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Uncle-Opustus
 
PostPosted: Fri, Sep 03 2010, 13:49 PM 

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GreatPigeon wrote:
Dwarven waraxes will severely gank your ab while dual wielding remember that.


Naw, in PvM that's mighty enough and if you dualwield in PvP, you must be either in a very favourable position or then just silly.

Zifon wrote:
And a quickie:
Fort: 42
Reflex: 27
Will: 27
Those are basic savings for a lvl 30 Fig/CoT/DD, good enough for PvP or just forget about reflex and will savings?


Basic savings? Common gear included, I suppose. And yes, Fort 42 is more than enough, but I'd forget about Will. Plenty of dandy Universal Saves items to boost them all up and couldn't hurt to have about 35-37 Reflex if you can afford it.

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Zifon
 
PostPosted: Fri, Sep 03 2010, 15:13 PM 

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Uncle-Opustus wrote:
Basic savings? Common gear included, I suppose. And yes, Fort 42 is more than enough, but I'd forget about Will. Plenty of dandy Universal Saves items to boost them all up and couldn't hurt to have about 35-37 Reflex if you can afford it.


Its actually 36/27/27 basic savings (I forgot I had boots +12 cons on, sorry).
Its the old DD build where you dont care about AC and all, but rely on 18 or 21 dmg reduction. Mine had 7fig/8CoT/14DD, the extra 4 CoT in epic nets me +2 uni savings and 1 feat on the dispence of 3 extra dmg reduc, dunno if its wice.
If the Fort savings are high enough and the two other too low still I could maybe forget Luck of all heroes, will, fort and reflex save pre-epic I guess.
It could be very hard leveling up I guess,,running around with AC 11-13 at lvl 18 and only 3 or 6 dmg reduction..


 
      
Uberuce
 
PostPosted: Fri, Sep 03 2010, 19:10 PM 

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You wear AC gear until the DR matures. The way the maths of it works out is that every scrap of DR past the 20/- mark becomes precious. If the critters are hitting for 25 damage, then the difference between 3/- and 6/- is pretty trivial, but the difference between 23/- and 26/- is between 'very tough character' and 'godmode'.

That's PvM, mind. In PvP, damage reduction is not a major player at the minute.


 
      
feycourtier
 
PostPosted: Fri, Sep 03 2010, 20:37 PM 

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For a non elf shortbow user, is the only feats useful,PB shot,rapid shot and called?
Going for high dex so zen archery,s no good[or is it?]Its a ranger with 14 wis.

Any other bow advice welcome

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DerkDerkistan
 
PostPosted: Sat, Sep 04 2010, 0:00 AM 

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feycourtier wrote:
For a non elf shortbow user, is the only feats useful,PB shot,rapid shot and called?
Going for high dex so zen archery,s no good[or is it?]Its a ranger with 14 wis.

Any other bow advice welcome


If your dex is higher than your wisdom, Zen Archery is useless.

I would take Point Blank, Rapid Shot, Weapon Focus, Improved Critical...and if you have room, then Called Shot.

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brooksthegreat
 
PostPosted: Sat, Sep 04 2010, 1:35 AM 

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Building around the assassin class.. yes, I know it's slighty screwy right now and the class will at some point change, but it'll be an RP character as much as anything for now.

What's the best route to go for? some kind of Rogue/Fighter/Assassin 5/5/20 (or thereabouts..) ..or maybe Ranger/Rogue/Assasin? egh. Or worse, sacrifice something somewhere to try to fit SD in there.

I'll need high INT, which will make balancing stats interesting.

As well, I figure he'll dual-wield. Daggers or shortswords? Daggers definately have a style edge.

Finally, is it worth it to take the extra feat to make using a crossbow worthwhile as a backup option or should I just wimp out and carry a bow?

Edit: gurgh. And then is there any way to do this and still pull epic dodge out of it without nerfing my death attack DC?

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Uncle-Opustus
 
PostPosted: Sat, Sep 04 2010, 10:37 AM 

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Rogue5/Fighter6/Assassin19. Epic Dodge version with as much Assassin as possible is Rogue13/Assassin17.

Grab daggers if you're going with a small-sized character, shortswords are better elsewise.

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brooksthegreat
 
PostPosted: Sat, Sep 04 2010, 10:49 AM 

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Uncle-Opustus wrote:
Rogue5/Fighter6/Assassin19. Epic Dodge version with as much Assassin as possible is Rogue13/Assassin17.

Grab daggers if you're going with a small-sized character, shortswords are better elsewise.


Is epic dodge+ sneak extras worth the loss of BAB, epic weapon focus and 2dc off death attack?

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Uncle-Opustus
 
PostPosted: Sat, Sep 04 2010, 13:46 PM 

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Nope, would cry after Discipline.

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MoshingChris
 
PostPosted: Sat, Sep 04 2010, 17:32 PM 

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The alrounder for the assassin is

13 Rogue 1 Ranger 16 Assassin with your Ranger coming in very late for your discipline dump and Epic Weapon Focus.

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Zinovy
 
PostPosted: Sat, Sep 04 2010, 17:35 PM 

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I'm not sure how those two builds are supposed to fight. You get 1 Death Attack attempt per spawn in PvM, if your party is actually waiting for you to sneak ahead. Death Attack is blocked by Freedom, so it's a gamble to use in PvP anytime. It's also blocked from being in combat, so unless you're the very first to start the PvP fight, that option is out. Boosting INT is a pidgeon-hole in a high-level, high-magic setting.

If you're planning to KD + Sneak Damage, Rogue will rack you more skill points and versatility for a third class. You miss out on the mediocre Assassin spells (all of which are easily dispelled at caster level 20 - the maximum an assassin can get); the only advantage to Assassin here is those poisons, and how many levels of it you need for the good stuff is yet unknown to players.


 
      
MoshingChris
 
PostPosted: Sat, Sep 04 2010, 18:01 PM 

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He wanted heavy Sass for the RP? We gave him heavy Sass Builds.

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brooksthegreat
 
PostPosted: Sat, Sep 04 2010, 18:08 PM 

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MoshingChris wrote:
He wanted heavy Sass for the RP? We gave him heavy Sass Builds.


Is that code for "this will probably be useless overall"? haha..

I'm hoping that the assassin class changes, when they come in, will help make it more useful overall and a viable build and retroactively justify my faith investment in it.

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MoshingChris
 
PostPosted: Sat, Sep 04 2010, 18:32 PM 

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I don't speak in code.

It wont be as good in PvP as a 24 Rogue 5 Fighter 1 Ranger or something similiar but it will be better in solo and party PvM with its class spells etc.

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Naivatkal
 
PostPosted: Sat, Sep 04 2010, 23:23 PM 

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Crosspost from the Necromancer thread:

So. I've never built a wizard character before, be it PnP or in some other game. The closest I've come is my Cleric on Amia. Also, I've been toying with the idea of making a Necro-based caster, to keep this on topic. Of course, then, I am at a disadvantage for how to pick the 'right' things for one.

1) Spell Penetration vs Spell Focus = I'm assuming SP is better since it applies to all spells? Not sure.

2) Spell Focus = In general, does SF help you in regards to non-offensive spells? I know it grants +2, but that doesn't matter if you are trying to cast Bull Strength on someone, right?

3) Spell Focus: Necro = I assume that is really worth it, eh?

4) I was toying with the idea of Spell Focus: Necro & Transmutation & Conjuration, as they seem to contain the most spells I will use. But, this relates to my second question: Does the +2 help in any way with spells you cast on yourself and party members?


I'm sure there is more, but these are the most pressing ones I can think of. Any general help with a build would be good, too, as I'm nto sure if I want to dabble in Pale Master at all, even.


Thanks!

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DerkDerkistan
 
PostPosted: Sun, Sep 05 2010, 0:15 AM 

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Spell Focus only works for offensive spells. If you take Spell Focus in Transmutation, that means that only Flesh to Stone is affected.

Spell Focus for a mage is far and away more valuable than spell penetration. But you'll want to take Greater Spell Focus and even Epic Spell Focus.

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Naivatkal
 
PostPosted: Sun, Sep 05 2010, 0:30 AM 

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Ohh I see. I was definitely misreading things.
If a creature doesn't have SR, then Spell Penetration won't matter. So, yeah, I can see how +2 DC for the save on all spells of a certain school is much better than +2 vs SR.

Any pointers on the other things?
Also, I was wondering if Combat Casting is worth it, or if I should just do Skill Focus: Concentration instead. I figure, and have heard/read, that the +3 to ALL Concentration checks is better than the +4 in combat only.

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
DerkDerkistan
 
PostPosted: Sun, Sep 05 2010, 0:58 AM 

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I couldn't say. Personally, I never use Combat Casting, because it's something I'd always forget to turn on.

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ainjyll
 
PostPosted: Sun, Sep 05 2010, 5:26 AM 

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Naivatkal wrote:
Also, I was wondering if Combat Casting is worth it, or if I should just do Skill Focus: Concentration instead. I figure, and have heard/read, that the +3 to ALL Concentration checks is better than the +4 in combat only.


Neither. I'd take any of the metamagic feats instead.... extend, maximize, etc.

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Alkor
 
PostPosted: Sun, Sep 05 2010, 5:41 AM 

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Add some gear with +5 concentration via an item if you 'really' want it.

Spell penetration's value depends on your caster level. Higher the CL, the less you need it.

Wiki:
"The roll to beat spell resistance is

* Caster level + 1d20 + spell penetration modifier. "

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Glyph
 
PostPosted: Sun, Sep 05 2010, 16:16 PM 

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combat casting if I am reading the descript right, is only active in defensive casting mode. improved combat casting though is better and such...

however epic spell penetration, and metamagics, are two much better feat paths imho.

specifically auto quicken if you can build it right to get all three -and- epic spells.


 
      
jafman30
 
PostPosted: Sun, Sep 05 2010, 18:12 PM 

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Thanks Ticket! I will rebuild him. I need to start looking into these things -before!- I make the character. :lol:

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Naivatkal
 
PostPosted: Sun, Sep 05 2010, 21:10 PM 

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*nods*
Thanks for the advice. I ended up making my wizard yesterday, and gave him Skill Focus: Concentration. I figure it will be a good addition, and it falls in line with the loose background I have already (ie very focused and such in regards to magic, makes him seem more intent when casting, RPwise). Also snagged Spell Focus: Evocation.

Though, of course, I'm running into an issue of what feat to take at level 3 XD
I was considering Empower Spell or Extend Spell, I've just never used them (obviously, given my past characters) but I get what they do. I do like the idea of Empower, as it will aid in the fact that I am trying to lean him towards more fire-based spells at the moment (part of his background and hence the Focus on Evo spells).

Dunno, just wondering if he's gonna work out right. But, then, that's what first xxxxx characters are for lol

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Glyph
 
PostPosted: Mon, Sep 06 2010, 14:30 PM 

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metamagics are fairly self explanitory, and being an arcane caster means still spell is a winner since armour screws with your rolls. thats another way to do a wizard, get all three auto still spells eventually, and then use full plate XD.

personally I would have not taken two focuses, and waited for greater and epic focus, and saved a feat for...spell penetration for the epic spell penetration path aswell...but thats just me, i've seen plenty of sorcorer builds with two focuses.

there is alot you can do with wizards and its not always so simple like the above examples, the easiest way to deal with that is spam spellcraft/concentration and pick your feats carefully and beforehand.

also in that case i'd say extend spell, because if I remember extend is +1 level, and empower is 2/3? only get them all if your going to use them, and still/silent/quicken are overall imho more useful because it allows auto metamagic later on, unless you want to not do that and get 3/4 epic spells. both are awesome choices but auto quicken is the bomb.


 
      
TormakSaber
 
PostPosted: Mon, Sep 06 2010, 17:52 PM 

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No caster should ever be made without at least Extend Spell and MAx spell.

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Alkor
 
PostPosted: Mon, Sep 06 2010, 18:01 PM 

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Mew? Better off empower imo, max IGMS take up 9th circle spells, and you can still buff up those stats to silly-highs. :P

..or just get both and relish the extra set of spells.

-unless your a cleric, then you need maximize.

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Last edited by Alkor on Mon, Sep 06 2010, 18:07 PM, edited 1 time in total.

 
      
Uberuce
 
PostPosted: Mon, Sep 06 2010, 18:06 PM 

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The reliability of the +5 ability buff from Maximise sells that feat all by itself. The fact it's good offensively is just gravy.


 
      
ChickenChaser63
 
PostPosted: Mon, Sep 06 2010, 19:53 PM 

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Hello everyone, I was wondering if anyone had any suggestions on a Goblin Wizard?

I already have one wizard who has a focus in Evocation and Abjuration, though I want to try something different.

Perhaps a Sorcerer, what is the pros and cons between Sorc and Wizi?

Please, any suggestions would be nice. Something that would be fun to build and play. :D

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Uncle-Opustus
 
PostPosted: Mon, Sep 06 2010, 19:56 PM 

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Sorcerers don't need to bother with sorting out their spellbooks all the time, but don't get all the spells, only the actually useful ones.

They're not so much different buildwise. Just grab Extend, Max, Empower, Silent and the Foci.

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ChickenChaser63
 
PostPosted: Mon, Sep 06 2010, 20:42 PM 

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Uncle-Opustus wrote:
Sorcerers don't need to bother with sorting out their spellbooks all the time, but don't get all the spells, only the actually useful ones.

They're not so much different buildwise. Just grab Extend, Max, Empower, Silent and the Foci.


IS Empower and Silent that useful?

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Dark Immolation
 
PostPosted: Mon, Sep 06 2010, 20:47 PM 

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If you're going Wiz, you'd rather Max over Empower, though both, if you can manage it. Empower is a gamble, and as a wiz, you have a set number of a spell once you rest. You want to get a definite amount out of each, thus Max pays off better for you.

I would however say Still is better than Silent. Both are pretty much used so you can double up on castings, but at least with Still, if you ever happened to get feats for armor or shield, it would actually be useful.


 
      
Uncle-Opustus
 
PostPosted: Mon, Sep 06 2010, 20:52 PM 

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They're all absolutely worth it, yes. Especially as a Sorc it gives quite a lot of freedom in your casting.

http://nwn.wikia.com/wiki/Still_spell
http://nwn.wikia.com/wiki/Silent_spell

For a plain caster dude without any great goals for über AC, Silent is better. Would actually rather go Silent even if I wore mail or plate; there are those 0% ASF things.

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NAUX
 
PostPosted: Mon, Sep 06 2010, 23:20 PM 

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Hi, first time requesting some of your priceless help on a build, normally I am capable enough of coming up with my slightly ridiculous but unique builds by myself, however I am having trouble with my latest idea as I am concerned if the Spell DC on its primary spells will be high enough to be worthwhile since I don't wish to have to get to 30 and find out it was a lost cause. Basically here's what I'm after:

- Gnome
- Wizard 22, 2 Bard, 6 Shadow Dancer
- Spell focuses in Enchantment and Necromancy.

Now I thought I had the build nailed but I figured I would double check the shadow dancer changes on here first, and surprise... I forgot about the 6 shadow dancer requirement for HIPS, so now, my original build of 26 Wizard 2 Shadow Dancer 2 Bard is sort of out the window as I can't work out where I should be putting the additional 4 Shadow Dancer levels, here's the run down of what I had in mind originally (Very sorry if I was not meant to do this, please shout at me ASAP if I need to remove this or Moderators do so at will, thanks):

Str. 14
Dex. 14
Con. 14
Int. 16
Wis. 10
Cha. 8

1 Wizard - Feats
2 Wizard
3 Wizard - Feat
4 Wizard
5 Wizard - Feat
6 Wizard - Feat
7 Bard
8 Shadow Dancer
9 Wizard - Feat
10 Wizard
11 Wizard
12 Wizard - Feats
13 Wizard
14 Wizard
15 Wizard - Feat
16 Wizard
17 Shadow Dancer
18 Wizard - Feat
19 Wizard - Feat
20 Wizard
21 Wizard - Feat
22 Wizard
23 Wizard - Feat
24 Wizard - Feat
25 Wizard
26 Wizard - Feat
27 Bard - Feat
28 Wizard
29 Wizard
30 Wizard - Feat

I am basically worried about the inevitable loss in spell DC by losing 4 wizard levels, Wail of the Banshee came out with a DC of 40 with capped Int items at level 30, and before you ask, I'm not a power gamer but since I won't be using epic spells, having a DC high enough to compete at end game will be needed. So for those that have level 30 caster experience and would say that a DC of 36 or lower across the board (reflex/will/fort) will be high enough to meet ends meat, then please, any advice you have will be much appreciated. I am also aware of the possibility of increasing the starting Int to 18 by dropping strength and con if needed, so consider that too if you offer changes.

I am open to your questions and your build suggestions, please feel free to PM me too.

PS: If I absolutely have to scrap the Shadow Dancer levels for the sake of spell DC, any rogue or bard variations to utilise stealth will be welcome.

Thanks, Nauxia.

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Naivatkal
 
PostPosted: Mon, Sep 06 2010, 23:31 PM 

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I was considering Still Spell, but all the metamagic feats make me iffy cause it makes the spells take up higher spell slots and you have to put it on certain spells. Which isn't a big deal if you have a level or two of spells that you don't need, at later caster levels.

I dunno, still gotta see how it all goes

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
ainjyll
 
PostPosted: Mon, Sep 06 2010, 23:39 PM 

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NAUX wrote:
- Gnome
- Wizard 22, 2 Bard, 6 Shadow Dancer
- Spell focuses in Enchantment and Necromancy.


Well, the bard levels are superfluous at best and downright pointless in most cases. A wizard should get enough skill points to build a house, so there is no need to take a hide/ms class to meet the requirements for SD

The danger with these builds is that you'll most likely be a sub-par caster who can be dispelled by the pure casters and a sub-par hider who can probably be seen by people with only a few points in Spot and the right gear on.

I'd recommend a Wizard/Rogue or Wizard/Ranger cornersneak type, personally.

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NAUX
 
PostPosted: Mon, Sep 06 2010, 23:55 PM 

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I am open to suggestions.

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The inspiration behind the character:
- https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class)
- https://www.youtube.com/watch?v=UBjewxCxKLA


 
      
brooksthegreat
 
PostPosted: Tue, Sep 07 2010, 0:47 AM 

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putting a cleric together and he's tight on skill points. How much Spellcraft does one actually need..and how much concentration?

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Kael Jericko, gentleman of fortune.
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ticket
 
PostPosted: Tue, Sep 07 2010, 1:06 AM 

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NAUX wrote:
I am basically worried about the inevitable loss in spell DC by losing 4 wizard levels
DC has nothing to do with caster level.
DC = 10 + spell level + ability modifier + feat modifier.

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brooksthegreat
 
PostPosted: Tue, Sep 07 2010, 1:33 AM 

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Also - anyone know what the prerequisites are for the Monkey Grip widget?

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Kael Jericko, gentleman of fortune.
Marcus Tyberius of the Eternal Order


 
      
maglorine
 
PostPosted: Tue, Sep 07 2010, 1:39 AM 

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I don't know if there are any prerequisites except the RP to support the request and the DC's to pay for the widget. But I'm just a player, a DM would know definitively.

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brooksthegreat
 
PostPosted: Tue, Sep 07 2010, 2:14 AM 

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...another quick, inane question:
Paladin: Everything else taken care of.. Do I want Concentration, Spot, or Taunt?

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Kael Jericko, gentleman of fortune.
Marcus Tyberius of the Eternal Order


 
      
commandozzzz
 
PostPosted: Tue, Sep 07 2010, 4:46 AM 

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Zifon wrote:
Zeborah wrote:
I havent decided between:
20m/5fig/5SD
25m/5SD
24m/6SD
20m/10R


From experience with my favorite character, I would go 20 Monk/10Rogue. Great build, IMO. DEX based, even better. Uber AC. As soon as my monk gets top-end gear, I should be hitting 70 AC hasted.


 
      
GreatPigeon
 
PostPosted: Tue, Sep 07 2010, 4:51 AM 

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With epic dodge I might add.

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Zifon
 
PostPosted: Tue, Sep 07 2010, 6:55 AM 

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commandozzzz wrote:
Zifon wrote:
Zeborah wrote:
I havent decided between:
20m/5fig/5SD
25m/5SD
24m/6SD
20m/10R


From experience with my favorite character, I would go 20 Monk/10Rogue. Great build, IMO. DEX based, even better. Uber AC. As soon as my monk gets top-end gear, I should be hitting 70 AC hasted.


Well, my monk is on hold atm. Other players didnt like to hunt with her, she didnt damage enough and the monsters didnt went after her since her AC is so high, I ended up rezzing a lot of others.
The final stroke for her came when she was asked to leave a full party cause another player (more powerfull?) wanted in, so I'm not playing her atm.


 
      
ticket
 
PostPosted: Tue, Sep 07 2010, 8:26 AM 

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Zifon wrote:
The final stroke for her came when she was asked to leave a full party cause another player (more powerfull?) wanted in, so I'm not playing her atm.
WTF. That's terrible. At the very least, I hope it was done IC?

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billytheid
 
PostPosted: Tue, Sep 07 2010, 11:07 AM 

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ticket wrote:
Zifon wrote:
The final stroke for her came when she was asked to leave a full party cause another player (more powerfull?) wanted in, so I'm not playing her atm.
WTF. That's terrible. At the very least, I hope it was done IC?


weak! that's not cool

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Zifon
 
PostPosted: Tue, Sep 07 2010, 11:11 AM 

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Well, its wasnt, but lets focus on the builds instead.
And heres a question for a new gal:

On a 6-attack-round devcritter (fighter/CoT/Rogue) which is better:
AB: 48 +1dmg
or
AB:47 +4 will and reflex saves (saves will be around f:39,r:26,w:22 without the ekstra +4)
Its basically a question of 2xepic STR or epic will and reflex saves..


 
      
Uncle-Opustus
 
PostPosted: Tue, Sep 07 2010, 14:42 PM 

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brooksthegreat wrote:
...another quick, inane question:
Paladin: Everything else taken care of.. Do I want Concentration, Spot, or Taunt?


Concentration.


And Naux, the build is Wizard23/SD6/Bard1. Of course it loses in spellpower to people with more casterlevels, but it's totally hip and hot and sexy and all. Go for it!


Zifon: I'd go for x2 Epic STR, personally. I'm, however, quite certain you haven't picked any cuddly ESF (Skill)'s yet.

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Zifon
 
PostPosted: Tue, Sep 07 2010, 15:18 PM 

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Uncle-Opustus wrote:
Zifon: I'd go for x2 Epic STR, personally. I'm, however, quite certain you haven't picked any cuddly ESF (Skill)'s yet.


Well, the only skills I can afford to concentrete on is: Discipline, Spot, Tumble and 20 in UMD (hopeful thats enough).
I always tend to rate feats like: Armor skin, epic prowness, the epic weapon focusses, epic STR higher than: ESF something or the 3 x epic saving throughs, maybe thats stupid dunno..


 
      
Uncle-Opustus
 
PostPosted: Tue, Sep 07 2010, 15:25 PM 

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ESF is utterly awesome, because it lifts the cap you have for skills. So, if you had Spot 90 and that'd be the max you got, it could be bumped up to 100 with the ESF Spot. It is useful.

Go ESF Spot, go ESF Discipline, it will make the making of your gearset(s) even easier.

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