|
|
|
Liz
|
Posted: Thu, Sep 30 2010, 3:26 AM |
|
|

Player
Joined: 28 May 2010 Location: Smallville
|
|
What's the name of the river that flows past Bendir Dale?
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
|
|
|
|
 |
|
AlphaWaves
|
Posted: Thu, Sep 30 2010, 3:46 AM |
|
|

Player
Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
|
From mapping Amia I discovered it's not really a river. It's surrounded by land. Though I think it flows below into channels through the crag. The 'lake' or 'river' or whatever we want to call it used to be even more subtle in older incarnations of Bendir Dale. The fact that the 'Dale' leads to water implies it's more a vale than a dale. Bendir Vale  But that's beside the point. In either case, lake or river, I've never heard it mentioned before in any form. I'm not sure if even DMs know or have put thought into it before. Lake Bendir sounds nice. Or Bendir River. W/e.
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
|
|
|
|
 |
|
TormakSaber
|
Posted: Thu, Sep 30 2010, 5:10 AM |
|
|

Player
Joined: 16 Dec 2004 Location: Somewhere
|
|
It's whatever the players would like to call it, just like the canon name of "That River in Khem became The Khalem, and the name of "That River That Cuts Through The Island of amia" became the Minmir, because players named it.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
 |
|
Liz
|
Posted: Thu, Sep 30 2010, 7:34 AM |
|
|

Player
Joined: 28 May 2010 Location: Smallville
|
TormakSaber wrote: It's whatever the players would like to call it, just like the canon name of "That River in Khem became The Khalem, and the name of "That River That Cuts Through The Island of amia" became the Minmir, because players named it. Then I hereby name it the Elizabeth River. So it is written, and so it shall be, amen. 
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
|
|
|
|
 |
|
IronAngel
|
Posted: Thu, Sep 30 2010, 10:08 AM |
|
|

Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
|
Glim wrote: The two classes in question are: Eladrin High Mage Wizard of the Spiral Tower
Any info would be appreciated, especially that of requirements and a more full description/history/RP type info. They're 4E classes, and thus not viable on Amia. Elven High Mages are very limited in number, have very high standards of induction, and are basically circle casters who nowadays mostly (only?) operate on Evermeet. Not a useful PC class, and one you'd need to Request anyway. The Spiral Tower doesn't ring any bells. From what I could gather via Google, it's a locale in another campaign setting, not FR. I might be wrong, but this group nonetheless doesn't appear in our timeline yet. Wolfking6116 wrote: I have this silly little obsession with Waterdeep. I've attempted to find as many websites, books, or just about anything that talks about the city or the Lore surrounding it. I've got about half of the "Ed Greenwood Presents; Waterdeep" books, and am ordering more from the local book store. I've even gone so far as to print out a whole map of the city of Waterdeep from an e-book I have that, when stood straight up, is about eight feet high.
So I'm asking any of you out there who think you might have some secluded bit of info, that I might not have, to hit me with it. Books, websites, anything, everything. Ed Greenwood Presents: Waterdeep is a series set in the future (4E), so it doesn't really apply on Amia. Interesting, though. Remember the check Blackstaff, which was followed by Blackstaff Tower. The first book is set at the end of the 3E timeline, and it's one of the greatest FR novels around, even if it isn't included in Amia's timeline. There are at least four game books about Waterdeep. I'm not at home, so the names might be wrong: Waterdeep And The North (largely redundant), City System (ditto, though it might have something), The City of Splendors, and The City of Splendors: Waterdeep.
As far as novels go: Elaine Cunningham has Elfshadow, Elfsong, Silver Shadows, Thornhold and Dream Spheres in the Songs & Swords series. I'm not sure if Silver Shadows deals with Waterdeep much, but the others do. Then there's Greenwood & Cunningham's The City Of Splendors: A Waterdeep Novel. That one is awesome. The third book of the Avatar series, Waterdeep, also surprisingly enough takes you to Waterdeep. Some web enhancements: http://www.wizards.com/default.asp?x=dnd/we/20050928ahttp://www.wizards.com/default.asp?x=dnd/we/20060503aGuNz: I'll get back to you on that.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
|
|
|
|
 |
|
IronAngel
|
Posted: Thu, Sep 30 2010, 10:26 AM |
|
|

Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
|
o0GuNz_N_RoSeZ0o wrote: What order is that? The only thing I could find are "Holy Champions" of Torm -- who are specialty priests -- who can command the dead if they wish, without endangering their alignment, and they're specialty priests, not Paladins.
I disagree about Druids and Paladins turning a blind eye to undead use from other clergy. They have their code/oaths to honor in order not to fall. Not turning a blind eye to undeath is a part of them.
Also, Kelemvor may be able to animate the dead, but I've never once read anywhere that he's done it. Have you? Maybe you were thinking of Jergal, not Kelemvor? I am not sure about that order, to be honest. It may be that I made a mistake in not verifying the source. I distinctly remember this being repeated several times on Amia, and I seem to remember reading it myself. I'll have to look into books. It might be the Order of the Golden Lion, but I didn't find any information like that online yet. Anyway, Faiths & Avatars, regarding Kelemvor's manifestations: Quote: This shrouded skull can drift about at MV Fl 21 (A), dispel (permanently disrupt with no saving throw) all undead within 90 feet, or animate dead all corpses within the same range to command them or turn their control over to a mortal, usually one of his priests. Commands given by Kelemvor to the animated dead cannot be broken by any mortal. Similar is true of Osiris, by the way. As for your second paragraph, this is the age-old conflict. Druids and Paladins are ultimately loyal to their god and church. Acting against priests who in turn are acting on the orders/according to the will of your god is the same as acting against your god. It just doesn't make sense. If your local high priest was given the power and right to animate dead for your god's great purpose, your druidic or paladin oaths would hardly give you the right to intervene. It's also canon on Amia that Hoarite paladins can/are allowed to not kill Revenants animated by the clergy for a divine purpose. The same goes for violently stopping purely academic necromancy research in the church of Mystra. You can read those examples in my Paladins of the Realms articles which were approved as canon (not as limiting norms, but as possible examples). Whether or not I interpreted canon lore correctly is another matter, of course, but you can be safe in assuming you won't be Fallen on Amia for it.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
|
|
|
|
 |
|
AlphaWaves
|
Posted: Thu, Sep 30 2010, 10:38 AM |
|
|

Player
Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
|
Lizzie wrote: Then I hereby name it the Elizabeth River. So it is written, and so it shall be, amen.  Just remember who's mayor  Johanna likes naming places. Like RiddleRock. But she likes using alliteration all too much. But yea, that lake wasn't there 4 years ago. There was a stream but it didn't even pass all the way through the map like the lake does now. That's global warming for ye.
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
|
|
|
|
 |
|
Glim
|
Posted: Thu, Sep 30 2010, 16:39 PM |
|
|

Player
Joined: 13 Jul 2010 Location: British Columbia
|
|
Thanks Iron, I do realize they're mostly from 4th, but neither concept is entirely new. High Mages have been around since Cormanthyr days atleast, and while the name Wizard of the Spiral Tower is very specific, the concept of an elf blending some martial art with the races naturally favoured longsword, and magic, isn't a new one.
Perhaps the closest actual class to the Spiral would be a Bladesinger (for 3/3.5e) but it just struck me as a little more focused on wizardry and a little less focused on arms, than the Bladesingers. More a 20/80 split rather than a 60/40 or so.
I'm honestly more after raw information to form the basis of RP concepts from, than any hope of actually "taking the class". The classes aren't even supported in NWN so it would have to be all about the RP regardless.
So let me rephrase my question: does anyone have any raw information about either the High Mage class or the Wizard of the Spiral Tower class, or concepts for those two, besides what little can be found on the FR Wiki and in the Races of Faerun book?
|
|
|
|
 |
|
IronAngel
|
Posted: Thu, Sep 30 2010, 16:59 PM |
|
|

Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
|
|
Oh, aha.
Well, High Magic is pretty much off-limits to player characters in either case. It's in the list of "request before play" in R&L, and doesn't actually make sense lorewise anyhow. High Mages typically study in Evermeet, under supervision, for centuries before they're invited to learn High Magic from the circle. They're a very exclusive club, especially since High Magic has weakened since the attack on Evermeet some decades ago.
I think there's a lot of potential in Bladesingers, to be honest. They are said to have different lodges with their own animal totems, and I imagine there could be other symbolism too. My PC was trained in some kind of a Bird of Prey school that he had to improvise on when he left his master. Wrote a bunch of lore about it and devised specific training methods and combat techniques for him. You can find his IC treatise on Bladesingers in the Library forum, somewhere towards the bottom. There's very little lore on them otherwise, a bit in The Elves of Evermeet and Complete Book of Elves, and then the rules-focused 3e sources. Originally, however, Bladesingers just used a single weapon, it didn't have to be longsword or rapier.
So why not make up your own, spell-focused Bladesinger tradition? The Duskblades of the Realms were also integrated as a branch of the original Bladesinger tradition in an online article at WotC, and they're quite far from the class.
Other than that, fighter/mage is the classic elven multiclass but I can't think of any specific groups or traditions that would've been described in Realmslore.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
|
|
|
|
 |
|
Gunz
|
Posted: Thu, Sep 30 2010, 20:02 PM |
|
|

Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
|
IronAngel wrote: This shrouded skull can drift about at MV Fl 21 (A), dispel (permanently disrupt with no saving throw) all undead within 90 feet, or animate dead all corpses within the same range to command them or turn their control over to a mortal, usually one of his priests. Commands given by Kelemvor to the animated dead cannot be broken by any mortal.
Similar is true of Osiris, by the way. Right. That describes what he's capable of, but never says if he's ever done it. I would bet he's probably never one it too. Osiris is a little "darker" in a way, than Kelemvor. I guess a better word would be "morbid" and/or "harsh." One of his avatars is a huge mummy, after all. That's pretty damn morbid, if you ask me. He's kinda like Jergal in that morbid sense. They both can -- and often do -- look undead and they also command undead, but hate them in a general sense. The undead are only okay if they're sanctioned by them themselves and they're bad otherwise, in other words. IronAngel wrote: As for your second paragraph, this is the age-old conflict. Druids and Paladins are ultimately loyal to their god and church. Acting against priests who in turn are acting on the orders/according to the will of your god is the same as acting against your god. It just doesn't make sense. If your local high priest was given the power and right to animate dead for your god's great purpose, your druidic or paladin oaths would hardly give you the right to intervene. I'd say it's more of a "damned if you do, damned if you don't" situation, if anything. But a definitive answer would have to come from a DM. I still say that a Druid would never be okay with undeath occurring on their watch, no matter who's behind it.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
|
|
|
|
 |
|
Wolfking6116
|
Posted: Thu, Sep 30 2010, 20:10 PM |
|
|

Player
Joined: 10 Jan 2008 Location: -5 GMT
|
IronAngel wrote: Ed Greenwood Presents: Waterdeep is a series set in the future (4E), so it doesn't really apply on Amia. Interesting, though. Remember the check Blackstaff, which was followed by Blackstaff Tower. The first book is set at the end of the 3E timeline, and it's one of the greatest FR novels around, even if it isn't included in Amia's timeline. Well crap. They're really good books though... I'll have to check out Blackstaff, and Blackstaff Tower. IronAngel wrote: There are at least four game books about Waterdeep. I'm not at home, so the names might be wrong: Waterdeep And The North (largely redundant), City System (ditto, though it might have something), The City of Splendors, and The City of Splendors: Waterdeep. I want to get these! But so far I haven't been able to find them in any bookstores... x.x I'll have to keep checking Amazon. IronAngel wrote: As far as novels go: Elaine Cunningham has Elfshadow, Elfsong, Silver Shadows, Thornhold and Dream Spheres in the Songs & Swords series. I'm not sure if Silver Shadows deals with Waterdeep much, but the others do. Then there's Greenwood & Cunningham's The City Of Splendors: A Waterdeep Novel. That one is awesome. The third book of the Avatar series, Waterdeep, also surprisingly enough takes you to Waterdeep. Elfsong... I'm assuming that's about the Elfsong Tavern. I have 'The City Of Splendors', truly is awesome. Avatar series... Shall have to look it up. IronAngel wrote: And has anyone ever told you that you're awesome? Cause you are. 
_________________ Jack Tesilent - Jack's Bio
|
|
|
|
 |
|
Dieu_Le_Fera
|
Posted: Thu, Sep 30 2010, 20:19 PM |
|
|

Player
Joined: 29 Jun 2009 Location: Philadelphia
|
|
Clerics of Fenmarel and how far would they take self-reliance would they refuse to party with others? Would they completely shun cities? I am guessing a wild-elf or a wood-elf would be most fitting for the Lone Wolf?
_________________  "It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."
|
|
|
|
 |
|
IronAngel
|
Posted: Thu, Sep 30 2010, 20:30 PM |
|
|

Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
|
Elfsong is about the elfsong power, among other things, but I think the tavern makes an appearance. It's essentially a Harper novel, with Waterdeep as a backdrop for much of the action. Blackstaff, Elaith Craulnober and other Waterdhavian personalities are featured. Same with the other Songs & Swords stuff, all in all some of my favorite FR novels. I may have PDFs of the game books, but do with that information what you will. >_< My MSN is ironangel@luukku.com, but I'm rarely online. GuNz: The quote says Kelemvor usually gives control over the undead to a cleric of his. You could still argue this is a hypothetical "usually" but I think it's fair to say it means what it says at face value: that this is one of Kelemvor's manifestations, and that he has done it often enough to use the word "usually" in the context. I agree it's a special circumstance, like the Osiris matter, but it goes to show that the paladins are not absolute and blind in this. God takes precedence. From this, it's not a big leap to the assumption that sometimes, when the paladin's superior clergy is acting with divine mandate, the paladin will not take action against something he'd normally oppose. This may or may not happen, but at least it seems possible. If they were absolute in this, it wouldn't matter how special the case was. It's fair enough to say "damned if you do, damned if you don't", but I can't accept that in my explanations. I work off the assumption that creating one consistent and sensible picture takes priority, even if it means being more inclusive than most sources would warrant. A matter of taste, I guess, since the contradiction is there in any case. Here are some quotes from my Paladin lore that is not normative, but is DM-sanctioned as a possible example. It was actually written partly to address and solve questions exactly like this: Quote: While a devout Mystran might argue that studying necromancy is a part of understanding the Weave, her paladins will do their best to stop the creation of undead peacefully. If a paladin of Mystra knows some faithful are practicing necromancy for purely academic purposes, he will try to persuade them to stop or use whatever honourable means he can think of to put an end to it. In the end, he might have to accept this part of Mystra's nature, and wouldn't be punished for not stopping the scholars with force. Quote: Likewise, working against the church they are sworn to serve is unacceptable, but neither may they actively partake in evil deeds. There are certain practices in the church of Hoar that would seem blasphemous to paladins of deities such as Lathander or Kelemvor: sometimes the victim of violence or betrayal begs with his last breath for a chance to take revenge. A Doombringer of Hoar may grant that wish and raise the victim as a revenant, an undead whose only purpose is to take vengeance upon those who wronged him. Once the task is done, the revenant crumbles and the spirit passes on to afterlife. Similarly, Hoarites may command undead to turn against their creator and crumble once he is destroyed. Paladins of Hoar understand the grim irony and justice in such actions, allowing these undead to complete their task. This is, of course, only valid on Amia. And since this is the general lore topic, it proves nothing outside of our campaign.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
|
|
|
|
 |
|
IronAngel
|
Posted: Thu, Sep 30 2010, 20:37 PM |
|
|

Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
|
Dieu_Le_Fera wrote: Clerics of Fenmarel and how far would they take self-reliance would they refuse to party with others? Would they completely shun cities? I am guessing a wild-elf or a wood-elf would be most fitting for the Lone Wolf? Short answer: they might, they might not. They're not a hive mind. Some are exiles and outlaws, others live in feral tribes. Quote: Day-to-Day Activities : For the most part, members of Fenmarel's clergy are found only among hands of feral elves in the wilderness. Outcasts from elven society who make their way among other cultures are typically lay followers and not priests. Members of Fenmarel's clergy instruct their fellows in the skills first taught by the god, including how to spy, survive on their own, engage in deceptions and guerilla tactics, and use poisons to take down enemies with subtlety, but otherwise they have few formal responsibilities aside from ensuring their personal survival. And yes, Wild Elves and Wood Elves. Particularly Wild Elves, since most Wood Elven societies are quite civilzied and friendly, if isolated. Quote: Specialty priests, known as lone wolves, are comprised of green elves (53%), moon elves (22%), half elves (10%), lythan (8%), gold elves (6%), and a handful of elves of other ancestries (1%). Fenmarel's clergy includes only specialty priests (100%). The clergy of Fenmarel has a slightly higher number of male members (56%) than female members (44%). The Green Elves mentioned here were later, in 3e, split into Wild and Wood Elves.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
|
|
|
|
 |
|
Gunz
|
Posted: Thu, Sep 30 2010, 21:48 PM |
|
|

Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
|
|
Aye, the Lone Wolf is more popular among Wild Elves than Wood Elves.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
|
|
|
|
 |
|
Dieu_Le_Fera
|
Posted: Thu, Sep 30 2010, 23:37 PM |
|
|

Player
Joined: 29 Jun 2009 Location: Philadelphia
|
|
Guess I will be playing another Sy-Tel'Quessir then.
_________________  "It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."
|
|
|
|
 |
|
Glim
|
Posted: Fri, Oct 01 2010, 4:32 AM |
|
|

Player
Joined: 13 Jul 2010 Location: British Columbia
|
|
Thanks for the thoughts, Iron.
|
|
|
|
 |
|
erroch
|
Posted: Wed, Oct 06 2010, 16:45 PM |
|
|

Player
Joined: 22 Jul 2010
|
I've started playing a Tuigan recently and have am interested in finding out more about this culture which seems lightly based on later Zhou to early Han dynasty Mongolia (Xiongnu Period?, 300-100BC). Sadly most of what I've been able to find online is more or less in our subraces page. Does anyone have, or know where I can find some good material on Tuigan's in Forgotten Realms / Amia lore settings? I'd also love to know their other names for their gods beyond Akadi and Grumbar. Though this does remind me, I need to re-deity to Grumbar instead of "Etugen" before he hits level 10. Silly me for using the racial name for the god in character creation. Edit: I found the old 2nd ed "The Horde" campaign expansion for forgotten realms on Wizard's side at: http://www.wizards.com/dnd/files/2/fr_downloads/tsr1055.zip
_________________ 
|
|
|
|
 |
|
Hrothmus
|
Posted: Thu, Oct 07 2010, 2:01 AM |
|
|

Player
Joined: 08 Jan 2010 Location: Virginia
|
|
I was wondering if anyone can point me to any sources or information on the Rashemen. I once played as a rashemen berserker but I can't remember if half the stuff I used was actual lore or stuff I made up. I remember something about the berserkers having cursed blades or something. Any info is appreciated.
_________________ Characters:
Fel'Brin - I am one with the shadows
|
|
|
|
 |
|
Hrothmus
|
Posted: Thu, Oct 07 2010, 2:18 AM |
|
|

Player
Joined: 08 Jan 2010 Location: Virginia
|
|
Also I'd like to add, what do you thing about playing a Wychlaran from Rashemen? I was mulling over in my head how to justify one being on Amia. She would have to be an outcast of some sorts... since they are almost never even allowed out of Rashemen. I assume a proper class would be a sorrcerer. I guess I could request to reskin her summon as a human male barbarian looking guy to represent her cohort, and I would want to find a way to mask her as they are always masked out of Rashemen. Does this sound feasible? Has it been done before?
_________________ Characters:
Fel'Brin - I am one with the shadows
|
|
|
|
 |
|
TormakSaber
|
Posted: Thu, Oct 07 2010, 3:58 AM |
|
|

Player
Joined: 16 Dec 2004 Location: Somewhere
|
|
Theoretically doable.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
 |
|
Khylaria
|
Posted: Thu, Oct 07 2010, 13:11 PM |
|
|

Player
Joined: 16 May 2007 Location: East Coast, US
|
Hrothmus wrote: I was wondering if anyone can point me to any sources or information on the Rashemen. I once played as a rashemen berserker but I can't remember if half the stuff I used was actual lore or stuff I made up. I remember something about the berserkers having cursed blades or something. Any info is appreciated. I'd suggest getting your hands on the Forgotten Realms campaign supplement called Unapproachable East, if you don't have it already. There's a (thin) chapter devoted solely to Rashemen, but it does have some interesting details.  edit: the land is called Rashemen. the people are Rashemi. edit 2: Hrothmus wrote: Also I'd like to add, what do you thing about playing a Wychlaran from Rashemen? I was mulling over in my head how to justify one being on Amia. She would have to be an outcast of some sorts... since they are almost never even allowed out of Rashemen. I assume a proper class would be a sorrcerer. I guess I could request to reskin her summon as a human male barbarian looking guy to represent her cohort, and I would want to find a way to mask her as they are always masked out of Rashemen. Does this sound feasible? Has it been done before? 1) The "witches" are always masked when WITHIN Rashemen, not outside of it. 2) Here, I'll give what Unapproachable East says about the Wychlaran, and their male counterparts, the Vremyonni. Unapproachable East wrote: The Wychlaran
The wychlaran ("wise old women") are the spiritual guides of the Rashemi people, watching over their souls and communicating with the spirits of the land. The formal term for a member of this group is hathran ("learned sister"), although the Red Wizards and others call them the "Witches of Rashemen," a term the women use informally for themselves. All female spellcasters in Rashemen, arcane and divine, fall into one of the four following ranks: unproven, ethran, hathran, or othlor.
The unproven are those female spellcasters who do not chose to become hathrans. (In game terms, these are Rashemi spellcasters who do not take the Ethran feat.) A number of adepts and minor spellcasters fall into this category, women who simply do not have the inclination or aptitude for further study. These women are generally left alone by the Witches to practice their magic as they see fit, so long as they do not claim priviledges and authority of a true Witch.
Ethrans are low-ranking initiates of any arcane or divine spellcasting class, although most are clerics or sorcerers. (To become an Ethran, a character must chose the Ethran feat.) An ethran is a Witch and bears the full responsibility and authority that goes along with the title, although she must defer to the hathrans and othlors. There are thousands of ethrans, although most are little more than village healers or spirit-talkers.
Hathrans are the leaders of the sisterhood. (To become a hathran, a character must acquire at least one level in the hathran prestige class.) A hathran can do no wrong in Rashemen; her word is law, and to disobey her is death. There are about three hundred hathrans scattered over the country and elsewhere in Faerun; the actual number is a carefully guarded secret of the sisterhood.
The wisest and most experienced hathrans carry the title of othlor ("true one"). No more than a dozen or so othlors exist at any one time, although the title is freely awarded to any sister who merits it.
Unapproachable East wrote: The Vremyonni
While the wychlaran serve Rashemen as judges, rulers, priests, and warriors, men with spellcasting ability are segregated from their kin as vremyonni, or "Old Ones." Divine spellcasters such as clerics or druids are not required to set themselves apart in this way, but Rashemi expect wychlaran to placate the spirits and intercede with the gods, so male clerics or druids do not have a role in their society. Most become hermits or eventually join a berserker lodge (after multiclassing as barbarians) and become advisors to these elite brotherhoods.
Men who happen to be arcane spellcasters have no such option. They must secret themselves among the hidden villages and cavern strongholds of the vremyonni, or they must leave Rashemen. To refuse this command is death. Most Old Ones accept this as the way of things and do not begrudge their seclusion. In their hidden refuges, they become expert weaponsmiths and item crafters, creating potent magic weapons for the berserkers and wychlaran in defense of the land. On very rare occassions, when Rashemen faces the direst of threats, vremyonni take the field and march to war alongside the wychlaran. MAsked like their hathran sisters, each binds himself to a hathran with a short length of silken cord, and the paired spellcasters work as deadly teams.
3) As for why a wychlaran might be found outside of Rashemen....this is from another passage in the chapter on Rashemen: Unapproachable East wrote: An important aspect of the Rashemi way of life is the dajemma, a journey of self-discovery that all young men must take before being considered adults (women may take this journey as well, but it is not required0. In the days of old, young Rashemi nobles made the dajemma to visit strange lands, slaying horrible monsters and wicked warlords, but now it is mostly an exercise in drinking and sightseeing. It also helps Rashemen build trade contracts with the outside world. The hathrans require all young ethrans to go on a journey (usually in groups) to learn about the outside world and report on current events. 4) From the info given above, it's obvious you wouldn't have to pick sorcerer. So....given that, if you want to delve into the divine instead of arcane, here is this: Unapproachable East wrote: Religion
The Rashemi are a devout people, involving religion in every aspect of their daily life, for they venerate the spirits of the land as minor deities. Rashemi religion focuses on "the Three" - Bhalla (Chauntea), Mielikki, and the Hidden One (Mystra) - but also honors telthors and famous heroes. Most of the spirits are not known by name, except for very old ones with recognizable personalities. Most people do not meet the spirits in person but instead seek their signs, which are interpreted as miraculous occurrences and omens. Celebrated heroes are believed to serve the Three in the afterlife as generals, strategists, and messengers. They are rarely seen except in fantastic displays of hathran magic such as the planar ally spell.
All Rashemi respect the hathrans in their role as speakers to the divine (whether deities or spirits). The younger divine spellcasters (ethrans who have not yet become hathrans) are responsible for most spiritual guidance and healing, much like clerics and druids in other lands. This frees up the hathrans to concentrate on greater matters, such as battling the Red Wizards, thwarting the bheur hags, and guarding Rashemen. Only when an ethran's power is insufficient to minister to the people's needs (such as in the case of a plague) are the hathrans called in. 5) Really, there's a ton of good info given in that little chapter. I'd -love- to detail it all here, but...heh. Anyway, I really, -really- suggest getting a copy of it, yourself. If you can't find one, PM me, and I'll see if I can help you out.
|
|
|
|
 |
|
Hrothmus
|
Posted: Thu, Oct 07 2010, 19:02 PM |
|
|

Player
Joined: 08 Jan 2010 Location: Virginia
|
|
Awesome, thanks for all the information! I'll see about acquiring a copy of that to go over in more detail. Thanks again!
_________________ Characters:
Fel'Brin - I am one with the shadows
|
|
|
|
 |
|
ticket
|
Posted: Fri, Oct 08 2010, 3:28 AM |
|
|

Player
Joined: 02 Jan 2009
|
|
Looking for other similar prestige classes to the Purple Dragon Knight. I'm looking to take levels in this class for a character but I don't see him being a real PDK.
Champion of Torm, for example, can be used as a Divine Warrior class. What can PDK substitute for? For non Cormyrian characters.
|
|
|
|
 |
|
TormakSaber
|
Posted: Fri, Oct 08 2010, 3:30 AM |
|
|

Player
Joined: 16 Dec 2004 Location: Somewhere
|
|
Cavalier, Knight Protector, Knight (a base class), Justiciar (not "Justicar"), to name a few. Think of it as a "Marshal" (also a class!) or a "Warlord" (a 4e Leader" class), or a general type.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
 |
|
ticket
|
Posted: Fri, Oct 08 2010, 3:40 AM |
|
|

Player
Joined: 02 Jan 2009
|
 Thanks for that!
|
|
|
|
 |
|
Dark Immolation
|
Posted: Fri, Oct 08 2010, 4:16 AM |
|
|

Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
|
|
What's Amia's policy on contacting Faerun characters from sourcebooks?
Well firstly I imagine, are they said to exist? Specifically those that are said to be the head of a guild or organization. Secondly, would one of these lesser characters fall under the not-possible category for PC contact through DM event?
|
|
|
|
 |
|
BrainSplitter
|
Posted: Fri, Oct 08 2010, 4:18 AM |
|
|

Player
Joined: 06 Apr 2005 Location: Victoria, Australia
|
|
DM Permission necessary, they do ICly exist for the most part and can be talked 'about' as if they were parts of the current world, as they are.
_________________ Mostly Retired
|
|
|
|
 |
|
TormakSaber
|
Posted: Fri, Oct 08 2010, 19:28 PM |
|
|

Player
Joined: 16 Dec 2004 Location: Somewhere
|
|
It really depends on who it is, but canon NPCs always require DM intervention.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
 |
|
Mobile_Svensk
|
Posted: Fri, Oct 08 2010, 19:39 PM |
|
|

Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
|
|
Does Vampiric Regeneration, From Mythal system, give a 'Visual' Effect on weapons?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
|
|
|
|
 |
|
hendrack
|
Posted: Fri, Oct 08 2010, 19:43 PM |
|
|

Player
Joined: 24 Sep 2007 Location: Vienna
|
Yes, your weapon is sparkling. 
|
|
|
|
 |
|
Mobile_Svensk
|
Posted: Fri, Oct 08 2010, 19:50 PM |
|
|

Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
|
hendrack wrote: Yes, your weapon is sparkling.  Ps - Figured i'd post here; Rather than make a new Post.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
|
|
|
|
 |
|
Glyph
|
Posted: Fri, Oct 08 2010, 19:53 PM |
|
|

Player
Joined: 10 Jun 2010
|
|
i've been doing some reading on this one, alot of reading, to no avail.
half dragon tiefers, doable? I am a bit lost because both tieflings and DD's have a backstory of blood heritage, also comes back to the geneology thing. I figure a half/full dragon with a demonkin sort of partnership could work...but there is a lack of anything regarding if it could work. tiefers are humanoid so I would assume yes but other than that i'm lost.
anything else on demons, devils, celestials and the planes would be bonus, but I have found quite alot of info.
I guess while we're at it, half-dragon aasimar/gensai aswell ?
|
|
|
|
 |
|
IronAngel
|
Posted: Fri, Oct 08 2010, 21:06 PM |
|
|

Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
|
|
Difficult question.
Ruleswise: RDD is a class that can be mixed with any race. Half-Dragons are a race you have to request, and I doubt the DMs will let you mix Half-Dragon with anything but a basic race.
Lorewise: I doubt both magical bloodlines would manifest in the same individual. Tieflings aren't a race per se, it's a potential in a humanoid bloodline that may or may not manifest in any given member of that family. If your mommy or daddy shagged a dragon, whether they themselves were tiefling or human with tiefling potential, it seems likely that the dragon blood would prevent the tiefling potential from manifesting.
Coolwise: Please no. There's absolutely no cool to be had from doing two magical bloodlines.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
|
|
|
|
 |
|
Grymia
|
Posted: Fri, Oct 08 2010, 21:17 PM |
|
|

Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
|
|
While not doable in the RP standpoint for the Lore of the setting.. it might be interesting as an impetus for a custom monster if you're running your own homebrew setting.
|
|
|
|
 |
|
TormakSaber
|
Posted: Fri, Oct 08 2010, 21:42 PM |
|
|

Player
Joined: 16 Dec 2004 Location: Somewhere
|
Glyph wrote: i've been doing some reading on this one, alot of reading, to no avail.
half dragon tiefers, doable? I am a bit lost because both tieflings and DD's have a backstory of blood heritage, also comes back to the geneology thing. I figure a half/full dragon with a demonkin sort of partnership could work...but there is a lack of anything regarding if it could work. tiefers are humanoid so I would assume yes but other than that i'm lost.
anything else on demons, devils, celestials and the planes would be bonus, but I have found quite alot of info.
I guess while we're at it, half-dragon aasimar/gensai aswell ? No.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
 |
|
Gers
|
Posted: Fri, Oct 08 2010, 21:44 PM |
|
|

Player
Joined: 30 Apr 2005 Location: Kentucky, USA
|
|
I do seem to recall reading somewhere that draconic heritage can rarely result in a genasi. Such as someone with lineage from a red dragon being a fire genasi (and only fire, since red dragons have the fire subtype). But, IIRC you're either a genasi, or a part-dragon. Not both.
_________________ Named Most Influential Character, Amia Awards 2011
|
|
|
|
 |
|
erroch
|
Posted: Fri, Oct 08 2010, 22:11 PM |
|
|

Player
Joined: 22 Jul 2010
|
|
A small re-request on more current Tuigan details from earlier, but I have one detail to ask specifically that's a touch pressing. (I've only been able to find 2nd Edition sourcebooks)
Tuigan's from all I'm reading have their own names for basically planar gods such as Grumbar or Akadi. Would a Tuigan know that Etugen's more common name is Grumbar?
I screwed up and put Etugen in as the deity and wanted to find the right shrine ICly before pestering for a change as RP is always a preferred thing, but everyone I've asked about Teylas or Etugenso so far have just replied with a "who the hell is that" response more or less.
Thanks, Domoik / that Talaat fellow.
_________________ 
|
|
|
|
 |
|
Yossarin
|
Posted: Fri, Oct 08 2010, 22:19 PM |
|
|

Player
Joined: 23 Jan 2006
|
|
The answer to that question is entirely your choice. It is a matter of education and worldliness. Whether illuminated or ignorant, as the outsider in this community, he is bound to learn it at some point.
I'd honestly be more concerned about the availability of horsemeat than the name of a god.
|
|
|
|
 |
|
Glyph
|
Posted: Fri, Oct 08 2010, 22:34 PM |
|
|

Player
Joined: 10 Jun 2010
|
I think i've come across some confusion between half dragon and dragon discilples here, I didn't exactly mean 'half-dragon' though its pretty much the same thing in a way. I guess my next question is do you have to request anything with rdd levels? or am I on the wrong track here? I guess that ones on the same lines as 'what was cyrics original name' kind of thing, its either or, you might know it you might not. most might not, unless they have also heard about it, and have some relevance with grumbar. could lead to some fun rp though. thought this was quite interesting... Quote: Grumbarryn faithful swear an Oath of Landwalking never to travel through air or across water unless their life depends upon it. I wonder if portals count as aerial travel >_>
|
|
|
|
 |
|
Isaiah
|
Posted: Fri, Oct 08 2010, 23:04 PM |
|
|

Player
Joined: 29 Sep 2009 Location: Ohio, USA
|
|
Does Oghma support paladins?
_________________ I am the wisest man alive, for I know one thing, and that is that I know nothing. -Socrates
|
|
|
|
 |
|
Glyph
|
Posted: Fri, Oct 08 2010, 23:26 PM |
|
|

Player
Joined: 10 Jun 2010
|
possibly... http://forgottenrealms.wikia.com/wiki/Paladinit does however mention paladins, and bane, I hope its a typo and they meant "they fell from being a paladin and became a blackguard" else I would discredit the source. amia wiki doesn't say for or against paladins with oghma. ed: I would semi assume no, because its a patron of bards and knowledge, though considering the list of enemy deitys I would not jump the gun. ed2: that was my fear, not all of its 4th ed but it seams more and more of that wiki is lately =(
Last edited by Glyph on Fri, Oct 08 2010, 23:57 PM, edited 1 time in total.
|
|
|
|
 |
|
Gers
|
Posted: Fri, Oct 08 2010, 23:45 PM |
|
|

Player
Joined: 30 Apr 2005 Location: Kentucky, USA
|
|
Ew. That Wiki stuff is 4.0 junk, where paladins can be of any alignment. As far as I know, in 3.0/3.5, which Amia uses, Oghma doesn't have paladins. He has monks, and possibly divine champions, but no paladins.
_________________ Named Most Influential Character, Amia Awards 2011
|
|
|
|
 |
|
Isaiah
|
Posted: Fri, Oct 08 2010, 23:53 PM |
|
|

Player
Joined: 29 Sep 2009 Location: Ohio, USA
|
|
Alrighty. Thanks.
_________________ I am the wisest man alive, for I know one thing, and that is that I know nothing. -Socrates
|
|
|
|
 |
|
erroch
|
Posted: Sat, Oct 09 2010, 0:24 AM |
|
|

Player
Joined: 22 Jul 2010
|
Yossarin wrote: The answer to that question is entirely your choice. It is a matter of education and worldliness. Whether illuminated or ignorant, as the outsider in this community, he is bound to learn it at some point.
I'd honestly be more concerned about the availability of horsemeat than the name of a god. He is already complaining about the fact that horses do not seem to survive long sea voyages quite loudly. That and the lack of mare's milk. Concern over the name of a god was more a mechanical issue, at level 10 I have to get one of you DM folks to change it, and he is a cleric in part, so it's kind of an important thing to get correct. Sadly, I foolishly just cut and pasted from the subrace description instead of putting in the proper diety name. I think I'll just make the mechanical request if he hits 10 before he finds it, and leave him currently ignorant of the connection to these wetlander's strange gods and their many ways of disappointing them.
_________________ 
|
|
|
|
 |
|
Yossarin
|
Posted: Sat, Oct 09 2010, 0:33 AM |
|
|

Player
Joined: 23 Jan 2006
|
|
That's fine, just ask a DM in-game to help you get it changed to Grumbar, and you're free to call the deity what you like even after you get it changed. I played a Chauntean druidess who often referred to her as Mother Jannath, leaving it up to them to figure out exactly why.
|
|
|
|
 |
|
Glyph
|
Posted: Sat, Oct 09 2010, 2:02 AM |
|
|

Player
Joined: 10 Jun 2010
|
|
k i've been reading for three hours...
is dragon disciple considered half-dragon on amia?
I found a rather large thread talking about 1/4 dragons and half dragons, and talk of appearences without abilitys, dragons without DD levels, immolation mentioned he'd seen someone with 5 races...none of which made any clear sense to me.
I think i've gone through about eight builds and alot more rp idea's so far with this one, has anyone got links for FR source info that isn't 4th edition garbage?
ed: that is what I mean, I do not intent to play a dragonborn toon, but is there a mesurable difference?
Last edited by Glyph on Sat, Oct 09 2010, 2:25 AM, edited 1 time in total.
|
|
|
|
 |
|
BrainSplitter
|
Posted: Sat, Oct 09 2010, 2:18 AM |
|
|

Player
Joined: 06 Apr 2005 Location: Victoria, Australia
|
|
No Half-Dragons Without Request. If you play a half dragon, and get one approved, you're typically expected (but not required anymore) to take 9 RDD levels to get your stats if you really want them.
Max level RDDs simply have the traits / bonuses of a half dragon. They aren't actually half dragons.
_________________ Mostly Retired
|
|
|
|
 |
|
IronAngel
|
Posted: Sat, Oct 09 2010, 8:00 AM |
|
|

Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
|
|
Oghma could feasibly have Paladins. He is very fitting as far as his dogma goes, and he allows for Lawful Good followers. He's not specifically mentioned as an exceptional TN God who sponsors Paladins, but Selûne isn't either and she apparently does.
Strictly by the book: Oghma doesn't have Paladins. However, since LG is an available Oghmanyte alignment and it makes a lot of sense, I'd say go for it. It's not prohibited on Amia, even a chaotic non-human god like Corellon Larethian can have Paladins.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
|
|
|
|
 |
|
ticket
|
Posted: Sat, Oct 09 2010, 8:11 AM |
|
|

Player
Joined: 02 Jan 2009
|
IronAngel wrote: Oghma could feasibly have Paladins. He is very fitting as far as his dogma goes, and he allows for Lawful Good followers. I thought all deities that support LG followers could also support a Paladin. Are there any deities that don't? Any thoughts about a Paladin of Garl Glittergold?
|
|
|
|
 |
Who is online |
Users browsing this forum: No registered users and 18 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|