could not have said it better myself. *Proud.* Also, if I may, I second the lock. Don't try to fix what isn't broken.
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Yurell
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Posted: Thu, Oct 07 2010, 3:42 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I'd say to just leave it. To those who do know it's a touching tribute, and to those who don't it does no harm.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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