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Fayanthia
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Posted: Mon, Aug 23 2010, 17:13 PM |
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Player
Joined: 21 Aug 2010 Location: In my head.
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Hello all, I'm just curious to know how effective the Charm spells are in the game, do they still affect NPC merchant appraisal checks, I'm also thinking of using Mass Charm in PVE, I'm wondering if anyone has had any major success with them?
_________________ "Imagination is more important then Knowledge." - Albert Einstein
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NinjaClarinet
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Posted: Mon, Aug 23 2010, 18:42 PM |
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Player
Joined: 12 Jul 2010
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Dominate Monster and Confusion have served me well into the late dungeons, though Mass Charm has been iffy because it's based on caster HD. I imagine it'll come into it's own soon enough.
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The Peacock
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Posted: Mon, Aug 23 2010, 19:50 PM |
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Player
Joined: 17 Feb 2007 Location: Patrollink ze borderz! Wo ist das Hahn!?
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Dominate person, I believe is a charm spell, being apart of enchantment - and it works effectively for short periods of time, or, being high level caster, quite well when say you locate a spider, dominate it, and have it attack other Drow. Spaß.
Otherwise... I find it particularly only for RP purposes, and entirely less efficient than mass blindness/deafness, confusion, sun burst etcetera.
_________________ 'Ze Cock! Ze Cock ist shtill aut der!! Kapitulation feiern - NEIN DANKE!'
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TormakSaber
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Posted: Mon, Aug 23 2010, 20:33 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Quote: and it works effectively for short periods of time, or, being high level caster, quite well when say you locate a spider, dominate it, and have it attack other Drow. Spaß. Vermin -> Mindspell immunity. Quote: Hello all, I'm just curious to know how effective the Charm spells are in the game, do they still affect NPC merchant appraisal checks, I'm also thinking of using Mass Charm in PVE, I'm wondering if anyone has had any major success with them? No, it won't affect merchant NPCs. Charm in PvE isn't that great because (even bio default) it only turns them Neutral to you, so the second your party or you take another swing, they're back to being hostile and it's like your spell didn't do anything at all.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Fayanthia
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Posted: Mon, Aug 23 2010, 21:39 PM |
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Player
Joined: 21 Aug 2010 Location: In my head.
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That's a real shame, I guess then I wont be picking those then, I'll stick with Hold Person/Monster, Confusion and Domination spells.
_________________ "Imagination is more important then Knowledge." - Albert Einstein
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Gravemaskin
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Posted: Mon, Aug 23 2010, 22:46 PM |
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Player
Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
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Charm spells are not concidered hostile however, so you can cast all of them safely without breaking invisibility or greater sanctuary. as such they work great for pacifying enemies without it being a hostile action. Not that you need it, with invis/GS but just saying.. Mechanically OR icly, I don't think charm spells are hostile at all. Peaceful magical sollution to a hostile problem. 
_________________ Adair - Druid and part time treant cosplayer
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Mobile_Svensk
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Posted: Mon, Aug 23 2010, 22:47 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Or.
"Surprise Butt-Sexx, From an Etheral Mage"
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Gravemaskin
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Posted: Mon, Aug 23 2010, 22:51 PM |
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Player
Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
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Very_Svensk wrote: Or.
"Surprise Butt-Sexx, From an Etheral Mage" You're worse than Herra, Gagis, Me and Gabe ... combined.
_________________ Adair - Druid and part time treant cosplayer
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Mobile_Svensk
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Posted: Mon, Aug 23 2010, 23:00 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Slander! I shall report thee to Mother goose!
On the topic at hand. Yes, Enchantment is dead good.
Tip from me - Dominate a Berzerker demon in Actand.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Isaiah
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Posted: Tue, Aug 24 2010, 0:19 AM |
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Player
Joined: 29 Sep 2009 Location: Ohio, USA
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I've seen it used in an RP situation where there was an angry drunk half orc about to attack a wizard for insulting him. Made it so he wasn't angry to the caster anymore. He was still a drunk half orc though. Hard to fix that.
_________________ I am the wisest man alive, for I know one thing, and that is that I know nothing. -Socrates
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Yurell
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Posted: Tue, Aug 24 2010, 0:21 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Isaiah wrote: I've seen it used in an RP situation where there was an angry drunk half orc about to attack a wizard for insulting him. Made it so he wasn't angry to the caster anymore. He was still a drunk half orc though. Hard to fix that. Remove poison?
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Mobile_Svensk
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Posted: Tue, Aug 24 2010, 0:27 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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The fact that 'Everything' can be solved by magic, Is ... Distasteful.
VIOLENT BRUTE FORCE IS THE WAY OF THE IMPERIALS! And if that does not work... USE MORE!
---------- But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? In Faerun, Most Adventurers (The majority) Never reach epic state...
Things like True resurrection and Sov are Near Epic spells... while here i can blast off Seven in a row.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Yurell
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Posted: Tue, Aug 24 2010, 0:40 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Very_Svensk wrote: But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? If you have a broken leg, yo want it cured the fastest and least painful way possible, right? Magic. If the magic is available, why not use it?
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Gunz
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Posted: Tue, Aug 24 2010, 3:23 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Gravemaskin wrote: Charm spells are not concidered hostile however, so you can cast all of them safely without breaking invisibility or greater sanctuary. as such they work great for pacifying enemies without it being a hostile action. Not that you need it, with invis/GS but just saying.. Mechanically OR icly, I don't think charm spells are hostile at all. Peaceful magical sollution to a hostile problem.  I disagree. It may not be mechanically hostile, but it can very much so be seen as hostile ICly.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Spirit of Rock
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Posted: Tue, Aug 24 2010, 10:11 AM |
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Player
Joined: 17 Oct 2005 Location: England
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Yurell wrote: Very_Svensk wrote: But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? If you have a broken leg, yo want it cured the fastest and least painful way possible, right? Magic. If the magic is available, why not use it? Least painful? I can imagine your broken leg rearranging itself and knitting the tissues back together in the space of 5 seconds being unimaginably painful, though at least it'd be over quickly enough. Besides, if you're going to get iffy about magic, let's say the two halves of the broken bone weren't in the natural position to attatch themselves to each other, and they healed with a weird angle so you couldn't walk properly. Lulz.
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TormakSaber
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Posted: Tue, Aug 24 2010, 10:31 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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_Cairn Reborn_ wrote: Yurell wrote: Very_Svensk wrote: But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? If you have a broken leg, yo want it cured the fastest and least painful way possible, right? Magic. If the magic is available, why not use it? Least painful? I can imagine your broken leg rearranging itself and knitting the tissues back together in the space of 5 seconds being unimaginably painful, though at least it'd be over quickly enough. Besides, if you're going to get iffy about magic, let's say the two halves of the broken bone weren't in the natural position to attatch themselves to each other, and they healed with a weird angle so you couldn't walk properly. Lulz. Magic doesn't do that.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Fayanthia
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Posted: Tue, Aug 24 2010, 11:38 AM |
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Player
Joined: 21 Aug 2010 Location: In my head.
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Yurell wrote: Very_Svensk wrote: But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? If you have a broken leg, yo want it cured the fastest and least painful way possible, right? Magic. If the magic is available, why not use it? Though if from what I've read on the Amia timeline, in a few years, Mystra will be killed by Shar and Cyric and the Spellplague will hit Toril and all mages (Wizards and Sorceress and other Arcane users) will either go die, go made or insane or simply lose the ability to cast. Though casters of the divine will be unaffected, well with the exception of those who are priests of Mystra.
_________________ "Imagination is more important then Knowledge." - Albert Einstein
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Silvarus
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Posted: Tue, Aug 24 2010, 11:40 AM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Fayanthia wrote: Yurell wrote: Very_Svensk wrote: But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? If you have a broken leg, yo want it cured the fastest and least painful way possible, right? Magic. If the magic is available, why not use it? Though if from what I've read on the Amia timeline, in a few years, Mystra will be killed by Shar and Cyric and the Spellplague will hit Toril and all mages (Wizards and Sorceress and other Arcane users) will either go die, go made or insane or simply lose the ability to cast. Though casters of the divine will be unaffected, well with the exception of those who are priests of Mystra. We will not go the 4E way on Amia I bet. I would even wager my hat for that.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Fayanthia
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Posted: Tue, Aug 24 2010, 11:43 AM |
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Player
Joined: 21 Aug 2010 Location: In my head.
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Oh that is apart of 4th edition? I thought as much but I wasn't certain, I didn't look, well then, I suppose it doesn't matter then. ^_^
_________________ "Imagination is more important then Knowledge." - Albert Einstein
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Yurell
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Posted: Tue, Aug 24 2010, 11:49 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Basically anything you've read set past 'here ends canon Forgotten Realms' is irrelevant to the campaign, and only what the DMs say happens actually applies.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Magiros
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Posted: Tue, Aug 24 2010, 14:03 PM |
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Player
Joined: 28 Nov 2006
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As a player who uses enchantment spells quite a lot I can say that enchantment school is fun for rp, for fighting monsters or plaeyrs not so fun.
If you find a player who is willing to play with your spells, enchatment spells = great. (Found a player who was willing to play pernament charm effect for my high DC. Absolutly fantastic, no need to cast all the time... plus the rp.. Fantastic. )
If you find a player who just plays enchantment spells just the duration of the effect in game = Not so fun. (for example dominate person spell effect doesnt last as long as it should.)
Hold Person, Confusion, Sleep, Charm Person = Fun fun fun in rp. And the first two quite good in combat.
_________________ http://www.d20srd.org/indexes/spells.htm
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Mobile_Svensk
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Posted: Tue, Aug 24 2010, 14:29 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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You, sir Magiros, Need an avatar!
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Fayanthia
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Posted: Tue, Aug 24 2010, 15:48 PM |
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Joined: 21 Aug 2010 Location: In my head.
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Yurell wrote: Basically anything you've read set past 'here ends canon Forgotten Realms' is irrelevant to the campaign, and only what the DMs say happens actually applies. *salutes* Good to know =P
_________________ "Imagination is more important then Knowledge." - Albert Einstein
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Murex
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Posted: Tue, Aug 24 2010, 21:17 PM |
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Joined: 01 Dec 2009
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Is casting Charm Person on someone a 'hostile action'?
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TormakSaber
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Posted: Tue, Aug 24 2010, 21:20 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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I would consider the use of mind altering agents to forcefully change their perception of you to e more hospitable, to benefit yourself, to be a hostile action, yes. That's why it gets a Will Save.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Colapops
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Posted: Tue, Aug 24 2010, 21:26 PM |
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Player
Joined: 16 Feb 2008 Location: Keep your distance.
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Rohypnol doesn't need a will save.
_________________ The origin of storms.
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TormakSaber
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Posted: Tue, Aug 24 2010, 21:44 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Poison is a fort save.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Mobile_Svensk
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Posted: Tue, Aug 24 2010, 21:55 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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..The Average Schoolgirl has 1d4HP And 1 Fortitude, I am sure rohypnol would be efficient.
..
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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TormakSaber
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Posted: Tue, Aug 24 2010, 22:26 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Questions answered, worthless spam. (from myself included)
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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